History VideoGame / ZorkGrandInquisitor

20th Jul '16 11:10:08 AM HighCrate
Is there an issue? Send a Message


* DangerouslyGenreSavvy: The two-headed beast's opening monologue.
--> Let's cut the crap, okay? You got this far, you know the drill: you're the adventurer, [[strike:I'm]] ''we're'' your basic two-headed guardian-of-Hades-type creature. You're looking for treasure, mana, crystals, [[VideoGame/{{Myst}} red pages, blue pages]], whatever. It's all the same, really. The point is: you wanna get by. They always do. And we gotta kill ya. We always do. There's a little banter, a little slaying, chop-chop-chop yada-yada-yada, and then I gotta string your entrails all over the place and make a big mess. [...] Yeah, that's right, pull out the old inventory! ''Something's'' gotta work!


Added DiffLines:

* GenreSavvy: The two-headed beast's opening monologue.
--> Let's cut the crap, okay? You got this far, you know the drill: you're the adventurer, [[strike:I'm]] ''we're'' your basic two-headed guardian-of-Hades-type creature. You're looking for treasure, mana, crystals, [[VideoGame/{{Myst}} red pages, blue pages]], whatever. It's all the same, really. The point is: you wanna get by. They always do. And we gotta kill ya. We always do. There's a little banter, a little slaying, chop-chop-chop yada-yada-yada, and then I gotta string your entrails all over the place and make a big mess. [...] Yeah, that's right, pull out the old inventory! ''Something's'' gotta work!
19th Jun '16 8:19:34 PM Yendor
Is there an issue? Send a Message


* InCaseOfXBreakGlass: Early on in the game, there is a glass case with a sword, a map and a hammer that reads 'In Case of Adventure, Break Glass.' You can open the case to take out the hammer, but you cannot remove the sword or the map until you close the case and smash the glass cover with the hammer.



** Y'gael is badly out-hammed by the Inquisitor himself, complete with [[HamAndCheese]] cheese. Also [[ChewingTheScenery scenery chewing]] in later cutscenes.

to:

** Y'gael is badly out-hammed by the Inquisitor himself, complete with [[HamAndCheese]] cheese.[[HamAndCheese cheese]]. Also [[ChewingTheScenery scenery chewing]] in later cutscenes.



* ReadTheFreakingManual: Early on in the game, there is a glass case with a sword, a map and a hammer that reads 'In Case of Adventure, Break Glass.' You can open the case to take out the hammer, but you cannot remove the sword or the map until you close the case and smash the glass cover with the hammer.



* Sdrawkcab Name: Odibil, the spell for making yourself extremely attractive to other creatures.
4th Apr '16 6:59:52 AM Someoneman
Is there an issue? Send a Message


* HaveANiceDeath: Dying, being totemized or otherwise permanently messing up your quest results in a text scroll describing the aftermath of your last action. Falling down a bottomless pit, for example, leads to the computer describing how you fell for so long you died of old age.

to:

* HaveANiceDeath: Dying, being totemized or otherwise permanently messing up your quest results in a text scroll describing the aftermath of your last action. Falling down a bottomless pit, for example, leads to the computer describing how you fell for so long you died of old age. [[https://www.youtube.com/watch?v=dI5K5PuVvUM Here is a video showing all deaths]].
18th Dec '15 5:52:30 AM Achyfi
Is there an issue? Send a Message


* SpinningPapers: Shown in the intro.

to:

* SpinningPapers: SpinningPaper: Shown in the intro.


Added DiffLines:

* WhatTheHellPlayer: Although most GameOver scenarios come with plenty of warning or are caused by failing a puzzle, a number can only be seen if the player goes out of their way to get themselves killed. The totemizer alone has eight unique fail states, and Dalboz will chew you out in a number of them.
-->'''Dalboz:''' Of all the choices, you decide to go ''straight to Hell!'' What exactly was the thought process involved in that decision?
5th Nov '15 12:38:03 AM Raincoat
Is there an issue? Send a Message

Added DiffLines:

** Y'gael is badly out-hammed by the Inquisitor himself, complete with [[HamAndCheese]] cheese. Also [[ChewingTheScenery scenery chewing]] in later cutscenes.
19th Oct '15 2:59:38 PM eroock
Is there an issue? Send a Message

Added DiffLines:

* SpinningPapers: Shown in the intro.
19th Oct '15 2:57:50 PM eroock
Is there an issue? Send a Message


'''''Zork: Grand Inquisitor''''' is a humorous 3D Point-and-Click AdventureGame, part of the ''VideoGame/{{Zork}}'' series, combining high quality (for 1997) 3D pictures, slightly lower quality animations, and text to describe the ending and the death scenes.

to:

'''''Zork: ''Zork: Grand Inquisitor''''' Inquisitor'' is a humorous 3D Point-and-Click AdventureGame, part of the ''VideoGame/{{Zork}}'' series, combining high quality (for 1997) 3D pictures, slightly lower quality animations, and text to describe the ending and the death scenes.
13th Oct '15 3:14:58 PM Achyfi
Is there an issue? Send a Message


** Played straight with the Flood Control Dam puzzle, as it will always be solved just as Antharia Jack is always right about to step into the Totemizer.

to:

** Played straight with the Flood Control Dam puzzle, as it will always be solved just as Antharia Jack is always right about to step into the Totemizer.
8th Oct '15 4:04:32 AM Achyfi
Is there an issue? Send a Message


* {{AFGNCAAP}}: TropeNamer



* AlwaysClose: [[AvertedTrope Averted]] when you pour Cola onto Zork Rocks, making them go critical, but played straight when Antharia Jack is always right about to step into the Totemizer when the power goes out.
* AndIMustScream: Getting Totemized definitely falls into this category. And yes, it can happen to the player (although the game mercifully spares you the details of the long-term effects except in text form).

to:

* AlwaysClose: AlwaysClose:
**
[[AvertedTrope Averted]] when you pour Cola onto Zork Rocks, making them go critical, critical. It takes about a minute to explode, but played only four seconds to get rid of them.
** Played
straight when with the Flood Control Dam puzzle, as it will always be solved just as Antharia Jack is always right about to step into the Totemizer when the power goes out.
Totemizer.
* AndIMustScream: Getting Totemized definitely falls into this category.The process of totemization traps a creature's soul within a small totem, leaving them fully conscious but unable to move. And yes, it can happen to the player (although the game mercifully spares you the details of the long-term effects except in text form).



* BeneathTheEarth: The Great Underground Empire

to:

* BeneathTheEarth: The Great Underground EmpireEmpire.



* {{Calvinball}}: Double Fanucci
* CannedOrdersOverLoudspeaker: You encounter this a few times through the game; fiddling with a loudspeaker in Port Foozle is part of the solution to a puzzle.

to:

* {{Calvinball}}: The player can find a rulebook for Double Fanucci
Fanucci in a locker that describes an assortment of bizarre cheating methods. When simplified by Kendall, it simply reads "the only way to win is not to play."
* CannedOrdersOverLoudspeaker: You encounter this a few times through the game; fiddling game. Drowning out noise with a loudspeaker in Port Foozle is part of the solution to a puzzle.



* CoolAndUnusualPunishment: The Totemizer

to:

* CoolAndUnusualPunishment: The TotemizerTotemizer.



* DiscardAndDraw

to:

* DiscardAndDrawDiscardAndDraw: Near the end of the game, the Inquisitor confiscates your spellbook and throws you in jail. Y'Gael gives you a scroll shortly after you escape, reversing the effects of everything in the book.



* {{Expy}}: Antharia Jack is an Franchise/IndianaJones type. Subverted, in that he's a sissy.

to:

* {{Expy}}: Antharia Jack is plays an Franchise/IndianaJones type. Subverted, style character on television, [[SubvertedTrope but is quite cowardly in that he's a sissy.person.]]



* GlobalCurrency: Zorkmids

to:

* FourthWallObserver: Dalboz is quite familiar with the mechanics of the game, especially saving and clicking.
--> '''Dalboz:''' A token, a slot. But how to put it all together without my "insert-token-into-slot" spell?
* GlobalCurrency: ZorkmidsZorkmids can be used anywhere in the Underground, provided you can find change from a bill first.



* {{Hammerspace}}: The vacuum, [[LampshadeHanging lampshaded]] by Dalboz. When the player puts a large vacuum on a vending machine, he comments "Just where were you keeping that?"
* HaveANiceDeath

to:

* {{Hammerspace}}: The vacuum, players inventory can hold pretty much anything. [[LampshadeHanging lampshaded]] Lampshaded]] by Dalboz. When Dalboz when the player puts a large vacuum on a vending machine, he comments "Just machine.
-->'''Dalboz:''' Just
where were you keeping that?"
that?
* HaveANiceDeathHaveANiceDeath: Dying, being totemized or otherwise permanently messing up your quest results in a text scroll describing the aftermath of your last action. Falling down a bottomless pit, for example, leads to the computer describing how you fell for so long you died of old age.



* NinjaButterfly: Dalboz

to:

* NinjaButterfly: DalbozSince the protagonist is a HeroicMime, Dalboz provides commentary on everything found in the Underground and gives less-than-subtle hints if the player keeps trying something that will not work.



* PlotTailoredToTheParty
* PsychicPowers: Lucy Flathead's telepathy

to:

* PlotTailoredToTheParty
PlotTailoredToTheParty: Each time tunnel contains a fragment of Zork's past that only one of the totemized characters can explore. Griff can fly, Brog is strong, and Lucy can read minds.
* PsychicPowers: Lucy Flathead's telepathytelepathy.



* {{Retraux}}: {{Game Over}}s are described through classic Zork-style text prompts.



* SchmuckBait: A sign near the entrance to GUE Tech warns the player not to Throck the grass. [[spoiler:Doing it anyway causes it to eat you.]]
* Sdrawkcab Name: Odibil, the spell for making yourself extremely attractive to other creatures.



* SpeakFriendAndEnter
* SpiderSense: Dalboz and your [[TheLordOfTheRings glowing sword]]
* TeleportersAndTransporters

to:

* SpeakFriendAndEnter
* SpiderSense: Dalboz and your [[TheLordOfTheRings glowing sword]]
sword]].
* TeleportersAndTransportersTeleportersAndTransporters: "The fastest way to get around in the underground".



* TheManyDeathsOfYou

to:

* TheManyDeathsOfYouTheManyDeathsOfYou: [[DarknessEqualsDeath Lingering in the darkness]], poking things armed with swords or [[SchmuckBait Throcking the grass]] are just a few of the ways to die.



* ToHellAndBack

to:

* ToHellAndBackToHellAndBack: The Underground's Underground stops off in Hades. Since it contains a party member, a scroll and a time tunnel, a lot of return trips are required.
* TooDumbToLive: [[RefusalOfTheCall You can climb out of the well at any time]], despite Dalboz warning you not to. Doing so gets you arrested, Dalboz confiscated, and you totemized.



* {{Unwinnable}}: At one point in the game, the Griff gets the Coconut of Quendor from within the mouth of a dragon, but then someone in the dragon's stomach says that he needs a coconut to make a piina colada and tosses you rope for you to tie to a tooth. If you decide to drop the Coconut of Quendor down the dragon's throat instead to appease the guy, the Griff will comment, "Somehow I don't think that was its intended usage."
* TheVoice: We never actually see what Dalboz's human form looks like. (Since the Lamp isn't actually his body, it doesn't count) it's even lampshaded in-game, when you find his student I.D he beforehand conveniently cast an "Turn embarrassing photo invisible spell"

to:

* {{Unwinnable}}: UnwinnableByDesign: At one point in the game, the Griff gets the Coconut of Quendor from within the mouth of a dragon, but then someone in the dragon's stomach says that he needs a coconut to make a piina colada and tosses you rope for you to tie to a tooth. If you decide to drop the Coconut of Quendor down the dragon's throat instead to appease the guy, the Griff will comment, "Somehow I don't think that was its intended usage."
* ViolationOfCommonSense: There's a door in the Cathedral that's barred from the other side and cannot be unlocked with Rezrov. The only way through is to hurl yourself into the totemizer and let it transport you to a storage bin on the other side.
* TheVoice: We never actually see what Dalboz's human form looks like. (Since the Lamp isn't actually his body, it doesn't count) it's It's even lampshaded in-game, in-game; when you find his student I.D he beforehand explains that he conveniently cast an "Turn embarrassing photo invisible spell" invisible" spell before you came along..
19th Sep '15 6:20:37 PM SparksOfTheTempest
Is there an issue? Send a Message

Added DiffLines:

* DontFearTheReaper: Charon, the ferryman to hell, is depicted as a cab driver, wearing a cabbie's hat as jazz music plays on his boat.
This list shows the last 10 events of 53. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ZorkGrandInquisitor