Follow TV Tropes

Following

History Videogame / DynamiteHeaddy

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RecurringExtra: A puppet called "Bino" appears at times throughout the levels. Attacking him or his likeness usually awards you a secret bonus point.


Added DiffLines:

* SequelHook: Inverted with the secret final boss. [[spoiler:The CEO of Konami tells Headdy that he wants to make a sequel, putting Headdy and his world in even greater danger to raise the stakes, but Headdy beats him up to ensure that a sequel will never happen.]]
Is there an issue? Send a MessageReason:
None


''Dynamite Headdy'' is a PlatformGame by Creator/{{Treasure}} with the unique feature of taking place in and behind the scenes of a puppet show. You control Headdy, a puppet with a [[LosingYourHead detachable head]] that can be used as a projectile, on a mission to confront King Dark Demon, a BigBad who has, quite literally, stolen the show. On your way you meet helpers such as Hangman, an animate handhold; Headcase, a walking box with a rotating selection of power-up heads inside; Beau, a visitor from FluffyCloudHeaven who points out [[AttackItsWeakPoint bosses' weak points]]; and Heather, a mysterious woman with detachable hands.

to:

''Dynamite Headdy'' is a PlatformGame by Creator/{{Treasure}} for the Platform/SegaGenesis with the unique feature of taking place in and behind the scenes of a puppet show. You control Headdy, a puppet with a [[LosingYourHead detachable head]] that can be used as a projectile, on a mission to confront King Dark Demon, a BigBad who has, quite literally, stolen the show. On your way you meet helpers such as Hangman, an animate handhold; Headcase, a walking box with a rotating selection of power-up heads inside; Beau, a visitor from FluffyCloudHeaven who points out [[AttackItsWeakPoint bosses' weak points]]; and Heather, a mysterious woman with detachable hands.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* RobotClown: The Puppeteer boss is a clown puppet. While all the characters are puppets, this character looks particularly robotic because he has a propeller where his waist and legs should be.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* CosmeticAward: Getting all the Secret Bonus Points or beating the BonusBoss does not affect gameplay in any way, and in fact all you get in either case is [[AWinnerIsYou the game briefly acknowledging that you've done so]].
* CorruptCorporateExecutive: The BonusBoss is the incredibly greedy boss of the theater, and his two henchmen. In the Japanese version, he is actually supposed to be [[TakeThat the President of Konami]].

to:

* CosmeticAward: Getting all the Secret Bonus Points or beating the BonusBoss OptionalBoss does not affect gameplay in any way, and in fact all you get in either case is [[AWinnerIsYou the game briefly acknowledging that you've done so]].
* CorruptCorporateExecutive: The BonusBoss OptionalBoss is the incredibly greedy boss of the theater, and his two henchmen. In the Japanese version, he is actually supposed to be [[TakeThat the President of Konami]].



** '''Money''' when the BonusBoss throws it. (Yes, you read that correctly).

to:

** '''Money''' when the BonusBoss OptionalBoss throws it. (Yes, you read that correctly).



* ImprobableWeaponUser: The BonusBoss and his henchmen attack with dollar bills.

to:

* ImprobableWeaponUser: The BonusBoss OptionalBoss and his henchmen attack with dollar bills.



* SequelEscalation: Parodied during the BossBanter before the BonusBoss in the Japanese version. [[LeaningOnTheFourthWall Headdy will have none of it.]]

to:

* SequelEscalation: Parodied during the BossBanter before the BonusBoss OptionalBoss in the Japanese version. [[LeaningOnTheFourthWall Headdy will have none of it.]]



* VisualPun: The BonusBoss if you get the complete code is indeed a boss, but now it's [[spoiler:a '''corporate''' boss]].

to:

* VisualPun: The BonusBoss OptionalBoss if you get the complete code is indeed a boss, but now it's [[spoiler:a '''corporate''' boss]].
Is there an issue? Send a MessageReason:
None


* BigBad: King Dark Demon[=/=][[spoiler:Smiley]].

to:

* BigBad: King Dark Demon[=/=][[spoiler:Smiley]].Demon[=/=][[spoiler:Smiley]] plans to rule the world by turning all the other puppets into his minions, and the boss characters all do his bidding. [[spoiler: In the Japanese version, it's revealed that Smiley turned into King Dark Demon and did all this because he thinks he's supposed to be the greatest puppet in the world]].



* BonusStageCollectables: The four digits collected in the intermission bonus games are used to open the door to a BonusBoss at the end of the game. There are seven chances total.

to:

* BonusStageCollectables: The four digits collected in the intermission bonus games are used to open the door to a BonusBoss an OptionalBoss at the end of the game. There are seven chances total.

Added: 203

Changed: 13

Removed: 214

Is there an issue? Send a MessageReason:
trope was cut/disambiguated due to cleanup


* JustForPun: Most of the levels in the international version are puns of popular movies (e.g. [[Franchise/StarWars Stair Wars]]), and TheDragon that looks like a cat but is really a bear is called "Trouble Bruin".



* PunnyName:

to:

* PunnyName: PunBasedTitle:
** Most of the levels in the international version are puns of popular movies (e.g. [[Franchise/StarWars Stair Wars]]), and TheDragon that looks like a cat but is really a bear is called "Trouble Bruin".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TimedMission: Beau's training room. You have 80 seconds to destroy all the dolls in the targets (each of which requires multiple hits and is only vulnerable while the target is open) to earn a secret bonus point.

Changed: 112

Removed: 354

Is there an issue? Send a MessageReason:
None


* DubNameChange: Nearly everything when translating from Japanese to English had a name change.
** Mokkun to Headcase
** Fukkun to Hangman
** Yakkun to Beau
** Fingy to Heather
** Maruyama to Trouble Bruin
** Bounty Boundy to Mad Dog
** Jacqueline Dressy to Wooden Dresser
** Rebecca to Mons Meg
** Motor Hand to Spinderella
** Mitsuru to Baby Face
** Yayoi to Gatekeeper
** Izayoi to Nasty Gatekeeper
** Rever Face to Twin Freaks
** King Dark Demon to Dark Demon

to:

* DubNameChange: Nearly everything when translating from Japanese to English had a name change.
** Mokkun to Headcase
** Fukkun to Hangman
** Yakkun to Beau
** Fingy to Heather
** Maruyama to Trouble Bruin
** Bounty Boundy to Mad Dog
** Jacqueline Dressy to Wooden Dresser
** Rebecca to Mons Meg
** Motor Hand to Spinderella
** Mitsuru to Baby Face
** Yayoi to Gatekeeper
** Izayoi to Nasty Gatekeeper
** Rever Face to Twin Freaks
** King Dark Demon to Dark Demon
[[DubNameChange/DynamiteHeaddy Now has its own page]].

Added: 169

Removed: 169

Is there an issue? Send a MessageReason:
None


* MythologicalAndReligiousThemeNaming: In the Japanese version of the game, the four puppets shown running with Headdy in Act 1 are named Matthew, Mark, Lucas, and John.


Added DiffLines:

* ReligiousAndMythologicalThemeNaming: In the Japanese version of the game, the four puppets shown running with Headdy in Act 1 are named Matthew, Mark, Lucas, and John.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MythologicalAndReligiousThemeNaming: In the Japanese version of the game, the four puppets shown running with Headdy in Act 1 are named Matthew, Mark, Lucas, and John.
Is there an issue? Send a MessageReason:
Disambiguated.


* BonusBoss: After the end credits have finished rolling, a numerical keypad appears. Entering the correct randomly-generated four-digit password (whose digits you discover by beating the bonus game once per digit) allows you to fight an extremely difficult boss, presumed to be the greedy manager of the theater the show takes place in, or [[TakeThat the President of Konami]], depending on which version you're playing. Fortunately, against this boss, you have infinite lives.

Added: 434

Changed: 967

Is there an issue? Send a MessageReason:
None


* KamehameHadoken: Dark Demon has a beam attack that fills most of the screen.

to:

* KamehameHadoken: Dark Demon has a beam attack that fills most of the screen. It's so big that the only way to avoid it is to use the Pin Head to become small enough to duck under it.



* LethalLavaLand: Act 3, Scene 1. Subverted in that it ends with Trouble Bruin bursting through the background and pulling Headdy backstage, where the rest of Act 3 takes place. Also subverted in that the lava, like everything else in the game, is fake.

to:

* LethalLavaLand: Act 3, Scene 1.1 resembles a deep, underground cave with flowing lava below all the platforms. Subverted in that it ends with Trouble Bruin bursting through the background and pulling Headdy backstage, where the rest of Act 3 takes place. Also subverted in that the lava, like everything else in the game, is fake.



* ObstructiveForeground: Coupled with Baby Face's 3rd form's BeamSpam.

to:

* ObstructiveForeground: Coupled During the third phase of the boss fight with Baby Face's 3rd form's BeamSpam.Face, a giant hand pulls down a curtain made of panels in a checkerboard shape that cover the fight underneath them. This form of the boss fires a lot of lasers, so this curtain can make them more difficult to see coming.



** Played with in that it's a boss fight, not a cutscene.

to:

** Played with After the credits, Headdy will get one chance to enter a four-digit code on a numeric keypad. In order to learn the code, the player must have completed four bonus stages throughout the game. If the player manages to punch in that it's a the right code, they get one last boss fight, not a cutscene.fight before the game ends for real.



* UnexpectedShmupLevel: Act 6 is a flying level with a space shooter feel.

to:

* UnexpectedShmupLevel: Act 6 forgoes the platforming that the rest of the game is a based around in favor of an auto-scrolling flying level with a space shooter feel.in which Headdy can use one of three different heads to fly through the sky and shoot at enemies.



* WarmupBoss: The first fight with Trouble Bruin, especially in the Japanese version where the balls of light don't do damage, though he's not a danger in the international version either given he has 2 HP and you will have at least 14. Mad Dog, the boss of Act 2, probably counts as well; she has more health and a variety of attacks, but compared to the rest of the game, still a cakewalk, especially with all the goodies Headcase brings to the fight.

to:

* WarmupBoss: WarmUpBoss: The first fight with Trouble Bruin, especially in the Japanese version where the balls of light don't do damage, though he's not a danger in the international version either given he has 2 HP and you will have at least 14. Mad Dog, the boss of Act 2, probably counts as well; she has more health and a variety of attacks, but compared to the rest of the game, still a cakewalk, especially with all the goodies Headcase brings to the fight.



* YourHeadASplode: What happens when you die. Also used to your advantage with Bomb Head.

to:

* YourHeadASplode: What happens when you die. Also used to your advantage with YourHeadASplode:
** Whenever Headdy loses a life, his head explodes during his DeathThrows.
** The
Bomb Head.Head turns Headdy's head into a Cartoon Bomb. The head can be thrown onto the ground in front of him, and after several seconds, the bomb will explode, dealing massive damage to any enemies within the explosion's range. Be careful though, as the bomb can explode before Headdy throws it if he takes too long, which will instantly cost him a life.
Is there an issue? Send a MessageReason:


** After what looks like a BreatherLevel in 7 you beat an easy boss then suddenly the background turns dark, revealing the enemy's castle, evil music starts playing, and [[DifficultySpike the Nasty Gatekeeper]] arrives.

to:

** After what looks like a BreatherLevel in 7 you beat an easy boss then suddenly the background turns dark, revealing the enemy's castle, evil music starts playing, and [[DifficultySpike the Nasty Gatekeeper]] Gatekeeper arrives.
Is there an issue? Send a MessageReason:
None


* AmericanKirbyIsHardcore: Trouble Bruin in the original Japanese version was called Maruyama, was purple and had wide round eyes and a goofy smile. The international version colored him brown and turned him into a PerpetualFrowner. The color change might just have been so you could tell he's supposed to be a bear and not a cat, though a lot of people just thought he was a brown cat, especially as he seemed to a lot of people to say "m-m-meow" when he turned up (it's actually saying "Ma-Ma-Ma-Ma-Maruyama). Also, the American game cover compared to the European and Japanese ones. Many of the bosses within the game receive a similar change.

to:

* AmericanKirbyIsHardcore: Trouble Bruin in the original Japanese version was called Maruyama, was purple purple, and had wide round eyes and a goofy smile. The international version colored him brown and turned him into a PerpetualFrowner. The color change might just have been so you could tell he's supposed to be a bear and not a cat, though a lot of people just thought he was a brown cat, especially as he seemed to a lot of people to say "m-m-meow" when he turned up (it's actually saying "Ma-Ma-Ma-Ma-Maruyama)."Ma-Ma-Ma-Ma-Maruyama"). Also, the American game cover compared to the European and Japanese ones. Many of the bosses within the game receive a similar change.



* BaitAndSwitchBoss: At the end of the second world it seems that Headdy is going against Trouble Bruin's Octopus Trap machine, but as soon as he starts moving, Mad Dog, the real boss, falls from the sky and crushes Trouble Bruin, who gets stuck under Mad Dog for the entirety of the fight!

to:

* BaitAndSwitchBoss: At the end of the second world world, it seems that Headdy is going against Trouble Bruin's Octopus Trap machine, but as soon as he starts moving, Mad Dog, the real boss, falls from the sky and crushes Trouble Bruin, who gets stuck under Mad Dog for the entirety of the fight!



* BigBad: King Dark Demon / [[spoiler:Smiley]].
* BitchInSheepsClothing: The Gatekeeper offers false praise and thanks to Headdy for all of his hard work once he reaches her and implores him to leave as the location they are in [[BlatantLies is not King Dark Demon's castle and dawdling here would put everyone in danger]]. Heather promptly shows up and calls the Gatekeeper on her lying, beginning the battle.
* BonusBoss: After the end credits have finished rolling, a numerical keypad appears. Entering the correct randomly-generated four-digit password (whose digits you discover by beating the bonus game once per digit) allows you to fight an extremely difficult boss, presumed to be the greedy manager of the theater the show takes place in, or [[TakeThat the President of Konami]], depending on which version you're playing. Fortunately, against this boss you have infinite lives.

to:

* BigBad: King Dark Demon / [[spoiler:Smiley]].
Demon[=/=][[spoiler:Smiley]].
* BitchInSheepsClothing: The Gatekeeper offers false praise and thanks to Headdy for all of his hard work once he reaches her and implores him to leave leave, as the location they are in [[BlatantLies is not King Dark Demon's castle and dawdling here would put everyone in danger]]. Heather promptly shows up and calls the Gatekeeper on her lying, beginning the battle.
* BonusBoss: After the end credits have finished rolling, a numerical keypad appears. Entering the correct randomly-generated four-digit password (whose digits you discover by beating the bonus game once per digit) allows you to fight an extremely difficult boss, presumed to be the greedy manager of the theater the show takes place in, or [[TakeThat the President of Konami]], depending on which version you're playing. Fortunately, against this boss boss, you have infinite lives.

Added: 352

Removed: 122

Is there an issue? Send a MessageReason:
None


* VideoGameCrueltyPunishment: The Nasty Gatekeeper will unleash an unavoidable attack against Headdy if you hurt Heather during the battle.
* VisualPun: The BonusBoss if you get the complete code is indeed a boss, but now it's [[spoiler:a '''corporate''' boss]].



* VisualPun: The BonusBoss if you get the complete code is indeed a boss, but now it's [[spoiler:a '''corporate''' boss]].


Added DiffLines:

* WingdingEyes: Headdy's eyes become hearts whenever Heather blows a kiss in his direction.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Trouble Bruin. Seems there's always [[DontExplainTheJoke trouble brewing]] when he's around.

Top