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Fennec Foxes can't kill Scimitar-Horned Oryxes in the second game UNLESS it's a baby. There's very specific coding.


* HerbivoresAreFriendly: Averted in the first game where large herbivores like elephants and hippos will go out of their way to kill predators. Prehistoric herbivores will also kill staff and even smaller herbivores apparently for the heck of it. Played irritatingly straight in the sequel, however. Place a carnivore in an herbivore's exhibit and it's pretty much a death sentence for the latter, regardless of whether or not the herbivore can defend itself. This ranges from the mildly annoying but unsurprising (like crocodiles eating peafowl) to the absolutely ridiculous (a Fennec fox, the smallest member of the dog family, effortlessly killing and eating an oryx, a large antelope with imposing horns).

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* HerbivoresAreFriendly: Averted in the first game where large herbivores like elephants and hippos will go out of their way to kill predators. Prehistoric herbivores will also kill staff and even smaller herbivores apparently for the heck of it. Played irritatingly straight in the sequel, however. Place a carnivore in an herbivore's exhibit and it's pretty much a death sentence for the latter, regardless of whether or not the herbivore can defend itself. This ranges from the mildly annoying but unsurprising (like crocodiles eating peafowl) to the absolutely ridiculous (a Fennec fox, the smallest member of the dog family, effortlessly killing and eating an oryx, a large antelope with imposing horns).
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Actually, no. It is entirely possible to create an exhibit for a Black/Grizzly Bear combo with high suitability (95+) for both species.


** Black bears and grizzly bears can co-exist in the same exhibit without attacking each other[[note]]Don't actually try it though, their completely different exhibit requirements means you can't satisfy them both[[/note]], despite the two being enemies in the wild. The two species do get along in some real-life zoos though.

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** Black bears and grizzly bears can co-exist in the same exhibit without attacking each other[[note]]Don't actually try it though, their completely different exhibit requirements means you can't satisfy them both[[/note]], other, despite the two being enemies in the wild. The two species do get along in some real-life zoos though.

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** Zookeepers being unable to reach an animal/food dish/poo for no reason at all. Instead choosing to run around the sides of the exhibit. It should be noted that this is sometimes the player's fault if they forgot to add a staff gate (in the sequel anyway, as gates are automatically added to enclosures in the original) or if the gate is blocked by another object, but just as often the keeper simply has no excuse.
** In the original game. If you put 500 scientists and a dinosaur on an island, the scientists will completely ignore the dinosaur which is eating them up. Meanwhile, the only scientist in your park who isn't on the island will be trying to get there to put the dinosaur back in a cage. Marine Biologists are even worse. Fortunately this was somewhat fixed for the sequel ''Extinct Animals''.
** Zoo guests are annoyingly dimwitted. You can build a zoo so a whole food court + bathrooms is within easy reach at all times, but there will always be at least one angry guest with a critical level need because they decided that riding a zoo ride/making a wish/talking to another guest was more important than taking care of that need before it got too high. Of course, the zoo is what they blame. In other words, [[TakeThat a perfect representation of reality.]]

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** Zookeepers being unable to reach an animal/food dish/poo for no reason at all. Instead all, instead choosing to run around the sides of the exhibit. exhibit or just stand around at the exhibit gate. It should be noted that this is sometimes the player's fault if they forgot to add a staff gate (in the sequel anyway, as gates are automatically added to enclosures in the original) or if the gate is blocked by another object, but just as often the keeper simply has no excuse.
** In the original game. If game, staff can be more than dimwitted. Only two zookeepers/scientists/marine specialists can be "focused" on an exhibit or an animal at a time; put ten zookeepers in an exhibit and all of them will promptly leave except for two, who will stay behind and take care of any needs that need to be addressed. A bit irritating normally, but it really rears its ugly head if an animal escapes; it's best visualized if you put 500 scientists and a dinosaur bunch of zookeepers on an island, the scientists will completely ignore the dinosaur which is eating them up. Meanwhile, the only scientist in your park who isn't on the island with an escaped animal, and then one zookeeper off the island. While the lone zookeeper will be uselessly trying to get there to put the dinosaur back in a cage. Marine Biologists are even worse. animal and capture it, the other zookeepers will just run around and let themselves get killed. Fortunately this was somewhat fixed for the sequel in the ''Extinct Animals''.
Animals'' pack.
** Zoo guests are even more annoyingly dimwitted.stupid. You can build a zoo so a whole food court + bathrooms is within easy reach at all times, but there will always be at least one angry guest with a critical level need because they decided that riding a zoo ride/making a wish/talking to another guest was more important than taking care of that need before it got too high. Of course, the zoo is what they blame. In other words, [[TakeThat a perfect representation of reality.]]



** Occasional gaffes in animals' descriptions (Galapagos giant tortoises on the mainland?) or the criteria of a challenge (jaguars, whose breeding range extends into Mexico and possibly the United States, not counting as a North American species).

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** Occasional There are occasional gaffes in animals' descriptions (Galapagos giant tortoises on the mainland?) or the criteria of a challenge (jaguars, whose breeding range extends into Mexico and possibly the United States, not counting as a North American species).



** Animals do not breed according to certain seasons; instead they breed randomly without any pattern to it. Species where normally the females would give birth all around the same time don't, presumably so the player doesn't have too many animals to sell.
** Most animals have one offspring, with only a few having more, even if they are lions or other animals with larger litters. In the first game this is probably for balance, as selling your animal's young, or alternately, waiting until they reach adulthood and selling their parents, are still very good ways to make money.

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** Animals do not breed according to during certain seasons; instead they breed randomly without any pattern to it. Species where normally the females would give birth all around the same time don't, presumably so the player doesn't have too many animals to sell.
** Most animals have one offspring, with only a few having more, even if they are lions or other animals with larger litters. In the first game this is probably for balance, as selling your animal's young, or alternately, waiting until they reach adulthood and selling their parents, are still very good ways to make money.



** The "insect" house building showcases three animals: scorpions, spiders, and beetles(in the second game only). Only one of those (the beetle) is an insect while the other two are arachnids, and the building even has a giant spider on top in the second game(the first game replaces it with an ant). However, in a strange mix of this and ShownTheirWork, the Zoopedia article correctly refers to the inhabitants of the insect house as arthropods.



** ''Kentrosaurus'' is named as ''Stegosaurus kentrosaurus'' in ''Zoo Tycoon 2'', despite not actually being a species of ''Stegosaurus''.

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** ''Kentrosaurus'' is named as dubbed ''Stegosaurus kentrosaurus'' in ''Zoo Tycoon 2'', despite not actually being a species of ''Stegosaurus''.



** Several extinct animals are also inaccurate in terms of behavior and/or appearance (the likely herbivorous oviraptorosaur ''Protarchaeopteryx'' is portrayed as a strict carnivore, a consequence of it being recycled from the secretarybird).

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** The ''[[SavageSpinosaurs Spinosaurus]]'' is based on generic, long-outdated depictions of the animal from years ago, complete with a short, ''Allosaurus''-esque skull, rather than the trim, long-snouted appearance popularized by ''Film/JurassicParkIII'', which had released quite recently at the time.
** Several extinct animals are also inaccurate in terms of behavior and/or appearance (the likely herbivorous oviraptorosaur ''Protarchaeopteryx'' is portrayed as a strict carnivore, a consequence of it being recycled from the secretarybird).secretary bird).



* AscendedToCarnivorism: ''Protarcheopteryx'' in ''Zoo Tycoon 2'', very much unlike the real animal, is depicted as a carnivore instead of a herbivore, due to it sharing behaviors and animations with the predatory secretarybird. The giant ground sloth ''Megatherium'' in the same game leans towards the controversial theory of being an occasional scavenger, being able to eat meat on the ground in addition to various plant materials, when the animal was also a herbivore in real life.

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* AscendedToCarnivorism: ''Protarcheopteryx'' in ''Zoo Tycoon 2'', very much unlike the real animal, is depicted as a carnivore instead of a herbivore, due to it sharing behaviors and animations with the predatory secretarybird. secretary bird. The giant ground sloth ''Megatherium'' in the same game leans towards the controversial theory of being an occasional scavenger, scavenger[[note]]To be fair, there ''is'' a ground sloth, ''Mylodon'', that may have been omnivorous, but ''Megatherium'' doesn't share the same adaptations that would let it eat meat[[/note]], being able to eat meat on the ground in addition to various plant materials, when the animal was also a herbivore in real life.



** Dinosaur exhibits seem appealing, but they take a lot of money to build and maintain. All dinosaurs are capable of shredding through the normal fences and require expensive, reinforced fencing—the biggest animals like ''Apatosaurus'' and ''Allosaurus'' are especially notable as they will even destroy those if they're not electrified. They also require a lot of room you could have used on something else, which can be especially problematic since the size of the exhibit can negatively impact guest happiness: If they don't see lots of happy animals, their happiness score starts to decline. That problem is especially exasperated by how many dinosaurs prefer being alone with no more than two other individuals with them.

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** Dinosaur exhibits seem appealing, but they take a lot of money to build and maintain. All dinosaurs are capable of shredding through the normal fences and require expensive, reinforced fencing—the biggest animals like ''Apatosaurus'' and ''Allosaurus'' are especially notable as they will even destroy those if they're not electrified. They also require a lot of room you could have used on something else, which can be especially problematic since the size of the exhibit can negatively impact guest happiness: If happiness; if they don't see lots of happy animals, their happiness score starts to decline. That problem is especially exasperated by how many dinosaurs prefer being alone with no more than two other individuals with them.



** Giant pandas may be considered the "Endgame" animal for your zoo, but they are very picky about what they want in their exhibit, making building a suitable exhibit difficult. They are also shy animals who don't like being seen by too many guests.

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** Giant pandas may be considered the "Endgame" animal for your zoo, but they are very picky about what they want in their exhibit, making building a suitable exhibit difficult. They are also shy animals who don't like being seen by too many guests.guests, and breeding them is exceedingly hard(though you get a big cash bonus if you succeed).



* BearsAreBadNews: If you sic the bears on the zoo guests anyway.

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* BearsAreBadNews: If you sic the bears on the zoo guests anyway. The first game has the American black bear, grizzly bear, polar bear, giant panda, and Asian black bear(as DLC). The second game adds the spectacled bear to the roster as well as Arctodus, the extinct short-faced bear.



* CheatCode: ''Everywhere''. From "shift-4" for extra cash to the various ways renaming exhibits can unlock special animals to how aquatic-themed items react if you put them in a tank, there are little bonuses all over the place.
* ConservationOfCompetence: The ArtificialStupidity problems mentioned are more likely to manifest and worsen, the bigger your zoo is and the more guests who visit (which does make a certain amount of sense, as they are all drawing on your computer's resources, and thus have a fixed amount of "intelligence" between them).

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* CheatCode: ''Everywhere''. From "shift-4" for extra cash to the various ways renaming exhibits can unlock special animals to how aquatic-themed items react if you put them in a tank, renaming guests or staff to certain words, there are little bonuses all over the place.
* ConservationOfCompetence: The ArtificialStupidity problems mentioned are more likely to manifest and worsen, worsen the bigger your zoo is and the more guests who visit (which does make a certain amount of sense, as they are all drawing on your computer's resources, and thus have a fixed amount of "intelligence" between them).



** ''Zoo Tycoon'': Perhaps the strangest is Magnet, a polar bear based off of Baltimore Zoo's once famous polar bear (now deceased). You already have regular polar bears in the game, and Magnet is not much different except for a few little things, such as having an animation of him playing with his famous red ball. You can adopt as many as you want despite that it would more sense if you could only have [[OneSteveLimit one individual]] at a time, and you can even adopt female ones despite the real Magnet polar bear being male.

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** ''Zoo Tycoon'': Perhaps the strangest is Magnet, a polar bear based off of Baltimore Zoo's once famous polar bear (now deceased). You already have regular polar bears in the game, and Magnet is not much different except for a few little things, such as having an animation of him playing with his famous red ball. You can adopt as many as you want despite that it would more sense if you could only have [[OneSteveLimit one individual]] at a time, and you can even adopt female ones despite the real Magnet polar bear being male. There are many other downloadable creatures[[note]]African wild dog, Asian black bear, Asian elephant, Atlantic swordfish, blackbuck, bongo, ''Gallimimus'', Great Barracuda, llama, ''Megatherium'', mountain lion, ''Plateosaurus'', reindeer, sable antelope, and the Yeti[[/note]] but all of them(except the sable antelope, for some reason) are automatically available in the Complete Collection edition.



* EscapedAnimalRampage: Animals can be released by deleting a section of fence or they can escape on their own if you don't maintain damaged sections of fencing. Releasing the ''Tyrannosaurus'' in Dinosaur Digs can provide a little fun via Easter egg. If the ''T. rex'' destroys a one-person restroom you can see a person crying on the toilet (a reference to the lawyer's fate in ''Film/JurassicPark''.)

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* EscapedAnimalRampage: Animals can be released by deleting a section of fence or they can escape on their own if you don't maintain damaged sections of fencing. Dinosaurs take it up a notch in that they're able to tear down foliage and buildings, reducing them to rubble. Releasing the ''Tyrannosaurus'' in Dinosaur Digs can provide a little fun via Easter egg. If the ''T. rex'' destroys a one-person restroom you can see a person crying on the toilet (a reference to the lawyer's fate in ''Film/JurassicPark''.)



* KingOfTheDinosaurs: ''Tyrannosaurus rex'' is an adoptable dinosaur in both games. This is one of the most expensive and hardest animals to keep happy and enclosed, but it's also one of the most popular with the guests. Set it loose in a zoo and it'll tear through everything, with only the ''Deinosuchus'' able to kill it, while the sequel also makes it potential prey for the [[LethalJokeCharacter Killer Penguin]] and, for some reason, the giant ground sloth.

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* KingOfTheDinosaurs: ''Tyrannosaurus rex'' is an adoptable dinosaur in both games. This is one of the most expensive and hardest animals to keep happy and enclosed, but it's also one of the most popular with the guests. Set it loose in a zoo and it'll tear through everything, everything with only the ''Deinosuchus'' nothing able to kill it, while but the sequel also makes it potential prey for the [[LethalJokeCharacter Killer Penguin]] and, for some reason, the giant ground sloth.



* MammothsMeanIceAge: In the original game's ''Dinosaur Digs'' expansion pack, the animals are divided in four groups based on the geological period they lived in- Triassic, Jurassic, Cretaceous and Ice Age (Pleistocene). Guess which species is included in the fourth period? Plus, the Mammoth is the only Ice Age species that requires to be researched (and will always be the first ''Dinosaur Digs'' species available to reseatch). Also, the first non-tutorial scenario ''Dinosaur Digs'' mission is exhibiting all four of the vanilla Ice Age animals(Woolly Mammoth, ''Smilodon'', ''Meiolania'', and Woolly Rhino; the game has two more Ice Age species in ''Macrauchenia'' and ''Megatherium'', but they don't appear since they were added later as DLC. Also, they don't live in a tundra.).

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* MammothsMeanIceAge: In the original game's ''Dinosaur Digs'' expansion pack, the animals are divided in four groups based on the geological period they lived in- Triassic, Jurassic, Cretaceous and Ice Age (Pleistocene). Guess which species is included in the fourth period? Plus, the Mammoth is the only Ice Age species that requires to be researched (and will always be the first ''Dinosaur Digs'' species available to reseatch). Also, the research). The first non-tutorial scenario ''Dinosaur Digs'' mission is exhibiting all four of the vanilla Ice Age animals(Woolly Mammoth, ''Smilodon'', ''Meiolania'', and Woolly Rhino; the game has two more Ice Age species in ''Macrauchenia'' and ''Megatherium'', but they don't appear since they were added later as DLC. Also, they don't live in a tundra.).



* MenAreTheExpendableGender: A (mostly) non-fatal example, animals only seek out and harm adult male guests.

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* MenAreTheExpendableGender: A (mostly) non-fatal example, example; animals only seek out and harm adult male guests.



* PrehistoricMonster: Played straight in the first game. With the exception of ''Caudipteryx'', all prehistoric animals need highly reinforced fencing to keep them contained. If they do escape, they will go on a staff-killing rampage unlike modern day animals which will maul guests but leave staff alone. The sequel averts this with prehistoric animals having the same fencing requirements to equivalent sized modern animals with no appetite for staff members (though ''T. rex'' will still eat guests).

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* PrehistoricMonster: Played straight in the first game. With the exception of ''Caudipteryx'', all prehistoric animals need highly reinforced fencing to keep them contained. If they do escape, they will go on a staff-killing rampage staff-killing, structure-wrecking rampage, unlike the modern day animals which will maul guests but leave staff alone. The sequel averts this with prehistoric animals having the same fencing requirements to equivalent sized modern animals with no appetite for staff members (though ''T. rex'' will still eat guests).



** In real life zoos, peafowl are typically allowed to roam free, but in [=ZT2=], free-roaming peafowl almost always send guests into a panic. There are ways around this, though.

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** In real life zoos, peafowl are typically allowed to roam free, but in [=ZT2=], free-roaming peafowl almost always send guests into a panic.panic like all other animals. There are ways around this, though.



** ''Aepyornis'' (elephant bird) has a fan of ornamental feathers on its head, which is supported by the presence of small pits on the skull.

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** ''Aepyornis'' (elephant (the elephant bird) has a fan of ornamental feathers on its head, which is supported by the presence of small pits on the skull.



* SomewhereAnEntomologistIsCrying: The "insect" house building showcases three animals: scorpions, spiders, and beetles(in the second game only). Only one of those (the beetle) is an insect while the other two are arachnids, and the building even has a giant spider on top in the second game(the first game replaces it with an ant). However, in a strange mix of this and ShownTheirWork, the Zoopedia article correctly refers to the inhabitants of the insect house as arthropods.



** If you spend too much of your money and don't have enough animals and/or things to sell to get some back, you can be put in a situation were you cannot buy more animals and things, and if you don't have enough animals because they all died or something, you cannot even slowly make more money because you won't get enough guests. The only solution other than restarting or loading a save file is to use a cheat code to make more money.

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** If you spend too much of your money and don't have enough animals and/or things to sell to get some back, you can be put in a situation were where you cannot buy more animals and things, and if you don't have enough animals because they all died or something, you cannot even slowly make more money because you won't get enough guests. The only solution other than restarting or loading a save file is to use a the shift-F4 cheat code to make more money.code.



** You pretty much can treat your animals as good or bad as you like, though the game does punish you if you are mean to them.
* VideoGameCrueltyPunishment: Having too many unhappy animals in the first game will make you unable to adopt new ones. The only way to lift this restriction is raising the existing animals' happiness to higher levels.

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** You can pretty much can treat your animals as good or bad as you like, though the game does punish you if you are mean to them.
* VideoGameCrueltyPunishment: Having too many unhappy animals in the first game will make result in the National Organization of Zoos banning you unable to adopt new ones.from adopting more animals. The only way to lift this restriction is raising the existing animals' happiness to higher levels.



* WouldntHitAGirl: Animals don't attack female guests, although they still will run and scream in a panic near any escaped animals.
* WouldntHurtAChild: Animals ignore children of both genders, although the children still run and scream in fear if they are near escaped animals.

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* WouldntHitAGirl: WouldntHitAGirl / WouldntHurtAChild: Animals don't attack female guests, guests or children of both genders, although they still will run and scream in a panic near any escaped animals.
* WouldntHurtAChild: Animals ignore children of both genders, although the children still run and scream in fear if they are near escaped
animals.
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** In the first game, a zoo that neglects its animals for too long will eventually have them confiscated. This presents a problem in "Save The Zoo", where the animals are ''already'' in run down exhibits, which need to be fixed before the player can adopt more animals. Take too long to fix these exhibits (or build new ones), and the animals will be taken away, thus making it impossible to meet the condition for adopting more animals.

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** In the first game, the info article about tigers claims they live in groups. Possibly the writer confused them with lions? In any case, they are satisfied with just two of them in a exhibit like all the other big cats (obviously bar lions), so this mistake didn't extend to actual game play.

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** In the first game, the Despite its info article about correctly stating that, like their Bengal cousins, Siberian tigers claims are solitary, they need a minimum of two individuals in their exhibit to be happy. Similarly, although its info article makes no note of it, saltwater crocodiles are solitary and extremely aggressive in real life, yet they also need to live in groups. Possibly the writer confused them with lions? In any case, they are satisfied with just two of them in a exhibit like all the other big cats (obviously bar lions), so this mistake didn't extend to actual game play.small group.



** Black bears and grizzly bears can co-exist in the same exhibit, despite the two being enemies in the wild. The two species do get along in some real-life zoos though.
** Flamingos and anteaters eat ''hay'' in the first game. Averted in the second game where the flamingo is among the few animals to eat shrimp.

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** Black bears and grizzly bears can co-exist in the same exhibit, exhibit without attacking each other[[note]]Don't actually try it though, their completely different exhibit requirements means you can't satisfy them both[[/note]], despite the two being enemies in the wild. The two species do get along in some real-life zoos though.
though.
** Flamingos Flamingos, moose, and anteaters eat ''hay'' in the first game.game. It's particularly concerning in the case of the moose, since in real life they're unable to digest hay and it could kill them. Averted in the second game where the flamingo is among the few animals to eat shrimp.



** The "insect" house building from the second game houses three animals: a scorpion, a spider, and a beetle. Only one of those (the beetle) is an insect while the other two are arachnids, and the building even has a giant spider on top. However, in a strange mix of this and ShownTheirWork, the Zoopedia article correctly refers to the inhabitants of the insect house as arthropods.

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** The "insect" house building from showcases three animals: scorpions, spiders, and beetles(in the second game houses three animals: a scorpion, a spider, and a beetle. only). Only one of those (the beetle) is an insect while the other two are arachnids, and the building even has a giant spider on top.top in the second game(the first game replaces it with an ant). However, in a strange mix of this and ShownTheirWork, the Zoopedia article correctly refers to the inhabitants of the insect house as arthropods.



** Some of the dinosaurs and other prehistoric creatures inhabit unrealistic biomes. You can, for instance, make a ''Stegosaurus'' in [=ZT2=] happier by putting a ''glacier'' in its exhibit.

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** Some of the dinosaurs and other prehistoric creatures inhabit unrealistic biomes. All dinosaurs require some amount of grass in their exhibit, but in particular the ''Ankylosaurus'' and ''Triceratops'' live in a savannah and the ''Tyrannosaurus rex'' in a grassland, although grass didn't evolve until just before the end of the Cretaceous, and even then only in India. Likewise deciduous plants did not evolve until long after ''Apatosaurus'' and ''Plateosaurus'' had gone extinct, and the giant tortoise from Australia, ''Meiolania'', for some reason lives in a ''tundra''.
** The second game does a better job with biomes, but there's still some nuggets here and there.
You can, for instance, can even make a ''Stegosaurus'' in [=ZT2=] happier by putting a ''glacier'' in its exhibit.exhibit, due to living in a boreal forest biome, even though such cool temperatures would be unheard of in Jurassic North America where it lived.



** The ''Stokesosaurus'' is much too large, as the real animal was at most the size of a tiger. In addition, it is very stockily built, while the real animal was more akin to a Jurassic cheetah. Parodied when it sprouts a pair of glasses when interacting with the painting enrichment item.
* AscendedGlitch: In the first game, ludicrously penguins kill most other animals when they are in the same exhibit, including animals like lions and ''T.Rex''. This is referenced in the sequel with the killer penguin, a red eyed bloodthirsty demonic penguin, albeit it resembles a rockhopper penguin instead of an emperor penguin, you may be randomly offered in challenge mode or you may have a chance to receive when botching the cloning procedure.

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** The ''Stokesosaurus'' is much too large, as large and bulky, whereas the real animal was at most the size of only as large as a tiger. In addition, it is very stockily built, while the real animal was more akin to tiger and trim as a Jurassic cheetah. Parodied when it sprouts a pair of glasses when interacting with the painting enrichment item.
* AscendedGlitch: In the first game, ludicrously penguins kill most other animals when they are in the same exhibit, including animals like lions and ''T.Rex''.lions. This is referenced in the sequel with the killer penguin, a red eyed bloodthirsty demonic penguin, albeit it resembles a rockhopper penguin instead of an emperor penguin, you may be randomly offered in challenge mode or you may have a chance to receive when botching the cloning procedure.



** Some of the best user-created zoos in the sequel use dozens of hyper-realistic mods that are used to achieve a realistic looking zoo. Unfortunately, guests cannot see through fences that they should or animals cannot get around due to too many rocks.
** Dinosaur exhibits seem appealing, but they take a lot of money to build and maintain. They also require a lot of room you could have used on something else, which can be especially problematic since the size of the exhibit can negatively impact guest happiness: If they don't see lots of happy animals, their happiness score starts to decline.

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** Some of the best user-created zoos in the sequel use dozens of hyper-realistic mods that are used to achieve a realistic looking zoo. Unfortunately, guests cannot see through fences that they should or animals cannot get around due to too many rocks.
** Dinosaur exhibits seem appealing, but they take a lot of money to build and maintain. All dinosaurs are capable of shredding through the normal fences and require expensive, reinforced fencing—the biggest animals like ''Apatosaurus'' and ''Allosaurus'' are especially notable as they will even destroy those if they're not electrified. They also require a lot of room you could have used on something else, which can be especially problematic since the size of the exhibit can negatively impact guest happiness: If they don't see lots of happy animals, their happiness score starts to decline. That problem is especially exasperated by how many dinosaurs prefer being alone with no more than two other individuals with them.



** Giant pandas may be considered the "Endgame" animal for your zoo but they are very picky about what they want in their exhibit, making building a suitable exhibit difficult. They are also shy animals who don't like being seen by too many guests.

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** Giant pandas may be considered the "Endgame" animal for your zoo zoo, but they are very picky about what they want in their exhibit, making building a suitable exhibit difficult. They are also shy animals who don't like being seen by too many guests.



** In the first game, any animal suited to the environment the zoo is situated in. For early scenarios, grassland animals are a given, while later scenarios like the ones seen in the "Advanced" difficulty switch it up.

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** Saltwater crocodiles in the first game are practically a top-tier animal. They have an extremely barebones(and thus boring) exhibit, just requiring a bit of dirt, a lot of saltwater, and only a few rocks and plants, not to mention they don't even need that much space. And yet they, especially baby crocodiles, are quite popular, even moreso than ''elephants'', and they have two babies at a time, which you can make a profit out of selling much like warthogs.
** In the first game, any animal suited to the environment the zoo is situated in.in can save you a lot of money on terrain changes. For early scenarios, grassland animals are a given, while later scenarios like the ones seen in the "Advanced" difficulty switch it up.



* CheatCode: ''Everywhere''. From "shift-4" for unlimited cash to the various ways renaming exhibits can unlock special animals to how aquatic-themed items react if you put them in a tank, there are little bonuses all over the place.

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* CheatCode: ''Everywhere''. From "shift-4" for unlimited extra cash to the various ways renaming exhibits can unlock special animals to how aquatic-themed items react if you put them in a tank, there are little bonuses all over the place.



** California Sea Lions in ''Marine Mania''. They're cheaper to purchase than the other show animals, and all of their tricks are available from the start. However, they aren't as appealing to guests as the others, and their shows aren't as lucrative in part because they can't expand upon their [[StealthPun shallow pool]] of tricks. Their low starting costs are also offset by the need to hire both a Zookeeper to tend to their basic needs ''and'' a Marine Biologist to conduct their shows, further negating the profitability of their shows unless both can be assigned to other compatible exhibits. The disparity between the Sea Lion and other show animals is especially apparent in the "Aquatic Show Park" scenario, where the player has to account for the different financial models between shows.

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** California Sea Lions sea lions compared to the other show animals in ''Marine Mania''. They're cheaper to purchase than compared to the other show animals, others and all of their tricks are available from the start. However, they aren't as very appealing to guests as the others, guests, and their shows aren't as lucrative in part because they can't expand upon their [[StealthPun shallow pool]] of tricks. Their low starting costs are also offset by the need to hire both a Zookeeper to tend to their basic needs ''and'' a Marine Biologist to conduct their shows, further negating the profitability of their shows unless both can be assigned to other compatible exhibits. The disparity between the Sea Lion and other show animals is especially apparent in the "Aquatic Show Park" scenario, where the player has to account for the different financial models between shows.



** You can unlock ''Triceratops'', ''Deinosuchus'', unicorns, and mermaids by doing certain things in the first game.

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** You can unlock ''Triceratops'', ''Deinosuchus'', unicorns, and mermaids by doing certain things in the first game.[[note]]The first three are unlocked for your save file by naming an exhibit "Cretaceous Corral", "Super Croc", and "Xanadu" respectively, while for mermaids you just have to put a mermaid statue in a tank. The first two can be unlocked permanently by completing all base game Zoo Tycoon and Dinosaur Digs scenarios respectively.[[/note]]



** There is a [[https://www.youtube.com/watch?v=hq5KwlYhfKY hidden gold brick path]] in the first game, generally considered the most beautiful path in the game, that becomes available if you put a lion, a bengal tiger, and a grizzly bear in the same exhibit. This is a reference to the famous "Lions and tigers and bears, oh my!" line from the ''Film/TheWizardOfOz.''

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** There is a [[https://www.youtube.com/watch?v=hq5KwlYhfKY hidden gold brick path]] in the first game, generally considered the most beautiful path in the game, that becomes available if you put a lion, a bengal Bengal tiger, and a grizzly bear in the same exhibit. This is a reference to the famous "Lions and tigers and bears, oh my!" line from the ''Film/TheWizardOfOz.''



** On almost any scenario, players can clear the entire park except the initial starting path in order to start off with a significantly larger chunk of cash.

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** On almost any scenario, players can clear the entire park except the initial starting path in order to start off with a significantly larger chunk of cash.



* EverythingsBetterWithDinosaurs: ''Dinosaur Digs'' in the first game and ''Extinct Animals'' in the second one. Dinosaurs are popular with guests, but it costs a lot of money to buy them and their exhibits.

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* EverythingsBetterWithDinosaurs: ''Dinosaur Digs'' in the first game and ''Extinct Animals'' in the second one. introduces dinosaurs and other prehistoric megafauna, although they're still referred to under the umbrella term "dinosaurs". Dinosaurs are popular with guests, but it costs a lot of money to buy them and build their exhibits.



* JurassicFarce: ''Dinosaur Digs'', obviously. Of particular note are the toilet cabins, which can be destroyed by the dinosaurs, leaving someone sitting on the can in the open like when Donald Gennaro meets his demise to the ''Tyrannosaurus rex'' in ''Film/JurassicPark''.
* KingOfTheDinosaurs: ''Tyrannosaurus rex'' is an adoptable dinosaur in both games. This is one of the most expensive and hardest to keep happy/enclosed animals, but it's also one of the most popular with the guests. The first game has it lose only against the orca/killer whale and the ''Deinosuchus'', while the sequel also makes it a potential pray for the [[LethalJokeCharacter Killer Penguin]] and for some reason the way more expensive giant ground sloth.

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* JurassicFarce: ''Dinosaur Digs'', obviously. Of particular note are the toilet cabins, which can be destroyed by the dinosaurs, leaving someone sitting on the can in the open like when Donald Gennaro meets his demise to the ''Tyrannosaurus rex'' in ''Film/JurassicPark''.
''Film/JurassicPark''. One scenario even involves you building "Jurassic Zoo", a zoo of only Jurassic animals, where one entrepreneur failed.
* KingOfTheDinosaurs: ''Tyrannosaurus rex'' is an adoptable dinosaur in both games. This is one of the most expensive and hardest animals to keep happy/enclosed animals, happy and enclosed, but it's also one of the most popular with the guests. The first game has Set it lose loose in a zoo and it'll tear through everything, with only against the orca/killer whale and the ''Deinosuchus'', ''Deinosuchus'' able to kill it, while the sequel also makes it a potential pray prey for the [[LethalJokeCharacter Killer Penguin]] and and, for some reason reason, the way more expensive giant ground sloth.



* MammothsMeanIceAge: In the original game's ''Dinosaur Digs'' expansion pack, the animals are divided in 4 groups based on the geological period they lived in- Triassic, Jurassic, Cretaceous and Ice Age (Pleistocene). Guess which species is included in the fourth period? Plus, the Mammoth is the only Ice Age species that requires to be researched (and the first ''DD'' researchable species). Also, the first non-tutorial scenario ''DD'' mission is exhibiting all 4 of the vanilla Ice Age animals (the game has 2 more Ice Age species, but they don't appear since they were added later as DLC).

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* MammothsMeanIceAge: In the original game's ''Dinosaur Digs'' expansion pack, the animals are divided in 4 four groups based on the geological period they lived in- Triassic, Jurassic, Cretaceous and Ice Age (Pleistocene). Guess which species is included in the fourth period? Plus, the Mammoth is the only Ice Age species that requires to be researched (and will always be the first ''DD'' researchable species). ''Dinosaur Digs'' species available to reseatch). Also, the first non-tutorial scenario ''DD'' ''Dinosaur Digs'' mission is exhibiting all 4 four of the vanilla Ice Age animals (the animals(Woolly Mammoth, ''Smilodon'', ''Meiolania'', and Woolly Rhino; the game has 2 two more Ice Age species, species in ''Macrauchenia'' and ''Megatherium'', but they don't appear since they were added later as DLC).DLC. Also, they don't live in a tundra.).



* MenagerieOfMisery: You can invoke this by making your animal pens extremely small, making the environment inside the enclosure as different as possible from the animal's natural environment, and by not feeding the animal. However, as one would expect, neither the animals nor the visitors will be too happy about this. There are also several challenge mode games that involve fixing up zoos that keep the animals in poor conditions.

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* MenagerieOfMisery: You can invoke this by making your animal pens extremely small, making the environment inside the enclosure as different as possible from the animal's natural environment, and by not feeding the animal. However, as one would expect, neither the animals nor the visitors will be too happy about this.this, and eventually the National Organization of Zoos will ban you from adopting more animals until you improve the current ones' living conditions. There are also several challenge mode games that involve fixing up zoos that keep the animals in poor conditions.



* PteroSoarer:
** The "Pteranodon House" in the first game doesn't have ''Pteranodon''. [[note]] It has ''Dimorphodon'', ''Pterodactylus'' and ''Rhamphorhynchus''.[[/note]]
** There are some custom fan-mods of pterosaurs that vary in terms of accuracy, a few have ShownTheirWork.
* RaptorAttack: ''Velociraptor'' appears in the first game, and it's scaly. A scaly ''Deinonychus'' and ''Utahraptor'' and feathered ''Velociraptor'' appear in [=ZT2=]. The male ''Utahraptors'' have feathery crests on their heads.

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* PteroSoarer:
** The
PteroSoarer: No pterosaurs appear as adoptable animals, but there is an aviary dedicated for them in the first game: the "Pteranodon House" in the first game House". [[InNameOnly It doesn't have ''Pteranodon''. even have]] ''[[InNameOnly Pteranodon]]''. [[note]] It has ''Dimorphodon'', ''Pterodactylus'' ''Pterodactylus'', ''Rhamphorhynchus''(mispelled ''Ramphorhyncus'') and ''Rhamphorhynchus''.''Dimorphodon''.[[/note]]
** There are some custom fan-mods of pterosaurs that vary in terms of accuracy, a few have ShownTheirWork.
* RaptorAttack: ''Velociraptor'' appears in the first game, and it's scaly.standard Franchise/JurassicPark fare, being scaly and man-sized(though to be fair all the dinosaurs are out of wack when it comes to sizes). A scaly ''Deinonychus'' and ''Utahraptor'' and feathered ''Velociraptor'' appear in [=ZT2=]. The male ''Utahraptors'' have feathery crests on their heads.



* SandboxMode: Freeform games act as an alternative to the scenarios. Here you have no objectives to complete, and can design a zoo as you wish in one of many maps. You don't have unlimited funds, but can choose to start with anywhere from $10,000 to $500,000. You also still have to research various upgrades and unlock objects. Marine Mania adds a "Kids Map", which is even more of a sandbox, starting you off with a few exhibits and with everything unlocked. Zoo Tycoon 2 retains something very similar to the original Freeform, now called Challenge mode. Freeform itself is now even more of a sandbox, giving you unlimited funds and unlocking all animals and objects from the start.

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* SandboxMode: Freeform games act as an alternative to the scenarios. Here you have no objectives to complete, and can design a zoo as you wish in one of many maps. You don't have unlimited funds, but can choose to start with anywhere from $10,000 to $500,000. You also still have to research various upgrades upgrades, and unlock objects. most objects will only be unlocked as you progress. Marine Mania adds a "Kids Map", which is even more of a sandbox, starting you off with a few exhibits and with everything unlocked. unlocked.
**
Zoo Tycoon 2 retains something very similar to the original Freeform, now called Challenge mode. Freeform itself is now even more of a sandbox, giving you unlimited funds and unlocking all animals and objects from the start.



** ''Ultimate Animal Collection'' gives us a vast selection from Australia and South America. Australian species include numbats, king quails, magpie geese, elephant trunk snakes, common ringtail possums, Tasmanian devils... South American species include Andean porcupines, agoutis, tamanduas, red-footed tortoises, southern coral snakes, trumpeter birds...

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** ''Ultimate Animal Collection'' gives us a vast selection from Australia and South America. Australian species include numbats, king quails, magpie geese, elephant trunk snakes, common ringtail possums, Tasmanian devils... and more, while South American species include Andean porcupines, agoutis, tamanduas, red-footed tortoises, southern coral snakes, trumpeter birds...



** Speaking of which, when theropods (such as the ''Tyrannosaurus rex'') [[Film/JurassicPark escape from their enclosure and destroy toilet cabins, there's a park guest sitting on the toilet]].

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** Speaking of which, when theropods (such as the ''Tyrannosaurus rex'') rex'' [[Film/JurassicPark escape escapes from their its enclosure and destroy destroys toilet cabins, there's a park guest sitting on the toilet]].



** Many of the pterosaur fan-mods launch quadrupedally.



* SimpleYetAwesome: Using the "create cliffs" tool to dig a large pit in the first game and then surrounding it with the cheapest fence available so that it counts as a proper exhibit. Particularly effective with dinosaurs, as using the terrain tool actually costs less than using the dino-proof fencing, there's no risk of them or the guests shocking themselves on the fence, and they can't break out even if the fences break down (though the zoo staff has [[ArtisticLicensePhysics no problems with getting in and out of the exhibit despite the sheer cliff face]]). You can also use the terrain editor to add water holes to your exhibits and save money on filling water dishes

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* SimpleYetAwesome: Using the "create cliffs" tool to dig a large pit in the first game and then surrounding it with the cheapest fence available so that it counts as a proper exhibit. Particularly effective with dinosaurs, as using the terrain tool actually costs less than using the dino-proof fencing, there's no risk of them or the guests shocking themselves on the fence, and they can't break out even if the fences break down (though the zoo staff has [[ArtisticLicensePhysics no problems with getting in and out of the exhibit despite the sheer cliff face]]). You can also use the terrain editor to add water holes to your exhibits and save money on filling water dishesdishes.



* StockDinosaurs: Played straight and averted, fan-favorites like ''Tyrannosaurus rex'', ''Velociraptor'', ''Stegosaurus'', ''Ankylosaurus'', ''Triceratops'' and ''Styracosaurus'' can be adopted but so can other more obscure prehistoric creatures.
* StockNessMonster One of the animals available in the Complete Collection. It's basically a palette-swapped plesiosaurus that lives in fresh water, rather than salt water.

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* StockDinosaurs: Played straight and averted, averted; fan-favorites like ''Tyrannosaurus rex'', ''Velociraptor'', ''Stegosaurus'', ''Ankylosaurus'', and ''Triceratops'' and ''Styracosaurus'' can be adopted adopted, but so can other more obscure prehistoric creatures.
creatures like ''Meiolania'' and ''Herrerasaurus''.
* StockNessMonster One of the animals available in the Complete Collection. It's basically a an upscaled, palette-swapped plesiosaurus ''Plesiosaurus'' that lives in fresh water, freshwater, rather than salt water.saltwater.



* ThreateningShark: Sharks can be adopted in ''Marine Mania'', and the great whites are capable of eating any unfortunate guests that fall into their tank.

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* ThreateningShark: Sharks can be adopted in ''Marine Mania'', and aside from, of course, the great whites whale shark they are capable of eating any unfortunate guests that fall you dunk into their tank.



** ''Zoo Tycoon'' features [[FantasyKitchenSink unicorns, yetis, Bigfoots, etc...]] Yet exhibits containing such amazing creatures are not swarming with guests. Heck, seeing [[EverythingsBetterWithDinosaurs dinosaurs]] and [[LochNessMonster Nessies]] in a zoo is mundane for them.

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** ''Zoo Tycoon'' features [[FantasyKitchenSink unicorns, yetis, Bigfoots, etc...]] Yet exhibits containing such amazing creatures are not swarming with guests. Heck, seeing [[EverythingsBetterWithDinosaurs dinosaurs]] and [[LochNessMonster Nessies]] in a zoo is mundane for them. Datamining reveals some truly absurd cases, in which ''saltwater crocodiles'', on an attractive scale of 60 out of 120, are more popular than an ''Ankylosaurus'', which only hits '''20.'''



** To both the animals and the guests. It's possible to sic lions and other predators on your prey animals or guests. There is even a nice animation for the ''T-Rex'' when it attacks a man. It tosses him into the air and swallows him alive.

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** To both the animals and the guests. It's possible to sic lions and other predators on your prey animals or guests. There is even a nice animation for the ''T-Rex'' ''T. rex'' when it attacks a man. It tosses him into the air and swallows him alive.



* YouAreNumberSix: The default name of the animals are basically "[Species Name] [Number]". For example: Nile crocodile 1, or polar bear 4.
* YouHaveResearchedBreathing: Some items you have to research for no logical reason.

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* YouAreNumberSix: The default name of the animals are basically "[Species Name] [Number]". For example: Nile crocodile Crocodile 1, or polar bear 4.
Polar Bear 4. Guests in the first game are also referred to this, i.e. Guest 53.
* YouHaveResearchedBreathing: Some items you have to research for no logical reason. Why do larger concrete shelters need to be researched when the normal concrete shelters can be built just fine?
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Tyrannosaurus Rex is a disambiguation.


* StockDinosaurs: Played straight and averted, fan-favorites like ''[[TyrannosaurusRex T. rex]]'', ''Velociraptor'', ''Stegosaurus'', ''Ankylosaurus'', ''Triceratops'' and ''Styracosaurus'' can be adopted but so can other more obscure prehistoric creatures.

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* StockDinosaurs: Played straight and averted, fan-favorites like ''[[TyrannosaurusRex T. rex]]'', ''Tyrannosaurus rex'', ''Velociraptor'', ''Stegosaurus'', ''Ankylosaurus'', ''Triceratops'' and ''Styracosaurus'' can be adopted but so can other more obscure prehistoric creatures.
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* KingOfTheDinosaurs: ''Tyrannosaurus rex'' is an adoptable dinosaur in both games. This is one of the most expensive and hardest to keep happy/enclosed animals, but it's also one of the most popular with the guests. The first game has it lose only against the orca/killer whale and the ''Deinosuchus'', while the sequel also makes it a potential pray for the [[LethalJokeCharacter Killer Penguin]] and for some reason the way more expensive giant ground sloth.
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* FantasyKitchenSink: Using the right expansion packs and Easter eggs, your zoo can include exhibits for bigfoot, yeti, mermaids, unicorns, and Loch Ness monsters. Sadly, no dragons.

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* FantasyKitchenSink: FantasticNatureReserve: Using the right expansion packs and Easter eggs, your zoo can include exhibits for bigfoot, yeti, bigfeet, yetis, mermaids, unicorns, and Loch Ness monsters. Sadly, no dragons.monsters, alongside a variety of prehistoric beasts.
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* PoisonMushroom: Killer Penguins in the second game. They can either be randomly obtained from failing the fossil-cloning minigame or [[SchmuckBait if you accept the zoologist's offer for a free penguin]] in Challenge Mode. [[AscendedGlitch As a nod to a glitch in the first game,]] they will kill any other animal in the same exhibit as it, even able to kill a ''T. Rex,'' and the only ways to get rid of one is for it to die or for you to release it, which can only be done when it is extremely happy.
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


** Also with [[EverythingsBetterWithMonkeys monkeys]]. And yes, even {{bears|AreBadNews}}. And so on, and so forth.

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** Also with [[EverythingsBetterWithMonkeys monkeys]].monkeys. And yes, even {{bears|AreBadNews}}. And so on, and so forth.

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* {{Unicorn}}: Can be unlocked in the first game by naming an exhibit "Film/{{Xanadu|1980}}". Interestingly, the males are black and orange and the females white. They also sound exactly like the zebras in the game. You could chalk it up to lazy programming, but they bothered to give the wild horses proper neighs...



* {{Unicorn}}: Can be unlocked in the first game by naming an exhibit "Film/{{Xanadu|1980}}". Interestingly, the males are black and orange and the females white. They also sound exactly like the zebras in the game. You could chalk it up to lazy programming, but they bothered to give the wild horses proper neighs...

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* {{Unicorn}}: Can be unlocked in the first game by naming a exhibit "Film/{{Xanadu|1980}}". Interestingly, the males are black and orange and the females white. They also sound exactly like the zebras in the game. You could chalk it up to lazy programming, but they bothered to give the wild horses proper neighs...
* UnintentionallyUnwinnable:


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* {{Unicorn}}: Can be unlocked in the first game by naming an exhibit "Film/{{Xanadu|1980}}". Interestingly, the males are black and orange and the females white. They also sound exactly like the zebras in the game. You could chalk it up to lazy programming, but they bothered to give the wild horses proper neighs...
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* StockDinosaurs: Played straight and averted, fan-favorites like ''[[Tyrannosaurus rex T. rex]]'', ''Velociraptor'', ''Stegosaurus'', ''Ankylosaurus'', ''Triceratops'' and ''Styracosaurus'' can be adopted but so can other more obscure prehistoric creatures.

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* StockDinosaurs: Played straight and averted, fan-favorites like ''[[Tyrannosaurus rex ''[[TyrannosaurusRex T. rex]]'', ''Velociraptor'', ''Stegosaurus'', ''Ankylosaurus'', ''Triceratops'' and ''Styracosaurus'' can be adopted but so can other more obscure prehistoric creatures.
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* {{Unicorn}}: Can be unlocked in the first game by naming a exhibit "Film/{{Xanadu}}". Interestingly, the males are black and orange and the females white. They also sound exactly like the zebras in the game. You could chalk it up to lazy programming, but they bothered to give the wild horses proper neighs...

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* {{Unicorn}}: Can be unlocked in the first game by naming a exhibit "Film/{{Xanadu}}"."Film/{{Xanadu|1980}}". Interestingly, the males are black and orange and the females white. They also sound exactly like the zebras in the game. You could chalk it up to lazy programming, but they bothered to give the wild horses proper neighs...
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** The game places giant sequoia trees in the boreal forest biome which is highly incorrect. It goes without saying that California is not in the boreal zone and the temperate forest biome would have been much more suitable.
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That is incorrect. Boreal and temperate are seperate climatic zones. You're probably thinking of coniferous forest which is not a synonym, Doesn't help that the game puts giant sequoia and jurasic dinosaurs in the boreal biome


* ArtisticLicenseGeography: The second game lumps all forests other than boreal forests and tropical rainforests into the “temperate forest” biome. Boreal forests are a type of temperate forest, with the boreal forest having more coniferous plants while the temperate forest has more deciduous ones.
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* PrehistoricMonster: Played straight in the first game. With the exception of ''Caudipteryx'', all prehistoric animals need highly reinforced fencing to keep them contained. If they do escape, they will go on a staff-killing rampage unlike modern day animals which will maul guests but leave staff alone. The sequel averts this with prehistoric animals having the same fencing requirements to equivalent sized modern animals with no appetite for staff members (though ''T. rex'' will still eat guests).
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protarchaeopteryx only eat baby kentros as far as I know


* HerbivoresAreFriendly: Played irritatingly straight. Place a carnivore in an herbivore's exhibit and it's pretty much a death sentence for the latter, regardless of whether or not the herbivore can defend itself. This ranges from the mildly annoying but unsurprising (like crocodiles eating peafowl) to the absolutely ridiculous (''Protarchaeopteryx'', a dinosaur smaller than a turkey, effortlessly killing and eating ''Kentrosaurus'', a dinosaur larger than a horse and covered in gigantic spikes).

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* HerbivoresAreFriendly: Averted in the first game where large herbivores like elephants and hippos will go out of their way to kill predators. Prehistoric herbivores will also kill staff and even smaller herbivores apparently for the heck of it. Played irritatingly straight.straight in the sequel, however. Place a carnivore in an herbivore's exhibit and it's pretty much a death sentence for the latter, regardless of whether or not the herbivore can defend itself. This ranges from the mildly annoying but unsurprising (like crocodiles eating peafowl) to the absolutely ridiculous (''Protarchaeopteryx'', a dinosaur smaller than a turkey, (a Fennec fox, the smallest member of the dog family, effortlessly killing and eating ''Kentrosaurus'', an oryx, a dinosaur larger than a horse and covered in gigantic spikes).large antelope with imposing horns).
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** Marine animals who can still go on land, like sea turtles and sea otters, have a need for drinking water even though they have evolved adaptations that do not require this in real life.
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** One of the challenges in the second game's Challenge Mode is to take three pictures of guests doing different things. While two of them can be easily taken (a guest mimicking an animal, and a guest dancing next to a music rock decoration), the third requires you to take a picture of a guest talking to a hand puppet gift item, a behavior that was not actually coded into the game. Fortunately, you are able to decline the challenge and move on to a different one through a drop-down in Photo Safari mode.

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** One of the challenges in the second game's Challenge Mode is to take three pictures of guests doing different things. While two of them can be easily taken (a guest mimicking an animal, and a guest dancing next to a music rock decoration), the third requires you to take a picture of a guest talking to a hand puppet gift item, a behavior that was not actually coded into the game.game for a small selection of hand puppets, but the others were not correctly coded in. Fortunately, you are able to decline the challenge and move on to a different one through a drop-down in Photo Safari mode.
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** Several extinct animals are also inaccurate in terms of behavior and/or appearance (the likely herbivorous oviraptorosaur ''Protarchaeopteryx'' is portrayed as a strict carnivore).

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** Several extinct animals are also inaccurate in terms of behavior and/or appearance (the likely herbivorous oviraptorosaur ''Protarchaeopteryx'' is portrayed as a strict carnivore).carnivore, a consequence of it being recycled from the secretarybird).



* AscendedToCarnivorism: ''Protarcheopteryx'' in ''Zoo Tycoon 2'', very much unlike the real animal, is depicted as a carnivore instead of a herbivore. The giant ground sloth ''Megatherium'' in the same game leans towards the controversial theory of being an occasional scavenger, being able to eat meat on the ground in addition to various plant materials, when the animal was also a herbivore in real life.

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* AscendedToCarnivorism: ''Protarcheopteryx'' in ''Zoo Tycoon 2'', very much unlike the real animal, is depicted as a carnivore instead of a herbivore.herbivore, due to it sharing behaviors and animations with the predatory secretarybird. The giant ground sloth ''Megatherium'' in the same game leans towards the controversial theory of being an occasional scavenger, being able to eat meat on the ground in addition to various plant materials, when the animal was also a herbivore in real life.

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** The second game also allows for ''Deinosuchus'' to either purchase, or create in the extinct research lab. Though unlike the real ''Deinosuchus'', it has spikes because [[RuleOfCool it looks cool or something]].

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** The second game also allows for ''Deinosuchus'' to either purchase, be purchased, or create in the extinct research lab. Though unlike the real ''Deinosuchus'', it has spikes because [[RuleOfCool it looks cool or something]].something]].
* NobodyPoops: Averted, because all animals in the game do it.
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* AscendedToCarnivorism: ''Protarcheopteryx'' in ''Zoo Tycoon 2'', very much unlike the real animal, is depicted as a carnivore instead of a herbivore. The giant ground sloth ''Megatherium'' in the same game leans towards the controversial theory of being an occasional scavenger, being able to eat meat on the ground in addition to various plant materials, when the animal was also a herbivore in real life.
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** All extinct species fossils can be found on every map, regardless of continent.

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** All extinct ''Kentrosaurus'' is named as ''Stegosaurus kentrosaurus'' in ''Zoo Tycoon 2'', despite not actually being a species fossils can be found on every map, regardless of continent.''Stegosaurus''.



** The Stokesosaurus is much too large, as the real animal was at most the size of a tiger. In addition, it is very stockily built, while the real animal was more akin to a Jurassic cheetah. Parodied when it sprouts a pair of glasses when interacting with the painting enrichment item.

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** The Stokesosaurus ''Stokesosaurus'' is much too large, as the real animal was at most the size of a tiger. In addition, it is very stockily built, while the real animal was more akin to a Jurassic cheetah. Parodied when it sprouts a pair of glasses when interacting with the painting enrichment item.
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* UnintentionallyUnwinnable:
** If you spend too much of your money and don't have enough animals and/or things to sell to get some back, you can be put in a situation were you cannot buy more animals and things, and if you don't have enough animals because they all died or something, you cannot even slowly make more money because you won't get enough guests. The only solution other than restarting or loading a save file is to use a cheat code to make more money.
** It is possible to sell all your animals, then spend all your remaining money lowering and/or raising the ground, and be forever left with nothing but a bunch of empty space that looks like its been through the biggest earthquake ever, though there is no reason whatsoever for anyone to ever want to do this.
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* MenAreTheExpendableGender: A non-fatal example, animals only seek out and harm adult male guests.

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* MenAreTheExpendableGender: A (mostly) non-fatal example, animals only seek out and harm adult male guests.
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** Naming a male guest [[Film/ReservoirDogs Mr. Blond, Mr. White, Mr. Brown, Mr. Blue, Mr. Orange, or Mr. Pink]] will cause the guests' shirts and building rooftops to change to that color.

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Merged per TRS


* UnintentionallyUnwinnable:
** Some ''Zoo Tycoon 2'' players with the ''Endangered Species'' expansion pack cannot adopt a Galapagos giant tortoise at all. Attempting it causes the game to freeze or crash. This glitch unfortunately has never been fixed, and makes one scenario that requires breeding them unwinnable. You need to complete this scenario to unlock the very useful Conservation Breeding Center. Mitigating this somewhat, this animal is not well liked among players anyway, as its slow walking speed makes it take forever to get its needs met.
** One of the challenges in the second game's Challenge Mode is to take three pictures of guests doing different things. While two of them can be easily taken (a guest mimicking an animal, and a guest dancing next to a music rock decoration), the third requires you to take a picture of a guest talking to a hand puppet gift item, a behavior that was not actually coded into the game. Fortunately, you are able to decline the challenge and move on to a different one through a drop-down in Photo Safari mode.



* UnwinnableByMistake:
** Some ''Zoo Tycoon 2'' players with the ''Endangered Species'' expansion pack cannot adopt a Galapagos giant tortoise at all. Attempting it causes the game to freeze or crash. This glitch unfortunately has never been fixed, and makes one scenario that requires breeding them unwinnable. You need to complete this scenario to unlock the very useful Conservation Breeding Center. Mitigating this somewhat, this animal is not well liked among players anyway, as its slow walking speed makes it take forever to get its needs met.
** One of the challenges in the second game's Challenge Mode is to take three pictures of guests doing different things. While two of them can be easily taken (a guest mimicking an animal, and a guest dancing next to a music rock decoration), the third requires you to take a picture of a guest talking to a hand puppet gift item, a behavior that was not actually coded into the game. Fortunately, you are able to decline the challenge and move on to a different one through a drop-down in Photo Safari mode.
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The availability of the Christmas Tree is based on in-game dates, rather than real time.


** Attaining the Christmas Tree on your own without a guide requires you to just so happen to be playing the game on Christmas, instead of, say, celebrating and visiting with loved ones. Even if you just so happen to be doing that, you have only until Santa finishes flying across the zoo to notice it's available and purchase it, which is possible to completely miss because his path can be offscreen, and then the tree is gone again until next year (unless you use a cheat or fiddle with your computer’s date.) This one at least is possible for a few to figure out because the tree is listed as the reindeer's favorite foliage, and is prominently visible in one scenario, so the player at least is aware enough that it exists to be able to consider ways to try unlocking it. The Jack-o-Lantern has the same exact issue, just with a witch and Halloween instead of Santa and Christmas.

to:

** Attaining Obtaining the Christmas Tree on your own without a guide requires you to just so happen to be playing the game on Christmas, instead of, say, celebrating and visiting with loved ones. Even if you just so happen to be doing that, you have only wait until the date hits December 25th in-game. Even when December 25th arrives, there is never anything that indicates to you that the Christmas Tree has become available, and it disappears until the next in-game year the instant December 26th hits. Santa finishes Claus flying across the zoo to notice it's available and purchase it, which is possible to completely miss because his path can be offscreen, and then the tree is gone again until next year (unless you use a cheat or fiddle with above your computer’s date.) This one zoo can serve as a reminder to you about the in-game date, but he's not always visible and can disappear as quickly as he spawns. The player is at least is possible for a few tipped off to figure out the Christmas Tree's existence because the tree is listed as the reindeer's favorite foliage, and not to mention that one is prominently visible in one scenario, so the player at least "Holiday Tree Farm" scenario. The Jack-o-Lantern's availability is also linked to an in-game holiday (Halloween), but what makes it an even worse case is that hardly anything in the game makes you aware enough that it exists to be able to consider ways to try unlocking it. The Jack-o-Lantern has the same exact issue, just with a witch and Halloween instead of Santa and Christmas.its existence.
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None

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* JurassicFarce: ''Dinosaur Digs'', obviously. Of particular note are the toilet cabins, which can be destroyed by the dinosaurs, leaving someone sitting on the can in the open like when Donald Gennaro meets his demise to the ''Tyrannosaurus rex'' in ''Film/JurassicPark''.

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