History VideoGame / XWing

5th Feb '17 5:51:10 PM Outis
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* NintendoHard: So much so that when the Collector's CD edition was released the developers felt the need to change some missions to make them easier, though they included an option to restore the original versions (and even the revised ones were still tough).
14th Jan '17 6:30:04 PM nombretomado
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* SdrawkcabName: Many freighters are named after LucasArts [[DuelingGames archrival]] companies back in the day; Nigiro, Arreis, Orcim/Esorp ([[VideoGame/WingCommander Origin]], {{Microprose}}, and {{Sierra}}). Since freighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.

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* SdrawkcabName: Many freighters are named after LucasArts Creator/LucasArts [[DuelingGames archrival]] companies back in the day; Nigiro, Arreis, Orcim/Esorp ([[VideoGame/WingCommander Origin]], {{Microprose}}, and {{Sierra}}). Since freighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.



* VariableMix: ''iMuse'', a music engine designed by LucasArts to implement dynamic soundtracks. This feature was virtually lost in the last updated rerelease, in return for having the actual score from the movies.

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* VariableMix: ''iMuse'', a music engine designed by LucasArts Creator/LucasArts to implement dynamic soundtracks. This feature was virtually lost in the last updated rerelease, in return for having the actual score from the movies.
13th Jan '17 3:42:20 PM Kadorhal
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* AcePilot: And beyond, labelled up to Top Ace. The player. The pilots from the roster can be assigned AI wingman duties in campaign missions and will perform according to their current rank. They can also be KilledOffForReal too. This feature was dropped in the latest release

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* AcePilot: And beyond, labelled up to Top Ace. The player. The pilots from the roster can be assigned AI wingman duties in campaign missions and will perform according to their current rank. They can also be KilledOffForReal too. This feature was dropped in the latest releaserelease.



* FasterThanLightTravel: Most crafts enter and exit the combat zone via hyperspace jumps. The basic [=TIEs=] lack a hyperdrive engine so they scramble from and return to a {{mothership}}.
* FeaturelessProtagonist: {{Feelies}} and materials from the [[AllThereInTheManual Limited version]] and Franchise/StarWarsExpandedUniverse indicate that the PlayerCharacter's name is "Keyan Farlander", he was flying the surviving Y-Wing at Yavin, and he goes on to be a Jedi. In-game one of the cutscenes from the ExpansionPack has Luke Skywalker specifically refer to a "Lieutenant Farlander." However in the original release an historical training mission named "Farlander's first mission" adds to the confusion suggesting he is a different pilot from the rookie player.
** That is AllThereInTheManual actually (the Strategy Guide actually) which explained that Keyan Farlander is the player, and that while still in training he was pulled out of training to fly the "real" Farlander's First Mission flight (unseen in the game), and when he returned to pilot training, they'd already incorporated a simulation of it as a training scenario.

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* FasterThanLightTravel: Most crafts craft enter and exit the combat zone via hyperspace jumps. The basic [=TIEs=] lack a hyperdrive engine so they scramble from and return to a {{mothership}}.
{{mothership}} which ''can'' make such jumps.
* FeaturelessProtagonist: {{Feelies}} and materials from the [[AllThereInTheManual Limited version]] and Franchise/StarWarsExpandedUniverse indicate that the PlayerCharacter's name is "Keyan Farlander", he was flying the surviving Y-Wing at Yavin, and he goes on to be a Jedi. In-game one of the cutscenes from the ExpansionPack has Luke Skywalker specifically refer to a "Lieutenant Farlander." However Farlander". There is some confusion in the original release an release, however, as one of the historical training mission missions is named "Farlander's first mission" adds to the confusion First Mission", suggesting he is a different pilot from the rookie player.
** That is AllThereInTheManual actually (the Strategy Guide actually) which explained that
player. The aforementioned materials do explain this: the player character ''is'' Keyan Farlander is the player, Farlander, and that while still in training he was pulled out of training to fly the "real" Farlander's First Mission flight (unseen in the game), and game); when he returned to pilot training, they'd already incorporated a simulation of it as a training scenario.



* InterfaceScrew: Part of the SubsystemDamage mentioned below. The various instruments in your ship's cockpit can be shot out as you take hull damage.

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* InterfaceScrew: Part of the SubsystemDamage mentioned below. The various instruments in your ship's cockpit can be shot out as you take hull damage.damage, and be unusable even as the actual systems they monitor are repaired or don't get damaged.



* MightyGlacier: The Y-Wing, emphasis on "Glacier", and B-Wing, emphasis on "Mighty". The Y-Wing is relatively powerful but very slow, and it's outclassed in every way by the B-Wing, which is still slower than the X- or A-wings but is still faster and better-armed than the Y-wing, with a larger warhead payload and three ion & laser cannons where the Y-Wing has only two of each.
* MissionBriefing: Admiral Ackbar, voiced by Erik Bauersfeld like in the movies, debriefs the player in the Tour of Duty missions. The historical combat missions are presented by General Dodonna, voiced by Clive Revil, the voice of the Emperor in the theatrical release of ''The Empire Strikes Back.''

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* MightyGlacier: The Y-Wing, emphasis on "Glacier", and B-Wing, emphasis on "Mighty". The Y-Wing is relatively powerful but very slow, and it's outclassed in every way by the B-Wing, which is still slower than the X- or A-wings but is still noticeably faster and better-armed than the Y-wing, with a larger warhead payload and three ion & laser cannons where the Y-Wing has only two of each.
* MissionBriefing: Admiral Ackbar, voiced by Erik Bauersfeld like in the movies, briefs and debriefs the player in the Tour of Duty missions. The historical combat missions are presented by General Dodonna, voiced by Clive Revil, the voice of the Emperor in the theatrical release of ''The Empire Strikes Back.''



* {{Mook}} : The Imperial doctrine dictates a [[ZergRush 3 to 1 odds]] against Rebel fighters. Imperial fighters have no shields so any hit is a permanent hull hit.

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* {{Mook}} : The Imperial doctrine dictates a [[ZergRush 3 to 1 odds]] against Rebel fighters. Imperial fighters have no to make up for their lack of shields so meaning that any hit is a permanent hull hit.



* ShoutOut: The huge Mon Calamari cruiser [[WesternAnimation/TheRenAndStimpyShow ''Stimsenj'cat'' and very small tug ''Renhoek'']].

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* ShoutOut: The huge Mon Calamari cruiser [[WesternAnimation/TheRenAndStimpyShow ''Stimsenj'cat'' "Stimsenj'cat" and very small tug ''Renhoek'']]."Renhoek"]].
2nd Jan '17 2:56:55 PM Kadorhal
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** That is AllThereInTheManual actually (the Strategy Guide actually) which explained that Keyan Farlander is the player, and that while still in training he was pulled out of training to fly the "real" Farlander's First Mission flight (unseen in the game) and when he returned to pilot training, they'd incorporated a simulation of it as a training scenario.

to:

** That is AllThereInTheManual actually (the Strategy Guide actually) which explained that Keyan Farlander is the player, and that while still in training he was pulled out of training to fly the "real" Farlander's First Mission flight (unseen in the game) game), and when he returned to pilot training, they'd already incorporated a simulation of it as a training scenario.



* NoFairCheating: While the in-game options menu lets you turn on [[GodMode infinite shields]], infinite missiles/torpedoes, and/or immunity to {{collision damage}}, doing this prevents your score and mission progress from being saved.

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* NoFairCheating: While the in-game options menu lets you turn on [[GodMode infinite shields]], [[BottomlessMagazines infinite missiles/torpedoes, missiles/torpedoes]], and/or immunity to {{collision damage}}, doing this prevents your score and mission progress from being saved.



* SaveScumming: Your pilot can't exactly be KilledOffForReal, but DeathIsASlapOnTheWrist isn't quite the case either (the pilot can be revived, but the stats and achievements are reset) so the trope is encouraged with a twist, the game doesn't have savepoints so it must be done from the operating system, backing up or restoring the pilot files.

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* SaveScumming: Your pilot can't exactly be KilledOffForReal, but DeathIsASlapOnTheWrist isn't quite the case either (the pilot can be revived, but the stats and achievements are reset) so the trope is encouraged with a twist, twist: the game doesn't have savepoints so it must be done from the operating system, backing up or restoring the pilot files.



* TrainingAccident: One of the recreated training missions involves a story of a single pilot accidentally entering hyperspace and stumbled upon undefended Imperial transports. He destroyed a large number of them before realizing that he was outside training grounds.

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* TrainingAccident: One of the recreated training missions involves a story of a single pilot accidentally entering hyperspace and stumbled stumbling upon undefended Imperial transports. He destroyed a large number of them before realizing that he was outside training grounds.



* VariableMix: ''iMuse'', a music engine designed by LucasArts to implement dynamic soundtracks. This feature was virtually lost in the last updated rerelease.

to:

* VariableMix: ''iMuse'', a music engine designed by LucasArts to implement dynamic soundtracks. This feature was virtually lost in the last updated rerelease.rerelease, in return for having the actual score from the movies.
1st Jan '17 11:46:17 PM Kadorhal
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* ArcVillain: The ISD Intrepid is a thorn in your side throughout most of Tour II until you finally catch it at a disadvantage (it is stranded due to a collision with a frigate damaging its hyperdrive) and destroy it. The ISD Invincible more or less plays the same role in Tour I as the flagship of Operation Strike Fear, with most of the tour's missions involving running away before it arrives, disrupting its supply lines, .

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* ArcVillain: The ISD Intrepid is a thorn in your side throughout most of Tour II until you finally catch it at a disadvantage (it is stranded due to a collision with a frigate damaging its hyperdrive) and destroy it. The ISD Invincible more or less plays the same role in Tour I as the flagship of Operation Strike Fear, with most of the tour's missions involving running away before it arrives, disrupting its supply lines, .lines, rescuing friendlies before it can pick them up for interrogation, and ultimately smuggling a nuclear warhead on-board to destroy it.
1st Jan '17 11:20:29 PM DelShiftB
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* CollisionDamage: Often lethal. Interestingly, this applies to both you ''and'' to the fighters that collide with you... and [=TIEs=] don't have shields, so colliding with one will certainly take it out, though likely at a very heavy cost to your own fighter as well. One of the options in the menu allows you to disable this as well, though doing so prevents you from progressing until you turn it off again.

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* CollisionDamage: Often lethal. Interestingly, this applies to both you ''and'' to the fighters that collide with you... and [=TIEs=] don't have shields, so colliding with one will certainly take it out, though likely at a very heavy cost to your own fighter as well. Destroyed ships also apply collision damage, and can be dangerous if it's a small spacecraft that tends to fly in a random direction when it explodes. One of the options in the menu allows you to disable this as well, though doing so prevents you from progressing until you turn it off again.



* KaizoTrap: If you collide with a ship that is exploding you will still take damage. If your shields are low this can kill you. Also, when destroying a fighter or other small spacecraft, it may fly off in a random direction, occasionally directly into your fighter.
1st Jan '17 9:43:36 PM Kadorhal
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* ArcVillain: The ISD Intrepid is a thorn in your side throughout most of Tour II until you finally catch it at a disadvantage (it is stranded due to a collision with a frigate damaging its hyperdrive) and destroy it.
* ArrowCam: For torpedoes and missiles.

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* ArcVillain: The ISD Intrepid is a thorn in your side throughout most of Tour II until you finally catch it at a disadvantage (it is stranded due to a collision with a frigate damaging its hyperdrive) and destroy it.
it. The ISD Invincible more or less plays the same role in Tour I as the flagship of Operation Strike Fear, with most of the tour's missions involving running away before it arrives, disrupting its supply lines, .
* ArrowCam: For Available for torpedoes and missiles.



* ChasingYourTail: Dogfights.
* CollisionDamage: Often lethal. ''You'' also do CollisionDamage to other fighters...and [=TIEs=] don't have shields, so colliding with one will certainly take it out.

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* ChasingYourTail: Dogfights.
Dogfights, naturally.
* CollisionDamage: Often lethal. ''You'' also do CollisionDamage Interestingly, this applies to other fighters...both you ''and'' to the fighters that collide with you... and [=TIEs=] don't have shields, so colliding with one will certainly take it out.out, though likely at a very heavy cost to your own fighter as well. One of the options in the menu allows you to disable this as well, though doing so prevents you from progressing until you turn it off again.



* ColdBloodedTorture: Implied and modeled exactly like in ''Film/ANewHope'' . If the player is captured, Lord Vader himself pops up to have a chat about the location of that secret Rebel base...

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* ColdBloodedTorture: Implied and modeled exactly like in ''Film/ANewHope'' .''Film/ANewHope''. If the player is captured, Lord Vader himself pops up to have a chat about the location of that secret Rebel base...



* DeadlyTrainingArea: Pilot proving grounds, unlike the Empire's VirtualTrainingSimulation seen in ''TIE Fighter'' and later games, although the "Historical Combat Simulations" briefing states that both the proving ground and historical combat use holographic technology. This caused an issue with one trainee pilot that accidentally used hyperspace to reach an imperial supply depot which was luckily unguarded and easily destroyed.
* DeflectorShields: The main and huge advantage the Rebel fighters have over the Imperial ones --the only spacecrafts that lack a shield-- until Gunboats and TIE Advanceds appear. RegeneratingShieldStaticHealth variety and an important element of the energy management gameplay.

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* DeadlyTrainingArea: Pilot proving grounds, unlike the Empire's VirtualTrainingSimulation seen in ''TIE Fighter'' and later games, although the "Historical Combat Simulations" briefing states that both the proving ground and historical combat use holographic technology. This caused an issue with one trainee pilot that accidentally used entered hyperspace to reach and found an imperial Imperial supply depot depot, which was luckily unguarded and easily destroyed.
destroyed when he thought it was still part of the course.
* DeflectorShields: The main and huge advantage the Rebel fighters have over the Imperial ones --the -- the only spacecrafts spacecraft that lack a shield-- shield -- until Gunboats and TIE Advanceds appear. RegeneratingShieldStaticHealth variety and an important element of the energy management gameplay.



** Changeable loadouts. A-wings have concussion missles. X-wings, Y-Wings, and B-wings all have torpedoes. No alternative weapons such as the devastating heavy rockets or ludicrously slow and powerful space bombs.

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** Changeable loadouts. A-wings have concussion missles.missiles. X-wings, Y-Wings, and B-wings all have torpedoes. No alternative weapons such as the devastating heavy rockets or ludicrously slow and powerful space bombs.



* ExplosiveInstrumentation: Taking a lot of damage often resulted in your instrument panels breaking. Some of it was cosmetic, some of it was crippling (you could be all but blinded by your radar display going out), or have no idea what your shield status is. . . though the damage only occurs on hull hits, so you may have bigger problems already, but the damage is completely random. A hits that cripple your ship might not hurt your instruments at all, while a lucky shot that barely penetrates thin shields might take out an important gauge (like shield status) making it ''much'' harder to deal with the follow-up shots.

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* ExplosiveInstrumentation: Taking a lot of damage often resulted in your instrument panels breaking. Some of it was cosmetic, some of it was crippling (you could be all but blinded by your radar display going out), or have no idea what your shield status is. . .is... though the damage only occurs on hull hits, so you may have bigger problems already, but the damage is completely random. A hits hit that cripple cripples your ship might not hurt your instruments at all, while a lucky shot that barely penetrates thin shields might take out an important gauge (like shield status) making it ''much'' harder to deal with the follow-up shots.



* ItsUpToYou: OneManArmy with the occasional aversion. Don't expect your wingmen or the rest of the fleet to save the day. Your "wingmen" will often jump out of the battlezone once they've completed their pre-assigned objectives (Destroying a freighter, disabling a ship) leaving the remainder of the mission entirely in your hands.

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* ItsUpToYou: OneManArmy with the occasional aversion. Don't expect your wingmen or the rest of the fleet to save the day. Your "wingmen" will often jump out of Unless you're the battlezone once they've completed their flight lead, you might not even get any real help from your wingmates - they'll competently complete one pre-assigned objectives (Destroying a freighter, objective, like disabling a ship) stolen ship, and then just jump out into hyperspace, leaving you to deal with defending the remainder of disabled ship, the mission entirely in your hands.shuttle or transport sent to take it back, ''and'' the capital ship coming to pick them all up.



* MightyGlacier: The Y-Wing, emphasis on "Glacier", and B-Wing, emphasis on "Mighty". The Y-Wing is relatively powerful but very slow, and it's outclassed in every way by the B-Wing, which is also rather slow, but it is faster,with a larger warhead payload, and three ion & laser cannons where the Y-Wing has only two of each.

to:

* MightyGlacier: The Y-Wing, emphasis on "Glacier", and B-Wing, emphasis on "Mighty". The Y-Wing is relatively powerful but very slow, and it's outclassed in every way by the B-Wing, which is also rather slow, still slower than the X- or A-wings but it is faster,with still faster and better-armed than the Y-wing, with a larger warhead payload, payload and three ion & laser cannons where the Y-Wing has only two of each.



* RammingAlwaysWorks: The second tour of duty involves a chain of missions based around acquiring "super shield" technology, outfitting a Corvette with said technology (the Corvette being the appropriately named [[http://starwars.wikia.com/wiki/Ram%27s_Head ''Ram's Head'']]), then having it drop out of hyperspace next to an Imperial repair facility and slamming through the bridges of several Star Destroyers sitting in drydock (and coming out the other side unharmed).

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* RammingAlwaysWorks: The second tour of duty involves a chain of missions based around acquiring "super shield" technology, outfitting a Corvette with said technology (the Corvette being the appropriately named [[http://starwars.''[[http://starwars.wikia.com/wiki/Ram%27s_Head ''Ram's Head'']]), Ram's Head]]''), then having it drop out of hyperspace next to an Imperial repair facility and slamming through the bridges of several Star Destroyers sitting in drydock (and coming out the other side unharmed).



* RecycledInSpace: Aerial UsefulNotes/WorldWarII [-IN SPACE!-] . Literal example. Creator/GeorgeLucas invoked the trope in the source material. The game uses the same fonts, hotkeys and many features previously seen in Lawrence Holland's WWII flight simulators (e.g {{Old School Dogfight}}ing, rosters, replay camera, cockpit and external views...). It also expands upon them.
* SaveScumming: Your pilot can't exactly be KilledOffForReal but neither DeathIsASlapOnTheWrist (the pilot can be revived, but the stats and achievements are reset) so the trope is encouraged with a twist, the game doesn't have savepoints so it must be done from the operating system, backing up or restoring the pilot files.

to:

* RecycledInSpace: Aerial UsefulNotes/WorldWarII [-IN SPACE!-] . Literal example. SPACE!-]. A literal example - Creator/GeorgeLucas invoked the trope in the source material. The game uses the same fonts, hotkeys and many features previously seen in Lawrence Holland's WWII flight simulators (e.g {{Old School Dogfight}}ing, rosters, replay camera, cockpit and external views...). It also expands upon them.
* SaveScumming: Your pilot can't exactly be KilledOffForReal KilledOffForReal, but neither DeathIsASlapOnTheWrist isn't quite the case either (the pilot can be revived, but the stats and achievements are reset) so the trope is encouraged with a twist, the game doesn't have savepoints so it must be done from the operating system, backing up or restoring the pilot files.
27th Dec '16 5:51:18 PM kraas
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* KaizoTrap: If you collide with a ship that is exploding you will still take damage. If your shields are low this can kill you. Also,
sometimes when destroying a fighter or other small spacecraft, it may fly off in a random direction, occasionally directly into your fighter.

to:

* KaizoTrap: If you collide with a ship that is exploding you will still take damage. If your shields are low this can kill you. Also,
sometimes
Also, when destroying a fighter or other small spacecraft, it may fly off in a random direction, occasionally directly into your fighter.
27th Dec '16 3:00:59 PM kraas
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Added DiffLines:

* KaizoTrap: If you collide with a ship that is exploding you will still take damage. If your shields are low this can kill you. Also,
sometimes when destroying a fighter or other small spacecraft, it may fly off in a random direction, occasionally directly into your fighter.
26th Dec '16 9:10:14 AM kraas
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* ArcVillain: The ISD Intrepid is a thorn in your side throughout most of Tour II until you finally catch it at a disadvantage (it is stranded due to a collision with a frigate damaging its hyperdrive) and destroy it.



** A key part of the series, starting with Tie Fighter, was that gun emplacements on capital ships were destructible, so with keen shooting, you could create safe spots around the hull in a few strafing runs. X-Wing didn't have this, making capital ships, especially Nebulon-B frigates, much, much harder than in later games. Defeating a capital ship was a major accomplishment

to:

** A key part of the series, starting with Tie Fighter, ''TIE Fighter'', was that gun emplacements on capital ships were destructible, so with keen shooting, you could create safe spots around the hull in a few strafing runs. X-Wing didn't have this, making capital ships, especially Nebulon-B frigates, much, much harder than in later games. Defeating a capital ship was a major accomplishment
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