Follow TV Tropes

Following

History VideoGame / XWing

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IncrediblyObviousBomb: The rebels smuggle one of these onboard an Imperial Star Destroyer at the end of the first campaign. It's implied to be hidden among the cargo delivery brought on board using a stolen imperial shuttle, but in the cutscenes it's a device with a very obvious timer counting down to zero attached to the side of a crate.
Is there an issue? Send a MessageReason:
None


* SdrawkcabName: Many freighters are named after Creator/LucasArts [[DuelingGames archrival]] companies back in the day; Nigiro, Arreis, Orcim/Esorp ([[VideoGame/WingCommander Origin]], Creator/MicroProse, and Creator/{{Sierra}}). Since freighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.

to:

* SdrawkcabName: Many freighters are named after Creator/LucasArts [[DuelingGames archrival]] companies back in the day; Nigiro, Arreis, Orcim/Esorp ([[VideoGame/WingCommander ([[Creator/OriginSystems Origin]], Creator/MicroProse, and Creator/{{Sierra}}). Since freighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.
Is there an issue? Send a MessageReason:
A feature from the other game, it goes there


* GunshipRescue: There is at least one mission where the Mon Calamari Cruiser ''Cathleen'' appears at the end to pull your ass out of the fire. ''TIE Fighter'' introduced the ability to call for reinforcements in most missions, and in one "protect the space platform from raiders" mission, calling for reinforcements summons a ''Star Destroyer''.

to:

* GunshipRescue: There is at least one mission where the Mon Calamari Cruiser ''Cathleen'' appears at the end to pull your ass out of the fire. ''TIE Fighter'' introduced the ability to call Calling for reinforcements would become a feature in most missions, and in one "protect the space platform from raiders" mission, calling for reinforcements summons a ''Star Destroyer''.sequel.
Is there an issue? Send a MessageReason:
redacted


Initially the game lets you fly either an [[JackOfAllStats X-Wing space superiority fighter]], [[MightyGlacier Y-Wing assault fighter]] or [[FragileSpeedster A-Wing high-speed interceptor]]. A later expansion pack adds the [[LightningBruiser B-Wing heavy assault starfighter]], which is a vast improvement over the Y-Wing, as well as extra missions rounding the campaign to 50 total and bringing the game up to just before the Battle of Hoth. ''X-Wing'' has the distinct honor of being the first ''Star Wars'' game with an original plot, rather than being an adaptation of one of the movies.[[note]]Although the final missions of the game do recreate the climactic assault on the Death Star from [[Film/ANewHope the original film]].[[/note]]

to:

Initially the game lets you fly either an [[JackOfAllStats X-Wing space superiority fighter]], [[MightyGlacier Y-Wing assault fighter]] or [[FragileSpeedster A-Wing high-speed interceptor]]. A later expansion pack adds the [[LightningBruiser B-Wing heavy assault starfighter]], which is a vast improvement over the Y-Wing, as well as extra missions rounding the campaign to 50 total and bringing the game up to just before the Battle of Hoth. ''X-Wing'' has the distinct honor of being the first ''Star Wars'' game with an original plot, rather than being an adaptation of one of the movies.[[note]]Although with only the final missions of the base game do recreate being an almost direct adaptation, recreating the climactic assault on the Death Star from [[Film/ANewHope the original film]].[[/note]]
film]].
Is there an issue? Send a MessageReason:
None


Initially the game lets you fly either an [[JackOfAllStats X-Wing space superiority fighter]], [[MightyGlacier Y-Wing assault fighter]] or [[FragileSpeedster A-Wing high-speed interceptor]]. A later expansion pack adds the [[LightningBruiser B-Wing heavy assault starfighter]], which is a vast improvement over the Y-Wing, as well as extra missions rounding the campaign to 50 total and bringing the game up to just before the Battle of Hoth. ''X-Wing'' has the distinct honor of being the first ''Star Wars'' game with an original plot, rather than being an adaptation of one of the movies.

to:

Initially the game lets you fly either an [[JackOfAllStats X-Wing space superiority fighter]], [[MightyGlacier Y-Wing assault fighter]] or [[FragileSpeedster A-Wing high-speed interceptor]]. A later expansion pack adds the [[LightningBruiser B-Wing heavy assault starfighter]], which is a vast improvement over the Y-Wing, as well as extra missions rounding the campaign to 50 total and bringing the game up to just before the Battle of Hoth. ''X-Wing'' has the distinct honor of being the first ''Star Wars'' game with an original plot, rather than being an adaptation of one of the movies.
movies.[[note]]Although the final missions of the game do recreate the climactic assault on the Death Star from [[Film/ANewHope the original film]].[[/note]]
Is there an issue? Send a MessageReason:
Thought this was worthy of mention.


Initially the game lets you fly either an [[JackOfAllStats X-Wing space superiority fighter]], [[MightyGlacier Y-Wing assault fighter]] or [[FragileSpeedster A-Wing high-speed interceptor]]. A later expansion pack adds the [[LightningBruiser B-Wing heavy assault starfighter]], which is a vast improvement over the Y-Wing, as well as extra missions rounding the campaign to 50 total and bringing the game up to just before the Battle of Hoth.

to:

Initially the game lets you fly either an [[JackOfAllStats X-Wing space superiority fighter]], [[MightyGlacier Y-Wing assault fighter]] or [[FragileSpeedster A-Wing high-speed interceptor]]. A later expansion pack adds the [[LightningBruiser B-Wing heavy assault starfighter]], which is a vast improvement over the Y-Wing, as well as extra missions rounding the campaign to 50 total and bringing the game up to just before the Battle of Hoth. \n ''X-Wing'' has the distinct honor of being the first ''Star Wars'' game with an original plot, rather than being an adaptation of one of the movies.
Is there an issue? Send a MessageReason:
None


* PragmaticAdaptation: The game seriously reduces the firing rate of both your and the enemy ships to avoid having too many moving objects to keep track of at once and to avoid having ships being ridiculously fragile to concentrated fire or laser blasts being ridiculously ineffective on and individual basis.

to:

* PragmaticAdaptation: The game seriously reduces the firing rate of both your and the enemy ships to avoid having too many moving objects to keep track of at once and to avoid having ships being ridiculously fragile to concentrated fire or laser blasts being ridiculously ineffective on and an individual basis.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PragmaticAdaptation: The game seriously reduces the firing rate of both your and the enemy ships to avoid having too many moving objects to keep track of at once and to avoid having ships being ridiculously fragile to concentrated fire or laser blasts being ridiculously ineffective on and individual basis.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** He even has two action figures!
Is there an issue? Send a MessageReason:
None


* FragileSpeedster: The very fast A-Wing is the weakest Rebel fighter, in terms of both shields and hull.

to:

* FragileSpeedster: The very fast A-Wing is the weakest Rebel fighter, fighter in terms of both shields and hull.hull, and it only has light armament. Enemy pilots need a lot of luck to land hits on it, though, while it flies circles around them and administers a DeathOfAThousandCuts.
Is there an issue? Send a MessageReason:
Reworked due to giving the B-Wing its own trope.


* MightyGlacier: The Y-Wing, emphasis on "Glacier", and B-Wing, emphasis on "Mighty". The Y-Wing is relatively powerful but very slow, and it's outclassed in every way by the B-Wing, which is still slower than the X- or A-wings but noticeably faster and better-armed than the Y-wing, with a larger warhead payload and three ion & laser cannons where the Y-Wing has only two of each.

to:

* MightyGlacier: The Y-Wing, emphasis on "Glacier", and B-Wing, emphasis on "Mighty". The Y-Wing is relatively powerful but very slow, and the Alliance's mainstay bomber; it's outclassed in every way by the B-Wing, which is still slower than the X- or A-wings slow, but noticeably with four beam weapons and a generous supply of torpedoes it packs a sizable punch. It can double as a fighter is nothing better is available, but suffers badly when pitted against faster and better-armed than the Y-wing, with a larger warhead payload and three ion & laser cannons where the Y-Wing has only two of each.craft.

Added: 586

Changed: 3

Is there an issue? Send a MessageReason:
None


* GlassCannon: The TIE Interceptor has twice as many lasers as the more widespread TIE Fighter, but is just as unshielded. This makes it significantly more dangerous when it's pointing at you, but just as much target practice when you're pointing at it.



* LightningBruiser: The [=TIE Advanced=] which starts making its appearance late in the game, it's fast, nimble and shielded; fortunately it appears very sparsely, usually as an Imperial reinforcement should the player decide to linger on a mission.

to:

* LightningBruiser: The [=TIE Advanced=] Advanced=], which starts making its appearance late in the game, it's is fast, nimble and shielded; fortunately it appears very sparsely, usually as an Imperial reinforcement should the player decide to linger on a mission.mission.
** The expansion pack's B-Wing has ''much'' heavier armament, heavier shielding ''and'' a significantly faster speed than the Y-Wing it replaces. Its only real downside is the odd placement of the guns which makes it somewhat impractical to target fast moving craft, otherwise it'd be superior gameplay-wise even to the famed X-Wing.
Is there an issue? Send a MessageReason:
None


Initially the game lets you fly either an [[JackOfAllStats X-Wing space superiority fighter]], [[MightyGlacier Y-Wing heavy assault fighter]] or [[FragileSpeedster A-Wing high-speed interceptor]]. A later expansion pack adds the B-Wing, which is a vast improvement over the Y-Wing, as well as extra missions rounding the campaign to 50 total and bringing the game up to just before the Battle of Hoth.

to:

Initially the game lets you fly either an [[JackOfAllStats X-Wing space superiority fighter]], [[MightyGlacier Y-Wing heavy assault fighter]] or [[FragileSpeedster A-Wing high-speed interceptor]]. A later expansion pack adds the B-Wing, [[LightningBruiser B-Wing heavy assault starfighter]], which is a vast improvement over the Y-Wing, as well as extra missions rounding the campaign to 50 total and bringing the game up to just before the Battle of Hoth.
Is there an issue? Send a MessageReason:
None


* SdrawkcabName: Many freighters are named after Creator/LucasArts [[DuelingGames archrival]] companies back in the day; Nigiro, Arreis, Orcim/Esorp ([[VideoGame/WingCommander Origin]], {{Microprose}}, and Creator/{{Sierra}}). Since freighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.

to:

* SdrawkcabName: Many freighters are named after Creator/LucasArts [[DuelingGames archrival]] companies back in the day; Nigiro, Arreis, Orcim/Esorp ([[VideoGame/WingCommander Origin]], {{Microprose}}, Creator/MicroProse, and Creator/{{Sierra}}). Since freighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LightningBruiser: The [=TIE Advanced=] which starts making its appearance late in the game, it's fast, nimble and shielded; fortunately it appears very sparsely, usually as an Imperial reinforcement should the player decide to linger on a mission.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DidntThinkThisThrough: Feigning sympathy for the Alliance in the aftermath of Yavin, Imperial Overlord Ghorin offers a huge supply of food for the Rebels after their original supply was destroyed, secretly having poisoned the grain he shipped in the hopes of crippling the Alliance. Turns out the Rebels weren't desperate enough to consume their newly acquired foodstuffs without testing it first, a betrayal that would bite Ghorin in the ass much later.


Added DiffLines:

* LaserGuidedKarma: Overlord Ghorin attempts to poison the Rebel Alliance with a generous supply of tainted foodstuffs, without the knowledge of the Emperor. The Rebels retaliate by raiding a convoy of healthy grain for themselves while sending their agents to return the poisoned grain to the Empire. [[ForegoneConclusion It doesn't end well for Ghorin when Darth Vader confronts him after the fact.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InterfaceSpoiler: The settings' menu contains dials for the detail level of the Death Star´s surface, this spoils the final 2 missions taking place on its surface.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CanonForeigner: The Imperial Assault Gunboat fighter made it's debut in this game; it was created specifically to give the Empire a shielded craft that could be equivalent to the more powerful Rebel fighters.
Is there an issue? Send a MessageReason:
None


* {{Mook}} : The Imperial doctrine dictates [[ZergRush 3 to 1 odds]] against Rebel fighters to make up for their lack of shields meaning that any hit is a permanent hull hit.

to:

* {{Mook}} : {{Mook}}: The Imperial doctrine dictates [[ZergRush 3 to 1 odds]] against Rebel fighters to make up for their lack of shields meaning that any hit is a permanent hull hit.
Is there an issue? Send a MessageReason:
For Massive Damage is not a trope


The game's missions are much more complex than simply destroying all enemy ships. Besides capital ships needing to be hit in vulnerable areas ForMassiveDamage, the Empire's ships are often scripted to use flanking maneuvers and feints, to the point that some missions revolve more around solving puzzles than {{Old School Dogfight}}s. As a reward, players are able to participate in the attack on the Death Star during the final missions.

to:

The game's missions are much more complex than simply destroying all enemy ships. Besides capital ships needing to be hit in vulnerable areas ForMassiveDamage, for massive damage, the Empire's ships are often scripted to use flanking maneuvers and feints, to the point that some missions revolve more around solving puzzles than {{Old School Dogfight}}s. As a reward, players are able to participate in the attack on the Death Star during the final missions.
Is there an issue? Send a MessageReason:
None


* SdrawkcabName: Many freighters are named after Creator/LucasArts [[DuelingGames archrival]] companies back in the day; Nigiro, Arreis, Orcim/Esorp ([[VideoGame/WingCommander Origin]], {{Microprose}}, and {{Sierra}}). Since freighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.

to:

* SdrawkcabName: Many freighters are named after Creator/LucasArts [[DuelingGames archrival]] companies back in the day; Nigiro, Arreis, Orcim/Esorp ([[VideoGame/WingCommander Origin]], {{Microprose}}, and {{Sierra}}).Creator/{{Sierra}}). Since freighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.

Added: 225

Changed: 483

Is there an issue? Send a MessageReason:
None


** Objectives screen. The game allows the player to to review the text portion of the briefing while in flight, along with a semi-hidden hints page.

to:

** Objectives screen. The game allows the player to to review the text portion of the briefing while in flight, along but no actual list of objectives. In ''TIE Fighter'', the briefing review screen was replaced with a fixed and occasionally spoilerific list of objectives.[[note]]Only bonus objectives were hidden. All others - including those which should theoretically be a surprise to the player - were visible.[[/note]] Ultimately, ''X-Wing Alliance'' featured a dynamic objectives list which changed based on certain in game events and which was also integrated into the simulation itself as one of the cockpit displays.
** Hints. Tips on completing the mission are given on
a semi-hidden page at the end of the initial briefing. In later games, hints page.were provided only if the player failed the mission, as part of the post mission debriefing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Mission timer. The mission clock counts down from a preset starting point. In later games, the clock would simply show elapsed mission time, with any sense of urgency coming from in-flight events.
** Objectives screen. The game allows the player to to review the text portion of the briefing while in flight, along with a semi-hidden hints page.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard: So much so that when the Collector's CD edition was released the developers felt the need to change some missions to make them easier, though they included an option to restore the original versions (and even the revised ones were still tough).
Is there an issue? Send a MessageReason:
None


* SdrawkcabName: Many freighters are named after LucasArts [[DuelingGames archrival]] companies back in the day; Nigiro, Arreis, Orcim/Esorp ([[VideoGame/WingCommander Origin]], {{Microprose}}, and {{Sierra}}). Since freighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.

to:

* SdrawkcabName: Many freighters are named after LucasArts Creator/LucasArts [[DuelingGames archrival]] companies back in the day; Nigiro, Arreis, Orcim/Esorp ([[VideoGame/WingCommander Origin]], {{Microprose}}, and {{Sierra}}). Since freighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.



* VariableMix: ''iMuse'', a music engine designed by LucasArts to implement dynamic soundtracks. This feature was virtually lost in the last updated rerelease, in return for having the actual score from the movies.

to:

* VariableMix: ''iMuse'', a music engine designed by LucasArts Creator/LucasArts to implement dynamic soundtracks. This feature was virtually lost in the last updated rerelease, in return for having the actual score from the movies.

Changed: 622

Removed: 368

Is there an issue? Send a MessageReason:
None


* AcePilot: And beyond, labelled up to Top Ace. The player. The pilots from the roster can be assigned AI wingman duties in campaign missions and will perform according to their current rank. They can also be KilledOffForReal too. This feature was dropped in the latest release

to:

* AcePilot: And beyond, labelled up to Top Ace. The player. The pilots from the roster can be assigned AI wingman duties in campaign missions and will perform according to their current rank. They can also be KilledOffForReal too. This feature was dropped in the latest releaserelease.



* FasterThanLightTravel: Most crafts enter and exit the combat zone via hyperspace jumps. The basic [=TIEs=] lack a hyperdrive engine so they scramble from and return to a {{mothership}}.
* FeaturelessProtagonist: {{Feelies}} and materials from the [[AllThereInTheManual Limited version]] and Franchise/StarWarsExpandedUniverse indicate that the PlayerCharacter's name is "Keyan Farlander", he was flying the surviving Y-Wing at Yavin, and he goes on to be a Jedi. In-game one of the cutscenes from the ExpansionPack has Luke Skywalker specifically refer to a "Lieutenant Farlander." However in the original release an historical training mission named "Farlander's first mission" adds to the confusion suggesting he is a different pilot from the rookie player.
** That is AllThereInTheManual actually (the Strategy Guide actually) which explained that Keyan Farlander is the player, and that while still in training he was pulled out of training to fly the "real" Farlander's First Mission flight (unseen in the game), and when he returned to pilot training, they'd already incorporated a simulation of it as a training scenario.

to:

* FasterThanLightTravel: Most crafts craft enter and exit the combat zone via hyperspace jumps. The basic [=TIEs=] lack a hyperdrive engine so they scramble from and return to a {{mothership}}.
{{mothership}} which ''can'' make such jumps.
* FeaturelessProtagonist: {{Feelies}} and materials from the [[AllThereInTheManual Limited version]] and Franchise/StarWarsExpandedUniverse indicate that the PlayerCharacter's name is "Keyan Farlander", he was flying the surviving Y-Wing at Yavin, and he goes on to be a Jedi. In-game one of the cutscenes from the ExpansionPack has Luke Skywalker specifically refer to a "Lieutenant Farlander." However Farlander". There is some confusion in the original release an release, however, as one of the historical training mission missions is named "Farlander's first mission" adds to the confusion First Mission", suggesting he is a different pilot from the rookie player.
** That is AllThereInTheManual actually (the Strategy Guide actually) which explained that
player. The aforementioned materials do explain this: the player character ''is'' Keyan Farlander is the player, Farlander, and that while still in training he was pulled out of training to fly the "real" Farlander's First Mission flight (unseen in the game), and game); when he returned to pilot training, they'd already incorporated a simulation of it as a training scenario.



* InterfaceScrew: Part of the SubsystemDamage mentioned below. The various instruments in your ship's cockpit can be shot out as you take hull damage.

to:

* InterfaceScrew: Part of the SubsystemDamage mentioned below. The various instruments in your ship's cockpit can be shot out as you take hull damage.damage, and be unusable even as the actual systems they monitor are repaired or don't get damaged.



* MightyGlacier: The Y-Wing, emphasis on "Glacier", and B-Wing, emphasis on "Mighty". The Y-Wing is relatively powerful but very slow, and it's outclassed in every way by the B-Wing, which is still slower than the X- or A-wings but is still faster and better-armed than the Y-wing, with a larger warhead payload and three ion & laser cannons where the Y-Wing has only two of each.
* MissionBriefing: Admiral Ackbar, voiced by Erik Bauersfeld like in the movies, debriefs the player in the Tour of Duty missions. The historical combat missions are presented by General Dodonna, voiced by Clive Revil, the voice of the Emperor in the theatrical release of ''The Empire Strikes Back.''

to:

* MightyGlacier: The Y-Wing, emphasis on "Glacier", and B-Wing, emphasis on "Mighty". The Y-Wing is relatively powerful but very slow, and it's outclassed in every way by the B-Wing, which is still slower than the X- or A-wings but is still noticeably faster and better-armed than the Y-wing, with a larger warhead payload and three ion & laser cannons where the Y-Wing has only two of each.
* MissionBriefing: Admiral Ackbar, voiced by Erik Bauersfeld like in the movies, briefs and debriefs the player in the Tour of Duty missions. The historical combat missions are presented by General Dodonna, voiced by Clive Revil, the voice of the Emperor in the theatrical release of ''The Empire Strikes Back.''



* {{Mook}} : The Imperial doctrine dictates a [[ZergRush 3 to 1 odds]] against Rebel fighters. Imperial fighters have no shields so any hit is a permanent hull hit.

to:

* {{Mook}} : The Imperial doctrine dictates a [[ZergRush 3 to 1 odds]] against Rebel fighters. Imperial fighters have no to make up for their lack of shields so meaning that any hit is a permanent hull hit.



* ShoutOut: The huge Mon Calamari cruiser [[WesternAnimation/TheRenAndStimpyShow ''Stimsenj'cat'' and very small tug ''Renhoek'']].

to:

* ShoutOut: The huge Mon Calamari cruiser [[WesternAnimation/TheRenAndStimpyShow ''Stimsenj'cat'' "Stimsenj'cat" and very small tug ''Renhoek'']]."Renhoek"]].
Is there an issue? Send a MessageReason:
None


** That is AllThereInTheManual actually (the Strategy Guide actually) which explained that Keyan Farlander is the player, and that while still in training he was pulled out of training to fly the "real" Farlander's First Mission flight (unseen in the game) and when he returned to pilot training, they'd incorporated a simulation of it as a training scenario.

to:

** That is AllThereInTheManual actually (the Strategy Guide actually) which explained that Keyan Farlander is the player, and that while still in training he was pulled out of training to fly the "real" Farlander's First Mission flight (unseen in the game) game), and when he returned to pilot training, they'd already incorporated a simulation of it as a training scenario.



* NoFairCheating: While the in-game options menu lets you turn on [[GodMode infinite shields]], infinite missiles/torpedoes, and/or immunity to {{collision damage}}, doing this prevents your score and mission progress from being saved.

to:

* NoFairCheating: While the in-game options menu lets you turn on [[GodMode infinite shields]], [[BottomlessMagazines infinite missiles/torpedoes, missiles/torpedoes]], and/or immunity to {{collision damage}}, doing this prevents your score and mission progress from being saved.



* SaveScumming: Your pilot can't exactly be KilledOffForReal, but DeathIsASlapOnTheWrist isn't quite the case either (the pilot can be revived, but the stats and achievements are reset) so the trope is encouraged with a twist, the game doesn't have savepoints so it must be done from the operating system, backing up or restoring the pilot files.

to:

* SaveScumming: Your pilot can't exactly be KilledOffForReal, but DeathIsASlapOnTheWrist isn't quite the case either (the pilot can be revived, but the stats and achievements are reset) so the trope is encouraged with a twist, twist: the game doesn't have savepoints so it must be done from the operating system, backing up or restoring the pilot files.



* TrainingAccident: One of the recreated training missions involves a story of a single pilot accidentally entering hyperspace and stumbled upon undefended Imperial transports. He destroyed a large number of them before realizing that he was outside training grounds.

to:

* TrainingAccident: One of the recreated training missions involves a story of a single pilot accidentally entering hyperspace and stumbled stumbling upon undefended Imperial transports. He destroyed a large number of them before realizing that he was outside training grounds.



* VariableMix: ''iMuse'', a music engine designed by LucasArts to implement dynamic soundtracks. This feature was virtually lost in the last updated rerelease.

to:

* VariableMix: ''iMuse'', a music engine designed by LucasArts to implement dynamic soundtracks. This feature was virtually lost in the last updated rerelease.rerelease, in return for having the actual score from the movies.
Is there an issue? Send a MessageReason:
None


* ArcVillain: The ISD Intrepid is a thorn in your side throughout most of Tour II until you finally catch it at a disadvantage (it is stranded due to a collision with a frigate damaging its hyperdrive) and destroy it. The ISD Invincible more or less plays the same role in Tour I as the flagship of Operation Strike Fear, with most of the tour's missions involving running away before it arrives, disrupting its supply lines, .

to:

* ArcVillain: The ISD Intrepid is a thorn in your side throughout most of Tour II until you finally catch it at a disadvantage (it is stranded due to a collision with a frigate damaging its hyperdrive) and destroy it. The ISD Invincible more or less plays the same role in Tour I as the flagship of Operation Strike Fear, with most of the tour's missions involving running away before it arrives, disrupting its supply lines, .lines, rescuing friendlies before it can pick them up for interrogation, and ultimately smuggling a nuclear warhead on-board to destroy it.

Changed: 153

Removed: 266

Is there an issue? Send a MessageReason:
Kaizo Trap requires death during victory cutscene. This is simply business as usual.


* CollisionDamage: Often lethal. Interestingly, this applies to both you ''and'' to the fighters that collide with you... and [=TIEs=] don't have shields, so colliding with one will certainly take it out, though likely at a very heavy cost to your own fighter as well. One of the options in the menu allows you to disable this as well, though doing so prevents you from progressing until you turn it off again.

to:

* CollisionDamage: Often lethal. Interestingly, this applies to both you ''and'' to the fighters that collide with you... and [=TIEs=] don't have shields, so colliding with one will certainly take it out, though likely at a very heavy cost to your own fighter as well. Destroyed ships also apply collision damage, and can be dangerous if it's a small spacecraft that tends to fly in a random direction when it explodes. One of the options in the menu allows you to disable this as well, though doing so prevents you from progressing until you turn it off again.



* KaizoTrap: If you collide with a ship that is exploding you will still take damage. If your shields are low this can kill you. Also, when destroying a fighter or other small spacecraft, it may fly off in a random direction, occasionally directly into your fighter.
Is there an issue? Send a MessageReason:
None


* ArcVillain: The ISD Intrepid is a thorn in your side throughout most of Tour II until you finally catch it at a disadvantage (it is stranded due to a collision with a frigate damaging its hyperdrive) and destroy it.
* ArrowCam: For torpedoes and missiles.

to:

* ArcVillain: The ISD Intrepid is a thorn in your side throughout most of Tour II until you finally catch it at a disadvantage (it is stranded due to a collision with a frigate damaging its hyperdrive) and destroy it.
it. The ISD Invincible more or less plays the same role in Tour I as the flagship of Operation Strike Fear, with most of the tour's missions involving running away before it arrives, disrupting its supply lines, .
* ArrowCam: For Available for torpedoes and missiles.



* ChasingYourTail: Dogfights.
* CollisionDamage: Often lethal. ''You'' also do CollisionDamage to other fighters...and [=TIEs=] don't have shields, so colliding with one will certainly take it out.

to:

* ChasingYourTail: Dogfights.
Dogfights, naturally.
* CollisionDamage: Often lethal. ''You'' also do CollisionDamage Interestingly, this applies to other fighters...both you ''and'' to the fighters that collide with you... and [=TIEs=] don't have shields, so colliding with one will certainly take it out.out, though likely at a very heavy cost to your own fighter as well. One of the options in the menu allows you to disable this as well, though doing so prevents you from progressing until you turn it off again.



* ColdBloodedTorture: Implied and modeled exactly like in ''Film/ANewHope'' . If the player is captured, Lord Vader himself pops up to have a chat about the location of that secret Rebel base...

to:

* ColdBloodedTorture: Implied and modeled exactly like in ''Film/ANewHope'' .''Film/ANewHope''. If the player is captured, Lord Vader himself pops up to have a chat about the location of that secret Rebel base...



* DeadlyTrainingArea: Pilot proving grounds, unlike the Empire's VirtualTrainingSimulation seen in ''TIE Fighter'' and later games, although the "Historical Combat Simulations" briefing states that both the proving ground and historical combat use holographic technology. This caused an issue with one trainee pilot that accidentally used hyperspace to reach an imperial supply depot which was luckily unguarded and easily destroyed.
* DeflectorShields: The main and huge advantage the Rebel fighters have over the Imperial ones --the only spacecrafts that lack a shield-- until Gunboats and TIE Advanceds appear. RegeneratingShieldStaticHealth variety and an important element of the energy management gameplay.

to:

* DeadlyTrainingArea: Pilot proving grounds, unlike the Empire's VirtualTrainingSimulation seen in ''TIE Fighter'' and later games, although the "Historical Combat Simulations" briefing states that both the proving ground and historical combat use holographic technology. This caused an issue with one trainee pilot that accidentally used entered hyperspace to reach and found an imperial Imperial supply depot depot, which was luckily unguarded and easily destroyed.
destroyed when he thought it was still part of the course.
* DeflectorShields: The main and huge advantage the Rebel fighters have over the Imperial ones --the -- the only spacecrafts spacecraft that lack a shield-- shield -- until Gunboats and TIE Advanceds appear. RegeneratingShieldStaticHealth variety and an important element of the energy management gameplay.



** Changeable loadouts. A-wings have concussion missles. X-wings, Y-Wings, and B-wings all have torpedoes. No alternative weapons such as the devastating heavy rockets or ludicrously slow and powerful space bombs.

to:

** Changeable loadouts. A-wings have concussion missles.missiles. X-wings, Y-Wings, and B-wings all have torpedoes. No alternative weapons such as the devastating heavy rockets or ludicrously slow and powerful space bombs.



* ExplosiveInstrumentation: Taking a lot of damage often resulted in your instrument panels breaking. Some of it was cosmetic, some of it was crippling (you could be all but blinded by your radar display going out), or have no idea what your shield status is. . . though the damage only occurs on hull hits, so you may have bigger problems already, but the damage is completely random. A hits that cripple your ship might not hurt your instruments at all, while a lucky shot that barely penetrates thin shields might take out an important gauge (like shield status) making it ''much'' harder to deal with the follow-up shots.

to:

* ExplosiveInstrumentation: Taking a lot of damage often resulted in your instrument panels breaking. Some of it was cosmetic, some of it was crippling (you could be all but blinded by your radar display going out), or have no idea what your shield status is. . .is... though the damage only occurs on hull hits, so you may have bigger problems already, but the damage is completely random. A hits hit that cripple cripples your ship might not hurt your instruments at all, while a lucky shot that barely penetrates thin shields might take out an important gauge (like shield status) making it ''much'' harder to deal with the follow-up shots.



* ItsUpToYou: OneManArmy with the occasional aversion. Don't expect your wingmen or the rest of the fleet to save the day. Your "wingmen" will often jump out of the battlezone once they've completed their pre-assigned objectives (Destroying a freighter, disabling a ship) leaving the remainder of the mission entirely in your hands.

to:

* ItsUpToYou: OneManArmy with the occasional aversion. Don't expect your wingmen or the rest of the fleet to save the day. Your "wingmen" will often jump out of Unless you're the battlezone once they've completed their flight lead, you might not even get any real help from your wingmates - they'll competently complete one pre-assigned objectives (Destroying a freighter, objective, like disabling a ship) stolen ship, and then just jump out into hyperspace, leaving you to deal with defending the remainder of disabled ship, the mission entirely in your hands.shuttle or transport sent to take it back, ''and'' the capital ship coming to pick them all up.



* MightyGlacier: The Y-Wing, emphasis on "Glacier", and B-Wing, emphasis on "Mighty". The Y-Wing is relatively powerful but very slow, and it's outclassed in every way by the B-Wing, which is also rather slow, but it is faster,with a larger warhead payload, and three ion & laser cannons where the Y-Wing has only two of each.

to:

* MightyGlacier: The Y-Wing, emphasis on "Glacier", and B-Wing, emphasis on "Mighty". The Y-Wing is relatively powerful but very slow, and it's outclassed in every way by the B-Wing, which is also rather slow, still slower than the X- or A-wings but it is faster,with still faster and better-armed than the Y-wing, with a larger warhead payload, payload and three ion & laser cannons where the Y-Wing has only two of each.



* RammingAlwaysWorks: The second tour of duty involves a chain of missions based around acquiring "super shield" technology, outfitting a Corvette with said technology (the Corvette being the appropriately named [[http://starwars.wikia.com/wiki/Ram%27s_Head ''Ram's Head'']]), then having it drop out of hyperspace next to an Imperial repair facility and slamming through the bridges of several Star Destroyers sitting in drydock (and coming out the other side unharmed).

to:

* RammingAlwaysWorks: The second tour of duty involves a chain of missions based around acquiring "super shield" technology, outfitting a Corvette with said technology (the Corvette being the appropriately named [[http://starwars.''[[http://starwars.wikia.com/wiki/Ram%27s_Head ''Ram's Head'']]), Ram's Head]]''), then having it drop out of hyperspace next to an Imperial repair facility and slamming through the bridges of several Star Destroyers sitting in drydock (and coming out the other side unharmed).



* RecycledInSpace: Aerial UsefulNotes/WorldWarII [-IN SPACE!-] . Literal example. Creator/GeorgeLucas invoked the trope in the source material. The game uses the same fonts, hotkeys and many features previously seen in Lawrence Holland's WWII flight simulators (e.g {{Old School Dogfight}}ing, rosters, replay camera, cockpit and external views...). It also expands upon them.
* SaveScumming: Your pilot can't exactly be KilledOffForReal but neither DeathIsASlapOnTheWrist (the pilot can be revived, but the stats and achievements are reset) so the trope is encouraged with a twist, the game doesn't have savepoints so it must be done from the operating system, backing up or restoring the pilot files.

to:

* RecycledInSpace: Aerial UsefulNotes/WorldWarII [-IN SPACE!-] . Literal example. SPACE!-]. A literal example - Creator/GeorgeLucas invoked the trope in the source material. The game uses the same fonts, hotkeys and many features previously seen in Lawrence Holland's WWII flight simulators (e.g {{Old School Dogfight}}ing, rosters, replay camera, cockpit and external views...). It also expands upon them.
* SaveScumming: Your pilot can't exactly be KilledOffForReal KilledOffForReal, but neither DeathIsASlapOnTheWrist isn't quite the case either (the pilot can be revived, but the stats and achievements are reset) so the trope is encouraged with a twist, the game doesn't have savepoints so it must be done from the operating system, backing up or restoring the pilot files.

Top