History Videogame / CookieClicker

13th May '18 1:14:37 PM 32_Footsteps
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** The Garden minigame amplifies the previously mentioned use of the Clot (and the new "rusted" debuff that reduces production by 10% for each of a particular building owned). As planting seeds costs an amount based on current cookies per second, the temporary reduction in production can greatly reduct how much it costs to seed a garden. Landing in a Slap In The Face or Senility (a debuff based on number of cursors or grandmas owned, respectively) is carte blanche to start planting the "hour+ of production" seeds.



** One a bit easier to swing with the arrival of the garden is planting any of the "harvest to gain X minutes of production" plants. Since these will stay around for several cycles of garden time, they can be left in storage for the player to harvest whenever they get one of the combos with "Frenzy". To offset the fact that one could have them around much easier, however, they have a much lower maximum payout.



* ExactWords: The different soils for the garden minigame are unlocked after certain numbers of farms bought. Not owned; bought. If a player wanted, they could unlock wood chips, the final soil, by simply buying and selling a single farm 300 times.



** Cross-breeding plants for the garden can get like this as well. While some are a fairly high chance of happening (such as the 5% chance that two Baker's Wheat will produce a Thumbcorn), others are ridiculously low (like the same two Baker's Wheat having only a 0.1% chance of producing a Bakeberry). Further complicating the issue is that the required plants must all be mature, which can be difficult for several varieties that have a short adulthood (in particular, Green Rot only is mature for two ticks, and Shimmerlily is only mature for four).



** Now implemented with Temples (which gives the Pantheon minigame) and Wizard Towers (which gives the Grimoire minigame).

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** Now implemented with Temples (which gives the Pantheon minigame) and minigame), Wizard Towers (which gives the Grimoire minigame), and Farms (which gives the Garden minigame).



* ViolationOfCommonSense: There's an achievement for selling your grandma, and no downside to getting it besides WhatTheHellPlayer messages.

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* ViolationOfCommonSense: ViolationOfCommonSense:
**
There's an achievement for selling your grandma (or anything that counts as selling your grandma, which includes [[CrossesTheLineTwice feeding her to a dragon]]), and no downside to getting it besides WhatTheHellPlayer messages.messages.
** The garden minigame features several plants that literally have no upside, with most of those actually putting debuffs on production (such as the Brown Mold, which puts a -1% debuff on production). However, despite what it might seem, it pays to let them mature for two reasons. One, you can only get their seed when harvested as a mature plant, and you need to harvest every seed for an achievement (plus, you can get 10 sugar lumps for trading in a full set of seeds). Two, over half of the plants, including some that can be used in game-breaking combos, are only available either directly by cross-breeding with these debuffers or cross-breeding with the results of these debuffers (more than half of the plants are ultimately descended from the worthless Meddleweed).
8th May '18 5:09:26 PM Malady
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* AddedAlliterativeAppeal: The game's title. Also the bank upgrade "Taller tellers".

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* AddedAlliterativeAppeal: The game's title. Also the bank upgrade "Taller tellers".AddedAlliterativeAppeal


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* AlliterativeName: The bank upgrade "Taller tellers".
* AlliterativeTitle: The game's title.
12th Apr '18 9:25:13 AM Randomwaffle23
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* AddedAlliterativeAppeal: The Bank upgrade: Taller Tellers.

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* AddedAlliterativeAppeal: The Bank upgrade: Taller Tellers. game's title. Also the bank upgrade "Taller tellers".



* AndNinetyNineCents: Every upgrade named after a type of cookie (aside from the holiday cookies, which are given special prices) is priced at (x * 10^n) - 1 for some integers x and n, starting at 99,999,999 and currently ending at 9,999,999,999,999,999 (that's (1 * 10^16) - 1) for the gingerbread cookies. The only cookies for which x is not 1 are the French cookies, which cost 199,999,999,999,999 each.

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* AllLowercaseLetters: The FlavorText on each kitten upgrade.
* AndNinetyNineCents: Every upgrade named after a type of cookie (aside from the holiday cookies, which are given special prices) is priced at (x * 10^n) - 1 for some integers x and n, starting at 99,999,999 and currently ending at 9,999,999,999,999,999 (that's (1 * 10^16) - 1) for the gingerbread cookies. The only cookies for which x is not 1 are the French cookies, which cost 199,999,999,999,999 each.



* ApologeticAttacker: Doe, if she's the one who defeats the Ascended Baking Pod.



** A lengthy example with the increasingly fantastical cookie-generation devices: first you can buy extra mouse cursors, then cookie-baking grandmas, followed by cookie farms, factories, mines, and banks. After that, it gets weirder: ancient cookie temples, cookie-wizards, rocketships to the cookie planet, alchemy labs (to turn gold into cookies), portals to the Cookieverse, time machines, and antimatter condensers. Then the penultimate cookie constructor, second only to a device that spontaneously generates cookies by manipulating probability, is... a prism. Maybe the developer is a Music/PinkFloyd fan.

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** A lengthy example with the increasingly fantastical cookie-generation devices: first you can buy extra mouse cursors, then cookie-baking grandmas, followed by cookie farms, factories, mines, and banks. After that, it gets weirder: ancient cookie temples, cookie-wizards, rocketships to the cookie planet, alchemy labs (to turn gold into cookies), portals to the Cookieverse, time machines, and antimatter condensers. Then the penultimate cookie constructor, second only to a device that spontaneously generates cookies by manipulating probability, is... is… a prism. Maybe the developer is a Music/PinkFloyd fan.



* ArtifactTitle: A common joke in the fandom being that a more appropriate title would be "Cookie Waiter" since clicking [[CantCatchUp does virtually nothing in the endgame]] (without receiving the very rare "click frenzy" effect from a golden cookie).[[labelnote:However...]]Once the player has purchased an upgrade that gives extra cookies per click for each non-cursor item owned, clicking becomes second only to the Prism if there are 200 of everything (needed for an achievement). With enough Heavenly Chips, it can even get the player enough cookies to beat the highest "Make X cookies by clicking" achievement after ''one click.''[[/labelnote]]

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* ArtifactTitle: A common joke in the fandom being that a more appropriate title would be "Cookie Waiter" since clicking [[CantCatchUp does virtually nothing in the endgame]] (without receiving the very rare "click frenzy" effect from a golden cookie).[[labelnote:However...]]Once [[labelnote:However…]]Once the player has purchased an upgrade that gives extra cookies per click for each non-cursor item owned, clicking becomes second only to the Prism if there are 200 of everything (needed for an achievement). With enough Heavenly Chips, it can even get the player enough cookies to beat the highest "Make X cookies by clicking" achievement after ''one click.''[[/labelnote]]



* AscendedMeme: "Eldeer" was made an achievement in 2.002

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* AscendedMeme: "Eldeer" "Eldeer", a fan name for a late-game technique, was made an achievement in 2.002002.



* AwesomeButImpractical: In-universe, the fifth upgrade for mines... [[NukeEm H-Bomb Mining]]. Somewhat practical (By the time you can get the upgrade, mines are long obsolete anyway), but the FlavorText refers to it having "questionable efficiency, but spectacular nonetheless".

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* AwesomeButImpractical: In-universe, the fifth upgrade for mines... mines… [[NukeEm H-Bomb Mining]]. Somewhat practical (By the time you can get the upgrade, mines are long obsolete anyway), but the FlavorText refers to it having "questionable efficiency, but spectacular nonetheless".



** Many of the upgrades. Child labor? Fair game! Transmuted grandmas? What, you thought they'd help you ''run'' the alchemy labs? Nope - they get ''converted into'' more cookies according to the FlavorText.

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** Many of the upgrades. Child labor? Fair game! Transmuted grandmas? What, you thought they'd help you ''run'' the alchemy labs? Nope - they Nope—they get ''converted into'' more cookies according to the FlavorText.



** Also a shorter set in the basic cookie selection - white chocolate cookies, macadamia nut cookies, and white chocolate macadamia nut cookies[[labelnote:*]]Orteil's favourite[[/labelnote]].

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** Also a shorter set in the basic cookie selection - white selection—white chocolate cookies, macadamia nut cookies, and white chocolate macadamia nut cookies[[labelnote:*]]Orteil's favourite[[/labelnote]].



** "Here you go" is unlocked by... clicking on the locked achievement icon. Which is harder than it sounds, because all of the 200 or so locked icons look exactly the same, so you either have to try all of them or wait until you've unlocked most of the others. [[spoiler:It's the one right after the achievement for changing your bakery's name.]]

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** "Here you go" is unlocked by... by… clicking on the locked achievement icon. Which is harder than it sounds, because all of the 200 or so locked icons look exactly the same, so you either have to try all of them or wait until you've unlocked most of the others. [[spoiler:It's the one right after the achievement for changing your bakery's name.]]



** Another subversion comes with active play - one bonus that can appear on a golden or wrath cookie is to give a bonus to both production and clicking equal to +10% for each of a particular building that the player can buy. Due to how much cheaper earlier buildings are, the bonus percentage will be distinctly higher for Farms or Mines versus Antimatter Condensers or Prisms if the cheaper buildings haven't been totally neglected.
* CaptainObvious: One of the randomly generated news headlines is "Cookies found to make <animal species> less hungry!" You don't say...
* CassandraTruth: One of the news ticker feeds reports about a scientist who becomes a laughingstock among his peers for predicting a cookie-related end of the world. Cue the Grandmapocalypse, accompanied by feeds reporting on TheEndOfTheWorldAsWeKnowIt...

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** Another subversion comes with active play - one play—one bonus that can appear on a golden or wrath cookie is to give a bonus to both production and clicking equal to +10% for each of a particular building that the player can buy. Due to how much cheaper earlier buildings are, the bonus percentage will be distinctly higher for Farms or Mines versus Antimatter Condensers or Prisms if the cheaper buildings haven't been totally neglected.
* CaptainObvious: One of the randomly generated news headlines is "Cookies found to make <animal species> less hungry!" You don't say...
say…
* CassandraTruth: One of the news ticker feeds reports about a scientist who becomes a laughingstock among his peers for predicting a cookie-related end of the world. Cue the Grandmapocalypse, accompanied by feeds reporting on TheEndOfTheWorldAsWeKnowIt...TheEndOfTheWorldAsWeKnowIt…



* CorruptCorporateExecutive: The factories are all run by these. And, well... the player also applies.

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* CorruptCorporateExecutive: The factories are all run by these. And, well... well… the player also applies.



* CreepyGood: Apparently, the Altered Grandmas - they're still referred to as "nice grandmas" in the FlavorText before [[WeAreExperiencingTechnicalDifficulties the text screws itself up]].

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* CreepyGood: Apparently, the Altered Grandmas - they're Grandmas—they're still referred to as "nice grandmas" in the FlavorText before [[WeAreExperiencingTechnicalDifficulties the text screws itself up]].



** The "Clot" debuff can be like this in v.2 of the game. There's a switch added in the post-reset section that gives a 50% bonus to all production while preventing Golden Cookies from spawning (for when the game is left idle). Its price is always equal to one hour's worth of production under the current production - if it's flipped when a Clot is active, it costs half as much as it ordinarily does.
** Lampshaded with the Wrath Cookie result "Cursed Finger" - while it's active, normal production is set to ''zero'' [=CpS=]... however, for the subsequent time frame (default is 10 seconds), each click will give the player cookies equal to what would ordinarily be earned in that time frame. Even one click will make the player break even; a sufficiently fast player will produce a couple hours of production in a very rapid span of time.
** The effect of a backfired Stretch Time is to reduce the length of all current timers by 20% (to a maximum of 10 minutes). This includes timers for debuffs as well - in particular, a backfire of Diminish Ineptitude makes Stretch Time backfire 75% of the time, and the Stretch Time backfire reduces the timer of a backfired Diminish Ineptitude by 2 minutes.

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** The "Clot" debuff can be like this in v.2 of the game. There's a switch added in the post-reset section that gives a 50% bonus to all production while preventing Golden Cookies from spawning (for when the game is left idle). Its price is always equal to one hour's worth of production under the current production - if production—if it's flipped when a Clot is active, it costs half as much as it ordinarily does.
** Lampshaded with the Wrath Cookie result "Cursed Finger" - while Finger"—while it's active, normal production is set to ''zero'' [=CpS=]... [=CpS=]… however, for the subsequent time frame (default is 10 seconds), each click will give the player cookies equal to what would ordinarily be earned in that time frame. Even one click will make the player break even; a sufficiently fast player will produce a couple hours of production in a very rapid span of time.
** The effect of a backfired Stretch Time is to reduce the length of all current timers by 20% (to a maximum of 10 minutes). This includes timers for debuffs as well - in well—in particular, a backfire of Diminish Ineptitude makes Stretch Time backfire 75% of the time, and the Stretch Time backfire reduces the timer of a backfired Diminish Ineptitude by 2 minutes.



* DealWithTheDevil: Elder Pacts and Elder Covenants; also the Soul Bond upgrade for the Cookie Portal.

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* DealWithTheDevil: Elder Pacts and Elder Covenants; also the Soul Bond upgrade for the Cookie Portal.portals.



* DifficultButAwesome: The most profitable manner of playing the game seems to be at the last stage of the Grandmapocalypse. The best possible combo is the Elder Frenzy+Reindeer combo (the so-called Eldeer). Since both the reindeers' appearances and the outcome of the Wrath Cookie is randomly generated, there isn't really much you can do but [[http://forum.dashnet.org/discussion/4088/syncing-deer-and-cookies/p1 carefully plan how long you wait before clicking the red cookies]] until they mesh. When they do, though, the deer gives you nearly an entire day worth of cookie production in one click.

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* DifficultButAwesome: The One of the most profitable manner of playing the game seems to be potent strategies is at the last stage of the Grandmapocalypse. The best possible combo is the Grandmapocalypse, getting an Elder Frenzy+Reindeer Frenzy + Reindeer combo (the so-called Eldeer). Since both the reindeers' appearances and the outcome of the Wrath Cookie is randomly generated, there isn't really much you can do but [[http://forum.dashnet.org/discussion/4088/syncing-deer-and-cookies/p1 carefully plan how long you wait before clicking the red wrath cookies]] until they mesh. When they do, though, the deer gives you nearly an entire day worth of cookie production in one click.



** A NewGamePlus upgrade allows you to save an upgrade and start every new game with it. Most upgrades won't do very much early on, because they multiply your current cookie-generating rates. But cursors have a whole series of upgrades that give flat bonuses; the strongest one, "Octillion Fingers," gives each cursor 5 million cookies per second for every other building you own. Pre-ascension, this is balanced, because it's very expensive to unlock. But starting the game with it gives you an absolutely ludicrous boost--just 10 cursors and 10 grandmas, which would normally generate 11 cookies per second, will instead crank out '''500 million''' per second... and the pace only accelerates as you use your massive amounts of cookies to buy more cursors, buildings, and upgrades. This one upgrade lets you blast through the early phases of the game so quickly, you'll probably have prisms before the first golden cookie appears.
* DoubleUnlock: To get the special Christmas upgrades, you must first pay for the next Santa level, then pay again to buy the actual upgrade.
* DoWellButNotPerfect: It has been calculated that the optimal place for most players to stop the Grandmapocalypse is at the One Mind phase. This is so the player can still get wrinklers and still have mostly golden cookies.

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** A NewGamePlus upgrade allows you to save an upgrade and start every new game with it. Most upgrades won't do very much early on, because they multiply your current cookie-generating rates. But cursors have a whole series of upgrades that give flat bonuses; the strongest one, "Octillion Fingers," gives each cursor 5 million cookies per second for every other building you own. Pre-ascension, this is balanced, because it's very expensive to unlock. But starting the game with it gives you an absolutely ludicrous boost--just 10 cursors and 10 grandmas, which would normally generate 11 cookies per second, will instead crank out '''500 million''' per second... second… and the pace only accelerates as you use your massive amounts of cookies to buy more cursors, buildings, and upgrades. This one upgrade lets you blast through the early phases of the game so quickly, you'll probably have prisms before the first golden cookie appears.
* DoubleUnlock: To get the special Christmas upgrades, Most upgrades require you must first pay for the next Santa level, then pay again to buy a certain number of things before you're allowed to buy the actual upgrade.
* DoWellButNotPerfect: It has been calculated that the optimal place for most players Often, a good strategy is to stop the Grandmapocalypse is at the One Mind phase. This is so the player can still get wrinklers and still have mostly golden cookies.



** Fruitbats with tumors can be found near your factories, foreshadowing that things aren't as hunky-dory as they seem...

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** Fruitbats Animals with tumors can be found near your factories, foreshadowing that things aren't as hunky-dory as they seem...seem…



* GoldenSuperMode: The [[http://orteil.dashnet.org/cookieclicker/img/transmutedGrandma.png Transmuted Grandmas]] are basically golden super versions of the classic Grandmas. Additionally, the fourth most powerful upgrades for each building are represented by gold versions of the building's icon. The even MORE powerful ones are pink, cyan, ''melting goo'' (or maybe cookie dough...), green and red (cursors also get some more green and then PowerGlows)

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* GoldenSuperMode: The [[http://orteil.dashnet.org/cookieclicker/img/transmutedGrandma.png Transmuted Grandmas]] are basically golden super versions of the classic Grandmas. Additionally, the fourth most powerful upgrades for each building are represented by gold versions of the building's icon. The even MORE powerful ones are pink, cyan, ''melting goo'' (or maybe cookie dough...), dough), green and red (cursors also get some more green and then PowerGlows)



** The various "X-tillion Fingers" upgrades. They're quite expensive to buy, but they add to the base number of cookies a cursor produces according to how many non-cursor buildings you have. "+100 cookies per second to each cursor per other building" doesn't sound like it's that great, when you're dealing in trillions, or quadrillions of cookies per second. But when you have 200 cursors, and a thousand or more other buildings, and you have both of the upgrades that double their base output twice -- well, do the math. That's a ''lot'' of extra cookies.

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** The various "X-tillion Fingers" upgrades. They're quite expensive to buy, but they add to the base number of cookies a cursor produces according to how many non-cursor buildings you have. "+100 cookies per second to each cursor per other building" doesn't sound like it's that great, when you're dealing in trillions, or quadrillions of cookies per second. But when you have 200 cursors, and a thousand or more other buildings, and you have both of the upgrades that double their base output twice -- well, twice—well, do the math. That's a ''lot'' of extra cookies.



* JackOfAllTrades: Various upgrades allow Grandmas to participate in all the other cookie-generating devices to make them more efficient. They can become farmers, miners, bankers, priestesses, time travelers, [[BreadEggsMilkSquick beings made of pure antimatter...]]

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* JackOfAllTrades: Various upgrades allow Grandmas to participate in all the other cookie-generating devices to make them more efficient. They can become farmers, miners, bankers, priestesses, time travelers, [[BreadEggsMilkSquick beings made of pure antimatter...]]antimatter…]]



* LeaningOnTheFourthWall: Once the player gets the "Base 10" achievement which requires following a specific numerical pattern when buying buildings, one of the possible news ticker items refers to a cookie manufacturer - clearly the player - abandoning common sense and letting OCD govern their building decisions. There's also a news ticker item that talks about the "RichesToRags story about a local cookie manufacturer who decided to give it all up" that appears only after you've reset the game (and forfeited your current cookie stash in the process) at least once.

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* LeaningOnTheFourthWall: Once the player gets the "Base 10" achievement which requires following a specific numerical pattern when buying buildings, one of the possible news ticker items refers to a cookie manufacturer - clearly manufacturer—clearly the player - abandoning player—abandoning common sense and letting OCD govern their building decisions. There's also a news ticker item that talks about the "RichesToRags story about a local cookie manufacturer who decided to give it all up" that appears only after you've reset the game (and forfeited your current cookie stash in the process) at least once.



** Played straight with the shadow achievement "Just plain lucky", which is awarded to the player for free. The catch is that you have 1 chance in 500,000 to get this achievement every second, meaning there's absolutely no way of getting it other than being lucky. As a shadow achievement, though, it provides no in-game benefit and thus can be excused.
** Once you're deep into the Grandmapocalypse, most of the rewards and punishments for clicking "Wrath Cookies" don't matter much, because most of your cookies are stored in Wrinklers. But "Elder Frenzy" benefits from both the Wrinklers and the "get lucky" upgrade, giving you over 13 hours of cookie production in 12 seconds!... but you only get this bonus about 6% of the time. Hunting for this one good bonus can get pretty annoying, so it's often more prudent to stop at the first stage of Grandmapocalypse (for the wrinklers) and farm the Frenzy combos.

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** Played straight with the The shadow achievement "Just plain lucky", which lucky" is awarded to the player for free. The catch is that you have 1 chance in 500,000 to get this achievement every second, meaning there's absolutely no way of getting it other than being lucky. As a shadow achievement, though, it provides no in-game benefit and thus can be excused.
** Once you're deep into the Grandmapocalypse, most of the rewards and punishments for clicking "Wrath Cookies" don't matter much, because most of your cookies are stored in Wrinklers. But "Elder Frenzy" benefits from both the Wrinklers and the "get lucky" upgrade, giving you over 13 hours of cookie production in 12 seconds!... but seconds!… But you only get this bonus about 6% of the time. Hunting for this one good bonus can get pretty annoying, so it's often more prudent to stop at the first stage of Grandmapocalypse (for the wrinklers) and farm the Frenzy combos.



* LuckySeven: Most things relative to Golden Cookies involves numbers with several 7s in sequence. In contrast, the Red Cookies involve [[NumberOfTheBeast 6s in sequence]]. There are three very powerful ascension upgrades that aren't even visible for purchase unless the player's Heavenly chip count ends in 7, 777, or 777,777.

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** Another shadow achievement involves harvesting an ultra-rare golden sugar lump, which has at most a 1-in-3000 chance of appearing. The fastest you can possibly harvest lumps is one per 19 hours, meaning it can take ''years'' to get the achievement.
* LuckySeven: Most things relative to Golden Cookies involves numbers with several 7s in sequence. In contrast, the Red Wrath Cookies involve [[NumberOfTheBeast 6s in sequence]]. There are three very powerful ascension upgrades that aren't even visible for purchase unless the player's Heavenly chip count ends in 7, 777, or 777,777.



** The cursors. They click once every 10 seconds. That's .1 cookie a second per cursor. Sure, they can eventually be upgraded to produce more, but every building you have can do that... except the "fingers" upgrades the cursors get aren't simple matters of doubling the amount they produce, but rather giving them a set amount of extra CPS for every non-cursor building you have.

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** The cursors. They click once every 10 seconds. That's .That's 0.1 cookie a cookies per second per cursor. Sure, they can eventually be upgraded to produce more, but every building you have can do that... that… except the "fingers" upgrades the cursors get aren't simple matters of doubling the amount they produce, but rather giving them a set amount of extra CPS for every non-cursor building you have.



* MetalSlime: Sugar Bunnies.



--> "We rise."
---> - grandma



** the Spooky Cookies, and Let it Snow, achievements, unlocked for acquiring all of the Halloween and Christmas cookies respectively, significantly increases the drop rate of their respective cookies.
** The Hide-and-Seek Expert achievement (finding and buying all of the Egg upgrades, including "egg" which is otherwise pointless) in one game increases the drop rate of ''all'' seasonal cookies
** Version 2.0 adds dozens of bonuses you can purchase for Heavenly Chips; synergy bonuses, cookies while offline, starting the game with a few buildings and upgrades in place...
* NiceJobFixingItVillain: Once you have the "Just Wrong" achievement from selling a Grandma, they start to say a lot of openly hostile or cryptic things. One quote in particular is relevant here - [[spoiler: "It thought we would go away by selling us. How quaint.".]] As it turns out, you were right, as this gives a strange, backhanded hint towards a different method of rectifying a late-game event; [[spoiler: While the usefulness of doing so is questionable, you can stop the Grandmapocalypse by selling ALL of your Grandmas. Turns out that selling them DID make them go away.]]
* NoFairCheating: Averted; there's even a shadow achievement for using a certain tricky method to directly modify the number of cookies on hand. The text does discourage it, though. Inverted with "Uncanny Clicker," a normal achievement that all but requires faster clicking than a normal mouse can achieve.

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** the The Spooky Cookies, and Let it Snow, and Hide-and-Seek Expert achievements, unlocked for acquiring all of the Halloween and Christmas cookies respectively, for their respective seasons, significantly increases increase the drop rate of their respective cookies.
** The Hide-and-Seek Expert achievement (finding and buying all of the Egg upgrades, including "egg" which is otherwise pointless)
those cookies in one game increases the drop rate of ''all'' seasonal cookies
future ascensions.
** Version 2.0 adds dozens of bonuses you can purchase for Heavenly Chips; synergy bonuses, cookies while offline, starting the game with a few buildings and upgrades in place...
place…
* NiceJobFixingItVillain: Once you have the "Just Wrong" achievement from selling a Grandma, they start to say a lot of openly hostile or cryptic things. One quote in particular is relevant here - [[spoiler: here—[[spoiler: "It thought we would go away by selling us. How quaint.".]] As it turns out, you were right, as this gives a strange, backhanded hint towards a different method of rectifying a late-game event; [[spoiler: While the usefulness of doing so is questionable, you can stop the Grandmapocalypse by selling ALL of your Grandmas. Turns out that selling them DID make them go away.]]
* NoFairCheating: Averted; there's even a shadow achievement for using a certain tricky method to directly modify the number of cookies on hand. The text does discourage it, though. [[note]]You can get the achievement without actually cheating by giving your bakery a name that ends in "saysopensesame". This grants the achievement even if you don't do anything with the dev tools it unlocks, and you can save and refresh the page to get rid of the dev tools.[[/note]]
**
Inverted with "Uncanny Clicker," a normal achievement that all but requires faster clicking than a normal mouse most people can achieve.physically pull off.



* NotCompletelyUseless: Two of the possible Christmas upgrades from Santa - the Lump of Coal and Itchy Sweater - provide only a 1% boost to the cookie multiplier, a ''far'' smaller bonus than those provided by any of the other Christmas upgrades. However, as with all Christmas upgrades, they come at a relatively low price, giving more payoff for their worth than most of the flavored cookies.

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* NotCompletelyUseless: Two of the possible Christmas upgrades from Santa - the Santa—the Lump of Coal and Itchy Sweater - provide Sweater—provide only a 1% boost to the cookie multiplier, a ''far'' smaller bonus than those provided by any of the other Christmas upgrades. However, as with all Christmas upgrades, they come at a relatively low price, giving more payoff for their worth than most of the flavored cookies.



* ObviousRulePatch: The Speed Baking and Hardcore Baking shadow achievements could originally be obtained very easily with enough [[NewGamePlus Heavenly Chips]], until the heavenly chip mechanic was tweaked to only activate after purchasing specific upgrades and the entire speed baking series was tweaked to specifically require not having any of those upgrades. Another related to a particular bug with how imported/exported saves would deal with wrinklers. It was possible, via using different computers/browsers, to save how many cookies wrinklers had withered, perform a reset, then restore the wrinklers with the amount they had withered into the new game. The wrinklers could then be popped to harvest millions or billions of cookies at once - presuming there were enough, it was possible to immediately get all three Speed Baking achievements as well as Hardcore and True Neverclick within the first minute of the new game. This was patched out as of 1.0402.

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* ObviousRulePatch: The Speed Baking and Hardcore Baking shadow achievements could originally be obtained very easily with enough [[NewGamePlus Heavenly Chips]], until the heavenly chip mechanic was tweaked to only activate after purchasing specific upgrades and the entire speed baking series was tweaked to specifically require not having any of those upgrades. Another related to a particular bug with how imported/exported saves would deal with wrinklers. It was possible, via using different computers/browsers, to save how many cookies wrinklers had withered, perform a reset, then restore the wrinklers with the amount they had withered into the new game. The wrinklers could then be popped to harvest millions or billions of cookies at once - presuming once—presuming there were enough, it was possible to immediately get all three Speed Baking achievements as well as Hardcore and True Neverclick within the first minute of the new game. This was patched out as of 1.0402.



** And in true Cookie Clicker fashion, the v1.045 series introduces achievements for 320 and ''400'' Cursors...yes, you will be paying septillions of cookies just for that 400th Cursor. [[spoiler: And then taken well beyond that point by a shadow achievement commemorating a reset with over one ''nonillion'' baked.]]

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** And in true Cookie Clicker fashion, the v1.045 series introduces achievements an achievement for 320 and having ''400'' Cursors...yes, Cursors. Yes, you will be paying septillions of cookies just for that 400th Cursor. [[spoiler: And then taken well beyond that point by a shadow achievement commemorating a reset with over one ''nonillion'' baked.]]



* PoisonMushroom: Two possible Red Cookie outcomes during the Grandmapocalypse either reduces your cookie stockpile by 5% or reduces your production rate by 50% for 66 seconds [[note]]the latter of which can be nullified by refreshing the page[[/note]].

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* PoisonMushroom: Two possible Red Wrath Cookie outcomes during the Grandmapocalypse either reduces your cookie stockpile by 5% or reduces your production rate by 50% for 66 seconds [[note]]the latter of which can be nullified by refreshing the page[[/note]].



** The JokeItem "egg" only gives a flat +9 to CPS.

to:

** The JokeItem "egg" only gives a flat +9 to CPS.[[note]]In French, 'an egg' is 'un œuf', and 'nine' is 'neuf'; the two are pronounced very similarly.[[/note]]



* RandomEffectSpell: The Red Cookies that begin appearing when you trigger the Grandmapocalypse. Clicking on them has a good chance of giving you a negative effect, such as losing 5% of your banked cookies or halving your cookie production rate for a while, but they can also give you the same "Lucky" effect that Golden Cookies do, a slightly better probability of receiving the "Cookie chain" and "Click frenzy" effects, or a rare "Elder Frenzy" buff that vastly outstrips every single other cookie effect in the game.

to:

* RandomEffectSpell: The Red Wrath Cookies that begin appearing when you trigger the Grandmapocalypse. Clicking on them has a good chance of giving you a negative effect, such as losing 5% of your banked cookies or halving your cookie production rate for a while, but they can also give you the same "Lucky" effect that Golden Cookies do, a slightly better probability of receiving the "Cookie chain" and "Click frenzy" effects, or a rare "Elder Frenzy" buff that vastly outstrips every single other cookie effect in the game.



** If the Halloween season is in force, each Wrinkler has a 5% chance of dropping one of the seven Halloween cookie types, chosen with uniform probability. If they drop a type you already have, nothing happens. This is really noticeable when 6 of the 7 types have already dropped - you only have a 1 in 140 chance of getting the one type you don't have. The Reindeer in the Christmas update are the same, dropping one of seven Christmas-themed cookies.

to:

** If the Halloween season is in force, each Wrinkler has a 5% chance of dropping one of the seven Halloween cookie types, chosen with uniform probability. If they drop a type you already have, nothing happens. This is really noticeable when 6 of the 7 types have already dropped - you dropped—you only have a 1 in 140 chance of getting the one type you don't have. The Reindeer in the Christmas update are the same, dropping one of seven Christmas-themed cookies.



** There's a secret "Just plain lucky" achievement, which you have a 1 in 500,000 chance of getting each second. Several days of idling the game will probably be enough...

to:

** There's a secret "Just plain lucky" achievement, which you have a 1 in 500,000 chance of getting each second. Several days of idling the game will probably be enough...enough.



* SaveScumming: One particularly counterintuitive technique involves allowing the grandmapocalypse to proceed to its final stage, turning all the gold cookies into red cookies, each of which has a small chance to produce over an hour of production (double that with the "get lucky" upgrade) and simply reloading after each of the (much more common) bad outcomes.
** Now that Wrinklers are saved when you refresh, popping all your Wrinklers and refreshing if you don't get Halloween cookies or Easter Eggs is a valid strategy.

to:

* SaveScumming: One particularly counterintuitive technique involves allowing the grandmapocalypse to proceed to its final stage, turning all the gold golden cookies into red wrath cookies, each of which has a small chance to produce over an hour of production (double that with the "get lucky" upgrade) and simply reloading after each of the (much more common) bad outcomes.
** Now that Wrinklers are saved when you refresh, so popping all your Wrinklers and refreshing if you don't get Halloween cookies or Easter Eggs is a valid strategy.



* ScienceIsBad: Parodied - all technological advancements (including {{UsefulNotes/Alchemy}} and TimeTravel) are inexplicably directed towards converting more and more of the universe into cookies, the fabric of reality be damned. And the so-called "research facility" is a front for a cult of old ladies attempting to summon [[Franchise/CthulhuMythos Cthulhu-grandmas]].

to:

* ScienceIsBad: Parodied - all Parodied—all technological advancements (including {{UsefulNotes/Alchemy}} and TimeTravel) are inexplicably directed towards converting more and more of the universe into cookies, the fabric of reality be damned. And the so-called "research facility" is a front for a cult of old ladies attempting to summon [[Franchise/CthulhuMythos Cthulhu-grandmas]].



* SpeechImpediment: Doe speaks with a clear stutter, which is [[LampshadeHanging lampshaded]] at times.



* StealthPun: "In''denture''d servitude." - Grandma

to:

* StealthPun: "In''denture''d servitude." - Grandmagrandma



** During Easter, you can get a wide variety of eggs. One of them is (what else?) a Cookie Egg. The flavour text indicates "The shell appears to be chipped." This could be taken one of two ways - The shell's taken a bit of damage, or that it has chocolate chips.

to:

** During Easter, you can get a wide variety of eggs. One of them is (what else?) a Cookie Egg. The flavour text indicates "The shell appears to be chipped." This could be taken one of two ways - The ways—the shell's taken a bit of damage, or that it has chocolate chips.






* TakeThat: As of v.2 of the game, one for naming your bakery after Orteil, the game's creator. [[spoiler:As revealed in the flavor text of the shadow achievement for doing so, "God Complex," you take a -1% penalty on your global production as long as you try "usurping" his name. You take another -1% if you misspell it as "Ortiel".]]

to:

* TakeThat: As of v.2 of the game, one for naming your bakery after Orteil, the game's creator. [[spoiler:As revealed in the flavor text of the shadow achievement for doing so, "God Complex," you take a -1% −1% penalty on your global production as long as you try "usurping" his name. You take another -1% −1% if you misspell it as "Ortiel".]]



* TookALevelInBadass: The player character... like... '''[[UpToEleven HOLY SHIT]]''': You start as a unpopular loser who can't even bake a decent cookie, and eventually become an '''ALL POWERFUL GOD WHO CONTROLS THE UNIVERSE, TIME, SPACE AND REALITY, MAKING IT ALL A COOKIE! EVENTUALLY BECOMING CAPABLE OF CAUSING THE APOCALYPSE!''' And all this because [[DisproportionateRetribution nobody would eat your cookies]].

to:

* TookALevelInBadass: The player character... like... '''[[UpToEleven HOLY SHIT]]''': character. You start as a unpopular loser who can't even bake a decent cookie, and eventually become an '''ALL POWERFUL GOD WHO CONTROLS THE UNIVERSE, TIME, SPACE AND REALITY, MAKING IT ALL A COOKIE! EVENTUALLY BECOMING CAPABLE OF CAUSING THE APOCALYPSE!''' ''all-powerful god who [[RealityWarper controls the fabric of reality]]'' (and uses this power to [[SkewedPriorities turn everything into cookies]]). And all this because [[DisproportionateRetribution nobody would eat your cookies]].first batch]].



** Easter Mode adds another in "egg." Other upgrades from Easter give things like a +1% multiplier to every other type of production (including other multipliers, potentially huge), increases to clicking power, or reduced building prices. However, "egg" gives +9 to production. Not +9%, not +9 with any multiplier outside of the usual multipliers... it literally just increases production by nine. It costs 100 trillion to purchase, has no upgrades to improve it, and you don't even need to purchase it (there's an achievement related to it, but unlocking the ability to purchase it is all that's required).

to:

** Easter Mode adds another in "egg." Other upgrades from Easter give things like a +1% multiplier to every other type of production (including other multipliers, potentially huge), increases to clicking power, or reduced building prices. However, "egg" gives +9 to production. Not +9%, not +9 with any multiplier outside of the usual multipliers... it multipliers. It literally just increases production by nine. gives you nine cookies every second. It costs 100 trillion to purchase, has no upgrades to improve it, and you don't even need to purchase it (there's an achievement related to it, but unlocking the ability ''ability'' to purchase it is all that's required).



* WaddlingHead: Doughlings and [[AnthropomorphicFood sentient cookies]].



* AWizardDidIt: One of the debug/cheat upgrades is "Magic shenanigans," which gives you 1000x cookie production, because "It's magic. I ain't gotta explain shit." [[GagCensor (That last word is censored by replacing the "i" with a cookie.)]]

to:

* AWizardDidIt: One of the debug/cheat upgrades is "Magic shenanigans," which gives you 1000x cookie production, because "It's magic. I ain't gotta explain shit.sh🍪t." [[GagCensor (That (Yes, the last word is [[GagCensor censored by replacing the "i" with a cookie.)]]cookie]].)



%%* FragileSpeedster: Doe, one of the girl scouts that explores the dungeons.
* GenkiGirl: Lucky, one of the girl scouts that explores the dungeons.
* TheGoomba: Doughlings, in the dungeons.
* JackOfAllStats: Chip, one of the girl scouts that explores the dungeons.
* MightyGlacier: Crumb, one of the girl scouts that explores the dungeons, although she's focused more on defense than offense.

to:

%%* FragileSpeedster: Doe, one of the girl scouts that explores scouts.
* ApologeticAttacker: Doe, if she's
the dungeons.
one who defeats the Ascended Baking Pod.
* GenkiGirl: Lucky, one another of the girl scouts that explores the dungeons.
scouts.
* TheGoomba: Doughlings, in the dungeons.
Doughlings.
* JackOfAllStats: Chip, one of the another girl scouts that explores the dungeons.
scout.
* MightyGlacier: Crumb, one of the girl scouts that explores the dungeons, although she's focused more on defense than offense.offense.
* MetalSlime: Sugar Bunnies.



* ShrinkingViolet: Doe, one of the girl scouts.
* UndergroundMonkey: As one progresses in the dungeons, upgraded versions of common enemies appear in the classic fashion; Doughling to Elder Doughling, et cetera.
* UnexpectedGameplayChange: Initially, it looks like a StylisticSuck game where you [[ExactlyWhatItSaysOnTheTin click on a cookie to make cookies.]] As the buildings and upgrades start to appear, and clicking the cookie becomes relatively ineffective, it turns into an IdleGame (although golden cookie clicking can speed up your cookie-generating significantly). The dungeons beta shifts more dramatically, suddenly launching a procedurally-generated dungeon crawler when you have 50 factories.


to:

* ShrinkingViolet: Doe, one of the girl scouts.
Doe.
* SpeechImpediment: Doe speaks with a clear stutter, which is [[LampshadeHanging lampshaded]] at times.
* UndergroundMonkey: As one progresses you progress in the dungeons, upgraded versions of common enemies appear in the classic fashion; Doughling to Elder Doughling, et cetera.
* UnexpectedGameplayChange: Initially, it looks like a StylisticSuck game where you [[ExactlyWhatItSaysOnTheTin click on a cookie to make cookies.]] As the buildings and upgrades start to appear, and clicking the cookie becomes relatively ineffective, it turns into an IdleGame (although golden cookie clicking can speed up your cookie-generating significantly). The dungeons beta shifts more dramatically, suddenly launching a procedurally-generated dungeon crawler when you have 50 factories.

factories.
* WaddlingHead: Doughlings and [[AnthropomorphicFood sentient cookies]].

11th Apr '18 11:37:13 AM Randomwaffle23
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Added DiffLines:

** The "How to bake your dragon" heavenly upgrade is described as "a tome full of helpful tips such as 'oh god, stay away from it', 'why did we buy this thing, it's not even house-broken' and 'groom twice a week in the direction of the scales'."
16th Mar '18 7:24:22 PM robby45
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You can find the old version [[http://orteil.dashnet.org/experiments/cookie/ here]]. Has a wiki [[http://cookieclicker.wikia.com/wiki/Cookie_Clicker_Wiki here]] and an official forum [[http://forum.dashnet.org/index.php?p=/ here]] or play Cookie Clicker unblocked at [[https://unblockedgames77play.com/cookie-clicker this link]].

to:

You can find the old version [[http://orteil.dashnet.org/experiments/cookie/ here]]. Has a wiki [[http://cookieclicker.wikia.com/wiki/Cookie_Clicker_Wiki here]] and an official forum [[http://forum.dashnet.org/index.php?p=/ here]] or play Cookie Clicker unblocked at [[https://unblockedgames77play.com/cookie-clicker com/ this link]].
16th Mar '18 7:23:09 PM robby45
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You can find the old version [[http://orteil.dashnet.org/experiments/cookie/ here]]. Has a wiki [[http://cookieclicker.wikia.com/wiki/Cookie_Clicker_Wiki here]] and an official forum [[http://forum.dashnet.org/index.php?p=/ here]] or play Cookie Clicker unblocked at [[http://www.unblockedgamesroom.com/cookie-clicker this link]].

to:

You can find the old version [[http://orteil.dashnet.org/experiments/cookie/ here]]. Has a wiki [[http://cookieclicker.wikia.com/wiki/Cookie_Clicker_Wiki here]] and an official forum [[http://forum.dashnet.org/index.php?p=/ here]] or play Cookie Clicker unblocked at [[http://www.unblockedgamesroom.[[https://unblockedgames77play.com/cookie-clicker this link]].
30th Dec '17 6:11:23 PM Sonofstranger
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Added DiffLines:

* JunkRare: There is a 0.0036-0.0039% chance (~4 out of every ''thousand'') chance of getting a "blab" from a golden cookie. All this does is show a bit of FlavorText, and has absolutely no effect on your cookie count or cps.
3rd Dec '17 5:30:37 PM KillerClowns
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*** Oh, and they are lead by the '''[[{{Pun}} Elder]]''' [[OlderGods Gods]].

to:

*** Oh, and they are lead by the '''[[{{Pun}} Elder]]''' [[OlderGods Gods]].Gods.



* VillainProtagonist: To put it simply, you play as a greedy CorruptCorporateExecutive. [[spoiler: And eventually, go through a GodIAm Phase]].

to:

* VillainProtagonist: To put it simply, you play as a greedy CorruptCorporateExecutive. [[spoiler: And eventually, go through a GodIAm AGodIAm Phase]].
3rd Dec '17 5:29:40 PM KillerClowns
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* AnthropomorphicFood: Soon, your cookies will come to life and think. We later see them in the dungeons, fully playing this trope straight.

to:

* AnthropomorphicFood: Soon, your cookies will come to life and think. We later see them in the dungeons, fully playing this trope straight.



* ArtifactTitle: A common joke in the fandom being that a more appropriate title would be "Cookie Waiter" since clicking [[CantCatchUp does virtually nothing in the endgame]] (without receiving the very rare "click frenzy" effect from a golden cookie). About to be taken UpToEleven with the addition of dungeons; no clicking on cookies at all there.[[labelnote:However...]]Once the player has purchased an upgrade that gives extra cookies per click for each non-cursor item owned, clicking becomes second only to the Prism if there are 200 of everything (needed for an achievement). With enough Heavenly Chips, it can even get the player enough cookies to beat the highest "Make X cookies by clicking" achievement after ''one click.''[[/labelnote]]

to:

* ArtifactTitle: A common joke in the fandom being that a more appropriate title would be "Cookie Waiter" since clicking [[CantCatchUp does virtually nothing in the endgame]] (without receiving the very rare "click frenzy" effect from a golden cookie). About to be taken UpToEleven with the addition of dungeons; no clicking on cookies at all there.[[labelnote:However...]]Once the player has purchased an upgrade that gives extra cookies per click for each non-cursor item owned, clicking becomes second only to the Prism if there are 200 of everything (needed for an achievement). With enough Heavenly Chips, it can even get the player enough cookies to beat the highest "Make X cookies by clicking" achievement after ''one click.''[[/labelnote]]



%%* FragileSpeedster: Doe, one of the girl scouts that explores the dungeons.



* GenkiGirl: Lucky, one of the girl scouts that explores the dungeons.



* TheGoomba: Doughlings, in the dungeons.



* JackOfAllStats: Chip, one of the girl scouts that explores the dungeons.



* MightyGlacier: Crumb, one of the girl scouts that explores the dungeons, although she's focused more on defense than offense.



** Crumb is far more down-to-earth than the other girl scouts.



* If the Halloween season is in force, each Wrinkler has a 5% chance of dropping one of the seven Halloween cookie types, chosen with uniform probability. If they drop a type you already have, nothing happens. This is really noticeable when 6 of the 7 types have already dropped - you only have a 1 in 140 chance of getting the one type you don't have. The Reindeer in the Christmas update are the same, dropping one of seven Christmas-themed cookies.

to:

* ** If the Halloween season is in force, each Wrinkler has a 5% chance of dropping one of the seven Halloween cookie types, chosen with uniform probability. If they drop a type you already have, nothing happens. This is really noticeable when 6 of the 7 types have already dropped - you only have a 1 in 140 chance of getting the one type you don't have. The Reindeer in the Christmas update are the same, dropping one of seven Christmas-themed cookies.



* ShrinkingViolet: Doe, one of the girl scouts.



* UndergroundMonkey: As one progresses in the dungeons, upgraded versions of common enemies appear in the classic fashion; Doughling to Elder Doughling, et cetera.



* UnexpectedGameplayChange: Initially, it looks like a StylisticSuck game where you [[ExactlyWhatItSaysOnTheTin click on a cookie to make cookies.]] As the buildings and upgrades start to appear, and clicking the cookie becomes relatively ineffective, it turns into an IdleGame (although golden cookie clicking can speed up your cookie-generating significantly). The dungeons beta shifts more dramatically, suddenly launching a procedurally-generated dungeon crawler when you have 50 factories.


Added DiffLines:

!!The ''Dungeon Beta'' contained examples of:
* AbortedArc: The Dungeon idea in general; it showed up in a few betas but ultimately was abandoned. Orteil has hinted he wants to look into it again, but is focusing on less intensive mini-games for now.
* AnthropomorphicFood: Much of what you face in the dungeons.
%%* FragileSpeedster: Doe, one of the girl scouts that explores the dungeons.
* GenkiGirl: Lucky, one of the girl scouts that explores the dungeons.
* TheGoomba: Doughlings, in the dungeons.
* JackOfAllStats: Chip, one of the girl scouts that explores the dungeons.
* MightyGlacier: Crumb, one of the girl scouts that explores the dungeons, although she's focused more on defense than offense.
* OnlySaneMan: Crumb is far more down-to-earth than the other girl scouts.
* ShrinkingViolet: Doe, one of the girl scouts.
* UndergroundMonkey: As one progresses in the dungeons, upgraded versions of common enemies appear in the classic fashion; Doughling to Elder Doughling, et cetera.
* UnexpectedGameplayChange: Initially, it looks like a StylisticSuck game where you [[ExactlyWhatItSaysOnTheTin click on a cookie to make cookies.]] As the buildings and upgrades start to appear, and clicking the cookie becomes relatively ineffective, it turns into an IdleGame (although golden cookie clicking can speed up your cookie-generating significantly). The dungeons beta shifts more dramatically, suddenly launching a procedurally-generated dungeon crawler when you have 50 factories.

24th Nov '17 5:30:12 AM TomWalpertac2
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* AffablyEvil: With the exception of the Antigrandmas, all of the grandmas are described as "nice" even when the Grandmapocalypse is in full swing.

to:

* AddedAlliterativeAppeal: The Bank upgrade: Taller Tellers.
--> "Able to process a higher amount of transactions. Careful though, as ''taller tellers tell tall tales''."
* AffablyEvil: With the exception of the Antigrandmas, all of the grandmas are described as "nice" even when the Grandmapocalypse is in full swing.
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