History VideoGame / XMenNextDimension

3rd Sep '17 8:45:05 AM comicwriter
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The story mode borrows elements from [[Film/X2XMenUnited the second X-Men film]] and two storylines from the comics. The mutant-hating robot Bastion pays the Brotherhood to attack the X-Mansion while his Prime Sentinels capture Forge. Bastion uses a MindProbe on Forge to extract the plans for the "Neutralizer" gun that [[PowerNullifier disables mutant powers]] and sends a fleet of upgraded Prime Sentinels to bring all mutants [[BroughtDownToNormal down to normal]]. The X-Men and the Brotherhood, after some misunderstandings, team up with each-other to stop Bastion once and for all.

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The story mode borrows elements from [[Film/X2XMenUnited the second X-Men film]] and two storylines from the comics. The mutant-hating robot Bastion pays the Brotherhood to attack the X-Mansion while his Prime Sentinels capture Forge. Bastion uses a MindProbe on Forge to extract the plans for the "Neutralizer" gun that [[PowerNullifier disables mutant powers]] and sends a fleet of upgraded Prime Sentinels to bring all mutants [[BroughtDownToNormal down to normal]]. The X-Men and the Brotherhood, after some misunderstandings, team up with each-other to stop Bastion once and for all.
30th Apr '17 11:02:57 AM comicwriter
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* TheCameo: If you found yourself fighting particularly well in the basement level of the Tomb, Apocalypse may rise from his crypt and reward you with an EvilLaugh.

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* TheCameo: TheCameo:
**
If you found yourself fighting particularly well in the basement level of the Tomb, Apocalypse Comicbook/{{Apocalypse}} may rise from his crypt and reward you with an EvilLaugh.EvilLaugh.
** Tombstones bearing the names "[[Comicbook/IronMan Anthony Stark]]," "Warren Worthington III," "[[Comicbook/FantasticFour Benjamin Grimm]]," and "[[Comicbook/SpiderMan Peter Parker]]" can be seen in the opening Danger Room scene.
11th Nov '15 7:52:36 AM MrUnderhill
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*** Unless you get a perfect victory as Phoenix...

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*** [[EarnYourBadEnding Unless you get a perfect victory as Phoenix...]]
20th Sep '15 5:02:48 PM nombretomado
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''X-Men: Next Dimension'' is a fighting game, released in 2002 for the {{Xbox}}, {{PlayStation 2}}, and {{GameCube}}. It is the third game in the ''X-Men: Mutant Academy'' fighting game series, following X-Men: Mutant Academy and X-Men: Mutant Academy 2.

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''X-Men: Next Dimension'' is a fighting game, released in 2002 for the {{Xbox}}, {{PlayStation UsefulNotes/{{Xbox}}, UsefulNotes/{{PlayStation 2}}, and {{GameCube}}.UsefulNotes/NintendoGameCube. It is the third game in the ''X-Men: Mutant Academy'' fighting game series, following X-Men: Mutant Academy and X-Men: Mutant Academy 2.



Game modes include Story mode, Arcade Mode, Vs. and more[[note]]Team and Practice modes are GameCube exclusives[[/note]], and several movie clip extras.

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Game modes include Story mode, Arcade Mode, Vs. and more[[note]]Team and Practice modes are GameCube UsefulNotes/NintendoGameCube exclusives[[/note]], and several movie clip extras.
25th Jun '14 8:35:12 AM MrDeath
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* GameBreakingBug: just like there's many good bugs, there's many bad ones. This includes Gambit and some of the larger characters being unable to move for the first second of the second round of a match.
25th Jun '14 8:22:22 AM HiWayXingFrog
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--> "LET ''NAUGHT'' STAND BEFORE MY MIGHT!

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--> "LET ''NAUGHT'' ''NONE'' STAND BEFORE MY MIGHT!
16th Mar '14 7:34:52 PM Austin
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Added DiffLines:

* GameBreakingBug: just like there's many good bugs, there's many bad ones. This includes Gambit and some of the larger characters being unable to move for the first second of the second round of a match.
8th Jan '14 4:49:23 PM wanderlustwarrior
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--> "LET ''NONE'' STAND BEFORE MY MIGHT!

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--> "LET ''NONE'' ''NAUGHT'' STAND BEFORE MY MIGHT!
8th Jan '14 12:54:35 PM DarkLordJadow
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** Blocking renders your character immune to all attacks except for grabs (which do little damage and are tricky to use). The AI knows this and- on a bad day- the AI will do nothing but block and wait to attack until after you've unsuccessfully launched an attack and are still immobilized.



* DownerEnding: One of the possible endings of Story Mode. http://www.youtube.com/watch?v=eSaO7YX_mDc&feature=related

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* DownerEnding: One of the possible endings of Story Mode. http://www.youtube.com/watch?v=eSaO7YX_mDc&feature=relatedcom/watch?v=eSaO7YX_mDc&feature=related What's unusual is that you get this ending by ''doing well''; by taking no damage during the final fight with Bastion.


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** You get one chance to defeat Bastion with Magneto before Phoenix takes a crack at him. However the endings for winning with Magneto or Phoenix are the same; the Phoenix ending just has her fly down to grab Magneto first.
*** Unless you get a perfect victory as Phoenix...
5th Dec '13 1:06:23 PM EarlOfSandvich
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The gameplay is fairly complex, and reminiscent of the ''StreetFighter'' and ''MarvelVsCapcom'' style command inputs. Each character has two punches, two kicks, a throw and a counter, combos and special moves, midair motion (including flight for some) and attacks, and Supers of Projectile, Physical, Attack Throw and Unique varieties. The fighting stages are fully 3-D rendered stages with their own layouts. It is possible to knock an opponent to a different part of the stage, which also functions as an individual stage.

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The gameplay is fairly complex, and reminiscent of the ''StreetFighter'' ''Franchise/StreetFighter'' and ''MarvelVsCapcom'' ''VideoGame/MarvelVsCapcom'' style command inputs. Each character has two punches, two kicks, a throw and a counter, combos and special moves, midair motion (including flight for some) and attacks, and Supers of Projectile, Physical, Attack Throw and Unique varieties. The fighting stages are fully 3-D rendered stages with their own layouts. It is possible to knock an opponent to a different part of the stage, which also functions as an individual stage.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.XMenNextDimension