Follow TV Tropes

Following

History Videogame / DarkTales

Go To

OR

Added: 1608

Changed: 2190

Is there an issue? Send a MessageReason:
None


* TakeYourTime: No matter what the games say about you needing to hurry up, there's no penalty for taking your sweet time in any situation. This is perhaps most egregious in the bonus chapter of ''Masque of the Red Death;'' first you must escape from [[AdvancingWallOfDoom a burning room]], but the fire never actually gets any closer. Later, you have to run around to find medical supplies to [[spoiler:save Dupin's life after he gets shot]], without any ill effects no matter how long it takes. Similarly, you must assemble ingredients and concoct an antidote when [[spoiler:you yourself are poisoned]] in the bonus chapter of ''The Raven'', and again in the main game of ''Lenore''; but no matter how long it takes, nothing bad happens. This is also the case in ''Pendulum'' and ''Ligeia'' when various characters are in danger, and in ''Bells'' when you need to get inside of a specific building before the ninth chime of a bell.
* {{Transplant}}: Anna Fleurs, who properly debuted in ''Nightfall'', is shown in the bonus chapter of ''Morella'' to have been the player character of ''The Raven'', thus officially moving her into the main series.

to:

* TakeYourTime: No matter what the games say about you needing to hurry up, there's no penalty for taking your sweet time in any situation. This is perhaps most egregious in the bonus chapter of ''Masque of the Red Death;'' first you must escape from [[AdvancingWallOfDoom a burning room]], but the fire never actually gets any closer. Later, you have to run around to find medical supplies to [[spoiler:save Dupin's life after he gets shot]], without any ill effects no matter how long it takes. Similarly, you must assemble ingredients and concoct an antidote when [[spoiler:you yourself are poisoned]] in the bonus chapter of ''The Raven'', and again in the main game games of ''Lenore''; ''Lenore'' and ''Belfry''; but no matter how long it takes, nothing bad happens. This is also the case in ''Pendulum'' and ''Ligeia'' when various characters are in danger, and in ''Bells'' when you need to get inside of a specific building before the ninth chime of a bell.
* {{Transplant}}: Anna Fleurs, who properly debuted in ''Nightfall'', is shown in the bonus chapter of ''Morella'' to have been the player character of ''The Raven'', thus officially moving her into the main series. (She may also be the player character of ''Morella'' itself, since the character is confirmed to be female in that game.)



** Although Dupin and the player have been invited to the Metzengerstein estate to help with the situation in the ninth game, they do lapse into this when they visiting the neighboring property belonging to their longtime rivals. However, since it's understood that the entire family is dead, there's no one to object to their presence.

to:

** Although Dupin and the player have been invited to the Metzengerstein estate to help with the situation in the ninth game, they do lapse into this when they visiting the neighboring property belonging to their longtime rivals. However, since it's understood that the entire family is dead, dead and the property is abandoned, there's no one to object to their presence.



* CanonForeigner: Eric L'Espanaye, the grandson/nephew of the murder victim, does not exist in the original story. His presence in the game adds questions which are never answered or even mentioned. Of note: his mother is identified as ''Mademoiselle'', which is only used for a woman who has never been married.



** DisappearedDad: Eric's father is not in the game (justified, as Eric is a CanonForeigner), and the fact that he exists at all adds questions which are never answered. Of note: his mother is identified as ''Mademoiselle'', which is used for a woman who has never been married.

to:

** DisappearedDad: Eric's father is not in the game (justified, as Eric is a CanonForeigner), and the fact that nor is he exists at all adds questions which are never answered. Of note: his mother is ever identified as ''Mademoiselle'', which is used for a woman who has never been married.or even mentioned.



* ArtisticLicenseAnimalCare: Replacing a cat's missing eye with a ruby is a bad idea. For starters, getting it in would be almost impossible, as many cats would squirm or fight before they'd let ''anyone'' do something like that, even a beloved owner. The cut gem can still cut or irritate the eye socket, leading the cat to dig or scratch it out; the eye socket could also become infected or gangrenous. Modern veterinarians will sew the top and bottom eyelids together instead.
* AssholeVictim: [[spoiler:Mark Davies. He abused his wife and Pluto. He knows his wife is dead but reports her missing instead. When Dupin and the player arrive at his house, he is initially hostile and defensive. When confronted with the crime, he's still hostile and very unapologetic. The bonus chapter reveals that Mark isn't really like this and was actually being possessed by an evil painting, but it's still hard to feel sorry for the guy.]]

to:

* ArtisticLicenseAnimalCare: Replacing a cat's missing eye with a ruby is a bad idea. For starters, getting it in would be almost impossible, as many cats would squirm or fight before they'd let ''anyone'' do something like that, even a beloved owner. The cut gem can still cut or irritate the eye socket, leading the cat to dig or scratch it out; the eye socket could also become infected or gangrenous. Modern veterinarians will sew the top and bottom eyelids together instead. \n (''Possibly'' justified by the fact that [[spoiler:Pluto is a ghost, and this may not be something that actually happened to him when he was alive]], but it's a loose justification at best.)
* AssholeVictim: [[spoiler:Mark Davies. He abused his wife and Pluto. He knows his wife is dead but reports her missing instead. When Dupin and the player arrive at his house, he is initially hostile and defensive. When confronted with the crime, he's still hostile and very unapologetic. The bonus chapter reveals that Mark isn't really like this and he was actually being possessed by an evil painting, but it's still hard to feel sorry for the guy.]]



* TogetherInDeath: [[spoiler:Sarah and Pluto were buried together inside the wall. At the beginning of the game eyewitnesses claim to have seen Sarah with Pluto, and Dupin and the player initially see Sarah with Pluto from outside the house. Throughout the course of the game, the two are frequently shown together. In the bonus chapter, Sarah and Pluto walk into the light together.]]

to:

* TogetherInDeath: [[spoiler:Sarah and Pluto were buried together inside the wall. At the beginning of the game game, eyewitnesses claim to have seen Sarah with Pluto, and Dupin and the player initially see Sarah with Pluto from outside the house. Throughout the course of the game, the two are frequently shown together. In the bonus chapter, Sarah and Pluto walk into the light together.]]



* AssholeVictim: Renelle Fore. [[spoiler:His deceased wife kills him and he does deserve it, but the reason ''why'' she kills him is because the cemetery caretaker has made sure that [[KarmaHoudini any ghostly revenge enacted by Renelle's deceased wives will fall on Fore instead of him]]. The caretaker is the one that masterminded the plan in the first place, and he even did research to help him avoid Louise's vengeance; Fore may have never thought of murdering rich women himself otherwise. It's impossible to feel sorry for Fore, though, as he did kill his wives willingly. He also takes sadistic glee in realizing - and telling you - that he's taking the secret of Victorine's location with him into death.]]

to:

* AssholeVictim: Renelle Fore. [[spoiler:His deceased wife kills him and he does deserve it, but the reason ''why'' she kills him is because the cemetery caretaker has made sure that [[KarmaHoudini any ghostly revenge enacted by Renelle's deceased wives will fall on Fore instead of him]]. The caretaker is the one that masterminded the plan in the first place, and he even did research to help him avoid Louise's vengeance; Fore may have never thought of murdering rich women himself otherwise. It's impossible to feel sorry for Fore, though, as he did kill his wives willingly. He also takes sadistic glee in realizing - and telling you - that he's taking the secret of Victorine's location with him into death. The bonus chapter even shows that he had a hidden room where he could listen to his wives screaming and crying as they slowly starved to death in the mausoleum, so you know he's ''definitely'' not a nice person.]]



* {{Greed}}: [[spoiler:What motivates Fore to kill the women he marries. Presumably it's the caretaker's motivation as well, but there's no evidence of Fore sharing the wealth with him; you only find trophy items in the caretaker's hut but no large amounts of money. The caretaker may have kept it elsewhere or even buried it, however.]]

to:

* {{Greed}}: [[spoiler:What motivates Fore to kill the women he marries. Presumably it's the caretaker's motivation as well, but there's no evidence of Fore sharing the wealth with him; you only find trophy items in the caretaker's hut hut, but no large amounts of money. The caretaker may have kept it elsewhere or even buried it, however.]]



* LonelyFuneral: An unusual variant. Julien reaches out to Dupin for help resolving the matter of Victorine's funeral, because her husband had it hushed up to the point that he didn't even allow her own relatives to attend - it was exclusively himself and the cemetery caretaker. Not only that, but nobody knows ''where'' she's buried, so they can't even go to pay their respects at her grave. [[spoiler:That, of course, is so nobody can figure out she's alive in the crypt.]]

to:

* LonelyFuneral: An unusual variant. Julien reaches out to Dupin for help resolving the matter of Victorine's funeral, because her husband had it hushed up to the point that he didn't even allow her own relatives to attend - it was exclusively himself and the cemetery caretaker. Not only that, but nobody knows ''where'' she's buried, so they can't even go to pay their respects at her grave. [[spoiler:That, of course, is so nobody can figure out she's alive in the crypt.crypt; said crypt is in a remote part of the cemetery which has been blocked off, to prevent anyone from stumbling across it by accident.]]



* {{Foreshadowing}}: There's a dress in one of the hotel rooms. [[spoiler:No, it's not in the veiled woman's room, it's in the concierge's room. Neither Dupin nor the player character comment on it; the concierge later admits to being the veiled woman.]]

to:

* {{Foreshadowing}}: There's a dress in one of the hotel rooms. [[spoiler:No, it's not in the veiled woman's room, it's in the concierge's room. Neither Dupin nor the player character comment on it; this, but the concierge later admits to being the veiled woman.]]



* TimmyInAWell: Arthur is a little bit too intelligent for a dog. While dogs can smell better than humans, [[spoiler:when the detectives find the veil, Arthur makes a beeline to a hidden cache in the woman's room. However, the woman's scent would have been all over the room. Not even justified when it's revealed the villain was also the veiled woman, as the veil should have attracted Arthur towards the concierge's room instead; the source of the scent would have been far stronger in there. Modern-day cadaver dogs can sniff scents through cement and rubble, so Arthur should have easily smelled the scent through wood walls.]] Arthur also uses a lamp to find fireflies; the lamp hasn't been used in at least a hundred years or so, and was most likely only used with candles or oil. Any insect scents would have long worn off. Arthur's unerring accuracy is also unrealistic, since while dogs are used to scent out people or items all the time, they do give false positives. Furthermore, Newfoundlands are not known for their scent detecting abilities and were never used as hunting dogs; [[http://en.wikipedia.org/wiki/Newfoundland_%28dog%29 their natural ability is in water rescue and they were used to pull fish nets and haul carts in the 1800s]].

to:

* TimmyInAWell: Arthur is a little bit too intelligent for a dog. dog.
**
While dogs can ''can'' smell better than humans, [[spoiler:when the detectives find the veil, Arthur makes a beeline to a hidden cache in the woman's room. However, the woman's scent would have been all over the room. Not even justified when it's revealed that the villain was also the veiled woman, as the veil should have attracted Arthur towards the concierge's room instead; the source of the scent would have been far stronger in there. Modern-day cadaver dogs can sniff scents through cement and rubble, so Arthur should have easily smelled the scent through wood walls.]] ]]
**
Arthur also uses a lamp to find fireflies; the style of lamp in question hasn't been used in at least a hundred years or so, and was most likely only used with candles or oil. Any insect scents would have long worn off. off.
**
Arthur's unerring accuracy is also unrealistic, since while dogs are used to scent out people or items all the time, they do give false positives. Furthermore, Newfoundlands are not known for their scent detecting abilities and were never used as hunting dogs; [[http://en.wikipedia.org/wiki/Newfoundland_%28dog%29 their natural ability is in water rescue and they were used to pull fish nets and haul carts in the 1800s]].



** Happens again in the junk seller's shop and on the island. You have to unlock the main door yourself; but when you enter, [=LeGrand=] is already inside. This is justified because the junk shop actually does have a back door, but the way [=LeGrand=] accessed it isn't possible for the detectives and the path he took is never accessible. At the island, no one can pass to get to the tree before an obstacle is removed. Not only does [=LeGrand=] get there before you, but he's already figured out where the treasure is buried. (In the original story, actually finding the treasure at the treasure site takes at least several hours.)

to:

** Happens again in the junk seller's shop and on the island. You have to unlock the main door yourself; but when you enter, [=LeGrand=] is already inside. This is justified because the junk shop actually does have a back door, but the way [=LeGrand=] accessed it gets there isn't possible for the detectives and the path he took is never accessible. At the island, no one can pass to get to the tree before an obstacle is removed. Not only does [=LeGrand=] get there before you, but he's already figured out where the treasure is buried. (In the original story, actually finding the treasure at the treasure site takes at least several hours.)



* HorribleJudgeOfCharacter: [[spoiler:Rene Durand. He actually states in a note in the bonus chapter that he thinks Morro would be a better choice for town mayor; this is his motivation for making a deal with Morro and helping him fake his death in the main game. What he doesn't seem to know is that Morro overstepped his authority when he ordered executions; he was only authorized to make arrests by Prospero. Morro's own mother also left her son's home when she got fed up by his lust for power; Rene doesn't seem to have ever talked to her about Morro.]]

to:

* HorribleJudgeOfCharacter: [[spoiler:Rene Durand. He actually states in a note in the bonus chapter that he thinks Morro would be a better choice for town mayor; this is his motivation for making a deal with Morro and helping him fake his death in the main game. What he doesn't seem to know is that Morro overstepped his authority when he ordered executions; he was only authorized by Prospero to make arrests by Prospero.arrests. Morro's own mother also left her son's home when she got fed up by his lust for power; Rene doesn't seem to have ever talked to her about Morro.]]



* MeaningfulName: Lumineaux, the setting for the game, is French for [[LightIsNotGood 'Light']].

to:

* MeaningfulName: MeaningfulName:
**
Lumineaux, the setting for the game, is French for [[LightIsNotGood 'Light']].



* ProperlyParanoid: When you knock on Mayor Prospero's office door and then open it, you find him pointing a gun at you. While he is justified because the Red Masque is targeting government officials for death, it's highly doubtful an assassin would announce himself by knocking on the door first.

to:

* ProperlyParanoid: When you knock on Mayor Prospero's office door and then open it, you find him pointing a gun at you. While he is justified because the Red Masque is targeting government officials for death, it's highly doubtful that an assassin would announce himself by knocking on the door first.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LongRunner: The first game premiered in 2011, and they have released two games a year ever since, with the 18th installment launching in September 2020.

Added: 974

Changed: 363

Removed: 333

Is there an issue? Send a MessageReason:
None


* ClearTheirName: George and Anna have to prove their mother's innocence in the bonus chapter.



* CutAndPasteEnvironments: In the main game, one building near the morgue is Otto Heller's laboratory, and it's explicitly mentioned that it had previously been his mother's lab which was rebuilt. In the bonus chapter, the same building is the home of the Wheeler family.



* DisappearedDad: The bonus chapter, which takes place during George and Anna's childhood, is set not long after their father's death.
* DrivenToSuicide: Seen in the final act. [[spoiler:Anna is pushed out of the bell tower, to make it look like she's committed suicide in her grief over her brother's death.]]



* GadgeteerGenius: A newspaper article seen very early in the game mentions that Otto Heller has invented what basically amount to NightVisionGoggles. Later in the game, it's revealed that he's also invented a pneumatic pipe system for delivering mail and [[spoiler:an InvisibilityCloak]].

to:

* GadgeteerGenius: A newspaper article seen very early in the game mentions that Otto Heller has invented what basically amount to NightVisionGoggles. Later in the game, Later, it's revealed that he's also invented a pneumatic pipe system for delivering mail and [[spoiler:an InvisibilityCloak]].InvisibilityCloak]]. We eventually learn that his enthusiasm for science is InTheBlood, as his mother was the same way.



* MasterPoisoner: One of these is involved with the murders.
* MissingMom: The player character observes a Heller family portrait early in the game, and admires how beautiful Otto's mother is, noting that she has not yet appeared. Eventually, it's revealed that she died before the events of the game.



* ParentalMarriageVeto: Lars Heller, of the Morden council of elders, disapproves strongly of his son Otto marrying Anna Wheeler. [[spoiler:Strongly enough to kill, in fact.]]

to:

* ParentalMarriageVeto: Lars Heller, of the Morden council of elders, disapproves strongly of his son Otto marrying Anna Wheeler. [[spoiler:Strongly enough to kill, in fact.fact, although this isn't his only motive for murder.]]



* {{Retcon}}:
** The town where the game takes place was called Moren in the original beta test; the full release changed the name to Morden.
** Simon Loyalle was promoted to commissioner as of the time of ''Speaking With the Dead''. Here, he's once again a constable. [[spoiler:And since he dies in this game, it has to be later in the timeline.]]

to:

* {{Retcon}}:
** The town where the game takes place was called Moren in the original beta test; the full release changed the name to Morden.
**
{{Retcon}}: Simon Loyalle was promoted to commissioner as of the time of ''Speaking With the Dead''. Here, he's once again a constable. [[spoiler:And since he dies in this game, it has to be later in the timeline.]]

Added: 798

Changed: 143

Is there an issue? Send a MessageReason:
None


* KilledOffForReal: [[spoiler:George Wheeler]], shortly before TheReveal at the end of the first act.

to:

* KilledOffForReal: [[spoiler:George Wheeler]], Wheeler and Simon Loyalle]], shortly before TheReveal at the end of the first act.



* {{Prequel}}: The bonus chapter shows an adventure from George and Anna Wheeler's childhood, after their father dies and their mother is falsely arrested for fraud.



* {{Retcon}}: The town where the game takes place was called Moren in the original beta test; the full release changed the name to Morden.

to:

* {{Retcon}}: {{Retcon}}:
**
The town where the game takes place was called Moren in the original beta test; the full release changed the name to Morden.Morden.
** Simon Loyalle was promoted to commissioner as of the time of ''Speaking With the Dead''. Here, he's once again a constable. [[spoiler:And since he dies in this game, it has to be later in the timeline.]]


Added DiffLines:

* SpinningPaper: A series of these at the end of the game show the WhereAreTheyNowEpilogue. [[spoiler:Lars Heller and Nora Benner are sent to prison for their crimes, Otto Heller takes his father's place as head of the council of elders, a university opens in Morden, and Otto and Anna get married.]]

Added: 631

Changed: 97

Is there an issue? Send a MessageReason:
None


* CrusadingWidower: Near the very end of the game, you find the evidence that [[spoiler:Lars Heller is one of these. He never got over his beloved wife Merit dying in a laboratory explosion, and he's dead-set against Otto following in her footsteps. He agrees to help eliminate Samuel Benner (prior to the game) because the other man was encouraging Otto in his scientific endeavors.]] This isn't the character's entire motivation, but it's a big part of it.



* SuddenNameChange: The game can't seem to decide whether Mrs. Benner's first name is Nora or Marta; she identifies herself as Nora, but two documents identify her as Marta.



* WidowWoman: Nora Benner, one of the members of the Morden council of elders, was widowed by the murderer. Oddly, a list you see of the council members' names indicates that she should be called Marta.

to:

* WidowWoman: Nora Benner, one of the members of the Morden council of elders, was widowed by the murderer. Oddly, [[spoiler:As it turns out, she's a list you see of the council members' names indicates that she should be called Marta.self-made widow.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RedFilterOfDoom: This colors everything in the basement when you are [[spoiler:dying of poison]].


Added DiffLines:

* TakeYourTime: After you [[spoiler:are poisoned and left for dead by Nora Benner]], you have to find a way to fix this. No rush.

Added: 385

Changed: 644

Is there an issue? Send a MessageReason:
None


* CorruptPolitician: [[spoiler:Lars Heller]] eventually turns out to be this, complete with having control of the Morden police department.

to:

* CorruptPolitician: [[spoiler:Lars Heller]] eventually turns out to be this, complete with having control of the Morden police department. [[spoiler:Very late in the game, it gets revealed that he's not the only one.]]



* DullSurprise: No matter what happens in the game, Anna never expresses very much emotion in her speech.

to:

* DullSurprise: No matter what happens in the game, Anna never expresses very much emotion in her speech.speech unless she's being a DamselInDistress.



* RedHerring: No matter who you think might be responsible for the murders, you are almost certainly wrong. The game's first act deliberately leads you in a few different directions, none of which lead to the correct person.
* RetCon: The town where the game takes place was called Moren in the original beta test; the full release changed the name to Morden.

to:

* RedHerring: No matter who you think might be responsible for the murders, you are almost certainly wrong. The game's first act game deliberately leads you in a few different directions, none of which lead to the correct person.
person. [[spoiler:Only near the very end do you learn there are actually ''two'' murderers.]]
* RetCon: {{Retcon}}: The town where the game takes place was called Moren in the original beta test; the full release changed the name to Morden.



* WhereTheHellIsSpringfield: The games are usually set in France; however, this one takes place in a community called Morden. There is no Morden in France, but there is one in England; it's the name of a district in southern London. To further muddle things, Lars Heller's son Otto speaks with an accent that seems almost Dutch, and the names Lars and Otto are also Scandinavian.

to:

* WhamShot: Repeatedly, including [[spoiler:Lars Heller shooting Simon Loyalle]] and [[spoiler:Nora Benner kidnapping Anna Wheeler]].
* WhereTheHellIsSpringfield: The games are usually set in France; however, this one takes place in a community called Morden. There is no Morden in France, but there is one in England; England, where it's the name of a district in southern London. To further muddle things, Lars Heller's son Otto speaks with an accent that seems almost Dutch, and the names Lars and Otto are also Scandinavian.

Added: 589

Changed: 28

Is there an issue? Send a MessageReason:
None


** Many of the later games in the series add this to hidden object scenes; if the player goes too long without clicking on a correct object, one of the puzzle solutions will have a brief glint to draw the eye.



* CorruptPolitician: [[spoiler:Lars Heller]] eventually turns out to be this, complete with having control of the Morden police department.



* KilledOffForReal: [[spoiler:George Wheeler]], shortly before TheReveal.

to:

* KilledOffForReal: [[spoiler:George Wheeler]], shortly before TheReveal.TheReveal at the end of the first act.


Added DiffLines:

* PublicExecution: After the first act, a gallows scaffold is erected in the Morden town square for the execution of the convicted murderers. [[spoiler:You and Dupin]] are sentenced to a VigilanteExecution without having actually been tried.

Added: 105

Changed: 151

Is there an issue? Send a MessageReason:
None


* DullSurprise: No matter what happens in the game, Anna never expresses very much emotion in her speech.



* GadgeteerGenius: A newspaper article seen very early in the game mentions that Otto Heller has invented what basically amount to NightVisionGoggles.

to:

* GadgeteerGenius: A newspaper article seen very early in the game mentions that Otto Heller has invented what basically amount to NightVisionGoggles. Later in the game, it's revealed that he's also invented a pneumatic pipe system for delivering mail and [[spoiler:an InvisibilityCloak]].



* RedHerring: No matter who you think might be responsible for the murders, you are almost certainly wrong. The game deliberately leads you in a few different directions, none of which lead to the correct person.

to:

* RedHerring: No matter who you think might be responsible for the murders, you are almost certainly wrong. The game game's first act deliberately leads you in a few different directions, none of which lead to the correct person.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the town square, the detective must match pairs of amulets on a charm in order to access the one needed to turn on the fountain. Two of the amulets are identical to the Amulets of Life and Death from ''Morella''.

Added: 284

Changed: 105

Is there an issue? Send a MessageReason:
None


* The eighteenth game, ''[[https://www.bigfishgames.com/games/15402/dark-tales-edgar-allan-poes-devil-belfry-ce/?pc The Devil in the Belfry]],'' takes the detectives to a town called Moren, where a cloaked figure has been committing murders when the town clock strikes thirteen. Dupin and his friend are called to the case because Simon Loyalle (from ''Tell-Tale Heart'') was investigating the matter and disappeared. They've no time to spare if they want to rescue Simon from becoming the next victim, while also uncovering the truth behind the murders.

to:

* The eighteenth game, ''[[https://www.bigfishgames.com/games/15402/dark-tales-edgar-allan-poes-devil-belfry-ce/?pc The Devil in the Belfry]],'' takes the detectives to a town called Moren, Morden, where a cloaked figure has been committing murders when the town clock strikes thirteen. Dupin and his friend are called to the case because Simon Loyalle (from ''Tell-Tale Heart'') was investigating the matter and disappeared. They've no time to spare if they want to rescue Simon from becoming the next victim, while also uncovering the truth behind the murders.



* ClosedCircle: Due to the recent horror, the council of elders have blocked the exits to Moren and enforced a curfew, not letting people enter or leave the community (except when summoned, as you were) in order to keep the killer from escaping.

to:

* ClosedCircle: Due to the recent horror, the council of elders have blocked the exits to Moren Morden and enforced a curfew, not letting people enter or leave the community (except when summoned, as you were) in order to keep the killer from escaping.



* GadgeteerGenius: A newspaper article seen very early in the game mentions that Otto Heller has invented what basically amount to NightVisionGoggles.



* ParentalMarriageVeto: Lars Heller, of the Moren council of elders, disapproves strongly of his son Otto marrying Anna Wheeler. [[spoiler:Strongly enough to kill, in fact.]]

to:

* ParentalMarriageVeto: Lars Heller, of the Moren Morden council of elders, disapproves strongly of his son Otto marrying Anna Wheeler. [[spoiler:Strongly enough to kill, in fact.]]



* RetCon: The town where the game takes place was called Moren in the original beta test; the full release changed the name to Morden.



* WhereTheHellIsSpringfield: The games are usually set in France; however, this one takes place in a community called Moren. There is no Moren in France, but there is one in England. To further muddle things, Lars Heller's son Otto speaks with an accent that seems almost Dutch.
* WidowWoman: Nora Benner, one of the members of the Moren council of elders, was widowed by the murderer. Oddly, a list you see of the council members' names indicates that she should be called Marta.

to:

* WhereTheHellIsSpringfield: The games are usually set in France; however, this one takes place in a community called Moren. Morden. There is no Moren Morden in France, but there is one in England. England; it's the name of a district in southern London. To further muddle things, Lars Heller's son Otto speaks with an accent that seems almost Dutch.
Dutch, and the names Lars and Otto are also Scandinavian.
* WidowWoman: Nora Benner, one of the members of the Moren Morden council of elders, was widowed by the murderer. Oddly, a list you see of the council members' names indicates that she should be called Marta.
Is there an issue? Send a MessageReason:
None


* The eighteenth game, ''The Devil in the Belfry,'' is currently in beta. In a town called Moren, a cloaked figure has been committing murders when the town clock strikes thirteen. Dupin and his friend are called to the case because Simon Loyalle (from ''Tell-Tale Heart'') was investigating the matter and disappeared. They've no time to spare if they want to rescue Simon from becoming the next victim, while also uncovering the truth behind the murders.

to:

* The eighteenth game, ''The ''[[https://www.bigfishgames.com/games/15402/dark-tales-edgar-allan-poes-devil-belfry-ce/?pc The Devil in the Belfry,'' is currently in beta. In Belfry]],'' takes the detectives to a town called Moren, where a cloaked figure has been committing murders when the town clock strikes thirteen. Dupin and his friend are called to the case because Simon Loyalle (from ''Tell-Tale Heart'') was investigating the matter and disappeared. They've no time to spare if they want to rescue Simon from becoming the next victim, while also uncovering the truth behind the murders.
Is there an issue? Send a MessageReason:
None


* CessationOfExistence: This is implied to be the fate that awaits [[spoiler:you if you don't drive Morella's spirit out of your body in time]]. You learn late in the game that the BigBad managed to avert this by [[spoiler: tying their soul to the amulets of Life and Death, allowing their spirit to exist without a body; however, it's implied that they ultimately meet this fate when you destroy the amulets]].



* DestinationDefenestration: Dupin falls victim to this. It's all the more horrifying since [[spoiler:you are the one who shoves him through the window, due to the possession.]]

to:

* DeathsHourglass: Of the Jump to Action variety. Madame Beauvois gives you one of these to help you keep track of how much time is left before [[spoiler: Morella's DemonicPossession destroys your soul]]. The speed at which it runs down [[TakeYourTime is determined entirely by]] [[EventDrivenClock your progress through the game]]. It also happens to be [[spoiler:one of the ingredients needed to power the Amulet of Death]].
* DestinationDefenestration: Dupin falls victim to this. It's all the more horrifying since [[spoiler:you are the one who shoves him through the window, due to the possession.DemonicPossession.]]
Is there an issue? Send a MessageReason:
None


C. Auguste Dupin appears in the series ''Worlds Align,'' an IntercontinuityCrossover between a few of AMAX Interactive's game properties. Dupin functions as a guide for the player, interacting with them directly as they are brought into the game worlds to SetRightWhatOnceWentWrong. The first game, ''[[https://www.bigfishgames.com/games/15235/worlds-align-beginning-ce/?pc Beginning]]'', was released in October 2019, and the sequel is in development.

to:

C. Auguste Dupin appears in the series ''Worlds Align,'' an IntercontinuityCrossover between a few of AMAX Interactive's game properties. Dupin functions as a guide for the player, interacting with them directly as they are brought into the game worlds to SetRightWhatOnceWentWrong. The first game, ''[[https://www.bigfishgames.com/games/15235/worlds-align-beginning-ce/?pc Beginning]]'', was released in October 2019, and 2019; the sequel is sequel, ''[[https://www.bigfishgames.com/games/14721/worlds-align-deadly-dream-collectors-edition/ Deadly Dream]]'', launched in development.July 2020.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeathIsCheap: Though this is generally averted, the trope does pop up a few times throughout the series.
** In ''The Raven'', the plot revolves around the Heart of the Void, an artifact that can revive the dead. [[spoiler:You even use it to resurrect Dupin after he's fatally shot. There are some hints that he CameBackWrong, but he's back to normal in the next game, suggesting it was just [[ResurrectionSickness a temporary side effect]]]]. It is strongly implied that resurrecting someone who's been dead for an extended period of time [[CameBackWrong is a bad idea]], though.
** Played with in ''Morella''. [[spoiler:The title character found a way to become immortal by [[DemonicPossession possessing other people's bodies]], as the player character learns the hard way. When her current body gets too old, she abandons it to die and her spirit finds a new body to possess, essentially resurrecting herself as a young woman. However, when she killed her husband, who was planning to destroy the mechanism that made this work, [[KilledOffForReal he stayed dead]].]]
** Invoked in ''Speaking With the Dead'', [[spoiler:but ultimately subverted. The whole thing was set up by the dead man's identical twin brother, who impersonated him to kidnap the jurors from the trial that ended with his conviction and death sentence. The plan was to use their combined life force to resurrect him, but players never find out whether it would have worked]]. It's made more believable by the fact that, prior to his death, the person in question was doing experiments in search of a way to revive the dead.
Is there an issue? Send a MessageReason:
None


* TheLostLenore: Literally. Losing his beloved Lenore is what is believed to have driven Alan Dillinger to kill himself. [[spoiler:However, Lenore is actually still alive, and Alan was murdered.]]

to:

* TheLostLenore: Literally.As could only be expected from a game based on the TropeNamer. Losing his beloved Lenore is what is believed to have driven Alan Dillinger to kill himself. [[spoiler:However, Alan was murdered, and Lenore is actually still alive, alive and Alan was murdered.on a RoaringRampageOfRevenge against his killers.]]
Is there an issue? Send a MessageReason:
None


* RoaringRampageOfRevenge: The BigBad wants to avenge himself on both Dupin and Zula. According to his collectible card, Dupin was the one who sent him to prison years earlier; it's implied that he's after Zula because she assisted in the capture.

to:

* RoaringRampageOfRevenge: The BigBad wants to avenge himself on both Dupin and Zula. According to his collectible card, Dupin was the one who sent him to prison years earlier; it's implied that he's after Zula because she assisted in the capture. In the bonus game, you find a note that sheds more light on things. [[spoiler:Zula knew all along what he was up to, but turned a blind eye. When someone ended up dead, she finally decided he'd gone too far and handed him over to the authorities]].
Is there an issue? Send a MessageReason:
None


** Subverted by [[spoiler:Dupin]]. At first, it looks like he's turned on you, but you later learn that [[spoiler:he's been hypnotized by the BigBad]].

to:

** Subverted by [[spoiler:Dupin]]. At first, it looks like he's turned on you, but you later learn that [[spoiler:he's been hypnotized by the BigBad]]. Once you deal with that, he goes right back to being your ally.



* NeverTheObviousSuspect: When you examine Zula's body at the beginning of the game, all the clues point to Jacob being the killer; she had to be killed by someone who knew how her illusion worked, she's clutching Jacob's invitation in her hand, and Jacob flees the scene when you try to question him. Naturally, you later learn that it was all a setup, courtesy of [[spoiler:Zula and Jacob himself, in order to distract the BigBad and lure Dupin away so Jacob can {{Deprogaram}} him]].

to:

* NeverTheObviousSuspect: When you examine Zula's body at the beginning of the game, all the clues point to Jacob being the killer; she had to be killed by someone who knew how her illusion worked, she's clutching Jacob's invitation in her hand, and Jacob flees the scene when you try to question him. Naturally, you later learn that it was all a setup, courtesy of [[spoiler:Zula and Jacob himself, in order to distract the BigBad and lure Dupin away so Jacob can {{Deprogaram}} {{Deprogram}} him]].

Added: 1174

Changed: 241

Is there an issue? Send a MessageReason:
None


* CassandraTruth: "You're on the wrong side this time, Detective!" [[spoiler:That's actually true. Jacob ''seems'' like he's kidnapping Dupin, but he's really trying to protect him from the real killer.]]

to:

* CassandraTruth: "You're on the wrong side this time, Detective!" [[spoiler:That's actually true. Though Jacob ''seems'' like ''has'' just kidnapped Dupin, he's kidnapping Dupin, but he's really trying only done so in order to protect him from the [[BigBad real killer.]]mastermind behind the murder]]]].



** Subverted by [[spoiler:Dupin]]. At first, it looks like he's turned on you, but you later learn that [[spoiler:he's been hypnotized by the BigBad]].



* InNameOnly: Possibly the only example more egregious than ''Tell-Tale Heart'' - with the exception of the presence of a massive swinging pendulum-axe, this game has absolutely ''nothing'' to do with the original Poe story.

to:

* InNameOnly: Possibly the only example more egregious than ''Tell-Tale Heart'' - with the exception of the presence of a massive swinging pendulum-axe, pendulum-axe and [[spoiler:the protagonist taking a fall down a pit]], this game has absolutely ''nothing'' to do with the original Poe story.



* NeverTheObviousSuspect: When you examine Zula's body at the beginning of the game, all the clues point to Jacob being the killer; she had to be killed by someone who knew how her illusion worked, she's clutching Jacob's invitation in her hand, and Jacob flees the scene when you try to question him. Naturally, you later learn that it was all a setup, courtesy of [[spoiler:Zula and Jacob himself, in order to distract the BigBad and lure Dupin away so Jacob can {{Deprogaram}} him]].
* NiceJobBreakingItHero: You sneak up behind [[spoiler:Jacob]] and knock him out after [[spoiler:he kidnaps Dupin]]. However, once you actually [[spoiler:free Dupin, he pulls out a gun and ''shoots'' you. It turns out Dupin was hypnotized to serve the BigBad before you even arrived on the scene, and you interrupted Jacob while he was trying to [[{{Deprogramming}} break through the hypnosis]].]] To make matters worse, your intervention stalls things long enough for the BigBad to arrive and put the next stage of his plan into action.



* RoaringRampageOfRevenge: The BigBad wants to avenge himself on both Dupin and Zula. According to his collectible card, Dupin was the one who sent him to prison years earlier; his reasons for wanting to kill Zula are less clear.

to:

* RoaringRampageOfRevenge: The BigBad wants to avenge himself on both Dupin and Zula. According to his collectible card, Dupin was the one who sent him to prison years earlier; his reasons for wanting to kill it's implied that he's after Zula are less clear.because she assisted in the capture.
Is there an issue? Send a MessageReason:
None


* The seventeenth game, ''[[https://www.bigfishgames.com/games/15364/dark-tales-edgar-allan-poes-bells-ce/?pc The Bells]]'', brings the detectives to the brink of the 20th century. Famous author and alleged prophet Albert [=McClain=] has disappeared during an event to promote his latest book. Dupin and his friend are summoned to the home of Jeffrey Lehman, Albert's literary agent, to try to find out what happened - and why the entire town is in danger.

to:

* The seventeenth game, ''[[https://www.bigfishgames.com/games/15364/dark-tales-edgar-allan-poes-bells-ce/?pc The Bells]]'', brings the detectives to the brink of the 20th century. Famous author and alleged prophet Albert [=McClain=] has disappeared during an event to promote his latest book. Dupin and his friend are summoned to the home of by Jeffrey Lehman, Albert's literary agent, to try to find out what happened - and why the entire town is in danger.

Added: 303

Changed: 443

Is there an issue? Send a MessageReason:
None


* CutAndPasteEnvironments: A few are seen in the bonus chapter at the psychiatric hospital.
** The formal waiting room of the psychiatric hospital is identical to the main sitting room of the Metzengerstein estate in ''Metzengerstein''.
** The room behind the bird puzzle (where [[spoiler:Martha is being "treated"]]) is the same as one of the rooms in Pendulum House in ''The Pit and the Pendulum''.

to:

* CutAndPasteEnvironments: A few scenes in this game are seen recycled from previous installments in the series.
** In the main game, the laboratory of the police station is the same as the police station interior in ''The Oval Portrait.''
** Two more
in the bonus chapter at the psychiatric hospital.
**
chapter:
***
The formal waiting living room of the psychiatric hospital is identical to the main formal sitting room of the Metzengerstein estate in ''Metzengerstein''.
** *** The room behind the bird puzzle (where [[spoiler:Martha is being "treated"]]) is the same as one of the rooms in Pendulum House in ''The Pit and the Pendulum''.



* TakeYourTime: You must get to the town hall before the ninth chime of the bell. Don't panic, because no matter how long it takes you to figure out how to get in there, the ninth chime won't happen until just after you do.
** At the end of the game, you have to solve the final puzzle before the sixth chime. Same situation.

to:

* TakeYourTime: You must get to into the town hall before the ninth chime of the bell. Don't panic, because no matter how long it takes you to figure out how to get in there, the ninth chime won't happen until just after you do.
** At the end of the main game, you have to solve the final puzzle before the sixth chime. Same situation.



* MythologyGag: The poster for Wheeler's Theater of Illusions in Lars Heller's office is the log-in screen from Amax Interactive's ''Puppetshow'' series. In particular, it comes from ''Destiny Undone''.

to:

* MythologyGag: The poster for Wheeler's Theater of Illusions in Lars Heller's office is the log-in screen from Amax AMAX Interactive's ''Puppetshow'' series. In particular, it comes from ''Destiny Undone''.

Added: 205

Changed: 4

Is there an issue? Send a MessageReason:
None


* EvilEyebrows: When we finally meet Gaius Bosse, he's got these.



* TheUnreveal: [[spoiler:The ending of the main game is left very ambiguous, as it's totally unclear whether Felix actually committed the murders or if Paul simply convinced himself that he did. The bonus chapter does nothing to clarify it. On the contrary, it actually makes this ''worse''; see TheUnsolvedMystery, below.]]

to:

* TheUnreveal: [[spoiler:The ending of the main game is left very ambiguous, as it's totally unclear whether Felix actually committed the murders or if Paul simply convinced himself that he did. ]] The bonus chapter does nothing to clarify it. On the contrary, it actually makes this ''worse''; see TheUnsolvedMystery, below.]]


Added DiffLines:

* AdultFear: Prior to the game, Donald Carpenter lost his teenage daughter one night when she was doing nothing worse than going for a walk.

Changed: 5

Removed: 169

Is there an issue? Send a MessageReason:
None


* GoodBadTranslation: Possibly responsible for one newspaper headline at the end of the bonus chapter, which declares that "The young detective was awarded the courage!"



* WhereTheHellIsSpringfield: The newspapers at the end of the main game indicate that the whole thing took place in a location called Riverside, but we have no clue as to where this is. The only hint we have is from the beginning of the game, where we're told it takes the detectives about fifteen minutes to get to their first destination; presuming Dupin to still be headquartered in Paris, it must be somewhere relatively nearby.

to:

* WhereTheHellIsSpringfield: The newspapers at the end of the main game indicate that the whole thing took takes place in a location called Riverside, but we have no clue as to where this is. The only hint we have is from the beginning of the game, where we're told it takes the detectives about fifteen minutes to get to their first destination; presuming Dupin to still be headquartered in Paris, it must be somewhere relatively nearby.

Added: 3425

Changed: 477

Is there an issue? Send a MessageReason:
None


* SweetTooth: There are assorted desserts scattered throughout the game in certain scenes, and you can snack on these when you find them. There's actually an achievement earned for eating them all.



* CutAndPasteEnvironments: A few are seen in the bonus chapter at the psychiatric hospital.
** The formal waiting room of the psychiatric hospital is identical to the main sitting room of the Metzengerstein estate in ''Metzengerstein''.
** The room behind the bird puzzle (where [[spoiler:Martha is being "treated"]]) is the same as one of the rooms in Pendulum House in ''The Pit and the Pendulum''.



* EvilEyebrows: In the bonus chapter, it's pretty obvious that [[spoiler:Dr. Robert Phillips]] is the bad guy because of his sinister arched eyebrows.
* GoingForTheBigScoop: In the bonus chapter, Martha Smith [[spoiler:gets herself institutionalized at the psychiatric hospital in order to conduct an undercover investigation]]. As her detective friend quickly discovers, she's bitten off way more than she can chew.



* IntrepidReporter: Martha Smith seems to be something like this. She's a newspaper reporter and she's definitely involved in the situation.

to:

* GoodBadTranslation: Possibly responsible for one newspaper headline at the end of the bonus chapter, which declares that "The young detective was awarded the courage!"
* HeroOfAnotherStory: In the bonus chapter, Dupin and his friend have returned home following the events of the main game. You play as an unnamed detective on the police force, investigating possible criminal activity in the psychiatric hospital in the same town as the main game's story. The usual heroes are never even mentioned in the adventure.
* IntrepidReporter: Martha Smith seems to be something like this. She's a newspaper reporter and she's definitely involved in the situation. Taken UpToEleven in the bonus chapter.



* MadDoctor: In the bonus chapter, Martha Smith has picked up on some rumors that the local psych ward is actually a BedlamHouse being run by at least one of these.
* MadnessMantra: The eerie lullaby in the bonus chapter, sometimes repeated by the patients of the psychiatric hospital. [[spoiler:Listening to Albert sing the second verse provides a necessary clue to get past the bird puzzle door.]]
* MalevolentMaskedMan: [[spoiler:The orderly]] in the bonus chapter.



** In the bonus chapter, [[spoiler:this is shown to be a side effect of the attempted cure Dr. Phillips gives his patients. He uses it to his advantage, getting his dying patients to will him all their money so he can continue to fund his research.]]



* TheNeedsOfTheMany: In the bonus chapter, this is how [[spoiler:Dr. Phillips]] justifies what he's doing. [[spoiler:He believes the sacrifices of a few mental patients are necessary if it means that he will ultimately prove his treatment can cure them.]]
* NoNameGiven: The player character in the bonus chapter is a newly recruited detective on the Riverside police force. At no time do we ever learn his name.



* OrderliesAreCreeps: In the main game, the detectives encounter an obstructive orderly who keeps them from entering the psychiatric hospital, until the player character tricks him into believing they're his shift relief. Harmless enough; the guy's just doing his job, right? [[spoiler:But then he returns in the bonus chapter, in which the police detective discovers he's working with the MadDoctor to drive patients insane. He gets into a fistfight with the detective, drugs him, and ties him to a chair to await further torment.]]



* SweetTooth: The player character can snack on sweets.

to:

* SweetTooth: The player character can snack on sweets.sweets in a couple of scenes, JustForFun.



* WhereAreTheyNowEpilogue: After the final puzzle is completed, a series of newspapers (complete with voiceover narration) reveals the fates of the four major [=NPCs=].

to:

* WaterSourceTampering: You interrupt the villain in the midst of this during the final confrontation.
* WhereAreTheyNowEpilogue: After the final puzzle is completed, a series of newspapers (complete with voiceover narration) reveals the fates of the four major [=NPCs=]. The bonus chapter does the same thing, minus the voiceover.
Is there an issue? Send a MessageReason:
None


* ExtendedGameplay: Found in the collector's edition of each game. The extra gameplay of ''Rue Morgue'' is merely a miniature adventure in Poe's own home, and has nothing to do with the main story. But starting with ''The Black Cat'', each game has a PlayableEpilogue - a continuation of (or {{prequel}} to) the main story, revealing additional details.
** ''House of Usher'' adds ''further'' extended gameplay in the form of a completely unrelated case which Dupin wants the player character to solve, requiring the acquisition of various equipment.

to:

* ExtendedGameplay: Found in the collector's edition of each game. The extra gameplay of ''Rue Morgue'' is merely a miniature adventure in Poe's own home, and has nothing to do with the main story. But starting with ''The Black Cat'', each game has a PlayableEpilogue - a continuation of (or {{prequel}} to) the main story, revealing additional details. \n Several of the games offer further extended gameplay in addition to these bonus chapters:
** ''House of Usher'' adds ''further'' extended gameplay in the form of a completely unrelated case which Dupin wants the player character to solve, requiring the acquisition of various equipment.



* CardShark: According to a remark Dupin makes late in the game, the player character is this; Dupin notes that "I remember how you always won when we played at cards. (The card game you actually play is similar to the children's game ''Memory''.)

to:

* CardShark: According to a remark Dupin makes late in the game, the player character is this; Dupin notes that "I remember how you always won when we played at cards. " (The card game you actually play is similar to the children's game ''Memory''.Memory.)

Added: 3999

Changed: 227

Is there an issue? Send a MessageReason:
None


* DeadToBeginWith: Annabelle [=McClain=], the wife of the author, and also Beatrice Carpenter, a young woman whose tragic death is mentioned in a news article.

to:

* BloodStainedLetter: One of these provides a blood sample of the BigBad, although you'll be carrying it around for a while before you get the chance to analyze it.
* CardShark: According to a remark Dupin makes late in the game, the player character is this; Dupin notes that "I remember how you always won when we played at cards. (The card game you actually play is similar to the children's game ''Memory''.)
* DeadToBeginWith: Annabelle [=McClain=], the wife of the missing author, and also Beatrice Carpenter, a young woman whose tragic death is mentioned in a news article.article.
* DeadlyGas: Late in the game, the BigBad attempts to use this to poison his entire neighborhood. You need to acquire a PlagueDoctor mask in order to deal with the situation, since he also decks Dupin and leaves him vulnerable.


Added DiffLines:

* {{Foreshadowing}}: Early in the game, you find a newspaper (in a hidden object puzzle) which states that Beatrice Carpenter was frightened to death by a ghost. The newspaper also says that her father doesn't believe in ghosts and is convinced that a living person is responsible for his daughter's death. [[spoiler:He's absolutely right, and he's out to make the guilty party pay.]]
* GottaCatchEmAll: The extra puzzle is more challenging this time, as you're on the hunt for twelve exotic potted plants. They don't have any clear bearing on the story; finding them just allows the player to learn more about them.


Added DiffLines:

* LetsSplitUpGang: Shortly before the end of the first story arc, Dupin leaves you to conduct the investigation on your own while [[spoiler:he takes Albert to a hospital]]. He returns very quickly, however, as it's extremely close to where you are.
** Happens again later in [[spoiler:Albert's hospital room]]; he says he'll stay with the patient while you go find a specific PlotCoupon.
* MindControl: [[spoiler:Jeffrey is under the effects of a mind-altering poison when he rigs the town hall to explode.]]
* MyGodWhatHaveIDone: The result of the tragedy. [[spoiler:Albert and Jeffrey dressed up as ghosts to scare people, as a prank for book promotion, but Beatrice Carpenter was so frightened that she had a fatal heart failure. Albert's guilt has been slowly driving him mad ever since.]]


Added DiffLines:

* OffModel: For a few seconds, as the carriage is taking [[spoiler:Jeffrey and Martha]] to the police station, [[spoiler:Albert]] can still be seen in the storm drain where you found him.
* OldMaster: Dupin is evolving into this. The game's dating puts this game squarely in 1899, and to judge by the timeline, that means he's around ''eighty'' years old. He seems to be feeling it a bit; he speaks more slowly in this game than in others, and lets you do a lot of the heavy lifting, but he's still badass enough to [[spoiler:subdue the villain]].


Added DiffLines:

* RoaringRampageOfRevenge: The one truly responsible for rigging the clock tower is [[spoiler:a PapaWolf out to avenge his daughter's death.]]
* ShellGame: You have to find six tickets in order to get a merchant to play one of these with you; if you win, he'll give you one of the keys to the town hall.


Added DiffLines:

** Later, in the police station, you have to brew some ginger tea for Martha before she'll tell you anything.


Added DiffLines:

** At the end of the game, you have to solve the final puzzle before the sixth chime. Same situation.
* TapOnTheHead: How Dupin subdues [[spoiler:the BigBad, to get him out of the way so you can prevent him from poisoning the town's entire water supply.]]
* TragicKeepsake: To [[spoiler:restore some of Albert's sanity]], the detectives have to find a locket belonging to [[spoiler:his late wife.]]
* WhereAreTheyNowEpilogue: After the final puzzle is completed, a series of newspapers (complete with voiceover narration) reveals the fates of the four major [=NPCs=].
* WhereTheHellIsSpringfield: The newspapers at the end of the main game indicate that the whole thing took place in a location called Riverside, but we have no clue as to where this is. The only hint we have is from the beginning of the game, where we're told it takes the detectives about fifteen minutes to get to their first destination; presuming Dupin to still be headquartered in Paris, it must be somewhere relatively nearby.

Added: 931

Changed: 464

Is there an issue? Send a MessageReason:
None


* [[spoiler:TaxonomicTermConfusion: The gorilla is referred to as a monkey in-game. However, there are people that would argue that gorillas are apes, not monkeys. See the trope page for the full argument.]]

to:

* [[spoiler:TaxonomicTermConfusion: The TaxonomicTermConfusion: [[spoiler:The gorilla is referred to as a monkey in-game. However, there are people that who would argue that gorillas are apes, not monkeys. See monkeys.]] Somewhat justified by the trope page for time period, as it could be argued that not many laymen in 19th century France would necessarily know the full argument.]]difference.



* [[WhatHappenedToTheMouse What Happened To The Evidence?]]: [[spoiler:The pipette that you give to the doctor in Madame L'Espanaye's house that's filled with blood. You never get the doctor's test results back, so you never learn whose blood it was, or why it was important to the case.]] Possibly a RedHerring.

to:

* [[WhatHappenedToTheMouse What Happened To The Evidence?]]: [[spoiler:The [[spoiler:There is a pipette that you give to the doctor filled with blood in Madame L'Espanaye's house that's filled with blood. You house,]] which you give to the doctor. But you never get the doctor's test results back, so you never learn whose blood [[spoiler:whose blood]] it was, or why it was important to the case.]] case (or if it was at all). Possibly a RedHerring.



* AssholeVictim: [[spoiler:Mark Davies. He abused his wife and Pluto. He knows his wife is dead but reports her missing instead. When Dupin and the player arrive at his house, he is initially hostile and defensive. When confronted with the crime, he's still hostile and very unapologetic. The bonus chapter reveals that Mark isn't really like this and was being possessed by an evil painting, but it's still hard to feel sorry for the guy.]]

to:

* AssholeVictim: [[spoiler:Mark Davies. He abused his wife and Pluto. He knows his wife is dead but reports her missing instead. When Dupin and the player arrive at his house, he is initially hostile and defensive. When confronted with the crime, he's still hostile and very unapologetic. The bonus chapter reveals that Mark isn't really like this and was actually being possessed by an evil painting, but it's still hard to feel sorry for the guy.]]



* [[KickTheDog Kick The Cat]]: Pluto's missing eye is the result of Mark Davies' animal abuse; a letter in the lake gazebo that was written by Sarah notes that Mark had been abusing their pets. [[spoiler:Mark may have even buried Pluto alive in the wall where he put his wife's corpse; when Pluto is shown atop her corpse, he is practically skin and bones (a marked contrast to his appearance throughout the rest of the game), indicating he starved to death while in the wall.]]

to:

* [[KickTheDog Kick The Cat]]: Pluto's missing eye is the result of Mark Davies' animal abuse; Davies abusing him; a letter in the lake gazebo that was written by Sarah notes that Mark had been abusing their pets. [[spoiler:Mark may have even buried Pluto alive in the wall where he put his wife's corpse; when Pluto is shown atop her corpse, he is practically skin and bones (a marked contrast to his appearance throughout the rest of the game), indicating he starved to death while in the wall.]]



* SpoilerOpening: It's hard to interpret the opening cinematic in a way that doesn't make it very clear [[spoiler:that Sarah Davies was murdered.]] Dupin figures it out fairly early in the investigation, which then becomes a matter of learning the details of who and why.



* [[WhatHappenedToTheMouse What Happened To The Illusionist and Mark Davies?]]: [[spoiler:The illusionist in-game is said to have just disappeared; there is no explanation as to whether he is still alive or dead. The painting at the end is shown to release the figures of Mark and Sarah Davies and the illusionist; Sarah obviously moved on to the next life, but the illusionist isn't seen. Mark is still alive, so what effect did releasing him from the painting have?]]

to:

* [[WhatHappenedToTheMouse What Happened To The Illusionist and Mark Davies?]]: [[spoiler:The illusionist in-game is said to have just disappeared; there is no explanation as to whether he is still alive or dead. The painting at the end is shown to release the figures of Mark and Sarah Davies and the illusionist; Sarah obviously moved on to the next life, but the illusionist isn't is never seen. Mark is still alive, so what effect did releasing him from the painting have?]]



* DarkIsNotEvil: [[spoiler:Louise Fore, the ghost that appears at the beginning of the game, has black hair and wears a dress that is mostly black. She causes the carriage to crash in the opening cinematic when she scares the horses, but nobody seems to be injured by it; she seems to have done this mainly to get the detectives' attention and not because she was out to harm them. Even though she's quite angry, she never threatens the detectives; her anger is rightfully directed towards the person that killed her. Unfortunately, killing Fore makes Victorine's rescue more difficult, as he dies before revealing where Victorine was buried; Louise has no way of knowing this because being dead doesn't make you psychic, and Fore probably wouldn't have said anything anyway, but rather would have had the detectives arrested for trespassing. In the bonus chapter, it's hinted that your presence is what made Louise manifest in the first place, so she has no reason to want to harm you.]]

to:

* DarkIsNotEvil: [[spoiler:Louise Fore, the ghost that appears at the beginning of the game, has black hair and wears a dress that is mostly black. She causes the carriage to crash in the opening cinematic when she scares the horses, but nobody seems to be injured by it; she seems to have done this mainly to get the detectives' attention and not because she was out to harm them. Even though she's quite angry, she never threatens the detectives; her anger is rightfully directed towards the person that killed her. Unfortunately, killing Fore makes Victorine's rescue more difficult, as he dies before revealing where Victorine was buried; buried. (Of course, Louise has no way of knowing this because being dead doesn't make you psychic, and Fore probably wouldn't have said anything anyway, but rather would have had the detectives arrested for trespassing. trespassing.) In the bonus chapter, it's hinted that your presence is what made Louise manifest in the first place, so she has no reason to want to harm you.]]



* TheDogWasTheMastermind: [[spoiler:The caretaker. He's the one who came up with the whole scheme to bury cataleptic women alive in the first place. Suspicion never falls on him in the main game at all, and it's not until the bonus chapter that he's revealed. [[FridgeBrilliance The fact that, as the caretaker of the graveyard, he's the one that would have been one of the first to notice that Renelle was burying his wives very quickly and quietly, that he'd buried three of them this way, and that the caretaker had never mentioned this to anyone or tipped off the police]] are all early signs that he was in on it from the beginning. You get more specific proof of his guilt in the bonus chapter.]]

to:

* TheDogWasTheMastermind: [[spoiler:The caretaker. He's the one who came up with the whole scheme to bury cataleptic women alive in the first place. Suspicion never falls on him in the main game at all, and it's not until the bonus chapter that he's revealed. [[FridgeBrilliance The fact that, as facts that the caretaker of the graveyard, he's the one that would have been one of the first to notice that Renelle was burying his wives very quickly and quietly, that he'd buried three of them this way, and that the caretaker had never mentioned this to anyone or tipped off the police]] are all early signs that he was in on it from the beginning. beginning.]] You get more specific proof of his guilt this in the bonus chapter.]]



* UnableToSupportAWife: Julien is an artist and a poor man. This is most likely the reason why Victorine's family refused to allow him to marry her. [[spoiler:Still in play by the ending, but Victorine doesn't care and apparently her family can't stop her any longer; she says she'll support both of them with her inheritance instead. With her horrible husband dead, she has not only her own wealth but also what she'll inherit from him, so she certainly has enough money to make good on the promise.]]

to:

* UnableToSupportAWife: Julien is an artist and a poor man. This is most likely implied to be the reason why Victorine's family refused to allow him to marry her.her, even though they were in love. [[spoiler:Still in play by the ending, but Victorine doesn't care and apparently her family can't stop her any longer; she says she'll support both of them with her inheritance instead. With her horrible husband dead, she has not only her own wealth but also what she'll inherit from him, so she certainly has enough money to make good on the promise.]]]]
* TheUnreveal: Although the bonus chapter does indeed confirm that [[spoiler:the cemetery caretaker was TheManBehindTheMan]], we're never given any concrete explanation for what prompted him to do this in the first place. It was ''probably'' greed, but we're never told one way or another.



* LighterAndSofter: ''The Gold Bug'' is arguably lighter than the other ''Dark Tales''. Justified in that it's based on a treasure hunt rather than one of Poe's horror stories (''The Black Cat'', ''Masque of the Red Death'' and ''House of Usher''), parodies (''Premature Burial''), or mysteries (''Murders in the Rue Morgue'').

to:

* LighterAndSofter: ''The Gold Bug'' is arguably lighter than the other lightest of all the ''Dark Tales''. Justified in that it's based on a treasure hunt rather than one of Poe's horror stories (''The Black Cat'', ''Masque of the Red Death'' and ''House of Usher''), parodies (''Premature Burial''), or mysteries (''Murders in the Rue Morgue'').



* NiceGuy: The bonus chapter shows that [=LeGrand=] is really one of these. [[spoiler:Mike only steals his treasure because his mother is dying and can only be saved by a medical treatment she can't afford. When [=LeGrand=] learns this, he not only declines to press charges for the theft, but gives Mike enough money to pay for the treatment to save his mother's life.]]



* TimmyInAWell: Arthur is a little bit too intelligent for a dog. While dogs can smell better than humans, [[spoiler:when the detectives find the veil, Arthur makes a beeline to a hidden cache in the woman's room. However, the woman's scent would have been all over the room. Not even justified when it's revealed the villain was also the veiled woman, as the veil should have attracted Arthur towards the concierge's room instead; the source of the scent would have been far stronger in there. Modern-day cadaver dogs can sniff scents through cement and rubble, so Arthur should have easily smelled the scent through wood walls.]] Arthur also uses a lamp to find fireflies; the lamp hasn't been used in at least a hundred years or so, and was most likely only used with candles or oil. Any insect scents would have long worn off. Arthur's unerring accuracy is also unrealistic, since while dogs are used to scent out people or items all the time, they do give false positives. Furthermore, Newfoundlands are not known for their scent detecting abilities and were never used as hunting dogs; [[http://en.wikipedia.org/wiki/Newfoundland_%28dog%29 their natural ability is in water rescue and they were used to pull fish nets and haul carts in the 1800's]].

to:

* TimmyInAWell: Arthur is a little bit too intelligent for a dog. While dogs can smell better than humans, [[spoiler:when the detectives find the veil, Arthur makes a beeline to a hidden cache in the woman's room. However, the woman's scent would have been all over the room. Not even justified when it's revealed the villain was also the veiled woman, as the veil should have attracted Arthur towards the concierge's room instead; the source of the scent would have been far stronger in there. Modern-day cadaver dogs can sniff scents through cement and rubble, so Arthur should have easily smelled the scent through wood walls.]] Arthur also uses a lamp to find fireflies; the lamp hasn't been used in at least a hundred years or so, and was most likely only used with candles or oil. Any insect scents would have long worn off. Arthur's unerring accuracy is also unrealistic, since while dogs are used to scent out people or items all the time, they do give false positives. Furthermore, Newfoundlands are not known for their scent detecting abilities and were never used as hunting dogs; [[http://en.wikipedia.org/wiki/Newfoundland_%28dog%29 their natural ability is in water rescue and they were used to pull fish nets and haul carts in the 1800's]].1800s]].



** Happens again in the junk seller's shop and on the island. You have to unlock the main door yourself; when you enter, [=LeGrand=] is already inside. This is justified because the junk shop actually does have a back door, but the way [=LeGrand=] accessed it isn't possible for the detectives and the path he took is never accessible. At the island, no one can pass to get to the tree before an obstacle is removed. Not only does [=LeGrand=] get there before you, but he's already figured out where the treasure is buried. (In the original story, actually finding the treasure at the treasure site takes at least several hours.)

to:

** Happens again in the junk seller's shop and on the island. You have to unlock the main door yourself; but when you enter, [=LeGrand=] is already inside. This is justified because the junk shop actually does have a back door, but the way [=LeGrand=] accessed it isn't possible for the detectives and the path he took is never accessible. At the island, no one can pass to get to the tree before an obstacle is removed. Not only does [=LeGrand=] get there before you, but he's already figured out where the treasure is buried. (In the original story, actually finding the treasure at the treasure site takes at least several hours.)



** [[spoiler:Jacques Morro]] has a sweet little daughter who loves him very much. [[spoiler: It makes him being the BiggerBad in the bonus chapter all the more unsettling.]]

to:

** [[spoiler:Jacques Morro]] also has a sweet little daughter who loves him very much. [[spoiler: It makes him being the BiggerBad in the bonus chapter all the more unsettling.]]

Added: 252

Changed: 331

Is there an issue? Send a MessageReason:
None


** Very much averted when it comes to Dupin's sprites in-game, for the fourth, fifth, sixth, and seventh games. He got a whole new sprite set for each game for the first three games, but after ''Premature Burial'' no large sprite changes have been made, although on occasion a new sprite has been created when necessary [[spoiler:such as when Dupin gets shot in ''Masque of the Red Death'']]. Dupin's sprites from ''The Gold Bug'' on is a combination of the sprites from the second and third games. The second game's sprite has black hair and no textures (though one was added later to make it more consistent), the third game's sprite has brown hair and a texture on the jacket that is subtle but fairly noticeable. Since Dupin's dialogue has been cut a great deal in the fourth through sixth games, his sprites show up less often and mainly in cut scenes, so it can be difficult to spot; the second game sprites are the ones where he faces you directly, and the third game ones usually are quarter view or three-quarters view.

to:

** Very much averted when it comes to Dupin's sprites in-game, for the fourth, fifth, sixth, and seventh games. He got a whole new sprite set for each game for the first three games, but after ''Premature Burial'' no large sprite changes have been made, although on occasion a new sprite has been created when necessary [[spoiler:such as when Dupin gets shot in ''Masque of the Red Death'']]. Dupin's sprites from starting in ''The Gold Bug'' on is are usually a combination of the sprites from the second and third games. The second game's sprite has black hair and no textures (though one was added later to make it more consistent), the third game's sprite has brown hair and a texture on the jacket that is subtle but fairly noticeable. Since Dupin's dialogue has been cut a great deal in the fourth through sixth games, his sprites show up less often and mainly in cut scenes, cutscenes, so it can be difficult to spot; the second game sprites are the ones where he faces you directly, and the third game ones usually are quarter view or three-quarters view.view. Beginning in ''Metzengerstein'', he received a new set of sprites which have appeared in most of the games since then, indicating that he is an older man.



** ''Devil in the Belfry'' has a number of small call-backs, mostly in the form of images of characters from prior games.



* GottaCatchEmAll: Starting with ''Usher'', the games have collection sidequests.

to:

* GottaCatchEmAll: Starting with ''Usher'', the collector's editions of the games have collection sidequests.



** Taken to its logical extreme in the CrisisCrossover spinoff ''Worlds Align'', in which Dupin interacts with the player directly.



** However, unimportant or unusable objects sometimes have the same glow. In ''The Black Cat'', there's a chicken that has a glowing light above it; clicking on it results in a cut scene with the chicken, but it's not important to the story; the chicken just ends up back in the same place after the cutscene is over, and the chicken doesn't prevent the player from accessing the hidden object scene in the same area. In ''The Premature Burial'', the hook in the ceiling of Julien's room glints with the same light, but there's no way to use the hook for anything. Similarly, a church window in ''Lenore'' has the glint, but the player character observes that it's a RedHerring since they don't need anything from inside the church.

to:

** However, unimportant or unusable objects sometimes have the same glow.glint. In ''The Black Cat'', there's a chicken that has a glowing light above it; clicking on it results in a cut scene with the chicken, but it's not important to the story; the chicken just ends up back in the same place after the cutscene is over, and the chicken doesn't prevent the player from accessing the hidden object scene in the same area. In ''The Premature Burial'', the hook in the ceiling of Julien's room glints with the same light, but there's no way to use the hook for anything. Similarly, a church window in ''Lenore'' has the glint, but the player character observes that it's a RedHerring since they don't need anything from inside the church.



* TakeYourTime: No matter what the games say about you needing to hurry up, there's no penalty for taking your sweet time in any situation. This is perhaps most egregious in the bonus chapter of ''Masque of the Red Death;'' first you must escape from [[AdvancingWallOfDoom a burning room]], but the fire never actually gets any closer. Later, you have to run around to find medical supplies to [[spoiler:save Dupin's life after he gets shot]], without any ill effects no matter how long it takes. Similarly, you must assemble ingredients and concoct an antidote when [[spoiler:you yourself are poisoned]] in the bonus chapter of ''The Raven'', and again in the main game of ''Lenore''; but no matter how long it takes, nothing bad happens. This is also the case in ''Pendulum'' when various characters are in danger.

to:

* TakeYourTime: No matter what the games say about you needing to hurry up, there's no penalty for taking your sweet time in any situation. This is perhaps most egregious in the bonus chapter of ''Masque of the Red Death;'' first you must escape from [[AdvancingWallOfDoom a burning room]], but the fire never actually gets any closer. Later, you have to run around to find medical supplies to [[spoiler:save Dupin's life after he gets shot]], without any ill effects no matter how long it takes. Similarly, you must assemble ingredients and concoct an antidote when [[spoiler:you yourself are poisoned]] in the bonus chapter of ''The Raven'', and again in the main game of ''Lenore''; but no matter how long it takes, nothing bad happens. This is also the case in ''Pendulum'' and ''Ligeia'' when various characters are in danger.danger, and in ''Bells'' when you need to get inside of a specific building before the ninth chime of a bell.

Added: 114

Removed: 306

Is there an issue? Send a MessageReason:
Woman In White is no longer a trope


* WomanInWhite: The White Crow from the previous game makes a return, and the voice and figure confirm that she is female. However, it's a different person this time, at least as far as we can tell.



* EtherealWhiteDress: Ligeia wears white dresses in every appearance, even as a child. She was also buried in one.



* WomanInWhite: Ligeia wears white dresses in every appearance, even as a child. She was also buried in one.
Is there an issue? Send a MessageReason:
Woman In White is no longer a trope


* WomanInWhite: The White Crow is garbed all in white, with a creepy mask of a crow's skull with three burning eyes.

Top