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* ColorCodedForYourConvenience: Agathian Knights are blue, Mason Order is red. Note that this does not guarantee that players won't screw this up and [[FriendOrFoe behead an ally running up to them by mistake.]]



* EverythingFades: Somewhat unfortunate, considering it removes a bit of the glorious {{Gorn}} in the game. Corpses and dropped weapons/armour fade after around a minute, or until the player respawns. [[UnreliableNarrator This troper]] isn't actually sure.

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* EverythingFades: Somewhat unfortunate, considering it removes a bit of the glorious {{Gorn}} in the game. Corpses and dropped Dropped weapons/armour fade after around a minute, or until minute and corpses fade when the player respawns. [[UnreliableNarrator This troper]] isn't actually sure.respawns (though they'll just fade if said player waits around too long).



* '''FriendOrFoe: The Game''' It's a complete and utter ''miracle'' if there isn't at least one teamkill per match. The only thing preventing it - and this troper uses the term "preventing" loosely - is that damage to allies is halved; stunning a teammate mid-attack or just plain killing them out of accident is very common. Knights and Vanguards are the biggest offenders due to their sheer attack power and wide swing range, and siege weapons don't discriminate between teammates either; if it's within their AOE, [[OneHitKill it dies]]. The tendency of players on the same team to stab each other in the face while fighting an enemy is parodied by the voice actors:

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* '''FriendOrFoe: The Game''' It's a complete and utter ''miracle'' if there isn't at least one teamkill per match. The only thing preventing it - and this troper uses the term "preventing" is used very loosely here - is that damage to allies is halved; stunning a teammate mid-attack or just plain killing them out of accident is very common. Knights and Vanguards are the biggest offenders due to their sheer attack power and wide swing range, and siege weapons don't discriminate between teammates either; if it's within their AOE, [[OneHitKill it dies]]. The tendency of players on the same team to stab each other in the face while fighting an enemy is parodied by the voice actors:
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An expansion based off DeadliestWarrior has been announced. [[http://tornbanner.com/deadliestwarrior/ Seriously]].

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* UnbreakableWeapons: All of them. As a result, [[AcceptableBreaksFromReality the game allows you to block oversized mauls with a thin dagger harmlessly]], because it'd just suck for archers to be practically helpless to such weapons.



** This includes Hatchet stabs, and feet to the head. LudicrousGibs indeed

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** This includes Hatchet stabs, and feet to the head. LudicrousGibs indeedindeed.
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* AndYourRewardIsClothes: If you unlock every weapon for a class, you get a new, fancy helmet for it - you also get a silver or black version for reaching rank 30 and 40, respectively, which requires thousands upon thousands of kills and will take you hundreds of hours of playtime.
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* AllThereInTheManual: Believe it or not, the game actually has a plot - an old and forgotten part of the game's website describes in some detail why the Mason Order and the Agathian Knights are fighting, as well as providing a map of the Agathian continent that describes the various provinces. [[ExcusePlot Not that any of it matters to the in-game experience, of course.]]

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* CallThatAFormation: [[SubvertedTrope Subverted.]] Due to the UnfriendlyFire, standing anywhere within 180 degrees of an allied Knight or Vanguard will usually get you hit with the backswing of whatever oversized weapon they're using.

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* CallThatAFormation: [[SubvertedTrope Subverted.]] Due to the UnfriendlyFire, FriendOrFoe issues, standing anywhere within 180 degrees of an allied Knight or Vanguard will usually get you hit with the backswing of whatever oversized weapon they're using.



* '''FriendOrFoe: The Game''' It's a complete and utter ''miracle'' if there isn't at least one teamkill per match. The only thing preventing it - and this troper uses the term "preventing" loosely - is that damage to allies is halved; stunning a teammate mid-attack or just plain killing them out of accident is very common. Knights and Vanguards are the biggest offenders due to their sheer attack power and wide swing range, and siege weapons don't discriminate between teammates either; if it's within their AOE, [[OneHitKill it dies]]. The tendency of players on the same team to stab each other in the face while fighting an enemy is parodied by the voice actors:
-->Agatha Man-At-Arms: Erm..ehhh...The blue looked red!



* MookChivalry: Thoroughly averted, considering that the players themselves are mooks, and ganging up on a heavily armoured and slow Knight is the best way to take them (and [[UnfriendlyFire each other]]) down.

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* MookChivalry: Thoroughly averted, considering that the players themselves are mooks, and ganging up on a heavily armoured and slow Knight is the best way to take them (and [[UnfriendlyFire [[FriendOrFoe each other]]) down.



** The siege weapons embody this trope, [[UnfriendlyFire for better or worse]]; and no, [[LuckilyMyShieldWillProtectMe Your Shield Will]] ''[[AvertedTrope Not]]'' [[LuckilyMyShieldWillProtectMe Protect You]] from these. Catapult rocks put off impressive AOE explosions upon impact, sending any victims flying. And if a Ballista bolt hits you, you are dead, end of story.

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** The siege weapons embody this trope, [[UnfriendlyFire [[FriendOrFoe for better or worse]]; and no, [[LuckilyMyShieldWillProtectMe Your Shield Will]] ''[[AvertedTrope Not]]'' [[LuckilyMyShieldWillProtectMe Protect You]] from these. Catapult rocks put off impressive AOE explosions upon impact, sending any victims flying. And if a Ballista bolt hits you, you are dead, end of story.



* OneHitPolykill: Weapons are capable of hitting multiple people, [[UnfriendlyFire including your allies]]. There is an achievement for cutting off two heads with one swing. Ballistae and Catapults can also do this if properly aimed.

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* OneHitPolykill: Weapons are capable of hitting multiple people, [[UnfriendlyFire [[FriendOrFoe including your allies]]. There is an achievement for cutting off two heads with one swing. Ballistae and Catapults can also do this if properly aimed.



* '''UnfriendlyFire: The Game''' It's a complete and utter ''miracle'' if there isn't at least one teamkill per match. The only thing preventing it - and this troper uses the term "preventing" loosely - is that damage to allies is halved; stunning a teammate mid-attack or just plain killing them out of accident is very common. Knights and Vanguards are the biggest offenders due to their sheer attack power and wide swing range, and siege weapons don't discriminate between teammates either; if it's within their AOE, [[OneHitKill it dies]]. The tendency of players on the same team to stab each other in the face while fighting an enemy is parodied by the voice actors:
-->Agatha Man-At-Arms: Erm..ehhh...The blue looked red!
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* CriticalExistenceFailure: Running low on health will make the colours you're viewing more grey and dull, but otherwise being low on health and stamina doesn't actually matter until either of them run completely out.
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** However, despite being able to block arrows, if they manage to do hit, they will do incredible damage, especially if it hits the head.

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** However, despite being able to block arrows, if they do manage to do hit, they will do incredible damage, especially if it hits the head.
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** However, despite being able to block arrows, if they manage to do hit, they will do incredible damage, especially if it hits the head.
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** The game might be called "Chivalry" but don't expect 99% of players to actually follow honorable combat. If you get in a protracted melee duel and no one from either side runs in to try to steal the kill or pelts both of you with arrows/rocks/javelins, either everyone is dead or just really, really dumb.
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* TeamKiller: It's easy enough as it is to accidentally kill a teammate without the people running around doing this purposefully on all game modes. If you're particularly unfortunate, a misunderstanding might go like this: Player A accidentally kills player B, player B accuses player A of being a TeamKiller, player A may or may not deny it as they get vengeance killed, then the bloodbath ensues. Unless of course [[PassThePopcorn it's happening to the other team]].
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* SniperDuel: Yes, even a game set 1000+ years in the past still has this in Archer form.
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* DifficultButAwesome: Men-at-Arms need to rely heavily on dodging and timing attacks. Screwing up can get one skewered or decapitated in short order, doing it well can result in a high kill count from moving from opponent to opponent and eliminating them without taking damage.
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** Special mention goes to the Mason knight, who has by far the most bloodthirsty and psychopathic warcries.
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** It still makes heads explode with a killing headshot.

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* HelmetsAreHardlyHeroic: You can get your helmet knocked off by a powerful hit from a weapon. RealityEnsues when you realize getting hit in the head with almost any weapon is now instant death.

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* HelmetsAreHardlyHeroic: You can get your helmet knocked off by a powerful hit from a weapon. RealityEnsues when you realize you probably lost most of your health from the first shot, so getting hit in the head with almost any weapon is now instant death.death.
** The character customization update lets you spawn without a helmet or with your visor up.
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* CombatPragmatist: ''Everyone.''

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* CombatPragmatist: ''Everyone.'' As seen on the CherryTapping entry above, you can say "Screw swords/bows/whatever! A real man fights with his fists and feet!" And sometimes, ''this will actually work.''
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**The length of time it takes corpses to fade can be adjusted in the options menu. At the maximum setting, bodies can last for the entire duration of shorter matches.
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''Chivalry: Medieval Warfare'' is a [[TheMiddleAges medieval]] warfare game developed by Torn Banner Studios, and is a spiritual successor to the Age of Chivalry game mod for Half Life 2. The game is set in the fictional kingdom of Agatha, where a civil war has begun between the Mason Order and the Agatha Knights. [[ExcusePlot That's about the extent of it before we get into its competitive multiplayer]].

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''Chivalry: Medieval Warfare'' is a [[TheMiddleAges medieval]] warfare game developed by Torn Banner Studios, and is a spiritual successor {{spiritual successor}} to the Age ''Age of Chivalry game mod Chivalry'' {{game mod}} for Half Life 2.''VideoGame/HalfLife2''. The game is set in the fictional kingdom of Agatha, where a civil war has begun between the Mason Order and the Agatha Knights. [[ExcusePlot That's about the extent of it before we get into its competitive multiplayer]].
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** And if that wasn't enough, the alternate Mason Archer helmet is [[ShoutOut very obviously]] [[TeenagedMutantNinjaTurtles1987 Shredder's]] complete with a bandana mask.
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* AllStarCast: Not the game itself, but The Battle Royale event had players such as HuskyStarcraft, Jefmajor, Criken, the {{Yogscast}}, and TotalBiscuit among others.

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* AllStarCast: Not the game itself, but The Battle Royale event had players such as HuskyStarcraft, Creator/HuskyStarcraft, Jefmajor, Criken, the {{Yogscast}}, and TotalBiscuit among others.
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* GoodOldFisticuffs: Fists are [[LethalJokeCharacter a surprisingly dangerous weapon]], especially on the Man-At-Arms. Careful use of dodging, ducking, and jumping to avoid attacks will allow a fisting Man-At-Arms to defeat any enemy in close range through [[SpamAttack spammed jabs and uppercuts]]

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* '''UnfriendlyFire: The Game''' It's a complete and utter ''miracle'' if there isn't at least one teamkill per match. The only thing preventing it - and this troper uses the term "preventing" loosely - is that damage to allies is halved; stunning a teammate mid-attack or just plain killing them out of accident is very common.
** Knights are the biggest offenders due to their sheer attack power and wide swing range.
** Siege weapons don't discriminate between teammates either; if it's within their AOE, [[OneHitKill it dies]].

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* '''UnfriendlyFire: The Game''' It's a complete and utter ''miracle'' if there isn't at least one teamkill per match. The only thing preventing it - and this troper uses the term "preventing" loosely - is that damage to allies is halved; stunning a teammate mid-attack or just plain killing them out of accident is very common.
**
common. Knights and Vanguards are the biggest offenders due to their sheer attack power and wide swing range.
** Siege
range, and siege weapons don't discriminate between teammates either; if it's within their AOE, [[OneHitKill it dies]].dies]]. The tendency of players on the same team to stab each other in the face while fighting an enemy is parodied by the voice actors:
-->Agatha Man-At-Arms: Erm..ehhh...The blue looked red!
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* BackStab: Archer melee attacks deal 150% damage from the back.
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* UnlockableContent: Each class has three primary weapons available at the start. The rest are unlocked after kills are obtained using each. Though the unlocking seems to be rather buggy and contrived.

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* UnlockableContent: Each class has three primary weapons, and two or three secondary weapons available at the start. The rest are unlocked after kills are obtained using each. Though the unlocking seems to be rather buggy and contrived. Kills are only counted on ranked servers.
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* LethalJokeCharacter: Knights who [[GoodOldFisticuffs fist people to death]] with their bare hands. Fists are normally a JokeItem, but they have the fastest attack speed in the game, and surprisingly good reach. If the fisty Knight gets the first strike in, the enemy will typically be incapable of blocking the attacks - not that it will help him much, because fists can [[SpamAttack strike faster than most parry moves]]. Combined this with the Knight's high health and you have a whirlwind of fisting death.

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* LethalJokeCharacter: Knights who [[GoodOldFisticuffs fist people to death]] with their bare hands. Fists are normally a JokeItem, but they have the fastest attack speed in the game, and surprisingly good reach. If the fisty Knight gets the first strike in, the enemy will typically be incapable of blocking the attacks - not that it will help him much, because fists can [[SpamAttack strike faster than most parry moves]]. Combined this with the Knight's high health and you have a whirlwind of fisting death. Fisting [[GlassCannon Man-At-Arms]] require a bit more practice to use, but are even more deadly due to their ability to simply dodge away from incoming attacks, then immediately jump forward and start pummeling their attacker.
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* SaltTheEarth: One map has the Masons dumping a wagon full of plagued corpses into an aquifer and subsequently, a river, to poison a town's water supply.
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[[caption-width-right:350:FOR THE GLORY OF AGATHAAAAAAAAAAA!]]

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[[caption-width-right:350:FOR [[caption-width-right:350:[[BattleCry FOR THE GLORY OF AGATHAAAAAAAAAAA!]]AGATHAAAAAAAAAAA!]]]]



* ArtificialStupidity: The bots. At any given moment, half of them will be stuck in random pieces of environment, 1/4 will be kicking each other trying to clear paths and 1/4 will charge at the closest enemy they can see. None ever go for the objectives.
* AxCrazy: In-universe, the Agatha Knights and the Mason Order are a bit anxious to reduce each other to little bits. In a more literal example, battle axes and hatchets are available weapons.

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* ArtificialStupidity: The bots. At any given moment, half of them will be stuck in random pieces of environment, 1/4 will be kicking each other trying to clear paths and 1/4 will charge at the closest enemy they can see. None ever go for the objectives.
objectives. The bots are also thoroughly incompetent at combat, and rarely block.
* AxCrazy: In-universe, the Agatha Knights and the Mason Order are a bit anxious to reduce each other to little bits. In a more literal example, battle axes and hatchets are available weapons.



* EvilSoundsDeep: The Mason Order are clearly not very nice guys from the tutorial, and their troops' voice generally have a lower pitch to them compared to the Agatha Knights.

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* EvilSoundsDeep: The Mason Order are clearly not very nice guys from the tutorial, and their troops' voice generally have a lower pitch to them compared to the Agatha Knights. The Mason Knight and Vanguard have especially deep voices, and the Vanguard's voice has a reverb due to his helmet.
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Chivalry: Medieval Warfare is a medieval warfare game developed by Torn Banner Studios, and is a spiritual successor to the Age of Chivalry game mod for Half Life 2. The game is set in the fictional kingdom of Agatha, where a civil war has begun between the Mason Order and the Agatha Knights. [[ExcusePlot That's about the extent of it before we get into its competitive multiplayer]].

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Chivalry: [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/chivalrymedievalwarfare_5876.jpg]]
[[caption-width-right:350:FOR THE GLORY OF AGATHAAAAAAAAAAA!]]
''Chivalry:
Medieval Warfare Warfare'' is a medieval [[TheMiddleAges medieval]] warfare game developed by Torn Banner Studios, and is a spiritual successor to the Age of Chivalry game mod for Half Life 2. The game is set in the fictional kingdom of Agatha, where a civil war has begun between the Mason Order and the Agatha Knights. [[ExcusePlot That's about the extent of it before we get into its competitive multiplayer]].

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