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''Jets'n'Guns'' (also called ''Jets N Guns'' or ''[=JnG=]'') is a HorizontalScrollingShooter created by [=RakeinGrass=], released in 2004 for UsefulNotes/MicrosoftWindows and UsefulNotes/AppleMacintosh, with a UsefulNotes/NintendoSwitch port released on December 16, 2019.

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''Jets'n'Guns'' (also called ''Jets N Guns'' or ''[=JnG=]'') is a HorizontalScrollingShooter created by [=RakeinGrass=], released in 2004 for UsefulNotes/MicrosoftWindows Platform/MicrosoftWindows and UsefulNotes/AppleMacintosh, Platform/AppleMacintosh, with a UsefulNotes/NintendoSwitch Platform/NintendoSwitch port released on December 16, 2019.

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* ATasteOfPower: A feature exclusive to ''Gold'' is the addition of a few weapons labelled as "Trial Versions" of more powerful weapons. These special weapons are located at the start of certain missions where they, upon your first visit, are ''far'' stronger than any weapon you can possibly afford, despite their description claiming that they are only a basic version of the real thing. The catch? These guns will expire after a limited number of shots, and you cannot sell them for any extra credits.


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* ATasteOfPower: A feature exclusive to ''Gold'' is the addition of a few weapons labelled as "Trial Versions" of more powerful weapons. These special weapons are located at the start of certain missions where they, upon your first visit, are ''far'' stronger than any weapon you can possibly afford, despite their description claiming that they are only a basic version of the real thing. The catch? These guns will expire after a limited number of shots, and you cannot sell them for any extra credits.
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* RealTimeWeaponChange: The Weapon Set Switcher allows you to instantly switch between different loadouts during a mission by pressing the corresponding number key that matches the set number. Without it, you'll need to pause the game and manually swap out each weapon. Upgrades to the Weapon Set Switcher allow you to save more loadouts.
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* RayGun: Starting with the Pulse Gun available at the start of the game, and then adding quite a few more over the course of it, such as the Tectonic Laser and [[StarWars Skywalker Hypergun]].

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* RayGun: Starting with the Pulse Gun available at the start of the game, and then adding quite a few more over the course of it, such as the Tectonic Laser and [[StarWars [[Franchise/StarWars Skywalker Hypergun]].
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[=RiG=] originally made ''[=JnG=]'' as a sort of memoir to the scrolling shooters of old. WordOfGod as per Wiki/TheOtherWiki is that they were also inspired by other scrolling shooters like ''VideoGame/{{Tyrian}}'', ''[=ProjectX=]'' and ''Walker''. It is considered by many who have played it to be one of the best modern indie scrolling shooters in the market. In the few years following the game's release, it won [[http://web.archive.org/web/20120425210145/http://jng.rakeingrass.com/award.php several awards]] from organisations that nobody knows about, but are still awards.

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[=RiG=] originally made ''[=JnG=]'' as a sort of memoir to the scrolling shooters of old. WordOfGod as per Wiki/TheOtherWiki Website/TheOtherWiki is that they were also inspired by other scrolling shooters like ''VideoGame/{{Tyrian}}'', ''[=ProjectX=]'' and ''Walker''. It is considered by many who have played it to be one of the best modern indie scrolling shooters in the market. In the few years following the game's release, it won [[http://web.archive.org/web/20120425210145/http://jng.rakeingrass.com/award.php several awards]] from organisations that nobody knows about, but are still awards.
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* UnrealisticBlackHole: In ''2'', you fly through Quantum Base while everything around you gets sucked into a black hole. After you get sucked into the black hole, you end up in... virtual space.

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* UnrealisticBlackHole: In ''2'', you fly through Quantum Base while everything around you gets sucked into starts getting swallowed up by a nearby black hole. After hole as you progress through the stage. At the end, you get sucked into the black hole, you end up in... in, and then get sent to... virtual space.space?
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Commented out Zero Context Examples.


[=RiG=] originally made ''[=JnG=]'' as a sort of memoir to the scrolling shooters of old. WordOfGod as per Wiki/TheOtherWiki is that they were also inspired by other scrolling shooters like ''VideoGame/{{Tyrian}}'', ''[=ProjectX=]'' and ''Walker''. It is considered by many who have played it to be one of the best modern indie scrolling shooters in the market. In the few years following the game's release, it won [[http://web.archive.org/web/20120425210145/http://jng.rakeingrass.com/award.php several awards]] from organisations that nobody knows about, but are ''[[Administrivia/ThereIsNoSuchThingAsNotability still]]'' awards.

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[=RiG=] originally made ''[=JnG=]'' as a sort of memoir to the scrolling shooters of old. WordOfGod as per Wiki/TheOtherWiki is that they were also inspired by other scrolling shooters like ''VideoGame/{{Tyrian}}'', ''[=ProjectX=]'' and ''Walker''. It is considered by many who have played it to be one of the best modern indie scrolling shooters in the market. In the few years following the game's release, it won [[http://web.archive.org/web/20120425210145/http://jng.rakeingrass.com/award.php several awards]] from organisations that nobody knows about, but are ''[[Administrivia/ThereIsNoSuchThingAsNotability still]]'' still awards.



* AncestralWeapon: The legendary Plop Fragmentation Gun.

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* %%* AncestralWeapon: The legendary Plop Fragmentation Gun.



* BattleAura: Your ship gives this off whenever it picks up a QuadDamage powerup.

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* %%* BattleAura: Your ship gives this off whenever it picks up a QuadDamage powerup.



* BulletTime: The Time Compressor.
* ClimaxBoss: Xoxx's backup time washing machine in ''Gold''.

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* %%* BulletTime: The Time Compressor.
* %%* ClimaxBoss: Xoxx's backup time washing machine in ''Gold''.



* CommercialPopUp: Happens twice [[spoiler:during the Carnage TV Fun Centre mission]] in ''Gold''.

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* %%* CommercialPopUp: Happens twice [[spoiler:during the Carnage TV Fun Centre mission]] in ''Gold''.
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Up To Eleven is a defunct trope


** Starts with the Daisycutter as an entry-level weapon, which leads into heavier rotary guns like the Hammerhead, further leading to the Hydra Machine Gun, which is ''[[UpToEleven seven]]'' Gatling guns bolted together.

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** Starts with the Daisycutter as an entry-level weapon, which leads into heavier rotary guns like the Hammerhead, further leading to the Hydra Machine Gun, which is ''[[UpToEleven seven]]'' ''seven'' Gatling guns bolted together.



* QuadDamage: Comes in the form of a silver fist-shaped powerup that grants a BattleAura and causes ''each bullet'' you fire to do four times the damage for twenty seconds. Combine with MoreDakka for maximum satisfaction. [[UpToEleven It also stacks with itself.]]

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* QuadDamage: Comes in the form of a silver fist-shaped powerup that grants a BattleAura and causes ''each bullet'' you fire to do four times the damage for twenty seconds. Combine with MoreDakka for maximum satisfaction. [[UpToEleven It also stacks with itself.]]



* RecursiveAmmo: The Banjo missile plays this trope straight and true, but the projectiles generated by the [=CHAOS=] Particle Generator take this UpToEleven, with each individual projectile ''cloning itself'' upon hitting something, and the clones ''cloning themselves'' upon impact, and the cycle repeating itself again, and again, and again...

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* RecursiveAmmo: The Banjo missile plays this trope straight and true, but the projectiles generated by the [=CHAOS=] Particle Generator take this UpToEleven, up to eleven, with each individual projectile ''cloning itself'' upon hitting something, and the clones ''cloning themselves'' upon impact, and the cycle repeating itself again, and again, and again...

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Moved a quote to Oh Crap.


** They also react accordingly after severely damaging a supercomputer in the Abacus-I Artificial Asteroid, causing the ''environment'' to start glitching out.
--->"''Oh, shit! Something's gone really bad...\\
Let's haul our ass outta here...''"

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** They also react accordingly after severely damaging a supercomputer in the Abacus-I Artificial Asteroid, causing the ''environment'' to start glitching out.
--->"''Oh, shit! Something's gone really bad...\\
Let's haul our ass outta here...''"
out with MatrixRainingCode.
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** However a bug may also brand this upon that profile if you resume play from a checkpoint.

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* GradualRegeneration: The Nanomachines repair your ship's hull integrity, but only if your heat sink stays at 0 for a few seconds. In addition, they only heal you up to 50% of max health unless they are upgraded to Level 2 or beyond. Significantly buffed in the sequel, where it provides constant flat hull regen with no cap.



* HealingFactor: The Nanomachines repair your ship's hull integrity, but only if your heat sink stays at 0 for a few seconds. In addition, they only heal you up to 50% of max health unless they are upgraded to Level 2 or beyond. Significantly buffed in the sequel, where it provides constant flat hull regen with no cap.

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* JokeItem: The Punisher, which is [[spoiler: a baseball bat that you can get by shooting down a flying toilet somewhere near the end of the game]]. It is one of the most powerful weapons in the game and makes you [[TwentyPercentCooler 37.182% cooler]] when you have it equipped, but it is hardly worth using because of its ridiculously short range.

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* JokeItem: The Punisher, which is [[spoiler: a baseball bat that you can get by shooting down a flying toilet somewhere near the end of the game]]. It is one of the most powerful weapons in the game and makes you [[TwentyPercentCooler [[TwentyPercentMoreAwesome 37.182% cooler]] when you have it equipped, but it is hardly worth using because of its ridiculously short range.

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