History Videogame / Gradius

25th Jun '16 7:24:37 PM LEDbullet
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* DidNotGetTheGirl: The Prince of Latis (actually named Lord British, like his fighter)spends much of the Salamander OVA's third episode trying to propose to Stephanie, one of the Vic Viper pilots. In the end however, seeing how she and Dan (the other Viper pilot) work, talk and argue with each other convinces him to step back, believing they make a far better couple. He's not too broken up about it either, as he tells his attendants that he'll fall for some other girl in due time.
25th Jun '16 1:11:12 AM LEDbullet
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* DoesThisRemindYouOfAnything: An early scene in part three of the Salamander OVA shows a ceremony taking place on Gradius. The building it takes places in looks suspiciously similar to the US Capitol, and the music that plays sounds strangely similar to the POTUS's Lietmotif, "Hail To The Chief." The flags for Gradius and Latis even look strangely similar to those of the US and Great Britain, respectively.
13th Jun '16 5:34:50 PM jameygamer
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** Doom in Salamander 2.
** The Lars Empire in Gradius NEO/Imperial.
*** For those who don't know, the Lars Empire is an evil human empire that has obtained the ancient Gradian and Bacterian technology in a time which takes place many years after the Gradius/Nemesis series. The only Bacterians in Gradius NEO/Imperial live in the wild, with no Hive Mind to guide them, and the Gradian Empire doesn't even exist anymore.

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** Doom in Salamander 2.
''Salamander 2''.
** The Lars Empire in Gradius NEO/Imperial.
''Gradius NEO/Imperial''.
*** For those who don't know, the Lars Empire is an evil human empire that has obtained the ancient Gradian and Bacterian technology in a time which takes place many years after the Gradius/Nemesis ''Gradius/Nemesis'' series. The only Bacterians in Gradius NEO/Imperial ''Gradius NEO/Imperial'' live in the wild, with no Hive Mind to guide them, and the Gradian Empire doesn't even exist anymore.anymore; it has been replaced by the Gradian Union.
19th May '16 11:22:19 PM LucaEarlgrey
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* BaitAndSwitchBoss - Brain Golem appears in the first stage of ''Salamander 2'', appearing to be the endboss, only to be EatenAlive by a giant serpent-like creature. It's possible to kill it before the serpent shows up, but the method to do it is so difficult that in practice most players end up seeing this trope played straight.
9th May '16 10:36:36 PM jameygamer
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* ZeroEffortBoss - played straight for the most part, but averted in ''Gradius III'', ''Salamander 2'', ''Nemesis 2'' and ''Solar Assault''. This is probably because the final level is usually the final boss; all the enemies are controlled by the Big Bad's psychic powers.

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* ZeroEffortBoss - played Played straight for the most part, part with the last boss, but averted in ''Gradius III'', ''Salamander 2'', ''Nemesis 2'' and ''Solar Assault''.Assault'', where the FinalBoss actually attacks. This is probably because the final level is usually the final boss; all the enemies are controlled by the Big Bad's psychic powers.
9th May '16 10:33:16 PM jameygamer
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** It is the only mainline game to have not one, but two [[BossRush Boss Rushes]]; one in stage 2 and another in stage 6.


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** Some sort of Moai boss in every level in the series that features Moai enemies, from simply a super-sized Moai statue to a Moai Pharaoh statue (that one appears in ''Solar Assault''.
** Some of the games feature a giant Big Core gun wall in the last stage that acts as a mid-boss.
** The Shadow Dancer (or a variant of one that still fits the SpiderTank description), usually one of the last, if not THE last, obstacles before the player meets the BigBad of the game.
** Gofer; he is the main boss of two of the mainline ''Gradius'' games, ''II'' and ''IV''.
9th May '16 10:23:58 PM jameygamer
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* FourIsDeath - The Boss Rushes in ''Gradius V'' both have four bosses in each of them; after defeating each of the first three, four powerup-filled Zubs appear before the next boss rolls in. The first and second bosses have a unique theme (the two in stage 6 have the lively boss theme from the original ''Gradius'', the third boss has an alternate theme, and the last boss has the normal boss music of the game

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* FourIsDeath - The Boss Rushes in ''Gradius V'' both have four bosses in each of them; after defeating each of the first three, four powerup-filled Zubs appear before the next boss rolls in. The first and second bosses have a unique theme (the two in stage 6 have the lively boss theme from the original ''Gradius'', the third boss has an alternate theme, and the last boss has the normal boss music of the game
9th May '16 10:22:23 PM jameygamer
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* BossRush - Most of the games since ''Gradius II'' have had one of these.

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* BossRush - Most of the games since ''Gradius II'' have had one of these. ''Gradius V'' has '''two''' boss rushes, one at the end of stage 2, and one at the end of stage 6; stage 7 also has three bosses: a mid-boss, and then two bosses in a row before the end of the stage.


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* FourIsDeath - The Boss Rushes in ''Gradius V'' both have four bosses in each of them; after defeating each of the first three, four powerup-filled Zubs appear before the next boss rolls in. The first and second bosses have a unique theme (the two in stage 6 have the lively boss theme from the original ''Gradius'', the third boss has an alternate theme, and the last boss has the normal boss music of the game
8th May '16 8:28:26 PM jameygamer
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* DemotedToExtra - Big Core MK.I is a recurring boss in the first Gradius games. By ''Gradius V'', it's a generic mook which appears multiple times throughout the stages with the other enemies. Yes, it's more powerful than an ordinary mook, but it's still an EliteMook.
** Subverted when a modified Big Core MK.I appears as the first stage boss in ''Gradius V.''

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* DemotedToExtra - -
**
Big Core MK.I is a recurring boss in the first Gradius games. By ''Gradius V'', it's a generic mook which appears multiple times throughout the stages with the other enemies. Yes, it's more powerful than an ordinary mook, but it's still an EliteMook.
** Subverted when a modified Big Core MK.I with a ring of turrets attached to it AND equipped with planet-piercing lasers appears as the first stage boss in ''Gradius V.'''' Later loops add a second Big Core MK.I attached to the other end of the ring from the original.
6th May '16 1:44:56 PM jameygamer
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* BigBad - Bacterion in most games; Dr. Venom in ''Nemesis 2'' and ''3'' on the MSX and in ''[[spoiler:[=ReBirth=]]]''.

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* BigBad - -
**
Bacterion in most games; games, Gofer in ''II'' and ''IV'', and Dr. Venom in ''Nemesis 2'' and ''3'' on the MSX and in ''[[spoiler:[=ReBirth=]]]''.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Gradius