History VideoGame / WonderBoyInMonsterLand

29th Jul '17 10:23:06 AM nombretomado
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It was originally released as a 1987 arcade game called '''''Wonder Boy: Monster Land''''' in Japan, with an international release for the UsefulNotes/SegaMasterSystem in 1989. The Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}. Similar to its predecessor, [[DolledUpInstallment it was also re-released as "Super Adventure Island" for cell phones in 2006]] (not to be confused with the actual ''Super Adventure Island'', released for the [[SuperNintendoEntertainmentSystem SNES]] in 1992).

to:

It was originally released as a 1987 arcade game called '''''Wonder Boy: Monster Land''''' in Japan, with an international release for the UsefulNotes/SegaMasterSystem in 1989. The Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}. UsefulNotes/{{Famicom}}. Similar to its predecessor, [[DolledUpInstallment it was also re-released as "Super Adventure Island" for cell phones in 2006]] (not to be confused with the actual ''Super Adventure Island'', released for the [[SuperNintendoEntertainmentSystem [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] in 1992).
27th May '17 3:57:13 PM nombretomado
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* BlindIdiotTranslation: Some versions suffered from this. For example, the Amiga version used: "3 gold get." The English version of the arcade game (which was actually a pirated release) was barely intelligible. Thankfully, the English Arcade edition (through VirtualConsole and ''[[CompilationRerelease Sega Vintage Collection: Monster World]]'') does away with all that and gives us a proper translation which does not end as such:

to:

* BlindIdiotTranslation: Some versions suffered from this. For example, the Amiga version used: "3 gold get." The English version of the arcade game (which was actually a pirated release) was barely intelligible. Thankfully, the English Arcade edition (through VirtualConsole UsefulNotes/VirtualConsole and ''[[CompilationRerelease Sega Vintage Collection: Monster World]]'') does away with all that and gives us a proper translation which does not end as such:
14th May '17 5:37:31 AM SaniOKh
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Added DiffLines:

* PointOfNoContinues: The arcade version quietly disables continues in the final level. Die there, and it's back to level 1, even if you have credits left.
12th Feb '17 9:25:47 AM Gosicrystal
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* BlindIdiotTranslation: Some versions suffered from this. For example, the Amiga version used: "3 gold get." The English version of the arcade game (which was actually a pirated release) was barely intelligible.
** Thankfully, the English Arcade edition (through VirtualConsole and ''[[CompilationRerelease Sega Vintage Collection: Monster World]]'') does away with all that and gives us a proper translation which does not end as such:

to:

* BlindIdiotTranslation: Some versions suffered from this. For example, the Amiga version used: "3 gold get." The English version of the arcade game (which was actually a pirated release) was barely intelligible.
**
intelligible. Thankfully, the English Arcade edition (through VirtualConsole and ''[[CompilationRerelease Sega Vintage Collection: Monster World]]'') does away with all that and gives us a proper translation which does not end as such:



* ChainOfDeals: One of the subquests.

to:

* %%* ChainOfDeals: One of the subquests.



* LostForever: Since there was almost no ability to backtrack in the game, failing to find one of the secret areas in the ChainOfDeals sidequest basically made the entire quest impossible to complete. A particularly egregious example considering that the reward for the quest was either a bell (which chimed when you were going the right way in the final dungeon, making the whole thing ''significantly'' easier) or a ruby (which automatically defeated the final boss's first form).



* PermanentlyMissableContent: Since there is almost no ability to backtrack in the game, failing to find one of the secret areas in the ChainOfDeals sidequest basically makes the entire quest impossible to complete. A particularly egregious example considering that the reward for the quest is either a bell (which chimes when you are going the right way in the final dungeon, making the whole thing ''significantly'' easier) or a ruby (which automatically defeats the final boss's first form).



* [[spoiler:RoboticReveal: The FinalBoss.]]
** [[spoiler:OneWingedAngel: the RoboticReveal takes place when the boss is defeated for the first time. Then you have to fight it again.]]

to:

* [[spoiler:RoboticReveal: The FinalBoss.RoboticReveal: [[spoiler:The final boss.]]
** [[spoiler:OneWingedAngel: the RoboticReveal takes place when the boss is defeated for the first time. Then * OneWingedAngel: [[spoiler:When you have to fight it the final boss again.]]



* [[spoiler:SpoiledByTheManual: The Master System manual calls the main enemy the MEKA dragon - and it's not a stretch to assume "MEKA" might stand for "mechanical".]]

to:

* [[spoiler:SpoiledByTheManual: The SpoiledByTheManual: [[spoiler:The Master System manual calls the main enemy the MEKA dragon - and it's not a stretch to assume "MEKA" might stand for "mechanical".]]
2nd Jan '17 11:26:06 AM Xtifr
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'''''Wonder Boy in Monster Land''''', is the second game in the "Franchise/WonderBoy" series. A departure from the original ''VideoGame/WonderBoy'', rather than being a standard platformer like the original, ''Monster Land'' employed a more action RPG-like approach to its game design, allowing the player to equip his characters with swords, spells and various pieces of armor. The player controls a young lad named Bocke Lee Temjin as he sets out to rescue the country of Wonder Land, which has been taken over by an army of monsters led by an evil dragon.

to:

'''''Wonder ''Wonder Boy in Monster Land''''', Land'', is the second game in the "Franchise/WonderBoy" series. A departure from the original ''VideoGame/WonderBoy'', rather than being a standard platformer like the original, ''Monster Land'' employed a more action RPG-like approach to its game design, allowing the player to equip his characters with swords, spells and various pieces of armor. The player controls a young lad named Bocke Lee Temjin as he sets out to rescue the country of Wonder Land, which has been taken over by an army of monsters led by an evil dragon.
3rd Dec '15 4:44:58 PM nombretomado
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It was originally released as a 1987 arcade game called '''''Wonder Boy: Monster Land''''' in Japan, with an international release for the MasterSystem in 1989. The Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}. Similar to its predecessor, [[DolledUpInstallment it was also re-released as "Super Adventure Island" for cell phones in 2006]] (not to be confused with the actual ''Super Adventure Island'', released for the [[SuperNintendoEntertainmentSystem SNES]] in 1992).

to:

It was originally released as a 1987 arcade game called '''''Wonder Boy: Monster Land''''' in Japan, with an international release for the MasterSystem UsefulNotes/SegaMasterSystem in 1989. The Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}. Similar to its predecessor, [[DolledUpInstallment it was also re-released as "Super Adventure Island" for cell phones in 2006]] (not to be confused with the actual ''Super Adventure Island'', released for the [[SuperNintendoEntertainmentSystem SNES]] in 1992).
24th Nov '15 3:40:20 PM claudi
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--> [[GiantSpaceFleaFromNowhere DRAGON was robot]]

to:

--> [[GiantSpaceFleaFromNowhere [[spoiler:[[GiantSpaceFleaFromNowhere DRAGON was robot]]robot]]]]
17th Nov '14 4:19:39 PM MissConception
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It was originally released as a 1987 arcade game called '''''Wonder Boy: Monster Land''''' in Japan, with an international release for the MasterSystem in 1989. The Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}.

to:

It was originally released as a 1987 arcade game called '''''Wonder Boy: Monster Land''''' in Japan, with an international release for the MasterSystem in 1989. The Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}.
{{Famicom}}. Similar to its predecessor, [[DolledUpInstallment it was also re-released as "Super Adventure Island" for cell phones in 2006]] (not to be confused with the actual ''Super Adventure Island'', released for the [[SuperNintendoEntertainmentSystem SNES]] in 1992).



** Thankfully, the Wii Virtual Console release of the Arcade edition does away with all that and gives us a proper translation which does not end as such:

to:

** Thankfully, the Wii Virtual Console release of the English Arcade edition (through VirtualConsole and ''[[CompilationRerelease Sega Vintage Collection: Monster World]]'') does away with all that and gives us a proper translation which does not end as such:
17th Nov '14 3:27:24 PM MissConception
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It was originally released an a 1987 arcade game called '''''Wonder Boy: Monster Land''''' in Japan, with an international release for the MasterSystem in 1989. The Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}.

to:

It was originally released an as a 1987 arcade game called '''''Wonder Boy: Monster Land''''' in Japan, with an international release for the MasterSystem in 1989. The Mark III version was titled '''''Super Wonder Boy: Monster World''''' in Japan, making it the first game in the "Monster World" sub-series. Computer versions were also released for the Amiga, Atari ST, ZX Spectrum, Commodore 64 and Amstrad CPC, along with licensed remakes for non-Sega platforms such as '''''Bikkuriman World''''' for the PCEngine and '''''Saiyuki World''''' for the {{Famicom}}.
17th Nov '14 3:27:03 PM MissConception
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'''''Wonder Boy in Monster Land''''', is the second game in the "Franchise/WonderBoy" series. A departure from the original ''VideoGame/WonderBoy'', rather than being a standard platformer like the original, ''Monster Land'' employed a more action RPG-like approach to its game design, allowing the player to equip his characters with swords, spells and various pieces of armor. The player controls a young lad named Bocke Lee Temjin as he sets out to rescue his homeland of Wonder Land, which has been taken over by an army of monsters led by an evil dragon.

to:

'''''Wonder Boy in Monster Land''''', is the second game in the "Franchise/WonderBoy" series. A departure from the original ''VideoGame/WonderBoy'', rather than being a standard platformer like the original, ''Monster Land'' employed a more action RPG-like approach to its game design, allowing the player to equip his characters with swords, spells and various pieces of armor. The player controls a young lad named Bocke Lee Temjin as he sets out to rescue his homeland the country of Wonder Land, which has been taken over by an army of monsters led by an evil dragon.
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