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* {{BFG}}: Aside from the guns that are meant to be big, like [[StuffBlowingUp rocket launchers,]] [[GatlingGood miniguns]], and [[KillItWithFire flamethrowers,]] the Bozar stands out for being a giant rifle with immense damage and plentiful ammo, making it the most AwesomeYetPractical weapon in the game. In terms of ammunition access and ''weight'' of said ammo (which is probably the most important factor for Fallout's BFGs), Bozar is the best burst weapon cost and damage wise. And probably the only one you ''don't'' want to rise your skills for, as the less skill you got, the bigger the spread, ending with mowing down entire gangs or squads in single burst. Just don't have anyone friendly standing between you and the target...

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* {{BFG}}: Aside from the guns that are meant to be big, like [[StuffBlowingUp rocket launchers,]] [[GatlingGood miniguns]], and [[KillItWithFire flamethrowers,]] the Bozar stands out for being a giant rifle with immense damage and plentiful ammo, making it the most AwesomeYetPractical weapon in the game. In terms of ammunition access and ''weight'' of said ammo (which is probably the most important factor for Fallout's BFGs), {{BFG}}s), Bozar is the best burst weapon cost and damage wise. And probably the only one you ''don't'' want to rise your skills for, as the less skill you got, the bigger the spread, ending with mowing down entire gangs or squads in single burst. Just don't have anyone friendly standing between you and the target...

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* {{BFG}}: Aside from the guns that are meant to be big, like [[StuffBlowingUp rocket launchers,]] [[GatlingGood miniguns]], and [[KillItWithFire flamethrowers,]] the Bozar stands out for being a giant rifle with immense damage and plentiful ammo, making it the most AwesomeYetPractical weapon in the game.

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* {{BFG}}: Aside from the guns that are meant to be big, like [[StuffBlowingUp rocket launchers,]] [[GatlingGood miniguns]], and [[KillItWithFire flamethrowers,]] the Bozar stands out for being a giant rifle with immense damage and plentiful ammo, making it the most AwesomeYetPractical weapon in the game. In terms of ammunition access and ''weight'' of said ammo (which is probably the most important factor for Fallout's BFGs), Bozar is the best burst weapon cost and damage wise. And probably the only one you ''don't'' want to rise your skills for, as the less skill you got, the bigger the spread, ending with mowing down entire gangs or squads in single burst. Just don't have anyone friendly standing between you and the target...
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* ExpositionOfImmortality: Harold, the ghoul-like mutant first encountered by The Vault Dweller in ''{{Fallout 1}}'', can be encountered once again by the Chosen One. Along with much of the ghoul population of Necropolis, he's settled in an abandoned nuclear power plant and formed a small town named Gecko.

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* ExpositionOfImmortality: Harold, the ghoul-like mutant first encountered by The Vault Dweller in ''{{Fallout ''VideoGame/{{Fallout 1}}'', can be encountered once again by the Chosen One. Along with much of the ghoul population of Necropolis, he's settled in an abandoned nuclear power plant and formed a small town named Gecko.
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trope renamed at TRS


* NiceJobFixingItVillain: [[spoiler: The Enclave]], devoted to [[spoiler: killing all mutants]], is responsible for the talking Deathclaws. [[spoiler: [[KillEmAll They remedy this]] while you are [[LateToTheParty out of town.]] ]]

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* NiceJobFixingItVillain: [[spoiler: The Enclave]], devoted to [[spoiler: killing all mutants]], is responsible for the talking Deathclaws. [[spoiler: [[KillEmAll They remedy this]] while you are [[LateToTheParty [[LateToTheTragedy out of town.]] ]]
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The second game in the ''{{Fallout}}'' series. This installment improves much upon [[VideoGame/{{Fallout 1}} its predecessor]], being a game where you can do just about anything within reason. Numerous pop culture references make this game a troper's best friend.

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The second game in the ''{{Fallout}}'' ''VideoGame/{{Fallout}}'' series. This installment improves much upon [[VideoGame/{{Fallout 1}} its predecessor]], being a game where you can do just about anything within reason. Numerous pop culture references make this game a troper's best friend.



* AfterTheEnd: The setting of this game is [[ApocalypseNot much more "civilized" than most post-apocalyptic settings]] out there, probably because it takes place [[ExtyYearsFromNow 80 years after]] ''{{Fallout}}''.

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* AfterTheEnd: The setting of this game is [[ApocalypseNot much more "civilized" than most post-apocalyptic settings]] out there, probably because it takes place [[ExtyYearsFromNow 80 years after]] ''{{Fallout}}''.''VideoGame/{{Fallout|1}}''.



** To a lesser degree, the combat armor wearing, assault rifle wielding NCR Rangers. Luckily, these guys are friendly (unless you're a slaver). Retconned into EliteMooks in ''FalloutNewVegas''.

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** To a lesser degree, the combat armor wearing, assault rifle wielding NCR Rangers. Luckily, these guys are friendly (unless you're a slaver). Retconned into EliteMooks in ''FalloutNewVegas''.''VideoGame/FalloutNewVegas''.



** ''FalloutNewVegas'' implies that the third ending is {{canon}}, though not much explanation is given. On the brighter side, the mutants from Broken Hills went on to find their own town.

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** ''FalloutNewVegas'' ''VideoGame/FalloutNewVegas'' implies that the third ending is {{canon}}, though not much explanation is given. On the brighter side, the mutants from Broken Hills went on to find their own town.



** The ending where he's born has been confirmed to be canonical by ''FalloutNewVegas''.

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** The ending where he's born has been confirmed to be canonical by ''FalloutNewVegas''.''VideoGame/FalloutNewVegas''.



** [[spoiler: [[JerkAss Myron]]]] gets an entirely deserved death that is infinitely appropriate. It happens after the end of the game. [[spoiler: He's drinking in the Den, when an addict kills him for money to buy more Jet. His name is quickly forgotten, and only his invention, Jet, survives him, [[{{Fallout3}} causing suffering decades after his death.]] ]]

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** [[spoiler: [[JerkAss Myron]]]] gets an entirely deserved death that is infinitely appropriate. It happens after the end of the game. [[spoiler: He's drinking in the Den, when an addict kills him for money to buy more Jet. His name is quickly forgotten, and only his invention, Jet, survives him, [[{{Fallout3}} [[VideoGame/{{Fallout3}} causing suffering decades after his death.]] ]]



* OneSceneWonder: Sergreant Dornan, who is only spoken to a handful of times and can be entirely skipped, but was apparently deemed important enough to be a "talking head" character. Despite his very small role though, being a LargeHam DrillSergeantNasty ensures that ''any'' player who spoke to this guy will remember him. He gets a nod in ''FalloutNewVegas'' despite the minorness.

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* OneSceneWonder: Sergreant Dornan, who is only spoken to a handful of times and can be entirely skipped, but was apparently deemed important enough to be a "talking head" character. Despite his very small role though, being a LargeHam DrillSergeantNasty ensures that ''any'' player who spoke to this guy will remember him. He gets a nod in ''FalloutNewVegas'' ''VideoGame/FalloutNewVegas'' despite the minorness.



* StableTimeLoop: A random special encounter allows you to time-travel and instigate the events of the [[{{Fallout}} first game]].

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* StableTimeLoop: A random special encounter allows you to time-travel and instigate the events of the [[{{Fallout}} [[VideoGame/{{Fallout1}} first game]].

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** The Avenger Minigun also uses common ammo, fires more shots than the Vindicator minigun, and, with large amounts of MinMaxing is capable of dealing [[ThereIsNoKillLikeOverkill over 5000 damage in one burst]] (The end boss has 999 hp).



** A bit of a straighter (and milder) example is the .44 Magnum you can get in The Den. It's relatively easy to get, only uses 3 AP to fire, and has an incredibly high rate of criticals and damage, and .44 ammo is quite plentiful.

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** A bit of a straighter (and milder) example is the .44 Magnum you can get in The Den. It's relatively easy to get, only uses 3 4 AP to fire, and has an incredibly high rate of criticals and damage, and .44 ammo is quite plentiful.
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** The Sniper perk in general, thanks to the nature of critical hits in combat


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* BerserkButton: Don't let Sergeant Dornan catch you without a Power Armor. In fact, you shouldn't speak with him at all.
** The Enclave Communication Officer will start stuttering in frustration if you don't know who the president is.
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** Who is not a DeadpanSnarker would be easier to list, the world is a world of snark.
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** The Gauss Rifle. Super accurate, nigh constant critical hits, and high damage. Usually ended up getting the "entire chest blown out" animation after 1 or 2 shots.

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** The Gauss Rifle. Super accurate, nigh constant critical hits, and high damage. Usually ended up getting the "entire chest blown out" animation after 1 or 2 shots. It's also single-shot, which makes it the best weapon to give to your small-arms wielding companion, usually Cassidy.
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** A bit of a straighter (and milder) example is the .44 Magnum you can get in The Den. It's relatively easy to get, only uses 3 AP to fire, and has an incredibly high rate of criticals and damage, and .44 ammo is quite plentiful.
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* KickTheSonOfABitch: NCR as a whole is doing some very shady stuff in order to forcefully annex Vault City, including collaborating with a mob boss and using raiders to harass it, and even goes so far as to [[spoiler:turns its people into second-class citizens]] in some of the endings. These would be very serious charges if Vault City wasn't such a bigoted, elitist society that fuels the slave economy.

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You are TheChosenOne, the grandchild of the Vault Dweller from Vault 13, who 80 years ago ventured out to save his vault and later ended up founding the tribe. Dressed in your great ancestor's old Vault jumpsuit and carrying the only lead on your target - a Vault 13 flask - you now must journey out and find a trader named Vic in the nearby settlement of Klamath. He ''might'' know where you can find Vault 13, which ''possibly'' has a GECK...

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You are TheChosenOne, the grandchild of the Vault Dweller from Vault 13, who 80 13. Eighty years ago your ancestor ventured out to save his vault vault, and later ended up founding the tribe. Dressed in your great ancestor's old Vault jumpsuit and carrying the only lead on your target - a Vault 13 flask - you now must journey out and find a trader named Vic in the nearby settlement of Klamath. He ''might'' know where you can find Vault 13, which ''possibly'' has a GECK...



* AfterTheEnd: The setting of this game is much more "civilized" than most post-apocalyptic settings out there, probably because it takes place [[ExtyYearsFromNow 80 years after]] ''{{Fallout}}''.

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* AfterTheEnd: The setting of this game is [[ApocalypseNot much more "civilized" than most post-apocalyptic settings settings]] out there, probably because it takes place [[ExtyYearsFromNow 80 years after]] ''{{Fallout}}''.



** The Gauss Rifle. Super accurate, nigh constant critical hits, and high damage. Usually ended up getting the "entire chest blown out" animation after 1 or 2 shots

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** The Gauss Rifle. Super accurate, nigh constant critical hits, and high damage. Usually ended up getting the "entire chest blown out" animation after 1 or 2 shotsshots.



** To a lesser degree, the combat armor wearing, assault rifle wielding NCR Rangers. Luckily, these guys are friendly (unless you're a slaver). Retconned into EliteMooks in FalloutNewVegas.

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** To a lesser degree, the combat armor wearing, assault rifle wielding NCR Rangers. Luckily, these guys are friendly (unless you're a slaver). Retconned into EliteMooks in FalloutNewVegas.''FalloutNewVegas''.



** The Bozar was originally planned to be more like a sniper rifle, which is hinted at by it's inventory graphics and description. The gun used by the Chosen however has the graphics, sound and function of a minigun. It also had decent damage per shot and used naturally armor piercing ammo, so it still worked on armored targets, unlike some of the burst fire guns.

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** The Bozar was originally planned to be more like a sniper rifle, which is hinted at by it's its inventory graphics and description. The gun used by the Chosen however has the graphics, sound and function of a minigun. It also had decent damage per shot and used naturally armor piercing ammo, so it still worked on armored targets, unlike some of the burst fire guns.



* DarkerAndEdgier / LighterAndSofter: Somehow manages to be both compared to Fallout 1. On one hand, Fallout 2 has A TON of humor, way more than Fallout 1, and the mood is overall much more lighthearted. However, one the other hand, the themes are much darker, rape, prostitution, drug overdoses and slavery are regular occurences in many towns, and the villains are a bunch of [[CompleteMonster Complete Monsters]] instead of [[AntiVillain Anti Villains]] like TheMaster and his army.

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* DarkerAndEdgier / LighterAndSofter: Somehow manages to be both compared to Fallout 1. ''Fallout 1''. On one hand, Fallout 2 ''Fallout 2'' has A TON a ton of humor, way more than Fallout 1, ''Fallout 1'', and the mood is overall much more lighthearted. However, one the other hand, the themes are much darker, rape, prostitution, drug overdoses and slavery are regular occurences occurrences in many towns, and the villains are a bunch of [[CompleteMonster Complete Monsters]] instead of [[AntiVillain Anti Villains]] like TheMaster and his army.



** FalloutNewVegas implies that the third ending is canon, though not much explanation is given. On the brighter side, the mutants from Broken Hills went on to find their own town.

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** FalloutNewVegas ''FalloutNewVegas'' implies that the third ending is canon, {{canon}}, though not much explanation is given. On the brighter side, the mutants from Broken Hills went on to find their own town.



* ExpositionOfImmortality: Harold, the ghoul-like mutant first encountered by The Vault Dweller in {{Fallout 1}}, can be encountered once again by the Chosen One. Along with much of the ghoul population of Necropolis, he's settled in an abandoned nuclear power plant and formed a small town named Gecko.

to:

* ExpositionOfImmortality: Harold, the ghoul-like mutant first encountered by The Vault Dweller in {{Fallout 1}}, ''{{Fallout 1}}'', can be encountered once again by the Chosen One. Along with much of the ghoul population of Necropolis, he's settled in an abandoned nuclear power plant and formed a small town named Gecko.



* ForcedTutorial: The temple of trials.

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* ForcedTutorial: The temple Temple of trials.Trials.



** The ending where he's born has been confirmed to be canonical by FalloutNewVegas.

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** The ending where he's born has been confirmed to be canonical by FalloutNewVegas.''FalloutNewVegas''.



* IWasQuiteALooker: Tandi, the idealistic and attractive young woman from Fallout 1 is now the president of the NCR. The stress of being a politician has clearly not treated her well for the last few decades. Then again, she is over 90 years old by the time of Fallout 2.
* KarmaHoudini: Any player who beats the game, no matter how evil he or she may be, will retire in the city created by the Geck, ruling it as the Elder. [[GameplayAndStorySegregation Even if you sold the GECK]].

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* IWasQuiteALooker: Tandi, the idealistic and attractive young woman from Fallout 1 ''Fallout 1'' is now the president of the NCR.New California Republic. The stress of being a politician has clearly not treated her well for the last few decades. Then again, she is over 90 years old by the time of Fallout 2.
''Fallout 2''.
* KarmaHoudini: Any player who beats the game, no matter how evil he or she may be, will retire in the city created by the Geck, GECK, ruling it as the Elder. [[GameplayAndStorySegregation Even if you sold the GECK]].



** Example: In Fallout 1, you were given a 10mm pistol right when you left the vault. In this game, you can't get one until the ''third'' town, unless you got really lucky with a random merchant inventory and a had a lot of money.
*** Actually, you can find one of those on a corpse during a side quest in the first town.

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** Example: In Fallout 1, ''Fallout 1'', you were given a 10mm pistol right when you left the vault. In this game, you can't get one until the ''third'' town, unless you got really lucky with a random merchant inventory and a had a lot of money.
*** Actually,
money. (Although you can find one of those on a corpse during a side quest in the first town. town.)



* TakeThat: Like UltimaVII, this game features a [[ChurchOfHappyology thinly-veiled parody of Scientologists]] as villains. (Though not as ''the'' [[BigBad villains.]])
** There's also a random encounter during which you can see [[http://fallout.wikia.com/wiki/Unwashed_Villagers a group known as The Unwashed Villagers murdering a man named Grim Reaper]]. Grim Reaper was the username of a troll who kept spamming the Interplay forums while Fallout 2 was being developped, mostly attacking a community known as, you guessed it, The Unwashed Villagers.

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* TakeThat: Like UltimaVII, ''UltimaVII'', this game features a [[ChurchOfHappyology thinly-veiled parody of Scientologists]] as villains. (Though not as ''the'' [[BigBad villains.]])
** There's also a random encounter during which you can see [[http://fallout.wikia.com/wiki/Unwashed_Villagers a group known as The Unwashed Villagers murdering a man named Grim Reaper]]. Grim Reaper was the username of a troll {{troll}} who kept spamming the Interplay forums while Fallout 2 ''Fallout 2'' was being developped, developed, mostly attacking a community known as, you guessed it, The Unwashed Villagers.



* VideoGameCrueltyPotential: You can be ''evil'' in this game, and you can choose between being a HeroicSociopath who slaughters entire towns ForTheEvulz, or a MagnificentBastard who manipulates the politics of the Wasteland and [[XanatosGambit gets away with it]].

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* VideoGameCrueltyPotential: You can be ''evil'' in this game, and you can choose between being a HeroicSociopath SociopathicHero who slaughters entire towns ForTheEvulz, or a MagnificentBastard who manipulates the politics of the Wasteland and [[XanatosGambit gets away with it]].it.



* YouALLLookFamiliar: Despite being a step up from the first ''[[VideoGame/{{Fallout 1}} Fallout]]'' in terms of NPC diversity, this is Lampshaded relentlessly.

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* YouALLLookFamiliar: Despite being a step up from the first ''[[VideoGame/{{Fallout 1}} Fallout]]'' in terms of NPC diversity, this is Lampshaded {{lampshaded}} relentlessly.
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The second game in the ''{{Fallout}}'' series. This installment improves much upon [[VideoGame/{{Fallout 1}} its predecessor]], being a game where you can do just about anything within reason. Numerous pop culture references make this game a Troper's best friend.

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The second game in the ''{{Fallout}}'' series. This installment improves much upon [[VideoGame/{{Fallout 1}} its predecessor]], being a game where you can do just about anything within reason. Numerous pop culture references make this game a Troper's troper's best friend.
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* WhatDoYouMeanItsNotHeinous: Picking up a ''single'' coin from the bottom of the well in Mordoc will cause you to lose one karma point. That's about the equivalent of killing a civilian.

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* WhatDoYouMeanItsNotHeinous: Picking up a ''single'' coin from the bottom of the well in Mordoc Modoc will cause you to lose one karma point. That's about the equivalent of killing a civilian.

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** The ending where he's born has been confirmed to be canonical by FalloutNewVegas.



** The ending where he's born has been confirmed to be canonical by FalloutNewVegas.
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* FakingTheDead: Readded content from the Restoration Project reveals that [[spoiler:Ian, fearing that remnants of the Master's army may come after him, had the Vault Dweller pretend that he had died "in a blaze of glory" in the battle with Lenny in Necropolis. He shows up in Vault City under the alias "Old Joe".]]

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* FakingTheDead: Readded Re-added content from the Restoration Project reveals that [[spoiler:Ian, fearing that remnants of the Master's army may come after him, had the Vault Dweller pretend that he had died "in a blaze of glory" in the battle with Lenny in Necropolis. He shows up in Vault City under the alias "Old Joe".]]
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* ExpositionOfImmortality: Harold, the ghoul-like mutant first encountered by The Vault Dweller in {{Fallout 1}}, can be encountered once again by the Chosen One. Along with much of the ghoul population of Necropolis, he's settled in an abandoned nuclear power plant and formed a small town named Gecko.
lu127 MOD

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* SuddenlyFluentInGibberish: A variant. In the first town you reach after leaving home, you encounter a mentally stunted man who with great difficulty tells you to help safeguard some livestock. If your character has a very low intelligence score, you will be able to converse with him in very erudite grunting (the translation is given in parentheses), conveying fairly complex information.
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The tribal village Arroyo is an okay place to live. Aside from trading caravans that come by every once in a blue moon, you and your family, the tribe, are completely isolated from the outside world and live a peaceful and simple life. But nothing is ever that simple.

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[[RunningGag The tribal village Arroyo is an okay place to live.live]]. Aside from trading caravans that come by every once in a blue moon, you and your family, the tribe, are completely isolated from the outside world and live a peaceful and simple life. But nothing is ever that simple.
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Already covered further up at Darker and Edgier / Lighter and Softer. Also, while Fallout 2 IS lighter and softer than the first, it\'s not exactly for these reasons: electricity was present in some cities in the first game as well, raiders, mercenaries and orginized crime is prevalent in both, and happy endings can be achived for all towns in the first game too (except the boneyard, which doesn\'t have any ending).


* LighterAndSofter: Compared to the first game, there's a more optimistic and civilized atmosphere in the world. Cities use electricity, major groups of enemies are organized crime families or mercenary groups as opposed to raider tribes, and if you take the good ending to quests the ending describes cities flourishing and expanding, while in the original game many cities were limited to simply not being wiped out for their ending. There's also more jokes and pop cultural references.
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-> ''It's been 80 long years since [[{{Fallout1}} your ancestor trod across the wastelands]].\\

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-> ''It's been 80 long years since [[{{Fallout1}} [[VideoGame/{{Fallout 1}} your ancestor trod across the wastelands]].\\



The second game in the ''{{Fallout}}'' series. This installment improves much upon [[{{Fallout1}} its predecessor]], being a game where you can do just about anything within reason. Numerous pop culture references make this game a Troper's best friend.

to:

The second game in the ''{{Fallout}}'' series. This installment improves much upon [[{{Fallout1}} [[VideoGame/{{Fallout 1}} its predecessor]], being a game where you can do just about anything within reason. Numerous pop culture references make this game a Troper's best friend.



** The too many items bug. While the precise reasons are unknown, when you have too many items on a map and/or too many entries in your Pip Boy, the game corrupts saves. This bug may have been present in ''[[{{Fallout 1}} Fallout]]'', but that game wasn't big enough to trigger it.

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** The too many items bug. While the precise reasons are unknown, when you have too many items on a map and/or too many entries in your Pip Boy, the game corrupts saves. This bug may have been present in ''[[{{Fallout ''[[VideoGame/{{Fallout 1}} Fallout]]'', but that game wasn't big enough to trigger it.



* WideOpenSandbox: Much, much more than ''[[{{Fallout 1}} Fallout]]''.

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* WideOpenSandbox: Much, much more than ''[[{{Fallout ''[[VideoGame/{{Fallout 1}} Fallout]]''.



* YouALLLookFamiliar: Despite being a step up from the first ''[[{{Fallout1}} Fallout]]'' in terms of NPC diversity, this is Lampshaded relentlessly.

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* YouALLLookFamiliar: Despite being a step up from the first ''[[{{Fallout1}} ''[[VideoGame/{{Fallout 1}} Fallout]]'' in terms of NPC diversity, this is Lampshaded relentlessly.
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*** Actually, you can find one of those on a corpse during a side quest in the first town.
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::On the flip side there is the Virgin of the Wastes reputation which was cut from the final game. It was put back in the Restoration Project Fan Patch.

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::On **On the flip side there is the Virgin of the Wastes reputation which was cut from the final game. It was put back in the Restoration Project Fan Patch.
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--->'''Virgin of the Wastes''': [[YouNeedToGetLaid You really need to get out more]]. Your sexual exploits have been... well, [[ADateWithRosiePalms two dimensional]].

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--->'''Virgin -->'''Virgin of the Wastes''': [[YouNeedToGetLaid You really need to get out more]]. Your sexual exploits have been... well, [[ADateWithRosiePalms two dimensional]].

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-->'''Gigolo:''' Let's be honest: You sleep with anything that walks on two legs. Sometimes, you're not even that discriminating.

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-->'''Gigolo:''' Let's be honest: You sleep with anything that walks on two legs. Sometimes, [[ButYouScrewOneGoat you're not even that discriminating.discriminating]].



* TheFederation: The New California Republic.
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* LighterAndSofter: Compared to the first game, there's a more optimistic and civilized atmosphere in the world. Cities use electricity, major groups of enemies are organized crime families or mercenary groups as opposed to raider tribes, and if you take the good ending to quests the ending describes cities flourishing and expanding, while in the original game many cities were limited to simply not being wiped out for their ending. There's also more jokes and pop cultural references.
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* CoolCar: The Chryslus Highwayman. Nearly two centuries of neglect and it only needs one part to get it going, and is capable of holding your entire party, which can potentially include [[spoiler:a super mutant, a deathclaw, and a brain-bot containing the personality of a pre-War AI.]] It gets even cooler as you find and install its upgrades.

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* CoolCar: The Chryslus Highwayman. Nearly two centuries of neglect and it only needs one part to get it going, and is capable of holding your entire party, which can potentially include [[spoiler:a super mutant, a deathclaw, and a brain-bot containing the personality of a pre-War AI.]] It gets even cooler as you find and install its upgrades. The trunk was notable in that it could hold [[HammerSpace several suits of power armor, a half dozen miniguns, and an infinite amount of ammo]]
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** The Bozar was originally planned to be more like a sniper rifle, which is hinted at by it's inventory graphics and description. The gun used by the Chosen however has the graphics, sound and function of a minigun.

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** The Bozar was originally planned to be more like a sniper rifle, which is hinted at by it's inventory graphics and description. The gun used by the Chosen however has the graphics, sound and function of a minigun. It also had decent damage per shot and used naturally armor piercing ammo, so it still worked on armored targets, unlike some of the burst fire guns.

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* AwesomeYetPractical: The Bozar and P90c eat up ''common'' ammo like starved pigs. Unarmed and Melee Weapons also fit.

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* AwesomeYetPractical: The Bozar and P90c eat up ''common'' ammo like starved pigs. Unarmed and Melee Weapons also fit. The bozar also often achieved the hilarious "bits blown away until the target is a pair of legs and stump of spine" animation


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** The Gauss Rifle. Super accurate, nigh constant critical hits, and high damage. Usually ended up getting the "entire chest blown out" animation after 1 or 2 shots

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