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History Videogame / HometownStory

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A major difference between the two is you inherit a store instead of a farm. It starts out small and your long-term task concerning it is to exapand it so you can have more cutomers and encourage more people to move into town. It also focuses less on romance and more on general bonding than the recent ''VideoGame/HarvestMoon'' titles. While the latter sometimes had limited or inexistent benefits to befriending non-bachelors, here befriending all named character is just as necessary to get new items to sell and new people to move in as running a profitable business. There is a catch to this, however: your store is perpetually open from 6 AM to midnight, so you have to find a balance between manning the store and exploring the town to get new stock and befriend your new neighbors.

to:

A major difference between the two is you inherit a store instead of a farm. It starts out small and your long-term task concerning it is to exapand it so you can have more cutomers customers and encourage more people to move into town. It also focuses less on romance and more on general bonding than the recent ''VideoGame/HarvestMoon'' titles. While the latter sometimes had limited or inexistent benefits to befriending non-bachelors, here befriending all named character characters is just as necessary to get new items to sell and new people to move in as running a profitable business. There is a catch to this, however: your store is perpetually open from 6 AM to midnight, so you have to find a balance between manning the store and exploring the town to get new stock and befriend your new neighbors.
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* OneOfTheKids: Sue, who's a regular accomplice to the young boys in the "Harvey and Peter being kids"-type events, but is technically two centuries old.

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* OneOfTheKids: Sue, who's a regular accomplice to the young boys in the "Harvey and Peter being kids"-type events, but is technically two centuries old. At least Jack seems to actually consider her a child, as he only feels comfortable letting "the kids" (including Sue) have a bonfire only if the PlayerCharacter is supervising.
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cleaning up after my typo-happy self


** Carl is punctual guy and parts of his story explictly happen at precise times according to him, but cutscenes usually have a bracket of at least two hours during which they can be triggered. The time at which they actually happen may hence be in contradiction with his dialogue.

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** Carl is a punctual guy and parts of his story explictly happen at precise times according to him, but cutscenes usually have a bracket of at least two hours during which they can be triggered. The time at which they actually happen may hence be in contradiction with his dialogue.



* LuckBasedMission: Aside from a handful that can be bought from the stores (such as Haruka's early quests that require objects sold by the blacksmiths by default), all purchasable key items come from the 2 PM merchant, that has a random chance of having a given one.
* MayflyDecemberFriendship: Sue, the spirits and the Harvest God to the protagonist and whichever villagers they happen to be friends with as well.

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* LuckBasedMission: Aside from a handful that can be bought from the stores (such as Haruka's early quests that require objects sold by the blacksmiths by default), all purchasable key items come from the 2 PM merchant, that who has a random chance of having a given one.
* MayflyDecemberFriendship: Sue, the spirits sprites and the Harvest God to the protagonist and whichever villagers they happen to be friends with as well.



* MythologyGag: The farms in the town come off as parodies of ''VideoGame/HarvestMoon'' farms. Mika is your reliable source of milk and eggs with only one cow and one chicken. Miyo and Haruka have patch of land about the same size of their house and sell fruit from several different trees, despite not having a single one in their garden.

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* MythologyGag: The farms in the town come off as parodies of ''VideoGame/HarvestMoon'' farms. Mika is your reliable source of milk and eggs with only one cow and one chicken. chicken in her care. Miyo and Haruka have a patch of land about the same size of their house and sell fruit from several different trees, despite not having a single one in their garden.



* OneOfTheKids: Sue, who's a regular accomplice to the young boys in the "Harvey and Peter being kids"-type events.

to:

* OneOfTheKids: Sue, who's a regular accomplice to the young boys in the "Harvey and Peter being kids"-type events.events, but is technically two centuries old.



* ReallySevenHundredYearsOld: Sue, who look teenage at the oldest but actually clocks at at little more than two centuries.

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* ReallySevenHundredYearsOld: Sue, who look looks teenage at the oldest but actually clocks at at little more than two centuries.
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Added DiffLines:

* CameraScrew: Up there with the GuideDangIt elements below in the elements that can drive away new players. It can get outright disorienting on the store and waterfall maps and also has angles that are used only in front of house doors; the worse cases of the latter are Jacques and Shinji's houses, that cause an abrubt 180° angle switch, which can easily make the player do an involuntary u-turn.
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* ItsAllMyFault: BothCarl and the scarecrow consider to have a part in Aisha's accident. The mayor for being late at their date, the scarcrow for not being able to keep up an interesting conversation while she was waiting for him. She got injured on a walk she took because she was tired of waiting.

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* ItsAllMyFault: BothCarl Both Carl and the scarecrow consider to have a part in Aisha's accident. The mayor for being late at their date, the scarcrow for not being able to keep up an interesting conversation while she was waiting for him. She got injured on a walk she took because she was tired of waiting.
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** Carl is punctual guy and parts of his story explictly happens at precise times, but cutscenes usually have a bracket of at least two hours during which they can be triggered. The time at which they actually happen may hence be in contradiction with his dialogue.
** One of Harvey's cutscence happens because using his stilts prevent him from holding a potted flower, but he has no problem lugging a bottle of fruit juice half his size halfway accross the store during casual shopping.

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** Carl is punctual guy and parts of his story explictly happens happen at precise times, times according to him, but cutscenes usually have a bracket of at least two hours during which they can be triggered. The time at which they actually happen may hence be in contradiction with his dialogue.
** One of Harvey's cutscence cutscenes happens because using his stilts prevent prevents him from holding a potted flower, but he has no problem lugging a bottle of fruit juice half his size halfway accross the store during casual shopping.

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* CreatureOfHabit: Carl, who has a quite consistent schedrule and a big clock collection.

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* CreatureOfHabit: Carl, who has a quite consistent schedrule and a big clock collection.and watch collection.
* GameplayAndStorySegregation:
** Carl is punctual guy and parts of his story explictly happens at precise times, but cutscenes usually have a bracket of at least two hours during which they can be triggered. The time at which they actually happen may hence be in contradiction with his dialogue.
** One of Harvey's cutscence happens because using his stilts prevent him from holding a potted flower, but he has no problem lugging a bottle of fruit juice half his size halfway accross the store during casual shopping.
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None

Added DiffLines:

* CreatureOfHabit: Carl, who has a quite consistent schedrule and a big clock collection.


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* ItsAllMyFault: BothCarl and the scarecrow consider to have a part in Aisha's accident. The mayor for being late at their date, the scarcrow for not being able to keep up an interesting conversation while she was waiting for him. She got injured on a walk she took because she was tired of waiting.
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Grammar


* MayflyDecemberFriendship: Sue, the spirits and the Harvest God to the protagonist and whichever villagers they happens to be friends with as well.

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* MayflyDecemberFriendship: Sue, the spirits and the Harvest God to the protagonist and whichever villagers they happens happen to be friends with as well.
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I\'m playing the EU version, so adding that info I saw on a discussion board just to be safe


** You also can't use any tools to gather items to sell, you can only pick things up that are laying on the ground, or purchase them from other shops and resell them at your own. It is possible to fish, but for this you just need to stand at a dedicated fishing point and press A (the fishing rod seems to come out of HammerSpace).

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** You also can't use any tools to gather items to sell, you can only pick things up that are laying on the ground, or purchase them from other shops and resell them at your own. It is possible to fish, fish (possibly only in the EU version), but for this you just need to stand at a dedicated fishing point and press A (the fishing rod seems to come out of HammerSpace).
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None


* MayflyDecemberFrienship: Sue, the spirits and the Harvest God to the protagonist and whichever villager they happens to be friends with as well.

to:

* MayflyDecemberFrienship: MayflyDecemberFriendship: Sue, the spirits and the Harvest God to the protagonist and whichever villager villagers they happens to be friends with as well.

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* MayflyDecemberFrienship: Sue, the spirits and the Harvest God to the protagonist and whichever villager they happens to be friends with as well.
* MayflyDecemberRomance: Harvey's crush on Sue.



* PreOrderBonus: As with ''VideoGame/HarvestMoon'' games it comes with a plushy of one of the animals, this time Ember the dragon.

to:

* OneOfTheKids: Sue, who's a regular accomplice to the young boys in the "Harvey and Peter being kids"-type events.
* PreOrderBonus: As with ''VideoGame/HarvestMoon'' games it comes with a plushy of one of the animals, this time Ember the dragon. dragon.
* ReallySevenHundredYearsOld: Sue, who look teenage at the oldest but actually clocks at at little more than two centuries.
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None

Added DiffLines:

** Some of the cutscences triggered by going into some parts of town require a specific weather and time of day combination. If there is a part of day where you are consistently at the store, you can easily miss some.
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forgot one of the stores


* ThrivingGhostTown: As per ''VideoGame/HarvestMoon'' tradition. The town caps at 100 inhabitants, but can support a general store (you), ''two'' blacksmith shops, a restaurant, an Inn and a fisherman.

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* ThrivingGhostTown: As per ''VideoGame/HarvestMoon'' tradition. The town caps at 100 inhabitants, but can support a general store (you), ''two'' blacksmith shops, a restaurant, an Inn Inn, a tailor and a fisherman.

Added: 190

Changed: 407

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* NominalImportance: Downplayed. While even minor villagers have name, only the main ones (those you actually need to befriend) will display it along with portrait when you speak with them.

to:

* MythologyGag: The farms in the town come off as parodies of ''VideoGame/HarvestMoon'' farms. Mika is your reliable source of milk and eggs with only one cow and one chicken. Miyo and Haruka have patch of land about the same size of their house and sell fruit from several different trees, despite not having a single one in their garden.
* NominalImportance: Downplayed. While even minor villagers have name, names, only the main ones (those you actually need to befriend) will display it along with portrait when you speak with them.



* ThrivingGhostTown: As per ''VideoGame/HarvestMoon'' tradition. The town caps at 100 inhabitants, but can support a general store (you), ''two'' blacksmith shops, a restaurant, and Inn and a fisherman.

to:

* ThrivingGhostTown: As per ''VideoGame/HarvestMoon'' tradition. The town caps at 100 inhabitants, but can support a general store (you), ''two'' blacksmith shops, a restaurant, and an Inn and a fisherman.

Added: 561

Changed: 218

Is there an issue? Send a MessageReason:
None


A major difference between the two is you inherit a store instead of a farm. It starts out small and your long-term task concerning it is to exapand it so you can have more cutomers and encourage more people to move into town. It also focuses less on romance and more on general bonding than the recent ''VideoGame/HarvestMoon'' titles. While the latter sometimes had limited or inexistent benefits to befriending non-bachelors, here befriending all named character is just as necessary to get new items to sell and new people to move in as running a profitable business.

to:

A major difference between the two is you inherit a store instead of a farm. It starts out small and your long-term task concerning it is to exapand it so you can have more cutomers and encourage more people to move into town. It also focuses less on romance and more on general bonding than the recent ''VideoGame/HarvestMoon'' titles. While the latter sometimes had limited or inexistent benefits to befriending non-bachelors, here befriending all named character is just as necessary to get new items to sell and new people to move in as running a profitable business.
business. There is a catch to this, however: your store is perpetually open from 6 AM to midnight, so you have to find a balance between manning the store and exploring the town to get new stock and befriend your new neighbors.


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* NominalImportance: Downplayed. While even minor villagers have name, only the main ones (those you actually need to befriend) will display it along with portrait when you speak with them.


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* ThrivingGhostTown: As per ''VideoGame/HarvestMoon'' tradition. The town caps at 100 inhabitants, but can support a general store (you), ''two'' blacksmith shops, a restaurant, and Inn and a fisherman.
* YouALLLookFamiliar: The minor villagers, which exist only to fill up the village and be customers, have a range of different models much lower than their actual number.
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None


A major difference between the two is you inherit a store instead of a farm. It focuses less on romance and more on general bonding than the recent ''VideoGame/HarvestMoon'' titles. While marriage is still possible, you get "friendship events" with many non-bachelor characters.

to:

A major difference between the two is you inherit a store instead of a farm. It starts out small and your long-term task concerning it is to exapand it so you can have more cutomers and encourage more people to move into town. It also focuses less on romance and more on general bonding than the recent ''VideoGame/HarvestMoon'' titles. While marriage the latter sometimes had limited or inexistent benefits to befriending non-bachelors, here befriending all named character is still possible, you just as necessary to get "friendship events" with many non-bachelor characters.
new items to sell and new people to move in as running a profitable business.



* LuckBasedMission: Aside from a handful that can be bought from the stores (such as Haruka's early quests that require objects sold by the blacksmiths y default), all purchasable key items come from the 2 PM merchant, that has a random chance of having a given one.

to:

* LuckBasedMission: Aside from a handful that can be bought from the stores (such as Haruka's early quests that require objects sold by the blacksmiths y by default), all purchasable key items come from the 2 PM merchant, that has a random chance of having a given one.
Is there an issue? Send a MessageReason:
None


** You also can't use any tools to gather items to sell, you can only pick things up that are laying on the ground, or purchase them from other shops and resell them at your own.

to:

** You also can't use any tools to gather items to sell, you can only pick things up that are laying on the ground, or purchase them from other shops and resell them at your own. It is possible to fish, but for this you just need to stand at a dedicated fishing point and press A (the fishing rod seems to come out of HammerSpace).

Added: 93

Changed: 540

Is there an issue? Send a MessageReason:
None


A major difference between the two is you inherit a store instead of a farm. It focuses less on romance and more on general bonding than the recent ''HarvestMoon'' titles.

to:

A major difference between the two is you inherit a store instead of a farm. It focuses less on romance and more on general bonding than the recent ''HarvestMoon'' titles.
''VideoGame/HarvestMoon'' titles. While marriage is still possible, you get "friendship events" with many non-bachelor characters.



* PreOrderBonus: As with ''HarvestMoon'' games it comes with a plushy of one of the animals, this time Ember the dragon.
* SpiritualSuccessor: To ''HarvestMoon'' and arguably ''VideoGame/AnimalCrossing''.

to:

* LuckBasedMission: Aside from a handful that can be bought from the stores (such as Haruka's early quests that require objects sold by the blacksmiths y default), all purchasable key items come from the 2 PM merchant, that has a random chance of having a given one.
* PreOrderBonus: As with ''HarvestMoon'' ''VideoGame/HarvestMoon'' games it comes with a plushy of one of the animals, this time Ember the dragon.
* SpiritualSuccessor: To ''HarvestMoon'' ''VideoGame/HarvestMoon'' and arguably ''VideoGame/AnimalCrossing''.
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* SpiritualSuccessor: To ''HarvestMoon'' and arguably ''AnimalCrossing''.

to:

* SpiritualSuccessor: To ''HarvestMoon'' and arguably ''AnimalCrossing''.''VideoGame/AnimalCrossing''.
Is there an issue? Send a MessageReason:
Methinks I sense some feisty fan anger.


* BlatantLies: The back of the US box says that it was made by the creators of Harvest Moon, despite not being made by Marvelous. While Natsume did make a Harvest Moon game, it wasn't until a year after this game.

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* BlatantLies: The back of the US box says that it was made by the creators of Harvest Moon, despite not being made by Marvelous. While Natsume did make a Harvest Moon game, it wasn't until a year after this game. In reality, though, it averts this trope as the game truly was made by Yasuhiro Wado, the creator of Harvest Moon who has grown sick of the romance-oriented gameplay that is found in more recent Harvest Moon games. So that former bit of information is inaccurate.
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* SpiritualSuccessor: To ''HarvestMoon'' and arguably ''AnimalCrossing''.

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* SpiritualSuccessor: To ''HarvestMoon'' and arguably ''AnimalCrossing''.''AnimalCrossing''.
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---

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-------
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Added DiffLines:

* BlatantLies: The back of the US box says that it was made by the creators of Harvest Moon, despite not being made by Marvelous. While Natsume did make a Harvest Moon game, it wasn't until a year after this game.

Added: 492

Changed: 251

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None


* GuideDangIt: A lot of the game is not explained, even in the manual. One example of this are the passwords in the ledger. Another example is that the only way you can obtain wood (used for shop expansions) is to purchase it from the merchant who shows up at your shop at 2 PM. You can't obtain it any other way.

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* GuideDangIt: A lot of the game is not properly explained, even in the manual. manual.
**
One example of this are the passwords in the ledger. ledger (Passwords earned in the 3DS version are used for bonuses in a yet-to-be-released smartphone version).
**
Another example is that the only way you can obtain wood (used for shop expansions) is to purchase it from the merchant who shows up at your shop at 2 PM. PM.
**
You also can't obtain it use any tools to gather items to sell, you can only pick things up that are laying on the ground, or purchase them from other way.shops and resell them at your own.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuideDangIt: A lot of the game is not explained, even in the manual. One example of this are the passwords in the ledger. Another example is that the only way you can obtain wood (used for shop expansions) is to purchase it from the merchant who shows up at your shop at 2 PM. You can't obtain it any other way.
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Namespace shift


!!HometownStory provides examples of:

to:

!!HometownStory !!VideoGame/HometownStory provides examples of:
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A SimulationGame developed by [=TOYBOX=]. It takes place in the same universe as its sister series but otherwise is very different.

to:

A SimulationGame developed by [=TOYBOX=]. It takes place in the same universe as its sister series series, ''VideoGame/HarvestMoon'', but otherwise is very different.
Is there an issue? Send a MessageReason:
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* PreOrderBonus: As with ''HarvestMoon'' games it comes with a plushy of one of the animals, this time Ember the dragon.
* SpiritualSuccessor: To ''HarvestMoon'' and arguably ''AnimalCrossing''.

to:

* PreOrderBonus: As with ''HarvestMoon'' games it comes with a plushy of one of the animals, this time Ember the dragon. \n
* SpiritualSuccessor: To ''HarvestMoon'' and arguably ''AnimalCrossing''.

Added: 193

Changed: 155

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A LifeSimulation game by Yasuhiro Wada, the creator of the ''HarvestMoon'' games. It takes place in the same universe as its sister series but otherwise is very different.

to:

A LifeSimulation game SimulationGame developed by Yasuhiro Wada, the creator of the ''HarvestMoon'' games.[=TOYBOX=]. It takes place in the same universe as its sister series but otherwise is very different.



* SpiritualSuccessor: To ''HarvestMoon'' and arguably ''AnimalCrossing''

to:

* CharacterCustomization
* PreOrderBonus: As with ''HarvestMoon'' games it comes with a plushy of one of the animals, this time Ember the dragon.
* SpiritualSuccessor: To ''HarvestMoon'' and arguably ''AnimalCrossing''''AnimalCrossing''.

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