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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: Starting off with the VX-Masterblaster Laser, and then adding BeamSpam with the VX-Quattro.



* FrickinLaserBeams: Starting off with the VX-Masterblaster Laser, and then adding BeamSpam with the VX-Quattro.
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Grammar fix


* RecursiveAmmo: The Banjo missile plays this trope straight and true, but the projectiles generated by the [=CHAOS=] Particle Generator takes this UpToEleven, with an individual particle ''cloning itself'' upon hitting something, and the clones ''cloning themselves'' upon impact, and the cycle repeating itself again, and again, and again...

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* RecursiveAmmo: The Banjo missile plays this trope straight and true, but the projectiles generated by the [=CHAOS=] Particle Generator takes take this UpToEleven, with an each individual particle projectile ''cloning itself'' upon hitting something, and the clones ''cloning themselves'' upon impact, and the cycle repeating itself again, and again, and again...
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** One common complaint about this system compared to must bullet hell games, however, was that the ship's hitbox is the size of the entire ship- most games of the genre have a much smaller hitbox than the actual character. This can throw off new players accustomed to most games in the genre.
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* BulletHell: While played straight at some points, it typically inverts the trope- not only do you have a health bar but after enough upgrades, you will be the one spewing an endless supply of screen-covering ammunition.
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* NintendoHard: Several levels throughout the game feature a mix of BulletHell, TrialAndErrorGameplay and CheckPointStarvation, although never all of these at once. The later missions also feature enemies that can dish out a lot of damage by either firing HitScan lasers or moving fast enough to [[RammingAlwaysWorks ram you]].

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* NintendoHard: Several levels throughout the game feature a mix of BulletHell, TrialAndErrorGameplay and CheckPointStarvation, although never all of these at once. The later missions also feature enemies that can dish out a lot of damage by either firing HitScan {{hitscan}} lasers or moving fast enough to [[RammingAlwaysWorks ram you]].
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No longer early access!


A sequel, ''Jets'n'Guns 2'', is available as an Early Access title [[https://store.steampowered.com/app/830820/JetsnGuns_2/ on Steam]] after a long period of DevelopmentHell.

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A After a long period of DevelopmentHell, a sequel, ''Jets'n'Guns 2'', is available as an Early Access title was released [[https://store.steampowered.com/app/830820/JetsnGuns_2/ on Steam]] after a long period of DevelopmentHell.
on July 24, 2020.
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* UnrealisticBlackHoles: In ''2'', you fly through Quantum Base while everything around you gets sucked into a black hole. After you get sucked into the black hole, you end up in... virtual space.

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* UnrealisticBlackHoles: UnrealisticBlackHole: In ''2'', you fly through Quantum Base while everything around you gets sucked into a black hole. After you get sucked into the black hole, you end up in... virtual space.
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* UnrealisticBlackHoles: In ''2'', you fly through Quantum Base while everything around you gets sucked into a black hole. After you get sucked into the black hole, you end up in... virtual space.

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* HealingFactor: The Nanomachines repair your ship's hull integrity, but only if your heat sink stays at 0 for a few seconds. In addition, they only heal you up to 50% of max health unless they are upgraded to Level 2 or beyond.

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* HealingFactor: The Nanomachines repair your ship's hull integrity, but only if your heat sink stays at 0 for a few seconds. In addition, they only heal you up to 50% of max health unless they are upgraded to Level 2 or beyond. Significantly buffed in the sequel, where it provides constant flat hull regen with no cap.



* HumongousMecha: Alpha Gigantor is massive, and you only get to see its feet and dismembered head.



* NewGamePlus: Once you kill Xoxx or get sent back in time, you start over on the next difficulty level with everything you have accumulated so far. While this is relatively pointless in the original unless you're pursuing bragging rights, replaying the ''Gold Edition'' on the same pilot up to five times is necessary in order to unlock all the extra super-weapons and ships. In the sequel, the game throws tougher and harder enemies and obstacles at you each time, up to 10 times.

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* NewGamePlus: Once Each time you kill Xoxx or get sent back in time, beat the game, you start over on the next difficulty level with everything you have accumulated so far. While this is relatively pointless in the original unless you're pursuing bragging rights, replaying the ''Gold Edition'' on the same pilot up to five times is necessary in order to unlock all the extra super-weapons and ships. In the sequel, the The second game throws tougher and harder enemies and more obstacles at you each time, up to 10 times.



* NoPlotNoProblem: In ''2'', beyond the bit of briefing you get to read for each level, there's no real plot.

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* NoPlotNoProblem: In ''2'', The sequel has no plot beyond the bit of briefing you get to read for each level, there's no real plot.level.

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* CognizantLimbs: Anything bigger than a small ship have destructable pieces. This especially applies to bosses and buildings.



* CognizantLimbs: Anything bigger than a small ship have destructable pieces. This especially applies to bosses and buildings.

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* CognizantLimbs: Anything bigger than a small ship have destructable pieces. This especially applies to bosses and buildings.



* HackingMinigame: Crates can only be unlocked by hacking them by playing a little minigame. The first game has you play Mastermind, while the second has you play Snake.



* LimitBreak: ''2'' adds devices which use up your collected Antimatter to activate a powerful effect.



* {{Minigame}}: In ''2'', other than the HackingMinigame of Snake you play to unlock crates, your Atarix 2000 hacking device comes with a copy of Mortal Tetrix, which is ''VideoGame/{{Tetris}}'' with fighting game inputs for each piece type that removes or shifts blocks in some way.



* NewGamePlus: Once you kill Xoxx or get sent back in time, you start over on the next difficulty level with everything you have accumulated so far. While this is relatively pointless in the original unless you're pursuing bragging rights, replaying the ''Gold Edition'' on the same pilot up to five times is necessary in order to unlock all the extra super-weapons and ships.

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* NewGamePlus: Once you kill Xoxx or get sent back in time, you start over on the next difficulty level with everything you have accumulated so far. While this is relatively pointless in the original unless you're pursuing bragging rights, replaying the ''Gold Edition'' on the same pilot up to five times is necessary in order to unlock all the extra super-weapons and ships. In the sequel, the game throws tougher and harder enemies and obstacles at you each time, up to 10 times.


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* NoPlotNoProblem: In ''2'', beyond the bit of briefing you get to read for each level, there's no real plot.

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Mentioned the airship enemy as a Breakout Mook Character example.


** [[spoiler:Completing the campaign twice unlocks]] the Coffinator 5000B as an available player ship. Besides retaining the same distinctive shape as the WakeUpCallBoss, it is the only player ship that can mount 3 rear guns, and it has the strongest hull, befitting its original design as a boss-class vessel, while having a level of maneuverability only slightly worse than the [=TMiG=]-310. At 5 million credits, it is also the most expensive player ship that can be bought.

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** One mook that appears several times over the course of the campaign is a medium-sized airship. This same vessel is also related to the L.E.D. Zeppelin, which is available as a player ship [[spoiler:once a specific enemy airship is damaged, and then hacked into with the [=RemCon=], in a secret level]].
** [[spoiler:Completing the campaign twice unlocks]] the Coffinator 5000B as an available player ship. Besides retaining the same distinctive shape as the WakeUpCallBoss, it is the only player ship that can mount 3 rear guns, and it has the strongest hull, befitting its original design as a boss-class vessel, boss class enemy, while having a level of maneuverability only slightly worse than the [=TMiG=]-310. At 5 million credits, it is also the most expensive player ship that can be bought.

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Wait, what? Going to keep Breakout Mook Character and moving the examples for A Day In The Limelight to it.


** [[spoiler:Completing the campaign twice unlocks]] the Coffinator 5000B as an available player ship. Besides retaining the same distinctive shape as the WakeUpCallBoss, it is the only player ship that can mount 3 rear guns, and it has the strongest hull, befitting its original design as a boss-class vessel, while having a level of maneuverability only slightly worse than the [=TMiG=]-310. At 5 million credits, it is also the most expensive player ship that can be bought.
** The [=SpaceHog=], a smaller version of the ship used by Agent Lemon's captor, is available as a player ship [[spoiler:after completing the campaign thrice.]] It downplays this trope due to the increased number of completed campaign runs required to unlock it as well as a complete lack of FlavorText. In terms of performance, it can carry the same number of weapons as the [=TMiG=]-310 but is otherwise superior in all other respects barring its larger size and higher purchase cost.



* ADayInTheLimelight:
** [[spoiler:Completing the campaign twice unlocks]] the Coffinator 5000B as an available player ship. Besides retaining the same distinctive shape as the WakeUpCallBoss, it is the only player ship that can mount 3 rear guns, and it has the strongest hull, befitting its original design as a boss-class vessel, while having a level of maneuverability only slightly worse than the [=TMiG=]-310. At 5 million credits, it is also the most expensive player ship that can be bought.
** The [=SpaceHog=], a smaller version of the ship used by Agent Lemon's captor, is available as a player ship [[spoiler:after completing the campaign thrice.]] It downplays this trope due to the increased number of completed campaign runs required to unlock it as well as a complete lack of FlavorText. In terms of performance, it can carry the same number of weapons as the [=TMiG=]-310 but is otherwise superior in all other respects barring its larger size and higher purchase cost.



* ZergRush: The Swarm gun is essentially based on this trope, firing small bots with weak drills that are capable of DeathOfAThousandCuts. Its upgrades mainly make it fire more bots per shots rather than increasing the damage done by each bot.

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* ZergRush: The Swarm gun is essentially based on this trope, firing small bots with weak drills that are capable of DeathOfAThousandCuts. Its upgrades mainly make it fire more bots per shots shot rather than increasing the damage done by each bot.
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Added Flavor Text, which is probably long overdue.

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* FlavorText: The description for the Tomator Deluxe provides the trope image and describes how the gun was made and the mark it left in history without actually explaining how the gun works in-game. While most of the DescriptionPorn in the game is similar, some of these flavor texts ''do'' point out certain unique properties of the item they describe that are relevant to actual gameplay.

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* BreakoutMookCharacter:



* ADayInTheLimelight:
** [[spoiler:Completing the campaign twice unlocks]] the Coffinator 5000B as an available player ship. Besides retaining the same distinctive shape as the WakeUpCallBoss, it is the only player ship that can mount 3 rear guns, and it has the strongest hull, befitting its original design as a boss-class vessel, while having a level of maneuverability only slightly worse than the [=TMiG=]-310. At 5 million credits, it is also the most expensive player ship that can be bought.
** The [=SpaceHog=], a smaller version of the ship used by Agent Lemon's captor, is available as a player ship [[spoiler:after completing the campaign thrice.]] It downplays this trope due to the increased number of completed campaign runs required to unlock it as well as a complete lack of FlavorText. In terms of performance, it can carry the same number of weapons as the [=TMiG=]-310 but is otherwise superior in all other respects barring its larger size and higher purchase cost.



* DescriptionPorn: Everything that's sold in the shop. This basically means every gun, missile, bomb and ship you can buy.

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* DescriptionPorn: Everything that's sold in the shop. shop, with the sole exception being the [=SpaceHog=]. This basically means every gun, missile, bomb missile and bomb, as well as every other ship you can buy.buy, including {{Secret Character}}s.

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Small corrections, some expansions on existing examples and another consistency check.


** ''Gold'' includes an updated version of the above mission, where you must now use a weaponised jetpack, rather than your ship, to conduct the heist, and adds two more escort missions. The first of these is a subversion as the research vessels you are escorting are immune to enemy fire and collisions; the second one involves an object resembling a giant beer keg that takes up ''the entire back part of your field of view'' and plays this trope straight.

to:

** ''Gold'' includes an updated version of the above mission, where you must now use a weaponised jetpack, rather than your ship, to conduct the heist, and adds two more escort missions. The first of these is a subversion as the research vessels you are escorting are immune to enemy fire and collisions; the second one involves an object resembling a giant beer keg that takes up ''the entire back part height of your field of view'' and plays this trope straight.



** Starts with the Daisycutter as an entry-level weapon, which leads into heavier rotary guns like the Hammerhead, further leading to the [[UpToEleven Hydra Machine Gun, which is ''seven'' Gatling guns bolted together.]]

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** Starts with the Daisycutter as an entry-level weapon, which leads into heavier rotary guns like the Hammerhead, further leading to the [[UpToEleven Hydra Machine Gun, which is ''seven'' ''[[UpToEleven seven]]'' Gatling guns bolted together.]]



* HyperspaceArsenal: The Weapon Set switcher allows you to change up weapons/configurations on the fly. That means you can cram ''multiple full loadouts'' on your ship, although you have to switch between them.
* IdiosyncraticDifficultyLevels: The Easy difficulty setting for the ''Gold Edition'' is called "Too Fat To Die".

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* HyperspaceArsenal: The There does not appear to be an inventory cap on your ship. In addition, the Weapon Set switcher Switcher allows you to change switch between up weapons/configurations on the fly. to five gun configurations in-mission. That means you can cram ''multiple full loadouts'' on your ship, although you have to switch between them.
ship even if said ship is just a weaponised environment suit.
* IdiosyncraticDifficultyLevels: The Easy difficulty setting for the ''Gold Edition'' is called "Too Fat To Die". The HarderThanHard difficulties also have idiosyncratic names.



* JokeItem: The Punisher, which is [[spoiler: a baseball bat that you can get by shooting down a flying toilet somewhere near the end of the game]]. It is one of the most powerful weapons in the game and makes you [[TwentyPercentCooler 37.182% cooler]] when you have it equipped, but it's hardly worth using because of its ridiculously short range.

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* JokeItem: The Punisher, which is [[spoiler: a baseball bat that you can get by shooting down a flying toilet somewhere near the end of the game]]. It is one of the most powerful weapons in the game and makes you [[TwentyPercentCooler 37.182% cooler]] when you have it equipped, but it's it is hardly worth using because of its ridiculously short range.



* LethalJokeItem: [[spoiler:The Tomator Deluxe, yet another secret weapon]]. Mounting it on your ship will make you an ImprobableWeaponUser, but if you upgrade it, you may be surprised at how its relatively high fire rate offsets its sub-par damage rate per shot.

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* LethalJokeItem: [[spoiler:The The Tomator Deluxe, yet another secret weapon]].Deluxe. Mounting it on your ship will make you an ImprobableWeaponUser, but if you upgrade it, you may be surprised at how its relatively high fire rate offsets its sub-par damage rate per shot.



** Ammong the various armor types seen in the game, there is only one that cannot be destroyed by the player's weapons in any way. It's called Hulk Panzer.

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** Ammong Among the various armor types seen in the game, there is only one that cannot be destroyed by the player's weapons in any way. It's called Hulk Panzer.



* NintendoHard

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* NintendoHardNintendoHard: Several levels throughout the game feature a mix of BulletHell, TrialAndErrorGameplay and CheckPointStarvation, although never all of these at once. The later missions also feature enemies that can dish out a lot of damage by either firing HitScan lasers or moving fast enough to [[RammingAlwaysWorks ram you]].



* OhCrap: Your character says this after getting through the whole of the Abacus-I Artificial Asteroid.
-->"''Oh, shit! Something's gone really bad...\\

to:

* OhCrap: OhCrap:
**
Your character says has this moment when they figure out the BrickJoke surrounding the mysterious entity that trashed the [=FeX=] Labs, and what it means for them.
** They also react accordingly
after getting through the whole of severely damaging a supercomputer in the Abacus-I Artificial Asteroid.
-->"''Oh,
Asteroid, causing the ''environment'' to start glitching out.
--->"''Oh,
shit! Something's gone really bad...\\



* OneManArmy: The player, of course. The player even raids the [=FeX=] Labs in order to snag a ship capable of taking on a whole army. By the end of the playthrough, you'll probably have enough firepower to wipe the whole screen clean.

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* OneManArmy: The player, of course. OneManArmy:
**
The player even raids does all their missions solo; said missions often involve blowing the [=FeX=] Labs in order crap out of enemies occupying an entire star system or planet.
** The [=TMiG=]-226 was designed
to snag a ship capable of taking take on a whole army. By an entire army on its own, without any assistance whatsoever, with the end of [=TMiG=]-310 expanding on the playthrough, 226's design. True to this, with both ships fully upgraded, you'll probably have enough firepower to wipe the whole screen clean.clean.
** The ''Impotence'' is capable of an artillery barrage of ion torpedoes that can clear out the entire screen. Near the end of the campaign, it also draws away the bulk of Xoxx's forces while the player sneaks into the compound where the quantum cannon is located.



* OverclockingAttack: The [=RemCon=] can be used to overheat (ie. violently explode) some enemy missile launchers.
* {{Overheating}}: Fire your weapons continuously for too long and they shut down to cool off.
* TheParalyzer: The [=RemCon=] is used to "Jesterize" the Dragon, causing it to drop a huge credit bonus and stop firing on you, turning it into a sitting duck for you to destroy. The [=RemCon=] is also used in the ''Gold Edition'' to turn on a radio tower, causing all {{Mooks}} within range to drop their weapons and dance on the spot, allowing you to kill them.

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* OverclockingAttack: The [=RemCon=] can be used to overheat (ie.(i.e. violently explode) some enemy missile launchers.
* {{Overheating}}: One of the primary mechanics of the game, important enough that it has its own meter. Fire your weapons continuously for too long and they your ship's cooling system will shut down to cool off.
off, preventing you from firing until the cooling system reactivates.
* TheParalyzer: The [=RemCon=] is used to "Jesterize" the Dragon, causing it to don a HappyHarlequinHat, drop a huge credit bonus and stop firing on you, turning it into a sitting duck for you to destroy. The [=RemCon=] is also used in the ''Gold Edition'' ''Gold'' to turn switch on a radio tower, causing all {{Mooks}} within range to drop their weapons and dance on the spot, allowing you to kill them.them without any resistance.



* QuadDamage: Comes in the form of a silver fist-shaped powerup that grants a BattleAura and four times damage ''per shot'' for twenty seconds. Combine with MoreDakka for maximum satisfaction. [[UpToEleven It also stacks with itself]].

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* QuadDamage: Comes in the form of a silver fist-shaped powerup that grants a BattleAura and causes ''each bullet'' you fire to do four times the damage ''per shot'' for twenty seconds. Combine with MoreDakka for maximum satisfaction. [[UpToEleven It also stacks with itself]].itself.]]



* SecretCharacter: The [[spoiler: [[FunWithAcronyms L.E.D]] Zeppelin and Airworm Helicopter]], requiring the player to hack or destroy specific devices in order to obtain. There are also several hidden weapons (ranging from the [[JokeItem Punisher]] to the [[GameBreaker Omnigun]]) scattered throughout the game.

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* SecretCharacter: The [[spoiler: [[FunWithAcronyms L.E.D]] D.]] Zeppelin and Airworm Helicopter]], Hypercopter]], requiring the player to hack or destroy specific devices in order to obtain. There are also several hidden weapons (ranging from the [[JokeItem Punisher]] to the [[GameBreaker Omnigun]]) scattered throughout the game.



* SwirlyEnergyThingy: The Time Portal [[spoiler: that dumps you in the [=FeX=] labs. In the original game, said SwirlyEnergyThingy also dumps you back to the beginning for the NewGamePlus]]

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* SwirlyEnergyThingy: The Time Portal [[spoiler: that dumps you in the [=FeX=] labs. In the original game, said SwirlyEnergyThingy also dumps you back to the beginning for the NewGamePlus]]NewGamePlus.]]



** A handful of weapons from the original game are supplemented, not replaced, with upgraded counterparts in ''Gold'', the most prominent example being the La Fontaine. It is the cheapest and weakest gun you can buy, and even with full upgrades, it has subpar range and damage. Even the first three words in its promotional description says it: "Cheap toy gun". In ''Gold'', the La Fontaine Mk.II is made available for purchase towards the last few missions, which costs 4,100,000 credits for the base model and is one of the strongest and most expensive guns in the game. Other guns that received this treatment include the VX Masterblaster (supplemented with the VX-Quattro) and Tsunami Wave Generator (supplemented with the Tsunami BETA).

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** A handful of weapons from the original game are supplemented, not replaced, with upgraded counterparts in ''Gold'', the most prominent example being the La Fontaine. It is the cheapest and weakest gun you can buy, and even with full upgrades, it has subpar range and damage. Even the first three words in its promotional description says it: "Cheap toy gun". In ''Gold'', the La Fontaine Mk.II is made available for purchase towards the last few missions, which costs 4,100,000 credits for the base model and is one of the strongest and most expensive guns in the game. Other guns that received this treatment include the VX Masterblaster VX-Masterblaster Laser (supplemented with the VX-Quattro) and Tsunami Wave Generator (supplemented with the Tsunami BETA).



* ZergRush: The Swarm gun is essentially based on this trope, firing small bots with weak drills that are capable of DeathOfAThousandCuts. Its upgrades mainly makes it fire faster rather than increasing the damage done by each bot.

to:

* ZergRush: The Swarm gun is essentially based on this trope, firing small bots with weak drills that are capable of DeathOfAThousandCuts. Its upgrades mainly makes make it fire faster more bots per shots rather than increasing the damage done by each bot.
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Viewed some in-game footage and confirmed that there's no space after every instance of "Mk.". Also fixed a few errors.


* TheBadGuyWins: In the original ''[=JnG=]'', [[spoiler:Xoxx fires the Lord Chaos Mk. I quantum cannon and destroys the universe]]. You blow up his vessel, but he escapes in his backup time washing machine to the past where he will enslave the world. You somehow survive [[spoiler:the destruction of the universe]] and are left wandering the remains of it [[spoiler:until you accidentally get sucked into a time warp and end up at...[[NewGamePlus the start of the game, this time with everything you bought]]]].

to:

* TheBadGuyWins: In the original ''[=JnG=]'', [[spoiler:Xoxx fires the Lord Chaos Mk. I quantum cannon and destroys the universe]]. You blow up his vessel, but he escapes in his backup time washing machine to the past where he will enslave the world. You somehow survive [[spoiler:the destruction of the universe]] and are left wandering the remains of it [[spoiler:until you accidentally get sucked into a time warp and end up at...[[NewGamePlus the start of the game, this time with everything you bought]]]].



* BoringButPractical: One of your starting weapons is the Daisycutter. Its Mk II variant in the original game, when fully upgraded, turned into a SpreadShot that had a fire arc rivalled only by the best weapons in the game. This means that it usually remained as a staple on the player's loadouts long after its damage output is eclipsed. The Daisycutter gets a Mk III in ''Gold'', where it can be upgraded further, resulting in less spread but a much more powerful forward shot, making it a cost-effective mid-end weapon.

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* BoringButPractical: One of your starting weapons is the Daisycutter. Its Mk Mk.II variant in the original game, when fully upgraded, turned into a SpreadShot that had a fire arc rivalled only by the best weapons in the game. This means that it usually remained as a staple on the player's loadouts long after its damage output is eclipsed. The Daisycutter gets a Mk in ''Gold'' is the Mk.III in ''Gold'', where it variant which can be upgraded further, resulting in less spread but a much more powerful forward shot, making it a cost-effective mid-end weapon.



* BrickJoke: In the early-game, when the U.S.H.F. breaks into the [=FeX=] Labs to steal the [=TMiG=]-226, it is mentioned that, a few days earlier, an incredibly powerful vessel had broken into the compound and turned the place inside-out before vanishing without a trace, significantly weakening the defences of the [=FeX=] Labs and giving the U.S.H.F. the window of opportunity they needed to steal the [=TMiG=]-226. Mid-game, you finds out who was responsible for the initial intrusion: [[spoiler:yourself. Through an unstable time warp, you were sent to that point in the past and had no choice but to blast your way through the [=FeX=] Labs in order to return to the present time.]]

to:

* BrickJoke: In the early-game, when the U.S.H.F. breaks into the [=FeX=] Labs to steal the [=TMiG=]-226, it is mentioned that, a few days earlier, an incredibly powerful vessel had broken into the compound and turned the place inside-out before vanishing without a trace, significantly weakening the defences of the [=FeX=] Labs and giving the U.S.H.F. the window of opportunity they needed to steal the [=TMiG=]-226. Mid-game, you finds find out who was responsible for the initial intrusion: [[spoiler:yourself. Through an unstable time warp, you were sent to that point in the past and had no choice but to blast your way through the [=FeX=] Labs in order to return to the present time.]]



* TheDragon: There is a certain vessel in the game called the Dragon by WordOfGod. While it doubles up as an EliteMook as you see several of these vessels throughout the game, it also shows up just before [[spoiler:you confront Xoxx at the Lord Chaos Mk. I quantum cannon]].

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* TheDragon: There is a certain vessel in the game called the Dragon by WordOfGod. While it doubles up as an EliteMook as you see several of these vessels throughout the game, it also shows up just before [[spoiler:you confront Xoxx at the Lord Chaos Mk. I quantum cannon]].



* TheEndOrIsIt: In ''Gold'', the credits roll as your ship wanders [[spoiler:the remains of the universe after you confront Xoxx at the Lord Chaos Mk. I quantum cannon. As the credits finish, you fly past a restaurant, and discover a way back in time.]]

to:

* TheEndOrIsIt: In ''Gold'', the credits roll as your ship wanders [[spoiler:the remains of the universe after you confront Xoxx at the Lord Chaos Mk. I quantum cannon. As the credits finish, you fly past a restaurant, and discover a way back in time.]]



** The only example of this in the original game, as well as the first such mission in ''Gold'', has you tow a fighter frame out of the [=FeX=] labs; you fail the mission if the frame is destroyed by enemy fire and/or collision with the scenery.
** Besides the above example, ''Gold'' has two more escort missions. The first of these is a subversion as the research vessels you are escorting are immune to enemy fire and collisions; the second one involves an object resembling a giant beer keg that takes up ''the entire back part of your field of view'' and plays this trope straight.

to:

** The only example of this in the original game, as well as the first such mission in ''Gold'', has you tow a fighter frame out of the [=FeX=] labs; Labs; you fail the mission if the frame is destroyed by enemy fire and/or collision with the scenery.
terrain.
** Besides the above example, ''Gold'' has includes an updated version of the above mission, where you must now use a weaponised jetpack, rather than your ship, to conduct the heist, and adds two more escort missions. The first of these is a subversion as the research vessels you are escorting are immune to enemy fire and collisions; the second one involves an object resembling a giant beer keg that takes up ''the entire back part of your field of view'' and plays this trope straight.



** Starts with the [=DaisyCutter=] as an entry-level weapon, which leads into heavier rotary guns like the Hammerhead, further leading to the [[UpToEleven Hydra Machine Gun, whish is ''seven'' gatlings bolted together.]]

to:

** Starts with the [=DaisyCutter=] Daisycutter as an entry-level weapon, which leads into heavier rotary guns like the Hammerhead, further leading to the [[UpToEleven Hydra Machine Gun, whish which is ''seven'' gatlings Gatling guns bolted together.]]



** ''Gold'' adds the radio tower on Planet Plop and a videotape with the latter as a plot device. The radio tower is further described in the TheParalyzer entry further down this article. As for the videotape, the expaned plot in ''Gold''' has it that this tape causes anyone watching it to go mental. Xoxx has his eyes on this tape because [[spoiler:he intends to use the mental energy expelled from countless inhabitants across the planet, as a direct result of watching this tape, to power the Lord Chaos Mk. I quantum cannon]].

to:

** ''Gold'' adds the radio tower on Planet Plop and a videotape with the latter as a plot device. The radio tower is further described in the TheParalyzer entry further down this article. As for the videotape, the expaned plot in ''Gold''' has it that this tape causes anyone watching it to go mental. Xoxx has his eyes on this tape because [[spoiler:he intends to use the mental energy expelled from countless inhabitants across the planet, as a direct result of watching this tape, to power the Lord Chaos Mk. I quantum cannon]].



** One section of the [=FeX=] labs features a gigantic gun named The Dictator Quantum Devastator, with an additional warning under its name plate that states "Do not touch under any circumstances!". [[spoiler:Turning it on reveals that it is actually a WaveMotionGun that fires a beam so powerful, it effortlessly pulverises ''five layers of Hulk Panzer'' and one-shots your ship regardless of your equipment if you are hit by it.]]

to:

** One section of the [=FeX=] labs Labs features a gigantic gun named The Dictator Quantum Devastator, with an additional warning under its name plate that states "Do not touch under any circumstances!". [[spoiler:Turning it on reveals that it is actually a WaveMotionGun that fires a beam so powerful, it effortlessly pulverises ''five layers of Hulk Panzer'' and one-shots your ship regardless of your equipment if you are hit by it.]]



** A handful of weapons from the original game are supplemented, not replaced, with upgraded counterparts in ''Gold'', the most prominent example being the La Fontaine. It is the cheapest and weakest gun you can buy, and even with full upgrades, it has subpar range and damage. Even the first three words in its promotional description says it: "Cheap toy gun". In ''Gold'', the La Fontaine Mk. II is made available for purchase towards the last few missions, which costs 4,100,000 credits for the base model and is one of the strongest and most expensive guns in the game. Other guns that received this treatment include the VX Masterblaster (supplemented with the VX-Quattro) and Tsunami Wave Generator (supplemented with the Tsunami BETA).
** In an overlap with BoringButPractical, the Daisycutter Mk. II in the original game was a decent early-game machine gun with an equally decent area of fire when fully upgraded but cannot match up to the damage rate of any of the late-game guns. In ''Gold'', it is directly replaced with the Daisycutter Mk. III, which can be further upgraded to do damage equal to some of the more powerful guns in the game, albeit with a reduced area of fire compared to its maxed out Mk. II counterpart.

to:

** A handful of weapons from the original game are supplemented, not replaced, with upgraded counterparts in ''Gold'', the most prominent example being the La Fontaine. It is the cheapest and weakest gun you can buy, and even with full upgrades, it has subpar range and damage. Even the first three words in its promotional description says it: "Cheap toy gun". In ''Gold'', the La Fontaine Mk. II is made available for purchase towards the last few missions, which costs 4,100,000 credits for the base model and is one of the strongest and most expensive guns in the game. Other guns that received this treatment include the VX Masterblaster (supplemented with the VX-Quattro) and Tsunami Wave Generator (supplemented with the Tsunami BETA).
** In an overlap with BoringButPractical, the Daisycutter Mk. II in the original game was a decent early-game machine gun with an equally decent area of fire when fully upgraded but cannot match up to the damage rate of any of the late-game guns. In ''Gold'', it is directly replaced with the Daisycutter Mk. III, which can be further upgraded to do damage equal to some of the more powerful guns in the game, albeit with a reduced area of fire compared to its maxed out Mk. fully upgraded Mk.II counterpart.version.
Is there an issue? Send a MessageReason:
Updated top blurb with new information, as well as erasing dead links.


''Jets'n'Guns'' (also called ''Jets N Guns'' or ''[=JnG=]'') is a HorizontalScrollingShooter created by [=RakeinGrass=], released in 2004.

to:

''Jets'n'Guns'' (also called ''Jets N Guns'' or ''[=JnG=]'') is a HorizontalScrollingShooter created by [=RakeinGrass=], released in 2004.
2004 for UsefulNotes/MicrosoftWindows and UsefulNotes/AppleMacintosh, with a UsefulNotes/NintendoSwitch port released on December 16, 2019.



A sequel is now in the early works, after a long period of DevelopmentHell.

The official web page for the game is located [[http://www.rakeingrass.com/game_jetsnguns.php here]], and the soundtrack for both the original game and ''Gold'' can be located and downloaded for free [[http://machinaesupremacy.com/albums/jetsnguns-soundtrack/ here]] and [[http://machinaesupremacy.com/albums/jetsnguns-gold-ost/ here]]. ''Gold'' also has [[http://store.steampowered.com/app/262260/ a Steam page]] following a successful application on Greenlight.

to:

A sequel sequel, ''Jets'n'Guns 2'', is now in the early works, available as an Early Access title [[https://store.steampowered.com/app/830820/JetsnGuns_2/ on Steam]] after a long period of DevelopmentHell.

The official web page for the game is located [[http://www.rakeingrass.com/game_jetsnguns.php here]], and the soundtrack for both the original game and ''Gold'' can be located and downloaded for free [[http://machinaesupremacy.com/albums/jetsnguns-soundtrack/ here]] and [[http://machinaesupremacy.com/albums/jetsnguns-gold-ost/ here]]. ''Gold'' also has [[http://store.steampowered.com/app/262260/ with its sequel having a Steam page]] following a successful application on Greenlight.
separate page [[http://www.rakeingrass.com/game_jetsnguns2.php here]].



* AbnormalAmmo: Several weapons fall under this category, ranging from less common but still somewhat unusual things like acid and chemical gas to things like [[EdibleAmmunition tomatoes]], superheroes, ''semi-intelligent ghosts'' and '''miniature temporary universes'''.

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* AbnormalAmmo: Several weapons fall under this category, firing projectiles ranging from less common but still somewhat unusual things like acid and chemical gas to things like [[EdibleAmmunition tomatoes]], superheroes, ''semi-intelligent ghosts'' and '''miniature temporary universes'''.

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Some re-writes throughout the article, naming changing every instance of "Gold Edition" to "Gold", changing "levels" to "missions", trimming some existing examples and adding a few new trope examples.


You start off with a few credits and a small ship with only a basic gun equipped. In every level, you gain points and credits from killing enemies. Certain levels also contain checkpoints that, once reached, allows you to resume from that part of the level, with your ship in the state it was in when you reach that checkpoint, until you abort the mission completely. At the end of every level, you can spend whatever credits you have on purchasing and/or upgrading equipment, guns, and additional weaponry such as missiles and bombs.

to:

You start off with a few credits and a small ship with only a basic gun equipped. In every level, mission, you gain points and credits from killing enemies. Certain levels missions also contain checkpoints that, once reached, allows you to resume from that part of the level, mission, with your ship in the state it was in when you reach that checkpoint, until you abort the mission completely. At the end of every level, mission, you can spend whatever credits you have on purchasing and/or upgrading equipment, guns, and additional weaponry such as missiles and bombs.



In December 2006, [=RiG=] released an expansion, called ''Jets'n'Guns Gold'', which has since replaced the original ''Jets'n'Guns'' in every regard. ''Gold'' featured additional ships, levels, weapons and even a reworked ending.

to:

In December 2006, [=RiG=] released an expansion, called ''Jets'n'Guns Gold'', which has since replaced the original ''Jets'n'Guns'' in every regard. ''Gold'' featured additional ships, levels, weapons missions, weapons, an expanded storyline and even a reworked ending.



* AbnormalAmmo: Everything fades in comparison to the Omnigun, which fires '''universes'''. By a strange coincidence, it also [[GameBreaker kicks ridiculous amounts of ass]].
** Another almost equally abnormal weapon is a ''cloning machine that fires superheroes''.
** A fair amount of weapons can fall under this category. Some weapons shoot acid, [[FireBreathingWeapon fire]], [[EdibleAmmunition tomatoes]], ''semi-intelligent ghosts''...

to:

* AbnormalAmmo: Everything fades in comparison to the Omnigun, which fires '''universes'''. By a strange coincidence, it also [[GameBreaker kicks ridiculous amounts of ass]].
** Another almost equally abnormal weapon is a ''cloning machine that fires superheroes''.
** A fair amount of
Several weapons can fall under this category. Some weapons shoot acid, [[FireBreathingWeapon fire]], category, ranging from less common but still somewhat unusual things like acid and chemical gas to things like [[EdibleAmmunition tomatoes]], superheroes, ''semi-intelligent ghosts''...ghosts'' and '''miniature temporary universes'''.



* ATasteOfPower: The ''Gold Edition'' features a few weapons labelled as "Trial Versions" of more powerful weapons. These special weapons are located at the start of certain levels where they, upon your first visit, are ''far'' stronger than any weapon you can possibly afford, despite their description claiming that they are only a basic version of the real thing. The catch? These guns will expire after a limited number of shots, and you cannot sell them for any extra credits.

to:

* ATasteOfPower: The ''Gold Edition'' features A feature exclusive to ''Gold'' is the addition of a few weapons labelled as "Trial Versions" of more powerful weapons. These special weapons are located at the start of certain levels missions where they, upon your first visit, are ''far'' stronger than any weapon you can possibly afford, despite their description claiming that they are only a basic version of the real thing. The catch? These guns will expire after a limited number of shots, and you cannot sell them for any extra credits.



* BackFromTheDead: The Jet-Pack Rescue System turns your character into this. When your hull integrity reaches 0, your ship will blow up, but lo and behold as you watch your hull integrity suddenly shoot back up to 100, and you emerge from the explosion flying on an ejector seat with an EmergencyWeapon in the form of a small gun. [[UselessUsefulSpell Not as useful as it sounds]], given that anything strong enough to destroy your ship is likely to destroy the enhanced Jet-Pack too, [[NotCompletelyUseless but]] it ''can'' speed things up by saving you a trip back to the previous checkpoint or the start of the level, especially if your ship was destroyed near the end.

to:

* BackFromTheDead: The Jet-Pack Rescue System turns your character into this. When your hull integrity reaches 0, your ship will blow up, but lo and behold as you watch your hull integrity suddenly shoot back up to 100, and you emerge from the explosion flying on an ejector seat with an EmergencyWeapon in the form of a small gun. [[UselessUsefulSpell Not as useful as it sounds]], given that anything strong enough to destroy your ship is likely to destroy the enhanced Jet-Pack too, [[NotCompletelyUseless but]] it ''can'' speed things up by saving you a trip back to the previous checkpoint or the start of the level, mission, especially if your ship was destroyed near the end.



* TheBadGuyWins: In the original ''[=JnG=]'', [[spoiler:Xoxx fires the cannon and destroys the universe]]. You blow up his vessel, but he escapes in his backup time washing machine to the past where he will enslave the world. You somehow survive [[spoiler:the destruction of the universe]] and are left wandering the remains of it [[spoiler:until you accidentally get sucked into a time warp and end up at ... [[NewGamePlus the start of the game, this time with everything you bought]]]].
** In the ''Gold Edition'', [[spoiler:you find yourself flying past a restaurant. You enter and meet an old man who tells you about not thinking four-dimensionally. That inspires you to upgrade your ship and enable it to travel time, giving you another chance to chase after Xoxx and ultimately destroy him.]]

to:

* TheBadGuyWins: In the original ''[=JnG=]'', [[spoiler:Xoxx fires the Lord Chaos Mk. I quantum cannon and destroys the universe]]. You blow up his vessel, but he escapes in his backup time washing machine to the past where he will enslave the world. You somehow survive [[spoiler:the destruction of the universe]] and are left wandering the remains of it [[spoiler:until you accidentally get sucked into a time warp and end up at ... at...[[NewGamePlus the start of the game, this time with everything you bought]]]].
** In the ''Gold Edition'', ''Gold'', [[spoiler:you find yourself flying past a restaurant. You enter and meet an old man who tells you about not thinking four-dimensionally. That inspires you to upgrade your ship and enable it to travel time, giving you another chance to chase after Xoxx and ultimately destroy him.]]



* BigCreepyCrawlies: One level involves flying (and shooting) through the nest of spaceship-sized bugs.
* BonusLevel: There are many bonus levels scattered throughout the game.
* BoringButPractical: Daisycutter Mk III (one of the ''first'' weapons you get), when upgraded, becomes a cost-effective mid-end weapon.

to:

* BigCreepyCrawlies: One level mission involves flying (and shooting) through the a nest of spaceship-sized bugs.
* BonusLevel: There are many bonus levels missions scattered throughout the game.
* BoringButPractical: One of your starting weapons is the Daisycutter. Its Mk II variant in the original game, when fully upgraded, turned into a SpreadShot that had a fire arc rivalled only by the best weapons in the game. This means that it usually remained as a staple on the player's loadouts long after its damage output is eclipsed. The Daisycutter gets a Mk III (one of the ''first'' weapons you get), when upgraded, becomes in ''Gold'', where it can be upgraded further, resulting in less spread but a much more powerful forward shot, making it a cost-effective mid-end weapon.



* BossSubtitles: There are three of them; the latter two are unique to one boss each in the ''Gold Edition''.

to:

* BossSubtitles: There are three of them; the latter two are unique to one boss each in the ''Gold Edition''.''Gold''.



* BrickJoke: In the early-game, when the U.S.H.F. breaks into the [=FeX=] Labs to steal the [=TMiG=]-226, it is mentioned that, a few days earlier, an incredibly powerful vessel had broken into the compound and turned the place inside-out before vanishing without a trace, significantly weakening the defences of the [=FeX=] Labs and giving the U.S.H.F. the window of opportunity they needed to steal the [=TMiG=]-226. Mid-game, the player finds out who was responsible for the initial intrusion: [[spoiler:themselves. Through an unstable time warp, the player was sent to that point in the past and had no choice but to blast their way through the [=FeX=] Labs in order to return to their present time.]]

to:

* BrickJoke: In the early-game, when the U.S.H.F. breaks into the [=FeX=] Labs to steal the [=TMiG=]-226, it is mentioned that, a few days earlier, an incredibly powerful vessel had broken into the compound and turned the place inside-out before vanishing without a trace, significantly weakening the defences of the [=FeX=] Labs and giving the U.S.H.F. the window of opportunity they needed to steal the [=TMiG=]-226. Mid-game, the player you finds out who was responsible for the initial intrusion: [[spoiler:themselves. [[spoiler:yourself. Through an unstable time warp, the player was you were sent to that point in the past and had no choice but to blast their your way through the [=FeX=] Labs in order to return to their the present time.]]



* ClimaxBoss: Xoxx's backup time washing machine in the ''Gold Edition''.

to:

* ClimaxBoss: Xoxx's backup time washing machine in the ''Gold Edition''.''Gold''.



* CommercialPopUp: Happens twice [[spoiler:during the Carnage TV Fun Centre mission]] in the ''Gold Edition''.
* CreatorCameo: One level has the player gatecrashing a Music/MachinaeSupremacy concert.

to:

* CommercialPopUp: Happens twice [[spoiler:during the Carnage TV Fun Centre mission]] in the ''Gold Edition''.
''Gold''.
* CreatorCameo: One level mission has the player gatecrashing a Music/MachinaeSupremacy concert.



* TheEndOrIsIt: In the ''Gold Edition'', the credits roll as your ship wanders [[spoiler:the remains of the universe after you confront Xoxx at the Lord Chaos Mk. I quantum cannon. As the credits finish, you fly past a restaurant, and discover a way back in time.]]
* EscortMission: There is one such mission in the original, and three in the ''Gold edition''. Rest assured that you will not forget them in a hurry because of what you're escorting.
* FinalBossNewDimension: The final boss fight of the ''Gold Edition'' takes place [[spoiler:in time]].
* FragileSpeedster: The Crocker Cr-2 in the ''Gold Edition''. Its deficiencies in terms of its small heat sink and fairly subtle hull are noted on its purchase screen, and its description even ''provides advice on how to avoid overheating''. It is, however, one of the more agile and faster ships in the game.

to:

* TheEndOrIsIt: In the ''Gold Edition'', ''Gold'', the credits roll as your ship wanders [[spoiler:the remains of the universe after you confront Xoxx at the Lord Chaos Mk. I quantum cannon. As the credits finish, you fly past a restaurant, and discover a way back in time.]]
* EscortMission: There is one EscortMission:
** The only example of this in the original game, as well as the first
such mission in ''Gold'', has you tow a fighter frame out of the original, [=FeX=] labs; you fail the mission if the frame is destroyed by enemy fire and/or collision with the scenery.
** Besides the above example, ''Gold'' has two more escort missions. The first of these is a subversion as the research vessels you are escorting are immune to enemy fire
and three in collisions; the ''Gold edition''. Rest assured second one involves an object resembling a giant beer keg that you will not forget them in a hurry because takes up ''the entire back part of what you're escorting.
your field of view'' and plays this trope straight.
* FinalBossNewDimension: The final boss fight of the ''Gold Edition'' ''Gold'' takes place [[spoiler:in time]].
* FragileSpeedster: The Crocker Cr-2 in the ''Gold Edition''.''Gold''. Its deficiencies in terms of its small heat sink and fairly subtle hull are noted on its purchase screen, and its description even ''provides advice on how to avoid overheating''. It is, however, one of the more agile and faster ships in the game.



* GatlingGood: Starts with the [=DaisyCutter=] as an entry-level weapon, which leads into heavier rotary guns like the Hammerhead, further leading to the [[UpToEleven Hydra Machine Gun, whish is ''seven'' gatlings bolted together.]]
** Gatling guns are also the weapon of choice for several enemies and bosses.

to:

* GatlingGood: GatlingGood:
**
Starts with the [=DaisyCutter=] as an entry-level weapon, which leads into heavier rotary guns like the Hammerhead, further leading to the [[UpToEleven Hydra Machine Gun, whish is ''seven'' gatlings bolted together.]]
** Gatling guns are also the weapon of choice for several enemies and bosses.



* GimmickLevel: Some missions restrict you to having a certain ship, either modifying/restricting your weapons loadout (often by forcing you into a spacesuit/scuba suit), or for one level, having you [[PassThroughTheRings partake in a racing course]].
** In the Gold Edition, two levels require you to collect items throughout the level to fill out a research bar.
* HarderThanHard: The highest difficulty setting that the player can set a campaign to at the very beginning is "Hard". However, upon completion of the game on "Hard" difficulty, the NewGamePlus starts on the next difficulty level, "Nightmare". This cycle goes on, from "Total Mayhem", then "Inhuman" ... right up to "Mission Impossible".

to:

* GimmickLevel: Some GimmickLevel:
** Done twice in the original game with an EscortMission as well as a "research mission" where you need to collect weapon parts throughout a level to obtain [[spoiler:the Chroniton Riffle]]. ''Gold'' adds in two more escort
missions and one more research mission.
** ''Gold'' features several plot-driven missions that
restrict you to having using a certain ship, either modifying/restricting your weapons loadout (often by forcing ship or forces you into a spacesuit/scuba suit), or for one level, having you weaponised environment suit, such as [[PassThroughTheRings partake partaking in an obstacle course]] with a racing course]].
** In the Gold Edition, two levels require you
unique, dinky ship that cannot be purchased, or piloting a cargo ship to collect items throughout the level to fill out a research bar.
OutrunTheFireball.
* HarderThanHard: The highest difficulty setting that the player can set a campaign to at the very beginning is "Hard". However, upon completion of the game on "Hard" difficulty, the NewGamePlus starts on the next difficulty level, "Nightmare". This cycle goes on, from "Total Mayhem", then "Inhuman" ... "Inhuman", right up to "Mission Impossible".



* HyperspaceArsenal: The Weapon Set switcher allows you to change up weapons/configurations on the fly. That means you can cram ''multiple full loudouts'' on your ship, although you have to switch between them.

to:

* HyperspaceArsenal: The Weapon Set switcher allows you to change up weapons/configurations on the fly. That means you can cram ''multiple full loudouts'' loadouts'' on your ship, although you have to switch between them.



* InfinityPlusOneSword: The [=TMiG=]-310 Atomic Emu has incredible stats and a mind-blowing number of weapon slots, including up to ''[[MoreDakka five]]'' forward mounted weapons. It's only available at the last level, [[HarderThanHard but you'll need it for those higher difficulties]] [[NewGamePlus once you complete the game]].
* JackOfAllStats: The [=TMiG=]-226 Koala Killer is this in the ''Gold Edition''.
* JokeItem: The Punisher, which is [[spoiler: a baseball bat that you can get by shooting down a flying toilet somewhere near the end of the game]]. It is one of the most powerful weapons in the game, but it's hardly worth using because of its ridiculously short range.
** It is also [[TwentyPercentCooler 37.182% cooler]].
* KarlMarxHatesYourGuts: Averted. Anything purchased from the shop can be sold back at full value, so you're free to mess around with various weapon and upgrade combinations in between levels.

to:

* InfinityPlusOneSword: The [=TMiG=]-310 Atomic Emu has incredible stats and a mind-blowing number of weapon slots, including up to ''[[MoreDakka five]]'' forward mounted weapons. It's only available at [[NewGamePlus once you complete the last level, game]], [[HarderThanHard but you'll need it for those higher difficulties]] [[NewGamePlus once you complete the game]].
difficulties]].
* JackOfAllStats: The [=TMiG=]-226 Koala Killer is this in ''Gold'', with slightly less agility at stock compared to a fully upgraded G-3 Goblin, but featuring at least one slot for every equipment. Once fully upgraded, it has more agility than the ''Gold Edition''.
L.E.D. Zeppelin but is not as durable, and it is slightly smaller than the [=TMiG=]-310 Atomic Emu but has slightly fewer equipment and weapon slots as well as being a little less agile and durable.
* JokeItem: The Punisher, which is [[spoiler: a baseball bat that you can get by shooting down a flying toilet somewhere near the end of the game]]. It is one of the most powerful weapons in the game, game and makes you [[TwentyPercentCooler 37.182% cooler]] when you have it equipped, but it's hardly worth using because of its ridiculously short range.
** It is also [[TwentyPercentCooler 37.182% cooler]].
* KarlMarxHatesYourGuts: Averted. Anything purchased from the shop can be sold back at full value, so you're free to mess around with various weapon and upgrade combinations in between levels.missions.



* KineticWeaponsAreJustBetter: This is actually an ''official game tip'' for players who experience overheating issues.

to:

* KineticWeaponsAreJustBetter: This The use of weapons that fire cartridge ammunition is actually an ''official game tip'' for players who experience overheating issues.issues, which is typically caused by using too many weapons that fire special ammunition.



* MightyGlacier: The L.E.D. Zeppelin in the ''Gold Edition''. It has the same heat sink as the [=TMiG=]-310 Atomic Emu, allowing it to comfortably mount and fire several [=BFGs=] at once. However, it is as slow as the speed of the living dead.
* MindControlDevice: The [=RemCon=] can be used on hostile [=RoboTrucks=] and rockets, causing them to work for you rather than being obstacles to avoid.
** The ''Gold Edition'' also adds the radio tower on Planet Plop and a videotape with the latter as a plot device. The radio tower is further described in the TheParalyzer entry. As for the videotape, the ''Gold Edition'''s plot has it that this tape causes anyone watching it to go mental. Xoxx has his eyes on this tape because [[spoiler:he intends to use the mental energy expelled from countless inhabitants across the planet, as a direct result of watching this tape, to power the Lord Chaos Mk. I quantum cannon]].

to:

* MightyGlacier: The L.E.D. Zeppelin in the ''Gold Edition''.''Gold''. It has the same heat sink as the [=TMiG=]-310 Atomic Emu, allowing it to comfortably mount and fire several [=BFGs=] at once. However, it is as slow as the speed of the living dead.
moves like a potato.
* MindControlDevice: MindControlDevice:
**
The [=RemCon=] can be used on hostile [=RoboTrucks=] and rockets, causing them to work for you rather than being obstacles to avoid.
** The ''Gold Edition'' also ''Gold'' adds the radio tower on Planet Plop and a videotape with the latter as a plot device. The radio tower is further described in the TheParalyzer entry. entry further down this article. As for the videotape, the ''Gold Edition'''s expaned plot in ''Gold''' has it that this tape causes anyone watching it to go mental. Xoxx has his eyes on this tape because [[spoiler:he intends to use the mental energy expelled from countless inhabitants across the planet, as a direct result of watching this tape, to power the Lord Chaos Mk. I quantum cannon]].



* NamesToRunAwayFromReallyFast:
** When your game has a BigBad who is a dictator called Xoxx, you know ThisIsGonnaSuck.
** On the side of the BigGood, we have Colonel Troubleman, who [[MeaningfulName stops troubles]].
** Ammong the various armor types seen in the game, there is only one that cannot be destroyed by the player's weapons in any way. It's called Hulk Panzer.
** One section of the [=FeX=] labs features a gigantic gun named The Dictator Quantum Devastator, with an additional warning under its name plate that states "Do not touch under any circumstances!". [[spoiler:Turning it on reveals that it is actually a WaveMotionGun that fires a beam so powerful, it effortlessly pulverises ''five layers of Hulk Panzer'' and one-shots your ship regardless of your equipment if you are hit by it.]]



* NoEnding: The original game was this, with NewGamePlus slapped onto it.
** [[spoiler:The Gold version has an ending where the player finally confront and kill Xoxx, but the scene loops back to the very beginning, implying that there is no such thing as RippleEffectProofMemory and the player character lost his memory of the game's story]].

to:

* NoEnding: The original game was this, with NewGamePlus slapped onto it.
** [[spoiler:The Gold version has an ending where
it. Although the expanded campaign in ''Gold'' ends with the player finally confront and kill killing Xoxx, but the scene game still loops back to the very beginning, implying that there is no such thing as RippleEffectProofMemory and the player character lost his memory of the game's story]].story.



* TookALevelInBadass:The La Fontaine is the cheapest and weakest gun you can buy in the game, and even with full upgrades, it's only half-decent. Even the first three words in its promotional description says it: [[spoiler:Cheap toy gun]]. Come the ''Gold Edition'', and the La Fontaine Mk. II, which costs 4 100 000 credits for the base model and is one of the strongest and most expensive guns in the game.
** In the original game, the Daisycutter was in its Mk. II variant and, with full upgrades, became a decent early-game machine gun with an equally decent area of fire but cannot match up to any of the late-game guns. The ''Gold Edition'' upgrades the Daisycutter to its Mk. III variant, which can be further upgraded to do damage equal to some of the more powerful guns in the game, albeit with a reduced area of fire compared to its maxed out Mk. II counterpart.
* VideoGameCrueltyPotential: There are ''so'' many ways to maim enemies in this game. Ships that you shoot out from the sky will fall towards the ground and destroy everything below it, and radioactive waste and fire will instantly disintegrate any unprotected person foolish enough to wander near the source. Shockwaves generated by the Cauldron bomb, beer tankers, or even the ground collision protection device that you can install on your ship, will rip through everything within their effective radius. If you leave blood and gore enabled in this game, expect every living organism you destroy to spew blood [[spoiler:or green ooze, in the case of zombies in the ''Gold Edition'',]] from every orifice, or otherwise be blown to bits, regardless of whether you pulverise them with a WaveMotionGun, or [[RammingAlwaysWorks fly into them]]. There's even a secret level in the ''Gold Edition'' where you get to mow down an entire army of poorly-armed spammers. And then we have some weapons that were ''made'' for this trope...
-->"''This terrible gadget was designed especially for use against living beings.''"\\

to:

* TookALevelInBadass:The TookALevelInBadass:
** A handful of weapons from the original game are supplemented, not replaced, with upgraded counterparts in ''Gold'', the most prominent example being the
La Fontaine Fontaine. It is the cheapest and weakest gun you can buy in the game, buy, and even with full upgrades, it's only half-decent. it has subpar range and damage. Even the first three words in its promotional description says it: [[spoiler:Cheap "Cheap toy gun]]. Come the ''Gold Edition'', and gun". In ''Gold'', the La Fontaine Mk. II, II is made available for purchase towards the last few missions, which costs 4 100 000 4,100,000 credits for the base model and is one of the strongest and most expensive guns in the game.
game. Other guns that received this treatment include the VX Masterblaster (supplemented with the VX-Quattro) and Tsunami Wave Generator (supplemented with the Tsunami BETA).
** In the original game, an overlap with BoringButPractical, the Daisycutter was in its Mk. II variant and, with full upgrades, became in the original game was a decent early-game machine gun with an equally decent area of fire when fully upgraded but cannot match up to the damage rate of any of the late-game guns. The ''Gold Edition'' upgrades In ''Gold'', it is directly replaced with the Daisycutter to its Mk. III variant, III, which can be further upgraded to do damage equal to some of the more powerful guns in the game, albeit with a reduced area of fire compared to its maxed out Mk. II counterpart.
* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
**
There are ''so'' many ways to maim enemies deliver the hurt in this game. Ships that you shoot out from the sky will fall towards the ground and destroy ''crush'' everything below it, and radioactive them. Radioactive waste and fire will instantly disintegrate ''melt'' any unprotected person foolish enough to wander near the source. Shockwaves generated by the Cauldron bomb, beer tankers, or even the ground collision protection device that you can install on your ship, will rip ''rip'' through everything within their effective radius. If you leave blood and gore enabled in this game, expect every living organism you destroy to spew blood [[spoiler:or green ooze, in the case of zombies in the ''Gold Edition'',]] ''Gold'',]] from every orifice, or otherwise be blown to bits, regardless of whether you pulverise them with a WaveMotionGun, or [[RammingAlwaysWorks fly into them]]. There's even a secret level mission in the ''Gold Edition'' ''Gold'' where you get to mow down an entire army of poorly-armed spammers. And then we have some weapons that were ''made'' for this trope...
-->"''This --->"''This terrible gadget was designed especially for use against living beings.''"\\



* WaveMotionGun: The Chroniton Riffle in the original. The ''Gold Edition'' of ''[=JnG=]'' adds the Armageddonator.

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* WaveMotionGun: The Chroniton Riffle in the original. The ''Gold Edition'' of ''[=JnG=]'' ''Gold'' adds the Armageddonator.



* VulgarHumor: The original had the subtitle "CADDISH UNFAIR ATTACK OF XOXX'S STELLAR BASTARDS" printed right below the title on the front cover, and the game featured a teddy bear item that bleated "Blast those bloody bastards!" when pressed. Countries that do take offence to the vulgarities censor them by replacing all instances of the first with "MANIACS" and all instances of the second with "gangsters". The ''Gold Edition'' removes the subtitle completely, but leaves the teddy bear intact.
* ZergRush: The Swarm gun is essentially based on this trope.

to:

* VulgarHumor: The original had the subtitle "CADDISH UNFAIR ATTACK OF XOXX'S STELLAR BASTARDS" printed right below the title on the front cover, and the game featured a teddy bear item that bleated "Blast those bloody bastards!" when pressed. Countries that do take offence to the vulgarities censor them by replacing all instances of the first with "MANIACS" and all instances of the second with "gangsters". The ''Gold Edition'' ''Gold'' removes the subtitle completely, but leaves the teddy bear intact.
* ZergRush: The Swarm gun is essentially based on this trope.trope, firing small bots with weak drills that are capable of DeathOfAThousandCuts. Its upgrades mainly makes it fire faster rather than increasing the damage done by each bot.
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The official web page for the game is located [[http://www.rakeingrass.com/game_jetsnguns.php here]], and the soundtrack for both the original game and ''Gold Edition'' can be located and downloaded for free [[http://machinaesupremacy.com/albums/jetsnguns-soundtrack/ here]] and [[http://machinaesupremacy.com/albums/jetsnguns-gold-ost/ here]]. ''Gold'' also has [[http://store.steampowered.com/app/262260/ a Steam page]] following a successful application on Greenlight.

to:

The official web page for the game is located [[http://www.rakeingrass.com/game_jetsnguns.php here]], and the soundtrack for both the original game and ''Gold Edition'' ''Gold'' can be located and downloaded for free [[http://machinaesupremacy.com/albums/jetsnguns-soundtrack/ here]] and [[http://machinaesupremacy.com/albums/jetsnguns-gold-ost/ here]]. ''Gold'' also has [[http://store.steampowered.com/app/262260/ a Steam page]] following a successful application on Greenlight.
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Proper name doesn't have "Edition"; removing.


The official web page for the game is located [[http://www.rakeingrass.com/game_jetsnguns.php here]], and the soundtrack for both the original game and ''Gold Edition'' can be located and downloaded for free [[http://machinaesupremacy.com/albums/jetsnguns-soundtrack/ here]] and [[http://machinaesupremacy.com/albums/jetsnguns-gold-ost/ here]]. The ''Gold Edition'' also has [[http://store.steampowered.com/app/262260/ a Steam page]] following a successful application on Greenlight.

to:

The official web page for the game is located [[http://www.rakeingrass.com/game_jetsnguns.php here]], and the soundtrack for both the original game and ''Gold Edition'' can be located and downloaded for free [[http://machinaesupremacy.com/albums/jetsnguns-soundtrack/ here]] and [[http://machinaesupremacy.com/albums/jetsnguns-gold-ost/ here]]. The ''Gold Edition'' ''Gold'' also has [[http://store.steampowered.com/app/262260/ a Steam page]] following a successful application on Greenlight.
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* SoundtrackDissonance: The ending theme is something upbeat and triumphant, [[SuspiciouslySimilarSong reminiscent to "We Are The Champions" by Queen]], [[spoiler: however it plays over you being the SoleSurvivor after Xoxx successfully destroyed the universe]].
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** [[spoiler:The Gold version has an ending where the player finally confront and kill Xoxx, but the scene loops back to the very beginning, implying that there is no such thing as RippleEffectProofMemory and the player character lost his memory of the game's story]].
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* SwirlyEnergyThingy: The Time Portal [[spoiler: that dumps you in the [=FeX=] labs. In the original game, said SwirlyEnergyThingy also dumps you back to the beginning for the NewGamPlus]]

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* SwirlyEnergyThingy: The Time Portal [[spoiler: that dumps you in the [=FeX=] labs. In the original game, said SwirlyEnergyThingy also dumps you back to the beginning for the NewGamPlus]]NewGamePlus]]

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* CoresAndTurretsBoss: The Supercomputer Core, and [[spoiler: Xoxx's Backup Time Washing Machine]]



* GatlingGood: Starts with the DaisyCutter as an entry-level weapon, which leads into heavier rotary guns like the Hammerhead, further leading to the [[UpToEleven Hydra Machine Gun, whish is ''seven'' gatlings bolted together.]]

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* GatlingGood: Starts with the DaisyCutter [=DaisyCutter=] as an entry-level weapon, which leads into heavier rotary guns like the Hammerhead, further leading to the [[UpToEleven Hydra Machine Gun, whish is ''seven'' gatlings bolted together.]]]]
** Gatling guns are also the weapon of choice for several enemies and bosses.



* GimmickLevel: Some missions restrict you to having a certain ship, either modifying/restricting your weapons loadout (often by forcing you into a spacesuit/scuba suit), or for one level, having you [[PassThroughTheRings partake in a racing course]].
** In the Gold Edition, two levels require you to collect items throughout the level to fill out a research bar.



* MegaMicrobes: You battle your way through an entire colony of these things.



* MoneySpider: Shooting down enemies earns you cash, but sometimes blowing up an enemy has them drop some gold, which you can pick up for instant extra cash.



* [[NoHeroDiscount No Federal Hero Discount]]: You're out to save the universe from the evil plan of an OmnicidalManiac, so naturally you have to foot the cost for your ship, weapons, and equipment.



* OrbitingParticleShield: Also an add-on, which can be upgraded to a maximum to four orbiting particles.

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* OrbitingParticleShield: Also an The Circulous add-on, which can be upgraded to a maximum to four orbiting particles.



* SecretCharacter: The [[spoiler: [[FunWithAcronyms L.E.D]] Zeppelin and Airworm Helicopter]], requiring the player to hack or destroy specific devices in order to obtain. There are also several hidden weapons (ranging from the [[JokeItem Punisher]] to the [[GameBreaker Omnigun]] scattered throughout the game.

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* SecretCharacter: The [[spoiler: [[FunWithAcronyms L.E.D]] Zeppelin and Airworm Helicopter]], requiring the player to hack or destroy specific devices in order to obtain. There are also several hidden weapons (ranging from the [[JokeItem Punisher]] to the [[GameBreaker Omnigun]] Omnigun]]) scattered throughout the game.


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* SwirlyEnergyThingy: The Time Portal [[spoiler: that dumps you in the [=FeX=] labs. In the original game, said SwirlyEnergyThingy also dumps you back to the beginning for the NewGamPlus]]

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** A fair amount of weapons can fall under this category. Some weapons shoot acid, [[EdibleAmmunition tomatoes]], ''vengeful souls''...

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** A fair amount of weapons can fall under this category. Some weapons shoot acid, [[FireBreathingWeapon fire]], [[EdibleAmmunition tomatoes]], ''vengeful souls''...''semi-intelligent ghosts''...



* BigCreepyCrawlies: One level involves flying (and shooting) through the nest of spaceship-sized bugs.



* EjectionSeat: The Jetpack Rescue System is essentially an armed version of this, where if your ship blows up your character continues in a tiny jetpack armed with an even tinier peashooter.



* GatlingGood: Starts with the DaisyCutter as an entry-level weapon, which leads into heavier rotary guns like the Hammerhead, further leading to the [[UpToEleven Hydra Machine Gun.]]

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* GatlingGood: Starts with the DaisyCutter as an entry-level weapon, which leads into heavier rotary guns like the Hammerhead, further leading to the [[UpToEleven Hydra Machine Gun.Gun, whish is ''seven'' gatlings bolted together.]]


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* OneManArmy: The player, of course. The player even raids the [=FeX=] Labs in order to snag a ship capable of taking on a whole army. By the end of the playthrough, you'll probably have enough firepower to wipe the whole screen clean.
* OrbitingParticleShield: Also an add-on, which can be upgraded to a maximum to four orbiting particles.


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* SecretCharacter: The [[spoiler: [[FunWithAcronyms L.E.D]] Zeppelin and Airworm Helicopter]], requiring the player to hack or destroy specific devices in order to obtain. There are also several hidden weapons (ranging from the [[JokeItem Punisher]] to the [[GameBreaker Omnigun]] scattered throughout the game.
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** A fair amount of weapons can fall under this category. Some weapons shoot acid, [[EdibleAmmunition tomatoes]], ''vengeful souls''...


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* DenialOfDiagonalAttack: Gleefully averted. Not only are there weapons specifically for diagonal attacks, the Rotary Cage add-on allows you to change the firing angle of your normally [[FixedForwardFacingWeapon forward-facing guns]] to shoot diagonally.


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* GatlingGood: Starts with the DaisyCutter as an entry-level weapon, which leads into heavier rotary guns like the Hammerhead, further leading to the [[UpToEleven Hydra Machine Gun.]]


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* HyperspaceArsenal: The Weapon Set switcher allows you to change up weapons/configurations on the fly. That means you can cram ''multiple full loudouts'' on your ship, although you have to switch between them.


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* RockersSmashGuitars: The Machinae Supremacy concert has one of the players smacking his guitar on the stage.
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I...you...what?


There is an announcement in late 2016 said A NEW GAME FROM RAKE IN GRASS! in the official web page. it is the first footage of Jets'n'Guns 2 in there YouTube Channel [[https://www.youtube.com/watch?v=Ugcz6vxEjpI]].
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Jets'n'Guns announced.

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There is an announcement in late 2016 said A NEW GAME FROM RAKE IN GRASS! in the official web page. it is the first footage of Jets'n'Guns 2 in there YouTube Channel [[https://www.youtube.com/watch?v=Ugcz6vxEjpI]].
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/jets-n-guns-gold_3526.png]]
-> THE ULTIMATE FIERY AND BLOODY EXPERIENCE

''Jets'n'Guns'' (also called ''Jets N Guns'' or ''[=JnG=]'') is a HorizontalScrollingShooter created by [=RakeinGrass=], released in 2004.

It's TwentyMinutesIntoTheFuture, and it's quite [[UsedFuture used]]. You are an ex-military space pilot taking mercenary contracts to make a living, when all of a sudden your former commanding officer, Colonel [[NamesToRunAwayFromReallyFast Troubleman]], calls you up for immediate re-enlistment with the [[HeroesRUs United Space Hero Force]] ([[FunWithAcronyms U.S.H.F.]]) to hunt down and kill the evil dictator, [[NamesToRunAwayFromReallyFast Xoxx]]. Xoxx has captured Professor von Hamburger, the man behind the construction of a massive quantum cannon out in space. The professor's original intent was to use the cannon for peaceful purposes, but Xoxx obviously had other ideas and captured him, [[ReluctantMadScientist forcing von Hamburger to finish the cannon]] so that Xoxx can fire it and [[TheEndOfTheWorldAsWeKnowIt destroy the universe as we know it.]]

You and the crew of the space cruiser USS ''Impotence'' travel across the galaxy in search of clues that can hopefully lead you to the cannon and, ultimately, Xoxx.

You start off with a few credits and a small ship with only a basic gun equipped. In every level, you gain points and credits from killing enemies. Certain levels also contain checkpoints that, once reached, allows you to resume from that part of the level, with your ship in the state it was in when you reach that checkpoint, until you abort the mission completely. At the end of every level, you can spend whatever credits you have on purchasing and/or upgrading equipment, guns, and additional weaponry such as missiles and bombs.

[=RiG=] originally made ''[=JnG=]'' as a sort of memoir to the scrolling shooters of old. WordOfGod as per Wiki/TheOtherWiki is that they were also inspired by other scrolling shooters like ''VideoGame/{{Tyrian}}'', ''[=ProjectX=]'' and ''Walker''. It is considered by many who have played it to be one of the best modern indie scrolling shooters in the market. In the few years following the game's release, it won [[http://web.archive.org/web/20120425210145/http://jng.rakeingrass.com/award.php several awards]] from organisations that nobody knows about, but are ''[[Administrivia/ThereIsNoSuchThingAsNotability still]]'' awards.

The game is also notable for its incredible original soundtrack by Music/MachinaeSupremacy.

In December 2006, [=RiG=] released an expansion, called ''Jets'n'Guns Gold'', which has since replaced the original ''Jets'n'Guns'' in every regard. ''Gold'' featured additional ships, levels, weapons and even a reworked ending.

A sequel is now in the early works, after a long period of DevelopmentHell.

The official web page for the game is located [[http://www.rakeingrass.com/game_jetsnguns.php here]], and the soundtrack for both the original game and ''Gold Edition'' can be located and downloaded for free [[http://machinaesupremacy.com/albums/jetsnguns-soundtrack/ here]] and [[http://machinaesupremacy.com/albums/jetsnguns-gold-ost/ here]]. The ''Gold Edition'' also has [[http://store.steampowered.com/app/262260/ a Steam page]] following a successful application on Greenlight.

----
!!Jets'n'Guns provides examples of:
----
* AbnormalAmmo: Everything fades in comparison to the Omnigun, which fires '''universes'''. By a strange coincidence, it also [[GameBreaker kicks ridiculous amounts of ass]].
** Another almost equally abnormal weapon is a ''cloning machine that fires superheroes''.
* AncestralWeapon: The legendary Plop Fragmentation Gun.
* AscendedGlitch: Two in-universe examples. The history of the Hexagun and Demijohn reek of EpicFail, with the former originally meant to facilitate chess games by shrinking people down to the size of the chess tokens ([[DisintegratorRay it vaporised them instead]]), and the latter originally meant to be a forward-firing plasma gun (that, due to a design flaw, not only fired forwards, but backwards through itself ''and the ship that was mounting it''). In both cases, instead of fixing the faults, the guns were remade around them (the Hexagun was marketed as a weapon, and the Demijohn was retooled into a disposable missile with an additional hole at the back), and these flaws were what ended up setting these two weapons apart from most of the others. [[spoiler:It is also worth noting that these two weapons are two of the most powerful ''and'' useful in the game.]]
* ApocalypseHow: Xoxx wants to achieve Physical Annihilation on a Universal scale. [[spoiler:He succeeds.]]
* ATasteOfPower: The ''Gold Edition'' features a few weapons labelled as "Trial Versions" of more powerful weapons. These special weapons are located at the start of certain levels where they, upon your first visit, are ''far'' stronger than any weapon you can possibly afford, despite their description claiming that they are only a basic version of the real thing. The catch? These guns will expire after a limited number of shots, and you cannot sell them for any extra credits.
* AttackDrone: These come in both airborne varieties that float near your ship, and spider-legged ground ones.
* AwesomeButImpractical: There are a number of extremely powerful guns that you can buy that can easily overwhelm enemies as easily as they can overheat your ship's cooling system.
* BackFromTheDead: The Jet-Pack Rescue System turns your character into this. When your hull integrity reaches 0, your ship will blow up, but lo and behold as you watch your hull integrity suddenly shoot back up to 100, and you emerge from the explosion flying on an ejector seat with an EmergencyWeapon in the form of a small gun. [[UselessUsefulSpell Not as useful as it sounds]], given that anything strong enough to destroy your ship is likely to destroy the enhanced Jet-Pack too, [[NotCompletelyUseless but]] it ''can'' speed things up by saving you a trip back to the previous checkpoint or the start of the level, especially if your ship was destroyed near the end.
* BadassBoast: The description of the S.T.Y.X.. Sort of.
-->"''The gun was developed for disinfestation of space stations and parts overrun by cosmic glow-worms. The bugs became immune after a few weeks of the cleaning campaign, but humanoids are still quite sensitive. Just try and see.''"
* TheBadGuyWins: In the original ''[=JnG=]'', [[spoiler:Xoxx fires the cannon and destroys the universe]]. You blow up his vessel, but he escapes in his backup time washing machine to the past where he will enslave the world. You somehow survive [[spoiler:the destruction of the universe]] and are left wandering the remains of it [[spoiler:until you accidentally get sucked into a time warp and end up at ... [[NewGamePlus the start of the game, this time with everything you bought]]]].
** In the ''Gold Edition'', [[spoiler:you find yourself flying past a restaurant. You enter and meet an old man who tells you about not thinking four-dimensionally. That inspires you to upgrade your ship and enable it to travel time, giving you another chance to chase after Xoxx and ultimately destroy him.]]
* BattleAura: Your ship gives this off whenever it picks up a QuadDamage powerup.
* BeamSpam: The VX-Quattro. At the maximum upgrade level, this gun fires four lasers simultaneously and continuously at seizure-inducing speeds.
* {{BFG}}: The Kaiser Franz 650, which can be mounted on fighters despite being made for battleships. Even the projectile it fires looks physically huge coming from your ship.
* BigBad: Xoxx, although this is only mentioned and maintained till the end of the game after the first few missions.
* BonusLevel: There are many bonus levels scattered throughout the game.
* BoringButPractical: Daisycutter Mk III (one of the ''first'' weapons you get), when upgraded, becomes a cost-effective mid-end weapon.
* BossArenaRecovery: Lord Krutor drops a hull integrity bonus once you destroy enough guns on his ship.
* BossSubtitles: There are three of them; the latter two are unique to one boss each in the ''Gold Edition''.
-->''WARNING!''
-->''[[BossBattle BOSS CLASS ENEMY]]/[[ConfusionFu DRUNKEN MASTER OF DELIRIUM]]/[[TheBattlestar FLYING MAUSOLEUM]] AHEAD!''
* BottomlessMagazines: All missiles, bombs and cartridge-based weapons exhibit this. ''Especially'' missiles.
* BrickJoke: In the early-game, when the U.S.H.F. breaks into the [=FeX=] Labs to steal the [=TMiG=]-226, it is mentioned that, a few days earlier, an incredibly powerful vessel had broken into the compound and turned the place inside-out before vanishing without a trace, significantly weakening the defences of the [=FeX=] Labs and giving the U.S.H.F. the window of opportunity they needed to steal the [=TMiG=]-226. Mid-game, the player finds out who was responsible for the initial intrusion: [[spoiler:themselves. Through an unstable time warp, the player was sent to that point in the past and had no choice but to blast their way through the [=FeX=] Labs in order to return to their present time.]]
* BulletTime: The Time Compressor.
* ClimaxBoss: Xoxx's backup time washing machine in the ''Gold Edition''.
* CommercialPopUp: Happens twice [[spoiler:during the Carnage TV Fun Centre mission]] in the ''Gold Edition''.
* CreatorCameo: One level has the player gatecrashing a Music/MachinaeSupremacy concert.
* DeflectorShields: The Power Shield. Careful, successive hits cause a massive heat spike.
* DescriptionPorn: Everything that's sold in the shop. This basically means every gun, missile, bomb and ship you can buy.
* DisintegratorRay: The Vulcan Disintegrator. The Hexagun falls under this as well if its AscendedGlitch history is taken into account.
* DieselPunk: Much of the technology that isn't futuristic enough for lasers and rayguns appears to take heavy influence from World War II era tech. Many of the lower-class enemies share heavy design cues with WWII fighter and interceptor planes, just with enough tubes and rivets retrofitted to make them 'fit' for space travel, including the [=TMiG=]-226 and -310 player ships that show up in all the game's promotional art.
* TheDragon: There is a certain vessel in the game called the Dragon by WordOfGod. While it doubles up as an EliteMook as you see several of these vessels throughout the game, it also shows up just before [[spoiler:you confront Xoxx at the Lord Chaos Mk. I quantum cannon]].
* TheEndOrIsIt: In the ''Gold Edition'', the credits roll as your ship wanders [[spoiler:the remains of the universe after you confront Xoxx at the Lord Chaos Mk. I quantum cannon. As the credits finish, you fly past a restaurant, and discover a way back in time.]]
* EscortMission: There is one such mission in the original, and three in the ''Gold edition''. Rest assured that you will not forget them in a hurry because of what you're escorting.
* FinalBossNewDimension: The final boss fight of the ''Gold Edition'' takes place [[spoiler:in time]].
* FragileSpeedster: The Crocker Cr-2 in the ''Gold Edition''. Its deficiencies in terms of its small heat sink and fairly subtle hull are noted on its purchase screen, and its description even ''provides advice on how to avoid overheating''. It is, however, one of the more agile and faster ships in the game.
* FrickinLaserBeams: Starting off with the VX-Masterblaster Laser, and then adding BeamSpam with the VX-Quattro.
* FunWithAcronyms: Apart from U.S.H.F., there's also the L.E.D. ([[GiantMook Large Enemy Device]]) Zeppelin and Z.W.A.T. ([[SpacePolice Zogrim Weapons And Tactics]]).
* GiantSpaceFleaFromNowhere: Most of the bosses are like this. The player only knows about them when they see the boss-class warning appear on their screen.
* HarderThanHard: The highest difficulty setting that the player can set a campaign to at the very beginning is "Hard". However, upon completion of the game on "Hard" difficulty, the NewGamePlus starts on the next difficulty level, "Nightmare". This cycle goes on, from "Total Mayhem", then "Inhuman" ... right up to "Mission Impossible".
* HarpoonGun: The Kraken 2000 Harpooner.
* HealingFactor: The Nanomachines repair your ship's hull integrity, but only if your heat sink stays at 0 for a few seconds. In addition, they only heal you up to 50% of max health unless they are upgraded to Level 2 or beyond.
* HeroicBSOD: After [[spoiler:the universe is destroyed]], the player character does this [[spoiler:by attempting to get drunk in a restaurant that he flies past.]]
* IdiosyncraticDifficultyLevels: The Easy difficulty setting for the ''Gold Edition'' is called "Too Fat To Die".
* InfinityPlusOneSword: The [=TMiG=]-310 Atomic Emu has incredible stats and a mind-blowing number of weapon slots, including up to ''[[MoreDakka five]]'' forward mounted weapons. It's only available at the last level, [[HarderThanHard but you'll need it for those higher difficulties]] [[NewGamePlus once you complete the game]].
* JackOfAllStats: The [=TMiG=]-226 Koala Killer is this in the ''Gold Edition''.
* JokeItem: The Punisher, which is [[spoiler: a baseball bat that you can get by shooting down a flying toilet somewhere near the end of the game]]. It is one of the most powerful weapons in the game, but it's hardly worth using because of its ridiculously short range.
** It is also [[TwentyPercentCooler 37.182% cooler]].
* KarlMarxHatesYourGuts: Averted. Anything purchased from the shop can be sold back at full value, so you're free to mess around with various weapon and upgrade combinations in between levels.
* KillItWithFire: The F-8000 Cremator, essentially a [[SpaceX space flamethrower]].
* KineticWeaponsAreJustBetter: This is actually an ''official game tip'' for players who experience overheating issues.
* LethalJokeItem: [[spoiler:The Tomator Deluxe, yet another secret weapon]]. Mounting it on your ship will make you an ImprobableWeaponUser, but if you upgrade it, you may be surprised at how its relatively high fire rate offsets its sub-par damage rate per shot.
* MadeOfExplodium: Your ship, once its hull integrity reaches 0. [[StuffBlowingUp And pretty much everything else.]]
* MadScientistsBeautifulDaughter: Professor Von Hamburger's daughter, Erecta, accompanies you, growing increasingly frustrated with the slow progress of the team's investigation.
* MightyGlacier: The L.E.D. Zeppelin in the ''Gold Edition''. It has the same heat sink as the [=TMiG=]-310 Atomic Emu, allowing it to comfortably mount and fire several [=BFGs=] at once. However, it is as slow as the speed of the living dead.
* MindControlDevice: The [=RemCon=] can be used on hostile [=RoboTrucks=] and rockets, causing them to work for you rather than being obstacles to avoid.
** The ''Gold Edition'' also adds the radio tower on Planet Plop and a videotape with the latter as a plot device. The radio tower is further described in the TheParalyzer entry. As for the videotape, the ''Gold Edition'''s plot has it that this tape causes anyone watching it to go mental. Xoxx has his eyes on this tape because [[spoiler:he intends to use the mental energy expelled from countless inhabitants across the planet, as a direct result of watching this tape, to power the Lord Chaos Mk. I quantum cannon]].
* MoreDakka: In spades. Many of the guns that you can mount on your craft have ridiculously high fire rates.
* NewGamePlus: Once you kill Xoxx or get sent back in time, you start over on the next difficulty level with everything you have accumulated so far. While this is relatively pointless in the original unless you're pursuing bragging rights, replaying the ''Gold Edition'' on the same pilot up to five times is necessary in order to unlock all the extra super-weapons and ships.
* NintendoHard
* NoArcInArchery: Averted with the Tomator Deluxe and Plop Fragmentation Gun.
* NoEnding: The original game was this, with NewGamePlus slapped onto it.
* NoFairCheating: Typing in a cheat code ''just once'' during the game will earn you a nice [[ColorCodedForYourConvenience red]] '''! CHEATER !''' in your Federal Hero License below the current difficulty setting, and it will remain there forever for that particular game.
* OhCrap: Your character says this after getting through the whole of the Abacus-I Artificial Asteroid.
-->"''Oh, shit! Something's gone really bad...\\
Let's haul our ass outta here...''"
* OverclockingAttack: The [=RemCon=] can be used to overheat (ie. violently explode) some enemy missile launchers.
* {{Overheating}}: Fire your weapons continuously for too long and they shut down to cool off.
* TheParalyzer: The [=RemCon=] is used to "Jesterize" the Dragon, causing it to drop a huge credit bonus and stop firing on you, turning it into a sitting duck for you to destroy. The [=RemCon=] is also used in the ''Gold Edition'' to turn on a radio tower, causing all {{Mooks}} within range to drop their weapons and dance on the spot, allowing you to kill them.
* PowerLevels: Each weapon in the game has a bar of skulls that represent the amount of damage it does per shot. A weapon with no skulls does almost no damage, whereas a weapon with seven skulls (the maximum) does the most amount of damage. Keep in mind, however, that the overall usefulness of a weapon is subjective, and may also be influenced by its other "power levels" for heat generation and refire rate.
* PrecisionGuidedBoomerang: The [[ExactlyWhatItSaysOnTheTin Boomerang Blaster]].
* QuadDamage: Comes in the form of a silver fist-shaped powerup that grants a BattleAura and four times damage ''per shot'' for twenty seconds. Combine with MoreDakka for maximum satisfaction. [[UpToEleven It also stacks with itself]].
* RammingAlwaysWorks: The Banzai Rammer. Also, as a rule of thumb, if something is extremely small, not meant to do damage on impact and can be shot down, you can ram it to smithereens with ''your own ship''. There are ''absolutely no exceptions'' to this, [[spoiler:not even when killing Xoxx]].
* RayGun: Starting with the Pulse Gun available at the start of the game, and then adding quite a few more over the course of it, such as the Tectonic Laser and [[StarWars Skywalker Hypergun]].
* RecurringBoss: The first variant. [[spoiler:Crtex]] flees when you deal sufficient damage to him the first time. Near the end of the game, he returns with upgraded weapons.
* RecursiveAmmo: The Banjo missile plays this trope straight and true, but the projectiles generated by the [=CHAOS=] Particle Generator takes this UpToEleven, with an individual particle ''cloning itself'' upon hitting something, and the clones ''cloning themselves'' upon impact, and the cycle repeating itself again, and again, and again...
* ShockAndAwe: The Charge Generator, [=ElectroBall=], and [=TESLA=] Devastator come into mind.
* ShoutOut: There are enough shout outs in ''[=JnG=]'' to warrant [[ShoutOut/JetsNGuns a separate article]].
* ShowsDamage: Your ship starts emitting smoke once its hull integrity drops below 30%.
* SpaceIsNoisy: Oh yes it is.
* SpreadShot: Starting off with the Pink Panther and then diversifying from there.
* StuffBlowingUp: Check.
* TookALevelInBadass:The La Fontaine is the cheapest and weakest gun you can buy in the game, and even with full upgrades, it's only half-decent. Even the first three words in its promotional description says it: [[spoiler:Cheap toy gun]]. Come the ''Gold Edition'', and the La Fontaine Mk. II, which costs 4 100 000 credits for the base model and is one of the strongest and most expensive guns in the game.
** In the original game, the Daisycutter was in its Mk. II variant and, with full upgrades, became a decent early-game machine gun with an equally decent area of fire but cannot match up to any of the late-game guns. The ''Gold Edition'' upgrades the Daisycutter to its Mk. III variant, which can be further upgraded to do damage equal to some of the more powerful guns in the game, albeit with a reduced area of fire compared to its maxed out Mk. II counterpart.
* VideoGameCrueltyPotential: There are ''so'' many ways to maim enemies in this game. Ships that you shoot out from the sky will fall towards the ground and destroy everything below it, and radioactive waste and fire will instantly disintegrate any unprotected person foolish enough to wander near the source. Shockwaves generated by the Cauldron bomb, beer tankers, or even the ground collision protection device that you can install on your ship, will rip through everything within their effective radius. If you leave blood and gore enabled in this game, expect every living organism you destroy to spew blood [[spoiler:or green ooze, in the case of zombies in the ''Gold Edition'',]] from every orifice, or otherwise be blown to bits, regardless of whether you pulverise them with a WaveMotionGun, or [[RammingAlwaysWorks fly into them]]. There's even a secret level in the ''Gold Edition'' where you get to mow down an entire army of poorly-armed spammers. And then we have some weapons that were ''made'' for this trope...
-->"''This terrible gadget was designed especially for use against living beings.''"\\
-- Description of the Acid Gun
** With the Carnage TV Transmission Set, you get instant cash for killing enemy troops in large numbers at once, among other unarmored humanoids; the more killed at once, the more money you get.
* ViolationOfCommonSense: Flame and gas weapons work ''exactly the same'' underwater as they do above water.
* WakeUpCallBoss: The first boss in the game, the Coffinator, isn't ''very'' difficult, but only if you've been keeping the hull integrity of your ship in check.
* WaveMotionGun: The Chroniton Riffle in the original. The ''Gold Edition'' of ''[=JnG=]'' adds the Armageddonator.
* WithThisHerring: We want you to save ''the universe'' from destruction! Here's an entry-level ship and a bit of pocket money.
* VulgarHumor: The original had the subtitle "CADDISH UNFAIR ATTACK OF XOXX'S STELLAR BASTARDS" printed right below the title on the front cover, and the game featured a teddy bear item that bleated "Blast those bloody bastards!" when pressed. Countries that do take offence to the vulgarities censor them by replacing all instances of the first with "MANIACS" and all instances of the second with "gangsters". The ''Gold Edition'' removes the subtitle completely, but leaves the teddy bear intact.
* ZergRush: The Swarm gun is essentially based on this trope.
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