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* DoubleMeaningTitle: [[spoiler:The song "Raveshaw's Act On Instinct" refers to that it's a remix of "Act On Instinct" for Raveshaw's fight and that the the Tiberium-based augments done on him has rendered him nothing more than a mindless animal, leaving him to literally act on instinct]].

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* DoubleMeaningTitle: [[spoiler:The song "Raveshaw's Act "Act On Instinct" Inctinct Remix" refers to that it's a remix of "Act On Instinct" for Raveshaw's fight and that the the Tiberium-based augments done on him has rendered him nothing more than a mindless animal, leaving him to literally act on instinct]].



* OutrunTheFireball: [[spoiler:Havoc and Sidney running out of the Temple of Nod while the missile is rigged to explode in the silo, during the ending cutscene.]]
* PoweredArmor: The two Mobiuses created one called the "Mobius Suit". Sidney wears it during the opening cutscene of "Evolution of Evil" [[spoiler:(when she is captured with Havoc)]]. Then Mobius must [[spoiler:find it and wear it in the beginning of the next mission to escape the base]]. For some reason, said armor doesn't have a helmet.

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* OutrunTheFireball: [[spoiler:Havoc and Sidney Sydney running out of the Temple of Nod while the missile is rigged to explode in the silo, during the ending cutscene.]]
* PoweredArmor: The two Mobiuses created one called the "Mobius Suit". Sidney Sydney wears it during the opening cutscene of "Evolution of Evil" [[spoiler:(when she is captured with Havoc)]]. Then Mobius must [[spoiler:find it and wear it in the beginning of the next mission to escape the base]].base and radio for extraction, mirroring GDI Mission 12 in ''[[VideoGame/CommandAndConquerTiberianDawn Tiberian Dawn]]'']]. For some reason, said armor doesn't have a helmet. In multiplayer, the second Sydney character also wears this by default and an alternative costume for Mobius also lets him wear this.
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* TakeYourTime: During Mission 4 "The Plot Erupts", Sakura's Comanche crashes into the side of the island's volcano which was supplying the power plant with geothermal energy. Locke informs you of a submarine and urges you to get off the island before the volcano erupts along with volcanic ash, occasional ScreenShake, lava bombs raining all over the place and the Nod EVA constantly warning about unstable seismic activity. Despite all that, there's no time limit to this and thus there's no hurry, especially with the fact that taking out the power plant and refinery are tertiary objectives to get the best score for the mission.

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* NoOntologicalInertia: Ion Cannon/Nuclear Strike Beacons in multiplayer can always be diffused, even when the ion beams are forming or the nuclear missile is visible. In-fact, diffusing a Nuclear Strike Beacon before impact simply has the missile hit the ground and disappear with no damage at all. This is averted in ''Renegade X'', the game gives you thirty seconds to clear the area and twenty seconds to diffuse the beacon after it's set. Once the countdown timer hits ten, there's nothing you can do to stop it.



* OutrunTheFireball: [[spoiler:Havoc and Sidney running out of the Temple of Nod while the missile is exploding inside the place, during the ending cutscene.]]

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* OutrunTheFireball: [[spoiler:Havoc and Sidney running out of the Temple of Nod while the missile is exploding inside rigged to explode in the place, silo, during the ending cutscene.]]

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* ChefOfIron: You can sometimes find chefs in the mess halls of Nod bases, who will attack you with flamethrowers. And most of whom you can't kill in self-defense without getting a WhatTheHellHero from your CO, because they're still counted as civilians for some reason.

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** The map "Crash Site" in ''Renegade X'' gives us the same ship from ''VideoGame/CommandAndConquerTiberianSun'' for indoor combat, complete with a blue Tiberium crystal on display or a hologram of the Tacitus.
* ChefOfIron: You can sometimes find chefs in the mess halls of Nod bases, who will attack you with flamethrowers. And most of whom you can't kill in self-defense without getting a WhatTheHellHero from your CO, because they're still counted as civilians for some reason.reason, probably because the NPC has an internal flag saying it's a neutral civilian but the game assigns it to Nod's side.



* DualModeUnit: If you're lucky enough when picking up bonus crates in ''Renegade X'' as Nod, they might contain three of either side's respective vehicles in ''VideoGame/CommandAndConquerTiberianSun'', One of them being the Nod Tick Tank that, like it's parent game, can deploy with the space bar to burrow itself partway into the ground for additional defense.



* ElaborateUndergroundBase: Most of the interior parts of the games are this.

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* ElaborateUndergroundBase: Most of the interior parts of the games are this.building's in single player that you infiltrate. Completely averted in multiplayer.



* GameMod: Lots. The most famous being ''Renegade X'' using the [[VideoGame/{{Unreal}} Unreal Engine]], which eventually became a standalone game. Said game also has mods of it's own that's slowly bringing over ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]'' content with the Wolverine, Titan, Hover MLRS, Attack Buggy, [[DualModeUnit Tick Tank]] and Attack Bike available to the respective sides.

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* GameMod: Lots. The most famous being ''Renegade X'' using the [[VideoGame/{{Unreal}} Unreal Engine]], which eventually became a standalone game. Said game also has mods of it's own that's slowly bringing over ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]'' content with the Wolverine, Titan, Hover MLRS, Attack Buggy, [[DualModeUnit Tick Tank]] and Attack Bike available to the respective sides.
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** This works the same in ''Renegade X'' but now each character can have several different types of armor that take reduced damage from one type of attack while taking more damage from others. Kevlar reduces bullet damage but is more vulnerable to explosives, Flak armor works vice versa and Lazarus armor, for Stealth Black Hand characters, provides no specific protection, aside from cloaking, and takes the worst damage from electrical attacks like Mobius' Volt Auto-Rifle while Deadeye, Black Hand Snipers, Havoc and Sakura have no armor. Vehicles now have just one health bar but buildings now have both an armor and health bar, only the armor can be repaired but not the health.

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* GameMod: Lots. The most famous being Renegade X, which eventually became a standalone game.

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* GameMod: Lots. The most famous being Renegade X, ''Renegade X'' using the [[VideoGame/{{Unreal}} Unreal Engine]], which eventually became a standalone game.game. Said game also has mods of it's own that's slowly bringing over ''[[VideoGame/CommandAndConquerTiberianSun Tiberian Sun]]'' content with the Wolverine, Titan, Hover MLRS, Attack Buggy, [[DualModeUnit Tick Tank]] and Attack Bike available to the respective sides.



* IAmNotLeftHanded: As per ''[[VideoGame/CommandAndConquerTiberianDawn Tiberian Dawn]]'''s commando, Havoc claims some kills to be left-handed for the sake of bragging. This eventually came full circle in ''Renegade X'' where the control options allow you to use your weapons left-handed.



* WhatTheHellHero: Killing civilians, even by accident, will result in an immediate lecture from your superiors. Oddly enough, killing Nod chefs usually also gets you a lecture, even though they actively attack you with flamethrowers.

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* WhatTheHellHero: Killing civilians, even by accident, will result in an immediate lecture from your superiors. Oddly enough, killing Nod chefs usually also gets you a lecture, even though they actively attack you with flamethrowers. Probably to do with the game's scripting where the NPC is meant to be a civilian but it's AI is assigned to Nod's side.



-->'''Havoc''': ''[sees Mendoza pat Sakura on the rear]'' Oh, you are so dead. ''[fires, hits a passing {{Mook}} instead]'' Oops.

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-->'''Havoc''': ''[sees Mendoza pat Sakura on the rear]'' Oh, you are so dead. ''[fires, hits a passing {{Mook}} instead]'' Oops. Incoming...
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** The Temple of Nod where the final level takes place contains the green screen studio where Greg Burdette made his fake news reports in the first game, the hacker bay used to take control of GDI's ion cannon network, the preserved corpse of Seth, and other temple locations taken from cutscenes in Tiberium Dawn.

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** The Temple of Nod where the final level takes place contains the green screen studio where Greg Burdette made his fake news reports in the first game, the hacker bay used to take control of GDI's ion cannon network, the preserved corpse of Seth, and other temple locations taken from cutscenes in Tiberium Dawn. Also, after the ion cannon strike, you hear the Temple's AI mention damage to a [[VideoGame/CommandAndConquerTiberianSun "Computer Assisted Biologically Augmented Lifeform."]]
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* BondOneLiner: Havoc drops one after emerging from a Nod minisub he stowed away on.
-->'''Nod Soldier''': ''[looking at the sub]'' Impressive. Is it armed?
-->'''Havoc''': ''[pops out of the hatch and shoots the soldier and his buddy in the head]'' This one is!

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* BoringButPractical: In the "Obelisk of Oppression" mission, the easiest and safest way of destroying said Obelisk (which is an optional mission objective) is to shoot it with a captured Nod light tank while staying out of its range; it also works with any personal weapons (rockets, personal ion cannon, etc), but vehicles have infinite ammunition. The normal method (blowing the main frame in the bowel of the structure) also works, but the problem there is entering the structure without dying (it is an automatic defense tower shooting very powerful lasers at any enemy entering its range; there's a reason the Obelisk back in "Armored Assault" is meant to be ignored entirely as you go to destroy its power plant instead).

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* BoringButPractical: In the "Obelisk of Oppression" mission, the easiest and safest way of destroying said Obelisk (which is an optional mission objective) is to shoot it with a captured Nod light tank while staying out of its range; it also works with any personal weapons (rockets, personal ion cannon, etc), but vehicles have infinite ammunition. The normal method (blowing the main frame in the bowel of the structure) also works, but the problem there is entering the structure without dying (it is an automatic defense tower shooting very powerful lasers at any enemy entering its range; there's a reason why the Obelisk back in earlier "Armored Assault" is meant to be ignored entirely as more or less tells you go not to destroy bother with the Obelisk until you've taken a detour to blow its power plant instead).plant).



** As much as a ZergRush counts as a boss, the finale for "Deadly Reunion" is set to a remix of ''In the Line of Fire''.



* CrewOfOne: In ''Renegade'' you can somehow pilot ''any vehicle'' all on your lonesome. Even the Mammoth Tank, which according to in-universe fluff normally takes a crew of ''eight''. However, in multiplayer, it is possible for a second player to jump into your tank and take control of the turret for you (though this is disabled in almost all games).

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* CrewOfOne: In ''Renegade'' you You can somehow pilot ''any vehicle'' all on your lonesome. Even the Mammoth Tank, which according to in-universe fluff normally takes a crew of ''eight''. However, in multiplayer, it is possible for a second player to jump into your tank and take control of the turret for you (though this is disabled in almost all games).



* DroughtLevelOfDoom: "All Brains, No Brawn". A level which starts immediately after a BossFight (so, ammunition supplies are already somewhat depleted) and involves mostly Tiberium mutants, which are equipped with Tiberium weapons. So, when dead, they drop ammo for weapons unable to hurt them.

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* DroughtLevelOfDoom: "All Brains, No Brawn". A level which starts immediately after a BossFight (so, ammunition supplies are already somewhat depleted) and involves mostly Tiberium mutants, which are equipped with Tiberium weapons. So, when dead, killed, they drop ammo for weapons unable to hurt them.



* EatingTheEyeCandy: When Havoc tosses Sydney a pistol, he warns her to try not to shoot him in the butt before walking way. The camera switches to Sydney's point-of-view, panning down to said asset before cutting to Sydney's face.

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* EatingTheEyeCandy: EatingTheEyeCandy:
**
When Havoc tosses Sydney a pistol, pistol in the intro to "Obelisk of Oppression", he warns her to try not to shoot him in the butt before walking way. away. The camera switches to Sydney's point-of-view, panning down to said asset before cutting to Sydney's face.face.
** Havoc partakes in this himself in a mid-level cutscene from "Armored Assault", checking out Sakura's rear through the scope of his sniper rifle.



* MilitaryMaverick: The player character.

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* MilitaryMaverick: The player character.character, best demonstrated when he straight-up ignores orders to wait for reinforcements in the second mission.


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* SightedGunsAreLowTech: More or less a completely straight example, as even the weapons that ''do'' sport ironsights either only have one half of them (the pistol and laser rifle only have rear sights, the grenade launcher only has a front sight) or two of the same half (the sniper rifle has two sets of rear sights, although it does get an honorable mention for even having them underneath the scope). And, regardless of presence of sights or not, almost every weapon in the game is perfectly accurate (those that aren't [[MoreDakka spit their respective projectiles out faster to compensate]]). In this case, it can be given the usual justification in that your EVA unit is helping with your aiming by [[DiegeticInterface providing a crosshair]].

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* ArbitraryGunPower: In the boot camp level, Sydney demonstrates the difference in health lost with and without armor by shooting you in the gut with the pistol. Without armor, it very nearly kills you in one shot; with armor, it "only" brings you down to half health and half armor. When you get your hands on the same weapon in the actual game, the only respectable damage you can get out of it is via [[BoomHeadshot headshots]] (Nod technicians in buildings who attack you with it can't even get that), and most enemies can't directly damage your health [[BodyArmorAsHitPoints until your armor is completely depleted]].

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* ArbitraryGunPower: ArbitraryGunPower:
**
In the boot camp level, Sydney demonstrates the difference in health lost with and without armor by shooting you in the gut with the pistol. Without armor, it very nearly kills you in one shot; with armor, it "only" brings you down to half health and half armor. When you get your hands on the same weapon in the actual game, the only respectable damage you can get out of it is via [[BoomHeadshot headshots]] (Nod technicians in buildings who attack you with it can't even get that), and most enemies can't directly damage your health [[BodyArmorAsHitPoints until your armor is completely depleted]].depleted]].
** The inverse happens in a cutscene near the end of "Armored Assault". Normally, the sniper rifle not only kills infantry in one bullet, but also [[OneHitPolykill pierces through them to hit anyone else behind them]]. In that cutscene, however, when Havoc takes a shot at Mendoza with the sniper rifle, he fails to kill him because [[AccidentalAimingSkills a random mook passed in front of his crosshair at the wrong time]] and [[BulletproofHumanShield completely stopped the bullet]].



** Mendoza, in turn, wears an outfit incredibly similar to that of Seth from the original game because his model was originally supposed to be Raveshaw's.



** There's also mods which attempt to bring other games of the series into ''Renegade'' fashion, which includes: ''[[VideoGame/CommandAndConquerTiberianSun Reborn]]'' for ''Tiberian Sun'' and ''Firestorm'', ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]: A Path Beyond'' for ''Red Alert 1'' and its expansions, and ''[[VideoGame/CommandAndConquerRedAlert2 Apocalypse Rising]]'' for ''Red Alert 2'' and (possibly) ''Yuri's Revenge''.

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** There's There are also mods which attempt to bring other games of the series into ''Renegade'' fashion, which includes: include ''Reborn'' for ''[[VideoGame/CommandAndConquerTiberianSun Reborn]]'' Tiberian Sun/Firestorm]]'', ''Red Alert: A Path Beyond'' for ''Tiberian Sun'' and ''Firestorm'', ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]: A Path Beyond'' for ''Red Alert 1'' Alert]]'' and its expansions, and ''Apocalypse Rising'' for ''[[VideoGame/CommandAndConquerRedAlert2 Apocalypse Rising]]'' for ''Red Red Alert 2'' and (possibly) ''Yuri's Revenge''.2/Yuri's Revenge]]''.



* PoweredArmor: The two Mobiuses are able to wear one ("Mobius Suit"). Sidney wears it during the opening cutscene of "Evolution of Evil" [[spoiler:(when she is captured with Havoc)]]. Then Mobius must [[spoiler:find it and wear it in the beginning of the next mission to escape the base]]. For some reason, said armor doesn't have a helmet.

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* PoweredArmor: The two Mobiuses are able to wear created one ("Mobius Suit").called the "Mobius Suit". Sidney wears it during the opening cutscene of "Evolution of Evil" [[spoiler:(when she is captured with Havoc)]]. Then Mobius must [[spoiler:find it and wear it in the beginning of the next mission to escape the base]]. For some reason, said armor doesn't have a helmet.



** According to the in-game database, the Nod ship Havoc boards is commanded by [[Series/TheLoveBoat Captain Stubbings]] and [[Series/GilligansIsland First Mate Gilligan]]. They work for Nod because the Brotherhood rescued them.

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** According to the in-game database, the Nod ship Havoc boards is commanded by [[Series/TheLoveBoat Captain Stubbings]] Stubing]] and [[Series/GilligansIsland First Mate Gilligan]]. They work for Nod because the Brotherhood rescued them.
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* ArbitraryGunPower: In the boot camp level, Sydney demonstrates the difference in health lost with and without armor by shooting you in the gut with the pistol. Without armor, it very nearly kills you in one shot; with armor, it "only" brings you down to half health and half armor. When you get your hands on the same weapon in the actual game, the only respectable damage you can get out of it is via [[BoomHeadshot headshots]], while most enemies can't directly damage your health [[BodyArmorAsHitPoints until your armor is completely depleted]].

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* ArbitraryGunPower: In the boot camp level, Sydney demonstrates the difference in health lost with and without armor by shooting you in the gut with the pistol. Without armor, it very nearly kills you in one shot; with armor, it "only" brings you down to half health and half armor. When you get your hands on the same weapon in the actual game, the only respectable damage you can get out of it is via [[BoomHeadshot headshots]], while headshots]] (Nod technicians in buildings who attack you with it can't even get that), and most enemies can't directly damage your health [[BodyArmorAsHitPoints until your armor is completely depleted]].



** A couple of weapons seem to have had their models abruptly changed late into development, made apparent by pre-rendered cutscenes featuring completely different armaments from what's available to the player - the pistol is slimmer (highly resembling the [[CoolGuns/SubmachineGuns H&K MP7]]), and Nod soldiers are seen carrying M16's with grenade launchers, for instance.

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** A couple of weapons seem to have had their models abruptly changed late into development, made apparent by pre-rendered cutscenes occasionally featuring completely different armaments from what's available to the player - the pistol is slimmer (highly resembling the [[CoolGuns/SubmachineGuns H&K MP7]]), the sniper rifle is even more boxy with a noticeably longer barrel, and Nod soldiers are seen carrying M16's M16s with attached grenade launchers, for instance.launchers like they were noted as using in the original game.



* GaidenGame: An FPS spin-off from the RealTimeStrategy series.

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* GaidenGame: An FPS spin-off from the RealTimeStrategy series, set concurrently to the first game in the series.



* HonorBeforeReason: Captain Parker disobeys orders at the start of the second mission because civilians were in trouble. Locke's decision to go along with it, and Havoc's reaction to being greeted by [=MPs=] when he returns to the carrier afterwards, implies he pulls off things like this all the time. He also once decided to help a defenseless city against a Nod attack instead of retreat with Dead 6. Of course, being [[OneManArmy who he is]], he can pull it off.

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* HonorBeforeReason: Captain Parker disobeys orders at the start of the second mission because civilians were in trouble. It's all but stated outright that he pulls off things like this all the time, between Locke's decision to go along with it, and Havoc's reaction to being greeted by the [=MPs=] when he returns who arrest him upon returning apologizing for doing so, and Havoc making no effort to the carrier afterwards, implies he pulls off things like this all the time.resist. He also once decided to help a defenseless city against a Nod attack instead of retreat with Dead 6. Of course, being [[OneManArmy who he is]], he can pull it off.



* IWorkAlone: Nick "Havoc" Parker invokes this repeatedly. Even though his old team are all as competent as he is, he refuses to work with them initially. He's basically ordered to do so anyway... [[LoopholeAbuse at which point he orders them]] to sit around doing nothing while he retrieves the scientists all by himself (and screws this up), and leaves them standing on the sidelines for the rest of the game.

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* IWorkAlone: Nick "Havoc" Parker invokes this repeatedly.repeatedly, outright name-dropping it at the first hint that Locke is going to send him in with his old Dead Six team. Even though his old team are all as competent as he is, he refuses to work with them initially. He's basically ordered to do so anyway... [[LoopholeAbuse at which point he orders them]] to sit around doing nothing while he retrieves the scientists all by himself (and screws this up), and leaves them standing on the sidelines for the rest of the game.
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Work titles are not displayed in bold.


'''''Command & Conquer: Renegade''''' is an 2002 FPS spin off from the popular VideoGame/CommandAndConquerTiberianSeries of video games. Taking place during the events of the [[Videogame/CommandAndConquerTiberianDawn first game]], you play the role of a [[LoveableRogue loose cannon]] commando named Havoc. As such, you get to have fun shooting plenty of Nod soldiers and blowing up buildings with C4.

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'''''Command ''Command & Conquer: Renegade''''' Renegade'' is an 2002 FPS spin off from the popular VideoGame/CommandAndConquerTiberianSeries of video games. Taking place during the events of the [[Videogame/CommandAndConquerTiberianDawn first game]], you play the role of a [[LoveableRogue loose cannon]] commando named Havoc. As such, you get to have fun shooting plenty of Nod soldiers and blowing up buildings with C4.
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Badass is no longer a trope.


* {{Badass}}: Havoc, as well as many, many others.
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* AntiFrustrationFeatures: The game has a pretty innovative system where the items enemies drop is determined by your character's status. If you're low on health, they tend to drop health, if you're low on armor, they tend to drop armor, and if you're low on ammo they tend to drop ammo.
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* DoubleMeaningTitle: [[spoiler:The song "Raveshaw's Act On Instinct" refers to that it's a remix of "Act On Instinct" for Raveshaw's fight and that the the Tiberium-based augments done on him has rendered him nothing more than a mindless animal, leaving him to literally act on instinct]].

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* TooAwesomeToUse: Crossed with AwesomeButImpractical. You come across multiple [[KillSat Ion Cannon]] beacons and a single [[NukeEm Nod Nuclear Strike beacon]], but they're overkill (and inaccurate) against mobile targets and they lack the area of effect to take out more than a single building, most of which can easily be taken out from the inside. Getting close enough for an assured kill by the strike involves getting inside the building, at which point you are a relatively short walk away from the building's [[AttackItsWeakPoint Master Control Terminal, which means you can destroy it with a single C4 charge.]] To boot, you only come across the nuclear strike beacon near the end of the mission right before [[spoiler: you get captured and all your gear is taken away, so you have no reason not to use it.]] Unfortunately, the only real target left at that point is a Nod Obelisk, so getting close is nearly impossible.

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* TooAwesomeToUse: TooAwesomeToUse:
**
Crossed with AwesomeButImpractical. You come across multiple [[KillSat Ion Cannon]] beacons and a single [[NukeEm Nod Nuclear Strike beacon]], but they're overkill (and inaccurate) against mobile targets and they lack the area of effect to take out more than a single building, most of which can easily be taken out from the inside. Getting close enough for an assured kill by the strike involves getting inside the building, at which point you are a relatively short walk away from the building's [[AttackItsWeakPoint Master Control Terminal, which means you can destroy it with a single C4 charge.]] To boot, you only come across the nuclear strike beacon near the end of the mission right before [[spoiler: you get captured and all your gear is taken away, so you have no reason not to use it.]] it]]. Unfortunately, the only real target left at that point is a Nod Obelisk, so getting close is nearly impossible.impossible.
** C4 charges in the late game. There's next to zero of it in the late levels, and destroying Master Control Terminals without them takes an ''ungodly'' amount of ammo.
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* FakeBalance: The multiplayer was balanced in that GDI and Nod each had an approximately equal chance of winning a given match. Other than that, you had infantry which were only worth a damn fighting other infantry, matches that devolved into neverending reverse tug-of-war tank battles due to the repair mechanics, HitScan snipers who could kill with 1-3 bodyshots, and so on. Ironically, it's been observed that this actually translated the RTS series quite well, given that tank rushes have been at the heart of it for years.

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* FakeBalance: The multiplayer was balanced in that GDI and Nod each had an approximately equal chance of winning a given match. Other than that, you had infantry which were only worth a damn fighting other infantry, matches that devolved into neverending reverse tug-of-war tank battles due to the repair mechanics, HitScan {{hitscan}} snipers who could kill with 1-3 bodyshots, and so on. Ironically, it's been observed that this actually translated the RTS series quite well, given that tank rushes have been at the heart of it for years.
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Nuking Sinkholes per ATT.


'''''Command & Conquer: Renegade''''' is an 2002 FPS spin off from the popular VideoGame/CommandAndConquerTiberianSeries of video games. Taking place during the events of the [[Videogame/CommandAndConquerTiberianDawn first game]], you play the role of a [[LoveableRogue loose cannon]] commando named [[JustForFun/SyndicateQuestersUnitedAgainstDeviousness Havoc]]. As such, you get to have fun shooting plenty of Nod soldiers and blowing up buildings with C4.

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'''''Command & Conquer: Renegade''''' is an 2002 FPS spin off from the popular VideoGame/CommandAndConquerTiberianSeries of video games. Taking place during the events of the [[Videogame/CommandAndConquerTiberianDawn first game]], you play the role of a [[LoveableRogue loose cannon]] commando named [[JustForFun/SyndicateQuestersUnitedAgainstDeviousness Havoc]].Havoc. As such, you get to have fun shooting plenty of Nod soldiers and blowing up buildings with C4.
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'''''Command & Conquer: Renegade''''' is an 2002 FPS spin off from the popular VideoGame/CommandAndConquerTiberianSeries of video games. Taking place during the events of the [[Videogame/CommandAndConquerTiberianDawn first game]], you play the role of a [[LoveableRogue loose cannon]] commando named Havoc. As such, you get to have fun shooting plenty of Nod soldiers and blowing up buildings with C4.

to:

'''''Command & Conquer: Renegade''''' is an 2002 FPS spin off from the popular VideoGame/CommandAndConquerTiberianSeries of video games. Taking place during the events of the [[Videogame/CommandAndConquerTiberianDawn first game]], you play the role of a [[LoveableRogue loose cannon]] commando named Havoc.[[JustForFun/SyndicateQuestersUnitedAgainstDeviousness Havoc]]. As such, you get to have fun shooting plenty of Nod soldiers and blowing up buildings with C4.
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* HeelFaceTurn: [[spoiler:Sakura]]

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* HeelFaceTurn: [[spoiler:Sakura]][[spoiler:Sakura, after the attempted YouHaveFailedMe execution at the hands of Raveshaw and Mendoza.]]
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* FauxAffablyEvil:
** Whenever you speak to Kane (via the communications centers in various levels) he's always polite to you. Of course, anyone who knows Kane knows he is anything ''but'' friendly.
** In one level you infiltrate one of Nod's battleships. The ship computer commenting on your actions over the intercom speaks to you in a friendly manner, although it clearly does want you dead.
-->'''Ship Intercom:''' Intruder identified: Captain Nick Parker. Welcome aboard, Captain! Please remain where you are, security will be there to greet your shortly.
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** "Deadly Reunion" and "Obelisk of Oppression" are set in the same town. The former is during night and features Havoc looking for his team. The former is during the following day and features the Dead Six escaping the town.

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** "Deadly Reunion" and "Obelisk of Oppression" are set in the same town. The former is during night and features Havoc looking for his team. The former team, while the latter is during the following day and features the Dead Six escaping the town.
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* VideoGameFlamethrowersSuck: Averted. The flamethrower in this game is quite ammo efficient, fairly ubiquitous, powerful enough to even destroy tanks and light helicopters, and capable of stunlocking almost every infantry type in the game.

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* VideoGameFlamethrowersSuck: Averted. The flamethrower in this game game, while short-ranged, is quite ammo efficient, fairly ubiquitous, powerful enough to even destroy tanks and light helicopters, and capable of stunlocking almost every infantry type in the game.
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* GreatorScopeVillain: Kane, the leader of the Brotherhood of Nod. Havoc never meets him in person, but you can talk to his hologram in several of Nod's comm centers.

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* GreatorScopeVillain: GreaterScopeVillain: Kane, the leader of the Brotherhood of Nod. Havoc never meets him in person, but you can talk to his hologram in several of Nod's comm centers.
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i forgot which of the whole two obelisks in the game was in which mission


* BoringButPractical: In the "Obelisk of Oppression" mission, the easiest and safest way of destroying said Obelisk (which is an optional mission objective) is to shoot it with a captured Nod light tank while staying out of its range; it also works with any personal weapons (rockets, personal ion cannon, etc), but vehicles have infinite ammunition. The normal method (blowing the main frame in the bowel of the structure) also works, but the problem there is entering the structure without dying (it is an automatic defense tower shooting very powerful lasers at any enemy entering its range, and the elevator to get down to its power plant is, you guessed it, within its range).

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* BoringButPractical: In the "Obelisk of Oppression" mission, the easiest and safest way of destroying said Obelisk (which is an optional mission objective) is to shoot it with a captured Nod light tank while staying out of its range; it also works with any personal weapons (rockets, personal ion cannon, etc), but vehicles have infinite ammunition. The normal method (blowing the main frame in the bowel of the structure) also works, but the problem there is entering the structure without dying (it is an automatic defense tower shooting very powerful lasers at any enemy entering its range, and range; there's a reason the elevator Obelisk back in "Armored Assault" is meant to get down be ignored entirely as you go to destroy its power plant is, you guessed it, within its range).instead).



* ChefOfIron: You can sometimes find chefs in the mess halls of Nod bases, who will attack you with flamethrowers. And whom you can't kill in self-defense without getting a WhatTheHellHero from your CO, because they're still counted as civilians for some reason.

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* ChefOfIron: You can sometimes find chefs in the mess halls of Nod bases, who will attack you with flamethrowers. And most of whom you can't kill in self-defense without getting a WhatTheHellHero from your CO, because they're still counted as civilians for some reason.



* HonorBeforeReason: Captain Parker disobeys orders at least twice because civilians were in trouble. Locke's decision to go along with it the first time, and Havoc's reaction to being greeted by [=MPs=] when he returns to the carrier afterwards, implies he pulls off things like this all the time. And he also once decided to help a defenseless city against a Nod attack instead of retreat with Dead 6. Of course, being [[OneManArmy who he is]], he can pull it off.

to:

* HonorBeforeReason: Captain Parker disobeys orders at least twice the start of the second mission because civilians were in trouble. Locke's decision to go along with it the first time, it, and Havoc's reaction to being greeted by [=MPs=] when he returns to the carrier afterwards, implies he pulls off things like this all the time. And he He also once decided to help a defenseless city against a Nod attack instead of retreat with Dead 6. Of course, being [[OneManArmy who he is]], he can pull it off.



* NameOfCain: Kane is heavily implied to be Cain in the series. [[spoiler:The catacombs beneath the Temple of Nod in Egypt (during the last mission) contain a room with Abel tomb.]]

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* NameOfCain: Kane is heavily implied to be Cain in the series. [[spoiler:The catacombs beneath the Temple of Nod in Egypt (during the last mission) contain a room with Abel Abel's tomb.]]



** "Evolution of Evil" and "All Brains, No Brawls" are set in the same Nod base, and respectively involve entering and fleeing it.
* SequenceBreaking: In the "Armored Assault" mission, near the end, Havoc picks a green keycard lying on a terrace of the Hand of Nod, right next to the plane he must board to complete the mission. The player is then intended to reach the airstrip through the Hand of Nod corridors (crossing doors unlocked by the keycard), encounter the first boss fight of the game [[spoiler:against Mendoza]], then reach the plane. It is actually possible to jump the terrace and slide down the wall to the plane, immediately finishing the mission and skipping the boss fight.

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** "Evolution of Evil" and "All Brains, No Brawls" Brawn" are set in the same Nod base, and respectively involve entering and fleeing it.
* SequenceBreaking: In the "Armored Assault" mission, near the end, Havoc picks a green keycard lying on a terrace of the Hand of Nod, right next to the plane he must board to complete the mission. The player is then intended to reach the airstrip through the Hand of Nod corridors (crossing doors unlocked by the keycard), encounter the first boss fight of the game [[spoiler:against Mendoza]], against Mendoza, then reach the plane. It is actually possible to jump the terrace and slide down the wall to the plane, immediately finishing the mission and skipping mission. Even if you go the boss fight.normal way, fighting Mendoza isn't necessary either, as you can just immediately rush to the plane.



* SniperRifle: It is one of the weapons and has a very powerful zoom.

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* SniperRifle: It is one of the strongest weapons and has a very powerful zoom.zoom, alongside a night-vision scope with a built-in directional microphone. Multiplayer features an even stronger one that fires ''jet-propelled'' bullets.



* TooAwesomeToUse: Crossed with AwesomeYetImpractical. You come across multiple [[KillSat Ion Cannon]] beacons and a single [[NukeEm NOD Nuclear Strike beacon]], but they're overkill (and inaccurate) against mobile targets and they lack the area of effect to take out more than a single building, most of which can easily be taken out from the inside. Getting close enough for an assured kill by the strike involves getting inside the building, at which point you are a relatively short walk away from the building's [[AttackItsWeakPoint Master Control Terminal, which means you can destroy it with a single C4 charge.]] To boot, you only come across the nuclear strike beacon near the end of the mission right before [[spoiler: you get captured and all your gear is taken away, so you have no reason not to use it.]] Unfortunately, the only real target left at that point is a Nod Obelisk, so getting close is nearly impossible.

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* TooAwesomeToUse: Crossed with AwesomeYetImpractical. AwesomeButImpractical. You come across multiple [[KillSat Ion Cannon]] beacons and a single [[NukeEm NOD Nod Nuclear Strike beacon]], but they're overkill (and inaccurate) against mobile targets and they lack the area of effect to take out more than a single building, most of which can easily be taken out from the inside. Getting close enough for an assured kill by the strike involves getting inside the building, at which point you are a relatively short walk away from the building's [[AttackItsWeakPoint Master Control Terminal, which means you can destroy it with a single C4 charge.]] To boot, you only come across the nuclear strike beacon near the end of the mission right before [[spoiler: you get captured and all your gear is taken away, so you have no reason not to use it.]] Unfortunately, the only real target left at that point is a Nod Obelisk, so getting close is nearly impossible.



* WhatTheHellHero: Killing civilians, even by accident, will result in an immediate lecture from your superiors. Oddly enough, killing Nod chefs also gets you a lecture, even though they actively attack you with flamethrowers.

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* WhatTheHellHero: Killing civilians, even by accident, will result in an immediate lecture from your superiors. Oddly enough, killing Nod chefs usually also gets you a lecture, even though they actively attack you with flamethrowers.
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* NoCampaignForTheWicked: Nod is only playable in multiplayer. This is the only game in the franchise where this trope applies (except for ''Kane's Wrath'', which is indeed the exact reverse with neither GDI nor Scrin getting campaigns).

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* NoCampaignForTheWicked: Nod is only playable in multiplayer. This is the one of only game two games in the franchise where this trope applies (except for ''Kane's Wrath'', which (''Kane's Wrath'' is indeed the exact reverse with neither GDI nor Scrin getting campaigns).other one, inverting it as the only campaign focuses on Nod).



* WorthyOpponent: When traveling through Nod communication centers the player can come across holographic displays that allow communication with Nod's leader, Kane. While Kane never quite comes around to calling Havoc a worthy opponent, he does show respect for Havoc's ability to annoy him. [[spoiler: Using the action key on the hologram may also give a database update about Kane himself, which is otherwise impossible]].

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* WorthyOpponent: When traveling through Nod communication centers the player can come across holographic displays that allow communication with Nod's leader, Kane. While Kane never quite comes around to calling Havoc a worthy opponent, he does show respect for Havoc's ability to annoy him. [[spoiler: Using the action key on the hologram may also give a database update about Kane himself, which is otherwise impossible]].

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** In-universe, the "Dead Six" commando team are still named as such despite one member [[FaceHeelTurn defecting to Nod]] and another [[IWorkAlone wanting nothing to do with teams of any sort]].



* BiggerBad: Kane, the leader of the Brotherhood of Nod. Havoc never meets him in person, but you can talk to his hologram in several of Nod's comm centers.



* BoringButPractical: In the "Obelisk of Oppression" mission, the easiest and safest way of destroying said Obelisk (which is an optional mission objective) is to shoot it with a captured Nod light tank while staying out of its range; it also works with any personal weapons (rockets, personal ion cannon, etc), but vehicles have infinite ammunition. The normal method (blowing the main frame in the bowel of the structure) also works, but the problem there is entering the structure without dying (it is an automatic defense tower shooting very powerful lasers at any enemy entering its range).

to:

* BoringButPractical: In the "Obelisk of Oppression" mission, the easiest and safest way of destroying said Obelisk (which is an optional mission objective) is to shoot it with a captured Nod light tank while staying out of its range; it also works with any personal weapons (rockets, personal ion cannon, etc), but vehicles have infinite ammunition. The normal method (blowing the main frame in the bowel of the structure) also works, but the problem there is entering the structure without dying (it is an automatic defense tower shooting very powerful lasers at any enemy entering its range, and the elevator to get down to its power plant is, you guessed it, within its range).



** The song Act on Instinct from Tiberian Dawn is remixed and is the boss theme for [[spoiler: Raveshaw]].

to:

** The song Act on Instinct from Tiberian Dawn is remixed and is the boss theme for [[spoiler: [[spoiler:Awakened Raveshaw]].



* ChefOfIron: You can sometimes find chefs in the mess halls of Nod bases, who will attack you with flamethrowers. And whom you can't kill in self-defense without getting a WhatTheHellHero from your CO.

to:

* ChefOfIron: You can sometimes find chefs in the mess halls of Nod bases, who will attack you with flamethrowers. And whom you can't kill in self-defense without getting a WhatTheHellHero from your CO.CO, because they're still counted as civilians for some reason.



** A screen in the opening cutscene is actually a screenshot from the first Command & Conquer game, Tiberian Dawn.

to:

** A screen in the opening The cutscene is actually before the second mission contains a screenshot number of these to the original game, from the obvious (a display showing gameplay directly from the first Command & Conquer game, Tiberian Dawn.game before shifting to a 3D rendition) to the subtle (part of the video for installing the original game can be made out on a different display before it's overlaid with maps).



* {{Expy}}: The standard assault rifle is basically the [[Film/{{Aliens}} M41A pulse rifle]], minus a working grenade launcher. It even has the same 100-round magazine capacity.
* FacelessGoons: Most Nod mooks wear face concealing masks. Some GDI troops also wear masks, while others wear goggles.

to:

* {{Expy}}: The standard assault rifle is basically the [[Film/{{Aliens}} M41A pulse rifle]], minus a working grenade launcher. It even has the same ridiculous 100-round magazine capacity.
* FacelessGoons: Most Nod mooks wear face concealing masks. Some GDI troops also wear masks, while others wear goggles.goggles or shades.



** There's also mods which attempt to bring other games of the series into ''Renegade'' fashion, which includes: ''Reborn'' for Tiberian Sun and Firestorm, ''Red Alert: A Path Beyond'' for [[{{CaptainObvious}} Red Alert 1]], ''Apocalypse Rising'' for Red Alert 2 and (possibly) Yuri's Revenge.

to:

** There's also mods which attempt to bring other games of the series into ''Renegade'' fashion, which includes: ''Reborn'' ''[[VideoGame/CommandAndConquerTiberianSun Reborn]]'' for Tiberian Sun ''Tiberian Sun'' and Firestorm, ''Red Alert: ''Firestorm'', ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]: A Path Beyond'' for [[{{CaptainObvious}} Red ''Red Alert 1]], ''Apocalypse Rising'' 1'' and its expansions, and ''[[VideoGame/CommandAndConquerRedAlert2 Apocalypse Rising]]'' for Red ''Red Alert 2 2'' and (possibly) Yuri's Revenge.''Yuri's Revenge''.



* GreatorScopeVillain: Kane, the leader of the Brotherhood of Nod. Havoc never meets him in person, but you can talk to his hologram in several of Nod's comm centers.



* HeartContainer: Health and Armor Expansions, which take the appearance of military award medals.

to:

* HeartContainer: Health and Armor Expansions, which take the appearance of military award medals.medals on respectively green and blue ribbons.



* HonorBeforeReason: Captain Parker disobeys orders at least twice because civilians were in trouble. His reaction to being greeted by [=MPs=] when he returns to the carrier after the first implies he pulls off things like this all the time. And he also once decided to help a defenseless city against a Nod attack instead of retreat with Dead-6.
** Of course being [[OneManArmy who he is]], he can pull it off.

to:

* HonorBeforeReason: Captain Parker disobeys orders at least twice because civilians were in trouble. His Locke's decision to go along with it the first time, and Havoc's reaction to being greeted by [=MPs=] when he returns to the carrier after the first afterwards, implies he pulls off things like this all the time. And he also once decided to help a defenseless city against a Nod attack instead of retreat with Dead-6.
**
Dead 6. Of course course, being [[OneManArmy who he is]], he can pull it off.



* IWorkAlone: Nick "Havoc" Parker invokes this repeatedly. Even though his old team are all as competent as he is, he refuses to work with them initially. He's basically ordered to do so anyway, at which point he orders them to sit around doing nothing while he retrieves the scientists all by himself (and screws this up), and leaves them standing on the sidelines for the rest of the game.

to:

* IWorkAlone: Nick "Havoc" Parker invokes this repeatedly. Even though his old team are all as competent as he is, he refuses to work with them initially. He's basically ordered to do so anyway, anyway... [[LoopholeAbuse at which point he orders them them]] to sit around doing nothing while he retrieves the scientists all by himself (and screws this up), and leaves them standing on the sidelines for the rest of the game.



* KillItWithFire: Lighting enemies up is by far the most effective combat strategy in the game: it stunlocks them and deals damage over time (the exception are flame troopers, but with the converse bonus that you can get more flamethrower ammo from them). Double whammy since both the flamethrower and the laser weapons (the two types of weapons which cause burning) are not bad at all.

to:

* KillItWithFire: Lighting enemies up is by far the most effective combat strategy in the game: it stunlocks them and deals damage over time (the exception are flame troopers, but with the converse bonus that you can get more ammo for your flamethrower ammo from them). Double whammy since both the flamethrower and the laser weapons (the two types of weapons which cause burning) are not bad at all.
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* ArtisticLicenseMilitary: Locke says he's a brigadier general, but he has four stars (Brigadiers have one)

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Misuse. A Five Man Band has five members, and five members only.


** BadassBookworm: [[spoiler:During his EscortMission, Mobius don't hesitate to fight along Havoc, wearing a PoweredArmor and wielding a laser chaingun. Too bad his AI is so bad.]]
** BadassCrew: Havoc's former team, the Dead Six. See FiveManBand below.

to:

** * BadassBookworm: [[spoiler:During his EscortMission, Mobius don't hesitate to fight along Havoc, wearing a PoweredArmor and wielding a laser chaingun. Too bad his AI is so bad.]]
** * BadassCrew: Havoc's former team, the Dead Six. See FiveManBand below.Six.



* FiveManBand: Dead Six. They are:
-->[[TheHero Nick "Havoc" Parker]]\\
[[TheBigGuy Nigel "Gunner" Grant]]\\
[[TheSmartGuy Shai "Hotwire" Aviv]]\\
[[TheLancer Dariel "Deadeye" MacInnis]]\\
[[TheQuietOne Erich "Patch" Wulfe]]\\
[[TagalongKid Sydney Mobius]]\\
[[spoiler:Sakura Obata, before she defected to Nod. But then [[HeelFaceTurn she helped Havoc]] in the end.]]

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* ArbitraryGunPower: In the boot camp level, Sydney demonstrates the difference in health lost with and without armor by shooting you in the gut with the pistol. Without armor, it very nearly kills you in one shot; with armor, it "only" brings you down to half health and half armor. When you get your hands on the same weapon in the actual game, the only respectable damage you can get out of it is via [[BoomHeadshot headshots]], while most enemies can't directly damage your health [[BodyArmorAsHitPoints until your armor is completely depleted]].



** Nod's Project [=ReGenesis=] attempts to use a controlled form of Tiberium mutation to create [[SuperSoldier Super Soldiers]]. The results are nasty, but effective.

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** Nod's Project [=ReGenesis=] attempts to use a controlled form of Tiberium mutation to create [[SuperSoldier Super Soldiers]].{{Super Soldier}}s. The results are nasty, but effective.



* DroughtLevelOfDoom: "All Brains, No Brawn". A level which starts immediately after a BossFight (so, ammunitions are already somewhat depleted) and involves mostly Tiberium mutants, which are equipped with Tiberium weapons. So, when dead, they drop ammunitions for weapons unable to hurt them.

to:

* DroughtLevelOfDoom: "All Brains, No Brawn". A level which starts immediately after a BossFight (so, ammunitions ammunition supplies are already somewhat depleted) and involves mostly Tiberium mutants, which are equipped with Tiberium weapons. So, when dead, they drop ammunitions ammo for weapons unable to hurt them.



[[TheChick Shai "Hotwire" Aviv]]\\
[[TheQuietOne Dariel "Deadeye" MacInnis]]\\
[[TheLancer Erich "Patch" Wulfe]]\\

to:

[[TheChick [[TheSmartGuy Shai "Hotwire" Aviv]]\\
[[TheQuietOne [[TheLancer Dariel "Deadeye" MacInnis]]\\
[[TheLancer [[TheQuietOne Erich "Patch" Wulfe]]\\

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