History VideoGame / WargameEuropeanEscalation

21st Aug '16 4:08:52 AM Morgenthaler
Is there an issue? Send a Message


** Partially averted, in that [[spoiler: the polities of the USSR and major NATO powers are stated to have survived the nuclear exchange, and remain sufficiently intact to attempt peace negotiations. Even though Central Europe has been reduced to warlordism between isolated military units, it appears that the USSR and USA at least remain somewhat intact.]]
21st Aug '16 4:08:38 AM Morgenthaler
Is there an issue? Send a Message


* AfterTheEnd: [[spoiler: Most of the campaigns are disconnected from each other, with the exception of the last two, Able Archer and Wasteland. Specifically: the first mission of Wasteland starts somewhere between two and three months after the final mission of Able Archer... which ended with [[TheUltimateResistance French nuclear missiles]] getting fired at the Warsaw Pact. No points for guessing [[FromBadToWorse what happened after that]]...]]

to:

* AfterTheEnd: [[spoiler: Most of the campaigns are disconnected from each other, with the exception of the last two, Able Archer and Wasteland. Specifically: the first mission of Wasteland starts somewhere between two and three months after the final mission of Able Archer... which ended with [[TheUltimateResistance [[UsefulNotes/TheUltimateResistance French nuclear missiles]] getting fired at the Warsaw Pact. No points for guessing [[FromBadToWorse what happened after that]]...]]
15th Aug '16 11:43:30 PM Wuz
Is there an issue? Send a Message


Wargame: European Escalation is a Real-Time Tactics game revolving around NATO vs Warsaw Pact countries in a Cold War Gone Hot. Made by Eugen Systems and published by Focus Home Interactive. Featuring LOTS of real life vehicles and weapons. Players gain stars through gameplay which they can use to upgrade/buy units into their "deck" to use in multiplayer, resulting in wide variety of tactics like rapid light tank attacks, airborne infantry rushes, artillery-based army etc.

A sequel, [[VideoGame/WargameAirlandBattle Wargame: [=AirLand=] Battle]], is now out. It is set in the Scandinavian theater, and in addition to aircraft it introduces [[UsefulNotes/CanucksWithChinooks Canadian]], Danish, [[UsefulNotes/SwedesWithCoolPlanes Swedish]] and [[UsefulNotes/NorwegiansWithNoAmmo Norwegian]] forces.

A third game, [[VideoGame/WargameRedDragon Wargame: Red Dragon]] has been released, focused on the Korean Peninsula. It will introduce amphibious vehicles & landings, frigates, sea command sectors, and more complex terrain. It adds the [[UsefulNotes/ChineseWithChopperSupport People's Republic of China]], the [[UsefulNotes/NorthKoreansWithNodongs Democratic People's Republic of Korea]], the [[UsefulNotes/SouthKoreansWithMarines Republic of Korea]], [[UsefulNotes/KaijuDefenseForce Japan]], and [[UsefulNotes/AussiesWithArtillery Australia]] and [[UsefulNotes/KiwisWithCarbines New Zealand]] combined into ANZAC, as well as some new units for some existing factions.

to:

Wargame: ''Wargame: European Escalation Escalation'' is a Real-Time Tactics game revolving around NATO vs Warsaw Pact countries in a Cold War Gone Hot. Made by Eugen Systems and published by Focus Home Interactive. Featuring LOTS of real life vehicles and weapons. Players gain stars through gameplay which they can use to upgrade/buy units into their "deck" to use in multiplayer, resulting in wide variety of tactics like rapid light tank attacks, airborne infantry rushes, artillery-based army etc.

A sequel, [[VideoGame/WargameAirlandBattle Wargame: [=AirLand=] Battle]], ''VideoGame/WargameAirlandBattle'', is now out. It is set in the Scandinavian theater, and in addition to aircraft it introduces [[UsefulNotes/CanucksWithChinooks Canadian]], Danish, [[UsefulNotes/SwedesWithCoolPlanes Swedish]] and [[UsefulNotes/NorwegiansWithNoAmmo Norwegian]] forces.

A third game, [[VideoGame/WargameRedDragon Wargame: Red Dragon]] ''VideoGame/WargameRedDragon'' has been released, focused on the Korean Peninsula. It will introduce amphibious vehicles & landings, frigates, sea command sectors, and more complex terrain. It adds the [[UsefulNotes/ChineseWithChopperSupport People's Republic of China]], the [[UsefulNotes/NorthKoreansWithNodongs Democratic People's Republic of Korea]], the [[UsefulNotes/SouthKoreansWithMarines Republic of Korea]], [[UsefulNotes/KaijuDefenseForce Japan]], and [[UsefulNotes/AussiesWithArtillery Australia]] and [[UsefulNotes/KiwisWithCarbines New Zealand]] combined into ANZAC, as well as some new units for some existing factions.
2nd May '16 6:51:31 PM HashiriyaR32
Is there an issue? Send a Message


** [[AvertedTrope Averted]] realistically by some units; infantry carry anti-tank or anti-air missiles, assault rifles, and grenades and a good infantry unit is capable of taking on a surprising range of units. Also, certain tanks come with autocannons as well as machine guns, making them effective against vehicles, aircraft, and infantry all in one. The best example of this would be the M60 Starship, which carries an anti-tank missile, a main gun, and a 20mm autocannon to use against helicopters.

to:

** [[AvertedTrope Averted]] realistically by some units; infantry carry anti-tank or anti-air missiles, assault rifles, and grenades and a good infantry unit is capable of taking on a surprising range of units. Also, certain tanks come with autocannons as well as machine guns, making them effective against vehicles, aircraft, and infantry all in one. The best example of this would be the M60 Starship, which carries an whose main gun can fire both conventional ammo and anti-tank missile, a main gun, missiles, and also packs a 20mm autocannon to use against helicopters.
8th Aug '15 2:30:34 AM msq
Is there an issue? Send a Message

Added DiffLines:

* RoaringRampageOfRevenge: More or less the premise of Wasteland [[spoiler:in addition to being set AfterTheEnd. Following the ending of Able Archer resulting in nuclear war, a group of former NATO and Warsaw Pact soldiers united in their hatred for those responsible for said war tear through warlord-plagued Europe before attempting to disrupt peace negotiations between the still-relatively intact USSR and USA.]]
14th May '15 10:54:15 AM Morgenthaler
Is there an issue? Send a Message


* BritsWithBattleships: The British Forces in continental Europe have the best tanks in NATO, and the easiest access to dedicated infantry units and some lower-tier helicopters (especially transport and recon).
* UsefulNotes/CanucksWithChinooks: Appear in ''[=AirLand=] Battle''. They get the unique [=ADATS=] vehicle, whose missiles are both anti-tank and anti-air.
* The UsefulNotes/ColdWar: The setting of the game.



* GaulsWithGrenades: The French are one of the NATO nations whose units are available.



* UsefulNotes/PolesWithPoleaxes: Poland is a playable Warsaw Pact faction.
* RedsWithRockets: The USSR is undisputably the major player in the Warsaw Pact faction.
** And they didn't forget to bring the rockets.



* UsefulNotes/WeAreNotTheWehrmacht: West Germany one of the NATO faction armed with modern weapons such as the Leopard 1 tank.
* WorldWarII: The Warsaw Pact side realistically uses several surplus World War 2-era vehicles as second-line units, such as the T-34/85 tank and the SU-85 tank destroyer.



* YanksWithTanks: The USA has some of the best tanks in the game (such as the Abrams tank and the only NATO tanks with [=ATGMs=]) and by far the best helicopters.

to:

* YanksWithTanks: The USA has some of the best tanks in the game (such as the Abrams tank and the only NATO tanks with [=ATGMs=]) and by far the best helicopters.----
14th May '15 10:53:07 AM Morgenthaler
Is there an issue? Send a Message


* [[spoiler: AfterTheEnd]]: [[spoiler: Most of the campaigns are disconnected from each other, with the exception of the last two, Able Archer and Wasteland. Specifically: the first mission of Wasteland starts somewhere between two and three months after the final mission of Able Archer... which ended with [[TheUltimateResistance French nuclear missiles]] getting fired at the Warsaw Pact. No points for guessing [[FromBadToWorse what happened after that]]...]]

to:

* [[spoiler: AfterTheEnd]]: AfterTheEnd: [[spoiler: Most of the campaigns are disconnected from each other, with the exception of the last two, Able Archer and Wasteland. Specifically: the first mission of Wasteland starts somewhere between two and three months after the final mission of Able Archer... which ended with [[TheUltimateResistance French nuclear missiles]] getting fired at the Warsaw Pact. No points for guessing [[FromBadToWorse what happened after that]]...]]



* [[spoiler: NukeEm]]: [[spoiler: What happens at the end of final Warsaw Pact campaign.]]

to:

* [[spoiler: NukeEm]]: NukeEm: [[spoiler: What happens at the end of final Warsaw Pact campaign.]]
20th Apr '15 1:15:49 PM nombretomado
Is there an issue? Send a Message


* The ColdWar: The setting of the game.

to:

* The ColdWar: UsefulNotes/ColdWar: The setting of the game.
14th Apr '15 4:26:08 PM delta1
Is there an issue? Send a Message


* EasyLogistics: Averted. Your units need fuel and ammo. You'll need supply truck or forward operation base to support them. This makes destroying enemy convoy viable.
** On the other hand, all supply is handled via generic "fuel" which can turn into ammunition for any weapon in your arsenal or even reinforce troops. Also, supply trucks and supply helicopters never run out of fuel.[[labelnote:note]]Supply vehicles have a limited capacity for resupplying forces, but they uniquely don't consume any supply in movement.[[/labelnote]]
* EnemyExchangeProgram: If you leave supply units or a forward operating base (FOB) unguarded, then enemy units can just walk up and capture them and take the supplies for their own use. Oddly enough in a case of EasyLogistics (see above), NATO supplies can be used to replenish ammo for Warsaw Pact units and vice versa.

to:

* EasyLogistics: Averted. Your units need have limited fuel and ammo. You'll ammo, and need supply truck or forward operation base to support them. This makes destroying enemy convoy viable.
** On the other hand, all supply is handled via generic "fuel" which can turn into ammunition
be resupplied in order to continue fighting. Although, perhaps for any weapon in your arsenal or even reinforce troops. Also, simplicity's sake, supply trucks and supply helicopters never run out of fuel.[[labelnote:note]]Supply vehicles helos themselves don't have a limited capacity for resupplying forces, but they uniquely fuel gauge, don't consume any supply in movement.[[/labelnote]]
fuel, and they basically have unlimited range.
* EnemyExchangeProgram: If you leave supply units Supply trucks or a forward operating base (FOB) unguarded, then enemy units that are left unguarded can just walk be captured by enemies simply walking up and capture them and take the to them. Any supplies for their own use. Oddly enough in a case of EasyLogistics (see above), NATO supplies remaining can then be used by the enemy to replenish ammo for Warsaw Pact units refuel and vice versa.rearm his units. See UniversalAmmunition below.


Added DiffLines:

* UniversalAmmunition: Although EasyLogistics is mostly averted, you'll notice that this generic "fuel" substance carried by your supply vehicles can turn into ammunition for any weapon in your arsenal or even replace dead troops. And if you manage to capture supplies belonging to the enemy, then somehow the enemy's supplies can be used to reload your side's tank guns, anti-aircraft missiles, etc.
21st Feb '15 6:30:52 PM VutherA
Is there an issue? Send a Message


* CriticalExistenceFailure: Played straight, receiving damage will not reduce the effectiveness of the unit, though vehicles are liable to receive a "critical" randomly that will hamper then. ''Infantry'' squads, however, basically get the ConservationOfNinjitsu compensating for them as they take damage and losses because their damage output won't get hurt from it.

to:

* CriticalExistenceFailure: Played straight, receiving damage will not reduce the effectiveness of the unit, though vehicles are liable to receive a "critical" randomly that will hamper then. ''Infantry'' squads, however, basically get the ConservationOfNinjitsu compensating for them as they take damage and losses because their damage output won't get hurt from it. Players thinking about this are liable to joke the last man standing becomes some sort of WalkingArmory HollywoodActionHero.
This list shows the last 10 events of 113. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.WargameEuropeanEscalation