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* AdvertisedExtra: That robot spider from Super C. It's on the cover, it's mentioned in the manual, it is heralded by a music switch, and it's just a MiniBoss who is vulnerable to a CranialRide. If you have the Laser it won't even get close.
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Sinkhole of a subjective trope. Opinions don\'t go in main pages


* RefugeInAudacity: The (in)famous missile-jumping sequence in the end of Stage 4 in ''Contra III: The Alien Wars''. A CrowningMomentOfAwesome in most players' eyes, YourMileageMayVary.

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* RefugeInAudacity: The (in)famous missile-jumping sequence in the end of Stage 4 in ''Contra III: The Alien Wars''. A CrowningMomentOfAwesome in most players' eyes, YourMileageMayVary.
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** The [=MSX2=] version of ''Contra'' was only released in Japan and did not have an official release in Europe, even though ''Nemesis'' (aka ''{{Gradius}}''), ''Vampire Killer'' (the [=MSX2=] equivalent of the first ''VideoGame/{{Castlevania|1986}}'') and ''VideoGame/MetalGear1987'' were all released there. However, many ROM sites incorrectly list the game under the title of ''Gryzor'' (the European name of the first arcade game).

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** The [=MSX2=] version of ''Contra'' was only released in Japan and did not have an official release in Europe, even though ''Nemesis'' (aka ''{{Gradius}}''), ''Vampire Killer'' (the [=MSX2=] equivalent of the first ''VideoGame/{{Castlevania|1986}}'') and ''VideoGame/MetalGear1987'' ''[[VideoGame/MetalGear1987 Metal Gear]]'' were all released there. However, many ROM sites incorrectly list the game under the title of ''Gryzor'' (the European name of the first arcade game).
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** The [=MSX2=] version of ''Contra'' was only released in Japan and did not have an official release in Europe, even though ''Nemesis'' (aka ''{{Gradius}}''), ''Vampire Killer'' (the [=MSX2=] equivalent of the first ''VideoGame/{{Castlevania}}'') and ''VideoGame/MetalGear1987'' were all released there. However, many ROM sites incorrectly list the game under the title of ''Gryzor'' (the European name of the first arcade game).

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** The [=MSX2=] version of ''Contra'' was only released in Japan and did not have an official release in Europe, even though ''Nemesis'' (aka ''{{Gradius}}''), ''Vampire Killer'' (the [=MSX2=] equivalent of the first ''VideoGame/{{Castlevania}}'') ''VideoGame/{{Castlevania|1986}}'') and ''VideoGame/MetalGear1987'' were all released there. However, many ROM sites incorrectly list the game under the title of ''Gryzor'' (the European name of the first arcade game).
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** The [=MSX2=] version of ''Contra'' was only released in Japan and did not have an official release in Europe, even though ''Nemesis'' (aka ''{{Gradius}}''), ''Vampire Killer'' (the [=MSX2=] equivalent of the first ''VideoGame/{{Castlevania}}'') and ''VideoGame/MetalGear'' were all released there. However, many ROM sites incorrectly list the game under the title of ''Gryzor'' (the European name of the first arcade game).

to:

** The [=MSX2=] version of ''Contra'' was only released in Japan and did not have an official release in Europe, even though ''Nemesis'' (aka ''{{Gradius}}''), ''Vampire Killer'' (the [=MSX2=] equivalent of the first ''VideoGame/{{Castlevania}}'') and ''VideoGame/MetalGear'' ''VideoGame/MetalGear1987'' were all released there. However, many ROM sites incorrectly list the game under the title of ''Gryzor'' (the European name of the first arcade game).
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* XMeetsY: {{Contra}} = [[{{Alien}} Aliens]] + Film/{{Commando}} + {{Rambo}}. The Japanese flyer even mentions all three of those films. While the series is often associated with ''{{Predator}}'' as well (thanks to the cover artwork of the NES version), the original ''Contra'' arcade game actually predates ''Predator'' by four months.

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* XMeetsY: {{Contra}} = [[{{Alien}} Aliens]] + Film/{{Commando}} + {{Rambo}}. The Japanese flyer even mentions all three of those films. While the series is often associated with ''{{Predator}}'' as well (thanks to the Bob Wakelin's now-iconic cover artwork of the NES version), the original ''Contra'' arcade game actually predates ''Predator'' by four months.
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* XMeetsY: {{Contra}} = [[{{Alien}} Aliens]] + Film/{{Commando}} + {{Rambo}}. The Japanese flyer even mentions all three of those films. While the series is often associated with ''{{Predator}}'' as well, the original ''Contra'' arcade game actually predates ''Predator'' by four months.

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* XMeetsY: {{Contra}} = [[{{Alien}} Aliens]] + Film/{{Commando}} + {{Rambo}}. The Japanese flyer even mentions all three of those films. While the series is often associated with ''{{Predator}}'' as well, well (thanks to the cover artwork of the NES version), the original ''Contra'' arcade game actually predates ''Predator'' by four months.
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* XMeetsY: {{Contra}} = [[{{Alien}} Aliens]] + Film/{{Commando}} + {{Rambo}}. The Japanese flyer even mentions all three of those films.

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* XMeetsY: {{Contra}} = [[{{Alien}} Aliens]] + Film/{{Commando}} + {{Rambo}}. The Japanese flyer even mentions all three of those films. While the series is often associated with ''{{Predator}}'' as well, the original ''Contra'' arcade game actually predates ''Predator'' by four months.
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The arcade Contra (02/87) seems to predate Predator (06/87) according to online info.


* XMeetsY: {{Contra}} = [[{{Alien}} Aliens]] + Film/{{Commando}} + {{Rambo}} + {{Predator}}. The Japanese flyer even mentions all three out of four of those films.

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* XMeetsY: {{Contra}} = [[{{Alien}} Aliens]] + Film/{{Commando}} + {{Rambo}} + {{Predator}}. {{Rambo}}. The Japanese flyer even mentions all three out of four of those films.

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* BadassFurry: Brad Fang and Plissken.


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* BigBadassWolf: Brad Fang.
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* {{Badass}}: Brad Fang and Plissken.

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* {{Badass}}: BadassFurry: Brad Fang and Plissken.
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** The Metal Alien/"Slave Hawk" (which resembles the winged Queen Alien from ''{{Aliens}}'') from the arcade version of ''Super Contra'' returns in the final stage of ''Contra III''.

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** The Metal Alien/"Slave Hawk" (which resembles the winged Queen Alien from ''{{Aliens}}'') from the arcade version of ''Super Contra'' returns in the final stage of ''Contra III''. It was [[http://www.klustr.net/contra/articles/recurring_bosses_6.php planned]] to be included in ''IV'', but was ultimately scrapped.
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** A list of them can be found [[http://www.klustr.net/contra/articles/ here]].
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* XMeetsY: {{Contra}} = [[{{Alien}} Aliens]] + {{Commando}} + {{Rambo}} + {{Predator}}. The Japanese flyer even mentions all three out of four of those films.

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* XMeetsY: {{Contra}} = [[{{Alien}} Aliens]] + {{Commando}} Film/{{Commando}} + {{Rambo}} + {{Predator}}. The Japanese flyer even mentions all three out of four of those films.

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* CutAndPasteTranslation: The NES version of ''Contra'' is missing the extra cut-scenes and graphical effects from its Famicom counterpart because it lacked the graphic enhancing chip Konami used for the Japanese release. The reason for its removal was because it made use of an internal expansion port within the actual Famicom hardware, which the NES did not have.






* DifficultyByRegion: The Japanese version of ''Contra Hard Corps'' had a life meter with allowed three hits before dying. This was removed in other regions without otherwise modifying the difficulty, leading many to regard this as the hardest game in the series. They also removed cheat codes that would have made it more bearable.

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* DifficultyByRegion: The Japanese version of ''Contra Hard Corps'' had a life meter with allowed three hits before dying. This was removed in other regions without otherwise modifying the difficulty, leading many to regard this as the hardest game in the series. They also removed cheat codes that would have made it more bearable.



* EasyModeMockery: ''Contra III'' does not allow the player to fight the true final boss or see more than a black screen with text for an ending until completing the game on the hardest setting.

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* EasyModeMockery: ''Contra III'' does not allow the player to fight the true final boss or see more than a black screen with text for an ending until completing the game on the hardest setting. The Japanese version does allows the player to fight the final boss on Normal, but only shows a partial version of the ending.

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* DubNameChange: Bill Rizer and Lance Bean were given the {{punny name}}s of "[[ThePhilSilversShow Sgt. Bill 'Mad Dog' Ko]]" and "Corporal Lance 'Scorpion'" in the manuals for the NES versions. When the American version of ''Contra III'' kept the futuristic setting, their names were changed again to Jimbo and Sully and this time the manual claimed that they were the descendants of the original heroes. All four names were later used in ''Contra 4'' ("Mad Dog" and "Scorpion" for the extra palette swaps of Bill and Lance, and "Jimbo" and "Sully" for their ''Contra III'' renditions). When ''Contra 4'' was translated to Japanese, "Jimbo" and "Sully" became "Spirits Bill" and "Spirits Lance", likely since many Japanese players wouldn't had been that familiar with all the name changes.

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* DubNameChange: Bill Rizer and Lance Bean were given the {{punny name}}s of "[[ThePhilSilversShow Sgt. Bill 'Mad Dog' Ko]]" and "Corporal Lance 'Scorpion'" in the manuals for the NES versions. When the American version of ''Contra III'' kept the futuristic setting, their names were changed again to Jimbo and Sully and this time the manual claimed that they were the descendants of the original heroes. All four names were later used in ''Contra 4'' ("Mad Dog" and "Scorpion" for the extra palette swaps of Bill and Lance, and "Jimbo" and "Sully" for their ''Contra III'' renditions).
**
When ''Contra 4'' was translated to Japanese, "Jimbo" and "Sully" became "Spirits Bill" and "Spirits Lance", likely since many Japanese players wouldn't had been that familiar with all the name changes.



** "Tsugu-Min" became "Brownie" in ''Contra Rebirth''. Despite the similar name, she is unrelated to the robot from ''Contra Hard Corps'', whose name is "Brown'''y'''".

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** "Tsugu-Min" became "Brownie" in ''Contra Rebirth''. Despite the similar name, she is unrelated to a different character from the robot from character in ''Contra Hard Corps'', whose name is "Brown'''y'''".
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The Brownie in Contra Rebirth is not the same one from Hard Corps. It\'s not even spelled the same way. :p


** "Tsugu-Min" became "Brownie" in ''Contra Rebirth''. Of course, she was called that in ''Hard Corps'', as well.

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** "Tsugu-Min" became "Brownie" in ''Contra Rebirth''. Of course, Despite the similar name, she was called that in ''Hard is unrelated to the robot from ''Contra Hard Corps'', as well.whose name is "Brown'''y'''".
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** As few Contra games had dialogue or a focus on plot, the change to robots typically didn't affect much with the exception of Contra Hard Corps(which actually had a storyline). Many pieces of dialogue was totally cut which made several events such as Bahamut turning into an alien monster [[GiantSpaceFleaFromNowhere completely unexplained]].
** ''Contra [=ReBirth=]'' was changed when brought overseas -- when a photograph of Chief Salamander is shown at the beginning of Stage 3, he looks strikingly like Adolf Hitler in the Japanese version. He was redrawn and given an actual salamander's head in the overseas versions though.

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** As few Contra games had dialogue or a focus on plot, the change to robots typically didn't affect much with the exception of Contra ''Contra Hard Corps(which Corps'' (which actually had a storyline). Many pieces Most of the dialogue was totally cut and some scenes were cut, which made several events such as Bahamut turning into an alien monster [[GiantSpaceFleaFromNowhere completely unexplained]].
** ''Contra [=ReBirth=]'' was changed when brought overseas -- when a photograph of Chief Salamander is shown at the beginning of Stage 3, he looks strikingly like Adolf Hitler in the Japanese version. He was redrawn and given to look just like an actual salamander's head salamander in the overseas versions though.versions.
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It\'s \"German\", not \"german.\"


* {{Bowdlerize}}: When the console versions of the ''Contra'' games were released in PAL territories, the main characters and some of the enemies were replaced by robotic counterparts and the series was renamed ''Probotector''. This was due to a censorship law in Germany that prohibited selling games to children that depicted human characters killing each other with guns. The first console game in the series that was released in Europe intact was ironically ''Contra: Legacy of War'' and later ''Shattered Soldier''. The Probotector robot later appeared as an easter egg in ''Contra 4''. The german "indexing" of the original Contra still holds until today and will only be reconsidered in 2014.

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* {{Bowdlerize}}: When the console versions of the ''Contra'' games were released in PAL territories, the main characters and some of the enemies were replaced by robotic counterparts and the series was renamed ''Probotector''. This was due to a censorship law in Germany that prohibited selling games to children that depicted human characters killing each other with guns. The first console game in the series that was released in Europe intact was ironically ''Contra: Legacy of War'' and later ''Shattered Soldier''. The Probotector robot later appeared as an easter egg in ''Contra 4''. The german German "indexing" of the original Contra still holds until today and will only be reconsidered in 2014.
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* {{Expy}}: The final boss in the arcade version of ''Super Contra'' is based on Mad Emperor Asmodeus, the final boss of another Konami arcade game, ''[[http://www.vgmuseum.com/end/arcade/c/bats.htm Battlantis]]''. Both games were directed by H. Tsujimoto, who was also the director of the arcade version of ''SunsetRiders'' (a game often considered to be ''[[RecycledInSPACE Contra IN THE WILD WEST]]'').

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* {{Expy}}: The final boss in the arcade version of ''Super Contra'' is based on Mad Emperor Asmodeus, the final boss of another Konami arcade game, ''[[http://www.vgmuseum.com/end/arcade/c/bats.htm Battlantis]]''. Both games were ''Battlantis'' was directed by H. Hideyuki Tsujimoto, who was also co-programmer in the director of the original arcade version of ''Contra'' and later directed ''Super Contra'', as well as ''SunsetRiders'' (a game often considered to be ''[[RecycledInSPACE Contra IN THE WILD WEST]]'').and ''MysticWarriors''.
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* HeyItsThatVoice: {{Steven Jay Blum}} as Master Contra in ''Neo Contra''. Also {{Wendee Lee}} as Lucia.



* IAmNotShazam: "Red Falcon" was simply the name of the terrorist organization occupying the Galuga island in the first game, which is why Lance's organization in ''Shattered Soldier'' is called "[[{{Expy}} Blood Falcon]]". However, the American manual of the NES version of ''Contra'' implied that Red Falcon was the name of a particular alien entity and the localized manuals for ''Super C'' and ''Contra III'' followed suit by giving the name "Red Falcon" to an enemy boss that was originally called "Emperor Devil Gava" in Japan. The manual for ''Contra 4'', being influenced by the localizations of the earlier games, used "Red Falcon" as the name of an individual character.



* PolygonCeiling: The Appaloosa-developed installments ''Contra: Legacy of War'' and ''C: The Contra Adventure'' tried to make the jump from 2D to 3D, but didn't have very much success. ''Contra: Shattered Soldier'' and ''Neo Contra'' used 3D graphics but stuck to 2D formula (side-scrolling and overhead, respectively).



* WhatDoYouMeanItsNotPolitical: At the time the earliest games were released, there was controversy over the US, under Ronald Reagan, supporting rebel groups in Nicaragua called the Contras, short for ''Contrarevolucionarios'', or "Counter-Revolutionaries." This caused some minor controversy and may have contributed to European release of the arcade game being titled ''Gryzor'' (since support for the Contras was considered right-wing and heavily opposed in Europe) and why the NES version of ''Super Contra'' and the Game Boy ''Contra'' game were retitled ''Super C'' and ''Operation C'' respectively.
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* {{Expy}}: The final boss in the arcade version of ''Super Contra'' is based on the final boss of another Konami arcade game, ''[[http://www.vgmuseum.com/end/arcade/c/bats.htm Battlantis]]''. Both games were directed by H. Tsujimoto, who was also the director of the arcade version of ''SunsetRiders'' (a game often considered to be ''[[RecycledInSPACE Contra IN THE WILD WEST]]'').

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* {{Expy}}: The final boss in the arcade version of ''Super Contra'' is based on Mad Emperor Asmodeus, the final boss of another Konami arcade game, ''[[http://www.vgmuseum.com/end/arcade/c/bats.htm Battlantis]]''. Both games were directed by H. Tsujimoto, who was also the director of the arcade version of ''SunsetRiders'' (a game often considered to be ''[[RecycledInSPACE Contra IN THE WILD WEST]]'').
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* SmashingHallwayTrapsOfDoom: Present in the series. For an example, stage 7 of the NES version.
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** The same cover artwork was remade for ''Contra Advance'' by none other than AshleyWood.

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** The same cover artwork was remade for ''Contra Advance'' by none other than AshleyWood.Ashley Wood.
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** The same cover artwork was remade for ''Contra Advance'' by none other than AshleyWood.
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* CopycatCover: The cover artwork for the first NES game, originally drawn by Bob Wakelin for the home computer ports released under the ''Gryzor'' name, [[http://www.geocities.jp/yadayo8/eiga/hu.html#pldt-contra was traced over from two different publicity stills]] of ArnoldSchwarzenegger from the movie ''{{Predator}}''.

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* CopycatCover: The cover artwork for the first NES game, [[http://www.exotica.org.uk/wiki/Bob_Wakelin#Gryzor originally drawn by Bob Wakelin Wakelin]] for the home computer ports released under the ''Gryzor'' name, [[http://www.geocities.jp/yadayo8/eiga/hu.html#pldt-contra was traced over from two different publicity stills]] of ArnoldSchwarzenegger from the movie ''{{Predator}}''.
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* CopycatCover: The cover artwork for the first NES game, originally drawn by Bob Wakelin for the home computer ports released under the ''Gryzor'' name, [[http://www.geocities.jp/yadayo8/eiga/hu.html#pldt-contra was traced over from two different publicity stills]] of ArnoldSchwarzenegger from the movie ''Film/{{Predator}}''.

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* CopycatCover: The cover artwork for the first NES game, originally drawn by Bob Wakelin for the home computer ports released under the ''Gryzor'' name, [[http://www.geocities.jp/yadayo8/eiga/hu.html#pldt-contra was traced over from two different publicity stills]] of ArnoldSchwarzenegger from the movie ''Film/{{Predator}}''.''{{Predator}}''.
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* CopycatCover: The cover artwork for the first NES game, originally drawn by Bob Wakelin for the home computer ports released under the ''Gryzor'' name, [[http://www.geocities.jp/yadayo8/eiga/hu.html#pldt-contra was traced over from two different publicity stills]] of ArnoldSchwarzenegger from the movie ''Film/{{Predator}}''.
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* [=~It's A Wonderful Failure~=]: In ''Shattered Soldier'', if the player doesn't have a high enough ranking when Mission 5 is completed, the player will get a {{Downer Ending}} where the island is destroyed by a KillSat, killing everyone including the heroes.

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* [=~It's A Wonderful Failure~=]: ItsAWonderfulFailure: In ''Shattered Soldier'', if the player doesn't have a high enough ranking when Mission 5 is completed, the player will get a {{Downer Ending}} where the island is destroyed by a KillSat, killing everyone including the heroes.



* [=~Name's The Same~=]: Browny (a.k.a. CX-1-DA-300 Combat Robo) from ''Hard Corps'' and Brownie (a.k.a. BR-W9) from ''[=ReBirth=]''.

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* [=~Name's The Same~=]: NamesTheSame: Browny (a.k.a. CX-1-DA-300 Combat Robo) from ''Hard Corps'' and Brownie (a.k.a. BR-W9) from ''[=ReBirth=]''.



* [=~Schrodinger's Gun~=]: In ''Hard Corps'', [[BigBad Colonel Bahamut's]] plan for the [[ImportedAlienPhlebotinum Alien Cell]] depends on which path you take through the game. [[spoiler:Either he wants to use it to power a KillSat, turn it into a bio-weapon, [[FusionDance merge with it]], or load it on a missile and launch it into civilization.]]

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* [=~Schrodinger's Gun~=]: SchrodingersGun: In ''Hard Corps'', [[BigBad Colonel Bahamut's]] plan for the [[ImportedAlienPhlebotinum Alien Cell]] depends on which path you take through the game. [[spoiler:Either he wants to use it to power a KillSat, turn it into a bio-weapon, [[FusionDance merge with it]], or load it on a missile and launch it into civilization.]]



* [=~What Do You Mean, It's Not Political?~=]: At the time the earliest games were released, there was controversy over the US, under Ronald Reagan, supporting rebel groups in Nicaragua called the Contras, short for ''Contrarevolucionarios'', or "Counter-Revolutionaries." This caused some minor controversy and may have contributed to European release of the arcade game being titled ''Gryzor'' (since support for the Contras was considered right-wing and heavily opposed in Europe) and why the NES version of ''Super Contra'' and the Game Boy ''Contra'' game were retitled ''Super C'' and ''Operation C'' respectively.

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* [=~What Do You Mean, It's Not Political?~=]: WhatDoYouMeanItsNotPolitical: At the time the earliest games were released, there was controversy over the US, under Ronald Reagan, supporting rebel groups in Nicaragua called the Contras, short for ''Contrarevolucionarios'', or "Counter-Revolutionaries." This caused some minor controversy and may have contributed to European release of the arcade game being titled ''Gryzor'' (since support for the Contras was considered right-wing and heavily opposed in Europe) and why the NES version of ''Super Contra'' and the Game Boy ''Contra'' game were retitled ''Super C'' and ''Operation C'' respectively.
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/contra.png]]
[[caption-width-right:250:Any resemblance to [[ArnoldSchwarzenegger Arnie]] and [[SylvesterStallone Sly]] is probably [[NoCelebritiesWereHarmed intentional]].]]

->"''Fire! Fire! Fire! And don't stop firing are the only instructions you need. Because in this Doomsday extravaganza, there's little time for thinking. A killer instinct is all that matters. And if your trigger finger lacks stamina, Earth will lack a future.''"
-->-- From the ''Super C'' manual

''Contra'' is a run-and-gun action game series produced by {{Konami}} in 1987, starring {{Super Soldier}} Bill Rizer (accompanied by his partner Lance Bean in the early games) who must defend the Earth using a variety of weapons, including Machine Guns, Fire Balls, Lasers, Bombs, and the ever-popular [[SpreadShot Spread Gun]].

The games are [[NintendoHard notoriously difficult]], but fast-paced enough that most players don't mind the challenge. The NES version of the original ''Contra'' popularized what is now known as the "KonamiCode": Up, Up, Down, Down, Left, Right, Left, Right, B, A.

'''List of ''Contra'' games:'''
* ''Contra'' (Arcade/NES/[=MSX2=])
* ''Super Contra'' (Arcade, released as ''Super C'' on the NES)
* ''Operation C'' (Game Boy)
* ''Contra III: The Alien Wars'' (SNES/GB, released as ''Contra Advance: The Alien Wars EX'' on the GBA)
* ''Contra Force'' (NES, a DolledUpInstallment originally planned as an unrelated game titled ''Arc Hound'')
* ''Contra: Hard Corps'' (Genesis)
* ''Contra: Legacy of War'' (PS/Saturn, first of the two Appaloosa-developed installments)
* ''C: The Contra Adventure'' (PS, the other Appaloosa-developed installment)
* ''Contra: Shattered Soldier'' ([=PS2=], returned to 2D)
* ''Neo Contra'' ([=PS2=], another attempt at a 3D ''Contra'')
* ''Contra 4'' (Nintendo DS, developed by {{WayForward Technologies}})
* ''Contra Rebirth'' (WiiWare)
* ''[[HardCorpsUprising Hard Corps: Uprising]]'' (PSN and Xbox Live Arcade)

Known as ''Gryzor'' or ''Probotector'' to [[ThePond rightpondians]].
----
!!'''This series provides examples of:'''
* AfterTheEnd: "Calamity on a global scale. The Earth after environmental collapse". - ''Shattered Soldier''.
* AllThereInTheManual: The plot for most of the games prior to ''Contra: Hard Corps'', which is how the American version of the series managed to get away with a different continuity for several years until ''Contra: Shattered Soldier'' (aside for the fact that the Famicom version of ''Contra'' had cut-scenes which were removed from its NES counterpart).
** Also, you wouldn't know that ''Contra: Hard Corps'' took place during the holiday season if you haven't looked at the manual.
* AlwaysSaveTheGirl: At the beginning of ''Rebirth'' stage 2, the heroes choose to jump into the mecha's head (knocking it off) in order to save a little girl, rather than just shooting it.
* AmbidextrousSprite: Brad Fang's gun-arm changes sides if he faces left.
* AWinnerIsYou: The first Contra had an exploding island and then said simply "CONGRATULATIONS! YOU HAVE DESTROYED THE VILE RED FALCON AND SAVED THE UNIVERSE. CONSIDER YOURSELF A HERO."
** The [[FridgeLogic unanswered question]] is "why should I have to consider myself a hero? Doesn't anyone else?"
* AWorldWidePunomenon: ''Contra 4'' has the "over the shoulder soldier folder," a most "terrible tumbler" [[spoiler: which is just a boulder.]]
* {{Badass}}: Brad Fang and Plissken.
* BadExportForYou: The Famicom version of ''Contra'' made use of a custom-made mapper chip (the [=VRC II=]) that allowed for the addition of cut-scenes and a map display between stages, as well as animated backgrounds (such as moving palm trees in Stage 1 or falling snowflakes in Stage 5). The NES version, which was released on a standard UNROM mapper (since Nintendo produced all the NES cartridges released in America), lacked all these graphical effects.
* BaitAndSwitchBoss: The Stage 2 boss in ''Contra 4'', and Slave Beast Taka (the Stage 1 boss) in ''Shattered Soldier''.
* BossGame: ''Hard Corps'' and ''Shattered Soldier''.
* BossRush: The final stage of ''Contra III'' has six bosses in a row (''[[TrueFinalBoss seven]]'' if you're playing Hard mode), though the last two bosses were new to the series. The ones who weren't? [[OhCrap The final bosses from the previous games]] and the Stage 4 boss from the Arcade version of ''Super Contra''.
* {{Bowdlerize}}: When the console versions of the ''Contra'' games were released in PAL territories, the main characters and some of the enemies were replaced by robotic counterparts and the series was renamed ''Probotector''. This was due to a censorship law in Germany that prohibited selling games to children that depicted human characters killing each other with guns. The first console game in the series that was released in Europe intact was ironically ''Contra: Legacy of War'' and later ''Shattered Soldier''. The Probotector robot later appeared as an easter egg in ''Contra 4''. The german "indexing" of the original Contra still holds until today and will only be reconsidered in 2014.
** As few Contra games had dialogue or a focus on plot, the change to robots typically didn't affect much with the exception of Contra Hard Corps(which actually had a storyline). Many pieces of dialogue was totally cut which made several events such as Bahamut turning into an alien monster [[GiantSpaceFleaFromNowhere completely unexplained]].
** ''Contra [=ReBirth=]'' was changed when brought overseas -- when a photograph of Chief Salamander is shown at the beginning of Stage 3, he looks strikingly like Adolf Hitler in the Japanese version. He was redrawn and given an actual salamander's head in the overseas versions though.
* BrainInAJar: The penultimate boss in ''Contra III'', whose official Japanese name is "Brain Organism Searle" [[hottip:*:''Zunou Seimeitai Saaru'']], is [[ExactlyWhatItSaysOnTheTin a sentient brain]] with one eye.
** As it's connected to Emperor Devil Gava [[hottip:*:''Tennou Ki Gyaba'']], it reappears among Gava's dissected remains in ''Neo Contra'', and Gava [[{{expy}} look-alike]] Black Viper has a similar counterpart in ''Contra 4''.
*** Contra Hard Corps has "Big Magnum", a brainish alien being used to power a giant [[EarthShatteringKaboom planet destroying]] laser.
* BrickJoke: Area 2 of ''Contra [=ReBirth=]'' begins with the Contra(s) blowing the head off a HumongousMecha, sending it flying and the mecha retreating. After the RecurringBoss is defeated at the end of the stage, its head falls from the sky and bonks it, resulting in its disintegration.
* BulletHell: The ninja miniboss in Area 3 of ''Contra [=ReBirth=]'' has a bullet hell style attack as part of its attack pattern of throwing laser shuriken. On Easy, the bullet hell pattern is pretty straightforward, but as the difficulty level goes up, it becomes more complex and you get less space to dodge the shuriken.
* CameraScrew: There is an invisible area "between" the DS's screens in Contra 4. Bullets can pass through it, which '''will''' result in numerous, and [[FakeDifficulty cheap]], deaths from a bullet you couldn't even see a moment before.
* {{Camp}}: ''Contra: Rebirth'' seems to be a deliberate example of this, although the trend seems to have started with ''Neo Contra'', which is likewise whacky as hell.
* CanonDiscontinuity: ''Contra Force'', ''Contra: Legacy of War'' and ''C: The Contra Adventure'' are not listed in the database of ''Contra: Shattered Soldier'', though this has mainly to do with the fact that none of those games were released in Japan and database follows the Japanese continuity instead of the American one that was followed by every game in the series prior to ''Shattered Soldier''. In the case of ''Contra Force'', its arguably justified since that was never meant to be a ''Contra'' game to begin with.
* CarFu: Used by the third MiniBoss in ''Hard Corps''. It's pathetically easy to avoid as compared to his EyeBeams, though.
* ChainReactionDestruction: It happens commonly throughout the series.
* ClassicCheatCode: ''Contra'' wasn't the first game to use the classic KonamiCode (that honor goes to ''{{Gradius}}''), but this game was the one that made it popular in North America.
* CloningBlues / TomatoInTheMirror: [[spoiler:Bill Rizer]] in ''Neo Contra''.
* ColorCodedMultiplayer - In the NES versions of ''Contra'' and ''Super C'', Bill and Lance are distinguished by the color of their pants. This was mainly done due to hardware limitations, since Bill and Lance in the arcade version actually have different sprites (though, they did wear color-coded bandannas), but ''Contra III'' for the SNES and ''Contra 4'' for the DS both kept the tradition. In the arcade version of ''Super Contra'', Bill and Lance actually wore green and purple respectively, which became the colors for "Mad Dog" and "Scorpion", the extra characters in ''Contra 4''.
* CombiningMecha: One of the stages in ''Hard Corps'' has an aeroplane robot, a sea-urchin robot and a dolphin robot as the minibosses. After the three get their asses handed to them (and escape), they merge together to form a large running robot, a robot bird, and a robot-tank hybrid respectively ([[ShoutOut a]] GetterRobo??) before attempting to merge one last time and exploding spectacularly instead.
* ContinuingIsPainful: In the early ''Contra'' games, losing a life will revert the player's weapon back to the default Normal Gun, which can be especially painful in the middle of a boss battle. To fix this problem, the automatic Machine Gun was made into the default gun from ''Operation C'' and onward (with only ''Contra 4'' reverting back to the "peashooter"-style Normal Gun from the arcade and NES games), while ''Contra III'' and ''Hard Corps'' allowed players to carry more than one weapon at the same time (giving players the option to have a backup weapon in case they lose a life). Averted in ''Shattered Soldier'' and ''Neo Contra'', which gave the player fixed weapon configurations.
* CoolShades: Brad Fang in ''Hard Corps''.
* CoresAndTurretsBoss: This series has tons of them.
* CosmicHorror: The Relic of Morai in ''Shattered Soldier''.
* CraniumRide: You can do that a in some sections in ''Contra Rebirth''.
* CrosshairAware: INVERTED in ''Hard Corps''. One of the bosses places a crosshair on the ground before firing a lot of explosives into the air... seconds later, the explosives land, and blow up the entire place EXCEPT the crosshair.
* CutAndPasteTranslation: The NES version of ''Contra'' is missing the extra cut-scenes and graphical effects from its Famicom counterpart because it lacked the graphic enhancing chip Konami used for the Japanese release. The reason for its removal was because it made use of an internal expansion port within the actual Famicom hardware, which the NES did not have.
* CutsceneIncompetence: Actually ''optional'' in ''Hard Corps''. At one point [[spoiler:[[MadDoctor the Doctor]]]] tells you that the situation is hopeless and you must surrender, what with the thirteen [[{{Mook}} regular soldiers]] with their guns trained on you. You may choose to surrender or fight it out (granted, if you do fight it out, you end up fighting completely different enemies).
* CyberCyclops: A popular trait for robotic enemies, as well as two heroes.

* DifficultButAwesome: The Laser Gun. Often regarded as a PowerupLetdown due to its slow firing and narrow range, mastering it nonetheless nets you a powerful weapon that can take down bosses in seconds.
** The game itself, though insanely difficult, is very fast-paced in nature and still became a successful franchise of Konami's.
* DifficultyByRegion: The Japanese version of ''Contra Hard Corps'' had a life meter with allowed three hits before dying. This was removed in other regions without otherwise modifying the difficulty, leading many to regard this as the hardest game in the series. They also removed cheat codes that would have made it more bearable.
** Also, the Famicom versions of the first two games, as well as ''Contra Spirits'', had stage select codes which were removed for their overseas releases.
** Inverted with the arcade version of ''Super Contra'', which has a second loop not featured in the overseas release that is basically the hardest setting of the game with no continues. The western version ends the game after one playthrough.
* DifficultySpike: Happens in the later half of many of the games.
* DirectionallySolidPlatforms: Numerous platforms exhibit that kind of behavior in the series.
* DolledUpInstallment: ''Contra Force'' was derived from an unreleased Famicom game titled ''Arc Hound''.
* DragonTheirFeet: One of the possible path in ''Hard Corps'' has the player fighting against Colonel Bahamut in the second to last level. The last level features Deadeye Joe, who doesn't seem to care that his boss is dead. Thankfully, he's [[BreatherBoss really easy]] for a Contra mini-boss.
* DubNameChange: Bill Rizer and Lance Bean were given the {{punny name}}s of "[[ThePhilSilversShow Sgt. Bill 'Mad Dog' Ko]]" and "Corporal Lance 'Scorpion'" in the manuals for the NES versions. When the American version of ''Contra III'' kept the futuristic setting, their names were changed again to Jimbo and Sully and this time the manual claimed that they were the descendants of the original heroes. All four names were later used in ''Contra 4'' ("Mad Dog" and "Scorpion" for the extra palette swaps of Bill and Lance, and "Jimbo" and "Sully" for their ''Contra III'' renditions). When ''Contra 4'' was translated to Japanese, "Jimbo" and "Sully" became "Spirits Bill" and "Spirits Lance", likely since many Japanese players wouldn't had been that familiar with all the name changes.
** The names of the enemy characters also differ depending on the manual.
** "Tsugu-Min" became "Brownie" in ''Contra Rebirth''. Of course, she was called that in ''Hard Corps'', as well.
* EasyModeMockery: ''Contra III'' does not allow the player to fight the true final boss or see more than a black screen with text for an ending until completing the game on the hardest setting.
** ''Contra 4'' also ends the game on Stage 7 on Easy mode, literally telling the player that they can't see the ending unless they beat it on Normal or Hard.
** In ''Contra Rebirth'', the real final boss cannot be fought if the difficulty setting is on Easy. Players get the same initial ending regardless of the difficulty setting, but going the extra mile awards the player with a bonus ending.
* ElevatorActionSequence
* EmbeddedPrecursor: ''Contra 4'' features the NES versions of ''Contra'' and ''Super C'' as unlockable extras after completing a series of optional challenges.
* EpicFail: In ''Hard Corps'', the second stage features an airship in the distance launching a bunch of airborne mooks at you for a little bit. How is it defeated? Simple--it abruptly crashes into a sky rise building!
* EverythingsBetterWithLlamas: Stage 3 of ''Contra: Rebirth'' has lots of robotic llamas.
* EverythingsBetterWithSpinning: The main characters love to do somersaults.
* EvilIsVisceral: One of the recurring bosses is a gigantic beating heart. More generally, pretty much anything to do with aliens is this.
* {{Expy}}: The final boss in the arcade version of ''Super Contra'' is based on the final boss of another Konami arcade game, ''[[http://www.vgmuseum.com/end/arcade/c/bats.htm Battlantis]]''. Both games were directed by H. Tsujimoto, who was also the director of the arcade version of ''SunsetRiders'' (a game often considered to be ''[[RecycledInSPACE Contra IN THE WILD WEST]]'').
** The brain boss of ''Contra III'' also resembles the Golem from ''[[{{Gradius}} Salamander]]''.
** In ''Rebirth,'' the Contra commander looks like Che Guevara, and Brownie the RobotGirl looks suspiciously like Drossel Von Flugel from ''Fireball''.
* FaceHeelTurn: Colonel Bahamut from ''Contra: Hard Corps'' used to be a war hero until he turned against the Government. ''Uprising'' is actually a ''prequel'' before his FaceHeelTurn.
* FallenHero: [[spoiler: Lance Bean, Player 2 in the original ''Contra'', turns out to be the Blood Falcon Commander, the apparent BigBad of ''Contra: Shattered Soldier'' (although he did go a little nuts toward the end, his dying confession reveals he was really a WellIntentionedExtremist trying to fight the GovernmentConspiracy that was ''really'' behind the whole alien war from the beginning.)]]
** [[spoiler: Likewise, Lucia, player 2 in ''Shattered Soldier'', ends up as a member of the QuirkyMiniBossSquad in ''Neo Contra'', where she participates in a conspiracy to destroy the human race, and is fought and killed by the players.]]
** Colonel Bahamut, the BigBad from ''Hard Corps''. In the prequel, ''HardCorpsUprising'', he's the '''[[TheHero hero]]'''.
* FiveBadBand: In ''Neo Contra''
** The BigBad: Master Contra [[spoiler: Bill Rizer (Project C)]]
** TheDragon: Animal Contra
** TheBrute: Guerrilla Contra
** TheEvilGenius: Plant Contra
** TheDarkChick: Pheromone Contra [[spoiler: (Lucia from Contra: Shattered Soldier)]]
* FlashOfPain: From ''Contra 3'' onward.
* FourIsDeath: ''Neo Contra'' takes place in A.D.4444 featuring a four elite. Not to mention ''Contra 4'', which features the four shirtless heroes Bill, Lance, Mad Dog, and Scorpion.
** ''Contra 4'''s Challenge Mode also consists of forty challenges, with bonuses unlocked after completing multiples of four.
* {{Gainaxing}}: Sheena from ''Hard Corps'' and Lucia from ''Shattered Soldier''. Not surprisingly, they were the only characters from the post-''Contra III'' games included in ''Contra 4'' due to their " assets".
* GiantSpaceFleaFromNowhere: The Relic of Moirai in ''Shattered Soldier''. Also, Shadow Beast Kimkoh in its first appearance in the NES version of ''Super C''.
* GigglingVillain: The TrueFinalBoss of ''[=ReBirth=]''.
* HardModeFiller: Completing either NES game will restart the game on a harder difficulty and they can be played in countless loops until the player uses all of their continues. Surprisingly averted with the first arcade game, which ends on a single loop. The Japanese arcade version of ''Super Contra'' has a second loop not in the overseas release that is even harder than the "very hard" setting (if only for the sole fact that there are no continues).
* HeyItsThatVoice: {{Steven Jay Blum}} as Master Contra in ''Neo Contra''. Also {{Wendee Lee}} as Lucia.
* HelicopterBlender: One of the bosses in ''Contra: Hard Corps'', a transforming mecha with a helicopter form.
** Also, one of the bosses in ''Shattered Soldier''.
** Averted in ''Neo Contra'', where the heroes run nonchalantly and can even dodge-roll atop active helicopter blades.
* HighSpeedBattle: Stage 4 of ''Contra III'', Stage 5 of ''Contra 4''.
* HumongousMecha: Many of the games had one:
** ''Contra III: The Alien Wars'' has [[NinjaPirateZombieRobot Big Fuzz]], a giant robotic skeleton complete with [[KillItWithFire fire]] [[BreathWeapon breath]], homing EyeBeams, and timed bombs. It was re-introduced in ''Contra 4'' with the fire breath as its sole attack.
** ''Contra: Hard Corps'' has Powered Ninja Yokozuna, a giant blue robot boss with that ran faster than a train and [[RuleOfCool stopped the train with its bare hands]]. The second boss of ''Shattered Soldier'' is an updated model named Yokozuna Jr., who does pretty much the same thing.
* IAmNotShazam: "Red Falcon" was simply the name of the terrorist organization occupying the Galuga island in the first game, which is why Lance's organization in ''Shattered Soldier'' is called "[[{{Expy}} Blood Falcon]]". However, the American manual of the NES version of ''Contra'' implied that Red Falcon was the name of a particular alien entity and the localized manuals for ''Super C'' and ''Contra III'' followed suit by giving the name "Red Falcon" to an enemy boss that was originally called "Emperor Devil Gava" in Japan. The manual for ''Contra 4'', being influenced by the localizations of the earlier games, used "Red Falcon" as the name of an individual character.
* IHaveManyNames: Thanks to the inconsistent localizations of the early titles, Bill Rizer and Lance Bean, the original main characters, have many names from "Sgt. Bill 'Mad Dog' Ko" and "Corporal Lance 'Scorpion'", to "Jimbo" and "Sully". Additionally, the European computer ports of ''Gryzor'' (the original ''Contra'') claimed that "Gryzor" was actually the surname of the main characters, making them "Bill and Lance Gryzor".
* InNameOnly: ''Contra Force'' for the NES is a localization of an unreleased-in-Japan Famicom game titled ''Arc Hound''. The game has nothing to do with the rest of the ''Contra'' series, being set in present times with the BigBad being a group of human terrorists instead of aliens.
** The opposite is the case with ''Hard Corps: Uprising'' where it's clearly an official prequel to ''Contra: Hard Corps'' for the Genesis despite not having ''Contra'' in the name.
* IntentionalEngrishForFunny: Borderline and done deliberately in ''Contra Rebirth''.
* [=~It's A Wonderful Failure~=]: In ''Shattered Soldier'', if the player doesn't have a high enough ranking when Mission 5 is completed, the player will get a {{Downer Ending}} where the island is destroyed by a KillSat, killing everyone including the heroes.
* InviciblityPowerUp: The "Barrier" power-up in most games.
* KillItWithFire: The Fire Gun in ''Super C'' has an extra-powerful charged shot that destroys most of the stronger enemies with one or two hits.
* KonamiCode: Didn't begin here, but most certainly popularized by these games (at least among American players, who are not as big ''Gradius'' fans as the Japanese were).
* LifeMeter: The Japanese version of ''Contra: ''(''The'')'' Hard Corps'' gets a 3-hit life meter. [[DifficultyByRegion Players of other regions get stuck with being]] {{One Hit Point Wonder}}s.
* LuckBasedMission: The Low Ammo 2 and [[PacifistRun Pacifism 4]] challenges in Contra 4 basically come down to "Did a running enemy spawn on the same platform as me?"
* MacrossMissileMassacre: Occurs in ''Contra III'', and your character is right in the thick of it. Lots of missile also appear in Stage 3 in ''Contra: Rebirth'', including a miniboss who is upside-down on a missile and a boss which is a giant missile shooting smaller missiles.
* MarathonLevel: The final four stages in the original arcade game is set in one extra-long level, with the changes in backgrounds and music being the only cues that you've reached the next stage. In the NES and [=MSX2=] versions, the game lets you know when you've reached a new stage,
* MarketBasedTitle: The arcade version of ''Contra'' was retitled ''Gryzor'' in Europe, while oddly enough the arcade version of ''Super Contra'' kept its original title for its European release. The European versions of the early console games were retitled ''Probotector'' and had the human characters replaced with robots. This was done so that the games could be sold to children in Germany without any problem due to the country's strict censorship laws. This lasted until ''Contra: Legacy of War'', in which all further European releases were identical to their American counterparts.
** In Japan, ''Operation C'' is known as ''[[RecycledTitle Contra]]'' (although spelled in katakana instead of the kanji used in the arcade and Famicom versions), ''Contra III: The Alien Wars'' is known as ''Contra Spirits'', ''Contra: Hard Corps'' is known as ''Contra: '''The''' Hard Corps'', ''Contra: Shattered Soldier'' is known as ''Shin Contra'', ''Contra Advance: The Alien Wars EX'' is known as ''Contra: Hard Spirits'', and ''Contra 4'' is known as ''Contra: Dual Spirits''. ''Super Contra'' was shortened to ''Super C'' on the American NES, even though the arcade version kept its full title for its western release. ''Contra Force'' would've been known in Japan as ''Arc Hound'' had the Famicom version actually been released.
* MeaningfulName: Brad Fang, the wolfman in ''Contra: Hard Corps''.
* MilestoneCelebration: ''Contra 4'' was released during the twentieth anniversary game for the series, emphasized with its heaps of MythologyGag and LampshadeHanging.
* MissionPackSequel: The NES version of ''Super C'' is this to the original ''Contra'', while ''Neo Contra'' runs on a modified ''Shattered Soldier'' engine.
* {{Mooks}}: The recurring running grunts from the original game.
* MixAndMatchCritters: One fight in ''Hard Corps'' is against a series of enemies from the previous stage combined in a machine. [[HelpfulMook One of them turns out to be a harmless walking flower that drops some powerups, then leaves.]]
* MultipleEndings: ''Contra: Hard Corps'' has five possible endings depending on the character's choices in the game (including a joke ending).
** In ''Shattered Soldier'' and ''Neo Contra'', the type of ending you receive depends on how well you play (e.g. continues used, number of lives lost, and non-respawning targets destroyed in each stage).
* MusclesAreMeaningless: Extremely buff Protagonists will die if hit by one bullet.
* MutuallyExclusivePowerups: In the arcade ''Super Contra'' and ''Contra 4'', your weapon can be upgraded to a second level, but the extra power-up is lost if the player changes weapons. This also applies to the "Rapid Bullets" power-up in the two NES games, in which the increased bullet speed is lost when the player changes weapon. Averted in the arcade version of the original game, in which the Rapid Bullets power-up is still in effect after changing weapons (presumably due to the fact there are only two Rapid Bullets power-ups in the entire game in that version and they can only be acquired when the player is wielding the default gun).
* NakedOnArrival: Bill in ''Contra Rebirth''.
* [=~Name's The Same~=]: Browny (a.k.a. CX-1-DA-300 Combat Robo) from ''Hard Corps'' and Brownie (a.k.a. BR-W9) from ''[=ReBirth=]''.
** While Brownie's design is obviously based on Browny's, her name is simply Tsugu-Min in [[DubNameChange the Japanese version]].
* NintendoHard: Every entry in the series.
* NoCelebritiesWereHarmed: Bill and Lance, especially in the original game, are obvious pastiches of '80s movie stars ArnoldSchwarzenegger and SylvesterStallone.
** A [[http://www.destructoid.com/elephant//ul/9855-550x-contra-poster-2-dsf.jpg poster]] for ''Contra 4'' included in ''Nintendo Power'' followed suit by depicting "newcomers" Mad Dog and Scorpion as pastiches of WesleySnipes and VinDiesel.
* NoExportForYou: ''Contra Force'' was only released in North America, even though its Famicom counterpart (''Arc Hound'') was canceled.
** The Appaloosa-made titles, ''Contra: Legacy of War'' and ''C: The Contra Adventure'', were never released in Japan either. Also, ''Contra Adventure'' never came out in Europe, even though ''Legacy of War'' did.
** The [=MSX2=] version of ''Contra'' was only released in Japan and did not have an official release in Europe, even though ''Nemesis'' (aka ''{{Gradius}}''), ''Vampire Killer'' (the [=MSX2=] equivalent of the first ''VideoGame/{{Castlevania}}'') and ''VideoGame/MetalGear'' were all released there. However, many ROM sites incorrectly list the game under the title of ''Gryzor'' (the European name of the first arcade game).
* OneHitPointWonder: Every game except the [=MSX2=] port of the first ''Contra'' and the Japanese version of ''Contra: Hard Corps''. Oddly, Konami took this feature ''out'' of the [[DifficultyByRegion overseas versions of the game]], feeling it would water the challenge down too much.
* OneHitKill
* OneManArmy
* OneWingedAngel
* OutrunTheFireball: The end of ''Contra III'' and ''Shattered Soldier''.
* PacifistRun: Some of the challenges in ''Contra 4'', which strip you of all weapons.
* PainfullySlowProjectile
* PoisonMushroom: Area 2 of ''Contra [=ReBirth=]'' has a Normal Gun power-up on Hard mode (read: changes your weapon to your default pea shooter).
* PowerupLetdown: In most games, when you have too many shots on screen to fire a full spread, the Spread Gun will instead fire partial spreads or single bullets to keep your firing rate consistent. It does ''not'' do this in ''Super Contra'' (arcade version only), turning the Spread Gun from a GameBreaker into an annoyance as you have to wait for your previous shots to clear the screen before you can fire again. The "upgrade" makes it ''worse'': it fires five shots per spread instead of three, and your shots-on-screen are increased from nine to ten, which would be good in any other game, but here it means you can only have two spreads on screen instead of three. In the fast-paced OneHitPointWonder world of Contra, this can be the difference between life and death.
* PolygonCeiling: The Appaloosa-developed installments ''Contra: Legacy of War'' and ''C: The Contra Adventure'' tried to make the jump from 2D to 3D, but didn't have very much success. ''Contra: Shattered Soldier'' and ''Neo Contra'' used 3D graphics but stuck to 2D formula (side-scrolling and overhead, respectively).
* ProjectilePlatforms: The missile-jumping level in ''Contra III''.
* PunBasedTitle: ''Contra: Hard Corps'', which is a play on the word "hardcore". Unfortunately, this pun isn't so obvious on people who [[NoPronunciationGuide mispronounce]] the word "corps" as "corpse".
* PunnyName: The localizations of the early installments were filled with these. For example, Bill Rizer and Lance Bean were renamed "Sgt. Bill Ko" (as in "[[ThePhilSilversShow Sgt. Bilko]]") and "Corporal Lance" (an inversion of "Lance Corporal") respectively in the manual for ''Super C''.
* RatedMForManly
* RecurringBoss
** The boss of the first stage in the original ''Contra'', a wall protected by a sniper and two cannons, reappears as a sub-boss in later ''Contra'' games.
** The FinalBoss of the original ''Contra'' is named "Emperor Demon-Producing Heart Gomeramothking"[[hottip:* :天王創魔心ゴメラモスキング, Tennou Sou Ma Shin Gomeramosukingu]] (according to the Japanese versions, don't ask). It's [[ExactlyWhatItSaysOnTheTin a giant alien heart]] with [[ShoutOut four alien egg chambers]] that [[MookMaker spawns]] [[ClownCarGrave infinite]] [[FaceHugger buggers]].
** "Emperor Devil Gava"[[hottip:* :天王鬼ギャバ, Tennou Ki Gyaba]] , the FinalBoss in the arcade version of ''Super Contra'', looks like a skeletal dragon with [[CognizantLimbs two skeletal "snakes" for arms]].
** "Shadow Beast Kimkoh"[[hottip:* :陰獣キムコウ, In Juu Kimukou]], the final boss of ''Super C'' for the NES, an alien with a woman's face inside its mouth. It comes back as a boss in ''Contra III''. There are lots of little ones in ''Rebirth''.
** "Slave Beast Taka"[[hottip:* :奴隷獣タカ, Dorei Juu Taka]] is a giant mutated tortoise who serves as the first boss in ''Contra III'' (he was renamed Kimkoh in the American version for reason). In ''Contra: Shattered Soldier'', he appears again, but this time with a deformed human face on his behind.
** "Great Awakening Robo Big Fuzz"[[hottip:* :大覚ロボビッグファズ, Daikaku Robo Biggufazu]] (or "Robo-Corpse"), the third boss of ''Contra III'', is a [[SkeleBot9000 skeleton-like]] [[NinjaPirateZombieRobot zombie robot]] who reappears in ''Contra 4''.
** The Metal Alien/"Slave Hawk" (which resembles the winged Queen Alien from ''{{Aliens}}'') from the arcade version of ''Super Contra'' returns in the final stage of ''Contra III''.
** The Magnus series of tanks (Magnus in ''Super C'', Magnus Mk. II in ''Contra III'', Magnus Mk. IV in ''Shattered Soldier'', Magnus Mk. V in ''Neo Contra'').
* RecurringRiff: The "Stage Clear" riff from the first game and the "Game Over" riff from ''Contra III''.
* RecycledTitle: In Japan, ''Operation C'' was simply titled ''Contra'' (but spelled in kana instead of kanji).
** The modified versions of ''Contra'' for the NES, ''Operation C'', and ''Contra: Hard Corps'' that were released in Europe were all simply titled ''Probotector''.
* RefugeInAudacity: The (in)famous missile-jumping sequence in the end of Stage 4 in ''Contra III: The Alien Wars''. A CrowningMomentOfAwesome in most players' eyes, YourMileageMayVary.
** Meanwhile, ''Neo Contra'' shamelessly does its best to top that bit. The [[http://www.youtube.com/watch?v=iv73UVkWEyM opening scene]] alone includes riding ballistic missiles, [[OutrunTheFireBall outrunning explosions]], a giant robot, and dinosaur riders, arguably reaching the pinnacle of audacity when the new Player 2 character (Jaguar the black samurai) slices a missile in half by ''riding a plane into it with his sword raised''. The actual game itself isn't very different. As above, players seem divided about whether it's ridiculously fun, or just ridiculous.
** Even the much-maligned ''Contra Force'' gets in on this. One level features the player fighting his way through an enormous transport airplane ''in the air'', then jumping on to the wing of a nearby A-10 ground attack aircraft ''while dodging missiles'', then jumping to another transport.
** Stage 4 of ''Contra 4'' has the player scaling the launch platform of a giant missile, fighting a giant robot clinging to its side as it takes to the air, grappling the warhead as it detaches from the first stage, leaping between handholds and shooting down projectiles as it barrels through the air, dodging the flames of its misfiring engines as it up-ends, and finally riding it harmlessly as it smashes through a high-rise building and buries itself in the earth.
** The first stage of ''Contra [=ReBirth=]'' is a space station that is brought down by a GiantSpaceFleaFromNowhere. This becomes the stage boss, which the player fights while air-surfing on the space station's wreckage during ''atmospheric reentry''.
** Hard Corps: Uprising has a hilarious or awesome ([[TakeAThirdOption or both]]) part in one mission which involves climbing an elevator shaft on missiles.
* {{RetCanon}}: ''Contra 4'' features two new characters named "Mad Dog" and "Scorpion", which were the names given to Bill and Lance in the American NES version of ''Contra''. The new, distinct Mad Dog and Scorpion are described as the heroes of ''Operation C'', essentially putting the apocryphal aliases of two existing characters to use as the names of two new characters, as well as retconning the plot of ''Operation C''.
* RevengeOfTheSequel: The arcade version of ''Super Contra'' bore the tagline ''Alien no Gyakushu'' in Japan, which literally means "The Alien's Counterattack" or "The Aliens Strikes Back". Similarly, the European version of ''Super C'' for the NES is titled ''Probotector II: Return of the Evil Forces''.
* RidingTheBomb
* RobotGirl: Lucia. BR-W9.
* SavageSetpiece: the apatosaurus in ''Hard Corps''.
* SchizophrenicDifficulty: The arcade version of the second game starts off rather hard, gets harder in the second level, eases up in level 3, then has another DifficultySpike on levels 4 and 5.
* [=~Schrodinger's Gun~=]: In ''Hard Corps'', [[BigBad Colonel Bahamut's]] plan for the [[ImportedAlienPhlebotinum Alien Cell]] depends on which path you take through the game. [[spoiler:Either he wants to use it to power a KillSat, turn it into a bio-weapon, [[FusionDance merge with it]], or load it on a missile and launch it into civilization.]]
** From the same game, Bahamut's base is either right next to your current location, a train ride away in the jungle, or a boat ride away on an island.
* ScoreScreen
* SentryGun: The series is filled with them.
* SequelDifficultySpike: ''Super Contra'' (especially the arcade version) and ''Hard Corps''.
* SequentialBoss: The battle with Lance, and most of Mission 6, in ''Shattered Soldier''. Also, the [[http://www.youtube.com/watch?v=bmFCAdLWZnc Takedder]] robot from the Sea Struggle stage in ''Hard Corps''.
* ShiftingSandLand: Stage 5 of ''Contra III''.
* ShoutOut: In ''Contra Rebirth'', Colonel Salamander is named after the Konami game ''Salamander'', a spin-off of ''{{Gradius}}''. Also, rhe name of the lizard man, Plissken, is obviously a homage to [[MetalGear Solid Snake (Iroquis Pliskin)]], and both are a reference to Snake Plissken from ''EscapeFromNewYork'' and ''EscapeFromLA''.
** And a lot of the aliens in the series are a homage to Ellen Ripley's ''{{Alien}}'' movies.
* ShoutOutThemeNaming: The original ''Contra'' duo, Bill Rizer and Lance Bean, are named after four actors who appeared in ''[[Film/{{Alien}} Aliens]]'': specifically Bill Paxton and Paul Reiser for the former; and Lance Henriksen and Michael Biehn for the latter. The different spellings used for the surnames, obviously the result of a [[SpellMyNameWithAnS clueless translator]], does obscure the reference a bit.
** Referring to the same film, the reptilian Plissken in ''Contra [=ReBirth=]'' sometimes prefers to be called "[[IncrediblyLamePun Newt]]."
* SleevesAreForWimps: Applies to the few characters who [[WalkingShirtlessScene wear shirts at all]]. Probably the only character to wear a shirt with sleeves is Ray from ''Hard Corps''.
* SlidingScaleOfSillinessVersusSeriousness: Individual games run the gamut from grim, [[AfterTheEnd post-apocalyptic]] atmospheres (''Contra III'', ''Shattered Soldier'') to over-the-top SummerBlockbuster-esque antics (''Hard Corps'', ''Neo Contra'').
** Also note that in ''Contra Rebirth'' we have [[CrowningMomentOfFunny a helicopter which can fly in space - WTF!?!?]] (totally silly)
* SmartBomb: The Hyper Shells in ''Super Contra'' (which are present only in the arcade version and could only be used in overhead stages) and the bombs in ''Contra III'' and ''Contra: Hard Corps''.
* SpikeBallsOfDoom: A few bosses in 'Hard Corps'' use these.
* SpreadShot: One of the most famous examples of it, especially in the original game where it was a GameBreaker.
** ''Hard Corps's'' Brad Fang's Vulcan Cannon is of the Spray Burst variant.
* StationaryBoss: In the first game, these are entrances to bases. In the later games, though, they are various {{Cosmic Horror}}s.
* TheStinger: If you beat ''Contra [=ReBirth=]'' on the Normal difficulty or higher, you'll get a scene after the credits revealing that [[spoiler:Plissken was Chief Salamander, the game's BigBad, all along, and it's implied that BR-W9 makes a FaceHeelTurn as well (that, or Plissken makes a HeelFaceTurn]].
** The Famicom version of ''Contra'' also had a secret stinger by holding Select and Start during the end credits, foreshadowing Red Falcon's eventual return.
* {{Stripperiffic}}: Sheena Etranzi's outfit in Contra 4 is ridiculous on so many levels. See it [[http://www.blogcdn.com/nintendo.joystiq.com/media/2008/03/cdsjppr002ak.jpg here]].
* SunglassesAtNight: Brad Fang in ''Hard Corps''.
* SuperNotDrowningSkills: Although your character is [[OneHitPointWonder killed by anything that isn't a floor, wall, ceiling, friendly, or a power-up]], this does not apply to water. In the first game, you could even stay in the water INDEFINITELY with your head submerged!
* SuperTitle64Advance: Averted by ''Super Contra'', which was originally an arcade game, and then adapted into the NES under the shortened title of ''Super C''. When the series made it to the SNES, they had no choice but to come up with a different name for its installment (''Contra III'' in America and ''Contra Spirits'' in Japan). However, the GBA port of ''Contra III'' plays it straight by being called ''Contra Advance''.
** Played straight with the European versions. ''Super C'' became ''Probotector II'' and ''Contra III'' became ''Super Probotector''. However, the Game Boy and Mega Drive installments are both simply titled ''[[RecycledTitle Probotector]]''.
** In Japan, ''Contra 4'' is known as ''Contra: '''D'''ual '''S'''pirits''.
* TheCameo: Sparkster of the ''RocketKnightAdventures'' appears, as a shadowy figure, in the Secret Ending of ''Contra : Shattered Soldier''.
* TheEndOfTheWorldAsWeKnowIt: ''[[spoiler:Winning]]'' in the Amstrad CPC version.
* TimedMission: In the arcade version of the original ''Contra'', the first "[=3D maze=]" stage needs to be completed in seventy seconds and the second one in 110 seconds. Since the maze stages don't feature infinitely respawning enemies, the timer is a contrivance to keep the game from sitting in the same place (much like how the bosses in ''Gradius'' will eventually self-destruct just in case a player could find a safe spot and walk away from the arcade machine). As such, NES version discards the timer, yet the Commodore 64 version is punitive, giving only forty and fifty-five seconds respectively.
* TraintopBattle: ''Contra: Hard Corps'' has a stage taking place on a military train, featuring two mid-boss battles and culminating in a fight with Powered Ninja Yokozuna, all on its roof.
** ''Contra: Shattered Soldier'' has a level that involves chasing a train down on motorcycles, attacking the weaponized caboose, and heading to the engine. At which point the Yokozuna Jr. mecha attacks the train, leaving the player to wonder why our OneHitPointWonder heroes had to bother.
* TransformingMecha: Mr. Heli-Robo in ''Contra: Shattered Soldier''.
* TrueFinalBoss: In ''Shattered Soldier'', if you get an A Rank or higher on the first five missions (if not, you get a DownerEnding), you get to go on to Mission 6, where after defeating the Mr. Heli-Robo [[TransformingMecha transformer]] [[MiniBoss miniboss]], you face the SealedEvilInACan Relic Of Morai in a SequentialBoss fight (as if the sequential boss fight with Lance wasn't enough). And THEN, if you beat all that with an S Rank, you fight his true final form, which disappointingly is a ClippedWingAngel boss (if the pattern has been memorized), combined with a GainaxEnding.
* UnderwaterBossBattle: The Man-Faced Fish in ''Shattered Soldier''.
* TheUnfought: One of four main story paths in ''Contra: Hard Corps'' ends with an outbreak of alien organic matter, providing a distraction for the main antagonist, Colonel Bahamut, to escape to fight another day.
** Chief Salamander in ''Contra [=Rebirth=]''. {{Justified|Trope}} for plot twisting reasons.
* UnstableEquilibrium: Especially prominent in the arcade games. As mentioned above, dying in most of the games reduces your gun to a pea shooter, and certain bosses, eg the Stage 4 boss of the original, who is IMO ThatOneBoss, increase in difficulty/cheapness the longer the fight drags on. In some of the later ''Contra'' games starting from ''Contra 3'', it's less severe.
* VeryHighVelocityRounds: Your bullets move much, much faster than most anything shot at you does... at least anything shot at you by a {{Mook}}. Bosses are a [[{{NintendoHard}} different story]].
* VideoGameLives
* ViolationOfCommonSense: In ''Contra III'', what's the best way to destroy a giant flying battleship? Chase it with motorcycles, and then cling to a cruise missile that's heading for the ship! And then leap from missile to missile in the salvo as they impact uselessly on the alien's shield. Considering that you've mostly been running along the ground, climbing walls, and riding tanks so far, it's an unusually...[[RuleOfCool brazen choice of attack]].
** In deference to common sense, once the ship's shield is down, the missiles ''will'' harm it, and it will eventually be destroyed without any added assistance from the player.
** In ''Contra Rebirth'' there is a helicopter which can fly in space - WTF!?!?
* WalkingShirtlessScene
* WastedSong: ''Contra: Hard Corps'' includes in its sound test a theme titled "Jurassic Dope." This song is heard in only two areas of the game. One is nothing but a very brief cutscene consisting of a text box, a selection of two choices, and one more text box afterward. The other instance is a second cutscene, this one with a whopping one dialogue box. The song itself is a minute and a half in length. Unless you're an extremely slow reader, you won't be hearing the whole thing in-game.
** Arguably all of the Shattered Soldier soundtrack due to the inability to hear it over the gunfire and no separate volume controls for SFX and BGM.
*** The worst offender is "Critical Moment of Contra", a 2-minute tune played during a 30-second boss battle.
** For some reason, in the arcade version of ''Super Contra'', "Hotter than Hell" plays during the very short PenultimateBoss battle instead of during the FinalBoss battle, which uses the same music as the main stage. And the "Game Clear Jingle" is misplaced, playing before the final boss instead of after.
* [=~What Do You Mean, It's Not Political?~=]: At the time the earliest games were released, there was controversy over the US, under Ronald Reagan, supporting rebel groups in Nicaragua called the Contras, short for ''Contrarevolucionarios'', or "Counter-Revolutionaries." This caused some minor controversy and may have contributed to European release of the arcade game being titled ''Gryzor'' (since support for the Contras was considered right-wing and heavily opposed in Europe) and why the NES version of ''Super Contra'' and the Game Boy ''Contra'' game were retitled ''Super C'' and ''Operation C'' respectively.
* WhatMeasureIsANonHuman: The early Contra games had the main player character and several enemy characters changed into robots when localized for Europe for this reason.
* WholesomeCrossdresser: Lance in ''Contra Rebirth''.
* WithThisHerring: Let's just say this: You start off with a wimpy gun and you are such a wuss that you are DEAD if you touch ''anything'' that isn't the floor, wall, friendly, or a power-up.
* WolfMan: Brad Fang in ''Hard Corps''.
* WombLevel: Typically the last level in a game.
* WorthyOpponent: [[TheRival Deadeye Joe]] considers the player this in ''Hard Corps'', to the point that in one route, [[spoiler:he breaks the player out of his (or her) cell and gives his (or her) back your weapons so that he can be the one to defeat you.]]
* XMeetsY: {{Contra}} = [[{{Alien}} Aliens]] + {{Commando}} + {{Rambo}} + {{Predator}}. The Japanese flyer even mentions all three out of four of those films.
** ''Contra Force'' is ''Contra'' in the modern day with the power-up system from ''Gradius''.
* {{Zeerust}}: For a series set during the [=27th=] century, the technology used the by characters look way too modern by late 1980s/early '90s standard. This is probably the reason why the American version of the storyline took place in the present until ''Contra III''.
* ZergRush: The second half of ''Contra: Re Birth'''s stage 5.
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