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* AMillionIsAStatistic: Averted with the Ordos. For them, even ''one'' death is a statistic.
-->"A single life is irrelevant."
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* ColourCodedChararcters: The Atreides are blue, the Harkonnens are red and the Ordos are green. This more stereotypical colour scheme is different to that seen in the book (and faithfully represented by the David Lynch film) in which the Atreides wear green with a red hawk symbol and the Harkonnens wear blue with a gryphon symbol. The game also substitutes that gryphon with a more stereotypically 'evil' ram's head.

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* ColourCodedChararcters: ColourCodedArmies: The Atreides are blue, the Harkonnens are red and the Ordos are green. This more stereotypical colour scheme is different to that seen in the book (and faithfully represented by the David Lynch film) in which the Atreides wear green with a red hawk symbol and the Harkonnens wear blue with a gryphon symbol. The game also substitutes that gryphon with a more stereotypically 'evil' ram's head.
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* CuttingOffTheBranches: The plot follows up directly from the Ordos victory in ''[[Videogame/DuneII Dune 2000]]'', though House Ordos is not left in any stronger position than the others.
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* FragileSpeedster: Ordos units, with the exception of their "Kobra" artillery tank.

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* %%* FragileSpeedster: Ordos units, with the exception of their "Kobra" artillery tank.
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Awesome Yet Practical is no longer a trope


* AwesomeYetPractical: The Atreides Minotaurus. It fires a salvo of four powerful artillery shells, so it can usually catch fast-moving units in the blast radius of at least one of them. Anything tough enough to survive one shell will be slow enough to get hit by more than one, at which point it dies anyway.
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** It is not made clear what became of Shahlam, Cilix and Elara. The lab was most likely destroyed when the Emperor Worm was bombed, and we do see what appears to be it's wreckage. The final [[RedEyesTakeWarning shot]] of the ending suggests ''something'' happened, but that's it.

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** It is not made clear what became of Shahlam, Shafla, Cilix and Elara. The lab was most likely destroyed when the Emperor Worm was bombed, and we do see what appears to be it's wreckage. The final [[RedEyesTakeWarning shot]] of the ending suggests ''something'' happened, but that's it.
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* DeflectorShields: Employed by the Ordos in a few of their tanks. When a laser beam hits the shield, both units are destroyed.


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** Although they do use a lot of hovering tanks, which ''don't'' attract worms.
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* DopplegangerSpin: The Ixian Projector can create seemingly harmless duplicates of any unit, in order to fool an enemy. In truth, while they rapidly lose health and disappear upon taking damage or colliding with an enemy unit, their weapons are fully functional. Projectors thus become GameBreakers once you have access to Harkonnen [[MacrossMissileMassacre missile tanks]].

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* DopplegangerSpin: DopplegangerAttack: The Ixian Projector can create seemingly harmless duplicates of any unit, in order to fool an enemy. In truth, while they rapidly lose health and disappear upon taking damage or colliding with an enemy unit, their weapons are fully functional. Projectors thus become GameBreakers once you have access to Harkonnen [[MacrossMissileMassacre missile tanks]].

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Repair instead of responding.


* AwesomePersonnelCarrier: The Atredies and Ordos can use APCS, but they're not that awesome. The Atredies one ''can'' use an InvisibilityCloak while not moving though, and the Ordos one is a very nimble HoverTank. Both are armed with rocket turrets for anti-vehicle defense.
** In fact, only the Ordos one has such a weapon, which is also used for anti-aircraft defense. The Atreides one only gets a standard (and quite weak) gun turret. Which makes sense, as the unit is designed for infiltration, not combat.

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* AwesomePersonnelCarrier: The Atredies and Ordos can use APCS, but they're not that only slightly awesome. The Atredies one ''can'' is armed with a standard gun turret and can use an InvisibilityCloak while not moving though, moving, and the Ordos one is a very nimble HoverTank. Both are HoverTank armed with rocket turrets for anti-vehicle defense.
** In fact, only the Ordos one has such a weapon, which is also used for anti-aircraft defense. The Atreides one only gets a standard (and quite weak) gun turret. Which makes sense, as the unit is designed for infiltration, not combat.
rockets.
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* HeyItsThatGuy: Duke Archillus is [[Series/StarTrekTheNextGeneration Worf]], the Atreides mentat is [[CommandAndConquerRedAlert Premier Romanov]]. The Harkonnen Mentat is the late Vincent Schiavelli, the well known character actor, and the Baron Harkonnen is Mike [=McShane=], well known to fans of ''WhoseLineIsItAnyway''.
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--> ''The reign of House Corrino is ended. Another House must take its place. (...) Under the terms of the Great Convention, a limited form of warfare, known as the War of Assassins, has been declared by three factions: House Atreides, House Harkonnen and House Ordos. (...) Know, then, that the War of Assassins has begun. The war will be limited to the planet Arrakis. Use of atomics is forbidden. So long as these rules are followed, the Guild will not interfere. But understand this: during this conflict, and following it, no matter what the outcome...'''the spice must flow'''.''

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--> ''The reign of House Corrino is ended. Another House must take its place. (...) Under the terms of the Great Convention, a limited form of warfare, known as the War of Assassins, has been declared by three factions: House Atreides, House Harkonnen and House Ordos. (...) Know, then, that the War of Assassins has begun. The war will be limited to the planet Arrakis. Use of atomics is forbidden. So long as these rules are followed, the Guild will not interfere. But understand this: during this conflict, and following it, no matter what the outcome...'''the spice must flow'''.''
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- '''Shafla of the Spacing Guild, opening narration'''


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--> - '''Shafla of the Spacing Guild, opening narration'''

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--> ''The reign of House Corrino is ended. Another House must take its place. (...) Under the terms of the Great Convention, a limited form of warfare, known as the War of Assassins, has been declared by three factions: House Atreides, House Harkonnen and House Ordos. (...) Know, then, that the War of Assassins has begun. The war will be limited to the planet Arrakis. Use of atomics is forbidden. So long as these rules are followed, the Guild will not interfere. But understand this: during this conflict, and following it, no matter what the outcome...'''the spice must flow'''.''
- '''Shafla of the Spacing Guild, opening narration'''

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* SilentProtagonist: Lampshaded by the Harkonnen Mentat in the first cutscene.
--> Have you no tongue?
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* SkippableBoss: In the last mission you can walk right past most of the enemy base and army and take out the target with your starting units, regardless of faction.
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* DuelingDubs: Occured during the "silver age of piracy" in Russia and nearby countries. One was made up by Dyadushka Research (of [[VideoGame/TheNeverhood]] GagDub fame) and published by City, while the other one is only known to be published by Fargus (of the fame of everything else). The first one, while being less widespread, is generally considered to be superior. [[labelnote:*]]And not just translation-wise, actually, with such details as putting the whole thing from 4 [=CDs=] to just 2 without losing much of the cutscenes' original quality, and making the new license agreement [[BreakingTheFourthWall acknowledge that it is indeed a pirated copy of the game]], along with the "All Rights Ignored" label nearby.[[/labelnote]]

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* DuelingDubs: Occured during the "silver age of piracy" in Russia and nearby countries. One was made up by Dyadushka Research (of [[VideoGame/TheNeverhood]] ''[[VideoGame/TheNeverhood The Neverhood]]'' GagDub fame) and published by City, while the other one is only known to be published by Fargus (of the fame of everything else). The first one, while being less widespread, is generally considered to be superior. [[labelnote:*]]And not just translation-wise, actually, with such details as putting the whole thing from 4 [=CDs=] to just 2 without losing much of the cutscenes' original quality, and making the new license agreement [[BreakingTheFourthWall acknowledge that it is indeed a pirated copy of the game]], along with the "All Rights Ignored" label nearby.[[/labelnote]]
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* DuelingDubs: Occured during the "silver age of piracy" in Russia and nearby countries. One was made up by Dyadushka Research (of [[VideoGame/TheNeverhood]] GagDub fame) and published by City, while the other one is only known to be published by Fargus (of the fame of everything else). The first one, while being less widespread, is generally considered to be superior. [[labelnote:*]]And not just translation-wise, actually, with such details as putting the whole thing from 4 [=CDs=] to just 2 without losing much of the cutscenes' original quality, and making the new license agreement [[BreakingTheFourthWall acknowledge that it is indeed a pirated copy of the game]], along with the "All Rights Ignored" label nearby.[[/labelnote]]


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* MusicalNod: Frank Klepacki's part of the soundtrack is especially guilty for this. Prepare to spot riffs from his previous work, ''Rise of the Harkonnen'', '''quite''' a lot...
** ...and then there are ''Ride the Worm'' and ''The Fremen'' using the same roughly-two-minute tune.
** SuspiciouslySimilarSong: ...and then there's also ''Battle of the Atreides'', which includes an orchestral riff taken from ''Flight of the Bumblebee'', with several modifications.
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* SpellMyNameWithAnS: Several planet names are spelled differently from the mainstream Dune universe, presumably in error; the capital planet Kaitain is spelled 'Kaitan' and the prison planet Salusa Secundus is spelled 'Selusa Secundus' for instance.

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** The Ordos intend to put Shaddam IV back on this throne... as a Ghola, a resurrected, conditioned duplicate of a formerly living individual.
** The Ordos also use Gholas during the campaign, in order to trick lesser factions into gaining their trust. It works pretty well, allowing such unnatural alliance as Ordos/Fremen.

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** The Ordos intend to put Shaddam IV back on this throne... as a Ghola, a resurrected, conditioned duplicate of a formerly living individual.
** The Ordos also
individual. In addition, they use Gholas during the campaign, campaign as to replenish their forces. Also, in order to trick lesser factions into gaining their trust. It works pretty well, allowing such unnatural alliance as Ordos/Fremen.
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* AwesomeYetPractical: The Atreides Minotaurus. It fires a salvo of four powerful artillery shells, so it can usually catch fast-moving units in the blast radius of at least one of them.

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* AwesomeYetPractical: The Atreides Minotaurus. It fires a salvo of four powerful artillery shells, so it can usually catch fast-moving units in the blast radius of at least one of them. Anything tough enough to survive one shell will be slow enough to get hit by more than one, at which point it dies anyway.

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** In fact, only the Ordos one has such a weapon, wich is also used for anti-aircraft defense. The Atreides one only gets a standard (and quite weak) gun turret. Wich makes sense, as the unit is designed for infiltration, not combat.

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** In fact, only the Ordos one has such a weapon, wich which is also used for anti-aircraft defense. The Atreides one only gets a standard (and quite weak) gun turret. Wich Which makes sense, as the unit is designed for infiltration, not combat.combat.
* AwesomeYetPractical: The Atreides Minotaurus. It fires a salvo of four powerful artillery shells, so it can usually catch fast-moving units in the blast radius of at least one of them.
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A RealTimeStrategy game set in the ''Literature/{{Dune}}'' universe.

Released by Westwood Studios in 2001, ''Emperor: Battle For Dune'' is a sequel to ''VideoGame/DuneII'' and ''Dune 2000'' covering the [[NamesToRunAwayFromReallyFast War of Assassins]] as the three fractions House Atreides, House Ordos, and House Harkonen fight for control of Arrakis and various subfractions, the Fremen, the Ix, the Tleilaxu, the Sardaukar, and the Spacing Guild add a level of customization and move the plot along.

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A RealTimeStrategy game set in the ''Literature/{{Dune}}'' universe.

Released by Westwood Studios in 2001, ''Emperor: Battle For for Dune'' is a sequel to ''VideoGame/DuneII'' and ''Dune 2000'' covering the [[NamesToRunAwayFromReallyFast War of Assassins]] as the three fractions House Atreides, House Ordos, and House Harkonen fight for control of Arrakis and various subfractions, the Fremen, the Ix, the Tleilaxu, the Sardaukar, and the Spacing Guild add a level of customization and move the plot along.
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Zero Context Example


* HannibalLecture: The Guild representative gives one near the end of ''Emperor'' to Elara.
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* {{BFG}}: Both the Atreides Kindjal Infantry and Ordos Mortar Infantry carry around a big missile launcher and mortar respectively. They must deploy before they can use these weapons first due to their heavy weight.


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* CherryTapping: Killing someone with the Harkonnen Engineer, the Atreides Kindjal Infantry or Ordos Mortar Infantry (the latter two uses a pathetically weak pistol while mobile).


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* TheEngineer: Used to capture and repair structures. The Harkonnen version carries a [[CherryTapping pistol]] for self-defence.


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* FateWorseThanDeath: If you know whats good for you, never fail the Ordos. [[OffWithHisHead Or]] [[AndIMustScream else]]...
--> '''Previous Ordos Strategist:''' [[LampshadeHanging "Why can't they just let us die?"]]
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[[TheEmperor The Padishah Emperor]] is dead, and the Spacing Guild presents the three great houses with a challenge: [[MeleeATrois All out war]] for control of Arrakis, with the victor being crowned the new ruling house.

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[[TheEmperor The Padishah Emperor]] is dead, and the Spacing Guild presents the three great houses with a challenge: [[MeleeATrois All out war]] A War of Assassins]] for control of Arrakis, with the victor being crowned the new ruling house.
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* ColourCodedForYourConvenience: The Atreides are blue, the Harkonnens are red and the Ordos are green. This more stereotypical colour scheme is different to that seen in the book (and faithfully represented by the David Lynch film) in which the Atreides wear green with a red hawk symbol and the Harkonnens wear blue with a gryphon symbol. The game also substitutes that gryphon with a more stereotypically 'evil' ram's head.

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* ColourCodedForYourConvenience: ColourCodedChararcters: The Atreides are blue, the Harkonnens are red and the Ordos are green. This more stereotypical colour scheme is different to that seen in the book (and faithfully represented by the David Lynch film) in which the Atreides wear green with a red hawk symbol and the Harkonnens wear blue with a gryphon symbol. The game also substitutes that gryphon with a more stereotypically 'evil' ram's head.

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* ColourCodedForYourConvenience: The Atreides are blue, the Harkonnens are red and the Ordos are green. This more stereotypical colour scheme is different to that seen in the book (and faithfully represented by the David Lynch film) in which the Atreides wear green with a red hawk symbol and the Harkonnens wear blue with a gryphon symbol. The game also substitutes that gryphon with a more stereotypically 'evil' ram's head.



* GenreBlind: House Ordos, of all people. They trust the Tleilaxu ''much'' more than the other factions.

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* GenreBlind: House Ordos, of all people. They trust the Tleilaxu ''much'' more than the other factions. Their technology is also unsuited to Dune warfare, as they rely heavily on shields for defence, whose vibrations attract sandworms.



* HeyItsThatGuy: Duke Archillus is [[Series/StarTrekTheNextGeneration Worf]], the Atreides mentat is [[CommandAndConquerRedAlert Premier Romanov]]. And the Harkonnen Mentat is the late Vincent Schiavelli, the well known character actor.

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* HeyItsThatGuy: Duke Archillus is [[Series/StarTrekTheNextGeneration Worf]], the Atreides mentat is [[CommandAndConquerRedAlert Premier Romanov]]. And the The Harkonnen Mentat is the late Vincent Schiavelli, the well known character actor.actor, and the Baron Harkonnen is Mike [=McShane=], well known to fans of ''WhoseLineIsItAnyway''.
* HologramProjectionImperfection: The holograms seen in the intro have a very distinctive type of fritzing where the red, green and blue channels of the hologram fail to line up, similar to effects seen in early colour film and TV.

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* ChewingTheScenery: The Harkonnens are ''really'' fond of this. The Baron himself borderlines on a LargeHam.



* EvenEvilHasStandards: Gunseng is unusually respectful of the rules for a Harkonnen. [[FridgeBrilliance This may be why so few of the House troops side with him when it comes to civil war against Copec.]]
** When he wants to, Gunseng can be just as vile as [[TheBrute Copec]]. He just seems to be more of a pragmatist than StupidEvil.


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* PragmaticVillainy: Gunseng is unusually respectful of the rules for a Harkonnen. On the other hand, when the "rules" are that of the Great Convention... One wonders how much the Harkonnens bribed The Guild to allow a firefight to break out on one of the highliners.

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A RealTimeStrategy game set in the ''Literature/{{Dune}}'' universe.

Released by Westwood Studios in 2001, ''Emperor: Battle For Dune'' is a sequel to ''VideoGame/DuneII'' and ''Dune 2000'' covering the [[NamesToRunAwayFromReallyFast War of Assassins]] as the three fractions House Atreides, House Ordos, and House Harkonen fight for control of Arrakis and various subfractions, the Fremen, the Ix, the Tleilaxu, the Sardaukar, and the Spacing Guild add a level of customization and move the plot along.

[[TheEmperor The Padishah Emperor]] is dead, and the Spacing Guild presents the three great houses with a challenge: [[MeleeATrois All out war]] for control of Arrakis, with the victor being crowned the new ruling house.
----
!!Tropes:
* AbnormalAmmo: While their equivalents in other houses simply use automatic rifles, the basic Ordos trooper in employs a chemical projector. Also, the Inkvine Catapult, which heaves sticky, toxic, and flammable gunk.
* ActionBomb: The Ordos Saboteur. ''Emperor'' also gives them an airborne version, the Air Mine, which rather than simply blowing up on contact with an air unit, instead unleashes a MacrossMissileMassacre. They also have an "Eye in the Sky" scout unit, which when detonated [[ItsRainingMen air-drops a saboteur to the ground]] below it, potentially directly into an enemy structure. There's also the Ix Infiltrator, which is essentially an AttackDrone version of the Saboteur.
* AllianceMeter: Of a sorts. You can undertake specific missions to earn the trust of any one of the five sub-factions, each one giving you access to EliteMooks with various capabilities. [[spoiler: Though the Spacing Guild always turn against you by the game's end.]] There are limitations, however. Certain factions will not ally with others in the campaign, but in multiplayer you can select any two before a match.
** Specifically, the Tleilaxu and Ix are outright hostile to each other, while the Sardaukar and Fremen often clash with the former as well. That's not to say you can't have Sardaukar/Fremen ''and'' Tleilaxu allies, but be careful which missions you pick; some will require you to attack your allies' faction, which breaks your alliance.
* AlternateContinuity: ''Emperor'' is treated as sequel to Dune 2000 but there are some differences between the two continuities. Emperor Corrino's death is depicted as it takes place in the Ordos ending of Dune2000 but it is mentioned to have taken place in Kaitain. The House leaderships are also {{Retcon}}ned to their ''Emperor'' incarnation, which isn't too hard to achieve since we never saw them in Dune 2000.
** Of course, the whole series is an alternate continuity to Book-Dune and the 1984 Movie
* AlwaysChaoticEvil: The Harkonnen. Due to them being a [[PlanetOfHats Planet Of]] [[JerkAss Jerkasses,]] the Fremen cannot be made to ally with them in ''Emperor''s campaign.
* ArtificialHuman: The gholas, used by the Tleilaxu and Ordos.
* AttackDrone: The Atredies' Anti-Air defense drones.
* AwesomePersonnelCarrier: The Atredies and Ordos can use APCS, but they're not that awesome. The Atredies one ''can'' use an InvisibilityCloak while not moving though, and the Ordos one is a very nimble HoverTank. Both are armed with rocket turrets for anti-vehicle defense.
** In fact, only the Ordos one has such a weapon, wich is also used for anti-aircraft defense. The Atreides one only gets a standard (and quite weak) gun turret. Wich makes sense, as the unit is designed for infiltration, not combat.
* BadAssArmy: The Sardaukar and the Fremen, both of which have to be convinced of your worthiness before they'll help you.
* BigDamnHeroes: A slightly different one of these occurs in each house's ending. Atreides Minotaurs get backup from an [[DeathFromAbove Ornithopter squadron,]] Ordos laser tanks from [[MoreDakka a Kobra artillery barrage]] and Harkonnen assault tanks from [[GoombaStomp air-dropped]] [[HumongousMecha Devastators.]]
* CainAndAbel: The Harkonnen princes Copec and Gunseng. [[SelfMadeOrphan Copec poisons]] [[KlingonPromotion their father Rakkan]] and takes control of the house. [[MultipleEndings The commander must choose who to side with, ultimately resulting in that brother being crowned emperor.]] The other? Well.. This is really more Cain and Cain. Gunseng, the youngest, isn't really any less evil than his brother. He's just ''marginally'' more low-key about it.
* ChainsawGood: The Harkonnen Buzzsaw is a huge circular saw blade with a cockpit and mounted machine guns. [[{{Squick}} To say nothing of what it does to infantry]], it can be used to break up spice fields, disrupting your enemies' economy.
* CivilWarcraft: One mission in the Harkonnen campaign between Copec and Gunseng.
* ColdSniper: Fremen Warriors. The Fedaykin [[MakeMeWannaShout use sonic pistols a la the 1984 film instead.]]
* CommandAndConquerEconomy: Spice mining.
* ConstructAdditionalPylons: Nearly every level necessitates you building your own base, and then further building additional windtraps to provide power for all your structures. Your territories can be attacked by the other houses, in which case you are able to make use of existing bases you may have built yourself previously.
* CoolPlane: Ornithopters, aircraft that use actual flapping wings to achieve flight.
* CorruptCorporateExecutive: The Spacing Guild is played this way.
* CriticalExistenceFailure: Averted, with units degrading in performance as they are damaged -- except for the Harkonnen; as one of their advantages, units function at full ability up until they are destroyed, likely to compensate for their lack of a HealingFactor or medic-type units.
* CutScene: Very well done for its time.
* DeadlyGas: The Ordos make use of [[SicklyGreenGlow Sickly Green]] gas-armed infantry and [[SentryGun Sentry Guns]].
* DopplegangerSpin: The Ixian Projector can create seemingly harmless duplicates of any unit, in order to fool an enemy. In truth, while they rapidly lose health and disappear upon taking damage or colliding with an enemy unit, their weapons are fully functional. Projectors thus become GameBreakers once you have access to Harkonnen [[MacrossMissileMassacre missile tanks]].
* DualModeUnit: House Ordos' heaviest tank, the Kobra, can do this.
* EmotionlessGirl: The Ordos mentat, although she does not seem to be a construct like the mentat from Dune 2000.
* {{Expy}}: Numerous characters are intentionally modeled after the DavidLynch movie. The Atreides mentat's appearance and mannerisms resemble Thufir Havat. Rakan Harkonnen is a less insane version of Vladimir Harkonnen. Gunseng is Feyd-Rautha while Copec is a ''more'' psychopathic Rabban from the movie.
* EvenEvilHasStandards: Gunseng is unusually respectful of the rules for a Harkonnen. [[FridgeBrilliance This may be why so few of the House troops side with him when it comes to civil war against Copec.]]
** When he wants to, Gunseng can be just as vile as [[TheBrute Copec]]. He just seems to be more of a pragmatist than StupidEvil.
* TheEvilPrince: Copec Harkonnen. Gunseng as well, but he's less savage and focused on winning the war.
* ExperiencePoints: Your units earn them. Atreides infantry that reach maximum level can be sent back into their barracks; the unit is LostForever but all subsequently produced units of that type start with an extra level. Do this multiple times to be able to produce elite units on command.
* FactionCalculus
* FatBastard: Rakkan and and elder son Copec. Gunseng, [[LeanAndMean not so much.]]
* FireBreathingWeapon: The Harkonnen are fond of this trope, with flamethrower-armed infantry, tanks, and [[SentryGun Sentry Guns]].
* FireForgedFriends: Post- ''Dune 2000'', relations between the Atreides and Fremen are strained until an enemy assault on Caladan during a diplomatic meeting between the two helps them iron things out. Notable in that [[AuthorityEqualsAsskicking Duke Achillus himself]] fights on foot in the mission where this occurs, probably a big reason the Fremen decide the Atreides are worthy allies.
* FiringInTheAirALot: Harkonnen light infantry and Imperial Sardaukar does this in their cheer emote.
* FlashStep: Guild NIAB tanks can "fold space" and teleport short distances.
* FragileSpeedster: Ordos units, with the exception of their "Kobra" artillery tank.
* FriendlySniper: Atreides sniper infantry. To the Atreides, anyway.
* FunWithAcronyms: The Guild NIAB tank in ''Emperor'', generally thought to stand for "Navigator In A Box," which can be used if you ally with the Guild. They also have the non-usable NIAP, the "Navigator In A Plane."
* TheFundamentalist: House Tleilaxu are "religious zealots who preach ceaselessly about the evils of machines." It both goes with and contrasts with the original novels: the Tleilaxu appeared as amoral traders of squicky technology. In reality, they were a religious order, hiding their true nature from the universe.
* GenreBlind: House Ordos, of all people. They trust the Tleilaxu ''much'' more than the other factions.
* GenreSavvy: House Ordos again. They have no other choice, considering that their military might doesn't even compare to that of the Atreides or the Harkonnen. Also, for all their trust towards the Tleilaxu, they are the only ones prepared when the Tleilaxu make their move.
* GlassCannon: The Ordos Kobra, a fixed-gun tank destroyer that can deploy itself to become a SentryGun.
** There's also the Atreides Sonic Tank.
* TheGoodTheBadAndTheEvil: The three main factions Atreides, Ordos, and Harkonnen respectfully.
* HannibalLecture: The Guild representative gives one near the end of ''Emperor'' to Elara.
* HardLight: The subfraction house Ix allows you access to their [[MesACrowd projectors]] if allied.
* HatePlague: What the Ordos' "Chaos Lightning" super weapon does to enemies.
* HeyItsThatGuy: Duke Archillus is [[Series/StarTrekTheNextGeneration Worf]], the Atreides mentat is [[CommandAndConquerRedAlert Premier Romanov]]. And the Harkonnen Mentat is the late Vincent Schiavelli, the well known character actor.
* HoverTank: House Ordos has a few, because of DeflectorShields they are practically {{Lightning Bruiser}}s with one crippling flaw. Also both Ix units.
* HumongousMecha: Many of the Atreides armored units are Mecha, as is the Harkonnen ''Devastator''. This may be a call back to [[CommandAndConquerTiberium Tiberian Sun]].
* InvisibilityCloak: Fremen units are perpetually invisible, unless badly injured. This is meant to represent their skill at moving and hiding in the desert. Invisibility is also employed by the Ix Infiltrator, the Atreides APC and all scout units.
* {{Irony}}: The Tleilaxu seeing machines as being evil, while creating reanimated corpses and other biological monstrosities.
* KillItWithFire: A favourite tactic of House Harkonnen; they have both flamethrower infantry and flame tanks, both of which are capable of instantly killing infantry. The latter is also very effective against buildings. For whatever reason, Inkvine fluid also sets infantry on fire.
* LanguageEqualsThought: The introduction to House Ordos.
-->In the language of the Ordos, there are no words for the concepts of 'trust' or 'honour'. There are more than three hundred for the concept of 'profit'.
* LaserSight: Atreides snipers.
* LightningGun: Guild NIAB tanks and NIAP flyers use these.
* MakeMeWannaShout: The [[GlassCannon powerful but delicate]] Atreides Sonic Tank. Fedaykin infantry also use sonic weapons.
* TheMedic: In ''Emperor'' Atreides vehicles lack a HealingFactor, so they get a dedicated repair vehicle to compensate.
* MoreDakka: Several examples, but the Harkonnen ''[[ThereIsNoKillLikeOverkill quad-barreled]]'' gun towers stand out.
* MouthOfSauron: House Ordos seems to be lead by a mini HiveMind called the Executrix, with what appears to be a cyborg or ghola as their voice.
* ObfuscatingStupidity: Baron Rakan Harkonnen pretends to listen to Copec's version of the war. In truth, he has spies in Arrakis giving him an exact rundown of victories and losses.
* OurZombiesAreDifferent: Allying with the Tleilaxu gives you access to Contaminators, which convert slain infantry into more of themselves. The [[NightmareFuel scary part]] as that they can also do this to ''vehicles'' with their Leech unit.
** The Ordos intend to put Shaddam IV back on this throne... as a Ghola, a resurrected, conditioned duplicate of a formerly living individual.
** The Ordos also use Gholas during the campaign, in order to trick lesser factions into gaining their trust. It works pretty well, allowing such unnatural alliance as Ordos/Fremen.
* PhlebotinumOverload: Ordos units with DeflectorShield are bound to overload when hit by laser weapons, destroying both the unit and the attacker.
* ThePlan: The Spacing Guild's challenge to the Houses [[spoiler:proves to be one by the Spacing Guild in an effort to control the galaxy]]. They get OutGambitted by Elara and the player's House.
* PlayingWithSyringes: [[spoiler:The Spacing Guild, attempting to create a PhysicalGod called the "Emperor Worm."]]
* ProudWarriorRaceGuy: Both the Fremen and the Sardaukar.
* PsychopathicManchild: Copec only has hints of this until the sacking of Caladan when he just ''loses'' it upon learning that Duke Achillus died during the assault.
** Gunseng... Really isn't much better at that point. At least he directs his violence ''at'' someone instead of just jumping around throwing a tantrum.
* RequiredSecondaryPowers: The Fremen Fedaykin wear earplugs to protect themselves from their own sonic weapons. In gameplay terms, this also means that opposing Fedaykin cannot harm one another at range.
* RiskStyleMap: More dynamic than in earlier games. The computer-controlled rival factions can try to retake territories you've captured and you can defend them with most of the base you built carried over. Sometimes, the CPU will attack an area that you started off with control of, and you will have to defend a pre-built base. Also, the sub-faction units become available depending on which map areas you conquer. This adds replay value because you can either try to push into enemy territory and take their stronghold in as few missions as possible, or you can keep taking territories until you control almost the whole map.
* RoboticTortureDevice: Gunseng Harkonnen custom-orders one in the form of a surgical chair from the Ix. Depending on which side you take during the civil war mission, [[HoistByHisOwnPetard he can become its very first victim]]. You get to hear and see glimpses of what it does to its occupants, and they are [[ThisIsADrill not]] [[FacialHorror pretty]].
* SandWorm: Of course. Keep your units off the sand whenever possible to avoid attracting them, [[InvincibleMinorMinion as they cannot be killed]] and will [[OneHitKill destroy your units instantly]]. Watch for {{Wormsign}} to know of their approach. Fremen units can move without attracting them and [[HorseOfADifferentColor can even ride them,]] steering them into enemy units.
* ShownTheirWork: ''Emperor'' is full of references and nods towards the Duniverse, some of which are incredibly obscure. Whatever problems the game may have had, it is clear that the team in charge knew the story quite well. Not to mention the cutscenes, whose visuals closely match that of the film - even to the point of recreating some of the scenes.
* SigilSpam: Many structures incorporate their House's logo into their very architecture if not simply having it stuck on the side. This extends to units, such as the Atreides Minotaurus, a HumongousMecha, the cockpit of which is shaped like an eagle's head and body.
* SingleBiomePlanet: The titular world and damn near every other planet, including Sigma Draconis, the [[SlippySlideyIceWorld frozen]] Ordos homeworld.
* SpawnBroodling: The Tleilaxu has two units that can do this, one is for infantry, the other for vehicles.
* StandardStatusEffects:
** Burn: Harkonnen flame troopers and tanks.
** Charm: Ordos Deviator tanks.
** Confuse: Ordos Chaos Lightning superweapon.
** Fear: Atreides Hawk Strike superweapon.
** Doom: Essentially what happens to vehicles when attacked by a Tielaxu Leech. They can be saved by friendly [[TheEngineer Engineers.]]
* SpiderTank: Calling it a "tank" is exaggerating, but the Ordos Dust Scout qualifies as a "Spider Recon Drone".
* SuicideAttack: The Ordos saboteurs (justified that these are [[ArtificialHuman gholas]]) and Eye in the Sky, and Ix infiltrator.
* {{Teleportation}}: Spacing Guild {{Hover Tank}}s can do this.
* TripodTerror: The Harkonen Devastator which happens to be [[MightyGlacier very]] [[HumongousMecha big]].
* TheUnfavourite: Baron Harkonnen frequently flip-flops between favoring his two sons in public. It's fairly obvious he's playing the two against each other; privately (according to AllThereInTheManual) he seems to consider Gunseng the most threatening of the pair and ends up sending him to Arrakis to oversee the spice production. [[KarmicDeath He is then poisoned to death by Copec.]]
* UterineReplicator: Played with as the Tleilaxu's [[{{squick}} axolotl]] [[BodyHorror tanks]].
* WhatHappenedToTheMouse: The Mentats from ''Dune 2000'' are never seen again.
** It is not made clear what became of Shahlam, Cilix and Elara. The lab was most likely destroyed when the Emperor Worm was bombed, and we do see what appears to be it's wreckage. The final [[RedEyesTakeWarning shot]] of the ending suggests ''something'' happened, but that's it.
* WorkerUnit: The ubiquitous, beetle-like Spice Harvester (presented exactly as they appeared in the 1984 film) and the Construction Yard. Carryalls also function as such, automatically ferrying harvesters to and from spice fields. Tyically these carryalls are entirely automated and uncontrollable (though they will automatically ferry a damaged unit to an available repair pad), but you may build more expensive Advanced Carryalls that can be given orders.
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