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The players have a choice of one of four classes, an [[LongRangeFighter Archer]], a [[FragileSpeedster Man-at-Arms]], [[GlassCannon a Vanguard]], or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battle axes, warhammers, and other heavy weapons potentially along with heavier shields.
Melee combat consists of a medium-speed side-to-side slash, a slower and more damaging overhead strike, and the fastest and farthest-reaching stab which is also the weakest. Different attacks can be comboed together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield can you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do [[ScratchDamage a very small amount of damage]] that breaks blocks and leaves the hit target open for a follow-up. Parrying, feinting, missing attacks and successfully blocking drains stamina from a bar.
Weapons are differentiated by their damage values, reach, animation-times and type. Blunt weapons are most effective against plate-armored opponents, while stabbing attacks are best against chainmail; slashing does the least damage to both, but is the most effective against lightly armored targets. Weapon categories are split into examples of a [[FragileSpeedster fastest one]], a [[MightyGlacier most-damaging one]], and [[JackOfAllStats an in-between one]].
Melee combat consists of a medium-speed side-to-side slash, a slower and more damaging overhead strike, and the fastest and farthest-reaching stab which is also the weakest. Different attacks can be comboed together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield can you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do [[ScratchDamage a very small amount of damage]] that breaks blocks and leaves the hit target open for a follow-up. Parrying, feinting, missing attacks and successfully blocking drains stamina from a bar.
Weapons are differentiated by their damage values, reach, animation-times and type. Blunt weapons are most effective against plate-armored opponents, while stabbing attacks are best against chainmail; slashing does the least damage to both, but is the most effective against lightly armored targets. Weapon categories are split into examples of a [[FragileSpeedster fastest one]], a [[MightyGlacier most-damaging one]], and [[JackOfAllStats an in-between one]].
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The players have a choice of one of four classes, an [[LongRangeFighter Archer]], a [[FragileSpeedster Man-at-Arms]], [[GlassCannon a Vanguard]], or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battle axes, warhammers, battleaxes, war hammers, and other heavy weapons potentially along with heavier shields.
Melee combat consists of a medium-speed side-to-side slash, a slower and more damaging overhead strike, and the fastest and farthest-reaching stab which is also the weakest. Different attacks can becomboed combined together by performing them quickly before your swing is finished striking. Attacks can be feinted with another button while the swing is being wound-up to throw off enemies. Weapons can be raised for short amount of time to parry after which they will be lowered - only when you have a shield can you block for an extended amount of time. Players can kick or shield-bash unless they are using a projectile weapon to do [[ScratchDamage a very small amount of damage]] that breaks blocks and leaves the hit target open for a follow-up. Parrying, feinting, missing attacks and successfully blocking drains stamina from a bar.
Weapons are differentiated by their damage values, reach,animation-times animation times and type. Blunt weapons are most effective against plate-armored opponents, opponents while stabbing attacks are best against chainmail; slashing does the least damage to both, both but is the most effective against lightly armored targets. Weapon categories are split into examples of a [[FragileSpeedster fastest one]], a [[MightyGlacier most-damaging one]], and [[JackOfAllStats an in-between one]].
Melee combat consists of a medium-speed side-to-side slash, a slower and more damaging overhead strike, and the fastest and farthest-reaching stab which is also the weakest. Different attacks can be
Weapons are differentiated by their damage values, reach,
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* AbsurdlySharpBlade: It is possible to dismember or behead someone with any bladed weapon, but the tiny shiv knives are the most hilarious.
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* AbsurdlySharpBlade: It is possible to dismember or behead someone with any bladed weapon, but the tiny shiv knives shivs are the most hilarious.
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** If one is feeling like being a BloodKnight [[TheBerserker Berserker]] (and risking the [[SarcasmMode historically accurate]] complaints of "OMG, WTF n00b" from their teammate) a Vanguard charging in with a two-hander sword where a team mate is severely outnumbered can be extremely effective. Yes, there is a really good chance you'll take out your fellow knight. There is also a really good chance you'll take out 3 or 4 enemies in the chaos you cause.
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** If one is feeling like being a BloodKnight [[TheBerserker Berserker]] (and risking the [[SarcasmMode historically accurate]] complaints of "OMG, WTF n00b" from their teammate) a Vanguard charging in with a two-hander sword where a team mate teammate is severely outnumbered can be extremely effective. Yes, there is a really good chance you'll take out your fellow knight. There is also a really good chance you'll take out 3 or 4 enemies in the chaos you cause.
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* CriticalExistenceFailure: Running low on health causes a bit of red-tint and muted color InterfaceScrew, but otherwise being low on health and stamina doesn't actually matter until either of them run completely out.
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* CriticalExistenceFailure: Running low on health causes a bit of red-tint red tint and muted color InterfaceScrew, but otherwise being low on health and stamina doesn't actually matter until either of them run completely out.
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** The [[AnAxeToGrind Double Axe]] also counts when it comes to weapons. It has a slow winding speed and short range; unskilled users of this weapon die quickly, thanks to it's laughable speed and easily-countered swings. [[HopeSpot However]], if you hang in there the rewards are amazing. It has one of the highest damage stats in the ''entire game,'' and one overhead swing can [[OneHitKill instantly kill]] an Archer or Man-at-Arms. Using this weapon requires exact precision and good timing, but a skilled axefighter leaves a large death toll.
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** The [[AnAxeToGrind Double Axe]] also counts when it comes to weapons. It has a slow winding speed and short range; unskilled users of this weapon die quickly, thanks to it's laughable speed and easily-countered swings. [[HopeSpot However]], if you hang in there the rewards are amazing. It has one of the highest damage stats in the ''entire game,'' and one overhead swing can [[OneHitKill instantly kill]] an Archer or Man-at-Arms. Using this weapon requires exact precision and good timing, but a skilled axefighter axe fighter leaves a large death toll.
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** Taking the factions by their actual credos, it is either this or BlackAndGrayMorality. The Mason Order are like the bastard child of the populist Peasant Wars and 20th century totalitarianism, who behave with *gratuitous* stupidity in the tutorial, even if you're on their side. However they are apparently very popular amongst the lower orders and advocate removing or at least weakening the entrenched feudal order in favor of meritocracy (even if only in the sense of "Rule of the Strongest"). In contrast, the Agathans are chivalric and legitimately tend to believe in legitimacy, honor, and noblisse oblige, but they are still feudal overlords who tend to indulge in horrendous classicism towards the "Filthy Peasants."
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** Taking the factions by their actual credos, it is either this or BlackAndGrayMorality. The Mason Order are like the bastard child of the populist Peasant Wars and 20th century totalitarianism, who behave with *gratuitous* stupidity in the tutorial, even if you're on their side. However they are apparently very popular amongst the lower orders and advocate removing or at least weakening the entrenched feudal order in favor of meritocracy (even if only in the sense of "Rule of the Strongest"). In contrast, the Agathans are chivalric and legitimately tend to believe in legitimacy, honor, and noblisse noblesse oblige, but they are still feudal overlords who tend to indulge in horrendous classicism towards the "Filthy Peasants."
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* MeleeATrois: [[CaptainObvious Free-for-all]]. Everyone, going in head first [[WorldOfHam screaming at the top of their lungs]], probably dies once at some point. Probably Free-for-all's main appeal, especially for the [[HaveANiceDeath hilarity at times over how they died]]. Also, it is common to get into a literal three person combat, which each combatant wanting the other two to go kill each other for him.
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* MeleeATrois: [[CaptainObvious Free-for-all]]. Everyone, going in head first [[WorldOfHam screaming at the top of their lungs]], probably dies once at some point. Probably Free-for-all's main appeal, especially for the [[HaveANiceDeath hilarity at times over how they died]]. Also, it is common to get into a literal three person three-person combat, which each combatant wanting the other two to go kill each other for him.
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** There's one sweet way to kill as a Vanguard: equip your throwing hatchets, throw both successfuly at an enemy going your way. While the death animation goes on, go towards him, switch to your secondary weapon(knife or hatchet) and ''cut at his throat with it, possibly decapitating the guy you just fatally wounded in his death throttles''.
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** There's one sweet way to kill as a Vanguard: equip your throwing hatchets, throw both successfuly successfully at an enemy going your way. While the death animation goes on, go towards him, switch to your secondary weapon(knife weapon (knife or hatchet) and ''cut at his throat with it, possibly decapitating the guy you just fatally wounded in his death throttles''.
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** LadyLooksLikeADude: Based on the killfeeds, one of them is the Queen, though they all use the same male peasant model.
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** LadyLooksLikeADude: Based on the killfeeds, kill feeds, one of them is the Queen, though they all use the same male peasant model.
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* ShownTheirWork: For a game that's primarily a Multiplayer Death matches and Assault battles, the dev's have done a fairly good job incorporating how weapons deal what type of damage, and what each type of armor does.
** On the weapon side, each weapon's damage type is classified as dealing either Sharp (Also known as "Swing"), Pierce, Blunt Damage, and in a few are cases Generic (I.E. Fire), with some in combination, and some by how you swing the weapon, (example, thrusting with a sword does Piercing damage). Additionally, weapons have logical limits to how much damage they can do. Thrusting with the blunt top of a hand axe for example will do some blunt damage... just not much.
** On the weapon side, each weapon's damage type is classified as dealing either Sharp (Also known as "Swing"), Pierce, Blunt Damage, and in a few are cases Generic (I.E. Fire), with some in combination, and some by how you swing the weapon, (example, thrusting with a sword does Piercing damage). Additionally, weapons have logical limits to how much damage they can do. Thrusting with the blunt top of a hand axe for example will do some blunt damage... just not much.
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* ShownTheirWork: For a game that's primarily a Multiplayer Death matches Deathmatches and Assault battles, the dev's have done a fairly good job incorporating how weapons deal what type of damage, and what each type of armor does.
** On the weapon side, each weapon's damage type is classified as dealing either Sharp (Also known as "Swing"), Pierce, Blunt Damage, and in a feware rare cases Generic (I.E. Fire), with some in combination, and some by how you swing the weapon, (example, thrusting with a sword does Piercing damage). Additionally, weapons have logical limits to how much damage they can do. Thrusting with the blunt top of a hand axe for example will do some blunt damage... just not much.
** On the weapon side, each weapon's damage type is classified as dealing either Sharp (Also known as "Swing"), Pierce, Blunt Damage, and in a few
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* WarIsHell: Toyed with. Beautiful environments quickly devolve into bloodied and corpse-riddled no-man's-lands after a couple of minutes of fighting.
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* WarIsHell: Toyed with. Beautiful environments quickly devolve into bloodied and corpse-riddled no-man's-lands no-man's-land after a couple of minutes of fighting.
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* AnnoyingArrows: Only Samurais carry bows, and with limited ammo. They do inflict some damage, but not enough for outright kills aside from headshots. The Knight also carries a cross bow, which is slightly stronger.
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* AnnoyingArrows: Only Samurais carry bows, and with limited ammo. They do inflict some damage, but not enough for outright kills aside from headshots. The Knight also carries a cross bow, crossbow, which is slightly stronger.
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* LightningBruiser: The Vikings "Berserker Speed" class buff. Every attack they combo, regardless of hitting or not, speeds up their attacks speed. As they can also dual wield weapons, it's very common for a viking player to let every enemy in multi-team matches start fighting each other, before charging in swinging blades left and right.
* ThrowingYourSwordAlwaysWorks: And your [[ThrowingYourShieldAlwaysWorks shield]], and your hand axe, and occasionally spears. For the vikings, this is their only real means of ranged attack, and is pretty effective too against anyone not expecting to have someone throw their entire arsenal at them, or a fleeing foe.
* ThrowingYourSwordAlwaysWorks: And your [[ThrowingYourShieldAlwaysWorks shield]], and your hand axe, and occasionally spears. For the vikings, this is their only real means of ranged attack, and is pretty effective too against anyone not expecting to have someone throw their entire arsenal at them, or a fleeing foe.
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* LightningBruiser: The Vikings "Berserker Speed" class buff. Every attack they combo, regardless of hitting or not, speeds up their attacks speed. As they can also dual wield weapons, it's very common for a viking Viking player to let every enemy in multi-team matches start fighting each other, before charging in swinging blades left and right.
* ThrowingYourSwordAlwaysWorks: And your [[ThrowingYourShieldAlwaysWorks shield]], and your hand axe, and occasionally spears. For thevikings, Vikings, this is their only real means of ranged attack, attack and is pretty effective too against anyone not expecting to have someone throw their entire arsenal at them, or a fleeing foe.
* ThrowingYourSwordAlwaysWorks: And your [[ThrowingYourShieldAlwaysWorks shield]], and your hand axe, and occasionally spears. For the
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* CallThatAFormation: [[SubvertedTrope Subverted.]] Due to the FriendOrFoe issues, standing anywhere within 180 degrees of an allied Knight or Vanguard will usually get you hit with the backswing of whatever oversized weapon they're using. I's still recommended that players try to stick together in most maps and game modes, as a defense against ambushes and swarming.
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* CallThatAFormation: [[SubvertedTrope Subverted.]] Due to the FriendOrFoe issues, standing anywhere within 180 degrees of an allied Knight or Vanguard will usually get you hit with the backswing of whatever oversized weapon they're using. I's It's still recommended that players try to stick together in most maps and game modes, as a defense against ambushes and swarming.
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* DirtyCommunists: The Mason Order certainly gives off this vibe, with its populist goals, violent means, and association with the color red.
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* WorldOfPun: One of the more popular [=PvE=] dungeon crawlers gives lines to the skeleton enemies, who offer such lines as "WHAT DO YOU MEAN 'I'M NOT ''HUMERUS'' ENOUGH TO BE A COMEDIAN'????"
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Word Cruft and Sinkhole.
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** The [[AnAxeToGrind Double Axe]] also counts when it comes to weapons. It has a slow winding speed and short range; unskilled users of this weapon die quickly, thanks to it's laughable speed and easily-countered swings. [[HopeSpot However]], if you hang in there the rewards are amazing. It has one of the highest damage stats in the ''entire game,'' and one overhead swing can [[OneHitKill instantly kill]] an Archer or Man-at-Arms. Using this weapon requires exact precision and good timing, but a skilled axefighter leaves a death toll that would make [[FireEmblemAwakening Vaike proud.]]
to:
** The [[AnAxeToGrind Double Axe]] also counts when it comes to weapons. It has a slow winding speed and short range; unskilled users of this weapon die quickly, thanks to it's laughable speed and easily-countered swings. [[HopeSpot However]], if you hang in there the rewards are amazing. It has one of the highest damage stats in the ''entire game,'' and one overhead swing can [[OneHitKill instantly kill]] an Archer or Man-at-Arms. Using this weapon requires exact precision and good timing, but a skilled axefighter leaves a large death toll that would make [[FireEmblemAwakening Vaike proud.]]toll.
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* AndYourRewardIsClothes: If you unlock every weapon for a class, you get a new, fancy helmet for it - you also get a silver, dark blue(Agatha)/dark red(Mason), and gold version for reaching rank 30, 40, and 50, respectively, which requires thousands upon thousands of kills and will take you hundreds of hours of playtime.
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* AndYourRewardIsClothes: If you unlock every weapon for a class, you get a new, fancy helmet for it - you it. You also get a silver, dark blue(Agatha)/dark red(Mason), blue (Agatha) /dark red (Mason), and gold version for reaching rank 30, 40, and 50, respectively, which requires thousands upon thousands of kills and will take you hundreds of hours of playtime.
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** However, out of all the classes, the hammiest has to be the Mason Knight, whose scenery-chewing easily rivals that of a [[TabletopGame/Warhammer40000 Chaos Space Marine]]:
--> ''I tire of mead! I thirst... FOR BLOOOOOOOD!!!''
--> ''I tire of mead! I thirst... FOR BLOOOOOOOD!!!''
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** However, out of all the classes, the hammiest Special mention, however, has to be go to the Mason Knight, whose scenery-chewing hamminess easily rivals that of a [[TabletopGame/Warhammer40000 Chaos Space Marine]]:
--> ''I tire of mead! I thirst... FOR BLOOOOOOOD!!!'''' '''''FOR BLOOOOOOOD!!!'''''
--> ''I tire of mead! I thirst...
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** However, out of all the classes, the hammiest has to be the Mason Knight, whose scenery-chewing easily rivals that of a [[TabletopGame/Warhammer40000 Chaos Space Marine]].
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** However, out of all the classes, the hammiest has to be the Mason Knight, whose scenery-chewing easily rivals that of a [[TabletopGame/Warhammer40000 Chaos Space Marine]].Marine]]:
--> ''I tire of mead! I thirst... FOR BLOOOOOOOD!!!''
--> ''I tire of mead! I thirst... FOR BLOOOOOOOD!!!''
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** However, out of all the classes, the hammiest has to be the Mason Knight, whose scenery-chewing easily rivals that of a [[TabletopGame/Warhammer40000 Chaos Space Marine]].
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** If one is feeling like being a BloodKnight [[TheBerserker Berserker]] (and risking the [[SarcasmMode historical accurate]] complaints of "OMG, WTF n00b" from their teammate) a Vanguard charging in with a two-hander sword where a team mate is severely outnumbered can be extremely effective. Yes, there is a really good chance you'll take out your fellow knight. There is also a really good chance you'll take out 3 or 4 enemies in the chaos you cause.
to:
** If one is feeling like being a BloodKnight [[TheBerserker Berserker]] (and risking the [[SarcasmMode historical historically accurate]] complaints of "OMG, WTF n00b" from their teammate) a Vanguard charging in with a two-hander sword where a team mate is severely outnumbered can be extremely effective. Yes, there is a really good chance you'll take out your fellow knight. There is also a really good chance you'll take out 3 or 4 enemies in the chaos you cause.
* CriticalExistenceFailure: Running low on health causes a bit of red-tint and muted color InterfaceScrew, but otherwise being low on health and stamina doesn't actually matter until either of them run completely out.
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* CriticalExistenceFailure: Running low on health causes a bit of red-tint and muted color InterfaceScrew, but otherwise being low on health and stamina doesn't actually matter until either of them run completely out.
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* MeleeATrois: [[CaptainObvious Free-for-all]]. Everyone, going in head first screaming at the top of their lungs, probably dies once at some point. Probably Free-for-all's main appeal, especially for the [[HaveANiceDeath hilarity at times over how they died]]. Also, it is common to get into a literal three person combat, which each combatant wanting the other two to go kill each other for him.
to:
* MeleeATrois: [[CaptainObvious Free-for-all]]. Everyone, going in head first [[WorldOfHam screaming at the top of their lungs, lungs]], probably dies once at some point. Probably Free-for-all's main appeal, especially for the [[HaveANiceDeath hilarity at times over how they died]]. Also, it is common to get into a literal three person combat, which each combatant wanting the other two to go kill each other for him.
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Changed line(s) 112 (click to see context) from:
* MeleeATrois: [[CaptainObvious Free-for-all]]. Everyone, going in head first screaming at the top of their lungs, probably dies once at some point. Probably Free-for-all's main appeal, especially for the [[HaveANiceDeath hilarity at times over how they died]]. Also, it is common to get into a literal three person combat, where each combatant wants the other two to go kill each other for him.
to:
* MeleeATrois: [[CaptainObvious Free-for-all]]. Everyone, going in head first screaming at the top of their lungs, probably dies once at some point. Probably Free-for-all's main appeal, especially for the [[HaveANiceDeath hilarity at times over how they died]]. Also, it is common to get into a literal three person combat, where which each combatant wants wanting the other two to go kill each other for him.
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Changed line(s) 112 (click to see context) from:
* MeleeATrois: [[CaptainObvious Free-for-all]]. Everyone, going in head first screaming at the top of their lungs, probably dies once at some point. Probably Free-for-all's main appeal, especially for the [[HaveANiceDeath hilarity at times over how they died]]. Also, it is common to get into a literally three person combat, where each combatant wants the other two to go kill each other for him.
to:
* MeleeATrois: [[CaptainObvious Free-for-all]]. Everyone, going in head first screaming at the top of their lungs, probably dies once at some point. Probably Free-for-all's main appeal, especially for the [[HaveANiceDeath hilarity at times over how they died]]. Also, it is common to get into a literally literal three person combat, where each combatant wants the other two to go kill each other for him.
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* HaveANiceDeath: There are many amusing ways to die in this game, from decapitations, to [[YourHeadAsplode getting your head pulverized]], to even getting fisted to death.
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* MeleeATrois: [[CaptainObvious Free-for-all]]. Everyone, going in head first screaming at the top of their lungs, probably dies once at some point. Probably Free-for-all's main appeal, especially for the [[HaveANiceDeath hilarity at times over how they died]].
to:
* MeleeATrois: [[CaptainObvious Free-for-all]]. Everyone, going in head first screaming at the top of their lungs, probably dies once at some point. Probably Free-for-all's main appeal, especially for the [[HaveANiceDeath hilarity at times over how they died]]. Also, it is common to get into a literally three person combat, where each combatant wants the other two to go kill each other for him.
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Changed line(s) 111 (click to see context) from:
* MexicanStandoff: Free-for-all. Everyone, going in head first screaming at the top of their lungs, probably dies once at some point. Probably Free-for-all's main appeal, especially for the hilarity sometimes for how they died.
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* MexicanStandoff: Free-for-all.MeleeATrois: [[CaptainObvious Free-for-all]]. Everyone, going in head first screaming at the top of their lungs, probably dies once at some point. Probably Free-for-all's main appeal, especially for the [[HaveANiceDeath hilarity sometimes for at times over how they died.died]].
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Changed line(s) 111 (click to see context) from:
* MexicanStandoff:
to:
* MexicanStandoff:MexicanStandoff: Free-for-all. Everyone, going in head first screaming at the top of their lungs, probably dies once at some point. Probably Free-for-all's main appeal, especially for the hilarity sometimes for how they died.
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* Mêlée à Trois:
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* Mêlée à Trois:MexicanStandoff:
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Moving Deadliest Warrior example to its own section
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* GratuitousJapanese: The Samurai in the Deadliest Warriors expansion pack occasionally lapses into this.
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* GratuitousJapanese: The Samurai in the Deadliest Warriors expansion pack occasionally lapses into this.
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Changed line(s) 66 (click to see context) from:
** The [[AnAxeToGrind Double Axe]] also counts when it comes to weapons. It has a slow winding speed and short range; unskilled users of this weapon die quickly, thanks to it's laughable speed and easily-countered swings. [[HopeSpot However]], if you hang in there the rewards are amazing. It has one of the highest damage stats in the ''entire game,'' and one overhead swing can [[OneHitKill instantly kill]] an Archer or Man-at-Arms. Using this weapon requires exact precision and good timing, but a skilled axefighter leaves a trail of bodies in his wake.
to:
** The [[AnAxeToGrind Double Axe]] also counts when it comes to weapons. It has a slow winding speed and short range; unskilled users of this weapon die quickly, thanks to it's laughable speed and easily-countered swings. [[HopeSpot However]], if you hang in there the rewards are amazing. It has one of the highest damage stats in the ''entire game,'' and one overhead swing can [[OneHitKill instantly kill]] an Archer or Man-at-Arms. Using this weapon requires exact precision and good timing, but a skilled axefighter leaves a trail of bodies in his wake.death toll that would make [[FireEmblemAwakening Vaike proud.]]
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* ExcusePlot: The Masons are pissed at the Agathans, for...reasons! Who cares; let's chop off some heads!
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* ExcusePlot: The Masons are pissed at the Agathans, for... reasons! Who cares; let's chop off some heads!
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** The [[AnAxeToGrind Double Axe]] also counts when it comes to weapons. It has a slow winding speed and short range; unskilled users of this weapon die quickly, thanks to it's laughable speed and easily-countered swings. [[HopeSpot However]], if you hang in there the rewards are amazing. It has one of the highest damage stats in the ''entire game,'' and one overhead swing can [[OneHitKill instantly kill]] an Archer or Man-at-Arms. Using this weapon requires exact precision and good timing, but a skilled axefighter leaves a trail of bodies in his wake.
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The players have a choice of one of four classes, an [[LongRangeFighter Archer]] a [[FragileSpeedster Man-at-Arms]], [[GlassCannon a Vanguard]] or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battle axes, warhammers, and other heavy weapons potentially along with heavier shields.
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The players have a choice of one of four classes, an [[LongRangeFighter Archer]] Archer]], a [[FragileSpeedster Man-at-Arms]], [[GlassCannon a Vanguard]] Vanguard]], or a [[MightyGlacier Knight,]] with each having a differing amount of equipment available. Archers use either javelins, crossbows or longbows; Men at Arms use swords, maces, axes and shields; Vanguards use polearms and greatswords, and Knights use battle axes, warhammers, and other heavy weapons potentially along with heavier shields.
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Weapons are differentiated by their damage values, reach, animation-times and type. Blunt weapons are most effective against plate-armored opponents, while stabbing attacks are best against chainmail; slashing does the least damage to both, but is the most effective against lightly armored targets. Weapon categories are split into examples of a fastest one, a [[MightyGlacier most-damaging one]], and [[JackOfAllStats an in-between one]].
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Weapons are differentiated by their damage values, reach, animation-times and type. Blunt weapons are most effective against plate-armored opponents, while stabbing attacks are best against chainmail; slashing does the least damage to both, but is the most effective against lightly armored targets. Weapon categories are split into examples of a [[FragileSpeedster fastest one, one]], a [[MightyGlacier most-damaging one]], and [[JackOfAllStats an in-between one]].
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Lets Play is not a trope.
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* LetsPlay: By many a user, including ones mentioned earlier and many, many more on Youtube. Although with the nature of the game, it generally (and quickly) turns into a slugfest more then a typical story driven LP, but that's what makes the game fun.
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Weapons are differentiated by their damage values, reach, animation-times and type. Blunt weapons are most effective against plate-armored opponents, while stabbing attacks are best against chainmail; slashing does the least damage to both, but is the most effective against lightly armored targets. Weapon categories are split into examples of [[FragileSpeedster a fastest one]], a [[MightyGlacier most-damaging one]], and [[JackOfAllStats an in-between one]].
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Weapons are differentiated by their damage values, reach, animation-times and type. Blunt weapons are most effective against plate-armored opponents, while stabbing attacks are best against chainmail; slashing does the least damage to both, but is the most effective against lightly armored targets. Weapon categories are split into examples of [[FragileSpeedster a fastest one]], one, a [[MightyGlacier most-damaging one]], and [[JackOfAllStats an in-between one]].
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This used to be true, but was removed a few patches ago.
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* BackStab: Archer melee attacks deal 150% damage from the back.
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* DirtyCoward: Running away from battles to heal may ''sound'' like a good idea, but it's actually punished with the "Chase" mechanic- sprinting towards enemies that are running away makes you go faster.
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* LargeHam: ''[[WorldOfHam Everyone, all the time.]]'' Every taunt is gloriously overacted, and even the objectives are screamed out in a manner that would make a [[{{Warhammer40000}} Commissar]] proud. Most telling is the fact that there is a key bound to making your character issue an enraged scream that lasts about fifteen seconds.
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* LargeHam: ''[[WorldOfHam Everyone, all the time.]]'' Every taunt is gloriously overacted, and even the objectives are screamed out in a manner that would make a [[{{Warhammer40000}} [[TabletopGame/{{Warhammer 40000}} Commissar]] proud. Most telling is the fact that there is a key bound to making your character issue an enraged scream that lasts about fifteen seconds.
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Pass The Popcorn is about eating food while watching things, not just about being callous
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* TeamKiller: It's easy enough as it is to accidentally kill a teammate without the people running around doing this purposefully on all game modes. If you're particularly unfortunate, a single misunderstanding may cascade into the entire team killing each other. Unless of course [[PassThePopcorn it's happening to the other team]].
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* TeamKiller: It's easy enough as it is to accidentally kill a teammate without the people running around doing this purposefully on all game modes. If you're particularly unfortunate, a single misunderstanding may cascade into the entire team killing each other. Unless of course [[PassThePopcorn it's happening to the other team]].team.