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All joking aside, ''[[https://wargroove.com/ Wargroove]]'' is a 2019 TurnBasedStrategy game for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, and UsefulNotes/PlayStation4 by Chucklefish, developers of ''VideoGame/{{Starbound}}'' and original publisher of ''VideoGame/StardewValley''. Like its predecessors, it is an intentionally retro-looking game intended to serve as a SpiritualSuccessor to a previous franchise, in this case Creator/{{Nintendo}}'s venerable ''VideoGame/AdvanceWars'' series with a seasoning of ''Franchise/FireEmblem'' added.

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All joking aside, ''[[https://wargroove.com/ Wargroove]]'' is a 2019 TurnBasedStrategy game for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]], UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, Platform/NintendoSwitch, Platform/XboxOne, and UsefulNotes/PlayStation4 Platform/PlayStation4 by Chucklefish, developers of ''VideoGame/{{Starbound}}'' and original publisher of ''VideoGame/StardewValley''. Like its predecessors, it is an intentionally retro-looking game intended to serve as a SpiritualSuccessor to a previous franchise, in this case Creator/{{Nintendo}}'s venerable ''VideoGame/AdvanceWars'' series with a seasoning of ''Franchise/FireEmblem'' added.
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* DarkerAndEdgier: The second game definitely. In the first game, [[most of the commanders who died were bad guys, with only King Mercia really dying on the good guy side, and that in the prologue. In the second game, the very first introductory campaign offs Zawan, the friendly Greenfinger of the Florians!]]

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* DarkerAndEdgier: The second game definitely. In the first game, [[most [[spoiler: most of the commanders who died were bad guys, with only King Mercia Mercival really dying on the good guy side, and that in the prologue. In the second game, the very first introductory campaign offs Zawan, the friendly Greenfinger of the Florians!]]
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*DarkerAndEdgier: The second game definitely. In the first game, [[most of the commanders who died were bad guys, with only King Mercia really dying on the good guy side, and that in the prologue. In the second game, the very first introductory campaign offs Zawan, the friendly Greenfinger of the Florians!]]
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** One of Valder's lines when using ''Raise Dead'' is [[VideoGame/AlteredBeast "Rise from your grave!"]]

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** One of Valder's lines when using ''Raise Dead'' is [[VideoGame/AlteredBeast [[VideoGame/AlteredBeast1988 "Rise from your grave!"]]
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* DontCelebrateJustYet: [[spoiler:The war with Felheim ends when Mercia chases [[DragonWithAnAgenda Sigrid]] to Cradle Island and slays her. Unfortunately, Sigrid had successfully opened Requiem's tomb before her death, and the protagonists decide that it can't be left to chance, so the final two missions are spent battling the SealedEvilInACan.]]

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* {{Pirate}}: The Outlaw Clans are redesigned with this look in ''Wargroove 2'', appropriate to the new continent's tropical island climate.



* RatMen: The Faahri Republic, introduced in ''Wargroove 2'', is populated by humanoid mice with a Greco-Roman aesthetic.



* ThemeNaming: The Cherrystone characters have Latin names (Mercia, Emeric, Caesar and Mercival), Felheim's have Germanic/Nordic names (Valder, Ragna and Sigrid) and Heavensong's have Japanese (Tenri, Ryota and Koji). Averted with the Floran, who avoid their ''Starbound'' tendency of being named after plants or botanical terms (though Sedge is a plant related to grasses). [[spoiler:Cacophony and its citizens seem to have had music-themed names, judging by Elodie (spoken to rhyme with "melody").]]

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* ThemeNaming: The Cherrystone characters have Latin names (Mercia, Emeric, Caesar and Mercival), Felheim's have Germanic/Nordic names (Valder, Ragna and Sigrid) and Heavensong's have Japanese (Tenri, Ryota and Koji). Averted with the Floran, who avoid their ''Starbound'' tendency of being named after plants or botanical terms (though Sedge is a plant related to grasses). [[spoiler:Cacophony and its citizens seem [[spoiler:[[{{Precursors}} Cacophony]] is tied to have had music-themed names, judging by Elodie (spoken to rhyme with "melody")."melody") and Requiem.]]
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In March 2023, a sequel titled ''Wargroove 2'' was announced, introducing new units, game modes, commanders and factions.

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In March 2023, a sequel titled ''Wargroove 2'' ''VideoGame/Wargroove2'' was announced, introducing new units, game modes, commanders and factions.factions. It released on October 5, 2023.
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Stardew has been self-published since about 2019, I think


All joking aside, ''[[https://wargroove.com/ Wargroove]]'' is a 2019 TurnBasedStrategy game for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, and UsefulNotes/PlayStation4 by Chucklefish, developers of ''VideoGame/{{Starbound}}'' and publisher of ''VideoGame/StardewValley''. Like its predecessors, it is an intentionally retro-looking game intended to serve as a SpiritualSuccessor to a previous franchise, in this case Creator/{{Nintendo}}'s venerable ''VideoGame/AdvanceWars'' series with a seasoning of ''Franchise/FireEmblem'' added.

to:

All joking aside, ''[[https://wargroove.com/ Wargroove]]'' is a 2019 TurnBasedStrategy game for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, and UsefulNotes/PlayStation4 by Chucklefish, developers of ''VideoGame/{{Starbound}}'' and original publisher of ''VideoGame/StardewValley''. Like its predecessors, it is an intentionally retro-looking game intended to serve as a SpiritualSuccessor to a previous franchise, in this case Creator/{{Nintendo}}'s venerable ''VideoGame/AdvanceWars'' series with a seasoning of ''Franchise/FireEmblem'' added.

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** Emeric warns you not to attack Valder in Act 1 Chapter 4 and just escape with the villagers. At the point he appears you're usually overwhelmed by enemies, but if you decide to do it anyway, he'll just ''laugh it off'' and heal back to full health.

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** Emeric warns you not to attack Valder in Act 1 Chapter 4 and just escape with the villagers. At the point he appears you're usually overwhelmed by enemies, but if you decide to do it anyway, he'll just ''laugh it off'' and [[TheComputerIsACheatingBastard heal back to full health.health]].
* DivergentCharacterEvolution: In the first game, the Outlaw Clans are a PaletteSwap of the Kingdom of Cherrystone, not even counted as a real faction until ''Double Trouble'' [[AscendedExtra gave them a set of commanders]]. In ''Wagroove 2'', the Outlaws and their commanders are heavily redesigned with a {{Pirate}} theme, finally making their units visually distinct from Cherrystone.



* PaletteSwap: The Outlaws use Cherrystone units, but are colored black instead of red. Armies associated with [[spoiler:Requiem]] forego their normal colors for purple (being Cherrystone units by default in Arcade). One of [[spoiler:Dark Mercia]]’s voice lines has her [[BreakingTheFourthWall insisting she isn’t one.]]

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* PaletteSwap: The Outlaws Outlaw Clans in the first game use Cherrystone units, but are colored black instead until ''Wargoove 2'' gives them a more distinct pirate theme. The Guardians of red. Armies associated with [[spoiler:Requiem]] forego their normal colors for purple (being Requiem also use Cherrystone units by default in Arcade). during Arcade matches. One of [[spoiler:Dark Mercia]]’s voice lines has her [[BreakingTheFourthWall insisting she isn’t one.]]take offence at being called a palette swap.]]
* {{Pirate}}: The Outlaw Clans are redesigned with this look in ''Wargroove 2'', appropriate to the new continent's tropical island climate.


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* RatMen: The Faahri Republic, introduced in ''Wargroove 2'', is populated by humanoid mice with a Greco-Roman aesthetic.
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** Most units had their line of sight in FogOfWar reduced by one in ''Double Trouble'' (most notably [[ArmyScout the dogs]], which went from four sight radius to three). Nobody seems to have bothered to tell the AI that, however, [[TheAllSeeingAI as all its units still 'see' things within the original sight radius]] and can therefore ambush the player's units at will.

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* {{Nerf}}: Spearmen and Trebuchets were regarded as very easy to spam, and didn't have many cost effective counters. For this reason, they both went up in price by 100 coins.

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* {{Nerf}}: {{Nerf}}:
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Spearmen and Trebuchets were regarded as very easy to spam, and didn't have many cost effective counters. For this reason, they both went up in price by 100 coins.coins.
** Most units had their line of sight in FogOfWar reduced by one in ''Double Trouble'' (most notably [[ArmyScout the dogs]], which went from four sight radius to three). Nobody seems to have bothered to tell the AI that, however, [[TheAllSeeingAI as all its units still 'see' things within the original sight radius]] and can therefore ambush the player's units at will.

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* OurElvesAreDifferent: Reading their FlavorText establishes [[PlantPerson the Floran Tribes]] to be a warped take on the trope of forest-dwelling elves living in harmony with nature. They're described as "lithe and beautiful, moving with other-worldly grace and agility," but "also display terrifying aggression and a keen hunter's instinct."



* PlantPeople: The Floran Tribes are comprised of humanoid plant-folk native to TheLostWoods, with green skin and foliage for hair. Floran are described as beautiful, graceful, [[BreadEggsMilkSquick and]] [[ManEatingPlant savagely carnivorous]].

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* PlantPeople: PlantPerson: The Floran Tribes are comprised of humanoid plant-folk native to TheLostWoods, with green skin and foliage for hair. Floran are described as beautiful, graceful, [[BreadEggsMilkSquick and]] [[ManEatingPlant savagely carnivorous]].
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* WarriorUndead: Valder commands a nation of powerful undead warrior soldiers, most of whom he created himself, and all of them a force to be reckoned with on the battlefield. This includes skeleton swordsmen, pikemen, archers and the Ragna, a Frankenstien-like monster created from the corpses of history's greatest combatants.

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* WarriorUndead: Valder commands a nation of powerful undead warrior soldiers, most of whom he created himself, and all of them a force to be reckoned with on the battlefield. This includes skeleton swordsmen, pikemen, archers and the Ragna, a Frankenstien-like monster created from the corpses of history's greatest combatants. Far from mindless zombies, Valder's undead soldiers are capable of independent thought in his absence and are no less competent or intelligent than any living soldier.
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* WarriorUndead: Valder commands a nation of powerful undead warrior soldiers, most of whom he created himself, and all of them a force to be reckoned with on the battlefield. This includes skeleton swordsmen, pikemen, archers and the Ragna, a Frankenstien-like monster created from the corpses of history's greatest combatants.
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* AntiFrustrationFeatures: Compared to the series it's inspired by, several units (especially Naval units) are far more affordable than their original counterparts. Some notable ones include Warships and Sky Riders, which are much less expensive than the Battleships and Fighters in ''Advance Wars''. To put this to perspective, the most expensive units are the Trebuchets (Rockets), Giants (Medium Tanks), and Dragons (Bombers).
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* ThemeNaming: The Cherrystone characters have Latin names (Mercia, Emeric, Caesar and Mercival), Felheim's have Germanic/Nordic names (Valder, Ragna and Sigrid) and Heavensong's have Japanese (Tenri, Ryota and Koji). Averted with the Floran, who avoid their ''Starbound'' tendency of being named after plants or botanical terms (though Sedge is a type of grass). [[spoiler:Cacophony and its citizens seem to have had music-themed names, judging by Elodie (spoken to rhyme with "melody").]]

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* ThemeNaming: The Cherrystone characters have Latin names (Mercia, Emeric, Caesar and Mercival), Felheim's have Germanic/Nordic names (Valder, Ragna and Sigrid) and Heavensong's have Japanese (Tenri, Ryota and Koji). Averted with the Floran, who avoid their ''Starbound'' tendency of being named after plants or botanical terms (though Sedge is a type of grass).plant related to grasses). [[spoiler:Cacophony and its citizens seem to have had music-themed names, judging by Elodie (spoken to rhyme with "melody").]]
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* SharedUniverse: With ''VideoGame/{{Starbound}}''. The florans, a species from that game, arrived on a "meteor" that is implied to be a fallen spaceship. Floran commander Nuru is an existing character from ''Starbound'' who repeatedly alludes to interstellar adventures, and uses a spaceship's teleporter for her groove (complete with the same beam-down sound effects). [[spoiler:In her Arcade Mode ending, it's revealed that Nuru is working for [[MissionControl Esther Bright]], confirming that ''Wargroove'' takes place after the events of ''Starbound''.]]
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In March 2023, a sequel titled ''Wargroove 2'' was announced, introducing new units, game modes and commanders.

to:

In March 2023, a sequel titled ''Wargroove 2'' was announced, introducing new units, game modes modes, commanders and commanders.factions.
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In March 2023, a sequel titled ''Wargroove 2'' was announced, introducing new units, game modes and commanders.
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All joking aside, ''[[https://wargroove.com/ Wargroove]]'' is a 2019 TurnBasedStrategy game for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, and UsefulNotes/Playstation4 by Chucklefish, developers of ''VideoGame/{{Starbound}}'' and publisher of ''VideoGame/StardewValley''. Like its predecessors, it is an intentionally retro-looking game intended to serve as a SpiritualSuccessor to a previous franchise, in this case Creator/{{Nintendo}}'s venerable ''VideoGame/AdvanceWars'' series with a seasoning of ''Franchise/FireEmblem'' added.

to:

All joking aside, ''[[https://wargroove.com/ Wargroove]]'' is a 2019 TurnBasedStrategy game for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/NintendoSwitch, UsefulNotes/XboxOne, and UsefulNotes/Playstation4 UsefulNotes/PlayStation4 by Chucklefish, developers of ''VideoGame/{{Starbound}}'' and publisher of ''VideoGame/StardewValley''. Like its predecessors, it is an intentionally retro-looking game intended to serve as a SpiritualSuccessor to a previous franchise, in this case Creator/{{Nintendo}}'s venerable ''VideoGame/AdvanceWars'' series with a seasoning of ''Franchise/FireEmblem'' added.
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* ArbitraryMinimumRange: Like in ''Advance Wars'', non-infantry ranged units cannot attack adjacent units. Harpoon Ships and Warships need to be at least two tiles away from a target in order to attack, while Trebuchets and Ballista need only a one-tile clearance ([[DownplayedTrope and thus have no trouble attacking diagonally]]).

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* ArbitraryMinimumRange: ArbitraryWeaponRange: Like in ''Advance Wars'', non-infantry ranged units cannot attack adjacent units. Harpoon Ships and Warships need to be at least two tiles away from a target in order to attack, while Trebuchets and Ballista need only a one-tile clearance ([[DownplayedTrope and thus have no trouble attacking diagonally]]).

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* PoorCommunicationKills: And how! The Florans are fought as enemies because Sedge tricks Greenfinger into thinking they're hostiles and he believes it. The Heavensong warriors are fought due to a combination of Sedge's assault against them and Nuru's BloodKnight attitude. The Felheim Legion are the villains, but [[spoiler:only Sigrid was the actively evil one. Valder had thought Mercia had started a war against them - he had no idea Sigrid killed Mercia's father until the last minute]].

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* PoorCommunicationKills: And how! The Florans are fought as enemies because Sedge tricks Greenfinger into thinking they're hostiles and he believes it. The Heavensong warriors are fought due to a combination of Sedge's assault against them and Nuru's BloodKnight attitude. The Felheim Legion are the villains, but [[spoiler:only Sigrid was the actively evil one. Valder had thought Mercia had started a war against them - -- he had no idea Sigrid killed Mercia's father until the last minute]].minute]].
* ProudHunterRace: They Florans are a primitive culture mostly interested in hunting, although it's less out of martial pride and more out of [[BloodKnight a love for "stabbing"]] and [[ToServeMan meat]]. According to flavor text, any outsider who sets foot in their territory is considered free game for hunting, unless the Greenfinger (a combination of shaman and chieftain) personally vouches for their presence.



* StormingTheCastle: Unlike in ''Advance Wars'', buildings act more like units and have a health bar and the ability to counter-attack. A building reduced to zero health flips to neutral and can be instantly captured by any faction's infantry or commander.

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* StormingTheCastle: StormingTheCastle:
**
Unlike in ''Advance Wars'', buildings act more like units and have a health bar and the ability to counter-attack. A building reduced to zero health flips to neutral and can be instantly captured by any faction's infantry or commander.
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Difficulty Spike is now YMMV


* DifficultySpike: Act 3 Side 1 is perhaps one of the first few levels (thankfully optional) that stops holding your hand and expects you to beat a potentially overwhelming HoldTheLine mission.
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...Okay, it's ''[[VideoGame/NintendoWars Advance Wars]]'', [[RecycledInSpace IN MEDIEVAL TIMES]]. Well, that was easy, who's for lunch?

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...Okay, it's ''[[VideoGame/NintendoWars Advance Wars]]'', [[RecycledInSpace [[JustForFun/RecycledInSpace IN MEDIEVAL TIMES]]. Well, that was easy, who's for lunch?



* TheFourthWallWillNotProtectYou: [[spoiler:In a reflection of the final battle being all in Mercia's head, the objective given is [[JumpingOfftheSlipperySlope to give in]], in purple, wavy text just like how the final boss speaks. It doesn't show the actual objective until the battle is nearly over (and the boss is considerably weaker then).]]

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* TheFourthWallWillNotProtectYou: [[spoiler:In a reflection of the final battle being all in Mercia's head, the objective given is [[JumpingOfftheSlipperySlope [[JumpingOffTheSlipperySlope to give in]], in purple, wavy text just like how the final boss speaks. It doesn't show the actual objective until the battle is nearly over (and the boss is considerably weaker then).]]



** [[InvertedTropes Inverted]] of course on easy. The computer gets half as much money per structure than the player.

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** [[InvertedTropes Inverted]] {{Inverted|Trope}} of course on easy. The computer gets half as much money per structure than the player.
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* BookEnds: The first mission where Sigrid kills Mercival and the final mission where [[spoiler:Mercia faces off against Dark Merica]] have an identical map layout.

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* BookEnds: The first mission where Sigrid kills Mercival and the final mission where [[spoiler:Mercia faces off against Dark Merica]] Mercia]] have an identical map layout.
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* StrategicAssetCaptureMechanic: ''[=WarGroove=]'' has several neutral buildings that can be captured by troops. Villages (both regular towns and stilt-villages built on reefs) provide income, and Barracks, Towers, Ports, and [[BadGuyBar Hideouts]] allow the production of corresponding unit types (regular army troops and artillery, flying units, sea units, and thieves and musketeers, respectively).
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Page has been moved to the Just For Fun namespace


[[DescribeTopicHere Describe]] ''[[DescribeTopicHere Wargroove]]'' [[DescribeTopicHere here.]]

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[[DescribeTopicHere [[JustForFun/DescribeTopicHere Describe]] ''[[DescribeTopicHere ''[[JustForFun/DescribeTopicHere Wargroove]]'' [[DescribeTopicHere [[JustForFun/DescribeTopicHere here.]]
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* SoundTest: Present in the extras menu, though with the caveat that you need to complete Arcade Mode with each character to hear their themes. Each tune also comes with [[EverybodyDoTheEndlessLoop cute dancing animations]] of each character, or a Cherrystone Swordsman operating a gramophone in the case of miscellaneous songs.
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The gameplay will be immediately familiar to any ''Advance Wars'' fan: Starting out with a headquarters and a few units, players take turns to slowly conquer the map by claiming settlements and defeating your opponent's units in turn-based moves heavily dominated by TacticalRockPaperScissors, buying new units from buildings you claim along the way. You win by either taking the opposing headquarters or by defeating their hero. In addition to the ''Advance Wars'' staples the game also adds its own touches with the introduction of [[HeroUnit commander units]], powerful unique units that represent your army's general [[HeroMustSurvive and will fail you the game if they are defeated]], and a built-in turn limit for multiplayer games where the player with the most territory and units will win when time runs out. Commanders each have unique hero powers called [[TitleDrop 'grooves']] (similarly to CO powers) that slowly charge up as the commander fights battles. The game supports 4-player multiplayer games over the internet with cross-platform compatibility, as well as the ability for players to play multiple games at a time and message their opponent when their turn is done instead of waiting around for the opposition's moves in-game.

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The gameplay will be immediately familiar to any ''Advance Wars'' fan: Starting out with a headquarters and a few units, players take turns to slowly conquer the map by claiming settlements and defeating your opponent's units in turn-based moves heavily dominated by TacticalRockPaperScissors, buying new units from buildings you claim along the way. You win by either taking destroying the opposing headquarters or by defeating their hero. In addition to the ''Advance Wars'' staples the game also adds its own touches with the introduction of [[HeroUnit commander units]], powerful unique units that represent your army's general [[HeroMustSurvive and will fail you the game if they are defeated]], and a built-in turn limit for multiplayer games where the player with the most territory and units will win when time runs out. Commanders each have unique hero powers called [[TitleDrop 'grooves']] (similarly to CO powers) that slowly charge up as the commander fights battles. The game supports 4-player multiplayer games over the internet with cross-platform compatibility, as well as the ability for players to play multiple games at a time and message their opponent when their turn is done instead of waiting around for the opposition's moves in-game.

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