History Videogame / Bomberman

7th Apr '18 5:35:51 PM nombretomado
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Since its creation by Creator/HudsonSoft back in the mid-1980s, it's become almost synonymous with multiplayer madness, as up to four, eight, or even TEN (''Saturn Bomberman'') players can compete against each other and blow each other up. The bomber's [[SeriesFranchise legacy]] ([[IThoughtItMeant not]] [[VideoGame/MegaManClassic that one]]) lives on even to this day, as his games have been ported to almost every platform imaginable.

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Since its creation by Creator/HudsonSoft back in the mid-1980s, it's become almost synonymous with multiplayer madness, as up to four, eight, or even TEN (''Saturn Bomberman'') players can compete against each other and blow each other up. The bomber's [[SeriesFranchise legacy]] ([[IThoughtItMeant ([[JustForFun/IThoughtItMeant not]] [[VideoGame/MegaManClassic that one]]) lives on even to this day, as his games have been ported to almost every platform imaginable.
2nd Feb '18 9:32:22 AM MissConception
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* EarlyInstallmentWeirdness: The original home computer versions had, amongst other differences from the NES game onwards, no music, no pickups other than the exit door, a long death animation for the titular Bomberman (which oddly involves decapitation), sounds effect accompanying the enemies' death animations, killing all enemies being an instant win condition instead of having to find the exit[[note]]the exit is instead a pickup allowing you to immediately go to the next level[[/note]], balloon monsters[[note]]later known as Baroms[[/note]] changing emotions depending on mood, only one enemy type in the game, and a totally different human design for the main character.

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* EarlyInstallmentWeirdness: The original home computer versions had, amongst other differences from the NES game onwards, no music, no pickups other than the exit door, a long death animation for the titular Bomberman (which oddly involves decapitation), sounds effect accompanying the enemies' death animations, killing all enemies being an instant win condition instead of having to find the exit[[note]]the exit is instead a pickup allowing you to immediately go to the next level[[/note]], balloon monsters[[note]]later known as Baroms[[/note]] Baroms or Balloms[[/note]] changing emotions depending on mood, only one enemy type in the game, and a totally different human design for the main character.
2nd Feb '18 9:04:59 AM MissConception
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** Averted with the Bomberman Bros. in SuperBombermanR, which include ''two'' female member.

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** Averted with the Bomberman Bros. in SuperBombermanR, ''VideoGame/SuperBombermanR'', which include ''two'' female member.members.
2nd Feb '18 8:55:28 AM MissConception
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* SpellMyNameWithAnS: Buglear/Bagulaa/Bugler/Buglar/Buggler/Bugglar/Burglar/Bagular/Bagura, the recurring BigBad. It seemed to have settled on the last one in ''Bomberman Hero'' and ''Bomberman Portable'', but ''Super Bomberman R'' recently went back to Buggler.

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* SpellMyNameWithAnS: Buglear/Bagulaa/Bugler/Buglar/Buggler/Bugglar/Burglar/Bagular/Bagura, the recurring BigBad. It seemed to have settled on the last one Bagular in ''Bomberman Hero'' and ''Bomberman Portable'', but ''Super Bomberman R'' recently went back to Buggler.
2nd Feb '18 8:54:45 AM MissConception
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* SpellMyNameWithAnS: Buglear/Bagulaa/Bugler/Buglar/Buggler/Bugglar/Burglar/Bagular, the recurring BigBad. It seemed to have settled on the last one in ''Bomberman Hero'' and ''Bomberman Portable'', but ''Super Bomberman R'' recently went back to Buggler.

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* SpellMyNameWithAnS: Buglear/Bagulaa/Bugler/Buglar/Buggler/Bugglar/Burglar/Bagular, Buglear/Bagulaa/Bugler/Buglar/Buggler/Bugglar/Burglar/Bagular/Bagura, the recurring BigBad. It seemed to have settled on the last one in ''Bomberman Hero'' and ''Bomberman Portable'', but ''Super Bomberman R'' recently went back to Buggler.
25th Dec '17 1:24:11 PM SeptimusHeap
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-->-- ''[[http://www.youtube.com/watch?v=-06yRkXgDTA Bomberman 64 commercial]], [[FilkSong sung to the tune of]] {{Spider-Man}}''

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-->-- ''[[http://www.youtube.com/watch?v=-06yRkXgDTA Bomberman 64 commercial]], [[FilkSong sung to the tune of]] {{Spider-Man}}''
Franchise/SpiderMan''
7th Dec '17 12:37:01 AM Sammettik
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* ContinuityReboot: Each successive entry added somewhat contradictory storylines, although arguably ''none of them'' became remotely relevant later on. You ''may'' be able to make sense of it if you squint hard enough, but most fans would probably agree the series' semblance of continuity "truly" began around ''Bomberman '93'', if that.



* PoorlyDisguisedPilot[=/=]FullyAbsorbedFinale: Kinda... More of a Well Disguised & Absorbed Prequel. At the end of the original ''Bomberman'', he becomes human -- particularly the protagonist from ''Lode Runner''.

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* PoorlyDisguisedPilot[=/=]FullyAbsorbedFinale: Kinda... More of a Well Disguised & Absorbed Prequel. FullyAbsorbedFinale: At the end of the original ''Bomberman'', he becomes human -- particularly the protagonist from ''Lode Runner''.


Added DiffLines:

* ContinuityReboot: Each successive entry added somewhat contradictory storylines, although arguably ''none of them'' became remotely relevant later on. You ''may'' be able to make sense of it if you squint hard enough, but most fans would probably agree the series' semblance of continuity "truly" began around ''Bomberman '93'', if that.
16th Nov '17 10:00:15 AM SilverSupernova
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** ''Super Bomberman R'' has a few cameos by other Konami characters: [[VideoGame/{{Twinbee}} Gwinbee]] is a boss in story mode, and Bomberman-ified versions of [[Franchise/{{Castlevania}} Simon Belmont, Dracula]], [[VideoGame/{{Gradius}} Vic Viper]], [[Franchise/SilentHill Pyramid Head]], [[VideoGame/RumbleRoses Reiko Hinomoto]], [[VideoGame/ZoneOfTheEnders the Jehuty and the Anubis]] are playable characters.

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** ''Super Bomberman R'' has a few cameos by other Konami characters: [[VideoGame/{{Twinbee}} Gwinbee]] is a boss in story mode, and Bomberman-ified versions of [[Franchise/{{Castlevania}} Simon Belmont, Dracula]], [[VideoGame/{{Gradius}} Vic Viper]], [[Franchise/SilentHill Pyramid Head]], Head, a Bubble Head Nurse]], [[VideoGame/RumbleRoses Reiko Hinomoto]], [[VideoGame/GanbareGoemon Goemon]], [[VideoGame/ZoneOfTheEnders the Jehuty and the Anubis]] are playable characters.
16th Oct '17 7:25:24 AM CosmicFerret
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** Bomberman is also a playable character in the {{Creator/Konami}}[=/=]Creator/HudsonSoft[=/=]Takara MascotFighter ''VideoGame/DreamMixTVWorldFighters''. Yes, that means he can fight [[Franchise/MetalGear Solid Snake]], [[Franchise/{{Castlevania}} Simon Belmont]], AND [[Franchise/{{Transformers}} Optimus Prime]], among others.

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** Bomberman is also a playable character in the {{Creator/Konami}}[=/=]Creator/HudsonSoft[=/=]Takara MascotFighter ''VideoGame/DreamMixTVWorldFighters''. Yes, that means he can fight [[Franchise/MetalGear [[VideoGame/MetalGear Solid Snake]], [[Franchise/{{Castlevania}} Simon Belmont]], AND [[Franchise/{{Transformers}} Optimus Prime]], among others.
8th Oct '17 5:59:03 PM nombretomado
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** Bomberman is also a playable character in the {{Creator/Konami}}[=/=]HudsonSoft[=/=]Takara MascotFighter ''VideoGame/DreamMixTVWorldFighters''. Yes, that means he can fight [[Franchise/MetalGear Solid Snake]], [[Franchise/{{Castlevania}} Simon Belmont]], AND [[Franchise/{{Transformers}} Optimus Prime]], among others.

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** Bomberman is also a playable character in the {{Creator/Konami}}[=/=]HudsonSoft[=/=]Takara {{Creator/Konami}}[=/=]Creator/HudsonSoft[=/=]Takara MascotFighter ''VideoGame/DreamMixTVWorldFighters''. Yes, that means he can fight [[Franchise/MetalGear Solid Snake]], [[Franchise/{{Castlevania}} Simon Belmont]], AND [[Franchise/{{Transformers}} Optimus Prime]], among others.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Bomberman