History VideoGame / XWing

17th Jan '18 5:55:12 AM matruz
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* LightningBruiser: The [=TIE Advanced=] which starts making its appearance late in the game, it's fast, nimble and shielded; fortunately it appears very sparsely, usually as an Imperial reinforcement should the player decide to linger on a mission.
16th Jan '18 10:02:44 PM TheTrailblazerCritic
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* DidntThinkThisThrough: Feigning sympathy for the Alliance in the aftermath of Yavin, Imperial Overlord Ghorin offers a huge supply of food for the Rebels after their original supply was destroyed, secretly having poisoned the grain he shipped in the hopes of crippling the Alliance. Turns out the Rebels weren't desperate enough to consume their newly acquired foodstuffs without testing it first, a betrayal that would bite Ghorin in the ass much later.


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* LaserGuidedKarma: Overlord Ghorin attempts to poison the Rebel Alliance with a generous supply of tainted foodstuffs, without the knowledge of the Emperor. The Rebels retaliate by raiding a convoy of healthy grain for themselves while sending their agents to return the poisoned grain to the Empire. [[ForegoneConclusion It doesn't end well for Ghorin when Darth Vader confronts him after the fact.]]
4th Jan '18 1:34:43 PM matruz
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* InterfaceSpoiler: The settings' menu contains dials for the detail level of the Death Star´s surface, this spoils the final 2 missions taking place on its surface.
25th Sep '17 6:49:35 AM matruz
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* CanonForeigner: The Imperial Assault Gunboat fighter made it's debut in this game; it was created specifically to give the Empire a shielded craft that could be equivalent to the more powerful Rebel fighters.
14th Aug '17 10:08:22 PM rwe1138
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* {{Mook}} : The Imperial doctrine dictates [[ZergRush 3 to 1 odds]] against Rebel fighters to make up for their lack of shields meaning that any hit is a permanent hull hit.

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* {{Mook}} : {{Mook}}: The Imperial doctrine dictates [[ZergRush 3 to 1 odds]] against Rebel fighters to make up for their lack of shields meaning that any hit is a permanent hull hit.
15th Jul '17 7:29:47 AM SeptimusHeap
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The game's missions are much more complex than simply destroying all enemy ships. Besides capital ships needing to be hit in vulnerable areas ForMassiveDamage, the Empire's ships are often scripted to use flanking maneuvers and feints, to the point that some missions revolve more around solving puzzles than {{Old School Dogfight}}s. As a reward, players are able to participate in the attack on the Death Star during the final missions.

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The game's missions are much more complex than simply destroying all enemy ships. Besides capital ships needing to be hit in vulnerable areas ForMassiveDamage, for massive damage, the Empire's ships are often scripted to use flanking maneuvers and feints, to the point that some missions revolve more around solving puzzles than {{Old School Dogfight}}s. As a reward, players are able to participate in the attack on the Death Star during the final missions.
29th May '17 9:20:19 PM nombretomado
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* SdrawkcabName: Many freighters are named after Creator/LucasArts [[DuelingGames archrival]] companies back in the day; Nigiro, Arreis, Orcim/Esorp ([[VideoGame/WingCommander Origin]], {{Microprose}}, and {{Sierra}}). Since freighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.

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* SdrawkcabName: Many freighters are named after Creator/LucasArts [[DuelingGames archrival]] companies back in the day; Nigiro, Arreis, Orcim/Esorp ([[VideoGame/WingCommander Origin]], {{Microprose}}, and {{Sierra}}).Creator/{{Sierra}}). Since freighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.
7th Apr '17 9:17:56 AM GuyIncog
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** Objectives screen. The game allows the player to to review the text portion of the briefing while in flight, along with a semi-hidden hints page.

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** Objectives screen. The game allows the player to to review the text portion of the briefing while in flight, along but no actual list of objectives. In ''TIE Fighter'', the briefing review screen was replaced with a fixed and occasionally spoilerific list of objectives.[[note]]Only bonus objectives were hidden. All others - including those which should theoretically be a surprise to the player - were visible.[[/note]] Ultimately, ''X-Wing Alliance'' featured a dynamic objectives list which changed based on certain in game events and which was also integrated into the simulation itself as one of the cockpit displays.
** Hints. Tips on completing the mission are given on
a semi-hidden page at the end of the initial briefing. In later games, hints page.were provided only if the player failed the mission, as part of the post mission debriefing.
7th Apr '17 7:47:57 AM GuyIncog
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** Mission timer. The mission clock counts down from a preset starting point. In later games, the clock would simply show elapsed mission time, with any sense of urgency coming from in-flight events.
** Objectives screen. The game allows the player to to review the text portion of the briefing while in flight, along with a semi-hidden hints page.
5th Feb '17 5:51:10 PM Outis
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* NintendoHard: So much so that when the Collector's CD edition was released the developers felt the need to change some missions to make them easier, though they included an option to restore the original versions (and even the revised ones were still tough).
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.XWing