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** During Rune Trials where the objective is to kill every enemy in the arena, when you are down to the last few the demons will be highlighted for you, including through walls, as a way of reducing LastLousyPoint situations.
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* FromBadToWorse: As if the standard Pinky demons with their heavy armor and devastating charge attack weren't bad enough, you later encounter Spectres, which are the same fun package plus semi-{{Invisibility}}.

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* FromBadToWorse: As if the standard Pinky demons with their heavy armor and devastating charge attack weren't bad enough, you later encounter Spectres, which are the same fun package plus semi-{{Invisibility}}.[[VisibleInvisibility being really hard to spot]].
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** Tied in with the above, this game shows you what it would take and who would be powerful enough to challenge the hordes of hell. Then it shows how terrifying it would be ''[[HorrifyingTheHorror for the demons]]'' if such a warrior were successfully smashing through their ranks.

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** Tied in with the above, this game shows you what it would take and who would be powerful enough to challenge the hordes of hell. Then it shows how terrifying it would be ''[[HorrifyingTheHorror for the demons]]'' if such a warrior were successfully smashing through their ranks.ranks without slowing down.
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* PocketRocketLauncher: An alt-fire mode for the Assault Rifle is a miniature heat-seeking missile rack, that fires in bursts of six. After achieving Weapon Mastery, it launches an uninterrupted stream of them.
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* UtilityWeapon:
** Besides stunlocking and eventually exploding enemies, the plasma gun's microwave beam also tells you how much health an enemy has left when you use it on one.
** The super shotgun meathook can be used for traversal, although since it only grapples onto enemies this does take some finesse and planning.
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* UtilityWeapon:
** Besides stunlocking and eventually exploding enemies, the plasma gun's microwave beam also tells you how much health an enemy has left when you use it on one.
** The super shotgun meathook can be used for traversal, although since it only grapples onto enemies this does take some finesse and planning.
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* DifficultButAwesome: The Rocket Launcher's Remote Detonation mod. It is undoubtedly a harder sell compared to the Lock-On Burst, which has far more obvious applications and raw damage output. With practice however, Remote Detonation turns out to be much more useful for crowd-control and for reducing your missed shots (as missing with the Rocket Launcher is extra-risky given the wait between shots), and the mod especially shines once you unlock its Mastery. Now detonating the rocket doesn't take the rocket with it, giving you effectively two rocket explosions for the price of one point of ammo, compared to Lock-On Burst using up three per shot for a similar result.
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* EvolvingWeapon: This game introduces the ability to upgrade your weapons using "Weapon Points" which are earned by killing Demons (5 points per-level), finding secrets (1 point for 50% completion and another for 100%), and completing challenges (3 per mission). Most weapons can be equipped with one of two Mods that grant alternate firing modes, each of which can be switched around mid-combat and have their own set of upgrades with a "Weapon Mastery" available for unlocking every upgrade for a mod then completing a challenge.
** '''Combat Shotgun''': Charged Burst (fires 3 shots in rapid succession, the Mastery ability gives you a damage boost for your next attack if you hit all three shots) or Explosive Shot (fires a grenade, Mastery turns it into a cluster bomb if you score a direct hit).
** '''Heavy Assault Rifle''': Tactical Scope (a scope that grands improved headshot damage and can pierce enemies. The Mastery ability is a simple damage boost) or Micro Missiles (fires up to six bolts which embed in their targets before exploding, Mastery lets you continuously fire these missiles without reloading).
** '''Plasma Rifle''': Heat Blast (firing the weapon fills up a heat sink, which when full can be released to damage Demons around the player. Mastery allows the heat sink to fill up automatically over time) or Stun Bomb (a grenade which stuns enemies. Mastery causes enemies killed while stunned to also stun enemies around them).
** '''Rocket Launcher''': Lock-On Burst (fires a burst of three rockets which track their target. Mastery allows multiple enemies to be targeted at once with the rockets being split between them) or Remote Detonation (allows you to control a rocket's detonation in mid-air. Mastery results in this detonation not destroying the rocket, essentially giving you two explosions with one shot).
** '''Gauss Cannon''': Precision Bolt (adds a scope which allows the weapon to be charged. Mastery causes targets to explode upon death) or Siege Mode (adds a stance which immobilises the player, but fires an extremely powerful bolt which pierces enemies and explodes upon impact. Mastery allows you to move while using it).
** '''Chaingun''': Gatling Rotator (allows you to manually wind up the weapon, with Mastery increasing damage when at max speed) or Mobile Turret (doubles rate of fire but causes the weapon to overheat, with Mastery removing the overheating mechanic).
** Among weapons without Mods, the '''Pistol''' has a Mastery which increases the damage of its charged shot, while the '''Super Shotgun''' earns the ability to fire two shots before reloading.
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So, it just flat-out isn't the case.


* MagikarpPower: The basic Pistol. While it's nowhere near as impressive compared to the other guns (and is practically obsolete once the player gets the shotgun), purchasing the pistol's upgrades make it a decent handgun. Then, if you take the time to complete the Mastery challenge for it (get 15 headshot kills, best done on the lowly Possessed), it one-shots Possessed Soldiers (something that takes 2 close-range shots from the shotgun to do) with no movement penalty. [[SubvertedTrope It takes a while to invest enough points to fully upgrade it, though, and by the time you're finished you'll have acquired enough weapons that sticking to the pistol is pointless.]]
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Possessed Soldiers die in one hit from the Super Shotgun


*** If you choose to specialize in the Pistol[[note]]Purchase all of its upgrades, and then complete the Mastery challenge of pulling off 15 headshot kills with it, something trivially easy on the first level where there are a lot of basic Possessed[[/note]], it goes from a sidearm you generally will only use if you run out of ammo to a hand cannon that can one-shot Possessed Soldiers (which take 2 shots from the Shotgun at close range to kill).
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That's just what it does.


* {{BFG}}: The [[TropeNamer one and only]] BFG-9000, a massive plasma cannon that fires hyper-charged hell energy [[spoiler:and gets used to [[FinishingMove Glory Kill]] the FinalBoss.]] And in the current lore, it's described as seeking out enemies with the charged nature of the plasma and boiling them alive, a possible reference to the fact that the original ''VideoGame/{{Doom}}'s'' BFG sent out a cone of hitscan rays from the player's position to damage enemies in their line of sight upon detonation of its projectile.

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* {{BFG}}: The [[TropeNamer one and only]] BFG-9000, a massive plasma cannon that fires hyper-charged hell energy [[spoiler:and gets used to [[FinishingMove Glory Kill]] the FinalBoss.]] And in the current lore, it's described as seeking out enemies with the charged nature of the plasma and boiling them alive, a possible reference to the fact that the original ''VideoGame/{{Doom}}'s'' BFG sent out a cone of hitscan rays from the player's position to damage enemies in their line of sight upon detonation of its projectile.]]
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** At the higher difficulty levels the glory kills are a godsend when low on health. The chainsaw in particular will be used almost like a get out of jail free card when low on health and ammo & facing tough enemies.



** There is an implication that every Doom .wad and mod has existed in some way or form, as the Slayer's Testament states that countless dimensions have been found and invaded by Hell.
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Filk Song is about fanmade homage, and shouldn't be referenced on a work page


* FilkSong: [[http://youtu.be/kjIVkl34Vig Hell To Pay]], [[SugarWiki/AwesomeMusic head-bangingly]] provided by Music/MiracleOfSound
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Added an example from the new trope page.

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* StepOneEscape: The game starts with the Doom Slayer shackled on an examination table surrounded by dead bodies and an enemy shambling toward them. The Slayer/Player manages to free one hand, kill the enemy, arm themselves and kill more, find their armor in the next room, and then fight their way out of the facility. Only ''then'' does the title actually appear.
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* PhotoMode: Still called "DOOM Photo Mode [Beta]" in the settings. Lets you unpause the game frame-by-frame and comes with a few lenses, though it removes the Doom Slayer from the shots.
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Proper spelling of possessive "its", Oxford commas (and a couple others), proper spelling of "ambient"


* AmmoUsingMeleeWeapon: The Chainsaw requires rare fuel to offset it's immense power.

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* AmmoUsingMeleeWeapon: The Chainsaw requires rare fuel to offset it's its immense power.



* ArtificialBrilliance: Go ahead, [[ShmuckBait try to hide somewhere.]] Not only were most of the combat arenas designed so that just about every point is accessible to the demons (who climb, flank and shuffle around from every other angle, especially Imps), but they usually lock off hallways to prevent the player from just picking off enemies one by one in tight corridors. And they'll be more than happy to use this against you (found a dead end you can camp from? Have fun with the heavily-armored [[BullfightBoss Pinkies]] about to charge in after you). Heck, a large number of foes even predict your movement and try to fire ahead of your path unlike the rest of the series, especially in Ultra-Violence, But...

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* ArtificialBrilliance: Go ahead, [[ShmuckBait try to hide somewhere.]] Not only were most of the combat arenas designed so that just about every point is accessible to the demons (who climb, flank flank, and shuffle around from every other angle, especially Imps), but they usually lock off hallways to prevent the player from just picking off enemies one by one in tight corridors. And they'll be more than happy to use this against you (found a dead end you can camp from? Have fun with the heavily-armored [[BullfightBoss Pinkies]] about to charge in after you). Heck, a large number of foes even predict your movement and try to fire ahead of your path unlike the rest of the series, especially in Ultra-Violence, But...



** It might be a bit of a stretch to call the iconic Super Shotgun "boring", but it's one of the only weapons aside from the pistol, chainsaw and BFG 9000 you don't get mods for. But the raw power of the gun itself more than makes up for the lack of secondary fire options.

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** It might be a bit of a stretch to call the iconic Super Shotgun "boring", but it's one of the only weapons aside from the pistol, chainsaw chainsaw, and BFG 9000 you don't get mods for. But the raw power of the gun itself more than makes up for the lack of secondary fire options.



* CallBack: Trophies include [=E1M1=], IDKFA, Shareware and [[ArsonMurderAndJaywalking IPXSETUP.EXE]].[[note]]The latter is to do one multiplayer game, which normally used, on the original Doom, ipxsetup.exe to handle the netcode. Nowadays, the supplier provides it.[[/note]]

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* CallBack: Trophies include [=E1M1=], IDKFA, Shareware Shareware, and [[ArsonMurderAndJaywalking IPXSETUP.EXE]].[[note]]The latter is to do one multiplayer game, which normally used, on the original Doom, ipxsetup.exe to handle the netcode. Nowadays, the supplier provides it.[[/note]]



** The chainsaw requires one fuel unit for most small enemies (imps, possessed soldiers and the like), three for bigger ones like the Revenant and Hell Knight, four for Pinkies, and five for Mancubi and the Barons. Its ammo pool is upgraded with your suit's Argent cells. And as mentioned, it makes your enemies drop a ton of ammo pickups.

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** The chainsaw requires one fuel unit for most small enemies (imps, possessed soldiers soldiers, and the like), three for bigger ones like the Revenant and Hell Knight, four for Pinkies, and five for Mancubi and the Barons. Its ammo pool is upgraded with your suit's Argent cells. And as mentioned, it makes your enemies drop a ton of ammo pickups.



* EyelessFace: A surprisingly large percentage of Hell's demon roster lack obvious eyes, including but not limited to all five subspecies of Possessed, Hell Razers, Hell Knights and Summoners.

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* EyelessFace: A surprisingly large percentage of Hell's demon roster lack obvious eyes, including but not limited to all five subspecies of Possessed, Hell Razers, Hell Knights Knights, and Summoners.



** Also invoked in the game's soundtrack. Composer Mick Gordon stated in several interviews that a lot of the synth sounds in the game were inspired by the concept art depicting raw Argent Energy, so he tried to create an audio representation of said energy. What he came up with was breaking sound down into it's most basic forms (sine waves and noise), then running those played frequencies through a huge rack of analog compressors and distortion units to corrupt the sound into a Hellish, unrecognizable form.

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** Also invoked in the game's soundtrack. Composer Mick Gordon stated in several interviews that a lot of the synth sounds in the game were inspired by the concept art depicting raw Argent Energy, so he tried to create an audio representation of said energy. What he came up with was breaking sound down into it's its most basic forms (sine waves and noise), then running those played frequencies through a huge rack of analog compressors and distortion units to corrupt the sound into a Hellish, unrecognizable form.



** Powerful impacts in close proximity to the Doom Slayer, like a Hell Knight's pounce attack landing nearby, shake the whole screen including things like health bars, ammo count and the crosshairs. [[JustifiedTrope Justified]] in that they're part of the in-universe HUD in the Praetor Armor's helmet, as seen when Doomguy puts it on near the beginning.

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** Powerful impacts in close proximity to the Doom Slayer, like a Hell Knight's pounce attack landing nearby, shake the whole screen including things like health bars, ammo count count, and the crosshairs. [[JustifiedTrope Justified]] in that they're part of the in-universe HUD in the Praetor Armor's helmet, as seen when Doomguy puts it on near the beginning.



* LargeAndInCharge: Zigzagged with Samuel Hayden, his robotic body eclipses the Doomguy in size and stands higher than a Hell Knight, [[NonActionGuy but he isn't interested in picking a fight directly]]. [[spoiler:That said, it does however take some balls to willingly lead a charge through Hell itself to rescue the Doomguy from his tomb to begin with.]] In the codex it is said that he used his 3 meters tall body to pull a 12 foot lever to start the argent flow, almost as a show of symbolic power...and yet when he was questioned about the size of his robotic body he answered that you never know when you might need a hero.

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* LargeAndInCharge: Zigzagged with Samuel Hayden, his robotic body eclipses the Doomguy in size and stands higher than a Hell Knight, [[NonActionGuy but he isn't interested in picking a fight directly]]. [[spoiler:That said, it does however take some balls to willingly lead a charge through Hell itself to rescue the Doomguy from his tomb to begin with.]] In the codex it is said that he used his 3 meters tall body to pull a 12 foot lever to start the argent flow, almost as a show of symbolic power... and yet when he was questioned about the size of his robotic body body, he answered that you never know when you might need a hero.



*** With the Rich get Richer rune, full armor and fully upgraded mod the heavy AR can launch infinite missiles without pausing or reloading.

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*** With the Rich get Richer rune, full armor armor, and fully upgraded mod mod, the heavy AR can launch infinite missiles without pausing or reloading.



* RatedMForManly: Oh HELL YES! Between the blood, the gore, the Glory Kills and the one-man onslaught against TheLegionsOfHell, DOOM is all about being a badass.

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* RatedMForManly: Oh HELL YES! Between the blood, the gore, the Glory Kills Kills, and the one-man onslaught against TheLegionsOfHell, DOOM is all about being a badass.



* SniperPistol: The game's basic pistol can, when upgrade, function as a fairly reliable if unimpressive sniper weapon. Careful charged shots can one-shot lower level enemies at a great distance and, thanks to it's unlimited ammo, chip away at the damage of tougher enemies indefinitely. It's not necessarily very quick (or even very fun) but it's a good way to clear some easy kills if you can keep your distance.

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* SniperPistol: The game's basic pistol can, when upgrade, function as a fairly reliable if unimpressive sniper weapon. Careful charged shots can one-shot lower level enemies at a great distance and, thanks to it's its unlimited ammo, chip away at the damage of tougher enemies indefinitely. It's not necessarily very quick (or even very fun) but it's a good way to clear some easy kills if you can keep your distance.



** [[spoiler:The Spider Mastermind. Rather than the weak end-boss she was back then, this one puts up far more of a fight than she did in the original, being much more durable and packing a number of different weapons, including a plasma chaingun, lasers and mines.]]

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** [[spoiler:The Spider Mastermind. Rather than the weak end-boss she was back then, this one puts up far more of a fight than she did in the original, being much more durable and packing a number of different weapons, including a plasma chaingun, lasers lasers, and mines.]]



* VariableMix: The game's soundtrack transitions between ambiant and combat music. Events such as glory kills seem to have an independent measure that's merged with music playback, and sometimes a changing situation also adjusts the intensity of the combat music.

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* VariableMix: The game's soundtrack transitions between ambiant ambient and combat music. Events such as glory kills seem to have an independent measure that's merged with music playback, and sometimes a changing situation also adjusts the intensity of the combat music.
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* GameplayAllyImmortality: Attempting to shoot Samuel Hayden when you finally meet him will simply have his personal DeflectorShield absorb the attack and him telling you to save your ammo.

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* AscendedFanfic: The game borrows the Glory Kill mechanic, the ability to [[BoomHeadshot shoot enemies in the head for extra damage]], and ''Ultra-Nightmare'' difficulty[[note]]where dying returns you to the start of the game[[/note]] of the ''VideoGame/BrutalDoom'' mod. Mods to upgrade and improve weapons are hidden around the levels, similar to ''VideoGame/{{DRL}}''. Argent Energy, Earth's reliance on it as a clean and bountiful source, and the UAC harvesting it leading into the demon invasion is ''extremely'' similar to the lore in ''VideoGame/HideousDestructor''.
** Gone full-circle for ''VideoGame/BrutalDoom'', since [[https://www.youtube.com/watch?v=863D-TWAbJQ there's a mutator that replaces the mod's weapons with the ones from this game.]]
** There is an implication that every Doom .wad and mod has existed in some way or form, as the Slayer's Testament states that countless dimensions have been found and invaded by Hell.



* AscendedFanfic: The game borrows the Glory Kill mechanic and ''Ultra-Nightmare'' difficulty[[note]]where dying returns you to the start of the game[[/note]] of the ''VideoGame/BrutalDoom'' mod. Mods to upgrade and improve weapons are hidden around the levels, similar to ''VideoGame/{{DRL}}''. Argent Energy, Earth's reliance on it as a clean and bountiful source, and the UAC harvesting it leading into the demon invasion is ''extremely'' similar to the lore in ''VideoGame/HideousDestructor''.
** Gone full-circle for ''VideoGame/BrutalDoom'', since [[https://www.youtube.com/watch?v=863D-TWAbJQ there's a mutator that replaces the mod's weapons with the ones from this game.]]
** There is an implication that every Doom .wad and mod has existed in some way or form, as the Slayer's Testament states that countless dimensions are found and invaded by Hell.
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* HaveANiceDeath: There are a number of special death animations depending on who or what kills you. A few enemies, such as the Revenant, can even tear you apart in a method not unlike the Glory Kill.

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* HaveANiceDeath: There are a number of special death animations depending on who or what kills you. A few enemies, such as the Revenant, can even tear you apart in a method not unlike the Glory Kill. In addition, a death on Ultra-Nightmare mode is punctuated with the words "The torment has ended."
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*RPGElements: ''DOOM's'' biggest concession to modern FPS design is a number of skill and uprade trees used to pemanently make the Doom Slayer more powerful as the game progresses.
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* NintendoHard: This game returns to the furious run n' gun gameplay style of the classic ''VideoGame/{{DOOM}}'' series, lacking conventions present in many other shooters released in its era such RegeneratingHealth and [[TakeCover cover mechanics]]. As such, constantly staying on the move and keeping aware of enemies and obstacles at all times is essential to getting through the levels. Even the easier difficulty settings are not a cakewalk, and still do not allow for defensive strategies like camping or turtling; you either play offense in this game, or you ''die''.

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* NintendoHard: This game returns to the furious run n' gun gameplay style of the classic ''VideoGame/{{DOOM}}'' series, lacking conventions present in many other shooters released in its era such as RegeneratingHealth and [[TakeCover cover mechanics]]. As such, constantly staying on the move and keeping aware of enemies and obstacles at all times is essential to getting through the levels. Even the easier difficulty settings are not a cakewalk, and still do not allow for defensive strategies like camping or turtling; you either play offense in this game, or you ''die''.
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* BadassCreed: "[[ToThePain Rip and Tear, until it is *done*]]"

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* BadassCreed: "[[ToThePain Rip "Rip and Tear, until it is *done*]]"done"
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* BadassCreed: "[[ToThePain Rip and Tear, until it is *done*]]"
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No need for the pejorative.


Originally announced in 2008 as "Doom 4", the game is meant to be a GenreThrowback to the early days of {{First Person Shooter}}s; back when guns didn't need reloading, cover was for sissies, players could carry more than two guns at once, and levels were more than just linear hallways interrupted by quick-time events. Having said that, it does preserve a number of features from modern FPS titles: GunAccessories that provide SecondaryFire modes, having grenades and PistolWhip assigned to their own buttons (a la ''Franchise/{{Halo}}''), melee-range "Glory Kill" {{Finishing Move}}s that allow you to (gratifyingly) beat foes to death with their own limbs ''and'' (gratifyingly) collect extra health and ammo pickups from their disfigured corpses, and some {{Info Dump}}s hidden in the EncyclopediaExposita. The game also features competitive multiplayer, where up to twelve players duke it out in a variety of game modes, and a LevelEditor called [=SnapMap=], which allows one to create their own map with custom game logic.

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Originally announced in 2008 as "Doom 4", the game is meant to be a GenreThrowback to the early days of {{First Person Shooter}}s; back when guns didn't need reloading, cover was for sissies, cowards, players could carry more than two guns at once, and levels were more than just linear hallways interrupted by quick-time events. Having said that, it does preserve a number of features from modern FPS titles: GunAccessories that provide SecondaryFire modes, having grenades and PistolWhip assigned to their own buttons (a la ''Franchise/{{Halo}}''), melee-range "Glory Kill" {{Finishing Move}}s that allow you to (gratifyingly) beat foes to death with their own limbs ''and'' (gratifyingly) collect extra health and ammo pickups from their disfigured corpses, and some {{Info Dump}}s hidden in the EncyclopediaExposita. The game also features competitive multiplayer, where up to twelve players duke it out in a variety of game modes, and a LevelEditor called [=SnapMap=], which allows one to create their own map with custom game logic.
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* CanonForeigner: Every enemy in the game is a re-interpretation of an enemy from the classic ''Doom'' games, plus the shambling zombies from ''Doom 3''. Even the Hell Guards are reminiscent of the Guardian of Hell from ''Doom 3'', though are now exoskeletons controlled by small worm-like creatures rather than the massive crocodile like beast. Olivia Pierce and Samuel Hayden are new characters for the game.

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* CanonForeigner: Every enemy in the game is a re-interpretation of an enemy from the classic ''Doom'' games, plus the shambling zombies from ''Doom 3''. Even the Hell Guards are reminiscent of the Guardian of Hell from ''Doom 3'', though are now exoskeletons controlled by small worm-like creatures rather than the massive crocodile like beast. Olivia Pierce and Samuel Hayden are new characters for the game.game, alhough Pierce is a blatant [[DistaffCOunterpart gender-flipped]] {{Expy}} of Dr. Malcom Bertruger from ''Doom 3.''.
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* SortingAlgorithmOfEvil: Strangely averted in a few cases; for example, you have to slaughter several Hell Knights well before the first Pinky demon shows up (although admittedly the ''DOOM 2016'' is [[TookALevelInBadass considerably stronger]] than it was in the classic games).

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* SortingAlgorithmOfEvil: Strangely averted in a few cases; for example, you have to slaughter several Hell Knights well before the first Pinky demon shows up (although admittedly the ''DOOM 2016'' Pinky is [[TookALevelInBadass considerably stronger]] than it was in the classic games).
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* SortingAlgorithmOfEvil: Strangely averted in a few cases; for example, you have to slaughter several Hell Knights well before the first Pinky demon shows up (although admittedly the ''DOOM 2016'' is [[TookALevelInBadass considerably stronger]] than it was in the classic games).
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New trope

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* VirtualSidekick: VEGA is an AI that was saved by the Doomguy who later on became his fountain of exposition.

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