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* StoneWall: The grey ghosts. They don't have any attacks, only low damage in contact, but take ''forever'' to die, tanking more hits than a [[BossInMookClothing Red Knight]] in the same room.
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* BonusBoss: In the Master System version, the eighth round (which in itself is an exclusive area with its own end boss) is home to a secret boss known as the Wizard. Defeating him yields nine Lightning Bolt spells, which may definitely come in handy later on.

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* BonusBoss: In the Master System version, the eighth round (which in itself is an exclusive area with its own end boss) is home to a secret boss known as the Wizard. Defeating him yields nine [[SmartBomb Lightning Bolt spells, spells]], which may definitely come in handy later on.



* ContinuingIsPainful: The arcade version restarts the section with the amount of gold at which you entered - only points (required for extra hearts) gets reset. Compared to the baseline, the Amiga version wipes all gold, and restores the player without a shield.

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* ContinuingIsPainful: The arcade version restarts the section with the amount of gold at which you entered - only points (required for extra hearts) gets reset. Compared to the baseline, the Amiga version wipes all gold, and restores the player without a shield. And in the final stage, there is permadeath.

Added: 781

Removed: 781

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* AllThereInTheManual: This game is virtually disconnected from the original ''Wonder Boy'' game except for a mention in the localized manual of the Master System port as the event having taken place eleven years prior. The citizens of Monster Land somehow heard the tale, and call the hero by the legendary title "Wonder Boy" (the manual also mentions that his moniker in the home ports, "Tom-Tom", is actually a childhood nickname). Now a teenager, Wonder Boy (real name Bock Lee Temjin) is summoned to save the kingdom. Both characters were also implied to be one and the same in the manual and remake of ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy III: The Dragon's Trap]]'', but ''VideoGame/MonsterBoyAndTheCursedKingdom'' later treats them as two separate characters.



* AllThereInTheManual: This game is virtually disconnected from the original ''Wonder Boy'' game except for a mention in the localized manual of the Master System port as the event having taken place eleven years prior. The citizens of Monster Land somehow heard the tale, and call the hero by the legendary title "Wonder Boy" (the manual also mentions that his moniker in the home ports, "Tom-Tom", is actually a childhood nickname). Now a teenager, Wonder Boy (real name Bock Lee Temjin) is summoned to save the kingdom. Both characters were also implied to be one and the same in the manual and remake of ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy III: The Dragon's Trap]]'', but ''VideoGame/MonsterBoyAndTheCursedKingdom'' later treats them as two separate characters.
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[[quoteright:293:https://static.tvtropes.org/pmwiki/pub/images/Wonder_Boy_II_Art_01_a_9540.jpg]]
[[caption-width-right:293:Bocke Lee Temjin, as depicted in ''Wonder Boy in Monster Land''.]]

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[[quoteright:293:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Wonder_Boy_II_Art_01_a_9540.jpg]]
[[caption-width-right:293:Bocke
org/pmwiki/pub/images/7610871.png]]
[[caption-width-right:350:Bocke
Lee Temjin, as depicted Temjin on his way in ''Wonder Boy in now-invaded Monster Land''.]]Land.]]
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* LifeMeter: Yours is a series of hearts, while the enemy has a colored dot. Some ports removed the dot.

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* LifeMeter: Yours is a series of hearts, while the enemy has hearts. Tougher enemies are shown with a colored dot. Some dot, gradually changing to red, but some ports removed the dot.
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* ContinuingIsPainful: The arcade version restarts the section with the amount of gold at which you entered - only points (required for extra hearts) gets reset. Compared to the baseline, the Amiga version wipes all gold, and restores the player without a shield.



* StealthPun: The Grim Reaper and its upgraded version Gold Collector. The certainties of death and taxes come to mind.

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* StealthPun: The Grim Reaper and its upgraded version Gold Collector. The certainties of death and taxes come to mind.mind.
* TimedMission: There's an hourglass at the bottom-left corner. When it runs out, it will flip over and deal damage. There's plenty of things that can refill the timer (except for the Amiga version.)
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* AllThereInTheManual: This game is virtually disconnected from the original ''Wonder Boy'' game except for a mention in the localized manual of the Master System port as the event having taken place eleven years prior. The citizens of Monster Land somehow heard the tale, and call the hero by the legendary title "Wonder Boy" (the manual also mentions that his moniker in the home ports, "Tom-Tom", is actually a childhood nickname). Now a teenager, Wonder Boy (real name Bock Lee Temjin) is summoned to save the kingdom. Both characters were implied to be one and the same in the manual and remake of ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy III: The Dragon's Trap]]'', but ''VideoGame/MonsterBoyAndTheCursedKingdom'' later treats them as two separate characters.

to:

* AllThereInTheManual: This game is virtually disconnected from the original ''Wonder Boy'' game except for a mention in the localized manual of the Master System port as the event having taken place eleven years prior. The citizens of Monster Land somehow heard the tale, and call the hero by the legendary title "Wonder Boy" (the manual also mentions that his moniker in the home ports, "Tom-Tom", is actually a childhood nickname). Now a teenager, Wonder Boy (real name Bock Lee Temjin) is summoned to save the kingdom. Both characters were also implied to be one and the same in the manual and remake of ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy III: The Dragon's Trap]]'', but ''VideoGame/MonsterBoyAndTheCursedKingdom'' later treats them as two separate characters.
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None


* AllThereInTheManual: This game is virtually disconnected from the original ''Wonder Boy'' game except for a mention in the localized manual of the Master System port as the event having taken place eleven years prior. The citizens of Monster Land somehow heard the tale, and call the hero by the legendary title "Wonder Boy" (the manual also mentions that his moniker in the home ports, "Tom-Tom", is actually a childhood nickname). Now a teenager, Wonder Boy (real name Bock Lee Temjin) is summoned to save the kingdom. Both characters were implied to be one and the same in the manual and remake of ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy III: The Dragon's Trap]]'', but [[VideoGame/MonsterBoyAndTheCursedKingdom Monster Boy and the Cursed Kingdom]] later treats them as two separate characters.

to:

* AllThereInTheManual: This game is virtually disconnected from the original ''Wonder Boy'' game except for a mention in the localized manual of the Master System port as the event having taken place eleven years prior. The citizens of Monster Land somehow heard the tale, and call the hero by the legendary title "Wonder Boy" (the manual also mentions that his moniker in the home ports, "Tom-Tom", is actually a childhood nickname). Now a teenager, Wonder Boy (real name Bock Lee Temjin) is summoned to save the kingdom. Both characters were implied to be one and the same in the manual and remake of ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy III: The Dragon's Trap]]'', but [[VideoGame/MonsterBoyAndTheCursedKingdom Monster Boy and the Cursed Kingdom]] ''VideoGame/MonsterBoyAndTheCursedKingdom'' later treats them as two separate characters.
Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: This game is virtually disconnected from the original ''Wonder Boy'' game except for a mention in the localized manual of the Master System port as the event having taken place eleven years prior. The citizens of Monster Land somehow heard the tale, and call the hero by the legendary title "Wonder Boy" (the manual also mentions that his moniker in the home ports, "Tom-Tom", is actually a childhood nickname). Now a teenager, Wonder Boy (real name Bock Lee Temjin) is summoned to save the kingdom. While there is no indication of this in the original Arcade version, both characters were reaffirmed as [[RetCon one in the same]] in the manual for ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy III: The Dragon's Trap]]''. However [[VideoGame/MonsterBoyAndTheCursedKingdom Monster Boy and the Cursed Kingdom]] treats them as two separate characters.

to:

* AllThereInTheManual: This game is virtually disconnected from the original ''Wonder Boy'' game except for a mention in the localized manual of the Master System port as the event having taken place eleven years prior. The citizens of Monster Land somehow heard the tale, and call the hero by the legendary title "Wonder Boy" (the manual also mentions that his moniker in the home ports, "Tom-Tom", is actually a childhood nickname). Now a teenager, Wonder Boy (real name Bock Lee Temjin) is summoned to save the kingdom. While there is no indication of this in the original Arcade version, both Both characters were reaffirmed as [[RetCon implied to be one in and the same]] same in the manual for and remake of ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy III: The Dragon's Trap]]''. However Trap]]'', but [[VideoGame/MonsterBoyAndTheCursedKingdom Monster Boy and the Cursed Kingdom]] later treats them as two separate characters.
Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: This game is virtually disconnected from the original ''Wonder Boy'' game except for a mention in the localized manual of the Master System port as the event having taken place eleven years prior. The citizens of Monster Land somehow heard the tale, and call the hero by the legendary title "Wonder Boy" (the manual also mentions that his moniker in the home ports, "Tom-Tom", is actually a childhood nickname). Now a teenager, Wonder Boy (real name Bock Lee Temjin) is summoned to save the kingdom. While there is no indication of this in the original Arcade version, both characters were reaffirmed as [[RetCon one in the same]] in the manual for ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy III: The Dragon's Trap]]''. However [[VideoGame/MonsterBoyAndTheCursedKingdom Monster Boy and the Cursed Kingdom]] treats them as two seperate characters.

to:

* AllThereInTheManual: This game is virtually disconnected from the original ''Wonder Boy'' game except for a mention in the localized manual of the Master System port as the event having taken place eleven years prior. The citizens of Monster Land somehow heard the tale, and call the hero by the legendary title "Wonder Boy" (the manual also mentions that his moniker in the home ports, "Tom-Tom", is actually a childhood nickname). Now a teenager, Wonder Boy (real name Bock Lee Temjin) is summoned to save the kingdom. While there is no indication of this in the original Arcade version, both characters were reaffirmed as [[RetCon one in the same]] in the manual for ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy III: The Dragon's Trap]]''. However [[VideoGame/MonsterBoyAndTheCursedKingdom Monster Boy and the Cursed Kingdom]] treats them as two seperate separate characters.
Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: This game is virtually disconnected from the original ''Wonder Boy'' game except for a mention in the localized manual of the Master System port as the event having taken place eleven years prior. The citizens of Monster Land somehow heard the tale, and call the hero by the legendary title "Wonder Boy" (the manual also mentions that his moniker in the home ports, "Tom-Tom", is actually a childhood nickname). Now a teenager, Wonder Boy (real name Bock Lee Temjin) is summoned to save the kingdom. While there is no indication of this in the original Arcade version, both characters were reaffirmed as [[RetCon one in the same]] in the manual for ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy III: The Dragon's Trap]]''. However [[VideoGame/MonsterBoyAndTheCursedKingdom Monster Boy]] treats them as two seperate characters.

to:

* AllThereInTheManual: This game is virtually disconnected from the original ''Wonder Boy'' game except for a mention in the localized manual of the Master System port as the event having taken place eleven years prior. The citizens of Monster Land somehow heard the tale, and call the hero by the legendary title "Wonder Boy" (the manual also mentions that his moniker in the home ports, "Tom-Tom", is actually a childhood nickname). Now a teenager, Wonder Boy (real name Bock Lee Temjin) is summoned to save the kingdom. While there is no indication of this in the original Arcade version, both characters were reaffirmed as [[RetCon one in the same]] in the manual for ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy III: The Dragon's Trap]]''. However [[VideoGame/MonsterBoyAndTheCursedKingdom Monster Boy]] Boy and the Cursed Kingdom]] treats them as two seperate characters.
Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: This game is virtually disconnected from the original ''Wonder Boy'' game except for a mention in the localized manual of the Master System port as the event having taken place eleven years prior. The citizens of Monster Land somehow heard the tale, and call the hero by the legendary title "Wonder Boy" (the manual also mentions that his moniker in the home ports, "Tom-Tom", is actually a childhood nickname). Now a teenager, Wonder Boy (real name Bock Lee Temjin) is summoned to save the kingdom. While there is no indication of this in the original Arcade version, both characters were reaffirmed as [[RetCon one in the same]] in the manual for ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy III: The Dragon's Trap]]''.

to:

* AllThereInTheManual: This game is virtually disconnected from the original ''Wonder Boy'' game except for a mention in the localized manual of the Master System port as the event having taken place eleven years prior. The citizens of Monster Land somehow heard the tale, and call the hero by the legendary title "Wonder Boy" (the manual also mentions that his moniker in the home ports, "Tom-Tom", is actually a childhood nickname). Now a teenager, Wonder Boy (real name Bock Lee Temjin) is summoned to save the kingdom. While there is no indication of this in the original Arcade version, both characters were reaffirmed as [[RetCon one in the same]] in the manual for ''[[VideoGame/WonderBoyIIITheDragonsTrap Wonder Boy III: The Dragon's Trap]]''. However [[VideoGame/MonsterBoyAndTheCursedKingdom Monster Boy]] treats them as two seperate characters.
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* OutsideGenreFoe: After 99% of the game consisting of medieval swords & sorcery, the evil tyrannical dragon conqueror turns out to be a robot crafted by space aliens who flee in a flying saucer following the dragon's defeat. The only thing even remotely foreshadowing this is a line from one of the barkeepers claiming the dragon arrived in an "airship".

to:

* OutsideGenreFoe: [[spoiler: After 99% of the game consisting of medieval swords & sorcery, the evil tyrannical dragon conqueror turns out to be a robot crafted by space aliens who flee in a flying saucer following the dragon's defeat. The only thing even remotely foreshadowing this is a line from one of the barkeepers claiming the dragon arrived in an "airship".]]
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Added DiffLines:

* OutsideGenreFoe: After 99% of the game consisting of medieval swords & sorcery, the evil tyrannical dragon conqueror turns out to be a robot crafted by space aliens who flee in a flying saucer following the dragon's defeat. The only thing even remotely foreshadowing this is a line from one of the barkeepers claiming the dragon arrived in an "airship".
Is there an issue? Send a MessageReason:
None


''Wonder Boy in Monster Land'', is the second game in the ''VideoGame/WonderBoy'' series. A departure from the original ''VideoGame/WonderBoy'', rather than being a standard platformer like the original, ''Monster Land'' employed a more action RPG-like approach to its game design, allowing the player to equip his characters with swords, spells and various pieces of armor. The player controls a young lad named Bocke Lee Temjin as he sets out to rescue the country of Wonder Land, which has been taken over by an army of monsters led by an evil dragon.

to:

''Wonder Boy in Monster Land'', is the second game in the ''VideoGame/WonderBoy'' series. A departure from the original ''VideoGame/WonderBoy'', ''VideoGame/WonderBoy1'', rather than being a standard platformer like the original, ''Monster Land'' employed a more action RPG-like approach to its game design, allowing the player to equip his characters with swords, spells and various pieces of armor. The player controls a young lad named Bocke Lee Temjin as he sets out to rescue the country of Wonder Land, which has been taken over by an army of monsters led by an evil dragon.
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None


''Wonder Boy in Monster Land'', is the second game in the "Franchise/WonderBoy" series. A departure from the original ''VideoGame/WonderBoy'', rather than being a standard platformer like the original, ''Monster Land'' employed a more action RPG-like approach to its game design, allowing the player to equip his characters with swords, spells and various pieces of armor. The player controls a young lad named Bocke Lee Temjin as he sets out to rescue the country of Wonder Land, which has been taken over by an army of monsters led by an evil dragon.

to:

''Wonder Boy in Monster Land'', is the second game in the "Franchise/WonderBoy" ''VideoGame/WonderBoy'' series. A departure from the original ''VideoGame/WonderBoy'', rather than being a standard platformer like the original, ''Monster Land'' employed a more action RPG-like approach to its game design, allowing the player to equip his characters with swords, spells and various pieces of armor. The player controls a young lad named Bocke Lee Temjin as he sets out to rescue the country of Wonder Land, which has been taken over by an army of monsters led by an evil dragon.
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None


It was originally released as a 1987 arcade game called '''''Wonder Boy: Monster Land''''' in Japan, with an international release for the UsefulNotes/SegaMasterSystem in 1989. The Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the UsefulNotes/{{Famicom}}. Similar to its predecessor, [[DolledUpInstallment it was also re-released as "Super Adventure Island" for cell phones in 2006]] (not to be confused with the actual ''Super Adventure Island'', released for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] in 1992).

to:

It was originally released as a 1987 arcade game called '''''Wonder Boy: Monster Land''''' in Japan, with an international release for the UsefulNotes/SegaMasterSystem in 1989. The Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine UsefulNotes/PCEngine and '''''Saiyuki World''''' for the UsefulNotes/{{Famicom}}. Similar to its predecessor, [[DolledUpInstallment it was also re-released as "Super Adventure Island" for cell phones in 2006]] (not to be confused with the actual ''Super Adventure Island'', released for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] in 1992).
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* FinalDeath: Some ports, including the Amiga and SMS, forbid you continuous play.

to:

* FinalDeath: Some ports, including the Amiga and SMS, forbid you continuous play.play at all points.



* PointOfNoContinues: The arcade version stops continues completely once you reach the VeryDefinitelyFinalDungeon; if you die there, your game will be over instantly and for real even if there are credits available!

to:

* PointOfNoContinues: The You can't continue anymore in the arcade version stops continues completely once you reach the VeryDefinitelyFinalDungeon; if you die there, your game will be over instantly and for real even if there are credits available!
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* FinalDeath: The arcade version disables continues in the final dungeon. Some ports, including the Amiga and SMS, have no continues at all.

to:

* FinalDeath: The arcade version disables continues in the final dungeon. Some ports, including the Amiga and SMS, have no continues at all.forbid you continuous play.



* NintendoHard: Within the Sega Master System version, the bosses can be killed in just a few hits each, but you only have one life no continues, unless you gain more lives through score. Wherein the Arcade version the bosses are much much more difficult but you have unlimited continues, take your pick.

to:

* NintendoHard: Within the Sega Master System version, the bosses can be killed in just a few hits each, but you only have one life no continues, life, unless you gain more lives through score. score (and continuing is impossible). Wherein the Arcade version the bosses are much much more difficult but you have unlimited continues, can continue by inserting more coins if necessary, take your pick.



* PointOfNoContinues: The arcade version quietly disables continues in the final level. Die there, and it's back to level 1, even if you have credits left.

to:

* PointOfNoContinues: The arcade version quietly disables stops continues in completely once you reach the final level. Die VeryDefinitelyFinalDungeon; if you die there, your game will be over instantly and it's back to level 1, for real even if you have there are credits left.available!
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It was originally released as a 1987 arcade game called '''''Wonder Boy: Monster Land''''' in Japan, with an international release for the UsefulNotes/SegaMasterSystem in 1989. The Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}. Similar to its predecessor, [[DolledUpInstallment it was also re-released as "Super Adventure Island" for cell phones in 2006]] (not to be confused with the actual ''Super Adventure Island'', released for the [[SuperNintendoEntertainmentSystem SNES]] in 1992).

to:

It was originally released as a 1987 arcade game called '''''Wonder Boy: Monster Land''''' in Japan, with an international release for the UsefulNotes/SegaMasterSystem in 1989. The Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}. UsefulNotes/{{Famicom}}. Similar to its predecessor, [[DolledUpInstallment it was also re-released as "Super Adventure Island" for cell phones in 2006]] (not to be confused with the actual ''Super Adventure Island'', released for the [[SuperNintendoEntertainmentSystem [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] in 1992).
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* BlindIdiotTranslation: Some versions suffered from this. For example, the Amiga version used: "3 gold get." The English version of the arcade game (which was actually a pirated release) was barely intelligible. Thankfully, the English Arcade edition (through VirtualConsole and ''[[CompilationRerelease Sega Vintage Collection: Monster World]]'') does away with all that and gives us a proper translation which does not end as such:

to:

* BlindIdiotTranslation: Some versions suffered from this. For example, the Amiga version used: "3 gold get." The English version of the arcade game (which was actually a pirated release) was barely intelligible. Thankfully, the English Arcade edition (through VirtualConsole UsefulNotes/VirtualConsole and ''[[CompilationRerelease Sega Vintage Collection: Monster World]]'') does away with all that and gives us a proper translation which does not end as such:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PointOfNoContinues: The arcade version quietly disables continues in the final level. Die there, and it's back to level 1, even if you have credits left.

Added: 494

Changed: 378

Removed: 706

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Lost Forever is now called Permanently Missable Content. Never hide a trope name under a spoiler tag. Broke the wicks under Robotic Reveal and One Winged Angel because they gave away the spoilers. Commented out a Zero Context Example.





* BlindIdiotTranslation: Some versions suffered from this. For example, the Amiga version used: "3 gold get." The English version of the arcade game (which was actually a pirated release) was barely intelligible.
** Thankfully, the English Arcade edition (through VirtualConsole and ''[[CompilationRerelease Sega Vintage Collection: Monster World]]'') does away with all that and gives us a proper translation which does not end as such:

to:

* BlindIdiotTranslation: Some versions suffered from this. For example, the Amiga version used: "3 gold get." The English version of the arcade game (which was actually a pirated release) was barely intelligible.
**
intelligible. Thankfully, the English Arcade edition (through VirtualConsole and ''[[CompilationRerelease Sega Vintage Collection: Monster World]]'') does away with all that and gives us a proper translation which does not end as such:



* ChainOfDeals: One of the subquests.

to:

* %%* ChainOfDeals: One of the subquests.



* LostForever: Since there was almost no ability to backtrack in the game, failing to find one of the secret areas in the ChainOfDeals sidequest basically made the entire quest impossible to complete. A particularly egregious example considering that the reward for the quest was either a bell (which chimed when you were going the right way in the final dungeon, making the whole thing ''significantly'' easier) or a ruby (which automatically defeated the final boss's first form).



* PermanentlyMissableContent: Since there is almost no ability to backtrack in the game, failing to find one of the secret areas in the ChainOfDeals sidequest basically makes the entire quest impossible to complete. A particularly egregious example considering that the reward for the quest is either a bell (which chimes when you are going the right way in the final dungeon, making the whole thing ''significantly'' easier) or a ruby (which automatically defeats the final boss's first form).



* [[spoiler:RoboticReveal: The FinalBoss.]]
** [[spoiler:OneWingedAngel: the RoboticReveal takes place when the boss is defeated for the first time. Then you have to fight it again.]]

to:

* [[spoiler:RoboticReveal: The FinalBoss.RoboticReveal: [[spoiler:The final boss.]]
** [[spoiler:OneWingedAngel: the RoboticReveal takes place when the boss is defeated for the first time. Then * OneWingedAngel: [[spoiler:When you have to fight it the final boss again.]]



* [[spoiler:SpoiledByTheManual: The Master System manual calls the main enemy the MEKA dragon - and it's not a stretch to assume "MEKA" might stand for "mechanical".]]

to:

* [[spoiler:SpoiledByTheManual: The SpoiledByTheManual: [[spoiler:The Master System manual calls the main enemy the MEKA dragon - and it's not a stretch to assume "MEKA" might stand for "mechanical".]]
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''''Wonder Boy in Monster Land''''', is the second game in the "Franchise/WonderBoy" series. A departure from the original ''VideoGame/WonderBoy'', rather than being a standard platformer like the original, ''Monster Land'' employed a more action RPG-like approach to its game design, allowing the player to equip his characters with swords, spells and various pieces of armor. The player controls a young lad named Bocke Lee Temjin as he sets out to rescue the country of Wonder Land, which has been taken over by an army of monsters led by an evil dragon.

to:

'''''Wonder ''Wonder Boy in Monster Land''''', Land'', is the second game in the "Franchise/WonderBoy" series. A departure from the original ''VideoGame/WonderBoy'', rather than being a standard platformer like the original, ''Monster Land'' employed a more action RPG-like approach to its game design, allowing the player to equip his characters with swords, spells and various pieces of armor. The player controls a young lad named Bocke Lee Temjin as he sets out to rescue the country of Wonder Land, which has been taken over by an army of monsters led by an evil dragon.
Is there an issue? Send a MessageReason:
None


It was originally released as a 1987 arcade game called '''''Wonder Boy: Monster Land''''' in Japan, with an international release for the MasterSystem in 1989. The Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}. Similar to its predecessor, [[DolledUpInstallment it was also re-released as "Super Adventure Island" for cell phones in 2006]] (not to be confused with the actual ''Super Adventure Island'', released for the [[SuperNintendoEntertainmentSystem SNES]] in 1992).

to:

It was originally released as a 1987 arcade game called '''''Wonder Boy: Monster Land''''' in Japan, with an international release for the MasterSystem UsefulNotes/SegaMasterSystem in 1989. The Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}. Similar to its predecessor, [[DolledUpInstallment it was also re-released as "Super Adventure Island" for cell phones in 2006]] (not to be confused with the actual ''Super Adventure Island'', released for the [[SuperNintendoEntertainmentSystem SNES]] in 1992).
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Add spoiler tags to the Blind Idiot section


--> [[GiantSpaceFleaFromNowhere DRAGON was robot]]

to:

--> [[GiantSpaceFleaFromNowhere [[spoiler:[[GiantSpaceFleaFromNowhere DRAGON was robot]]robot]]]]
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It was originally released as a 1987 arcade game called '''''Wonder Boy: Monster Land''''' in Japan, with an international release for the MasterSystem in 1989. The Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}.

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It was originally released as a 1987 arcade game called '''''Wonder Boy: Monster Land''''' in Japan, with an international release for the MasterSystem in 1989. The Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}.
{{Famicom}}. Similar to its predecessor, [[DolledUpInstallment it was also re-released as "Super Adventure Island" for cell phones in 2006]] (not to be confused with the actual ''Super Adventure Island'', released for the [[SuperNintendoEntertainmentSystem SNES]] in 1992).



** Thankfully, the Wii Virtual Console release of the Arcade edition does away with all that and gives us a proper translation which does not end as such:

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** Thankfully, the Wii Virtual Console release of the English Arcade edition (through VirtualConsole and ''[[CompilationRerelease Sega Vintage Collection: Monster World]]'') does away with all that and gives us a proper translation which does not end as such:
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It was originally released an a 1987 arcade game called '''''Wonder Boy: Monster Land''''' in Japan, with an international release for the MasterSystem in 1989. The Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}.

to:

It was originally released an as a 1987 arcade game called '''''Wonder Boy: Monster Land''''' in Japan, with an international release for the MasterSystem in 1989. The Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}.
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'''''Wonder Boy in Monster Land''''', is the second game in the "Franchise/WonderBoy" series. A departure from the original ''VideoGame/WonderBoy'', rather than being a standard platformer like the original, ''Monster Land'' employed a more action RPG-like approach to its game design, allowing the player to equip his characters with swords, spells and various pieces of armor. The player controls a young lad named Bocke Lee Temjin as he sets out to rescue his homeland of Wonder Land, which has been taken over by an army of monsters led by an evil dragon.

to:

'''''Wonder Boy in Monster Land''''', is the second game in the "Franchise/WonderBoy" series. A departure from the original ''VideoGame/WonderBoy'', rather than being a standard platformer like the original, ''Monster Land'' employed a more action RPG-like approach to its game design, allowing the player to equip his characters with swords, spells and various pieces of armor. The player controls a young lad named Bocke Lee Temjin as he sets out to rescue his homeland the country of Wonder Land, which has been taken over by an army of monsters led by an evil dragon.

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