History Videogame / IWannaBeTheGuy

16th Sep '16 7:04:01 AM ZarbiNerada
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* RealMenWearPink: In Medium difficulty, the Kid wears a pink bow in his hair. However, it still takes tons of badassitude to get through.


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* TrashTheSet: How the Moon opens the way to the Zelda level and the Spike Wall opens the way to Kraidgief's hideout.
4th Aug '16 9:53:02 AM Eric119
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** In fact, the Moon does the same thing much, much earlier: throughout the ''VideoGame/GhostsNGoblins'' area, the Moon appears bigger and bigger with each screen. On the screen with a Full Moon, you head under it and the Moon falls down onto you. Instead of killing you, of course, it just breaks the floor and drops you into the Mecha-Birdo boss fight.

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** In fact, the Moon does the same thing much, much earlier: throughout the ''VideoGame/GhostsNGoblins'' area, the Moon appears bigger and bigger with each screen. On the screen with a Full Moon, you head under it and the Moon falls down onto you. Instead of killing you, of course, it just breaks the floor and drops you into the Mecha-Birdo boss fight.
20th Jul '16 5:55:59 AM Morgenthaler
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* DangerouslyGenreSavvy: The Kid, if you make it to the end. And let's face it, by the end of the game, you may not have wised up to ''all'' the tricks, but at least you know they're coming from somewhere.
3rd Jul '16 7:54:32 AM universalperson
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* FollowTheLeader: The game is actually based off a Japanese flash game called ''Jinsei Owata no Daibouken'', also known as ''The Life-Ending Adventure''. [[WordOfGod As Kayin himself says]] [[http://kayin.pyoko.org/iwbtg/faq.php on the faq]], "I played a 2chan flash game that was stupid hard and thought, '[[LetsSeeYouDoBetter Hm, I can do better.]]'" Amazingly, ''Owata'' was [[ObviousBeta unfinished]] when Kayin played it. When the game was actually completed (well after the release of IWBTG), its final section ''[[spoiler: [[RecursiveAdaptation is literally taken from I Wanna Be The Guy itself]], [[{{Crossover}} with the Kid as the]] FinalBoss!]]''

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* FollowTheLeader: The game is actually based off a Japanese flash game called ''Jinsei Owata no Daibouken'', also known as ''The Life-Ending Adventure''. [[WordOfGod As Kayin himself says]] [[http://kayin.pyoko.org/iwbtg/faq.php on the faq]], "I played a 2chan flash game that was stupid hard and thought, '[[LetsSeeYouDoBetter Hm, I can do better.]]'" Amazingly, ''Owata'' was [[ObviousBeta unfinished]] when Kayin played it. When the game was actually completed (well (long after the release of IWBTG), its final section ''[[spoiler: [[spoiler: [[RecursiveAdaptation is literally taken from I Wanna Be The Guy itself]], [[{{Crossover}} ''[[{{Crossover}} with the Kid as the]] FinalBoss!]]''FinalBoss!'']]
21st Jun '16 9:12:31 PM LucaEarlgrey
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* TechnologyMarchesOn: The [[spoiler:fake error message]] in the Castle of the Guy is in the style of [[spoiler:the Windows XP version of the "program error" dialogue box. Since the game's release, [[spoiler:four new upgrades to Windows have been released (Vista, 7, 8/8.1, 10), Windows XP stopped coming with OEM computers in 2010, and XP support was dropped in 2014, so anyone using a computer made since the 2010's will most likely be using a later Windows version and thus won't be fooled.]]
21st Jun '16 9:12:20 PM LucaEarlgrey
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* TechnologyMarchesOn: The [[spoiler:fake error message]] in the Castle of the Guy is in the style of [[spoiler:the Windows XP version of the "program error" dialogue box. Since the game's release, [[spoiler:four new upgrades to Windows have been released (Vista, 7, 8/8.1, 10), Windows XP stopped coming with OEM computers in 2010, and XP support was dropped in 2014, so anyone using a computer made since the 2010's will most likely be using a later Windows version and thus won't be fooled.]]
1st Jun '16 5:49:41 AM ShulkTime
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* HarderThanHard: The difficulties start at "Medium" and go ''up'' through "Hard", "Very Hard", up to "Impossible". The actual game itself is always the same no matter what level you're on. The only difference is the frequency of save points (and the EasyModeMockery on Medium). There are ''zero real'' save points on Impossible. You're expected to win the entire game with one life. In all literal seriousness, Impossible mode ''is'' possible, but requires quite a bit of memorization and a fair degree of benevolence from the [[LuckBasedMission more random luck-requiring bosses]]. When somebody eventually beat it, the creator's official response was [[http://kayin.pyoko.org/iwbtg/forums/index.php?topic=152.0 "holy crap your not serious are you"]].

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* HarderThanHard: The difficulties start at "Medium" and go ''up'' through "Hard", "Very Hard", up to "Impossible". The actual game itself is always the same no matter what level you're on. The only difference is the frequency of save points (and the EasyModeMockery on Medium). There are ''zero real'' save points on Impossible. You're expected to win the entire game with one life. In all literal seriousness, Impossible mode ''is'' possible, but requires quite a bit of memorization and a fair degree of benevolence from the [[LuckBasedMission more random luck-requiring bosses]]. When somebody eventually beat it, after six days of trying, only taking breaks to eat, sleep, and use the bathroom, the creator's official response was [[http://kayin.pyoko.org/iwbtg/forums/index.php?topic=152.0 "holy crap your not serious are you"]].
10th Jan '16 5:49:23 PM zaphod77
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*** When I Wanna be the LoveTrap was made, it has a certain boss. The game showed a picture of Hatsune Miku, and played The Disappearence of Hatsune Miku while forcing you to dodge Delicious Fruit of all colors, as well as negi. Many people then started putting similar segments in their fangames, using other Japanese Vocaloid songs and forcing you to dodge for the entire song. Many fangames were made with nothing but these "avoidance bosses".

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*** When I Wanna be the LoveTrap Love Trap was made, it has a certain boss. The game showed a picture of Hatsune Miku, and played The Disappearence of Hatsune Miku while forcing you to dodge Delicious Fruit of all colors, as well as negi. Many people then started putting similar segments in their fangames, using other Japanese Vocaloid songs and forcing you to dodge for the entire song. Many fangames were made with nothing but these "avoidance bosses".
10th Jan '16 8:30:32 AM technickal
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* InterfaceSpoiler: For the [[spoiler:fake error message]] in the Castle of the Guy to truly work, you need to be [[spoiler:running Windows XP with the default theme and in American English.]] It's kind of hard to fall for otherwise.

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* InterfaceSpoiler: For the [[spoiler:fake error message]] in the Castle of the Guy to truly work, you need to be [[spoiler:running Windows XP with the default theme and in American English.]] It's kind of hard to fall for otherwise.
7th Jan '16 11:17:58 PM zaphod77
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** And of course, there are many fangames, all of course following the leader.
*** When I Wanna be the LoveTrap was made, it has a certain boss. The game showed a picture of Hatsune Miku, and played The Disappearence of Hatsune Miku while forcing you to dodge Delicious Fruit of all colors, as well as negi. Many people then started putting similar segments in their fangames, using other Japanese Vocaloid songs and forcing you to dodge for the entire song. Many fangames were made with nothing but these "avoidance bosses".
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.IWannaBeTheGuy