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* ExplosiveInstrumentation: Taking a lot of damage often resulted in your instrument panels breaking.

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* ExplosiveInstrumentation: Taking a lot of damage often resulted in your instrument panels breaking. Some of it was cosmetic, some of it was crippling (you could be all but blinded by your radar display going out).
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* SimpleYetOpulent: In one of the books, it's mentioned that simply having large quarters on some ships would count as opulence, even with unused space.

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** This game is also the origin of the infamous "[[ThatOneLevel Redemption run]]" mentioned in the ''[[ComicBook/XWingSeries X-Wing]]'' novels, where four X-Wings must defend the medical frigate ''Redemption'' and some unarmed transports against multiple waves of TIE Bombers launched by the Imperial frigate ''Warspite''. The ''Warspite'' microjumps around the system, keeping you flying back and forth trying to stop the bombers while avoiding their TIE\ln escorts.

to:

** This game is also the origin of the infamous "[[ThatOneLevel Redemption run]]" "Redemption run" mentioned in the ''[[ComicBook/XWingSeries X-Wing]]'' novels, where four X-Wings must defend the medical frigate ''Redemption'' and some unarmed transports against multiple waves of TIE Bombers launched by the Imperial frigate ''Warspite''. The ''Warspite'' microjumps around the system, keeping you flying back and forth trying to stop the bombers while avoiding their TIE\ln escorts.

Changed: 17

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** This game is also the origin of the infamous "Redemption run" mentioned in the ''[[ComicBook/XWingSeries X-Wing]]'' novels, where four X-Wings must defend the medical frigate ''Redemption'' and some unarmed transports against multiple waves of TIE Bombers launched by the Imperial frigate ''Warspite''. The ''Warspite'' microjumps around the system, keeping you flying back and forth trying to stop the bombers while avoiding their TIE\ln escorts.

to:

** This game is also the origin of the infamous "Redemption run" "[[ThatOneLevel Redemption run]]" mentioned in the ''[[ComicBook/XWingSeries X-Wing]]'' novels, where four X-Wings must defend the medical frigate ''Redemption'' and some unarmed transports against multiple waves of TIE Bombers launched by the Imperial frigate ''Warspite''. The ''Warspite'' microjumps around the system, keeping you flying back and forth trying to stop the bombers while avoiding their TIE\ln escorts.
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* ShoutOut: The huge Mon Calamari cruiser [[RenAndStimpy ''Stimsenj'cat'' and very small tug ''Renhoek'']].
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Trope renamed per TRS


The game's missions were much more complex than simply destroying all enemy ships. Besides capital ships needing to be hit in vulnerable areas ForMassiveDamage, the Empire's ships were often scripted to use flanking maneuvers and feints, to the point that some missions revolved more around solving puzzles than OldSchoolDogfighting. As a reward, players were able to participate in the attack on the Death Star during the final missions.

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The game's missions were much more complex than simply destroying all enemy ships. Besides capital ships needing to be hit in vulnerable areas ForMassiveDamage, the Empire's ships were often scripted to use flanking maneuvers and feints, to the point that some missions revolved more around solving puzzles than OldSchoolDogfighting.{{Old School Dogfight}}s. As a reward, players were able to participate in the attack on the Death Star during the final missions.



* RecycledInSpace: Aerial UsefulNotes/WorldWarII [-IN SPACE!-] . Literal example. Creator/GeorgeLucas invoked the trope in the source material. The game uses the same fonts, hotkeys and many features previously seen in Lawrence Holland's WWII flight simulators (e.g OldSchoolDogfighting, rosters, replay camera, cockpit and external views...). It also expands upon them.

to:

* RecycledInSpace: Aerial UsefulNotes/WorldWarII [-IN SPACE!-] . Literal example. Creator/GeorgeLucas invoked the trope in the source material. The game uses the same fonts, hotkeys and many features previously seen in Lawrence Holland's WWII flight simulators (e.g OldSchoolDogfighting, {{Old School Dogfight}}ing, rosters, replay camera, cockpit and external views...). It also expands upon them.
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* DeadlyTrainingArea: Pilot proving grounds, unlike the Empire's VirtualTrainingSimulation seen in ''TIE Fighter'' and later games, although the "Historical Combat Simulations" briefing states that both the proving ground and historical combat use holographic technology. This caused an issue with one trainwee pilot that accidently used hyperspace to reach an imperial supply depot which was luckily unguarded and easily destroyed.

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* DeadlyTrainingArea: Pilot proving grounds, unlike the Empire's VirtualTrainingSimulation seen in ''TIE Fighter'' and later games, although the "Historical Combat Simulations" briefing states that both the proving ground and historical combat use holographic technology. This caused an issue with one trainwee trainee pilot that accidently used hyperspace to reach an imperial supply depot which was luckily unguarded and easily destroyed.
Is there an issue? Send a MessageReason:
None


* DeadlyTrainingArea: Pilot proving grounds, unlike the Empire's VirtualTrainingSimulation seen in ''TIE Fighter'' and later games, although the "Historical Combat Simulations" briefing states that both the proving ground and historical combat use holographic technology.

to:

* DeadlyTrainingArea: Pilot proving grounds, unlike the Empire's VirtualTrainingSimulation seen in ''TIE Fighter'' and later games, although the "Historical Combat Simulations" briefing states that both the proving ground and historical combat use holographic technology. This caused an issue with one trainwee pilot that accidently used hyperspace to reach an imperial supply depot which was luckily unguarded and easily destroyed.
Is there an issue? Send a MessageReason:
None


* DeadlyTrainingArea: Pilot proving grounds, unlike the Empire's VirtualTrainingSimulation seen in ''TIE Fighter'' and later games.

to:

* DeadlyTrainingArea: Pilot proving grounds, unlike the Empire's VirtualTrainingSimulation seen in ''TIE Fighter'' and later games.games, although the "Historical Combat Simulations" briefing states that both the proving ground and historical combat use holographic technology.
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TIE Fighter has its own page.


* SpaceMines: And armed with FrickinLaserBeams. ''TIE Fighter'' introduced warhead and ion cannon mines.

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* SpaceMines: And armed Armed with FrickinLaserBeams. ''TIE Fighter'' introduced warhead and ion cannon mines.
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* SpaceMines: And armed with FrickinLaserBeams.

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* SpaceMines: And armed with FrickinLaserBeams. ''TIE Fighter'' introduced warhead and ion cannon mines.

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cleanup: namespaces, renamed tropes, spelling, formatting


The history of the game itself goes back to the early 1990s, when LucasArts approached game developer [[http://starwars.wikia.com/wiki/Lawrence_Holland Lawrence Holland]] and his studio, [[http://en.wikipedia.org/wiki/Totally_games Totally Games!]], to develop a series of games for the publisher. The first games were actually WorldWarII flight simulators including ''{{Battlehawks 1942}}'' and perhaps Holland's best known non-franchise game, ''{{Secret Weapons of the Luftwaffe}}''. These games became instant classics, and in the meantime Holland was working on a 3D rendering engine specifically for flight sims, something that back in 1992 was revolutionary.

This prompted LucasArts and Holland to develop a flight (or rather space) sim game using both this engine and the StarWars license, and ''{{X-Wing}}'' was the result.

to:

The history of the game itself goes back to the early 1990s, when LucasArts Creator/LucasArts approached game developer [[http://starwars.wikia.com/wiki/Lawrence_Holland Lawrence Holland]] and his studio, [[http://en.wikipedia.org/wiki/Totally_games Totally Games!]], to develop a series of games for the publisher. The first games were actually WorldWarII UsefulNotes/WorldWarII flight simulators including ''{{Battlehawks ''VideoGame/{{Battlehawks 1942}}'' and perhaps Holland's best known non-franchise game, ''{{Secret Weapons of the Luftwaffe}}''.''VideoGame/SecretWeaponsOfTheLuftwaffe''. These games became instant classics, and in the meantime Holland was working on a 3D rendering engine specifically for flight sims, something that back in 1992 was revolutionary.

This prompted LucasArts Creator/LucasArts and Holland to develop a flight (or rather space) sim game using both this engine and the StarWars ''Franchise/StarWars'' license, and ''{{X-Wing}}'' ''VideoGame/XWing'' was the result.



A year after release, a sequel was released that allowed you to play for the [[NoCampaignForTheWicked evil Galactic Empire]]: ''{{TIE Fighter}}''. Players would also have a chance to hold multiplayer competitions with ''{{X-Wing Vs TIE Fighter}}''. The last game in the series, ''{{X-Wing Alliance}}'', finally allowed players to pilot the legendary Millenium Falcon, and ended with the Battle of Endor from ''ReturnOfTheJedi''.

Not to be confused with the more recent ''RogueSquadron'' games, although both are flight sims.

The game recieved an UpdatedRerelease based on the X-Wing Vs TIE Fighter engine.

to:

A year after release, a sequel was released that allowed you to play for the [[NoCampaignForTheWicked evil Galactic Empire]]: ''{{TIE Fighter}}''. ''VideoGame/TIEFighter''. Players would also have a chance to hold multiplayer competitions with ''{{X-Wing Vs TIE Fighter}}''. ''VideoGame/XWingVsTIEFighter''. The last game in the series, ''{{X-Wing Alliance}}'', ''VideoGame/XWingAlliance'', finally allowed players to pilot the legendary Millenium Falcon, ''Millennium Falcon'', and ended with the Battle of Endor from ''ReturnOfTheJedi''.

''Film/ReturnOfTheJedi''.

Not to be confused with the more recent ''RogueSquadron'' ''VideoGame/RogueSquadron'' games, although both are flight sims.

sims. Also not to be confused with the ''[[ComicBook/XWingSeries X-Wing]]'' comic book and novel series, though they share many story elements and offer a number of {{Mythology Gag}}s to ''X-Wing'' the computer game.

The game recieved received an UpdatedRerelease based on the X-Wing Vs ''X-Wing vs. TIE Fighter Fighter'' engine.



* AcePilot: And beyond, labelled up to Top Ace. The player. The pilots from the roster can be assigned AI wingman duties in campaing missions and will perform according to their current rank. They can also be KilledOffForReal too. This feature was dropped in the latest release
* {{AFGNCAAP}}: The player character. {{Feelies}} and materials from the [[AllThereInTheManual Limited version]] and StarWarsExpandedUniverse indicate that his name is "Keyan Farlander", he was flying the surviving Y-Wing at Yavin, and he goes on to be a Jedi. In-game one of the cutscenes from the ExpansionPack has Luke Skywalker specifically refer to a "Lieutenant Farlander." However in the original release an historical training mission named "Farlander's first mission" adds to the confusion suggesting he is a different pilot from the rookie player.

to:

* AcePilot: And beyond, labelled up to Top Ace. The player. The pilots from the roster can be assigned AI wingman duties in campaing campaign missions and will perform according to their current rank. They can also be KilledOffForReal too. This feature was dropped in the latest release
* {{AFGNCAAP}}: The player character. {{Feelies}} and materials from the [[AllThereInTheManual Limited version]] and StarWarsExpandedUniverse indicate that his name is "Keyan Farlander", he was flying the surviving Y-Wing at Yavin, and he goes on to be a Jedi. In-game one of the cutscenes from the ExpansionPack has Luke Skywalker specifically refer to a "Lieutenant Farlander." However in the original release an historical training mission named "Farlander's first mission" adds to the confusion suggesting he is a different pilot from the rookie player.
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* ArrowCam: For torpedos and missiles.

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* ArrowCam: For torpedos torpedoes and missiles.



* ColdBloodedTorture: Implied and modelled exactly like in ''ANewHope'' . If the player is captured, Lord Vader himself pops up to have a chat about the location of that secret Rebel base...

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* ColdBloodedTorture: Implied and modelled modeled exactly like in ''ANewHope'' .''Film/ANewHope'' . If the player is captured, Lord Vader himself pops up to have a chat about the location of that secret Rebel base...



* CutScene: Very rewarding and compelling ones, bear in mind X-Wing was one of the first complex cinematic works made after the StarWars movies and the first Star Wars game with a major storyline. [[http://www.youtube.com/watch?v=nSSNonaBw-8 Watch]] . Only surpassed in its day by the ones from [[KillerApp CD-ROM based]] ''Star Wars VideoGame/RebelAssault''
* DeadlyTrainingArea: Pilot proving grounds, unlike the Empire's VirtualTrainingSimulation seen in Tie Fighter and later games.
* DeflectorShields: The main and huge advantage the Rebel fighters have over the Imperial ones --the only spacecrafts that lack a shield-- until Gunboats and Tie Advanceds appear. RegeneratingShieldStaticHealth variety and an important element of the energy management gameplay.

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* CutScene: Very rewarding and compelling ones, ones. bear in mind X-Wing ''X-Wing'' was one of the first complex cinematic works made after the StarWars ''Franchise/StarWars'' movies and the first Star Wars ''Star Wars'' game with a major storyline. [[http://www.youtube.com/watch?v=nSSNonaBw-8 Watch]] . Only surpassed in its day by the ones from [[KillerApp CD-ROM based]] ''Star Wars VideoGame/RebelAssault''
Wars: VideoGame/RebelAssault''.
* DeadlyTrainingArea: Pilot proving grounds, unlike the Empire's VirtualTrainingSimulation seen in Tie Fighter ''TIE Fighter'' and later games.
* DeflectorShields: The main and huge advantage the Rebel fighters have over the Imperial ones --the only spacecrafts that lack a shield-- until Gunboats and Tie TIE Advanceds appear. RegeneratingShieldStaticHealth variety and an important element of the energy management gameplay.



* EscortMission: Several - one of the worst being the infamous "Redemption run", where you and your three wingmen are charged with flying X-Wings to protect the Nebulon B frigate ''Redemption'' while it takes on wounded personnel from some shuttles and a Corellian Corvette. The Imperials send in their own Nebulon B frigate, which will do several microjumps in and out of the system, deploying TIE bombers and then jumping to another location and launching more. [[http://starwars.wikia.com/wiki/Redemption_scenario Referenced]] in [[XWingSeries the book series of the same name]] where applicants to Rogue Squadron must fly a simulator recreation of the mission, complete with references to the tactics you're supposed to use to complete the mission in the game. The protagonist of the first book barely finishes the mission.

to:

* EscortMission: Several - one of the worst being the infamous "Redemption run", where you and your three wingmen are charged with flying X-Wings to protect the Nebulon B frigate ''Redemption'' while it takes on wounded personnel from some shuttles and a Corellian Corvette. The Imperials send in their own Nebulon B frigate, which will do several microjumps in and out of the system, deploying TIE bombers and then jumping to another location and launching more. [[http://starwars.wikia.com/wiki/Redemption_scenario Referenced]] in [[XWingSeries [[ComicBook/XWingSeries the book series of the same name]] where applicants to Rogue Squadron must fly a simulator recreation of the mission, complete with references to the tactics you're supposed to use to complete the mission in the game. The protagonist of the first book barely finishes the mission.



* ExpansionPack: ''Imperial Pursuit'' and ''B-Wing'', featuring a new playable ship and two more campaigns occurring in the interval between ''ANewHope'' and ''TheEmpireStrikesBack''.

to:

* ExpansionPack: ''Imperial Pursuit'' and ''B-Wing'', featuring a new playable ship and two more campaigns occurring in the interval between ''ANewHope'' ''Film/ANewHope'' and ''TheEmpireStrikesBack''.''Film/TheEmpireStrikesBack''.



* FasterThanLightTravel: Most crafts enter and exit the combat zone via hyperspace jumps. The basic TIEs lack a hyperdrive engine so they scramble from and return to a {{mothership}}.

to:

* FasterThanLightTravel: Most crafts enter and exit the combat zone via hyperspace jumps. The basic TIEs [=TIEs=] lack a hyperdrive engine so they scramble from and return to a {{mothership}}.{{mothership}}.
* FeaturelessProtagonist: {{Feelies}} and materials from the [[AllThereInTheManual Limited version]] and Franchise/StarWarsExpandedUniverse indicate that the PlayerCharacter's name is "Keyan Farlander", he was flying the surviving Y-Wing at Yavin, and he goes on to be a Jedi. In-game one of the cutscenes from the ExpansionPack has Luke Skywalker specifically refer to a "Lieutenant Farlander." However in the original release an historical training mission named "Farlander's first mission" adds to the confusion suggesting he is a different pilot from the rookie player.



* NoCampaignForTheWicked: That's what the sequel ''Videogame/TieFighter'' is for. Initially the designers wanted to have both sides playable as in previous WWII games, but it was discarded as this was too broad to implement in a novel 3D space installment.

to:

* NoCampaignForTheWicked: That's what the sequel ''Videogame/TieFighter'' ''VideoGame/TIEFighter'' is for. Initially the designers wanted to have both sides playable as in previous WWII games, but it was discarded as this was too broad to implement in a novel 3D space installment.



** This game is also the origin of the infamous "Redemption run" mentioned in the ''[[XWingSeries X-Wing]]'' novels, where four X-Wings must defend the medical frigate ''Redemption'' and some unarmed transports against multiple waves of TIE Bombers launched by the Imperial frigate ''Warspite''. The ''Warspite'' microjumps around the system, keeping you flying back and forth trying to stop the bombers while avoiding their TIE\ln escorts.

to:

** This game is also the origin of the infamous "Redemption run" mentioned in the ''[[XWingSeries ''[[ComicBook/XWingSeries X-Wing]]'' novels, where four X-Wings must defend the medical frigate ''Redemption'' and some unarmed transports against multiple waves of TIE Bombers launched by the Imperial frigate ''Warspite''. The ''Warspite'' microjumps around the system, keeping you flying back and forth trying to stop the bombers while avoiding their TIE\ln escorts.



* RecycledInSpace: Aerial WorldWarII [-IN SPACE!-] . Literal example. GeorgeLucas invoked the trope in the source material. The game uses the same fonts, hotkeys and many features previously seen in Lawrence Holland's WWII flight simulators (e.g OldSchoolDogfighting, rosters, replay camera, cockpit and external views...). It also expands upon them.

to:

* RecycledInSpace: Aerial WorldWarII UsefulNotes/WorldWarII [-IN SPACE!-] . Literal example. GeorgeLucas Creator/GeorgeLucas invoked the trope in the source material. The game uses the same fonts, hotkeys and many features previously seen in Lawrence Holland's WWII flight simulators (e.g OldSchoolDogfighting, rosters, replay camera, cockpit and external views...). It also expands upon them.



* TrainingAccident: One of the recreated training missions involves a story of a single pilot accidently entering hyperspace and stumbled upon undefended Imerpial transports. He destroyed a large number of them before realizing that he was outside training grounds.
* UpdatedRerelease: ''X-Wing 95'', included in the Collectors Series bundle. Compatible with moderm Windows [=OSes=] and retrofited with the ''XWingVsTieFighter'' engine but in turn it loses some of the classical features and makes the use of a joystick mandatory. A fanmade [[GameMod total conversion]] for ''{{X-WingAlliance}}'' also [[http://www.maxgames.it/xwc/ exits]].

to:

* TrainingAccident: One of the recreated training missions involves a story of a single pilot accidently accidentally entering hyperspace and stumbled upon undefended Imerpial Imperial transports. He destroyed a large number of them before realizing that he was outside training grounds.
* UpdatedRerelease: ''X-Wing 95'', included in the Collectors Series bundle. Compatible with moderm modern Windows [=OSes=] and retrofited retrofitted with the ''XWingVsTieFighter'' ''VideoGame/XWingVsTieFighter'' engine but in turn it loses some of the classical features and makes the use of a joystick mandatory. A fanmade fan-made [[GameMod total conversion]] for ''{{X-WingAlliance}}'' ''VideoGame/XWingAlliance'' also [[http://www.maxgames.it/xwc/ exits]].
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Changed to space-specific trope.


* BurialAtSea: In Space!. A ceremony for the deceased player is held and the casket is disposed of this way.

to:

* BurialAtSea: In Space!. BurialInSpace: A ceremony for the deceased player is held and the casket is disposed of this way.
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* JackOfAllStats: The titular X-Wing is the most well-balanced fighter and is quite suitable for both light bombing and dogfighting.

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* JackOfAllStats: The titular eponymous X-Wing is the most well-balanced fighter and is quite suitable for both light bombing and dogfighting.

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''X-Wing'' is a PC Space SimulationGame first launched in 1993, with various expansion packs and collector's editions being released as late as 1997.

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''X-Wing'' '''X-Wing''' is a PC Space SimulationGame first launched in 1993, with various expansion packs and collector's editions being released as late as 1997.


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* FasterThanLightTravel: Most crafts enter and exit the combat zone via hyperspace jumps. The basic TIEs lack a hyperdrive engine so they scramble from and return to a {{mothership}}.


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* {{Wingman}}: The player can issue evasive orders and designate targets to other squad members of variable competence. See also AcePilot above.
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trope renamed at TRS, but this was simply misuse


* KnowWhenToFoldEm: Some already completed missions can end up deadly if the player decides to stay and fight the [[LateToTheParty strong but late Imperial reinforcements]] in order to rack up additional points and victories.

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* KnowWhenToFoldEm: Some already completed missions can end up deadly if the player decides to stay and fight the [[LateToTheParty strong but late Imperial reinforcements]] reinforcements in order to rack up additional points and victories.

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''X-Wing'' is a PC game first launched in 1993, with various expansion packs and collector's editions being released as late as 1997.

The history of the game itself goes back to the early 1990s, when LucasArts approached game developer Lawrence Holland and his studio, [[http://en.wikipedia.org/wiki/Totally_games Totally Games!]], to develop a series of games for the publisher. The first games were actually WorldWarII flight simulators including ''{{Battlehawks 1942}}'' and perhaps Holland's best known non-franchise game, ''{{Secret Weapons of the Luftwaffe}}''. These games became instant classics, and in the meantime Holland was working on a 3D rendering engine specifically for flight sims, something that back in 1992 was revolutionary.

to:

''X-Wing'' is a PC game Space SimulationGame first launched in 1993, with various expansion packs and collector's editions being released as late as 1997.

The history of the game itself goes back to the early 1990s, when LucasArts approached game developer [[http://starwars.wikia.com/wiki/Lawrence_Holland Lawrence Holland Holland]] and his studio, [[http://en.wikipedia.org/wiki/Totally_games Totally Games!]], to develop a series of games for the publisher. The first games were actually WorldWarII flight simulators including ''{{Battlehawks 1942}}'' and perhaps Holland's best known non-franchise game, ''{{Secret Weapons of the Luftwaffe}}''. These games became instant classics, and in the meantime Holland was working on a 3D rendering engine specifically for flight sims, something that back in 1992 was revolutionary.



A year after release, a sequel was released that allowed you to play for the [[NoCampaignForTheWicked evil Galactic Empire]]: ''{{TIE Fighter}}''. Players would also have a chance to hold multiplayer competitions with ''{{X-Wing Vs TIE Fighter}}''. The last game in the series, ''{{X-Wing Alliance}}'', finally allowed players to pilot the legendary Millenium Falcon, and ended with the Battle of Endor from ''Return of the Jedi''.

to:

A year after release, a sequel was released that allowed you to play for the [[NoCampaignForTheWicked evil Galactic Empire]]: ''{{TIE Fighter}}''. Players would also have a chance to hold multiplayer competitions with ''{{X-Wing Vs TIE Fighter}}''. The last game in the series, ''{{X-Wing Alliance}}'', finally allowed players to pilot the legendary Millenium Falcon, and ended with the Battle of Endor from ''Return of the Jedi''.
''ReturnOfTheJedi''.



* {{AFGNCAAP}}: the player character. Materials from the StarWarsExpandedUniverse indicate that his name is "Keyan Farlander", he was flying the surviving Y-Wing at Yavin, and he goes on to be a Jedi.
** ExpandedUniverse nothing, one of the cutscenes has Luke Skywalker specifically refer to a "Lieutenant Farlander."

to:

* AcePilot: And beyond, labelled up to Top Ace. The player. The pilots from the roster can be assigned AI wingman duties in campaing missions and will perform according to their current rank. They can also be KilledOffForReal too. This feature was dropped in the latest release
* {{AFGNCAAP}}: the The player character. Materials {{Feelies}} and materials from the [[AllThereInTheManual Limited version]] and StarWarsExpandedUniverse indicate that his name is "Keyan Farlander", he was flying the surviving Y-Wing at Yavin, and he goes on to be a Jedi.
** ExpandedUniverse nothing,
Jedi. In-game one of the cutscenes from the ExpansionPack has Luke Skywalker specifically refer to a "Lieutenant Farlander."" However in the original release an historical training mission named "Farlander's first mission" adds to the confusion suggesting he is a different pilot from the rookie player.



* BurialAtSea: In Space!. A ceremony for the deceased player is held and the casket is disposed of this way.



* CutScene: Very rewarding and compelling ones, bear in mind X-Wing was one of the first complex cinematic works made after the StarWars movies. [[http://www.youtube.com/watch?v=nSSNonaBw-8 Watch]] . Only surpassed in its day by the ones from [[KillerApp CD-ROM based]] ''Star Wars VideoGame/RebelAssault''

to:

* CutScene: Very rewarding and compelling ones, bear in mind X-Wing was one of the first complex cinematic works made after the StarWars movies.movies and the first Star Wars game with a major storyline. [[http://www.youtube.com/watch?v=nSSNonaBw-8 Watch]] . Only surpassed in its day by the ones from [[KillerApp CD-ROM based]] ''Star Wars VideoGame/RebelAssault''



* ExpansionPack: ''Imperial Pursuit'' and ''B-Wing'', featuring a new playable ship and two more campaigns occurring in the interval between ''ANewHope'' and ''TheEmpireStrikesBack''.



* KnowWhenToFoldEm: Some already completed missions can end up deadly if the player decides to stay and fight the [[LateToTheParty strong but late Imperial reinforcements]] in order to rack up additional points and victories.



* NoCampaignForTheWicked: That's what the sequel TieFighter is for.

to:

* NoCampaignForTheWicked: That's what the sequel TieFighter ''Videogame/TieFighter'' is for.for. Initially the designers wanted to have both sides playable as in previous WWII games, but it was discarded as this was too broad to implement in a novel 3D space installment.



* PlanetKiller: The Death Star. The destruction of Alderaan in shown in a cutscene practically identical to the movie.



* RecycledInSpace: Aerial WorldWarII [-IN SPACE-] . Literal example. GeorgeLucas invoked the trope in the source material. The game uses the same fonts, hotkeys and many features previously seen in Lawrence Holland's WWII flight simulators (e.g OldSchoolDogfighting, rosters, replay camera, cockpit and external views...). It also expands upon them.

to:

* RecycledInSpace: Aerial WorldWarII [-IN SPACE-] .SPACE!-] . Literal example. GeorgeLucas invoked the trope in the source material. The game uses the same fonts, hotkeys and many features previously seen in Lawrence Holland's WWII flight simulators (e.g OldSchoolDogfighting, rosters, replay camera, cockpit and external views...). It also expands upon them.



* SdrawkcabName: Many freighters are named after LucasArts rival companies back in the day; Nigiro, Arreis, Orcim/Esorp, Diputs (Origin, {{Microprose}}, and {{Sierra}}). Since freighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.

to:

* SdrawkcabName: Many freighters are named after LucasArts rival [[DuelingGames archrival]] companies back in the day; Nigiro, Arreis, Orcim/Esorp, Diputs (Origin, Orcim/Esorp ([[VideoGame/WingCommander Origin]], {{Microprose}}, and {{Sierra}}). Since freighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.


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* UpdatedRerelease: ''X-Wing 95'', included in the Collectors Series bundle. Compatible with moderm Windows [=OSes=] and retrofited with the ''XWingVsTieFighter'' engine but in turn it loses some of the classical features and makes the use of a joystick mandatory. A fanmade [[GameMod total conversion]] for ''{{X-WingAlliance}}'' also [[http://www.maxgames.it/xwc/ exits]].


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* VideoGame3DLeap: 1993 UrExample. The developers initially used rigid 2D bitmaps like on their previous flight sims, but a 3D engine was developed and implemented with great success.
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** This can actually be used to limited success in normal gameplay. While it's not recommended to do so very often for obvious reasons, even the [[FragileSpeedster A-wing's]] shields can survive a collision so long as they have sufficient power. If you don't have time for your lasers to recharge or your torpedoes/missiles to get a proper lockon, it can mean the difference between life and death.

to:

** This can actually be used to limited success in normal gameplay. While it's not recommended to do so very often for obvious reasons, even the [[FragileSpeedster A-wing's]] shields can survive a collision so long as they have sufficient power. If you don't have time for your lasers to recharge or your torpedoes/missiles to get a proper lockon, it can mean the difference between life and death. Most of the time it's still more practical to simply redirect power from shields to lasers though.
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** This can actually be used to limited success in normal gameplay. While it's not recommended to do so very often for obvious reasons, even the [[FragileSpeedser A-wing's]] shields can survive a collision so long as they have sufficient power. If you don't have time for your lasers to recharge or your torpedoes/missiles to get a proper lockon, it can mean the difference between life and death.

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** This can actually be used to limited success in normal gameplay. While it's not recommended to do so very often for obvious reasons, even the [[FragileSpeedser [[FragileSpeedster A-wing's]] shields can survive a collision so long as they have sufficient power. If you don't have time for your lasers to recharge or your torpedoes/missiles to get a proper lockon, it can mean the difference between life and death.
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** This can actually be used to limited success in normal gameplay. While it's not recommended to do so very often for obvious reasons, even the [[FragileSpeedser A-wing's]] shields can survive a collision so long as they have sufficient power. If you don't have time for your lasers to recharge or your torpedoes/missiles to get a proper lockon, it can mean the difference between life and death.
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Hottip cleanup.


* PressXToDie: Sort of. You can eject from your fighter at any time by pressing Alt+E. This will either result in your buddies picking you up, or the enemy taking you prisoner and shipping you back to their base for an unpleasant interrogation. Also, your ejection system can become damaged in combat, and if you get shot down you get immolated in the ensuing fireball and become KilledOffForReal[[hottip:*:assuming, of course, you're not playing one of the training simulation missions]]. In the latter two cases, after you get back to the sign-in desk you can choose to revive your pilot, albeit at the expense of all his [[BraggingRightsReward points and awards]].

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* PressXToDie: Sort of. You can eject from your fighter at any time by pressing Alt+E. This will either result in your buddies picking you up, or the enemy taking you prisoner and shipping you back to their base for an unpleasant interrogation. Also, your ejection system can become damaged in combat, and if you get shot down you get immolated in the ensuing fireball and become KilledOffForReal[[hottip:*:assuming, KilledOffForReal[[note]]assuming, of course, you're not playing one of the training simulation missions]].missions[[/note]]. In the latter two cases, after you get back to the sign-in desk you can choose to revive your pilot, albeit at the expense of all his [[BraggingRightsReward points and awards]].
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* InterfaceScrew: Part of the SubsystemDamage mentioned below. The various instruments in your ship's cockpit can be shot out as you take hull damage.
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** ExpandedUniverse nothing, one of the cutscenes makes specific reference to a "Lieutenant Farlander."

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** ExpandedUniverse nothing, one of the cutscenes makes specific reference has Luke Skywalker specifically refer to a "Lieutenant Farlander."

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Typos and stuff


* CutScene: Very rewarding and compelling ones, bear in mind X-Wing was one of the first complex cinematic works made after the StarWars movies. [[http://www.youtube.com/watch?v=nSSNonaBw-8 Watch]] . Only surpassed in its day by the ones from [[KillerApp CD-ROM based]] ''VideoGame/RebelAssault''

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* CutScene: Very rewarding and compelling ones, bear in mind X-Wing was one of the first complex cinematic works made after the StarWars movies. [[http://www.youtube.com/watch?v=nSSNonaBw-8 Watch]] . Only surpassed in its day by the ones from [[KillerApp CD-ROM based]] ''VideoGame/RebelAssault''''Star Wars VideoGame/RebelAssault''



* DeflectorShields: The main and huge advantage the Rebel fighters have over the Imperial ones --the only spacecrafts that lack a shield-- until Gunboats and Tie Advanceds appear. RegeneratingShieldStaticHealth variety.

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* DeflectorShields: The main and huge advantage the Rebel fighters have over the Imperial ones --the only spacecrafts that lack a shield-- until Gunboats and Tie Advanceds appear. RegeneratingShieldStaticHealth variety.variety and an important element of the energy management gameplay.



* EnemyScan: Many missions are based on inspection and identification of vessels. The actual sensor is a crude one which only provides allegiance, position, hull / shield absolute status and cargo. It would become more detailed in the sequels.

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* EnemyScan: Many missions are based on inspection and identification of vessels. The actual sensor is a crude one which only provides allegiance, name, position, hull / shield absolute status and cargo. It would become more detailed in the sequels.



* OpenningScroll: At the start of every campaign.

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* OpenningScroll: OpeningScroll: At the start of every campaign.



* ProtectionMission: In one mission, you are the sole pilot left to guard a stationary object (until it is repaired and can escape). A capital ship arrives 25 klicks away to deploy fighters to try to draw you out. About 1 minute later, a corvette arrives to drop off a single bomber to destroy that object.

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* ProtectionMission: ProtectionMission:
**
In one mission, you are the sole pilot left to guard a stationary object (until it is repaired and can escape). A capital ship arrives 25 klicks away to deploy fighters to try to draw you out. About 1 minute later, a corvette arrives to drop off a single bomber to destroy that object.



* SdrawkcabName: Many frighters are named after LucasArts rival companies back in the day; Nigiro, Arreis, Orcim/Esorp, Diputs (Origin, {{Microprose}}, and {{Sierra}}). Since Frighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.
* SpaceFighter

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* SdrawkcabName: Many frighters freighters are named after LucasArts rival companies back in the day; Nigiro, Arreis, Orcim/Esorp, Diputs (Origin, {{Microprose}}, and {{Sierra}}). Since Frighters freighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.
* SpaceFighterSpaceFighter: Squadrons of the SpaceNavy.



* SpaceMines: And armed with lasers.

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* SpaceMines: And armed with lasers.FrickinLaserBeams.
* SubsystemDamage: Impacts on the hull generate this kind of damage, occasionally beyond repair.

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* ArrowCam: For torpedos and missiles.



* ColdBloodedTorture: Implied and modelled exactly like in ''ANewHope'' . If the player is captured, Lord Vader himself pops up to have a chat about the location of that secret Rebel base...



* CutScene: Very rewarding ones, bear in mind this one of the first complex cinematic works made after the StarWars movies.

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* CutScene: Very rewarding and compelling ones, bear in mind this X-Wing was one of the first complex cinematic works made after the StarWars movies.movies. [[http://www.youtube.com/watch?v=nSSNonaBw-8 Watch]] . Only surpassed in its day by the ones from [[KillerApp CD-ROM based]] ''VideoGame/RebelAssault''



* EnemyScan: A crude one which only provides position and hull / shield status. It would become more detailed in the sequels.

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* DeflectorShields: The main and huge advantage the Rebel fighters have over the Imperial ones --the only spacecrafts that lack a shield-- until Gunboats and Tie Advanceds appear. RegeneratingShieldStaticHealth variety.
* EasterEgg: Santa Claus shows up in the Rebel flagship if the computer date is December 25.
* EnemyScan: A Many missions are based on inspection and identification of vessels. The actual sensor is a crude one which only provides position and allegiance, position, hull / shield status.absolute status and cargo. It would become more detailed in the sequels.



* MonsterCompendium: The Rebel flagship has a database of every starcraft and the pilot roster has a detailed summary of the casualties inflicted.



* OpenningScroll: At the start of every campaign.



* RecycledInSpace: Partial literal example. The game uses the same fonts and many features previously seen in Lawrence Holland's WWII flight simulators (i.e OldSchoolDogfighting). It also expands upon them.

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* RecycledInSpace: Partial literal Aerial WorldWarII [-IN SPACE-] . Literal example. GeorgeLucas invoked the trope in the source material. The game uses the same fonts fonts, hotkeys and many features previously seen in Lawrence Holland's WWII flight simulators (i.e OldSchoolDogfighting).(e.g OldSchoolDogfighting, rosters, replay camera, cockpit and external views...). It also expands upon them.


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* SdrawkcabName: Many frighters are named after LucasArts rival companies back in the day; Nigiro, Arreis, Orcim/Esorp, Diputs (Origin, {{Microprose}}, and {{Sierra}}). Since Frighters are often [[ButtMonkey sitting ducks]] and there is also one called ''Diputs'' (Stupid in reverse) the whole thing seems like a stealth TakeThat.
* SpaceFighter
* SpaceIsAnOcean: SpaceFriction and TwoDSpace map and sensors. Real 3D gameplay.
* SpaceMines: And armed with lasers.


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* VariableMix: ''iMuse'', a music engine designed by LucasArts to implement dynamic soundtracks. This feature was virtually lost in the last updated rerelease.
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* TrainingAccient: One of the recreated training missions involves a story of a single pilot accidently entering hyperspace and stumbled upon undefended Imerpial transports. He destroyed a large number of them before realizing that he was outside training grounds.

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* TrainingAccient: TrainingAccident: One of the recreated training missions involves a story of a single pilot accidently entering hyperspace and stumbled upon undefended Imerpial transports. He destroyed a large number of them before realizing that he was outside training grounds.
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* TrainingAccient: One of the recreated training missions involves a story of a single pilot accidently entering hyperspace and stumbled upon undefended Imerpial transports. He destroyed a large number of them before realizing that he was outside training grounds.
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The game recieved an UpdatedRerelease based on the X-Wing Vs TIE Fighter engine.


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* ChasingYourTail: Dogfights.


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* CopyProtection: Removed in later versions.


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* CutScene: Very rewarding ones, bear in mind this one of the first complex cinematic works made after the StarWars movies.
* DeadlyTrainingArea: Pilot proving grounds, unlike the Empire's VirtualTrainingSimulation seen in Tie Fighter and later games.
* EnemyScan: A crude one which only provides position and hull / shield status. It would become more detailed in the sequels.


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* HelloInsertNameHere


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* ItsUpToYou: OneManArmy with the occasional aversion. Don't expect your wingmen or the rest of the fleet to save the day.


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* {{Mook}} : The Imperial doctrine dictates a [[ZergRush 3 to 1 odds]] against Rebel fighters. Imperial fighters have no shields so any hit is a permanent hull hit.
* MookMaker: Imperial Star Destroyers and Frigates.


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* NoCampaignForTheWicked: That's what the sequel TieFighter is for.


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* PassThroughTheRings: Under/touching the doors in training missions.


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* RecycledInSpace: Partial literal example. The game uses the same fonts and many features previously seen in Lawrence Holland's WWII flight simulators (i.e OldSchoolDogfighting). It also expands upon them.
* SaveScumming: Your pilot can't exactly be KilledOffForReal but neither DeathIsASlapOnTheWrist (the pilot can be revived, but the stats and achievements are reset) so the trope is encouraged with a twist, the game doesn't have savepoints so it must be done from the operating system, backing up or restoring the pilot files.
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** If you looked at the victory parameters for that mission, only the Corvette needed to complete its docking operation. You could immediately order the three shuttles to RTB as soon as the mission started and save about ten minutes.
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/xwing.jpg]]
[[caption-width-right:320:Maybe you bit off a little more than you can chew there, Red 1]]

''X-Wing'' is a PC game first launched in 1993, with various expansion packs and collector's editions being released as late as 1997.

The history of the game itself goes back to the early 1990s, when LucasArts approached game developer Lawrence Holland and his studio, [[http://en.wikipedia.org/wiki/Totally_games Totally Games!]], to develop a series of games for the publisher. The first games were actually WorldWarII flight simulators including ''{{Battlehawks 1942}}'' and perhaps Holland's best known non-franchise game, ''{{Secret Weapons of the Luftwaffe}}''. These games became instant classics, and in the meantime Holland was working on a 3D rendering engine specifically for flight sims, something that back in 1992 was revolutionary.

This prompted LucasArts and Holland to develop a flight (or rather space) sim game using both this engine and the StarWars license, and ''{{X-Wing}}'' was the result.

Initially the game let you fly either an [[JackOfAllStats X-Wing space superiority fighter]], [[MightyGlacier Y-Wing heavy assault fighter]] or [[FragileSpeedster A-Wing high-speed interceptor]]. A later expansion pack added the B-Wing, which was a vast improvement over the Y-Wing, as well as extra missions rounding the campaign to 50 total and bringing the game up to just before the Battle of Hoth.

The game's missions were much more complex than simply destroying all enemy ships. Besides capital ships needing to be hit in vulnerable areas ForMassiveDamage, the Empire's ships were often scripted to use flanking maneuvers and feints, to the point that some missions revolved more around solving puzzles than OldSchoolDogfighting. As a reward, players were able to participate in the attack on the Death Star during the final missions.

A year after release, a sequel was released that allowed you to play for the [[NoCampaignForTheWicked evil Galactic Empire]]: ''{{TIE Fighter}}''. Players would also have a chance to hold multiplayer competitions with ''{{X-Wing Vs TIE Fighter}}''. The last game in the series, ''{{X-Wing Alliance}}'', finally allowed players to pilot the legendary Millenium Falcon, and ended with the Battle of Endor from ''Return of the Jedi''.

Not to be confused with the more recent ''RogueSquadron'' games, although both are flight sims.

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!!These games provide examples of:
* {{AFGNCAAP}}: the player character. Materials from the StarWarsExpandedUniverse indicate that his name is "Keyan Farlander", he was flying the surviving Y-Wing at Yavin, and he goes on to be a Jedi.
** ExpandedUniverse nothing, one of the cutscenes makes specific reference to a "Lieutenant Farlander."
* AchillesHeel: Blow up those shield generator towers on top of the Star Destroyer's bridge and it becomes much easier to kill.
* CollisionDamage: Often lethal. ''You'' also do CollisionDamage to other fighters...and [=TIEs=] don't have shields, so colliding with one will certainly take it out.
* CosmeticAward: You can win a lot of medals and patches for performing well in your missions.
* EscortMission: Several - one of the worst being the infamous "Redemption run", where you and your three wingmen are charged with flying X-Wings to protect the Nebulon B frigate ''Redemption'' while it takes on wounded personnel from some shuttles and a Corellian Corvette. The Imperials send in their own Nebulon B frigate, which will do several microjumps in and out of the system, deploying TIE bombers and then jumping to another location and launching more. [[http://starwars.wikia.com/wiki/Redemption_scenario Referenced]] in [[XWingSeries the book series of the same name]] where applicants to Rogue Squadron must fly a simulator recreation of the mission, complete with references to the tactics you're supposed to use to complete the mission in the game. The protagonist of the first book barely finishes the mission.
* ExplosiveInstrumentation: Taking a lot of damage often resulted in your instrument panels breaking.
* FragileSpeedster: The A-Wing. TIE Interceptors are even more fragile.
* GunshipRescue: There is at least one mission where the Mon Calamari Cruiser ''Cathleen'' appears at the end to pull your ass out of the fire. ''TIE Fighter'' introduced the ability to call for reinforcements in most missions, and in one "protect the space platform from raiders" mission, calling for reinforcements summons a ''Star Destroyer''.
* HitboxDissonance: As long as your cockpit doesn't slam into enemy containers, your craft doesn't take CollisionDamage (especially with the B-Wing). Lasers and other projectiles work as expected.
* JackOfAllStats: The titular X-Wing is the most well-balanced fighter and is quite suitable for both light bombing and dogfighting.
* LeadTheTarget: At least your weapon indicators indicate if the laser cannon would hit.
* MightyGlacier: The Y-Wing, emphasis on "Glacier", and B-Wing, emphasis on "Mighty". The Y-Wing is durable but very slow, and it's pretty much outclassed by the B-Wing, which is also rather slow, but with a larger warhead payload, and three ion & laser cannons where the Y-Wing has only two of each.
* NoFairCheating: While the in-game options menu lets you turn on [[GodMode infinite shields]], infinite missiles/torpedoes, and/or immunity to {{collision damage}}, doing this prevents your score and mission progress from being saved.
* PressXToDie: Sort of. You can eject from your fighter at any time by pressing Alt+E. This will either result in your buddies picking you up, or the enemy taking you prisoner and shipping you back to their base for an unpleasant interrogation. Also, your ejection system can become damaged in combat, and if you get shot down you get immolated in the ensuing fireball and become KilledOffForReal[[hottip:*:assuming, of course, you're not playing one of the training simulation missions]]. In the latter two cases, after you get back to the sign-in desk you can choose to revive your pilot, albeit at the expense of all his [[BraggingRightsReward points and awards]].
* ProtectionMission: In one mission, you are the sole pilot left to guard a stationary object (until it is repaired and can escape). A capital ship arrives 25 klicks away to deploy fighters to try to draw you out. About 1 minute later, a corvette arrives to drop off a single bomber to destroy that object.
** This game is also the origin of the infamous "Redemption run" mentioned in the ''[[XWingSeries X-Wing]]'' novels, where four X-Wings must defend the medical frigate ''Redemption'' and some unarmed transports against multiple waves of TIE Bombers launched by the Imperial frigate ''Warspite''. The ''Warspite'' microjumps around the system, keeping you flying back and forth trying to stop the bombers while avoiding their TIE\ln escorts.
* RammingAlwaysWorks: The second tour of duty involves a chain of missions based around acquiring "super shield" technology, outfitting a Corvette with said technology (the Corvette being the appropriately named [[http://starwars.wikia.com/wiki/Ram%27s_Head ''Ram's Head'']]), then having it drop out of hyperspace next to an Imperial repair facility and slamming through the bridges of several Star Destroyers sitting in drydock (and coming out the other side unharmed).
* ThatOneLevel: One much hated mission from this game shows up in the ''X-Wing'' novels [[invoked]] as a hated training scenario, complete with mention of actual strategies that can be used in the mission, see EscortMission above.
* ZergRush: As stated in one of the training missions, the imperials engage with three TIE Fighters for each one of your rebel fighters, and you need to learn how to beat the odds every time.
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