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* LuckBasedMission:
** The "High Roller" achievement/trophy requires you to win 10 000 in "Hazard", a BettingMinigame played by the thieves to pass time. You have no control over the dice whatsoever, and thus winning, losing, or having to rethrow them is completely luck-based.
** Many missions in Roma simply add the scripted characters among the randomly wandering guards/civilians, who can add an unplanned variable to the mix.
** A {{Downplayed}} example related to the assassin recruits - some optional mission objectives require you to kill your target with them, but if the recruit is high enough level to use throwing knives and don't spawn close to the target, they'll toss one of the knives at them... which the game ''doesn't'' [[TheComputerIsACheatingBastard count as a recruit kill]]. This can force you to restart the mission if you're going for 100% synchronization, although they rarely do this twice in a row.

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* GameplayAndStorySegregation: The storyline only brings up renovating shop after freeing Caterina from the Castel Sant'Angelo, even though by that point it's entirely possible to have renovated every shop available up until that point.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
The storyline only brings up renovating shop after freeing Caterina from the Castel Sant'Angelo, even though by that point it's entirely possible to have renovated every shop available up until that point.point.
** While the game explains that the optional objectives in each mission are an InUniverse example of GameplayAndStoryIntegration and Ezio did the mission in that specific way, in practice it's just an excuse for the developers to force in specific playstyles.
*** Many parkour dungeons require you to beat them in an extremely unforgiving time limit, yet the existence of collectibles menu means Ezio also collected everything hidden within them during the ridiculously short time he spent in them. In certain dungeons it's simply impossible to do both on the same run.
*** The fact that some of Leonardo's missions require you to not take damage while [[spoiler:controlling one of his "war machines" yet end with Ezio ''destroying them'']] just makes Ezio [[IdiotBall seem either like a huge idiot]], a pointless show-off to the soon-dead guards watching, or both.
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* AthensAndSparta: The Centro and Vaticano Districts are the Athens to the Campagna and Antico District’s Sparta. The former districts are bustling urban areas with picturesque architecture and serve as the center of Rome’s cultural elite. The latter districts are primarily agrarian, the cityscape is more rundown, and the Campagna district in particular is home to several forts and military installations.
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* TheExecutioner: [[PsychoForHire Il Carenfice]] is a particularly vicious executioner in the service of the Borgia's. Openly expressing his [[AxCrazy enthusiasm for the brutality]] of his work. Il Carenfice never actually reads the warrants for execution he receives (having never learned to read) and instead abuses his authority to executes whoever he wants.
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TRS Cleanup for Good Colors Evil Colors- Removed misused example (examples should show contrast between moralities)


* GoodColorsEvilColors: The Prowler wears dark grey, whereas the Assassins he seems to copy wear mainly white. This only applies to Ezio and his recruits, though, as the guild leaders (Assassins themselves) and Machiavelli wear appropriate clothing for their public roles.
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** On its own, having to impersonate a guard named Luigi doesn't mean too much, considering where you are after all, but Ezio also having an Uncle [[SuperMarioBros Mario]] makes it more suspicious. In addition, the achievement for completing that memory sequence is named [[YourPrincessIsInAnotherCastle "Principessa in Another Castello]]".

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** On its own, having to impersonate a guard named Luigi doesn't mean too much, considering where you are after all, but Ezio also having an Uncle [[SuperMarioBros [[Franchise/SuperMarioBros Mario]] makes it more suspicious. In addition, the achievement for completing that memory sequence is named [[YourPrincessIsInAnotherCastle "Principessa in Another Castello]]".
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''Assassin's Creed: Brotherhood'' is the third chronological game in the ''Franchise/AssassinsCreed'' series, and is the first main game to not be a numbered sequel, released in 2010 on UsefulNotes/PlayStation3, UsefulNotes/Xbox360 (playable on Xbox One via backward compatibility), and [[UsefulNotes/IBMPersonalComputer PC]], as well as in 2016 on UsefulNotes/PlayStation4 and UsefulNotes/XboxOne via The Ezio Collection. The game opens in 1499 immediately after the end of ''VideoGame/AssassinsCreedII'', and centers around Ezio Auditore's continuing conflict against the power-hungry Borgia family in UsefulNotes/{{Rome}} at the time of the early UsefulNotes/ItalianWars, and his efforts to restore the local Assassin Brotherhood to its former glory. And back in 2012, Desmond and the other Assassins continue their search for the Apple of Eden that Ezio left behind.

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''Assassin's Creed: Brotherhood'' is the third chronological game in the ''Franchise/AssassinsCreed'' series, and is the first main game to not be a numbered sequel, released in 2010 on UsefulNotes/PlayStation3, UsefulNotes/Xbox360 (playable on Xbox One via backward compatibility), and [[UsefulNotes/IBMPersonalComputer PC]], as well as in 2016 on UsefulNotes/PlayStation4 and UsefulNotes/XboxOne via The Ezio Collection. Collection.

The game opens in 1499 immediately after the end of ''VideoGame/AssassinsCreedII'', and centers around Ezio Auditore's continuing conflict against the power-hungry Borgia family in UsefulNotes/{{Rome}} at the time of the early UsefulNotes/ItalianWars, and his efforts to restore the local Assassin Brotherhood to its former glory. And back in 2012, Desmond and the other Assassins continue their search for the Apple of Eden that Ezio left behind.
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''Assassin's Creed: Brotherhood'' is the third chronological game in the ''Franchise/AssassinsCreed'' series, and is the first main game to not be a numbered sequel, released in 2010 on UsefulNotes/PlayStation3, UsefulNotes/Xbox360 (playable on Xbox One via backward compatibility), and [[UsefulNotes/IBMPersonalComputer PC]], as well as in 2016 on UsefulNotes/PlayStation4 and UsefulNotes/XboxOne via The Ezio Collection. The game opens in 1499 immediately after the end of ''VideoGame/AssassinsCreedII'', and centers around Ezio Auditore's continuing conflict against the power-hungry Borgia family in UsefulNotes/{{Rome}}, and his efforts to restore the local Assassin Brotherhood to its former glory. And back in 2012, Desmond and the other Assassins continue their search for the Apple of Eden that Ezio left behind.

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''Assassin's Creed: Brotherhood'' is the third chronological game in the ''Franchise/AssassinsCreed'' series, and is the first main game to not be a numbered sequel, released in 2010 on UsefulNotes/PlayStation3, UsefulNotes/Xbox360 (playable on Xbox One via backward compatibility), and [[UsefulNotes/IBMPersonalComputer PC]], as well as in 2016 on UsefulNotes/PlayStation4 and UsefulNotes/XboxOne via The Ezio Collection. The game opens in 1499 immediately after the end of ''VideoGame/AssassinsCreedII'', and centers around Ezio Auditore's continuing conflict against the power-hungry Borgia family in UsefulNotes/{{Rome}}, UsefulNotes/{{Rome}} at the time of the early UsefulNotes/ItalianWars, and his efforts to restore the local Assassin Brotherhood to its former glory. And back in 2012, Desmond and the other Assassins continue their search for the Apple of Eden that Ezio left behind.
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Ezio's ''Brotherhood'' self crossed over to another series as a GuestFighter in ''VideoGame/SoulcaliburV''. He, along with Cesare Borgia, was also a [[BossBattle boss]] in a temporary {{crossover}} event with ''VideoGame/ForHonor'' in December 2018/January 2019.
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The sequel, ''VideoGame/AssassinsCreedRevelations'', concludes Ezio's story.

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The Another sequel, ''VideoGame/AssassinsCreedRevelations'', concludes concluded Ezio's story.
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Gameplay improvements include a more robust fighting system that allows chaining instant kills together if you don't miss or take damage, riding horses inside the city, and control of larger weapons such as cannons. In addition, multiplayer has been added to the roster for the first time in the franchise's history, with the "plot" being Templars in training at Abstergo to think and work like Assassins, thereby introducing the fact that Abstergo managed to have ancestral memories visited by other people than said memories' owner's descendants in the metaplot. ''Brotherhood'' featured two story-DLC: a (formerly [=PS3=] exclusive) one titled ''The Copernicus Conspiracy'', and another (general-release) titled ''The Da Vinci Disapperance''.


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Gameplay improvements include a more robust fighting system that allows chaining instant kills together if you don't miss or take damage, riding horses inside the city, and control of larger weapons such as cannons. In addition, multiplayer has been added to the roster for the first time in the franchise's history, with the "plot" being Templars in training at Abstergo to think and work like Assassins, thereby introducing the fact that Abstergo managed to have ancestral memories visited by other people than said memories' owner's descendants in the metaplot. ''Brotherhood'' featured two story-DLC: a (formerly [=PS3=] exclusive) one titled ''The Copernicus Conspiracy'', and another (general-release) titled ''The Da Vinci Disapperance''.

Disappearance''.

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* MissionPackSequel: At its core, ''Brotherhood'' is basically the same game as [[VideoGame/AssassinsCreedII its predecessor]] (and even picks up ''exactly'' where that game left off). It also features better graphics, a new setting, an improved combat system, and a few new gameplay mechanics in the Brotherhood system and property buying, essentially making it the ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' to ''ACII'''s ''VideoGame/GrandTheftAutoIII''.

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* MissionPackSequel: At its core, ''Brotherhood'' is basically the same game as [[VideoGame/AssassinsCreedII its predecessor]] (and even picks up ''exactly'' where that game left off). It also features better graphics, a new setting, an improved combat system, and a few new gameplay mechanics in the Brotherhood system and property buying, essentially making it the ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' to ''ACII'''s ''Assassin's Creed II'''s ''VideoGame/GrandTheftAutoIII''.



* RecollectionSidequest: A series of sidequests in the "Bonfires of Vanity" DLC has Ezio recover his suppressed memories of Christina, his former fiancee.

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* RecollectionSidequest: A series of sidequests in the "Bonfires set during various eras of Vanity" DLC ''Assassin's Creed II'' has Ezio recover his suppressed memories of Christina, his former fiancee.
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Recollection Sidequest

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* RecollectionSidequest: A series of sidequests in the "Bonfires of Vanity" DLC has Ezio recover his suppressed memories of Christina, his former fiancee.
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* TickTockTune: [[https://youtu.be/aU3RJPzkw74 "Countdown"]], which often plays when there is a time requirement to 100% complete a memory.
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'''Ezio''': Montréal!

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'''Ezio''': Montréal!Montréal! ''[ [[AnachronismStew about 140 years before the city's foundation]] ]''
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* QuicksandBox: Not a serious example since the game does have a fairly well-established goal, but the fact that it has more side quests than a JRPG does give some players a sense of not knowing what to do next, although throughout the story the "next" memory has a specific icon.
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* RepressedMemories: Ezio has repressed memories of Cristina Vespucci, which can be unlocked by obtaining a general level of synch up to 75 per cent. These were made to show what happened to their tragic love story during the time frame of ''Assassin's Creed II'', as the latter game didn't expand upon said love story.

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* ZeroPercentApprovalRating: The Borgias are not exactly well liked despite their iron grip on Rome. The army is more interested in the pay the Borgias offer and they have to rely on an allied French army to keep the city in fear of them.



* ZeroPercentApprovalRating: The Borgia is not exactly well liked despite their iron grip on Roma. The army is more interested in the pay the Borgias offer and they have to rely on French Mercenaries to keep the city in fear of them.

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Gameplay improvements include a more robust fighting system that allows chaining instant kills together if you don't miss or take damage, riding horses inside the city, and control of larger weapons such as cannons. In addition, multiplayer has been added to the roster for the first time in the franchise's history, with the "plot" being Templars in training at Abstergo to think and work like Assassins, thereby introducing the fact that Abstergo managed to have ancestral memories visited by other people than said memories' owner's descendants in the metaplot.

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Gameplay improvements include a more robust fighting system that allows chaining instant kills together if you don't miss or take damage, riding horses inside the city, and control of larger weapons such as cannons. In addition, multiplayer has been added to the roster for the first time in the franchise's history, with the "plot" being Templars in training at Abstergo to think and work like Assassins, thereby introducing the fact that Abstergo managed to have ancestral memories visited by other people than said memories' owner's descendants in the metaplot.
metaplot. ''Brotherhood'' featured two story-DLC: a (formerly [=PS3=] exclusive) one titled ''The Copernicus Conspiracy'', and another (general-release) titled ''The Da Vinci Disapperance''.




''Brotherhood'' featured two story-DLC. A (formerly [=PS3=] exclusive) "The Copernicus Conspiracy", and the general-release "The Da Vinci Disapperance".

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''Brotherhood'' featured two story-DLC. A (formerly [=PS3=] exclusive) "The Copernicus Conspiracy", and the general-release "The Da Vinci Disapperance".




''Brotherhood'' featured two story-DLC. A [=PS3=] exclusive "The Copernicus Conspiracy" and the general-release "The Da Vinci Disapperance".
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The sequel, ''VideoGame/AssassinsCreedRevelations'', concludes Ezio's story, after which the series [[VideoGame/AssassinsCreedIII resumed being numbered]] until ''[[VideoGame/AssassinsCreedRogue Rogue]]'' and changed of main protagonist for each new game.

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The sequel, ''VideoGame/AssassinsCreedRevelations'', concludes Ezio's story, after which the series [[VideoGame/AssassinsCreedIII resumed being numbered]] until ''[[VideoGame/AssassinsCreedRogue Rogue]]'' and changed of main protagonist for each new game.
story.
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Gameplay improvements include a more robust fighting system that allows chaining instant kills together if you don't miss or take damage, riding horses inside the city, and control of larger weapons such as cannons. In addition, multiplayer has been added to the roster for the first time in the franchise's history, with the "plot" being Templars in training at Abstergo to think and work like Assassins.

to:

Gameplay improvements include a more robust fighting system that allows chaining instant kills together if you don't miss or take damage, riding horses inside the city, and control of larger weapons such as cannons. In addition, multiplayer has been added to the roster for the first time in the franchise's history, with the "plot" being Templars in training at Abstergo to think and work like Assassins.
Assassins, thereby introducing the fact that Abstergo managed to have ancestral memories visited by other people than said memories' owner's descendants in the metaplot.
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Gameplay improvements include a more robust fighting system that allows chaining instant kills together if you don't miss or take damage, riding horses inside the city, and control of larger weapons such as cannons. In addition, multiplayer has been added to the roster for the first time in series history, with the "plot" being Templars in training at Abstergo to think and work like Assassins.

to:

Gameplay improvements include a more robust fighting system that allows chaining instant kills together if you don't miss or take damage, riding horses inside the city, and control of larger weapons such as cannons. In addition, multiplayer has been added to the roster for the first time in series the franchise's history, with the "plot" being Templars in training at Abstergo to think and work like Assassins.
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''Assassin's Creed: Brotherhood'' is the third chronological game in the ''Franchise/AssassinsCreed'' series, and is the first main game to not be a numbered sequel, released in 2010 on UsefulNotes/PlayStation3, UsefulNotes/Xbox360 (playable on Xbox One via backward compatibility), and [[UsefulNotes/IBMPersonalComputer PC]], as well as in 2016 on UsefulNotes/PlayStation4 and UsefulNotes/XboxOne via The Ezio Collection. The game opens in 1499 immediately after the end of ''VideoGame/AssassinsCreedII'', and centers around Ezio Auditore's continuing conflict against the power-hungry Borgia family in UsefulNotes/{{Rome}}, and his efforts to restore the Assassin Brotherhood to its former glory. And back in 2012, Desmond and the other Assassins continue their search for the Apple of Eden that Ezio left behind.

to:

''Assassin's Creed: Brotherhood'' is the third chronological game in the ''Franchise/AssassinsCreed'' series, and is the first main game to not be a numbered sequel, released in 2010 on UsefulNotes/PlayStation3, UsefulNotes/Xbox360 (playable on Xbox One via backward compatibility), and [[UsefulNotes/IBMPersonalComputer PC]], as well as in 2016 on UsefulNotes/PlayStation4 and UsefulNotes/XboxOne via The Ezio Collection. The game opens in 1499 immediately after the end of ''VideoGame/AssassinsCreedII'', and centers around Ezio Auditore's continuing conflict against the power-hungry Borgia family in UsefulNotes/{{Rome}}, and his efforts to restore the local Assassin Brotherhood to its former glory. And back in 2012, Desmond and the other Assassins continue their search for the Apple of Eden that Ezio left behind.
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** "[[https://youtu.be/aU3RJPzkw74 Countdown]]", one of the tracks that plays when you're stalking an assassination target, has the choir whisper the lyrics for extra CreepyAwesome goodness.
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* ChainmailBikini: Averted with the female Assassin Recruits. Their robes, while low-cut, are covered up by adding the chestpieces, and they never show any more skin than that and their faces. As with their male counterparts, upon promotion to the highest rank, Assassino, they wear slimmer versions of Ezio's attire.
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* PlotArmor: Desmond is unable to damage himself during the platforming sessions, specifically because he doesn't have a health meter and has no way of restoring it even if he did.

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* PlotArmor: Desmond is unable to damage himself during the platforming sessions, sessions even at heights that would mean instant kill for Ezio, specifically because he doesn't have a health meter and has no way of restoring it even if he did.
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* PoliticallyCorrectHistory: The game's depiction of Rome circa the early 1500s features anachronistic elements from different periods as well as baroque architecture brought forward in time for RuleOfCool. One major element missing from the game which was absolutely accurate to the time and place of the game was [[https://www.ricksteves.com/watch-read-listen/read/articles/romes-jewish-legacy the famous Jewish quarter of the city]] filled with refugees from Spain, Portugal and Provence who had settled there and were becoming a thriving community in a brief period of tolerance, under the philanthropic policies of UsefulNotes/PopeAlexanderVI and the Borgia. Of course this is consistent overall with the AC games which as a rule rarely tackled anti-semitism in its major games.

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* PoliticallyCorrectHistory: The game's depiction of Rome circa the early 1500s features anachronistic elements from different periods as well as baroque architecture brought forward in time for RuleOfCool. One major element missing from the game which was absolutely accurate to the time and place of the game was [[https://www.ricksteves.com/watch-read-listen/read/articles/romes-jewish-legacy the famous Jewish quarter of the city]] filled with refugees from Spain, Portugal and Provence who had settled there and were becoming a thriving community in a brief period of tolerance, under the philanthropic policies of UsefulNotes/PopeAlexanderVI and the Borgia. Borgias (which are not talked about since the Borgias got the HistoricalVillainUpgrade, of course). Of course this is consistent overall with the AC games franchise which as a rule rarely tackled tackle anti-semitism in its major games.

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