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This is the story of a eccentric craftsman who built himself a boy. But this wasn't a real boy; he was manufactured. His [[{{Disney/Pinocchio}} conscience]] would follow him around and help out when needed, and he would eventually have a great adventure when his creator-father is taken away. This might sound [[PinocchioSyndrome awfully familiar]] by now. But then the boy starts [[DerailedFairyTale kicking your dog, eating plates of food whole, blowing on a trumpet to try and call the turtle god forth, and worshiping gardening tools]]. And suddenly you're completely lost, and nearly broke from repair costs, since the little deviant can't help but jump into the wishing well for no explicit purpose...
to:
This is the story of a eccentric craftsman who built himself a boy. But this wasn't a real boy; he was manufactured. His [[{{Disney/Pinocchio}} conscience]] 'conscience' would [[[[{{Disney/Pinocchio}} follow him around and help out when needed, needed]], and he would eventually have a great adventure when his creator-father is taken away. This might sound [[PinocchioSyndrome awfully familiar]] by now. But then the boy starts [[DerailedFairyTale kicking your dog, eating plates of food whole, blowing on a trumpet to try and call the turtle god forth, and worshiping gardening tools]]. And suddenly you're completely lost, and nearly broke from repair costs, since the little deviant can't help but jump into the wishing well for no explicit purpose...
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This is the story of a eccentric craftsman who built himself a boy. But this wasn't a real boy; he was manufactured. His ''[[Disney/Pinocchio conscience]]'' would follow him around and help out when needed, and he would eventually have a great adventure when his creator-father is taken away. This might sound [[PinocchioSyndrome awfully familiar]] by now. But then the boy starts [[DerailedFairyTale kicking your dog, eating plates of food whole, blowing on a trumpet to try and call the turtle god forth, and worshiping gardening tools]]. And suddenly you're completely lost, and nearly broke from repair costs, since the little deviant can't help but jump into the wishing well for no explicit purpose...
to:
This is the story of a eccentric craftsman who built himself a boy. But this wasn't a real boy; he was manufactured. His ''[[Disney/Pinocchio conscience]]'' [[{{Disney/Pinocchio}} conscience]] would follow him around and help out when needed, and he would eventually have a great adventure when his creator-father is taken away. This might sound [[PinocchioSyndrome awfully familiar]] by now. But then the boy starts [[DerailedFairyTale kicking your dog, eating plates of food whole, blowing on a trumpet to try and call the turtle god forth, and worshiping gardening tools]]. And suddenly you're completely lost, and nearly broke from repair costs, since the little deviant can't help but jump into the wishing well for no explicit purpose...
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This is the story of a eccentric craftsman who built himself a boy. But this wasn't a real boy; he was manufactured. His conscience would follow him around and help out when needed, and he would eventually have a great adventure when his creator-father is taken away. This might sound [[PinocchioSyndrome awfully familiar]] by now. But then the boy starts [[DerailedFairyTale kicking your dog, eating plates of food whole, blowing on a trumpet to try and call the turtle god forth, and worshiping gardening tools]]. And suddenly you're completely lost, and nearly broke from repair costs, since the little deviant can't help but jump into the wishing well for no explicit purpose...
to:
This is the story of a eccentric craftsman who built himself a boy. But this wasn't a real boy; he was manufactured. His conscience ''[[Disney/Pinocchio conscience]]'' would follow him around and help out when needed, and he would eventually have a great adventure when his creator-father is taken away. This might sound [[PinocchioSyndrome awfully familiar]] by now. But then the boy starts [[DerailedFairyTale kicking your dog, eating plates of food whole, blowing on a trumpet to try and call the turtle god forth, and worshiping gardening tools]]. And suddenly you're completely lost, and nearly broke from repair costs, since the little deviant can't help but jump into the wishing well for no explicit purpose...
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* ShoutOut: The whole thing heavily channels the Carlo Collodi classic of ''{{Pinnochio}}'', with the boy's default name being Pino and his creator called Dr Geppetto (though the player can [[HelloInsertNameHere rename Pino]] should he/she wish).
to:
* ShoutOut: The whole thing heavily channels the Carlo Collodi classic of ''{{Pinnochio}}'', ''{{Pinocchio}}'', with the boy's default name being Pino and his creator called Dr Geppetto (though the player can [[HelloInsertNameHere rename Pino]] should he/she wish).
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* ContinuingIsPainful: A permanent {{Game Over}} is rare, but repairing Pino is costly and can result in a Game Over by bankruptcy. If Pino's health or energy dips below zero, it costs 3000 bucks to revive him. Add to that the annual cost of Pino's sleep, and Tinker can wind up ''deep'' the red if you're not careful.
* DisappearedDad: Geppetto inexplicably vanished not long after Pino was 'born.' Apparently, Geppetto's research has [[DistressedDude not gone unnoticed by the government...]]
* DisappearedDad: Geppetto inexplicably vanished not long after Pino was 'born.' Apparently, Geppetto's research has [[DistressedDude not gone unnoticed by the government...]]
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* ContinuingIsPainful: A permanent {{Game Over}} is rare, but repairing Pino is costly and can result in a Game Over by bankruptcy. If Pino's health or energy dips below zero, it costs 3000 bucks to revive him. him. Add to that the annual cost of Pino's sleep, and Tinker can wind up ''deep'' the red if you're not careful.
* DisappearedDad: Geppetto inexplicably vanished not long after Pino was 'born.' ' Apparently, Geppetto's research has [[DistressedDude not gone unnoticed by the government...]]
* DisappearedDad: Geppetto inexplicably vanished not long after Pino was 'born.
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* ShoutOut: The whole thing heavily channels the Carlo Collodi classic of Pinnochio, with the boy's default name being Pino and his creator called Dr Geppetto (though the player can [[HelloInsertNameHere rename Pino]] should he/she wish).
to:
* ShoutOut: The whole thing heavily channels the Carlo Collodi classic of Pinnochio, ''{{Pinnochio}}'', with the boy's default name being Pino and his creator called Dr Geppetto (though the player can [[HelloInsertNameHere rename Pino]] should he/she wish).
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* ChekhovsSkill: The [[spoiler:very first task]] Pino is instructed to perform, to Messala's surprise.
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* ChekhovsSkill: The [[spoiler:very first task]] Pino is instructed to perform, to Messala's later surprise.
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* ContinuingIsPainful: A permanent {{Game Over}} is rare, but repairing Pino is costly and can result in a Game Over by bankruptcy. If Pino's health or energy dips below zero, it costs 3000 bucks to revive him. Add to that the annual cost of Pino's sleep, and Tinker can wind up ''deep'' the red if you're not careful.
* DisappearedDad: Geppetto inexplicably vanished not long after Pino was 'born.' Apparently, Geppetto's research has [[DistressedDude not gone unnoticed by the government...]]
* DisappearedDad: Geppetto inexplicably vanished not long after Pino was 'born.' Apparently, Geppetto's research has [[DistressedDude not gone unnoticed by the government...]]
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* ContinuingIsPainful: A permanent {{Game Over}} is rare, but repairing Pino is costly and can result in a Game Over by bankruptcy. If Pino's health or energy dips below zero, it costs 3000 bucks to revive him. him. Add to that the annual cost of Pino's sleep, and Tinker can wind up ''deep'' the red if you're not careful.
* DisappearedDad: Geppetto inexplicably vanished not long after Pino was 'born.' ' Apparently, Geppetto's research has [[DistressedDude not gone unnoticed by the government...]]
* DisappearedDad: Geppetto inexplicably vanished not long after Pino was 'born.
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* ContinuingIsPainful: A permanent {{Game Over}} is rare, but repairing Pino is costly and can result in a Game Over by bankruptcy. If Pino's health or energy dips below zero, it costs 3000 bucks to revive him. Add to that the annual cost of Pino's sleep, and Tinker can wind up ''deep'' the red if you're not careful.
to:
* ContinuingIsPainful: A permanent {{Game Over}} is rare, but repairing Pino is costly and can result in a Game Over by bankruptcy. If Pino's health or energy dips below zero, it costs 3000 bucks to revive him. him. Add to that the annual cost of Pino's sleep, and Tinker can wind up ''deep'' the red if you're not careful.careful.
* DisappearedDad: Geppetto inexplicably vanished not long after Pino was 'born.' Apparently, Geppetto's research has [[DistressedDude not gone unnoticed by the government...]]
* DisappearedDad: Geppetto inexplicably vanished not long after Pino was 'born.' Apparently, Geppetto's research has [[DistressedDude not gone unnoticed by the government...]]
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* ContinuingIsPainful: A permanent {{Game Over}} is rare, but repairing Pino is costly and can result in a Game Over by bankruptcy. If Pino's health or energy dips below zero, it costs 3000 bucks to revive him. Add to that the annual cost of Pino's sleep, and Tinker can wind up ''deep'' the red if you're not careful.
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Developed by former Technos staff who were also responsible for evolution-themed raising-sim ''VideoGame/EVOSearchForEden'', ''Wonder Project J'' has you controlling a fairylike robot, Tinker, to look after another young robot (known as a Gijin) and teach him what it means to be human. In order to raise the mechanical boy to be more human-like, you need to improve his stats. Similarly to the ''VideoGame/PrincessMaker'' games, different actions will raise some stats while lowering others; for example kicking a football is great for leg power, but lowers intelligence. You have to be sure to tell Pino if he's doing the right thing or not, by either praising or scolding him. If extreme action is necessary, Tinker is armed with a ''correctional'' device. [[HilariouslyAbusiveChildhood Which happens to be hammer shaped]]. And to think this was never localized!
to:
Developed by former Technos staff who were also responsible for evolution-themed raising-sim ''VideoGame/EVOSearchForEden'', ''Wonder Project J'' has you controlling a fairylike robot, Tinker, to look after another young robot (known as a Gijin) and teach him what it means to be human. In order to raise the mechanical boy to be more human-like, you need to improve his stats. Similarly to the ''VideoGame/PrincessMaker'' games, different actions will raise some stats while lowering others; for example kicking a football is great for leg power, but lowers intelligence. You have to be sure to tell Pino if he's doing the right thing or not, by either praising or scolding him. If extreme action is necessary, Tinker is armed with a ''correctional'' device. [[HilariouslyAbusiveChildhood Which happens to be hammer shaped]]. And to think this was never localized!
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* SurpriseCreepy: The Ginji and humans who were rounded up by Messala (including [[spoiler:Mimi]]) are never heard from again. Pino hears their voices calling out to him in the finale, implying that they're all dead.
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* SurpriseCreepy: The Ginji and humans who were rounded up by Messala (including [[spoiler:Mimi]]) are [[AnyoneCanDie never heard from again.again]]. Pino hears their voices calling out to him in the finale, implying that they're all dead.
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* AIIsACrapshoot / GoodIsDumb: [[Geppetto made a mistake in [[spoiler:concentrating on Messala's intelligence first, rather than teaching him love]]. The result was [[spoiler:a Ginjin driven entirely by his pursuit of power]].
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* AIIsACrapshoot / GoodIsDumb: [[Geppetto Geppetto made a mistake in [[spoiler:concentrating on Messala's intelligence first, rather than teaching him love]]. The result was [[spoiler:a Ginjin driven entirely by his pursuit of power]].
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* AIIsACrapshoot / GoodIsDumb: [[Geppetto made a mistake in [[spoiler:concentrating on Messala's intelligence first, rather than teaching him love]]. The result was [[spoiler:a Ginjin driven entirely by his pursuit of power]].
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* GoodIsDumb: Geppetto made a mistake in [[spoiler:concentrating on Messala's intelligence first, rather than teaching him love]]. The result was [[spoiler:a Ginjin driven entirely by his pursuit of power]].
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Changed line(s) 4,5 (click to see context) from:
This is the story of a eccentric craftsman who built himself a boy. But this wasn't a real boy; he was manufactured. His conscience would follow him around and help out when needed, and he would eventually have a great adventure when his creator-father is taken away. This might sound [[PinocchioSyndrome awfully familiar]] by now. But then the boy starts kicking your dog, eating plates of food whole, blowing on a trumpet to try and call the turtle god forth, and worshiping gardening tools. And suddenly you're completely lost, and nearly broke from repair costs, since the little deviant can't help but jump into the wishing well for no explicit purpose...
to:
This is the story of a eccentric craftsman who built himself a boy. But this wasn't a real boy; he was manufactured. His conscience would follow him around and help out when needed, and he would eventually have a great adventure when his creator-father is taken away. This might sound [[PinocchioSyndrome awfully familiar]] by now. But then the boy starts [[DerailedFairyTale kicking your dog, eating plates of food whole, blowing on a trumpet to try and call the turtle god forth, and worshiping gardening tools.tools]]. And suddenly you're completely lost, and nearly broke from repair costs, since the little deviant can't help but jump into the wishing well for no explicit purpose...
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Developed by former Technos staff who were also responsible for evolution-themed raising-sim ''VideoGame/EVOSearchForEden'', Wonder Project J has you helping a fairylike robot, Tinker, to look after another young robot (known as a Gijin) and teach him what it means to be human. In order to raise the mechanical boy to be more human-like, you need to improve his stats. Similarly to the ''VideoGame/PrincessMaker'' games, different actions will raise some stats while lowering others; for example kicking a football is great for leg power, but lowers intelligence. You have to be sure to tell Pino if he's doing the right thing or not, by either praising or scolding him. If extreme action is necessary, Tinker is armed with a ''correctional'' device. [[HilariouslyAbusiveChildhood Which happens to be hammer shaped]]. And to think this was never localized!
to:
Developed by former Technos staff who were also responsible for evolution-themed raising-sim ''VideoGame/EVOSearchForEden'', Wonder ''Wonder Project J J'' has you helping controlling a fairylike robot, Tinker, to look after another young robot (known as a Gijin) and teach him what it means to be human. In order to raise the mechanical boy to be more human-like, you need to improve his stats. Similarly to the ''VideoGame/PrincessMaker'' games, different actions will raise some stats while lowering others; for example kicking a football is great for leg power, but lowers intelligence. You have to be sure to tell Pino if he's doing the right thing or not, by either praising or scolding him. If extreme action is necessary, Tinker is armed with a ''correctional'' device. [[HilariouslyAbusiveChildhood Which happens to be hammer shaped]]. And to think this was never localized!
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* NoOneCouldHaveSurvivedThat: [[spoiler:Messala]] returns as a minor villain in ''Wonder Project J2'', reduced to a disembodied robot head.
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* AttackItsWeakPoint: Giryuu's weak spot is its head. However, as players can't control battles, one must rely on Pino's own cleverness to figure this out.
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* IOweYouMyLife: Gijin #4630, aka Giryuu, has devoted itself to Messala ever since he rescued it from the scrap heap.
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** Speaking of which, the Ginji dragon lurking in the mine is named Giryuu. This is similar to Kiryu, known to the west as Mecha Godzilla.
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* ChekhovsSkill / WhenAllYouHaveIsAHammer: The very first task Pino is instructed to perform, to Messala's surprise. [[spoiler:Who knew a kickball could be so deadly?]])
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* ChekhovsSkill / WhenAllYouHaveIsAHammer: ChekhovsSkill: The very [[spoiler:very first task task]] Pino is instructed to perform, to Messala's surprise. [[spoiler:Who knew a kickball could be so deadly?]])surprise.
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** Late in the game, there are moments where you need to "unteach" various actions by scolding the poor Pino for doing something previously taught as correct. For example, whereas an early task requires he master throwing a ball, later on he needs to unlearn this otherwise he'll [[spoiler:throw it at a policeman]] with disastrous results.
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* WhenAllYouHaveIsAHammer: [[spoiler:Who knew a kickball could be so deadly?]] Pino hurls one at Messala's head before the villain can traipse off with Tiffany.
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''Wonder Project J: Mechanical Boy Pino'' is a [[PointAndClickGame point-and-click]] [[SimulationGame raising sim]] utilizing 2D art, a strong OsamuTezuka-inspired aesthetic, plus a bit of StudioGhibli thrown in for good measure. Neither this game nor its sequel was [[NoExportForYou officially released outside of Japan]], but both have been [[FanTranslation fan-translated]] into English.
to:
''Wonder Project J: Mechanical Boy Pino'' is a [[PointAndClickGame point-and-click]] [[SimulationGame raising sim]] {{raising sim}} utilizing 2D art, a strong OsamuTezuka-inspired aesthetic, plus a bit of StudioGhibli thrown in for good measure. Neither this game nor its sequel was [[NoExportForYou officially released outside of Japan]], but both have been [[FanTranslation fan-translated]] into English.
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For a setting which starts out light-hearted, it has some dark undertones. For the last 50 years humans and Gijin have lived uneasily together, with increasing bigotry directed at the robots. Gijin sympathizers are arrested, members on both sides are murdered, and the King even orders our boy sentenced to death because of his origin.
to:
For a setting which starts out light-hearted, it has some dark undertones. For the last 50 years humans and Gijin have lived uneasily together, with [[WhatMeasureIsANonHuman increasing bigotry directed at the robots.robots]]. Gijin sympathizers are arrested, members on both sides are murdered, and the King even orders our boy sentenced to death because of his origin.
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* BeardOfBarbarism: If Pino does beat Jeane in the colosseum, then a [[EyepatchOfPower one-eyed]] and bearded swordfighter named Gardy will face Pino -- and he's even ''tougher''.
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* BeardOfBarbarism: BeardOfBarbarism: If Pino does beat Jeane in the colosseum, then a [[EyepatchOfPower one-eyed]] and bearded swordfighter named Gardy will face Pino -- and he's even ''tougher''.
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* GoldenEnding: A rare instance of the perfect ending actually being ''sadder'' than the other endings. [[spoiler: Pino doesn't recover from his wounds, and Tiffany marries a lord from the neighboing kingdom. However, Pino is reincarnated as her infant son]].
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* GoldenEnding: A rare instance of the perfect ending actually being ''sadder'' than the other endings. [[spoiler: Pino doesn't recover from his wounds, and Tiffany marries a lord from the neighboing kingdom. However, Pino is reincarnated as her infant son]].
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* ItHasBeenAnHonor: King Corlo, when it seems like all is lost. As Messala trains his gunsights on the Island, the King intoes, "Corlo, may you live forever."
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* ItHasBeenAnHonor: King Corlo, when it seems like all is lost. As Messala trains his gunsights on the Island, the King intoes, "Corlo, may you live forever."
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* NewGamePlus: Upon completing Act 10, the game rewinds to Act 2, this time with Geppetto grading your progress. Pino gets better grades if he completes all his task without sleeping too much.
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* NewGamePlus: Upon completing Act 10, the game rewinds to Act 2, this time with Geppetto grading your progress. Pino gets better grades if he completes all his task without sleeping too much.
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* ThePowerOfLove: Circuit J, which Messela neither fully understood nor [[DidntSeeThatComing saw coming]]. When it finally activates, [[spoiler:a pinkish WaveMotionGun erupts from Pino's body and engulfs Messala's airship]].
to:
* ThePowerOfLove: Circuit J, which Messela neither fully understood nor [[DidntSeeThatComing saw coming]]. When it finally activates, [[spoiler:a pinkish WaveMotionGun erupts from Pino's body and engulfs Messala's airship]].
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* SequelHook: The best ending depicts the birth of Pokko, [[spoiler:who is Pino reincarnated]]. He appears in ''Wonder Project [=J2=]''.
to:
* SequelHook: The best ending depicts the birth of Pokko, [[spoiler:who is Pino reincarnated]]. He appears in ''Wonder Project [=J2=]''.
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* WhatMeasureIsANonHuman
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* BeardOfBarbarism: If Pino does beat Jeane in the colosseum, then a [[EyepatchOfPower one-eyed]] and bearded swordfighter named Gardy will face Pino -- and he's even ''tougher''.
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* EvilOnlooker: Messala on the Super Famicom box art.
to:
* EvilOnlooker: EvilOverlooker: Messala on the Super Famicom box art.
* GoldenEnding: A rare instance of the perfect ending actually being ''sadder'' than the other endings. [[spoiler: Pino doesn't recover from his wounds, and Tiffany marries a lord from the neighboing kingdom. However, Pino is reincarnated as her infant son]].
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* HelloInsertNameHere: The whole thing heavily channels the Carlo Collodi classic of Pinnochio, with the boy's default name being Pino and his creator called Dr Geppetto (though the player can rename Pino should he/she wish).
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* ItHasBeenAnHonor: King Corlo, when it seems like all is lost. As Messala trains his gunsights on the Island, the King intoes, "Corlo, may you live forever."
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* {{Ladette}}: Jeane.
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* NewGamePlus: Upon completing Act 10, the game rewinds to Act 2, this time with Geppetto grading your progress. Pino gets better grades if he completes all his task without sleeping too much.
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* ThePowerOfLove: Circuit J, which Messela neither fully understood nor [[DidntSeeThatComing saw coming]]. When it finally activates, [[spoiler:a pinkish WaveMotionGun erupts from Pino's body and engulfs Messala's airship]].
* PrincessesPreferPink: Princess Tiffany.
* PrincessesPreferPink: Princess Tiffany.
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* SequelHook: The best ending depicts the birth of Pokko, [[spoiler:who is Pino reincarnated]]. He appears in ''Wonder Project [=J2=]''.
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* ShoutOut: The whole thing heavily channels the Carlo Collodi classic of Pinnochio, with the boy's default name being Pino and his creator called Dr Geppetto (though the player can [[HelloInsertNameHere rename Pino]] should he/she wish).
** Pino sometimes yelling "{{GOJIRA}}!" when kicking an object.
** Pino sometimes yelling "{{GOJIRA}}!" when kicking an object.
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* [[YouGottaHaveBlueHair You Gotta Have Pink Hair]]: Jeane, a Royal Guard at the castle, and one of the fighters in the Coliseum. She may look cute, but she will beat the snot out of Pino if he isn't polite enough.
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* BadassCape: Pino wears a billowing red hood tied around his neck.
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* ChekhovsSkill / WhenAllYouHaveIsAHammer: The very first task Pino is instructed to perform, to Messala's surprise. [[spoiler:Who knew a kickball could be so deadly?]])
-->'''Messala:''' Have your circuits finally fried?
-->'''Messala:''' Have your circuits finally fried?
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* EvilLaugh: Messala.
* EvilOnlooker: Messala on the Super Famicom box art.
* EvilOnlooker: Messala on the Super Famicom box art.
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Changed line(s) 1,2 (click to see context) from:
''Wonder Project J: Mechanical Boy Pino'' is a [[PointAndClickGame point-and-click]] [[SimulationGame raising sim]] utilizing beautiful 2D art, and a strong Osamu Tezuka (Astroboy) inspired aesthetic, plus a bit of Studio Ghibli thrown in for good measure. Neither this game nor its sequel was [[NoExportForYou officially released outside of Japan]], but both have been [[FanTranslation fan-translated]] into English.
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/wonderprojectj_7646.jpg]]
''Wonder Project J: Mechanical Boy Pino'' is a [[PointAndClickGame point-and-click]] [[SimulationGame raising sim]] utilizingbeautiful 2D art, and a strong Osamu Tezuka (Astroboy) inspired OsamuTezuka-inspired aesthetic, plus a bit of Studio Ghibli StudioGhibli thrown in for good measure. measure. Neither this game nor its sequel was [[NoExportForYou officially released outside of Japan]], but both have been [[FanTranslation fan-translated]] into English.
''Wonder Project J: Mechanical Boy Pino'' is a [[PointAndClickGame point-and-click]] [[SimulationGame raising sim]] utilizing
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* ExpressiveHair: Pino's hair sticks out like Stu Pickles' when startled.
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* NamesToRunAwayFromReallyFast: Messala is the Shakesperean name for a supporter of Brutus' murder of Theatre/JuliusCaesar. It is also the name of ''BenHur'''s main antagonist.
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* ClapYourHandsIfYouBelieve: With no time left to extract Circuit J, Messala [[spoiler: zaps Pino and leaves. Pino, his circuits dying]], is encouraged to stay awake by the voices of the friends he made over the course of the game. This lends Pino enough energy to [[spoiler:activate Circuit J and kill Messala]].
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* DropTheHammer
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* DropTheHammerDropTheHammer: Tinker's mallet.
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* ExtremeOmnivore: You might not think it, but apparently a soccer ball is delicious, and Pino knows it. Laugh as you will, but that's a $2,000 ball lodged in his mouth. This would be a good time to have Tinker whack Pino on the head with the mallet (If Tinker is slow on the draw, the item is LostForever).
to:
* ExtremeOmnivore: You might not think it, but apparently a soccer ball is delicious, and Pino knows it. Laugh as you will, but that's a $2,000 ball lodged in his mouth. This would be a good time to have Tinker whack Pino on the head with the mallet (If Tinker is slow on the draw, the that item is LostForever).gone for good).
* GoodIsDumb: Geppetto made a mistake in [[spoiler:concentrating on Messala's intelligence first, rather than teaching him love]]. The result was [[spoiler:a Ginjin driven entirely by his pursuit of power]].
* GoodIsDumb: Geppetto made a mistake in [[spoiler:concentrating on Messala's intelligence first, rather than teaching him love]]. The result was [[spoiler:a Ginjin driven entirely by his pursuit of power]].
* LostForever: If you let Pino gobble up Gepetto's cat. The same goes for the hen. (Though you don't incur a penalty if this happens.)
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* RidiculouslyHumanRobots
* RoboticReveal
* RoboticReveal
to:
* RidiculouslyHumanRobots
RidiculouslyHumanRobots: Geppetto's various models of Ginjin. The majority of Corlo's Ginjin are clunky robots who vaguely resemble human beings.
*RoboticRevealRoboticReveal: Pino is so lifelike, the only way to convince people that he's a Gijin is to [[ExorcistHead rotate his head]]. ([[spoiler:This is deceptively important, as teaching Pino to spin his head is essential during the last mission]].)
*
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* WeCanRuleTogether: Messala, at a loose end, offers Pino a chance to rule alongside him in the upcoming [[spoiler:Ginji empire]] (To which Pino retorts with a BigNever).
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Changed line(s) 13 (click to see context) from:
* BoomerangBigot:
to:
* BoomerangBigot: {{Exploited|Trope}} by [[spoiler:Messala to turn the subjects of Corlo against his fellow Ginjin]]. In actuality, his goal was to rile up the Ginji preparatory to [[spoiler:a worldwide Ginji rebellion]].
Changed line(s) 17 (click to see context) from:
* AnEntrepreneurIsYou: No such thing as a free lunch, even for robots. To pay for Pino's education and maintence, you can make some extra money by farming or singing at your local Ginjin bar. Unfortunately, the bar is later shut down by the government as part of Messala's crackdown.
to:
* AnEntrepreneurIsYou: No such thing as a free lunch, even for robots. To pay for Pino's education and maintence, you can make some extra money by farming or singing at your local Ginjin bar. bar. Unfortunately, the bar is later shut down by the government as part of Messala's crackdown.
Changed line(s) 20 (click to see context) from:
* EvilTowerOfOminousness: Corlo's
to:
* EvilTowerOfOminousness: Corlo's Castle looms over the poor sections of the island. The spire is virtually inaccessible, requiring a hover-bus to reach it.
Changed line(s) 26 (click to see context) from:
* HyperactiveMetabolism: If Pino gets upset, feeding him [[TradmarkFavoriteFood pudding]] will restore his mood, while special batteries will restore his HP and mental energy.
to:
* HyperactiveMetabolism: If Pino gets upset, feeding him [[TradmarkFavoriteFood [[TrademarkFavoriteFood pudding]] will restore his mood, while special batteries will restore his HP and mental energy.
Changed line(s) 28 (click to see context) from:
* KarlMarxHatesYourGuts: There's only one shop in the game, and the prices can get prohibitive. You can sell some of the duplicate items you find on your quest, but the resale price is cut in half.
to:
* KarlMarxHatesYourGuts: There's only one shop in the game, and the prices can get prohibitive. You can sell some of the duplicate items you find on your quest, but the resale price is cut in half.
Changed line(s) 30,31 (click to see context) from:
* NoEndorHolocaust: Messala's crippled airship misses hitting Corlo Castle by just a hair, smashing into the island outskirts instead. No word on whether anybody is killed in the giant explosion.
* ThePlan
* ThePlan
to:
* NoEndorHolocaust: Messala's crippled airship misses hitting Corlo Castle by just a hair, smashing into the island outskirts instead. No word on whether anybody is killed in the giant explosion.
*ThePlanThePlan / TurnedAgainstTheirMasters: Once the human-Ginji civil war is underway, Messala plans to use to a giant version of Gepetto's amplifier to send out a signal to all Ginjin, [[spoiler:changing their parameters to all-Red and driving them into a killer frenzy]].
*
Changed line(s) 36 (click to see context) from:
* SurpriseCreepy: The Ginji and humans who were rounded up by Messala (including [[spoiler:Mimi]]) are never heard from again. Pino hears their voices calling out to him in the finale, implying that they're all dead.
to:
* SurpriseCreepy: The Ginji and humans who were rounded up by Messala (including [[spoiler:Mimi]]) are never heard from again. Pino hears their voices calling out to him in the finale, implying that they're all dead.
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Changed line(s) 1,2 (click to see context) from:
''Wonder Project J'' is a [[PointAndClickGame point-and-click]] [[SimulationGame raising sim]] utilizing beautiful 2D art, and a strong Osamu Tezuka (Astroboy) inspired aesthetic, plus a bit of Studio Ghibli thrown in for good measure. [[NoExportForYou Neither was officially released outside of Japan]], but both have been [[FanTranslation fan-translated]] into English.
to:
''Wonder Project J'' J: Mechanical Boy Pino'' is a [[PointAndClickGame point-and-click]] [[SimulationGame raising sim]] utilizing beautiful 2D art, and a strong Osamu Tezuka (Astroboy) inspired aesthetic, plus a bit of Studio Ghibli thrown in for good measure. Neither this game nor its sequel was [[NoExportForYou Neither was officially released outside of Japan]], but both have been [[FanTranslation fan-translated]] into English.
Changed line(s) 5,6 (click to see context) from:
Developed by former Technos staff who were also responsible for evolution-themed raising-sim ''VideoGame/EVOSearchForEden'', Wonder Project J has you helping a robot fairy, Tinker, to look after another young robot (known as a Gijin), teaching him what it means to be human. In order to raise the mechanical boy to be more human-like, you need to improve his stats. Similarly to the ''VideoGame/PrincessMaker'' games, different actions will raise some stats while lowering others; for example kicking a football is great for leg power, but lowers intelligence. You have to be sure to tell Pino if he's doing the right thing or not, by either praising or scolding him. If extreme action is necessary, Tinker is armed with a ''correctional'' device. [[HilariouslyAbusiveChildhood Which happens to be hammer shaped]]. And to think this was never localized!
to:
Developed by former Technos staff who were also responsible for evolution-themed raising-sim ''VideoGame/EVOSearchForEden'', Wonder Project J has you helping a robot fairy, fairylike robot, Tinker, to look after another young robot (known as a Gijin), teaching Gijin) and teach him what it means to be human. In order to raise the mechanical boy to be more human-like, you need to improve his stats. Similarly to the ''VideoGame/PrincessMaker'' games, different actions will raise some stats while lowering others; for example kicking a football is great for leg power, but lowers intelligence. You have to be sure to tell Pino if he's doing the right thing or not, by either praising or scolding him. If extreme action is necessary, Tinker is armed with a ''correctional'' device. [[HilariouslyAbusiveChildhood Which happens to be hammer shaped]]. And to think this was never localized!
Changed line(s) 11 (click to see context) from:
* ArtificialStupidity
to:
* ArtificialStupidityArtificialStupidity: Justified by the young boy you're in charge of raising. He's rambunctious, irascible and prone to eating everything, including the very expensive items you buy to tutor him with (''Goddamit, he ate the encylopedia again!'')
* DoomedHometown: Gijin #46 has nothing but bad luck. He starts out getting harassed, then shows up later on when humans raid the Gijin village. [[spoiler:#46 is killed when humans raid the settlement and wreck everything in sight.]]
Changed line(s) 16,17 (click to see context) from:
* EvilChancellor
* EvilCounterpart
* EvilCounterpart
to:
* EvilChancellor
AnEntrepreneurIsYou: No such thing as a free lunch, even for robots. To pay for Pino's education and maintence, you can make some extra money by farming or singing at your local Ginjin bar. Unfortunately, the bar is later shut down by the government as part of Messala's crackdown.
*EvilCounterpartEvilChancellor: Messala is working overtime to turn the King and his daughter against the Ginjin population.
* EvilCounterpart: [[spoiler:Messala was Gepeto's original attempt]] to build a Ginjin who looks exactly like a human.
*
* EvilCounterpart: [[spoiler:Messala was Gepeto's original attempt]] to build a Ginjin who looks exactly like a human.
Changed line(s) 21 (click to see context) from:
* GottsCatchEmAll: All that's left to complete Pino is to fill his 7 heart circuits and awaken Circuit J.
to:
* GottsCatchEmAll: GottaCatchEmAll: All that's left to complete Pino is to fill his 7 heart circuits and awaken Circuit J.
Changed line(s) 25,26 (click to see context) from:
* JustLikeRobinHood:
* KarlMarxHatesYourGuts
* KarlMarxHatesYourGuts
to:
* JustLikeRobinHood:
JustLikeRobinHood: The Lynx gang.
*KarlMarxHatesYourGutsKarlMarxHatesYourGuts: There's only one shop in the game, and the prices can get prohibitive. You can sell some of the duplicate items you find on your quest, but the resale price is cut in half.
*
* NoEndorHolocaust: Messala's crippled airship misses hitting Corlo Castle by just a hair, smashing into the island outskirts instead. No word on whether anybody is killed in the giant explosion.
Changed line(s) 32 (click to see context) from:
* ShonenHair
to:
* ShonenHairShonenHair: Pino is actually referred to as the "boy with messy hair" by Messala's cohorts.
* SurpriseCreepy: The Ginji and humans who were rounded up by Messala (including [[spoiler:Mimi]]) are never heard from again. Pino hears their voices calling out to him in the finale, implying that they're all dead.
* SurpriseCreepy: The Ginji and humans who were rounded up by Messala (including [[spoiler:Mimi]]) are never heard from again. Pino hears their voices calling out to him in the finale, implying that they're all dead.
Is there an issue? Send a MessageReason:
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* {{Adorkable}}: While yelling at a door to open may not seem like the most efficient way of getting through it, this does work. Some of Pino's other actions are even further on the curious side (bowing before the almighty the garden hoe, anyone?).
Changed line(s) 11,13 (click to see context) from:
* BeardOfEvil / BlondGuysAreEvil
* BoomerangBigot
* ColorCodedForYourConvenience
* BoomerangBigot
* ColorCodedForYourConvenience
to:
* BeardOfEvil / BlondGuysAreEvil
BlondGuysAreEvil: The Prime Minister of Corlo, Messala.
*BoomerangBigot
BoomerangBigot:
*ColorCodedForYourConvenienceColorCodedForYourConvenience: Pino's parameters.
*
*
Changed line(s) 17,19 (click to see context) from:
* EvilTowerOfOminousness
* ExpositionFairy
* ExtremeOmnivore
* ExpositionFairy
* ExtremeOmnivore
to:
* EvilTowerOfOminousness
EvilTowerOfOminousness: Corlo's
*ExpositionFairy
ExpositionFairy: Tinkey, a fairy that you control directly. In effect, an anthropomorphic mouse-pointer.
*ExtremeOmnivoreExtremeOmnivore: You might not think it, but apparently a soccer ball is delicious, and Pino knows it. Laugh as you will, but that's a $2,000 ball lodged in his mouth. This would be a good time to have Tinker whack Pino on the head with the mallet (If Tinker is slow on the draw, the item is LostForever).
* GottsCatchEmAll: All that's left to complete Pino is to fill his 7 heart circuits and awaken Circuit J.
*
*
* GottsCatchEmAll: All that's left to complete Pino is to fill his 7 heart circuits and awaken Circuit J.
Changed line(s) 21 (click to see context) from:
* HyperactiveMetabolism: If Pino gets upset, feeding him pudding will restore his mood, while special batteries will restore his HP and mental energy.
to:
* HintSystem: Ginjin #46 hangs out in the robot shantytown. He dispenses advice to Tinker if you ever find yourself stumped.
* HyperactiveMetabolism: If Pino gets upset, feeding himpudding [[TradmarkFavoriteFood pudding]] will restore his mood, while special batteries will restore his HP and mental energy. energy.
* JustLikeRobinHood:
* HyperactiveMetabolism: If Pino gets upset, feeding him
* JustLikeRobinHood:
Added DiffLines:
* MoralityChip: Circuit J.
Added DiffLines:
* PunnyName: Doro and Bou. This is Anglicized in the translation as "Rob" and "Ber".
Added DiffLines:
* YouAreNumberSix: Each of the Gijin are designated by their number. In the prologue, Dr. Gepetto has just finished his latest creation, Gijin #4649 -- otherwise known as Pino. [[spoiler:Messela eventually reveals himself as Geppetto's original model, #4646]].
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None
Changed line(s) 3,6 (click to see context) from:
This is the story of a eccentric craftsman who built himself a boy. But this wasn't a real boy; he was completely manufactured. His conscience would follow him around and help out when needed, and he would eventually have a great adventure when his creator-father is taken away. This might sound awfully familiar by now. But then the boy starts kicking your dog, eating plates of food whole, blowing on a trumpet to try and call the turtle god forth, and worshiping gardening tools. And suddenly you're completely lost, and nearly broke from repair costs, since the little deviant can't help but jump into the wishing well for no explicit purpose...
Developed by former Technos staff who were also responsible for evolution-themed raising-sim ''VideoGame/EVOSearchForEden'', Wonder Project J has you looking after a young robot (known as a Gijin), teaching him what it means to be human. In order to raise the mechanical boy to be more human-like, you need to improve his stats. Similarly to the ''VideoGame/PrincessMaker'' games, different actions will raise some stats while lowering others; for example kicking a football is great for leg power, but lowers intelligence. You have to be sure to tell Pino if he's doing the right thing or not, by either praising or scolding him. If extreme action is necessary, Tinker is armed with a ''correctional'' device. [[HilariouslyAbusiveChildhood Which happens to be hammer shaped]]. And to think this was never localized!
Developed by former Technos staff who were also responsible for evolution-themed raising-sim ''VideoGame/EVOSearchForEden'', Wonder Project J has you looking after a young robot (known as a Gijin), teaching him what it means to be human. In order to raise the mechanical boy to be more human-like, you need to improve his stats. Similarly to the ''VideoGame/PrincessMaker'' games, different actions will raise some stats while lowering others; for example kicking a football is great for leg power, but lowers intelligence. You have to be sure to tell Pino if he's doing the right thing or not, by either praising or scolding him. If extreme action is necessary, Tinker is armed with a ''correctional'' device. [[HilariouslyAbusiveChildhood Which happens to be hammer shaped]]. And to think this was never localized!
to:
This is the story of a eccentric craftsman who built himself a boy. But this wasn't a real boy; he was completely manufactured. His conscience would follow him around and help out when needed, and he would eventually have a great adventure when his creator-father is taken away. This might sound [[PinocchioSyndrome awfully familiar familiar]] by now. But then the boy starts kicking your dog, eating plates of food whole, blowing on a trumpet to try and call the turtle god forth, and worshiping gardening tools. And suddenly you're completely lost, and nearly broke from repair costs, since the little deviant can't help but jump into the wishing well for no explicit purpose...
Developed by former Technos staff who were also responsible for evolution-themed raising-sim ''VideoGame/EVOSearchForEden'', Wonder Project J has youlooking helping a robot fairy, Tinker, to look after a another young robot (known as a Gijin), teaching him what it means to be human. In order to raise the mechanical boy to be more human-like, you need to improve his stats. Similarly to the ''VideoGame/PrincessMaker'' games, different actions will raise some stats while lowering others; for example kicking a football is great for leg power, but lowers intelligence. You have to be sure to tell Pino if he's doing the right thing or not, by either praising or scolding him. If extreme action is necessary, Tinker is armed with a ''correctional'' device. [[HilariouslyAbusiveChildhood Which happens to be hammer shaped]]. And to think this was never localized!
Developed by former Technos staff who were also responsible for evolution-themed raising-sim ''VideoGame/EVOSearchForEden'', Wonder Project J has you
Added DiffLines:
* KarlMarxHatesYourGuts
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None
Changed line(s) 1,2 (click to see context) from:
''Wonder Project J'' is a [[PointAndClickGame point-and-click]] [[SimulationGame raising sim]] utilizing beautiful 2D art, and a strong Osamu Tezuka (Astroboy) inspired aesthetic, plus a bit of Studio Ghibli thrown in for good measure. Neither was officially released outside of Japan, but both have been fan-translated into English.
to:
''Wonder Project J'' is a [[PointAndClickGame point-and-click]] [[SimulationGame raising sim]] utilizing beautiful 2D art, and a strong Osamu Tezuka (Astroboy) inspired aesthetic, plus a bit of Studio Ghibli thrown in for good measure. [[NoExportForYou Neither was officially released outside of Japan, Japan]], but both have been fan-translated [[FanTranslation fan-translated]] into English.
Changed line(s) 5,8 (click to see context) from:
Developed by former Technos staff who were also responsible for evolution-themed raising-sim ''VideoGame/EVOSearchForEden'', Wonder Project J has you looking after a young robot (known as a Gijin), teaching him what it means to be human. In order to raise the mechanical boy to be more human-like, you need to improve his stats. Similarly to the ''VideoGame/PrincessMakerPrincessMaker'' games, different actions will raise some stats while lowering others; for example kicking a football is great for leg power, but lowers intelligence.
For those worried the game is too light-hearted, it actually has some very dark undertones. For the last 50 years humans and Gijin have lived uneasily together, with increasing bigotry directed at the robots. Gijin sympathizers are arrested, several on both sides are murdered, and the King even orders our boy sentenced to death because of his origin. Unsurprising this was never localised!
For those worried the game is too light-hearted, it actually has some very dark undertones. For the last 50 years humans and Gijin have lived uneasily together, with increasing bigotry directed at the robots. Gijin sympathizers are arrested, several on both sides are murdered, and the King even orders our boy sentenced to death because of his origin. Unsurprising this was never localised!
to:
Developed by former Technos staff who were also responsible for evolution-themed raising-sim ''VideoGame/EVOSearchForEden'', Wonder Project J has you looking after a young robot (known as a Gijin), teaching him what it means to be human. In order to raise the mechanical boy to be more human-like, you need to improve his stats. Similarly to the ''VideoGame/PrincessMakerPrincessMaker'' ''VideoGame/PrincessMaker'' games, different actions will raise some stats while lowering others; for example kicking a football is great for leg power, but lowers intelligence.
intelligence. You have to be sure to tell Pino if he's doing the right thing or not, by either praising or scolding him. If extreme action is necessary, Tinker is armed with a ''correctional'' device. [[HilariouslyAbusiveChildhood Which happens to be hammer shaped]]. And to think this was never localized!
Forthose worried the game is too a setting which starts out light-hearted, it actually has some very dark undertones. For the last 50 years humans and Gijin have lived uneasily together, with increasing bigotry directed at the robots. Gijin sympathizers are arrested, several members on both sides are murdered, and the King even orders our boy sentenced to death because of his origin. Unsurprising this was never localised!
origin.
For
* BeardOfEvil / BlondGuysAreEvil
* BoomerangBigot
* BoomerangBigot
* DropTheHammer
* EvilChancellor
* EvilCounterpart
* EvilTowerOfOminousness
* ExpositionFairy
* EvilChancellor
* EvilCounterpart
* EvilTowerOfOminousness
* ExpositionFairy
* ThePlan
Changed line(s) 17 (click to see context) from:
* ShonenHair
to:
* ShonenHairShonenHair
* WhatMeasureIsANonHuman
----
* WhatMeasureIsANonHuman
----
Is there an issue? Send a MessageReason:
None
Added DiffLines:
''Wonder Project J'' is a [[PointAndClickGame point-and-click]] [[SimulationGame raising sim]] utilizing beautiful 2D art, and a strong Osamu Tezuka (Astroboy) inspired aesthetic, plus a bit of Studio Ghibli thrown in for good measure. Neither was officially released outside of Japan, but both have been fan-translated into English.
This is the story of a eccentric craftsman who built himself a boy. But this wasn't a real boy; he was completely manufactured. His conscience would follow him around and help out when needed, and he would eventually have a great adventure when his creator-father is taken away. This might sound awfully familiar by now. But then the boy starts kicking your dog, eating plates of food whole, blowing on a trumpet to try and call the turtle god forth, and worshiping gardening tools. And suddenly you're completely lost, and nearly broke from repair costs, since the little deviant can't help but jump into the wishing well for no explicit purpose...
Developed by former Technos staff who were also responsible for evolution-themed raising-sim ''VideoGame/EVOSearchForEden'', Wonder Project J has you looking after a young robot (known as a Gijin), teaching him what it means to be human. In order to raise the mechanical boy to be more human-like, you need to improve his stats. Similarly to the ''VideoGame/PrincessMakerPrincessMaker'' games, different actions will raise some stats while lowering others; for example kicking a football is great for leg power, but lowers intelligence.
For those worried the game is too light-hearted, it actually has some very dark undertones. For the last 50 years humans and Gijin have lived uneasily together, with increasing bigotry directed at the robots. Gijin sympathizers are arrested, several on both sides are murdered, and the King even orders our boy sentenced to death because of his origin. Unsurprising this was never localised!
!!Tropes:
* ArtificialStupidity
* ColorCodedForYourConvenience
* ExtremeOmnivore
* HelloInsertNameHere: The whole thing heavily channels the Carlo Collodi classic of Pinnochio, with the boy's default name being Pino and his creator called Dr Geppetto (though the player can rename Pino should he/she wish).
* HyperactiveMetabolism: If Pino gets upset, feeding him pudding will restore his mood, while special batteries will restore his HP and mental energy.
* RidiculouslyHumanRobots
* RoboticReveal
* ShonenHair
This is the story of a eccentric craftsman who built himself a boy. But this wasn't a real boy; he was completely manufactured. His conscience would follow him around and help out when needed, and he would eventually have a great adventure when his creator-father is taken away. This might sound awfully familiar by now. But then the boy starts kicking your dog, eating plates of food whole, blowing on a trumpet to try and call the turtle god forth, and worshiping gardening tools. And suddenly you're completely lost, and nearly broke from repair costs, since the little deviant can't help but jump into the wishing well for no explicit purpose...
Developed by former Technos staff who were also responsible for evolution-themed raising-sim ''VideoGame/EVOSearchForEden'', Wonder Project J has you looking after a young robot (known as a Gijin), teaching him what it means to be human. In order to raise the mechanical boy to be more human-like, you need to improve his stats. Similarly to the ''VideoGame/PrincessMakerPrincessMaker'' games, different actions will raise some stats while lowering others; for example kicking a football is great for leg power, but lowers intelligence.
For those worried the game is too light-hearted, it actually has some very dark undertones. For the last 50 years humans and Gijin have lived uneasily together, with increasing bigotry directed at the robots. Gijin sympathizers are arrested, several on both sides are murdered, and the King even orders our boy sentenced to death because of his origin. Unsurprising this was never localised!
!!Tropes:
* ArtificialStupidity
* ColorCodedForYourConvenience
* ExtremeOmnivore
* HelloInsertNameHere: The whole thing heavily channels the Carlo Collodi classic of Pinnochio, with the boy's default name being Pino and his creator called Dr Geppetto (though the player can rename Pino should he/she wish).
* HyperactiveMetabolism: If Pino gets upset, feeding him pudding will restore his mood, while special batteries will restore his HP and mental energy.
* RidiculouslyHumanRobots
* RoboticReveal
* ShonenHair