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** Similarly to Malfurion, Cenarious is introduced by turning a large cluster of trees into an army of Treants. Then, he uses his Ultimate spell (which normally is just a wide area heal) to regrow all the trees the orcs had cut down in the previous mission.

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** Similarly to Malfurion, Cenarious Cenarius is introduced by turning a large cluster of trees into an army of Treants. Then, he uses his Ultimate spell (which normally is just a wide area heal) to regrow all the trees the orcs had cut down in the previous mission.
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** The ''Beyond the Dark Portal'' Alliance mission where you have to kill Deathwing, a very powerful foe with ''eight times'' the HP of a normal dragon, enforces this trope in a very roundabout way: neither Khadgar nor your regular wizards can use the Polymorph spell so you don't just oneshot Deathwing with it, with zero in-universe reason for this restriction.


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** Similarly to Malfurion, Cenarious is introduced by turning a large cluster of trees into an army of Treants. Then, he uses his Ultimate spell (which normally is just a wide area heal) to regrow all the trees the orcs had cut down in the previous mission.
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* SkillGateCharacter: An army of Necromancers and Meat Wagons form a self-sustaining ZergRush of skeletons, which definitely looks fearsome and can steamroll an unprepared opponent. However, they become walking sacks of experience if the enemy is savvy enough to get mass dispels, of which [[WeaksauceWeakness every race has one]].

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* SkillGateCharacter: SkillGateCharacters: An army of Necromancers and Meat Wagons form a self-sustaining ZergRush of skeletons, which definitely looks fearsome and can steamroll an unprepared opponent. However, they become walking sacks of experience if the enemy is savvy enough to get mass dispels, of which [[WeaksauceWeakness every race has one]].
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* RateLimitedPerpetualResource:
** All factions but the Night Elves collect lumber by chopping down trees at different rates (10 per trip for the orcs, 20 for the undead and naga, 10, 20 or 30 for humans), which makes them take longer trips as the forests shrink and eventually run out (not to mention allowing entry into their base from undefended directions). The Night Elves don't damage the trees at all and so never run out, but harvest lumber at a much slower rate (5 per cycle).
** Items and mercenaries are available in limited quantities (usually 3), and have a cooldown before they can be bought/hired again once depleted, but are never LostForever (except for Marketplaces, which produce items based on what creeps are dropping around the map and so refresh their inventory every few minutes).
** The Goblin Alchemist's Transmute spell instantly kills an enemy unit and gives the player gold based on its cost, but is limited to weaker units and has a long cooldown.
** The Orc Pillage ability gives the player resources with every attack made on an enemy building. While theoretically the player can live entirely off what the ability gives them (up to 3 gold and lumber per attack) or even leave enemy buildings standing so they can be attacked after being repaired, it's best used to supplement worker-provided income.
** The Undead's Graveyard building continuously produces up to 5 Ghoul corpses which are used by the Undead as a source of animated skeletons or emergency rations for damaged Ghouls and Abominations. Meat Wagons can similarly be upgraded to produce Ghoul/Crypt Fiend corpses by themselves instead of having to harvest them.
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Trope was cut/disambiguated due to cleanup


* AnAesop:
-->'''Uther''': Vengeance cannot be a part of what we must do. If we allow our passions turn to bloodlust, [[HeWhoFightsMonsters we become as vile as the Orcs]].
** While this ''is'' a pretty solid theme throughout the entire Warcraft universe (from Sargeras to Arthas), Uther's line here is one of the only times it's made so explicit. Although more ironic when he follows it up almost immediately with:
--->Now, if you're feeling up to it. I want you to lead the attack. I'll remain here and ensure that none of the loathsome beasts threaten the camp.
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* UniqueEnemy: Soe campaign missions will feature unique, custom-made enemies:

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* UniqueEnemy: Soe Some campaign missions will feature unique, custom-made enemies:

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* TheArtifact: In ''III'', runes that can be touched by hero units for an immediate effect, such as acting like a Scroll of Healing, were added to the ''Frozen Throne''. However, the original ''Reign of Chaos'' campaigns lack runes, which makes the usage of Health and Mana scrolls a lot more prevalent. Especially for micro missions that don't involve base building. The most obvious example is the dungeon crawl mission, "The Oracle," for the Horde campaign where it's quite common to come across Health and Mana scrolls to heal up Thrall's little army. If this was a level updated after the release of ''Frozen Throne'', such scrolls would no doubt have been runes.

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* TheArtifact: TheArtifact:
** The Horde's "[[ConstructAdditionalPylons you don't have enough food to train more units]]" warning in ''III'' is "We need to build more Pig Farms". Orcs were originally going to keep using the Pig Farms from ''II'', but they were changed to Burrows during development.
**
In ''III'', runes that can be touched by hero units for an immediate effect, such as acting like a Scroll of Healing, were added to the ''Frozen Throne''. However, the original ''Reign of Chaos'' campaigns lack runes, which makes the usage of Health and Mana scrolls a lot more prevalent. Especially for micro missions that don't involve base building. The most obvious example is the dungeon crawl mission, "The Oracle," for the Horde campaign where it's quite common to come across Health and Mana scrolls to heal up Thrall's little army. If this was a level updated after the release of ''Frozen Throne'', such scrolls would no doubt have been runes.


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* UniqueEnemy: Soe campaign missions will feature unique, custom-made enemies:
** "Countdown to Extinction", the last Prologue mission, has Siege Golems (not to be confused with the regular creep of the same name), modified Rock Golems with Siege damage and Fortified armor that can only attack buildings, but have the Slam ability to hurt and slow down your ground units. They take a lot of firepower to take down, and can reduce your defenses to ruins if they're not quickly dealt with.
** "King Arthas", the first "Legacy of the Damned" mission, has Milita Captains and Milita Commanders. The former are ranged units with Command Aura, Critical Strike and Envenomed Spears, while the latter are horseback {{Magic Knight}}s with Chaos damage, the Healing Wave spell, Hardened Skin and Devotion Aura.
** The dwarves from "Into the Shadow Web Caverns", the seventh "Legacy of the Damned Mission", use modified Siege Engines that can attack normal units. Mercifully they lack their regular counterpart's Fortified armor, but rather than a slow, close ranged cannon blast they attack with rapid-fire flamethrowers.
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** After being woken up, Malfurion will carry the Horn of Cenarious for the rest of the campaign, given that it's needed to wake up the rest of the druids, and it's later used to trigger the trap that kills Archimonde. Thankfully, unlike the Urn of King Terenas, the Horn provides +200 health and +2 health regeneration, so it doesn't just sit there taking up a valuable inventory slot.

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** After being woken up, Malfurion will carry the Horn of Cenarious Cenarius for the rest of the campaign, given that it's needed to wake up the rest of the druids, and it's later used to trigger the trap that kills Archimonde. Thankfully, unlike the Urn of King Terenas, the Horn provides +200 health and +2 health regeneration, so it doesn't just sit there taking up a valuable inventory slot.
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* StuckItems: Sometimes heroes will receive items they can't drop for plot related reasons:
** After killing Uther, Arthas will carry the Urn of King Terenas with him for the next three missions, since that urn is the only object that can preserve Kel'thuzad's remains. Thankfully you get rid of it once Kel'thuzad is revived as a Lich.
** Thrall will be given a Soul Gem to capture Grom Hellscream in the last Horde mission. The gem is critical to complete the mission, so you can't drop it.
** After being woken up, Malfurion will carry the Horn of Cenarious for the rest of the campaign, given that it's needed to wake up the rest of the druids, and it's later used to trigger the trap that kills Archimonde. Thankfully, unlike the Urn of King Terenas, the Horn provides +200 health and +2 health regeneration, so it doesn't just sit there taking up a valuable inventory slot.

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* BagOfSpilling: Happens to Arthas between the Human and Undead campaigns of ''Warcraft III'', but the game goes to some effort to avert this within the campaigns themselves, as a Hero unit that departs for story reasons leaves all their items behind.

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* BagOfSpilling: BagOfSpilling:
** Thrall can gain a couple levels and a few low-level items in the prologue campaign. However, by the time you get control of him again in the proper Orc campaign, he'll be back to level 1 with no items.
**
Happens to Arthas between the Human and Undead campaigns of ''Warcraft III'', but the game goes to some effort to avert this within the campaigns themselves, as going from a Hero unit that departs for story reasons leaves all their level 10 Paladin with Chaos damage and decked in powerful items behind.to a level 1 Death Knight with no items and normal damage.
** Averted with Illidan in the ''Frozen Throne''. When you get control of him in the last Night Elf mission, you can find very powerful items for him such a Crown of Kings or a Ring of Protection +5. Illidan will keep those items when you control him again in the Blood Elf campaign.
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Trope was cut/disambiguated due to cleanup


** '''Several people [[DropTheHammer wielding hammers]]:''' It's hammer time!

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** '''Several people [[DropTheHammer wielding hammers]]:''' hammers:''' It's hammer time!
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** '''Muradin Bronzebeard''': [[Series/SaturdayNightLive I'll play your game you rogue, I'll take "The Rapists" for 500, I'm onto you Trebek!]]
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* ShootTheDog: The infamous Culling of Stratholme mission has the noble and heroic Prince Arthas learn that an unknown number of civilians, perhaps all of them, have eaten plagued grain and will soon die and resurrect as Scourge zombies. The only option he feels he has is to raze the city and kill all the citizens before they turn because there is no cure, no time, and he doesn't have the military forces to fight the already existing enemy forces ''and'' all the citizens. Tactically, this is the correct decision - the Scourge is defeated here, driven out, pursued to Northrend and defeated there - but being forced to make this decision infuriates the normally kind and caring Arthas, eventually leading to extreme actions that result in losing his soul to a cursed artifact and championing the very force he originally destroyed.
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Crosswicking

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* SeekingUltimateStrength: At the end of the Night Elf campaign of ''The Frozen Throne'', Illidan makes a point to his brother Malfurion that he was never interested in world domination, and that all he wanted was as much magical power as possible in the world.
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Crosswicking new trope.

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* StatOverflow: The Blood Mage's Siphon Mana ability can be used on enemies to take their mana away or used on an ally to give them the Blood Mage's mana, possibly pushing it over the limit (this mechanic is not used with the Drain Life ability).
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The success of ''Warcraft III'' eventually gave birth to ''VideoGame/WorldOfWarcraft'' in 2004, which grows with a new expansion every two years on average. It [[GenreShift shifted]] the ''Warcraft'' universe's storytelling from RTS to [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]], retconned some of the backstory developed by the previous games and continues the universe's story after the end of ''The Frozen Throne''. It also created the Franchise/WarcraftExpandedUniverse. A [[Film/WarCraft2016 feature film]] based on the story of ''Orcs and Humans'' and owing much of its WorldBuilding to ''World of Warcraft'' was released in June 2016.

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The success of ''Warcraft III'' eventually gave birth to ''VideoGame/WorldOfWarcraft'' in 2004, which grows with a new expansion every two years on average. It [[GenreShift shifted]] the ''Warcraft'' universe's storytelling from RTS to [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]], retconned some of the backstory developed by the previous games and continues the universe's story after the end of ''The Frozen Throne''. It also created the Franchise/WarcraftExpandedUniverse. A [[Film/WarCraft2016 feature film]] based on the story of ''Orcs and Humans'' and owing much of its WorldBuilding and lore to ''World of Warcraft'' ''Warcraft III'' and what followed (including ''[=WoW=]'') was released in June 2016.

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** A core concept in ''Warcraft 3''. Heroes level up, collect equipment, and can be resurrected for a fee if they die. Gameplay in both the single-player campaigns and multiplayer skirmishes revolve heavily around heroes.

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** A core concept in ''Warcraft 3''. 3'':
***
Heroes level up, collect equipment, and can be resurrected for a fee if they die. Gameplay in both the single-player campaigns and multiplayer skirmishes revolve heavily around heroes.


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* HumongousHeadedHammer: Huge warhammers are a franchise tradition:
** ''Warcraft II'': {{Downplayed}} with Knights and Paladins, whose warhammers are large enough to be visible on the sprite and still quite a bit larger than historical ones, [[https://static.wikia.nocookie.net/wowpedia/images/9/94/PaladinW2.jpg/revision/latest?cb=20080108103523 but not disproportionately so.]]
** ''Warcraft III'': The Paladin HeroUnit (represented by Arthas Menethil and Uther the Lightbringer in the campaign) carries a two-handed sledgehammer the size of their own torso.
** ''VideoGame/WorldOfWarcraft'': Warhammers are implemented as a cosmetic variation on maces, may be either one- or two-handed depending on the item, and are uniformly gigantic.

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--> '''Thrall, to [[spoiler:Grom]]''': "You... did [[TheCorruption this]]... to our people... ''[[NotBrainwashed knowingly]]!?'' '''''GGRRRRAAAAAAAAAAAAUGH!!!'''''"

--> '''Mannoroth, to [[spoiler:Grom]]''': "Within your heart, you know, [[NotSoDifferentRemark we are the same]]."
--> '''[[spoiler:Grom]]''': "NUUUUUUUUUUURGH!" (It's actually a "NO", but his yell sounds almost inarticulate.)

--> '''Thrall, to [[spoiler:Grom]]''': "No, old friend. You've [[spoiler:[[HeroicSacrifice freed us all]]]]... RRRAAAAAAAAAAAAAAGHHHH!!"

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--> '''Thrall, to [[spoiler:Grom]]''': "You... did [[TheCorruption this]]... to our people... ''[[NotBrainwashed knowingly]]!?'' '''''GGRRRRAAAAAAAAAAAAUGH!!!'''''"

-->
'''''GGRRRRAAAAAAAAAAAAUGH!!!'''''"\\\
'''Mannoroth, to [[spoiler:Grom]]''': "Within your heart, you know, [[NotSoDifferentRemark we are the same]]."
-->
"\\
'''[[spoiler:Grom]]''': "NUUUUUUUUUUURGH!" (It's actually a "NO", but his yell sounds almost inarticulate.)

-->
)\\\
'''Thrall, to [[spoiler:Grom]]''': "No, old friend. You've [[spoiler:[[HeroicSacrifice freed us all]]]]... RRRAAAAAAAAAAAAAAGHHHH!!"


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* CapRaiser:
** Each faction increases its unit cap with a special building.
*** Undead Ziggurats can be upgraded into towers.
*** Orc Burrows can be garrisoned with workers.
*** Night Elf Moon Wells will restore health and mana to friendly units.
*** Human Farms actually do nothing special, but they're often used to barricade areas or defenses thanks to their small footprint.
** Peasants can be upgraded to carry more lumber per trip.
** The Mana Drain spell can temporarily cause a unit's mana to exceed its maximum mana.
** All caster upgrades increase the caster's maximum mana and regeneration.
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* ''Warcraft III: Reforged'' (2020)

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* ** ''Warcraft III: Reforged'' (2020)

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* AdaptedOut: The bonus ending credits where the Terran Marines and Space Fel Orcs duke it out were omitted in ''Reforged'', this is due to the latter lacking an HD model that matches the others.

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* AdaptedOut: Some elements in ''Reforged'' were removed.
**
The bonus ending credits where the Terran Marines and Space Fel Orcs duke it out were omitted in ''Reforged'', omitted, this is due to the latter lacking a remade model (contrasting the former where they have an HD model that matches model).
** In
the others.original "The Culling" in ''III'', there is a neutral faction called "Zoo Animals" comprising of a Lightning Lizard, a Sludge Flinger and Minion, and 2 Wildkins. They are removed in the remake to make it closer to its ''[=WoW=]'' counterpart (where it lacks a zoo).
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* AdaptedOut: The bonus ending credits where the Terran Marines and Space Fel Orcs duke it out were omitted in ''Reforged'', this is due to the latter lacking an HD model that matches the others.
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* HorseReturnsWithoutRider: In the second mission of the Human campaign, Uther tells Arthas that he sent two of his best knights to parlay with the orc leader. Right on cue, two riderless horses run into the encampment.
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* ProdigalFamily: In "The Founding of Durotar", Jaina Proudmoore ends up meeting Thrall, the young orc leader, on the path to Kalimdor. Her interactions with him lead her to realize that these orcs are not the same as the ones who invaded Azeroth and, regardless of her father's bigoted teachings, they do deserve a land for themselves. Jaina still loves her father and is glad that he went out of his way to seek her. However, when he becomes the campaign's ArcVillain by attacking the nascent Horde, it only complicates matters for her. Holding true to her heart, she sides with the orcs, resulting in Admiral Proudmoore's death.
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* LowTechSpears: In ''Warcraft III'' the NobleSavage Horde uses spears for its main ground and air-ranged attackers, compared to the Night Elves' bows, Alliance's arquebus/magic hammers, or the Undead's SpiderSwarm.
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* ArcVillain: ''Warcraft III'' has this approach with it's campaigns, often having a primary villain for each individual campaign.

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* ArcVillain: ''Warcraft III'' has this approach with it's its campaigns, often having a primary villain for each individual campaign.one.
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moving to YMMV.


* ObviousBeta: ''Warcraft III: Reforged''. In addition to missing most of the features that were advertised, the game is often horrendously laggy and prone to randomly crashing. Furthermore, the game was written over the original ''Warcraft III'' available on Battle.net and is somehow missing features compared to the original, such as the ability to play custom games offline. It's quite telling that, when Blizzard tried hosting a LAN tournament of the game, a concerning number of matches had to be restarted due to one player being disconnected for no apparent reason, with one player in particular being straight-up ''robbed'' due to his game crashing ''twice'' while he was winning.
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** Alterac still has non-human units after it's revealed to be traitor (in particular, after it's revealed that Alterac was responsible for an ambush on a band of elven scouts earlier in the campaign). Lore-wise, it's unlikely that dwarves and gnomes would be willing to assist a traitorous human kingdom, and especially unlikely that elves would.

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** Alterac still has non-human units after it's revealed to be traitor traitorous (in particular, after it's revealed that Alterac was responsible for an ambush on a band of elven scouts earlier in the campaign). Lore-wise, it's unlikely that dwarves and gnomes would be willing to assist a traitorous human kingdom, and especially unlikely that elves would.

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* ForgotAboutHisPowers: In ''Reforged'', Arthas creates a frozen bridge to reach the Sunwell, whereas it was accessible by foot in the original. However, this comes off as strange as he, as it was in the original game, doesn't do it in the mission before that when Sylvanas destroys the bridge, forcing Arthas to use Goblin Zeppelins to transfer between the isles that contain elements of the key to the second Elfgate.

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* ForgotAboutHisPowers: In ''Reforged'', Arthas creates a frozen bridge to reach the Sunwell, whereas it was accessible by foot in the original. However, this comes off as strange as he, as it was in This raises the original game, question why [[AdaptationInducedPlothole he doesn't do it in the mission before that that]], when Sylvanas destroys the bridge, forcing bridge and Arthas is forced to use Goblin Zeppelins to transfer between the isles that contain elements of the key to the second Elfgate.instead.



* ForWantOfANail: One of the tie-in manga brought up an interesting question: What if Jaina didn't leave Arthas at Stratholme? [[spoiler:Well, Arthas wouldn't have become the Lich King. There'd be a Lich ''Queen'', though.]]


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* WhatIf: One of the tie-in manga brought up an interesting question: What if Jaina didn't leave Arthas at Stratholme? [[spoiler:Well, Arthas wouldn't have become the Lich King. There'd be a Lich ''Queen'', though.]]
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* ForgotAboutHisPowers: In ''Reforged'', Arthas creates a frozen bridge to reach the Sunwell but doesn't do it in the mission before that when Sylvanas destroys the bridge, forcing Arthas to use Goblin Zeppelins to transfer between the isles that contain elements of the key to the second Elfgate.

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* ForgotAboutHisPowers: In ''Reforged'', Arthas creates a frozen bridge to reach the Sunwell but Sunwell, whereas it was accessible by foot in the original. However, this comes off as strange as he, as it was in the original game, doesn't do it in the mission before that when Sylvanas destroys the bridge, forcing Arthas to use Goblin Zeppelins to transfer between the isles that contain elements of the key to the second Elfgate.
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** When the orc hero Grom Hellscream angers the demigod Cenarius, he and his men drink demon blood from a corrupted pool, transforming themselves into Fel orcs and giving them the ability to kill Cenarius.

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** When the orc hero Grom Hellscream angers the demigod Cenarius, he and his men drink demon blood from a corrupted pool, transforming themselves into Fel orcs and giving them the ability to kill Cenarius.[[note]]Gameplay-wise, this is the only one of the battles where breaking the armor is not necessary to win. While very difficult, it is still possible to kill Cenarius without drinking the demon blood. Meanwhile, for Arthas, you cannot beat the last mission of the Human campaign if you don't grab Frostmourne, even if you somehow overcome Mal'Ganis's nigh-infinite Ankhs of Resurrection. For Illidan, Tichondrius will teleport all your units away if you bring him under a certain amount of HP without having consumed the Skull of Gul'dan[[/note]]

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