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* AntiFrustrationFeature:
** Every starter deck will always have a Raigeki or Dark Hole, ensuring players will always have at least one form of universal card removal in their deck and thus won't always instantly lose once the opponent summons a stronger monster than their deck can manage. Granted, a player will need to get more removal cards to have any hope of beating the game, but it saves them the painful grind of getting that crucial first removal card.
** You do not need to defeat [[HopelessBossFight Heishin]] to unlock him in Free Duel, which is very helpful as Heishin is one of the [[PeninsulaOfPowerLeveling most valuable grinding targets]], but the player won't realistically be able to beat him until much farther into the game than when they face him at the beginning of the game.



** Summoned Skull with 2500 ATK and compatibility with many equip cards can be a rare example of this, if the player is lucky enough to win Job-change Mirror early in the game as a rare drop from Villager 2 or Villager 3. In this game, Summoned Skull can be summoned by fusing Job-change Mirror with ANY Fiend type monster with less than 2500 ATK (except Fungi of the Musk). If the play doesn't want to grind early for it, then they'll won't get another opportunity to get it again until midway into the game against Mage Soldier, and buying it isn't an option when it costs 999,999 Star Chips.

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** Summoned Skull Skull, with 2500 ATK and compatibility with many equip cards cards, can be a rare example of this, if the player is lucky enough to win Job-change Mirror early in the game as a rare drop from Villager 2 or Villager 3. In this game, Summoned Skull can be summoned by fusing Job-change Mirror with ANY Fiend type monster with less than 2500 ATK (except Fungi of the Musk). If the play player doesn't want to grind early for it, then they'll won't get another opportunity to get it again until midway into the game against Mage Soldier, and buying it isn't an option when it costs 999,999 Star Chips.Chips.
** You can buy Jirai Gumo, a monster with 2200 ATK and good equip versatility, for only 80 starchips (thanks to its 100 Def, as starchip cost is usually based on combined stats). After only a couple dozen duels, you'll be able to get a strong standalone monster that can run over most midgame opponents on its own, and makes a strong complimentary piece to the aforementioned Twin-Head (as they're mutually compatible with three equip cards), while it can still be a viable card in an endgame-ready deck. You can also win one as a very rare drop from Weevil, though it's typically going to be ''much faster'' to just buy it.
** Heishin is available in Free Duel once you finish the early Egypt arc. It's possible for a player that can fuse a Twin-Head to defeat him early on if they get ''very lucky'', and then get a very powerful card from him if they get even luckier, all before they start Kaiba's tournament. Even without getting an S/A POW rank against him, he can drop a lot of monsters with stats in the 2000s, and if a player ''is'' lucky enough to get an S/A POW rank, there are many endgame-caliber cards he can potentially drop, including the ''Meteor Black Dragon''. Granted, the amount of luck needed to beat Heishin and get a strong card from him early in the game is too much to make it worth trying to grind against him early, but it's not impossible to happen.



** For Monsters, Twin-Headed Thunder Dragon is easy to fuse into (fuse a dragon with a thunder, with one of them having at least 1600 Attack), can take a surprising amount of equip cards, and has a very powerful 2800 attack, meaning that with one equip, it gets boosted to 3300, allowing it to defeat all but four monsters in the game, and with two, it can run over everything short of a Blue-Eyes Ultimate Dragon.

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** For Monsters, Twin-Headed Thunder Dragon is easy to fuse into (fuse a dragon with a thunder, with one of them having at least 1600 Attack), can take a surprising amount of equip cards, and has a very powerful 2800 attack, meaning that with one equip, it gets boosted to 3300, allowing it to defeat all but four monsters in the game, and with two, it can run over everything short of a Blue-Eyes Ultimate Dragon. You can additionally win a standalone card of the Twin-Head as a rare drop from a handful of opponents (including Heishein, who is available as soon as you finish the early game), and even buy one with starchips (while a hefty cost at 1900, it's plenty achievable).



* PowerUpLetdown: While Metalzoa has 400 more ATK points than Zoa does, Zoa's alignment is Mercury, which allows it to defeat the Blue-Eyes Ultimate Dragon with proper equip spells. Metalzoa loses Mercury in exchange for Mars, which is much less useful. Zoa also gets a stat advantage with the Yami field, which endgame opponents use exclusively.

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* PowerUpLetdown: Metal Morph can be used on specifically two monsters in the game, Zoa and Jirai Gumo, to turn them into stronger Machine type variations, but neither is worth it:
**
While Metalzoa has 400 more ATK points than Zoa does, Zoa's alternative alignment is Mercury, which allows it to defeat the Blue-Eyes Ultimate Dragon with proper three equip spells. Metalzoa loses Mercury in exchange for Mars, which is much less useful. useful, as one of Zoa's strongest points is being one of your few viable answers to BEUD. Zoa also gets a stat advantage with powered by the Yami field, which endgame opponents use exclusively.exclusively, and ultimately that ATK boost from Metal Morph is less than the 500 you get from a normal equip.
** Jirai Gumo doesn't gain ATK at all by being turned into Launcher Spider, instead getting a massive DEF boost (from 100 to 2500). However, gaining the ability to wall a few more monsters on defense isn't that useful, while the 500 ATK points you would gain from a normal equip is again far more valuable.
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** A crafty player can get mileage out of abusing the Trade system with just two memory cards, by starting a new file on their second card, trade over any useful cards from the starter deck to their main file, and then start another new file on the second card to repeat the process. This allows the player to easily get three Raigekis and valuable equip cards without having to go through the pain of S-Tecing, and load up on good fusion fodder early.

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** A crafty player can get mileage out of abusing the Trade system with just two memory cards, by starting a new file on their second card, trade trading over any useful cards from the starter deck to their main file, and then start another new file on the second card to repeat the process. This allows the player to easily get three Raigekis and valuable equip cards without having to go through the pain of S-Tecing, and load up on good fusion fodder early.

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* NotTheIntendedUse: The "Trade" system allows the player to trade cards with other players given they have different save files in their memory cards. This system can be easily abused by many to duplicate rare cards (such as "Megamorph", "Widespread Ruins" or "Blue-Eyes White Dragon") by preparing three memory cards; the first memory card to play the game normally, the second memory card to store copied game data and the third memory card to store a new game with different save file for trading cards with the second memory card so the player can transfer the cards they need to the first memory card (the one they use normally).

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* NotTheIntendedUse: NotTheIntendedUse:
**
The "Trade" system allows the player to trade cards with other players given they have different save files in their memory cards. This system can be easily abused by many to duplicate rare cards (such as "Megamorph", "Widespread Ruins" or "Blue-Eyes White Dragon") by preparing three memory cards; the first memory card to play the game normally, the second memory card to store copied game data and the third memory card to store a new game with different save file for trading cards with the second memory card so the player can transfer the cards they need to the first memory card (the one they use normally).normally).
** A crafty player can get mileage out of abusing the Trade system with just two memory cards, by starting a new file on their second card, trade over any useful cards from the starter deck to their main file, and then start another new file on the second card to repeat the process. This allows the player to easily get three Raigekis and valuable equip cards without having to go through the pain of S-Tecing, and load up on good fusion fodder early.

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* InfinityMinusOneSword: For equip cards, there's Bright Castle, which can be used to power up ''any'' monster's stats by 500 points.
** For Monsters, Twin-Headed Thunder Dragon is easy to fuse into (fuse a dragon with a thunder, with one of them having over 1600 Attack), can take a surpising amount of equip cards, and is a solid 2800 attack, meaning that with one equip, it can get over 3000 attack, allowing it to defeat most monsters in the end game.

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* InfinityMinusOneSword: InfinityMinusOneSword:
** For Monsters, Twin-Headed Thunder Dragon is easy to fuse into (fuse a dragon with a thunder, with one of them having at least 1600 Attack), can take a surprising amount of equip cards, and has a very powerful 2800 attack, meaning that with one equip, it gets boosted to 3300, allowing it to defeat all but four monsters in the game, and with two, it can run over everything short of a Blue-Eyes Ultimate Dragon.
** Also among obtainable monsters, there's Skull Knight and Zoa, who possess 2650 and 2600 attack respectively, making them powerful on their own. But they also possess some of the best equip versatility in the game, get powered up by the Yami field used by half the endgame opponents, and have the coveted Mercury alignment, which makes them the only monsters besides the Meteor Black Dragon that can defeat a BEUD with three equips, while said equip versatility makes that easier to achieve than with the MBD (Skull Knight also possesses a Neptune secondary alignment, which can allow it to beat the MBD with just one equip, the only obtainable monster that can do so aside from your own MBD).
**
For equip cards, there's Bright Castle, which can be used to power up ''any'' monster's stats by 500 points.
** For Monsters, Twin-Headed Thunder Dragon is easy to fuse into (fuse a dragon with a thunder, with one of them having over 1600 Attack), can take a surpising amount of equip cards, and is a solid 2800 attack, meaning that with one equip, it can get over 3000 attack, allowing it to defeat most monsters in the end game.
points.



** Megamorph is able to power up any monster's attack and defense by 1000 points. Having at least one in your deck is usually considered ''mandatory'' for beating the game, as the endgame opponents' cards are simply too strong to be beaten by anything else without multiple equips.
* InfinityPlusOneElement: Dragons are the game's most powerful monsters on average, having high attack and a variety of alignments, and have better fusion capabilities. This means dragons will be extremely valuable right from the beginning, and will be the player's main attacking force throughout the game. Their few downsides are a lack of equipment variety and a weakness to Dragon Capture Jar.

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** Megamorph is able to power up any ''any'' monster's attack and defense by 1000 points. Having at least one in your deck is usually considered nearly ''mandatory'' for beating the game, as the endgame opponents' cards are simply too strong to be beaten by anything else without multiple equips.
* InfinityPlusOneElement: Dragons are the game's most powerful monsters on average, having high attack and a variety of alignments, and have better the best fusion capabilities.capabilities (including the vital Twin-Headed Thunder Dragon fusion). This means dragons will be extremely valuable right from the beginning, and will be the player's main attacking force throughout the game. Their few downsides are a lack of equipment variety most high level Dragons being only equippable by Dragon Treasure and the universal equips, and a weakness to Dragon Capture Jar.
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There are many non-Pocket Station cards that cost 999999


* AdamSmithHatesYourGuts: The max amount of Star Chips you can get winning a duel is five, and any decent card costs hundreds or thousands of Star Chips. Pocket Station-exclusive cards cost 999,999 Star Chips each[[note]]'''999,999 / 365 = 2,739.72''' which means, assuming one plays the game for one year non stop, they have to obtain '''2,740 starchips for each day'''. To unlock '''one''' card[[/note]], and you can't win them from dueling.

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* AdamSmithHatesYourGuts: The max amount of Star Chips you can get winning a duel is five, and any decent card costs hundreds or thousands of Star Chips. Additionally, many cards, including most of the unobtainable Pocket Station-exclusive cards cards, cost 999,999 Star Chips each[[note]]'''999,999 / 365 = 2,739.72''' which means, assuming one plays the game for one year non stop, they have to obtain '''2,740 starchips for each day'''. To unlock '''one''' card[[/note]], and you can't win them from dueling.card[[/note]].



** Summoned Skull with 2500 ATK can be a rare example of this, if the player is lucky enough to win Job-change Mirror early in the gameplay from Villager 2 or Villager 3. In this game, Summoned Skull can be summoned by fusing Job-change Mirror with ANY Fiend type monster with less than 2500 ATK (except Fungi of the Musk). Interestingly enough, Job-change Mirror belongs to a list of top rare cards along with powerhouses such as Metalzoa and Blue-eyes White Dragon. The player either gets lucky and win the from the Villagers before dueling Seto early in the game, or they have to grind duels against top-tier opponents in the final gauntlet BossRush.

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** Summoned Skull with 2500 ATK and compatibility with many equip cards can be a rare example of this, if the player is lucky enough to win Job-change Mirror early in the gameplay game as a rare drop from Villager 2 or Villager 3. In this game, Summoned Skull can be summoned by fusing Job-change Mirror with ANY Fiend type monster with less than 2500 ATK (except Fungi of the Musk). Interestingly enough, Job-change Mirror belongs to a list of top rare cards along with powerhouses such as Metalzoa and Blue-eyes White Dragon. The player either gets lucky and win If the from the Villagers before dueling Seto early in the game, or they have play doesn't want to grind duels early for it, then they'll won't get another opportunity to get it again until midway into the game against top-tier opponents in the final gauntlet BossRush.Mage Soldier, and buying it isn't an option when it costs 999,999 Star Chips.

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The AI card swapping that was seen with gameshark codes was just them playing cards from their unseen 20 card hand.


** If you attempt an S-TEC on Heishin, he can have multiples of each Exodia piece in his deck to ensure an instant win.
** The computer will swap cards during their turn for another card in their deck that is most beneficial to them. This results in the AI's deck nearly always effectively being top-loaded with the strongest monsters they have, and a useful magic card if their field isn't empty.
** During the final boss gauntlet, Heishin, [=DarkNite=] and [=NiteMare=] may look like they have 5 cards in their hand, same as you. However, when the game was datamined, it turned out that they have ''20'' at a time.

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** If you attempt an S-TEC on Heishin, he can have multiples of each Exodia piece in his deck to ensure an instant win.
** The computer will swap cards during their turn for another card in their deck that is most beneficial to them. This results in the AI's deck nearly always effectively being top-loaded with the strongest monsters they have, and a useful magic card if their field isn't empty.
** During the final boss gauntlet, Heishin, [=DarkNite=] and [=NiteMare=]
may look like they have 5 cards in their hand, same as you. However, when the game was datamined, it turned out that they have ''20'' at a time. This is the reason why it seems like the AI's deck is nearly always effectively top-loaded with the strongest monsters they have (if the AI's random deck construction puts them in their deck that is), and makes it imperative for the player to draw good cards early to win.
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** During the final boss gauntlet, Heishin, [=DarkNite=] and [=NiteMare=] may look like they have 5 cards in their hand, same as you. However, when the game was datamined, it turned out that they have ''20'' at a time.
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** For Monsters, Twin-Headed Thunder Dragon is easy to fuse into (fuse a dragon with a thunder, with one of them having over 1600 Attack), can take a surpising amount of equip cards, and is a solid 2800 attack, meaning that with one equip, it can get over 3000 attack, allowing it to defeat most monsters in the end game.
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* DifficultySpike: The early game starts out easy with the exceptions of Heishin and Villager 2. Kaiba's tournament in the present has each of your opponents rapidly get stronger and more difficult. And the game [[NintendoHard never lets up from here on out]]. The BossRush in the endgame has six or seven straight duels with no save point, and every duelist has powerful monsters, spells, and traps.
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** Summoned Skull with 2500 ATK can be a rare example of this, if the player is lucky enough to win Job-change Mirror early in the gameplay from Villager 2 or Villager 3. In this game, Summoned Skull can be summoned by fusing Job-change Mirror with ANY Fiend type monster with less than 2500 ATK (except Fungi of the Musk). Interestingly enough, Job-change Mirror belongs to a list of top rare cards along with powerhouses such as Metalzoa and Blue-eyes White Dragon. If the player does not have it in their starting deck, they have to grind duels against top-tier opponents in the final gauntlet BossRush for a slim chance of obtaining that card.

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** Summoned Skull with 2500 ATK can be a rare example of this, if the player is lucky enough to win Job-change Mirror early in the gameplay from Villager 2 or Villager 3. In this game, Summoned Skull can be summoned by fusing Job-change Mirror with ANY Fiend type monster with less than 2500 ATK (except Fungi of the Musk). Interestingly enough, Job-change Mirror belongs to a list of top rare cards along with powerhouses such as Metalzoa and Blue-eyes White Dragon. If the The player does not have it either gets lucky and win the from the Villagers before dueling Seto early in their starting deck, the game, or they have to grind duels against top-tier opponents in the final gauntlet BossRush for a slim chance of obtaining that card.BossRush.
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** Summoned Skull with 2500 ATK can be a rare example of this, if the player is lucky enough to have Job-change Mirror in their starting deck. In this game, Summoned Skull can be summoned by fusing Job-change Mirror with ANY Fiend type monster with less than 2500 ATK (except Fungi of the Musk). Interestingly enough, Job-change Mirror belongs to a list of top rare cards along with powerhouses such as Metalzoa and Blue-eyes White Dragon. If the player does not have it in their starting deck, they have to grind duels against top-tier opponents in the final gauntlet BossRush for a slim chance of obtaining that card.

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** Summoned Skull with 2500 ATK can be a rare example of this, if the player is lucky enough to have win Job-change Mirror early in their starting deck.the gameplay from Villager 2 or Villager 3. In this game, Summoned Skull can be summoned by fusing Job-change Mirror with ANY Fiend type monster with less than 2500 ATK (except Fungi of the Musk). Interestingly enough, Job-change Mirror belongs to a list of top rare cards along with powerhouses such as Metalzoa and Blue-eyes White Dragon. If the player does not have it in their starting deck, they have to grind duels against top-tier opponents in the final gauntlet BossRush for a slim chance of obtaining that card.
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*** Likewise, in TCG, [[https://yugioh.fandom.com/wiki/Skull_Knight Skull Knight]], [[https://yugioh.fandom.com/wiki/Bickuribox Bickuribox]] and [[https://yugioh.fandom.com/wiki/Labyrinth_Tank Labyrinth Tank]] are fusion monsters while in this game they are normal monsters. The players cannot fusion summon these monsters despite these respective cards' fusion materials actually exist in this game, which, again, confusing the players already familiar with TCG fusions before playing the game.

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*** Likewise, in TCG, [[https://yugioh.fandom.[[https://yugipedia.com/wiki/Skull_Knight Skull Knight]], [[https://yugioh.fandom.[[https://yugipedia.com/wiki/Bickuribox Bickuribox]] Bickuribox]], and [[https://yugioh.fandom.[[https://yugipedia.com/wiki/Labyrinth_Tank Labyrinth Tank]] are fusion monsters while in this game they are normal monsters. The players cannot fusion summon these monsters despite these respective cards' fusion materials actually exist in this game, which, again, confusing the players already familiar with TCG fusions before playing the game.
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* BagOfSharing: When you swap to Yugi, he’ll have the same cards you collected as the Prince. Conversely, when you return to Egypt and start playing as the Prince again, any cards you obtained as Yugi can be used by him.
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* FullConversionCyborg: Metalmorph can convert non-machine monsters into their machine counterparts, namely Zoa into Metalzoa[[note]]thus gaining 400 ATK and DEF points[[/note]] and Jirai Gumo into Launcher Spider[[note]]which keeps its ATK points at 2200 points but receives boost in DEF 2500[[/note]].
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deleting some natter/justifying edit


* ScrewThisImOuttaHere: In the ending of the game, [[spoiler:Priest Seto]] immediately left The Forbidden Ruins (and possibly Egypt as well) as the said person would "never to be seen again". With the amount of treasons and other heinous crimes [[spoiler:Priest Seto]] had committed, it is understandable for that person to run away in order to escape arrest.

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* ScrewThisImOuttaHere: In the ending of the game, ending, [[spoiler:Priest Seto]] immediately left The leaves the Forbidden Ruins (and possibly Egypt as well) as after the said person would "never final boss's defeat, never to be seen again". With the amount of treasons and other heinous crimes [[spoiler:Priest Seto]] had committed, it is understandable for that person to run away in order to escape arrest. again.
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** Summoned Skull with 2500 ATK can be a rare example of this, if the player is lucky enough to have Job-change Mirror in their starting deck. In this game, Summoned Skull can be summoned by fusing Job-change Mirror with ANY Fiend type monster (except Fungi of the Musk). Interestingly enough, Job-change Mirror belongs to a list of top rare cards along with powerhouses such as Metalzoa and Blue-eyes White Dragon. If the player does not have it in their starting deck, they have to grind duels against top-tier opponents in the final gauntlet BossRush for a slim chance of obtaining that card.

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** Summoned Skull with 2500 ATK can be a rare example of this, if the player is lucky enough to have Job-change Mirror in their starting deck. In this game, Summoned Skull can be summoned by fusing Job-change Mirror with ANY Fiend type monster with less than 2500 ATK (except Fungi of the Musk). Interestingly enough, Job-change Mirror belongs to a list of top rare cards along with powerhouses such as Metalzoa and Blue-eyes White Dragon. If the player does not have it in their starting deck, they have to grind duels against top-tier opponents in the final gauntlet BossRush for a slim chance of obtaining that card.

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* DiscOneNuke: The Twin-Headed Thunder Dragon fusion. To create one, all that is required is any Dragon type monster and any Thunder type monster, with one of them having an attack of 1600 or higher. The Twin-Head has an attack of 2800 and is compatible with two field cards and many equip spells, making it easy to power up. With proper deck building around it, the Twin-Head can be reliably used to take on any monster outside of the Blue Eyes Ultimate Dragon, and carry the player to the endgame.

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* DiscOneNuke: DiscOneNuke:
**
The Twin-Headed Thunder Dragon fusion. To create one, all that is required is any Dragon type monster and any Thunder type monster, with one of them having an attack of 1600 or higher. The Twin-Head has an attack of 2800 and is compatible with two field cards and many equip spells, making it easy to power up. With proper deck building around it, the Twin-Head can be reliably used to take on any monster outside of the Blue Eyes Ultimate Dragon, and carry the player to the endgame.endgame.
** Summoned Skull with 2500 ATK can be a rare example of this, if the player is lucky enough to have Job-change Mirror in their starting deck. In this game, Summoned Skull can be summoned by fusing Job-change Mirror with ANY Fiend type monster (except Fungi of the Musk). Interestingly enough, Job-change Mirror belongs to a list of top rare cards along with powerhouses such as Metalzoa and Blue-eyes White Dragon. If the player does not have it in their starting deck, they have to grind duels against top-tier opponents in the final gauntlet BossRush for a slim chance of obtaining that card.
Tabs MOD

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misuse


* YouMakeMeSic: Doma the Angel of Silence is misspelled as "Angle" in the card's graphic, but is spelled normally in text.
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* NotTheIntendedUse: The "Trade" system allows the player to trade cards with other players given they have different save files in their memory cards. This system can be easily abused by many to duplicate rare cards (such as "Megamorph", "Widespread Ruins" or "Blue-Eyes White Dragon") by preparing three memory cards; the first memory card to play the game normally, the second memory card to store copied game data and the third memory card to store a new game with different save file for trading cards with the first memory card.

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* NotTheIntendedUse: The "Trade" system allows the player to trade cards with other players given they have different save files in their memory cards. This system can be easily abused by many to duplicate rare cards (such as "Megamorph", "Widespread Ruins" or "Blue-Eyes White Dragon") by preparing three memory cards; the first memory card to play the game normally, the second memory card to store copied game data and the third memory card to store a new game with different save file for trading cards with the second memory card so the player can transfer the cards they need to the first memory card.card (the one they use normally).
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* UnintentionallyUnwinnable: When trading with another player, you're not required to put up the same amount of cards the other player is trading, or any card at all. If you were to trade without 40 cards in your deck, and traded enough cards in your chest away you wouldn't have enough cards to make a deck. Since you can't have 40 cards in your deck, the game will not allow you to duel anyone, thus preventing you from being able to get more cards.
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moving to trivia


* DummiedOut: The original Japanese release of the game was compatible with the Pocket Station, with features that allowed players to obtain cards that otherwise could never be won from dueling. International releases of the game had the Pocket Station features removed, rendering said cards unobtainable without cheating.
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* DittoFighter: In Free Duel, there's an opponent named Duel Master K that's available from the start, and is never seen in the campaign mode. His deck is a copy of the player's deck.

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* DittoFighter: In Free Duel, there's an opponent named Duel Master K that's available from the start, and is never seen in the campaign mode. His deck is a an exact copy of the player's deck.current deck, making him quite effective at teaching inexperienced players about how useful fusions can be and showing them which fusions their current deck is capable of producing.
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* BribingYourWayToVictory: The game tries an admirable amount to avert this. You can't trade between a copy of the same save to stock up on a single very rare card. It doesn't stop you from making a transfer copy ported over to a third memory card and then transferring it to your main save.
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* NotTheIntendedUse: "Trade" system allows the player to trade cards with other players given they have different save files in their memory cards. This system can be easily abused by many to duplicate rare cards (such as "Megamorph", "Widespread Ruins" or "Blue-Eyes White Dragon") by preparing three memory cards; the first memory card to play the game normally, the second memory card to store copied game data and the third memory card to store a new game with different save file for trading cards with the first memory card.

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* NotTheIntendedUse: The "Trade" system allows the player to trade cards with other players given they have different save files in their memory cards. This system can be easily abused by many to duplicate rare cards (such as "Megamorph", "Widespread Ruins" or "Blue-Eyes White Dragon") by preparing three memory cards; the first memory card to play the game normally, the second memory card to store copied game data and the third memory card to store a new game with different save file for trading cards with the first memory card.
Is there an issue? Send a MessageReason:
None


* NotTheIntendedUse: "Trade" system allows the player to trade cards with other players given they have different save files in their memory cards. This system can be easily abused by many to duplicate rare cards (such as "Megamorph", "Widespread Ruins" or "Blue-Eyes White Dragon") by preparing three memory cards, the first memory card to play the game normally, the second memory card to store copied game data and the third memory card to store a new game with different save file for trading cards with the first memory card.

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* NotTheIntendedUse: "Trade" system allows the player to trade cards with other players given they have different save files in their memory cards. This system can be easily abused by many to duplicate rare cards (such as "Megamorph", "Widespread Ruins" or "Blue-Eyes White Dragon") by preparing three memory cards, cards; the first memory card to play the game normally, the second memory card to store copied game data and the third memory card to store a new game with different save file for trading cards with the first memory card.
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* NotTheIntendedUse: "Trade" system allows the player to trade cards with other players given they have different save files in their memory cards. This system can be easily abused by many to duplicate rare cards such as ("Megamorph", "Widespread Ruins" or "Blue-eyes White Dragon") by preparing three memory cards, the first memory card to play the game normally, the second memory card to store copied game data and the third memory card to store a new game with different save file for trading cards with the first memory card.

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* NotTheIntendedUse: "Trade" system allows the player to trade cards with other players given they have different save files in their memory cards. This system can be easily abused by many to duplicate rare cards such (such as ("Megamorph", "Megamorph", "Widespread Ruins" or "Blue-eyes "Blue-Eyes White Dragon") by preparing three memory cards, the first memory card to play the game normally, the second memory card to store copied game data and the third memory card to store a new game with different save file for trading cards with the first memory card.
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* NotTheIntendedUse: "Trade" system allows the player to trade cards with other players given they have different save files in their memory cards. This system can be easily abused by many to duplicate rare cards such as ("Megamorph", "Widespread Ruins" or "Blue-eyes White Dragon") by preparing three memory cards, the first memory card to play the game normally, the second memory card to store copied game data and the third memory card to store a new game with different save file for trading cards with the first memory card.
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* ClippedWingAngel: [[spoiler: Zigzagged with Nitemare. On the one hand, he has no magic, trap, or equip cards in his deck, meaning once you have a monster stronger than the strongest one he has, you'll have the duel won regardless of how badly you were getting beaten. On the other hand, he does has Blue-Eyes Ultimate Dragon in his deck, which can very quickly destroy your run if you can't draw the cards needed to overpower it or remove it from the field. In fact, many speedrunners consider Nitemare to be '''more''' dangerous than Seto 3 because of his lack of magic and traps, as Seto 3 can be stalled into playing face down backrow while Nitemare will always summon high-powered monsters every turn that will relentlessly overwhelm you if you cannot quickly summon something to beat them.]]

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* ClippedWingAngel: [[spoiler: Zigzagged with Nitemare. On the one hand, he has no magic, trap, or equip cards in his deck, meaning once you have a monster stronger than the strongest one he has, you'll have the duel won regardless of how badly you were getting beaten. On the other hand, he does has have Blue-Eyes Ultimate Dragon in his deck, which can very quickly destroy your run if you can't draw the cards needed to overpower it or remove it from the field. In fact, many speedrunners Speedrunners consider Nitemare to be '''more''' dangerous than Seto 3 because of his lack of magic and traps, as Seto 3 can be stalled into playing face down backrow while Nitemare will always summon high-powered monsters every turn that will relentlessly overwhelm you if you cannot quickly summon something to beat them.]]
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None


* ClippedWingAngel: [[spoiler: Zigzagged with Nitemare. On the one hand, he has no magic, trap, or equip cards in his deck, meaning once you have a monster stronger than the strongest one he has, you'll have the duel won regardless of how badly you were getting beaten. On the other hand, he does has Blue-Eyes Ultimate Dragon in his deck, which can very quickly destroy your run if you can't draw the cards needed to overpower it or remove it from the field. In fact, many speedrunners consider Nitemare to be '''more''' dangerous than Seto 3 because of his lack of magic and traps, as Seto 3 can be stalled into playing face down backrow while Nitemare will always summon high-powered monsters that will relentlessly overwhelm you if you cannot quickly summon something to beat them.]]

to:

* ClippedWingAngel: [[spoiler: Zigzagged with Nitemare. On the one hand, he has no magic, trap, or equip cards in his deck, meaning once you have a monster stronger than the strongest one he has, you'll have the duel won regardless of how badly you were getting beaten. On the other hand, he does has Blue-Eyes Ultimate Dragon in his deck, which can very quickly destroy your run if you can't draw the cards needed to overpower it or remove it from the field. In fact, many speedrunners consider Nitemare to be '''more''' dangerous than Seto 3 because of his lack of magic and traps, as Seto 3 can be stalled into playing face down backrow while Nitemare will always summon high-powered monsters every turn that will relentlessly overwhelm you if you cannot quickly summon something to beat them.]]
Is there an issue? Send a MessageReason:
None


* ClippedWingAngel: [[spoiler: Zigzagged with Nitemare. On the one hand, he has no magic, trap, or equip cards in his deck, meaning once you have a monster stronger than the strongest one he has, you'll have the duel won regardless of how badly you were getting beaten. On the other hand, he does has Blue-Eyes Ultimate Dragon in his deck, which can very quickly destroy your run if you can't draw the cards needed to overpower it or remove it from the field.]]

to:

* ClippedWingAngel: [[spoiler: Zigzagged with Nitemare. On the one hand, he has no magic, trap, or equip cards in his deck, meaning once you have a monster stronger than the strongest one he has, you'll have the duel won regardless of how badly you were getting beaten. On the other hand, he does has Blue-Eyes Ultimate Dragon in his deck, which can very quickly destroy your run if you can't draw the cards needed to overpower it or remove it from the field. In fact, many speedrunners consider Nitemare to be '''more''' dangerous than Seto 3 because of his lack of magic and traps, as Seto 3 can be stalled into playing face down backrow while Nitemare will always summon high-powered monsters that will relentlessly overwhelm you if you cannot quickly summon something to beat them.]]

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