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* CosmicKeystone: A Cube of Foundation, the [[TheZerothLawOfTropeExamples Skull of Yoruk]], and the Coconut of Quendor.

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* CosmicKeystone: A Cube of Foundation, the [[TheZerothLawOfTropeExamples [[JustForFun/TheZerothLawOfTropeExamples Skull of Yoruk]], and the Coconut of Quendor.
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** The game opens with a black and white newsreel ExpositionDump titled "Propaganda on Parade", mimicking the "News on the March" segment at the beginning of ''Film/CitizenKane''.
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With magic on the decline and the world in his hands, Mir Yannick ruled the land with an iron fist, using Totemization for the smallest crimes, and banned all magic use, instead forcing everyone to rely completely on technology, which had previously just been a supplement to magic (Zork has a technology level somewhere around WorldWarII. They can harness the power of electricity, and have radio, television, and movies, but don't have the technology for cars, planes, or firearms).

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With magic on the decline and the world in his hands, Mir Yannick ruled the land with an iron fist, using Totemization for the smallest crimes, and banned all magic use, instead forcing everyone to rely completely on technology, which had previously just been a supplement to magic (Zork has a technology level somewhere around WorldWarII.UsefulNotes/WorldWarII. They can harness the power of electricity, and have radio, television, and movies, but don't have the technology for cars, planes, or firearms).
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just adding in one of my fave jokes of the game (which was already on the individual trope page, just not also on here)

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* {{Spoonerism}}: While approaching a certain monster:
-->'''Dalboz:''' "Your sword is blowing glue! ...wait, let me try that again."
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Has nothing to do with familiarity with in-universe fiction.


* GenreSavvy: The two-headed beast's opening monologue.
--> Let's cut the crap, okay? You got this far, you know the drill: you're the adventurer, [[strike:I'm]] ''we're'' your basic two-headed guardian-of-Hades-type creature. You're looking for treasure, mana, crystals, [[VideoGame/{{Myst}} red pages, blue pages]], whatever. It's all the same, really. The point is: you wanna get by. They always do. And we gotta kill ya. We always do. There's a little banter, a little slaying, chop-chop-chop yada-yada-yada, and then I gotta string your entrails all over the place and make a big mess. [...] Yeah, that's right, pull out the old inventory! ''Something's'' gotta work!
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This guy alongside Wartle bears the codename "Guinea Pig"


'''Inquisition Guard''': ''(opens tiny book and reads)'' You have no rights.

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'''Inquisition Guard''': '''Guinea Pig''': ''(opens tiny book and reads)'' You have no rights.
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** If you [[TooDumbToLive climb inside the Totemizer]] with it set on "Inquisition Hall" the game states that you lay there in complete boredom for hundreds of years and eventually become [[ReturnToZork Ms.]] [[SadistTeacher Peeper's]] Paperweight.

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** If you [[TooDumbToLive climb inside the Totemizer]] with it set on "Inquisition Hall" the game states that you lay there in complete boredom for hundreds of years and eventually become [[ReturnToZork Ms.]] [[SadistTeacher Peeper's]] Paperweight. paperweight.



** Also, the easy solution to the Hades Shuttle Courtesy Phone is to [[spoiler: cast Kendall, the "Simplify Instructions" spell.]]
** When you face a six-armed invisible guard blocking your way on a rope bridge, [[spoiler: you cut away the bridge, letting him fall to his death. You then build a new bridge using magic.]]

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** Also, the easy solution to the Hades Shuttle Courtesy Phone is to [[spoiler: cast [[spoiler:cast Kendall, the "Simplify Instructions" spell.]]
** When you face a six-armed invisible guard blocking your way on a rope bridge, [[spoiler: you [[spoiler:you cut away the bridge, letting him fall to his death. You then build a new bridge using magic.]]



* {{Hypocrite}}: After running his entire regime persecuting and stamping down magic in favor of technology, the Grand Inquisitor succumbs to the temptation of the Coconut of Quendor's magic. [[spoiler:This gets him killed.]]

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* {{Hypocrite}}: After running his entire regime persecuting and stamping down magic in favor of technology, the Grand Inquisitor succumbs to the temptation of the Coconut of Quendor's magic. [[spoiler:This gets him killed.killed if you don't cast Maxov.]]



* LargeHam: Y'gael the Enchantress. She tries as hard as she possibly can to sound ridiculously whimsical.
** Y'gael is badly out-hammed by the Inquisitor himself, complete with [[HamAndCheese cheese]]. Also [[ChewingTheScenery scenery chewing]] in later cutscenes.

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* LargeHam: Y'gael Y'Gael the Enchantress. She tries as hard as she possibly can to sound ridiculously whimsical.
** Y'gael Y'Gael is badly out-hammed by the Inquisitor himself, complete with [[HamAndCheese cheese]]. Also [[ChewingTheScenery scenery chewing]] in later cutscenes.



** After sending the Griff through a Time Tunnel, he'll start to complain about what you're making him do (stealing mail, touching a dragon's tooth, etc.). Is the AFGNCAAP sharing his body, or is it just a case of [[BreakingTheFourthWall Breaking the Fourth Wall]]?.

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** After sending the Griff through a Time Tunnel, he'll start to complain about what you're making him do (stealing mail, touching a dragon's tooth, etc.). Is the AFGNCAAP sharing his body, or is it just a case of [[BreakingTheFourthWall Breaking the {{Breaking The Fourth Wall]]?.Wall}}?.



** If you try to gain entrance to the tavern whilst playing as Griff, you'll occasionally get;

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** If you try to gain entrance to the tavern whilst playing as with Griff, you'll occasionally get;



* TooDumbToLive: [[RefusalOfTheCall You can climb out of the well at any time]], despite Dalboz warning you not to. Doing so gets you arrested, Dalboz confiscated, and you totemized.

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* TooDumbToLive: [[RefusalOfTheCall You can climb out of the well at any time]], despite Dalboz warning you not to. [[ItsAWonderfulFailure Doing so gets you arrested, Dalboz confiscated, and you totemized.totemized]].



* UnwinnableByDesign: At one point in the game, the Griff gets the Coconut of Quendor from within the mouth of a dragon, but then someone in the dragon's stomach says that he needs a coconut to make a piina colada and tosses you rope for you to tie to a tooth. If you decide to drop the Coconut of Quendor down the dragon's throat instead to appease the guy, the Griff will comment, "Somehow I don't think that was its intended usage."

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* UnwinnableByDesign: At one point in the game, the Griff gets the Coconut of Quendor from within the mouth of a dragon, but then someone in the dragon's stomach says that he needs a coconut to make a piina colada and tosses you a rope for you to tie to a tooth. If you decide to drop the Coconut of Quendor down the dragon's throat instead to appease the guy, the Griff will comment, "Somehow I don't think that was its intended usage."

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* DangerouslyGenreSavvy: The two-headed beast's opening monologue.
--> Let's cut the crap, okay? You got this far, you know the drill: you're the adventurer, [[strike:I'm]] ''we're'' your basic two-headed guardian-of-Hades-type creature. You're looking for treasure, mana, crystals, [[VideoGame/{{Myst}} red pages, blue pages]], whatever. It's all the same, really. The point is: you wanna get by. They always do. And we gotta kill ya. We always do. There's a little banter, a little slaying, chop-chop-chop yada-yada-yada, and then I gotta string your entrails all over the place and make a big mess. [...] Yeah, that's right, pull out the old inventory! ''Something's'' gotta work!


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* GenreSavvy: The two-headed beast's opening monologue.
--> Let's cut the crap, okay? You got this far, you know the drill: you're the adventurer, [[strike:I'm]] ''we're'' your basic two-headed guardian-of-Hades-type creature. You're looking for treasure, mana, crystals, [[VideoGame/{{Myst}} red pages, blue pages]], whatever. It's all the same, really. The point is: you wanna get by. They always do. And we gotta kill ya. We always do. There's a little banter, a little slaying, chop-chop-chop yada-yada-yada, and then I gotta string your entrails all over the place and make a big mess. [...] Yeah, that's right, pull out the old inventory! ''Something's'' gotta work!

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Sorry, but it's "obidil".


* InCaseOfXBreakGlass: Early on in the game, there is a glass case with a sword, a map and a hammer that reads 'In Case of Adventure, Break Glass.' You can open the case to take out the hammer, but you cannot remove the sword or the map until you close the case and smash the glass cover with the hammer.



** Y'gael is badly out-hammed by the Inquisitor himself, complete with [[HamAndCheese]] cheese. Also [[ChewingTheScenery scenery chewing]] in later cutscenes.

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** Y'gael is badly out-hammed by the Inquisitor himself, complete with [[HamAndCheese]] cheese.[[HamAndCheese cheese]]. Also [[ChewingTheScenery scenery chewing]] in later cutscenes.



* ReadTheFreakingManual: Early on in the game, there is a glass case with a sword, a map and a hammer that reads 'In Case of Adventure, Break Glass.' You can open the case to take out the hammer, but you cannot remove the sword or the map until you close the case and smash the glass cover with the hammer.



* Sdrawkcab Name: Odibil, the spell for making yourself extremely attractive to other creatures.
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* HaveANiceDeath: Dying, being totemized or otherwise permanently messing up your quest results in a text scroll describing the aftermath of your last action. Falling down a bottomless pit, for example, leads to the computer describing how you fell for so long you died of old age.

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* HaveANiceDeath: Dying, being totemized or otherwise permanently messing up your quest results in a text scroll describing the aftermath of your last action. Falling down a bottomless pit, for example, leads to the computer describing how you fell for so long you died of old age. [[https://www.youtube.com/watch?v=dI5K5PuVvUM Here is a video showing all deaths]].

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* SpinningPapers: Shown in the intro.

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* SpinningPapers: SpinningPaper: Shown in the intro.


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* WhatTheHellPlayer: Although most GameOver scenarios come with plenty of warning or are caused by failing a puzzle, a number can only be seen if the player goes out of their way to get themselves killed. The totemizer alone has eight unique fail states, and Dalboz will chew you out in a number of them.
-->'''Dalboz:''' Of all the choices, you decide to go ''straight to Hell!'' What exactly was the thought process involved in that decision?
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** Y'gael is badly out-hammed by the Inquisitor himself, complete with [[HamAndCheese]] cheese. Also [[ChewingTheScenery scenery chewing]] in later cutscenes.
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* SpinningPapers: Shown in the intro.
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No bolding for work titles. See format rules on How To Create A Works Page, 4th paragraph \"No bolding is used for work titles\" and FAQ: \"What emphasis do I use for the title?: Whatever you do, it does not belong in boldface-font.\"


'''''Zork: Grand Inquisitor''''' is a humorous 3D Point-and-Click AdventureGame, part of the ''VideoGame/{{Zork}}'' series, combining high quality (for 1997) 3D pictures, slightly lower quality animations, and text to describe the ending and the death scenes.

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'''''Zork: ''Zork: Grand Inquisitor''''' Inquisitor'' is a humorous 3D Point-and-Click AdventureGame, part of the ''VideoGame/{{Zork}}'' series, combining high quality (for 1997) 3D pictures, slightly lower quality animations, and text to describe the ending and the death scenes.
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** Played straight with the Flood Control Dam puzzle, as it will always be solved just as Antharia Jack is always right about to step into the Totemizer.

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** Played straight with the Flood Control Dam puzzle, as it will always be solved just as Antharia Jack is always right about to step into the Totemizer.

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* {{AFGNCAAP}}: TropeNamer



* AlwaysClose: [[AvertedTrope Averted]] when you pour Cola onto Zork Rocks, making them go critical, but played straight when Antharia Jack is always right about to step into the Totemizer when the power goes out.
* AndIMustScream: Getting Totemized definitely falls into this category. And yes, it can happen to the player (although the game mercifully spares you the details of the long-term effects except in text form).

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* AlwaysClose: AlwaysClose:
**
[[AvertedTrope Averted]] when you pour Cola onto Zork Rocks, making them go critical, critical. It takes about a minute to explode, but played only four seconds to get rid of them.
** Played
straight when with the Flood Control Dam puzzle, as it will always be solved just as Antharia Jack is always right about to step into the Totemizer when the power goes out.
Totemizer.
* AndIMustScream: Getting Totemized definitely falls into this category.The process of totemization traps a creature's soul within a small totem, leaving them fully conscious but unable to move. And yes, it can happen to the player (although the game mercifully spares you the details of the long-term effects except in text form).



* BeneathTheEarth: The Great Underground Empire

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* BeneathTheEarth: The Great Underground EmpireEmpire.



* {{Calvinball}}: Double Fanucci
* CannedOrdersOverLoudspeaker: You encounter this a few times through the game; fiddling with a loudspeaker in Port Foozle is part of the solution to a puzzle.

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* {{Calvinball}}: The player can find a rulebook for Double Fanucci
Fanucci in a locker that describes an assortment of bizarre cheating methods. When simplified by Kendall, it simply reads "the only way to win is not to play."
* CannedOrdersOverLoudspeaker: You encounter this a few times through the game; fiddling game. Drowning out noise with a loudspeaker in Port Foozle is part of the solution to a puzzle.



* CoolAndUnusualPunishment: The Totemizer

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* CoolAndUnusualPunishment: The TotemizerTotemizer.



* DiscardAndDraw

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* DiscardAndDrawDiscardAndDraw: Near the end of the game, the Inquisitor confiscates your spellbook and throws you in jail. Y'Gael gives you a scroll shortly after you escape, reversing the effects of everything in the book.



* {{Expy}}: Antharia Jack is an Franchise/IndianaJones type. Subverted, in that he's a sissy.

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* {{Expy}}: Antharia Jack is plays an Franchise/IndianaJones type. Subverted, style character on television, [[SubvertedTrope but is quite cowardly in that he's a sissy.person.]]



* GlobalCurrency: Zorkmids

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* FourthWallObserver: Dalboz is quite familiar with the mechanics of the game, especially saving and clicking.
--> '''Dalboz:''' A token, a slot. But how to put it all together without my "insert-token-into-slot" spell?
* GlobalCurrency: ZorkmidsZorkmids can be used anywhere in the Underground, provided you can find change from a bill first.



* {{Hammerspace}}: The vacuum, [[LampshadeHanging lampshaded]] by Dalboz. When the player puts a large vacuum on a vending machine, he comments "Just where were you keeping that?"
* HaveANiceDeath

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* {{Hammerspace}}: The vacuum, players inventory can hold pretty much anything. [[LampshadeHanging lampshaded]] Lampshaded]] by Dalboz. When Dalboz when the player puts a large vacuum on a vending machine, he comments "Just machine.
-->'''Dalboz:''' Just
where were you keeping that?"
that?
* HaveANiceDeathHaveANiceDeath: Dying, being totemized or otherwise permanently messing up your quest results in a text scroll describing the aftermath of your last action. Falling down a bottomless pit, for example, leads to the computer describing how you fell for so long you died of old age.



* NinjaButterfly: Dalboz

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* NinjaButterfly: DalbozSince the protagonist is a HeroicMime, Dalboz provides commentary on everything found in the Underground and gives less-than-subtle hints if the player keeps trying something that will not work.



* PlotTailoredToTheParty
* PsychicPowers: Lucy Flathead's telepathy

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* PlotTailoredToTheParty
PlotTailoredToTheParty: Each time tunnel contains a fragment of Zork's past that only one of the totemized characters can explore. Griff can fly, Brog is strong, and Lucy can read minds.
* PsychicPowers: Lucy Flathead's telepathytelepathy.



* {{Retraux}}: {{Game Over}}s are described through classic Zork-style text prompts.



* SchmuckBait: A sign near the entrance to GUE Tech warns the player not to Throck the grass. [[spoiler:Doing it anyway causes it to eat you.]]
* Sdrawkcab Name: Odibil, the spell for making yourself extremely attractive to other creatures.



* SpeakFriendAndEnter
* SpiderSense: Dalboz and your [[TheLordOfTheRings glowing sword]]
* TeleportersAndTransporters

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* SpeakFriendAndEnter
* SpiderSense: Dalboz and your [[TheLordOfTheRings glowing sword]]
sword]].
* TeleportersAndTransportersTeleportersAndTransporters: "The fastest way to get around in the underground".



* TheManyDeathsOfYou

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* TheManyDeathsOfYouTheManyDeathsOfYou: [[DarknessEqualsDeath Lingering in the darkness]], poking things armed with swords or [[SchmuckBait Throcking the grass]] are just a few of the ways to die.



* ToHellAndBack

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* ToHellAndBackToHellAndBack: The Underground's Underground stops off in Hades. Since it contains a party member, a scroll and a time tunnel, a lot of return trips are required.
* TooDumbToLive: [[RefusalOfTheCall You can climb out of the well at any time]], despite Dalboz warning you not to. Doing so gets you arrested, Dalboz confiscated, and you totemized.



* {{Unwinnable}}: At one point in the game, the Griff gets the Coconut of Quendor from within the mouth of a dragon, but then someone in the dragon's stomach says that he needs a coconut to make a piina colada and tosses you rope for you to tie to a tooth. If you decide to drop the Coconut of Quendor down the dragon's throat instead to appease the guy, the Griff will comment, "Somehow I don't think that was its intended usage."
* TheVoice: We never actually see what Dalboz's human form looks like. (Since the Lamp isn't actually his body, it doesn't count) it's even lampshaded in-game, when you find his student I.D he beforehand conveniently cast an "Turn embarrassing photo invisible spell"

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* {{Unwinnable}}: UnwinnableByDesign: At one point in the game, the Griff gets the Coconut of Quendor from within the mouth of a dragon, but then someone in the dragon's stomach says that he needs a coconut to make a piina colada and tosses you rope for you to tie to a tooth. If you decide to drop the Coconut of Quendor down the dragon's throat instead to appease the guy, the Griff will comment, "Somehow I don't think that was its intended usage."
* ViolationOfCommonSense: There's a door in the Cathedral that's barred from the other side and cannot be unlocked with Rezrov. The only way through is to hurl yourself into the totemizer and let it transport you to a storage bin on the other side.
* TheVoice: We never actually see what Dalboz's human form looks like. (Since the Lamp isn't actually his body, it doesn't count) it's It's even lampshaded in-game, in-game; when you find his student I.D he beforehand explains that he conveniently cast an "Turn embarrassing photo invisible spell" invisible" spell before you came along..
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* DontFearTheReaper: Charon, the ferryman to hell, is depicted as a cab driver, wearing a cabbie's hat as jazz music plays on his boat.
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* LighterAndSofter: Compared to the previous game in the series, ''VideoGame/ZorkNemesis''

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* LighterAndSofter: Compared to the previous game in the series, ''VideoGame/ZorkNemesis''the much DarkerAndEdgier ''VideoGame/ZorkNemesis''.[[note]]Although, really, most Zork games look DarkerAndEdgier compared to this one.[[/note]]
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* LighterAndSofter: Compared to the previous game in the series, ''VideoGame/ZorkNemesis''
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boxart


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Inquisitor.jpg]]
[[caption-width-right:350:The mighty Inquisitor himself]]

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[[quoteright:350:http://static.[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Inquisitor.jpg]]
[[caption-width-right:350:The mighty Inquisitor himself]]
org/pmwiki/pub/images/zork_grand_inquisitor_coverart.png]]
[[caption-width-right:256:''"I'm Dalboz. Dalboz of Girth. They used to call me the Dungeon Master... at least until I got stuck in this lamp."'']]
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Yes, you are described to pass away from age down there. So technically, it IS a death!


* AscendToAHigherPlaneOfExistence: [[spoiler: Dalboz in the ending. You end up taking over his role as Dungeon Master.]]

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* AscendToAHigherPlaneOfExistence: [[spoiler: Dalboz [[spoiler:Dalboz in the ending. You end up taking over his role as Dungeon Master.]]



* BottomlessPits: You don't die, and raise a family with someone else who fell down the bottomless pit. (But it's still a NonstandardGameOver.)

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* BottomlessPits: You don't die, die at first, and raise a family with someone else who fell down the bottomless pit. (But it's still a NonstandardGameOver.)



** At the end of the game [[spoiler: You take over the title of Dungeon Master, which also happened to the protagonist at the end of Zork 3]]

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** At the end of the game [[spoiler: You [[spoiler:You take over the title of Dungeon Master, which also happened to the protagonist at the end of Zork 3]] 3]]
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* WrongGenreSavvy: Upon defeating the Six-Armed Invisible Guard, Dalboz will inform you that "You gain 86 experience points and found a healing potion," before realising that he's being the [[DungeonsAndDragons wrong kind of Dungeon Master]].

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* WrongGenreSavvy: Upon defeating the Six-Armed Invisible Guard, Dalboz will inform you that "You gain 86 experience points and found a healing potion," before realising that he's being the [[DungeonsAndDragons [[TabletopGame/DungeonsAndDragons wrong kind of Dungeon Master]].
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** Two types of things the Hades beast assumes you're looking for are [[{{Myst}} red pages and blue pages]].

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** Two types of things the Hades beast assumes you're looking for are [[{{Myst}} [[VideoGame/{{Myst}} red pages and blue pages]].
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--> Let's cut the crap, okay? You got this far, you know the drill: you're the adventurer, [[strike:I'm]] ''we're'' your basic two-headed guardian-of-Hades-type creature. You're looking for treasure, mana, crystals, [[{{Myst}} red pages, blue pages]], whatever. It's all the same, really. The point is: you wanna get by. They always do. And we gotta kill ya. We always do. There's a little banter, a little slaying, chop-chop-chop yada-yada-yada, and then I gotta string your entrails all over the place and make a big mess. [...] Yeah, that's right, pull out the old inventory! ''Something's'' gotta work!

to:

--> Let's cut the crap, okay? You got this far, you know the drill: you're the adventurer, [[strike:I'm]] ''we're'' your basic two-headed guardian-of-Hades-type creature. You're looking for treasure, mana, crystals, [[{{Myst}} [[VideoGame/{{Myst}} red pages, blue pages]], whatever. It's all the same, really. The point is: you wanna get by. They always do. And we gotta kill ya. We always do. There's a little banter, a little slaying, chop-chop-chop yada-yada-yada, and then I gotta string your entrails all over the place and make a big mess. [...] Yeah, that's right, pull out the old inventory! ''Something's'' gotta work!
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Namespacing


* ShoutOut: The Coconut of Quendor is an apparent parody of the Amulet of Yendor, the MacGuffin from ''VideoGame/{{Rogue}}'' (and subsequently ''{{Nethack}}'').

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* ShoutOut: The Coconut of Quendor is an apparent parody of the Amulet of Yendor, the MacGuffin from ''VideoGame/{{Rogue}}'' (and subsequently ''{{Nethack}}'').''VideoGame/NetHack'').

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*** Boos's Mill (where you hear that line) is shown as a painting in Dalboz's bedroom.

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*** The bartender at Port Foozle (in the past) thinks this when Lucy reads his mind.
*** Boos's Mill (where you hear that line) the line originated) is shown as a painting in Dalboz's bedroom.
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** If you [[TooDumbToLive climb inside the Totemizer]] with it set on "Inquisition Hall" the game states that you lay there in complete boredom for hundreds of years and eventually become [[ReturnToZork Ms.]] [[SadistTeacher Peeper's]] Paperweight.
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* TheVoice: We never actually see what Dalboz's human form looks like. (Since the Lamp isn't actually his body, it doesn't count)

to:

* TheVoice: We never actually see what Dalboz's human form looks like. (Since the Lamp isn't actually his body, it doesn't count)count) it's even lampshaded in-game, when you find his student I.D he beforehand conveniently cast an "Turn embarrassing photo invisible spell"
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Fixed a bullet


*** If you try to gain entrance to the tavern whilst playing as Griff, you'll occasionally get;

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*** ** If you try to gain entrance to the tavern whilst playing as Griff, you'll occasionally get;
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I had no idea two tropes meant the same thing example withdrawn


* ExpositionFairy: Dalboz.

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