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Removed some tropes from the list
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* AbnormalAmmo: Cannons and catapults can launch everything, from rocks, construction kits and barrels to animals. A heavy artillery cannon can even [[HumanCannonball launch]] ''[[HumanCannonball clonks]]''.
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* AbnormalAmmo: Cannons and catapults can launch everything, from rocks, construction kits and barrels to animals. A heavy artillery cannon can even [[HumanCannonball launch]] launch ''[[HumanCannonball clonks]]''.
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* BlindIdiotTranslation: The English translation is occasionally a bit ...lacking.
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* HumansAreWhite
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* LoadsAndLoadsOfLoading
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* CallASmeerpARabbit: "Flintstones" are smooth, bright red, and explode when thrown at something.
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* XMeetsY: Often described as "''TheSettlers'' meets ''Worms''".
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* ManOnFire: Setting your enemies on fire is one of the pillars of basic-warfare in this series [[hottip:*:Along with throwing stuff at them, and throwing stuff at them that explodes]]. Although the death isn't instant, and if you don't keep your distance it can become a [[InfernalRetaliation more frightening trope]].
to:
* ManOnFire: Setting your enemies on fire is one of the pillars of basic-warfare in this series [[hottip:*:Along [[note]]Along with throwing stuff at them, and throwing stuff at them that explodes]].explodes[[/note]]. Although the death isn't instant, and if you don't keep your distance it can become a [[InfernalRetaliation more frightening trope]].
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* {{Religion}}: The FantasyPantheon consists of two opposing deities called Sawelô and Teiwaz [[hottip:*:which are names of [[NorseMythology norse runes]]]]. The Order of Sawelô seems to be light-oriented and has powers like a [[EnergyBall lightning ball]] [[HolyHandGrenade attack]], while the Legion of Teiwaz is portrayed as darker and more sinister, with powers like [[LifeDrain a bloodsucking ray]]. Though LightIsNotGood and DarkIsNotEvil here; it more seems like GreyAndGreyMorality. Both factions fight each other with the same fanatism, not to speak of their shared hatred for the atheistic mages and kanderians.
to:
* {{Religion}}: The FantasyPantheon consists of two opposing deities called Sawelô and Teiwaz [[hottip:*:which [[note]]which are names of [[NorseMythology norse runes]]]].runes]][[/note]]. The Order of Sawelô seems to be light-oriented and has powers like a [[EnergyBall lightning ball]] [[HolyHandGrenade attack]], while the Legion of Teiwaz is portrayed as darker and more sinister, with powers like [[LifeDrain a bloodsucking ray]]. Though LightIsNotGood and DarkIsNotEvil here; it more seems like GreyAndGreyMorality. Both factions fight each other with the same fanatism, not to speak of their shared hatred for the atheistic mages and kanderians.
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* MagicMissile
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\"Everything\'s Worse With Bears\" clean-up
* BearsAreBadNews
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* EverythingsWorseWithBears
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Abuse of The Same But More
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* LandMineGoesClick: There are several types as well: Normal mines, the [[TheSameButMore stronger]] goblin mines, the poisoned Plague Mines and the capturing, ranger-only hook mines.
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* LandMineGoesClick: There are several types as well: Normal mines, the [[TheSameButMore stronger]] stronger goblin mines, the poisoned Plague Mines and the capturing, ranger-only hook mines.
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* StopHelpingMe: With its strong knockback/pull and returning properties, the Bouncing Spear is a powerful ranged weapon for the strength class, but inconsiderate use of it can screw up allies' targeting by knocking enemies out of close combat or a spell's area of effect.
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* ArtificialGill: The Fishskin spell and fish potion.
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* OneCurseLimit: Only applies to curses though.
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* OneCurseLimit: Only applies to curses though.One curse-type status effect at a time, and burning cancels freezing and vice versa.
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* SummonMagic: You can summon weak snakes to attack an enemy, and [[GoshHornet zaps]] that defend you and aid you in melee.
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* SummonMagic: You can summon weak flaming snakes to attack an enemy, and [[GoshHornet zaps]] that defend you and aid you in melee.
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* BarBrawl: You can start them. You don't see anything of it except the saloon ejecting broken bottle shards periodically.
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* BarBrawl: You can start them. You don't see anything of it except for the saloon ejecting broken bottle shards periodically.
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** {{Cowboy}}: Though they do way [[ThePiratesWhoDontDoAnything less cattlekeeping]] than gunslinging - there ''isn't even cattle''.
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** {{Cowboy}}: Though they do way [[ThePiratesWhoDontDoAnything less cattlekeeping]] than gunslinging - there ''isn't even cattle''.cattle in the game''.
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** The Earth-elemental shadow fist greatly increases the melee speed.
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** The Earth-elemental shadow fist lets you punch with greatly increases the melee increased speed.
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* AwesomeButImpractical:
** The musket tends to suffer from this.
** Magic missiles look cool, but do a pitifully low amount of damage.
* BackStab: The fighter's Shadow Dagger grants this ability.
** The musket tends to suffer from this.
** Magic missiles look cool, but do a pitifully low amount of damage.
* BackStab: The fighter's Shadow Dagger grants this ability.
to:
* AwesomeButImpractical:
**AwesomeButImpractical: The musket tends to suffer from this.
** Magic missiles look cool,Iceblast spell looks cool and deals high damage, but do a pitifully low amount with the preparation time, enemies will usually interrupt your channeling or jump out of damage.
range... unless you combine it with stun, the Spider Web spell or the like, in which case it becomes AwesomeYetPractical.
* BackStab: The fighter's Shadow Daggergrants lets you invisibly sneak up on your enemies and do this ability.for extra damage.
**
** Magic missiles look cool,
* BackStab: The fighter's Shadow Dagger
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* CycleOfHurting: The warhammer is well capable of stunlocking enemies.
* DamageIncreasingDebuff: Battlecry and Swarm percentally increase their subject's damage. Battlecry's power depends on its user's skill level, while Swarm consists of many locusts, and the effect strength depends on the amount of locusts that reached their target.
* DemBones: One kind of creeps.
* DamageIncreasingDebuff: Battlecry and Swarm percentally increase their subject's damage. Battlecry's power depends on its user's skill level, while Swarm consists of many locusts, and the effect strength depends on the amount of locusts that reached their target.
* DemBones: One kind of creeps.
to:
* CycleOfHurting: The warhammer is well capable of stunlocking lone enemies.
* DamageIncreasingDebuff: Battlecry and Swarm percentally increase their subject's damage. Battlecry's power depends on its user's skill level, while Swarm consists of manylocusts, little insects, and the effect strength depends on the amount of locusts that how many insects reached their target.
* DemBones:One kind Skeletons are one of two kinds of creeps.
* DamageIncreasingDebuff: Battlecry and Swarm percentally increase their subject's damage. Battlecry's power depends on its user's skill level, while Swarm consists of many
* DemBones:
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* FinishingMove: The musketeer's Assassination skill. It's kind of an inversion of the DesperationAttack, dealing damage depending on the amount of health ''the victim'' lacks.
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* FinishingMove: The musketeer's Assassination skill. It's kind of an inversion of the DesperationAttack, dealing damage depending on the amount of health ''the victim'' already lacks.
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* FragileSpeedster: The main problem of the ranger.
* HatOfPower: The Hunting Hat greatly boosts the ranger's agility.
* HatOfPower: The Hunting Hat greatly boosts the ranger's agility.
to:
* FragileSpeedster: The main problem of the ranger.
GlassCannon: Rangers can kill enemies extremely quickly, but they usually have low health and are helpless in close combat.
* HatOfPower: The Hunting Hatgreatly boosts is the ranger's branger's agility.
* HatOfPower: The Hunting Hat
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* HostageSpiritLink: If friendly fire isn't completely deactivated, you'll take half of the damage you deal to your allies instead of them.
to:
* HostageSpiritLink: If friendly fire isn't completely deactivated, you'll take half of the damage you accidentally deal to your allies instead of them.in their place.
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* LifeDrain: The vampire tooth adds a slight life drain effect to all magical attacks of its user, while slightly decreasing their powerd.
to:
* LifeDrain: The vampire tooth adds a slight life drain effect to all magical attacks of its user, while slightly decreasing their powerd.in exchange for a slight drop in power.
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* PinballProjectile: The Frostbolt spell and the Assassination-enchanted bullet.
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* PinballProjectile: The Frostbolt spell spell, Magic Missiles and the Assassination-enchanted bullet.
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* {{Roboteching}}: Homing arrows, fireballs and spider webs do this. Also, [[PrecisionGuidedBoomerang boomerangs]] home back to their user.
* SkillGateCharacters: Not characters, but skills/items. The Water Bomb spell deals great damage to an unwary enemy, but experienced players can just jump over the waves or knock down the caster. The shadow dagger allows invisibility and {{backstab}}bing, but can be evaded as well by leaving the fighter's range.
* SkillGateCharacters: Not characters, but skills/items. The Water Bomb spell deals great damage to an unwary enemy, but experienced players can just jump over the waves or knock down the caster. The shadow dagger allows invisibility and {{backstab}}bing, but can be evaded as well by leaving the fighter's range.
to:
* {{Roboteching}}: Homing arrows, fireballs and spider webs arrows do this. Also, [[PrecisionGuidedBoomerang boomerangs]] home back to their user.
user, even if they were knocked back across half of the map.
* SkillGateCharacters: Not characters, but skills/items. The Water Bomb spell deals great damage to an unwary enemy, but experienced players can just jump over the waves or knock down the caster. The shadow dagger allows invisibility and {{backstab}}bing, but can be evaded as well by leaving the fighter'srange.range or repeatedly jumping into the air.
* SkillGateCharacters: Not characters, but skills/items. The Water Bomb spell deals great damage to an unwary enemy, but experienced players can just jump over the waves or knock down the caster. The shadow dagger allows invisibility and {{backstab}}bing, but can be evaded as well by leaving the fighter's
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* SquishyWizard: Unless you pile up karma talismans and mana shields.
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* SquishyWizard: Unless you pile up karma talismans and mana shields.shields and life trees.
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* CycleOfHurting: If someone throws a rock at you while standing in a pile of more rocks, they can spam you with the other rocks faster than you can recover from the flinching animation. And if you fall into a small pit with a monster inside, the monster will usually walk back and forth running into you again and again and juggling you in the air.
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* EdgeGravity: A few pixels of your hitbox - though not one - are sufficient for preventing you from dropping off a cliff.
to:
* EdgeGravity: A few pixels of your hitbox - though not one - are sufficient for preventing you from dropping The game is fairly strict with this; a clonk tends to fall off a cliff.cliff if he's standing on the ground with less than half of his hitbox.
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* FloatingPlatforms: The terrain system allows "sky islands", which are a popular and famous element of the game.
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* FloatingPlatforms: The terrain system allows "sky islands", which are a popular and famous element of the game. Basements and basically anything you can stand on also stay in place if the ground below them is removed.
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The [[http://www.clonk.de/ Clonk]] titles are a series of SideView German PC games, that put you in command of one or more of the titular clonks. As a general rule, you'll need to use them to build a functioning settlement, harvest all the gold/oil/whatever in a map, or [[CompetitiveMultiplayer kill off all of someone else's clonks]]. But it might be a race. Or a [[TenLittleMurderVictims murder mystery in progress]]. Or a game of tag. Or maybe there'll be [[WideOpenSandbox no goal at all.]] It varies hugely between levels, being as versatile as only normaly seen with a general-purpose platformer engine.
to:
The [[http://www.clonk.de/ Clonk]] titles are a series of SideView German PC games, that put you in command of one or more of the titular eponymous clonks. As a general rule, you'll need to use them to build a functioning settlement, harvest all the gold/oil/whatever in a map, or [[CompetitiveMultiplayer kill off all of someone else's clonks]]. But it might be a race. Or a [[TenLittleMurderVictims murder mystery in progress]]. Or a game of tag. Or maybe there'll be [[WideOpenSandbox no goal at all.]] It varies hugely between levels, being as since the engine is fairly versatile as only normaly seen with a general-purpose platformer engine.
and players can easily develop their own objects and scenarios.
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''Clonk 3 Radikal'' greatly extended the complexity of the game and the construction/management elements; many new structures, vehicles and materials were introduced. ''Clonk 4'' mainly tweaked the physics and the functionality of existing elements, added some further objects and also introduced a system that allows players to create their own objects and scenarios, which pretty much defines Clonk today. ''Clonk Planet'' and ''Clonk Endeavour'' further enhanced the complexity, modernized some elements, gave birth to many expansion packs, and added netplay, which was greatly simplified in ''Clonk Rage''.
to:
''Clonk 3 Radikal'' greatly extended the complexity of the game and the construction/management elements; many new structures, vehicles and materials were introduced. ''Clonk 4'' mainly tweaked the physics and the functionality of existing elements, added some further objects and also introduced a system that allows players the option to create their own objects and scenarios, scenarios yourself, which pretty much is a great part of what defines Clonk today. ''Clonk Planet'' and ''Clonk Endeavour'' further enhanced the complexity, modernized some elements, gave birth to many expansion packs, and added netplay, which was greatly simplified in ''Clonk Rage''.
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readability
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* GuideDangIt: Items you're carrying can change the effect of a spell. This is never mentioned in-game.
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* GuideDangIt: Items If you're carrying can change certain items while casting certain spells, the effect of a spell.spell will be enhanced while consuming the item. This is never mentioned in-game.
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* StylisticSuck: The community has spawned the phenomenon of "Niwoh" (a malapropism of the word "Niveau" meaning 'level' as sophistication) scenarios, which are a combination of this, purposely inserted bugs and [[WhatDoYouMeanItWasntMadeOnDrugs general wackiness]].
to:
* StylisticSuck: The community has spawned the phenomenon of "Niwoh" (a malapropism of the word "Niveau" meaning 'level' as sophistication) scenarios, which are a combination of this, purposely inserted bugs bugs, in-jokes, non-sequiturs, bad puns and [[WhatDoYouMeanItWasntMadeOnDrugs general wackiness]].
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->''"A small but robust humanoid being. [[TranslationTrainwreck Witty]] and nimble, if skillfully controlled."''
to:
->''"A small but robust humanoid being. [[TranslationTrainwreck [[BlindIdiotTranslation Witty]] and nimble, if skillfully controlled."''
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to:
''Clonk 3 Radikal'' greatly extended the complexity of the game and the construction/management elements; many new structures, vehicles and materials were introduced. ''Clonk 4'' mainly tweaked the physics and the functionality of existing elements, added some further objects and also introduced a system that allows players to create their own objects and scenarios, which pretty much defines Clonk today. ''Clonk Planet'' and ''Clonk Endeavour'' further enhanced the complexity, modernized some elements, gave birth to many expansion packs, and added netplay, which was greatly simplified in ''Clonk Rage''.
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* RuinedForever: When it was announced that the 3D game, Clonk Extreme, wouldn't feature digging or a scenario editor, cries of "It isn't true Clonk!" quickly followed.
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misuse of renamed trope (Mundane Made Awesome)
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The latest official update is Clonk [[WhatDoYouMeanItsNotAwesome Rage]], which was the last game finished before the head of the team had to quit. A 3D release was planned, but ended up being cancelled. Meanwhile, the game code has been released to allow continuation as an open-source game. Some fans, as well as the other members of the development team, are working on ''Open Clonk'', an attempt to bring the series in a new direction by rebuilding the engine from the ground upwards instead of upgrading Clonk Rage. There are also lots and lots of {{Game Mod}}s, although most of them, like the fanbase, are German.
to:
The latest official update is Clonk [[WhatDoYouMeanItsNotAwesome Rage]], Rage, which was the last game finished before the head of the team had to quit. A 3D release was planned, but ended up being cancelled. Meanwhile, the game code has been released to allow continuation as an open-source game. Some fans, as well as the other members of the development team, are working on ''Open Clonk'', an attempt to bring the series in a new direction by rebuilding the engine from the ground upwards instead of upgrading Clonk Rage. There are also lots and lots of {{Game Mod}}s, although most of them, like the fanbase, are German.
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* {{Badass}}: The Special Force Trooper is a deliberate parody of this. He '''''[[WhatDoYouMeanItsNotAwesome kicks down trees]]'''''.
to:
* {{Badass}}: The Special Force Trooper is a deliberate parody of this. He '''''[[WhatDoYouMeanItsNotAwesome kicks '''''kicks down trees]]'''''.trees'''''.
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* EnemyDetectingRadar
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A ...strange survival scenario.
* DeathThrows
* DeathThrows
to:
A ...strange survival scenario.
scenario. Many waves of sometimes unusual things fall from the sky, accompanied by wacky commentary and trippy graphical effects.
*DeathThrowsDeathThrows: And temporarily cracks the FourthWall.
*
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* WhatDoYouMeanItWasntMadeOnDrugs: As a Niwoh scenario, it invokes this.
to:
* WhatDoYouMeanItWasntMadeOnDrugs: As a Niwoh scenario, it invokes this.it's heavily based on this. [[invoked]]
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* WrapAround: Some novelty scenarios contain a "No Borders" rule with this effect.
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[[AC:Blastwave Battle]]
An unusual competitive scenario with two player teams. The unusual thing about it is that unlike in most Clonk scenarios you cannot directly reach your opponent to throw objects at them at close range, as the middle half of the map is a [[BottomlessPits bottomless pit]], and you [[OneHitKill instantly die]] anyway if you manage to get across. Instead, you're supposed to [[ExplosionPropulsion utilize blastwaves]] to propel flints and other items to the enemy side, in order to either deplete all respawns of the enemy team by killing their clonks repeatedly or destroy their generator. There's also some money management thrown in, thanks to an interest rate system.
Technically, its English title is "Pressurewavefight", but this is an [[TranslationTrainwreck incomprehensibly]] [[BlindIdiotTranslation broken translation]] of the German "Druckwellenkampf", and "Blastwave Battle" is what's actually meant.
* ArtificialStupidity: The AI players are decent at aiming their shots, and they have a rudimentary but [[ComputersAreFast surprisingly efficient]] ability to dodge, but they don't have any strategy whatsoever.
* ExplosionPropulsion: The whole premise of the scenario.
* HyperDestructiveBouncingBall: Bouncing Flints in the Limeox Edit.
* MirrorMatch: Both teams start out with the same map layout and ressources. This carries over to mods with a dynamic map generator.
An unusual competitive scenario with two player teams. The unusual thing about it is that unlike in most Clonk scenarios you cannot directly reach your opponent to throw objects at them at close range, as the middle half of the map is a [[BottomlessPits bottomless pit]], and you [[OneHitKill instantly die]] anyway if you manage to get across. Instead, you're supposed to [[ExplosionPropulsion utilize blastwaves]] to propel flints and other items to the enemy side, in order to either deplete all respawns of the enemy team by killing their clonks repeatedly or destroy their generator. There's also some money management thrown in, thanks to an interest rate system.
Technically, its English title is "Pressurewavefight", but this is an [[TranslationTrainwreck incomprehensibly]] [[BlindIdiotTranslation broken translation]] of the German "Druckwellenkampf", and "Blastwave Battle" is what's actually meant.
* ArtificialStupidity: The AI players are decent at aiming their shots, and they have a rudimentary but [[ComputersAreFast surprisingly efficient]] ability to dodge, but they don't have any strategy whatsoever.
* ExplosionPropulsion: The whole premise of the scenario.
* HyperDestructiveBouncingBall: Bouncing Flints in the Limeox Edit.
* MirrorMatch: Both teams start out with the same map layout and ressources. This carries over to mods with a dynamic map generator.
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Derp <.<
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* BoozeBaisedBuff: Wompfberry whiskey is a healing item. To simulate inebriety, it [[InterfaceScrew wildly shakes the screen]] and randomly makes the clonk trip or change direction, though.
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* BoozeBaisedBuff: BoozeBasedBuff: Wompfberry whiskey is a healing item. To simulate inebriety, it [[InterfaceScrew wildly shakes the screen]] and randomly makes the clonk trip or change direction, though.
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* TrickArrow: The harpoon can fire explosive arrows ''at machinegun rate''.
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* TrickArrow: The harpoon can fire explosive arrows ''at machinegun rate''.rate'' and be immediately reloaded as long as you still ''have'' ammunition left.
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Based on the ''Metal and Magic'' pack, but plays quite different.
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Based on the ''Metal and Magic'' pack, but plays quite different.
differently.
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* BoringButPractical: Fire globs are not especially interesting, but one of the strongest attack spells of the game if backed by high INT. ''Their fire effect is stackable.''
to:
* BoringButPractical: Fire globs are not especially interesting, but one of the strongest attack spells of the game if backed by high INT. ''Their Their fire effect is stackable.relatively powerful, fast and ''stackable.''
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* LifeDrain: The vampire tooth adds a slight life drain effect to all magical attacks of its user, while slightly decreasing damage.
* LinearWarriorsQuadraticWizards: Not as bad as most examples, but fighters still tend to be stronger in the beginning (when most of their enemies have low health and can be killed in few or [[OneHitKill one]] hits) and mages tend to be stronger in the endgame (when they usually have sufficiently ludicrous intelligence and equipment to just fry anything in the way, shrug off damage with {{mana shield}}s and can basically overheal five or six times their total health.)
* LinearWarriorsQuadraticWizards: Not as bad as most examples, but fighters still tend to be stronger in the beginning (when most of their enemies have low health and can be killed in few or [[OneHitKill one]] hits) and mages tend to be stronger in the endgame (when they usually have sufficiently ludicrous intelligence and equipment to just fry anything in the way, shrug off damage with {{mana shield}}s and can basically overheal five or six times their total health.)
to:
* LifeDrain: The vampire tooth adds a slight life drain effect to all magical attacks of its user, while slightly decreasing damage.
their powerd.
* LinearWarriorsQuadraticWizards: Not as bad as most examples, but fighters still tend to be stronger in the beginning (when most of their enemies have low health and can be killed in few or [[OneHitKill one]] hits) and mages tend to be stronger in the endgame (when they usually have sufficiently ludicrous intelligence and equipment to just fry anything in the way, shrug off damage with {{mana shield}}s and can basically overheal five or six times their total health.)). Some ways of building a fighter offer similar power as well, though.
* LinearWarriorsQuadraticWizards: Not as bad as most examples, but fighters still tend to be stronger in the beginning (when most of their enemies have low health and can be killed in few or [[OneHitKill one]] hits) and mages tend to be stronger in the endgame (when they usually have sufficiently ludicrous intelligence and equipment to just fry anything in the way, shrug off damage with {{mana shield}}s and can basically overheal five or six times their total health.
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* {{Multishot}}: A passive skill for the bow-wielding agility class.
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* {{Multishot}}: A passive skill for the bow-wielding agility class.path.
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* {{Roboteching}}: Homing arrows, fireballs and spider webs do this.
to:
* {{Roboteching}}: Homing arrows, fireballs and spider webs do this. Also, [[PrecisionGuidedBoomerang boomerangs]] home back to their user.
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* SquishyWizard: Unless you stock up karma talismans and mana shields.
* StandardStatusEffects: Burn, Freeze, Poison, Silence and Stun. The Elemental Overload spell tweaks these, turning Freeze (which normally just slows movement) into a periodic stop effect and Burn into lava chunks, which in turn can themselves incinerate.
* StandardStatusEffects: Burn, Freeze, Poison, Silence and Stun. The Elemental Overload spell tweaks these, turning Freeze (which normally just slows movement) into a periodic stop effect and Burn into lava chunks, which in turn can themselves incinerate.
to:
* SquishyWizard: Unless you stock pile up karma talismans and mana shields.
* StandardStatusEffects: Burn, Freeze, Poison, Silence and Stun. The Elemental Overload spell tweaks these, turning Freeze (which normally just slows movement) into a periodic stop effect and Burn into lava chunks, which in turn can themselvesincinerate.deal fire damage over a short time.
* StandardStatusEffects: Burn, Freeze, Poison, Silence and Stun. The Elemental Overload spell tweaks these, turning Freeze (which normally just slows movement) into a periodic stop effect and Burn into lava chunks, which in turn can themselves
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* UnstableEquilibrium: Skilled players will keep getting kills and obtain better equipment and enhanced skills which make getting more kills more likely and taking one less likely.
to:
* UnstableEquilibrium: Skilled players will keep getting kills and obtain better equipment and enhanced skills which make getting more kills more likely and taking one less likely.
likely. Like in other {{MOBA}}s, low-skill players tend to "feed", getting killed often and bestowing much experience and money for the other team without getting mentionably more powerful themselves.
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* NintendoHard: It is meant to be a challenge even for veteran players. Rooms challenge you by various means, such as head-tilting puzzles rivalling ''LaMulana'', head-tilting puzzles with additional [[MoonLogicPuzzle outside-the-box thinking]], the application of typical SequenceBreaking techniques, [[PlatformHell unfair platform segments]], exploitation of [[GoodBadBugs traditional bugs]], {{Timed Mission}}s, MalevolentArchitecture [[AlwaysCheckBehindTheChair hidden stuff]], {{death trap}}s, {{fake trap}}s... or ''all of this'' combined.
to:
* NintendoHard: It is meant to be a challenge even for veteran players. Rooms challenge you by various means, such as head-tilting puzzles rivalling ''LaMulana'', ''{{La-Mulana}}'', head-tilting puzzles with additional [[MoonLogicPuzzle outside-the-box thinking]], the application of typical SequenceBreaking techniques, the RocketJump being the easiest of which, [[PlatformHell unfair platform segments]], exploitation of [[GoodBadBugs traditional bugs]], {{Timed Mission}}s, MalevolentArchitecture [[AlwaysCheckBehindTheChair hidden stuff]], {{death trap}}s, {{fake trap}}s... or ''all of this'' combined.
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* EdgeGravity: A few pixels of your hitbox - though not one - are sufficient for preventing you from dropping off a cliff.
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* TrapMaster: The [[HunterTrapper Trapper]] class uses their hunting traps in combat against other clonks as well.
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[[AC:Tower Of Despair]]
A hard puzzle scenario with an unique module system. In development.
* BonusDungeon: The Sewers, full of treasure, and the Backdoor Path, a HarderThanHard late-game shortcut.
* DownTheDrain: The Sewers are a bonus area.
* NintendoHard: It is meant to be a challenge even for veteran players. Rooms challenge you by various means, such as head-tilting puzzles rivalling ''LaMulana'', head-tilting puzzles with additional [[MoonLogicPuzzle outside-the-box thinking]], the application of typical SequenceBreaking techniques, [[PlatformHell unfair platform segments]], exploitation of [[GoodBadBugs traditional bugs]], {{Timed Mission}}s, MalevolentArchitecture [[AlwaysCheckBehindTheChair hidden stuff]], {{death trap}}s, {{fake trap}}s... or ''all of this'' combined.
* OnlySmartPeopleMayPass: The point of the entire tower.
* RunningGag: The Egg rooms.
--> I WANT MY OMELETTE NOW!
* SaveThePrincess
* SpikesOfDoom: Deal negligible damage only, but {{knock back}}.
* StockVideoGamePuzzle: Most types are represented somewhere in the tower.
* ThresholdGuardians: The Guardian of Wisdom and the Guardian of Knowledge.
A hard puzzle scenario with an unique module system. In development.
* BonusDungeon: The Sewers, full of treasure, and the Backdoor Path, a HarderThanHard late-game shortcut.
* DownTheDrain: The Sewers are a bonus area.
* NintendoHard: It is meant to be a challenge even for veteran players. Rooms challenge you by various means, such as head-tilting puzzles rivalling ''LaMulana'', head-tilting puzzles with additional [[MoonLogicPuzzle outside-the-box thinking]], the application of typical SequenceBreaking techniques, [[PlatformHell unfair platform segments]], exploitation of [[GoodBadBugs traditional bugs]], {{Timed Mission}}s, MalevolentArchitecture [[AlwaysCheckBehindTheChair hidden stuff]], {{death trap}}s, {{fake trap}}s... or ''all of this'' combined.
* OnlySmartPeopleMayPass: The point of the entire tower.
* RunningGag: The Egg rooms.
--> I WANT MY OMELETTE NOW!
* SaveThePrincess
* SpikesOfDoom: Deal negligible damage only, but {{knock back}}.
* StockVideoGamePuzzle: Most types are represented somewhere in the tower.
* ThresholdGuardians: The Guardian of Wisdom and the Guardian of Knowledge.
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[[AC:Pollen]]
A tactical knight melee with an unusually high focus on ambience.
* PetalPower: The legendary pollen swords.
[[AC:Tower Of Despair]]
A hard puzzle scenario with an unique module system. In development.
* BonusDungeon: The Sewers, full of treasure, and the Backdoor Path, a HarderThanHard late-game shortcut.
* DownTheDrain: The Sewers are a bonus area.
* NintendoHard: It is meant to be a challenge even for veteran players. Rooms challenge you by various means, such as head-tilting puzzles rivalling ''LaMulana'', head-tilting puzzles with additional [[MoonLogicPuzzle outside-the-box thinking]], the application of typical SequenceBreaking techniques, [[PlatformHell unfair platform segments]], exploitation of [[GoodBadBugs traditional bugs]], {{Timed Mission}}s, MalevolentArchitecture [[AlwaysCheckBehindTheChair hidden stuff]], {{death trap}}s, {{fake trap}}s... or ''all of this'' combined.
* OnlySmartPeopleMayPass: The point of the entire tower.
* RunningGag: The Egg rooms.
--> I WANT MY OMELETTE NOW!
* SaveThePrincess
* SpikesOfDoom: Deal negligible damage only, but {{knock back}}.
* StockVideoGamePuzzle: Most types are represented somewhere in the tower.
* ThresholdGuardians: The Guardian of Wisdom and the Guardian of Knowledge.
A tactical knight melee with an unusually high focus on ambience.
* PetalPower: The legendary pollen swords.
[[AC:Tower Of Despair]]
A hard puzzle scenario with an unique module system. In development.
* BonusDungeon: The Sewers, full of treasure, and the Backdoor Path, a HarderThanHard late-game shortcut.
* DownTheDrain: The Sewers are a bonus area.
* NintendoHard: It is meant to be a challenge even for veteran players. Rooms challenge you by various means, such as head-tilting puzzles rivalling ''LaMulana'', head-tilting puzzles with additional [[MoonLogicPuzzle outside-the-box thinking]], the application of typical SequenceBreaking techniques, [[PlatformHell unfair platform segments]], exploitation of [[GoodBadBugs traditional bugs]], {{Timed Mission}}s, MalevolentArchitecture [[AlwaysCheckBehindTheChair hidden stuff]], {{death trap}}s, {{fake trap}}s... or ''all of this'' combined.
* OnlySmartPeopleMayPass: The point of the entire tower.
* RunningGag: The Egg rooms.
--> I WANT MY OMELETTE NOW!
* SaveThePrincess
* SpikesOfDoom: Deal negligible damage only, but {{knock back}}.
* StockVideoGamePuzzle: Most types are represented somewhere in the tower.
* ThresholdGuardians: The Guardian of Wisdom and the Guardian of Knowledge.
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* PainfullySlowProjectile: Missiles and grenades.
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* PainfullySlowProjectile: Missiles and grenades.
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* PainfullySlowProjectile: Missiles PhotoprotoneutronTorpedo: A "particle cannon" and grenades.generic "energy rifle".
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* DamageIncreasingDebuff: The Curse of Pain makes its victim take double damage.
* DamageIncreasingDebuff: Battlecry and Swarm percentally increase their subject's damage. Battlecry's power depends on its user's skill level, while Swarm consists of many locusts, and the effect strength depends on the amount of locusts that reached their target.
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* HostageSpiritLink: If friendly fire isn't completely deactivated, you'll take half of
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* HostageSpiritLink: If friendly fire isn't completely deactivated, you'll take half ofof the damage you deal to your allies instead of them.
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* {{Abandonware}}: Sort of. Pre-''Clonk Endeavour'' titles, which used to be shareware, are fully available for free.
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->''"A small but robust humanoid being. Witty and nimble, if skillfully controlled."''
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->''"A small but robust humanoid being. Witty [[TranslationTrainwreck Witty]] and nimble, if skillfully controlled."''
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[[caption-width-right:124:]]
The [[http://www.clonk.de/ Clonk]] titles are a series of SideView German PC games, that put you in command of one or more of the titular clonks. As a general rule, you'll need to use them to build a functioning settlement, harvest all the gold/oil/whatever in a map, or [[CompetitiveMultiplayer kill off all of someone else's clonks]]. But it might be a race. Or a [[TenLittleMurderVictims murder mystery in progress]]. Or a game of tag. Or maybe there'll be [[WideOpenSandbox no goal at all.]] It varies hugely between levels, ending up somewhere between a separate game and an engine.
The original games were {{Updated Rerelease}}s, starting with the original ''Clonk'' {{DOS}} game from 1994, which consisted, more or less, of groups of Clonks throwing rocks at each other. ''Clonk 2 Debakel'' was an experimental attempt to add TurnBasedStrategy elements: A multiplayer game of Clonk 2 took place in a hex map, and the melee skirmishes, which were almost identical to those of Clonk 1, appeared as encounters between hostile players on the map.
The [[http://www.clonk.de/ Clonk]] titles are a series of SideView German PC games, that put you in command of one or more of the titular clonks. As a general rule, you'll need to use them to build a functioning settlement, harvest all the gold/oil/whatever in a map, or [[CompetitiveMultiplayer kill off all of someone else's clonks]]. But it might be a race. Or a [[TenLittleMurderVictims murder mystery in progress]]. Or a game of tag. Or maybe there'll be [[WideOpenSandbox no goal at all.]] It varies hugely between levels, ending up somewhere between a separate game and an engine.
The original games were {{Updated Rerelease}}s, starting with the original ''Clonk'' {{DOS}} game from 1994, which consisted, more or less, of groups of Clonks throwing rocks at each other. ''Clonk 2 Debakel'' was an experimental attempt to add TurnBasedStrategy elements: A multiplayer game of Clonk 2 took place in a hex map, and the melee skirmishes, which were almost identical to those of Clonk 1, appeared as encounters between hostile players on the map.
to:
The [[http://www.clonk.de/ Clonk]] titles are a series of SideView German PC games, that put you in command of one or more of the titular clonks. As a general rule, you'll need to use them to build a functioning settlement, harvest all the gold/oil/whatever in a map, or [[CompetitiveMultiplayer kill off all of someone else's clonks]]. But it might be a race. Or a [[TenLittleMurderVictims murder mystery in progress]]. Or a game of tag. Or maybe there'll be [[WideOpenSandbox no goal at all.]] It varies hugely between levels,
The original games were {{Updated Rerelease}}s, starting with the original ''Clonk'' {{DOS}} game from 1994, which consisted, more or less, of groups of Clonks throwing rocks at each
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* HumanCannonball: Clonks can shoot themselves with artillery cannon towers.
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* HumanCannonball: Clonks can shoot launch themselves with artillery cannon towers.
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* BoozeBaisedBuff: Wompfberry whiskey is a healing item. To simulate inebriety, it [[InterfaceScrew wildly shakes the screen]] and randomly makes the clonk trip or change direction, though.
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* TreasureIsBiggerInFiction: Not only, but especially, treasure. Chunks of (solid) gold, like rocks, are the size of a clonk's head, and "crystals" (of an unspecified, magical variety) are a bit larger still.
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* InvincibleMinorMinion: Zaps in many scenarios. They can't be damaged normally; you can submerge or bury them for instant death, but they'll try to avoid this, and these options are often unavailable. The flame wall spell from the Fantasy pack and the Eke Reloaded flamethrower can kill them without much trouble, though...
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* EasterEgg: Here and there. One mission contains a corpse that shares the name of the game's creator. Also, smoke very rarely has the shape of a [[SeriesMascot Wi]][[RidiculouslyCuteCritter pf]].
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* DesertSkull: The standard desert scenarios contain, along with [[AllDesertsHaveCacti cacti]], animal skulls as decoration.
* EasterEgg: Here and there. One mission contains a corpse that shares the name of the game's creator. Also, smoke very rarely has the shape of a [[SeriesMascot Wi]][[RidiculouslyCuteCritter pf]]. Fan-made scenarios (and some [[PromotedFanboy ascended former fan scenarios]], like "Dragon Rock") tend to absolutely crawl with in-jokes.
* EasterEgg: Here and there. One mission contains a corpse that shares the name of the game's creator. Also, smoke very rarely has the shape of a [[SeriesMascot Wi]][[RidiculouslyCuteCritter pf]]. Fan-made scenarios (and some [[PromotedFanboy ascended former fan scenarios]], like "Dragon Rock") tend to absolutely crawl with in-jokes.
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Added descriptions of versions. To be continued.
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The original games were {{Updated Rerelease}}s, starting with Clonk, which consisted, more or less, of groups of Clonks throwing rocks at each other, and ending at Clonk [[WhatDoYouMeanItsNotAwesome Rage]], which was the last game finished before the head of the team had to quit. A 3D release was planned, but ended up being cancelled. Meanwhile, fans, as well as the other members of the development team, are working on ''Open Clonk'', an attempt to bring the series in a new direction by rebuilding the engine from the ground upwards instead of upgrading Clonk Rage. There are also lots and lots of {{Game Mod}}s, although most of them, like the fanbase, are German.
to:
The original games were {{Updated Rerelease}}s, starting with Clonk, the original ''Clonk'' {{DOS}} game from 1994, which consisted, more or less, of groups of Clonks throwing rocks at each other, other. ''Clonk 2 Debakel'' was an experimental attempt to add TurnBasedStrategy elements: A multiplayer game of Clonk 2 took place in a hex map, and ending at the melee skirmishes, which were almost identical to those of Clonk 1, appeared as encounters between hostile players on the map.
The latest official update is Clonk [[WhatDoYouMeanItsNotAwesome Rage]], which was the last game finished before the head of the team had to quit. A 3D release was planned, but ended up being cancelled. Meanwhile, the game code has been released to allow continuation as an open-source game. Some fans, as well as the other members of the development team, are working on ''Open Clonk'', an attempt to bring the series in a new direction by rebuilding the engine from the ground upwards instead of upgrading Clonk Rage. There are also lots and lots of {{Game Mod}}s, although most of them, like the fanbase, are German.
The latest official update is Clonk [[WhatDoYouMeanItsNotAwesome Rage]], which was the last game finished before the head of the team had to quit. A 3D release was planned, but ended up being cancelled. Meanwhile, the game code has been released to allow continuation as an open-source game. Some fans, as well as the other members of the development team, are working on ''Open Clonk'', an attempt to bring the series in a new direction by rebuilding the engine from the ground upwards instead of upgrading Clonk Rage. There are also lots and lots of {{Game Mod}}s, although most of them, like the fanbase, are German.
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* WreathedInFlames: The "hot blood" spell plays this straight, and makes simply walking into your enemies a valid tactic.
to:
* WreathedInFlames: The "hot blood" spell plays this straight, and makes simply walking into your enemies a valid tactic.
tactic even for a mage.