History VideoGame / Warcraft

14th Mar '17 2:51:49 AM morenohijazo
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* ExperiencePenalty: In the ''III'' Frozen Throne expansion, heroes gain experience for killing creeps up to level 5, after which only enemy units give experience (creeps can still be killed for gold and items).
9th Feb '17 11:59:03 AM morenohijazo
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* FinalExchange: When Grom succumbs to his wounds after killing Mannoroth (a demon who had enslave the orcish race via BloodMagic), he and Thrall have this conversation:
--> '''Grom''': I have freed myself.
--> '''Thrall''': No, old friend... you have freed us all.
5th Feb '17 8:19:33 PM rmctagg09
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* LimitedUseMagicalDevice: In ''Warcraft III'' scrolls of various types (healing, armor, town portal...) can be bought in shops (higher-level spells or multiple buffs can be found as high-level loot) and are one-use, though it's relatively easy to make a stacking system in custom maps.
25th Jan '17 8:29:20 PM MasterMetallix
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* TheComputerIsACheatingBastard: It can see the entire map (including player bases hidden by Fog of War), gains double resources on Insane difficulty ([[LogicBomb 10 gold from a mine adds 20 gold to the CPU's funds, and likewise for lumber]]), [[ComputersAreFast can control more units more quickly than you can]], and [[GangUpOnTheHuman seems to prioritize human players over other AI opponents.]]

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* TheComputerIsACheatingBastard: It can see the entire map (including player bases hidden by Fog of War), gains double resources on Insane difficulty ([[LogicBomb ([[NotPlayingFairWithResources 10 gold from a mine adds 20 gold to the CPU's funds, and likewise for lumber]]), [[ComputersAreFast can control more units more quickly than you can]], and [[GangUpOnTheHuman seems to prioritize human players over other AI opponents.]]



* GarrisonableStructures: Orc Burrows in III can contain up to 4 [[WorkerUnit Peons]] to gain a ranged attack. The attack rate depends on the amount of Peons, and can be faster than the Watch Tower.



* InUniverseGameClock: In ''Warcraft III'', the in-game timer affects the Night Elves the most, as they can [[InvisibilityCloak shadowmeld]] only at night, can [[YouHaveResearchedBreathing research night vision]] and their Moon Wells only recharge at night. It also affects healing rates for humans, orcs and Undead. Finally, it affects all races via creep behavior: Most creeps (not CPU-controlled armies, scattered enemies to kill for money and hero XP) fall asleep at night, meaning they would do nothing until you actively attack them. Some campaign maps lock the time, usually for plot purposes (a StealthBasedMission where you can't, y'know, stealth does not make for good ratings) or for atmosphere (an underground tomb haunted by demons and ghosts looks a lot better without bright sunlight everywhere).



* InstantMilitia: In III, Humans can use Call to Arms at their Town Hall to call all nearby Peasants (or command individual Peasants directly) to go to the Town Hall and arm themselves, becoming Militia for 45 seconds. Only the starting Town Hall can do this by default; expansions must upgrade to Keep or Castle first.



* InUniverseGameClock: In ''Warcraft III'', the in-game timer affects the Night Elves the most, as they can [[InvisibilityCloak shadowmeld]] only at night, can [[YouHaveResearchedBreathing research night vision]] and their Moon Wells only recharge at night. It also affects healing rates for humans, orcs and Undead. Finally, it affects all races via creep behavior: Most creeps (not CPU-controlled armies, scattered enemies to kill for money and hero XP) fall asleep at night, meaning they would do nothing until you actively attack them. Some campaign maps lock the time, usually for plot purposes (a StealthBasedMission where you can't, y'know, stealth does not make for good ratings) or for atmosphere (an underground tomb haunted by demons and ghosts looks a lot better without bright sunlight everywhere).



* MisplacedWildlife: In an underground cave in Kalimdor, Thrall runs into a bunch of sheep, [[SpottingTheThread remarking he'd never seen them on that continent]]... [[SubvertedTrope then]] the BalefulPolymorph wears off and leaves you facing a bunch of footmen.

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* MisplacedWildlife: In an underground cave in Kalimdor, Thrall runs into a bunch of sheep, [[SpottingTheThread remarking he'd never seen them on that continent]]... [[SubvertedTrope then]] the BalefulPolymorph wears off and leaves you facing fighting a bunch of footmen.



* {{Mook}}

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* {{Mook}}{{Mooks}}



* NonindicativeName: "Infernal" literally means "from below." Given that, you'd expect Infernals to erupt from the ground rather than rain down from the sky. Though of course, if you interpret it as "from hell", a giant golem made of hatred and fire is pretty appropriate...

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* NonindicativeName: NonIndicativeName: "Infernal" literally means "from below." Given that, you'd expect Infernals to erupt from the ground rather than rain down from the sky. Though of course, if you interpret it as "from hell", a giant golem made of hatred and fire is pretty appropriate...



** Uther in the mission "Blackrock & Roll"
** Cenarius
** Archimonde
** The Admiral Proudmoore in Frozen Throne.
** Rexxar, Chen, Rokhan and Cairne in the bonus campaign.

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** Uther in the Human mission "Blackrock & Roll"
Roll," though he protects your base while you complete the mission.
** Cenarius
Cenarius in the Orc mission "The Hunter of Shadows."
** Archimonde
[[FinalBoss Archimonde]] in [[HoldTheLine the last Night Elf mission]], complete with [[NighInvulnerable Divine armor]] and [[AntiMagic Spell Immunity]].
** The [[FinalBoss Admiral Proudmoore Proudmoore]] in Frozen Throne.
''Frozen Throne'''s bonus Orc campaign is also powerful.
** Rexxar, Chen, Rokhan Rokhan, and Cairne in the bonus campaign.campaign, especially if well equipped.



-->'''Uther the Lightbringer:''' This urn contains the ashes of your father, Arthas! What, were you hoping to piss on them one last time before leaving this kingdom to rot?

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-->'''Uther the Lightbringer:''' This urn contains the ashes of your father, father's ashes, Arthas! What, were you hoping to piss on them one last time before leaving this kingdom to rot?



** Oddly enough, the dwarf units seem to get a pass on this: "Take this, you bastard!" for both the Mortar Team and Muradin, though with different word emphasis.

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** Oddly enough, the dwarf units seem to get a pass on this: "Take this, you bastard!" yeh bahstud!" for both the Mortar Team and Muradin, though with different word emphasis.
25th Jan '17 5:27:28 PM MasterMetallix
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** Tyrande Whisperwind, Jaina Proudmoore, Sylvanas Windrunner, Maiev Shadowsong... and there's even {{Mook}} style [[ActionGirl action girls]]: the Night Elf Archers and Huntresses, and High Elf Sorceresses.

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** Tyrande Whisperwind, Jaina Proudmoore, Sylvanas Windrunner, Maiev Shadowsong... and there's there are even {{Mook}} style [[ActionGirl action girls]]: the Night Elf Archers and Huntresses, and High Elf Sorceresses.



** Draenei can be positively ancient: certain characters, including High Prophet Velen, have been around ever since the exodus from Argus 25,000 years ago, and don't look much worse for the wear. Velen's only telling sign of age is a BadassBeard.



* ALighterShadeofBlack: [[NominalHero Illidan, Garithos, and Sylvanas]] VS the Scourge and the Burning Legion.

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* ALighterShadeofBlack: [[NominalHero Illidan, Garithos, and Sylvanas]] VS vs the Scourge and the Burning Legion.



* AlwaysChaoticEvil: [[strike: [[HeelFaceTurn The Horde]],]] [[CaptainObvious Demons]], and surprisingly few others. The [[SnakePeople naga]] and [[FaunsAndSatyrs satyr]] are both borderline examples, as both races are actually just evil night elven factions that were transformed by magic. Funnily enough, many of the races a player would expect to be AlwaysChaoticEvil from other works are anything but, whereas a lot of races that are portrayed as good elsewhere are actually pretty nasty in the ''Warcraft'' universe. Tauren are basically minotaurs, but deeply honorable and spiritual. As detailed in the description, the orcs made a HeelFaceTurn toward ProudWarriorRaceGuys. Meanwhile, centaurs are brutal savages--which is admittedly [[RealityIsUnrealistic true to their original depiction]] in Myth/ClassicalMythology - and satyrs are former night elves turned demon-worshippers. As for goblins, see OurGoblinsAreDifferent below.

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* AlwaysChaoticEvil: [[strike: [[HeelFaceTurn The Horde]],]] [[CaptainObvious Demons]], and surprisingly few others. The [[SnakePeople naga]] and [[FaunsAndSatyrs satyr]] are both borderline examples, as both races are actually just evil night elven factions that were transformed by magic. Funnily enough, many of the races a player would expect to be AlwaysChaoticEvil from other works are anything but, whereas a lot of races that are portrayed as good elsewhere are actually pretty nasty in the ''Warcraft'' universe. Tauren are basically minotaurs, but deeply honorable and spiritual. As detailed in the description, the orcs made a HeelFaceTurn toward ProudWarriorRaceGuys. Meanwhile, centaurs are brutal savages--which is admittedly [[RealityIsUnrealistic true to their original depiction]] in Myth/ClassicalMythology - and satyrs are former night elves turned demon-worshippers. As for goblins, see OurGoblinsAreDifferent below.OurGoblinsAreDifferent.



** The Death Knight hero unit has for his Ultimate "AnimateDead," which revives any six nearby corpses to fight for him. In ''Reign of Chaos'' it lasts for 180 seconds or until they're re-killed, while ''Frozen Throne'' changes it so it lasts 40 seconds and makes the units invulnerable (in either case, the animated units don't leave reusable corpses).



** The Death Knight hero unit has for his ultimate move AnimateDead, which revives six nearby corpses to fight for him for 40 seconds. And they're invincible!



* AntiHoarding: Heroes in ''Warcraft III'' have an inventory capacity for six items, and at most three heroes per game. The expansion's orc campaign gives you a persistent six-item stash.
* ArbitraryMinimumRange: Siege weapons all have minimum range, being completely defenseless against melee units.

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* AntiHoarding: Heroes in ''Warcraft III'' have an inventory capacity for six items, and at most three heroes per game. The expansion's orc campaign gives you a persistent six-item stash.
stash. The expansion's multiplayer gives each race a "backpack" upgrade that lets certain ground units carry 2 items (4 for the Kodo Beast), but they can't use those items and will drop them all if they're killed.
* ArbitraryMinimumRange: Siege weapons units all have minimum range, being range and are completely defenseless against melee units.



* AsteroidsMonster: Hydras. As there's no way to represent one hydra's head being replaced by more, a dying hydra will be replaced by two smaller and weaker hydras.

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* AsteroidsMonster: Hydras. As there's no way to represent one hydra's head being replaced by more, a dying hydra will be replaced by two smaller and weaker hydras. Some other monsters also spawn other units when they're killed.



** The High Elves of Quel'Thalas were ruled by the Sunstrider dynasty, all powerful mages, until Kael'Thas went off the deep end.

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** The High Elves of Quel'Thalas were ruled by the Sunstrider dynasty, all powerful mages, until Kael'Thas went off the deep end. Arthas's invasion.



* BlackMagic: According to {{Canon}}, most types of magic in the Warcraft universe are this. Although [[DarkIsEdgy Shadow]] magic (used by Shadow Priests, Death Knights and the Undead) and [[DealWithTheDevil Fel]] magic (used by Demons and Warlocks) are explicitly derived from TheDarkSide, even [[PureEnergy Arcane]] magic (used by Mages) has the twin drawbacks of being [[WithGreatPowerComesGreatInsanity extremely addictive]] and acting as a beacon to attract demons to Azeroth -- as the High Elves found out long ago. Also see WhiteMagic, below.

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* BlackMagic: According to {{Canon}}, most types of magic in the Warcraft universe are this. Although [[DarkIsEdgy Shadow]] magic (used by Shadow Priests, Death Knights and the Undead) and [[DealWithTheDevil Fel]] magic (used by Demons and Warlocks) are explicitly derived from TheDarkSide, even [[PureEnergy Arcane]] magic (used by Mages) has the twin drawbacks of being [[WithGreatPowerComesGreatInsanity [[AddictiveMagic extremely addictive]] and [[MagicIsAMonsterMagnet acting as a beacon to attract demons to Azeroth Azeroth]] -- as the High Elves found out long ago. Also see WhiteMagic, below.See also WhiteMagic.



** BlackAndGrayMorality: The Horde and the Alliance versus the Scourge and the Burning Legion. The flawed but justifiable mortals versus the omnicidal legions of the undead and their equally monstrous demonic creators/masters.
* BreakoutCharacter: Yes, Uther gets KilledOffForReal in this game, but afterwards, he pretty much solidifies himself as Azeroth's model Paladin and if there's any Warcraft spinoff that needs a Paladin, that role always goes to Uther, in spite of his long dead presence. Way to go.

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** BlackAndGrayMorality: The Horde and the Alliance versus the Scourge and the Burning Legion. The flawed but justifiable mortals versus vs the omnicidal legions of the undead and their equally monstrous demonic creators/masters.
* BreakoutCharacter: Yes, Uther gets KilledOffForReal in this the third game, but afterwards, he pretty much solidifies himself as Azeroth's model Paladin and if there's any Warcraft spinoff that needs a Paladin, that role always goes to Uther, in spite of his long dead presence. Way to go.



** Kathuulon, Ra'Adoom, Xaxion Drak'eem from "Warchasers" are explicit bosses.
** ''Beyond the Dark Portal'' has some, most notably Deathwing in the human campaign. In the final orc mission you also have to kill all human hero units bunched together. But they still die like everything else to a catapult or death and decay.

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** Kathuulon, Ra'Adoom, and Xaxion Drak'eem from the "Warchasers" scenario in ''Reign of Chaos'' are explicit bosses.
** ''Beyond the Dark Portal'' has some, most notably Deathwing in the human campaign. In the final orc mission you also have to kill [[WolfPackBoss all human hero units bunched together. But they together]]. They still die like everything anything else to a catapult or death Death and decay. Decay.



* BurningTheShips: In ''Warcraft III'', Arthas Menethil leads his troops to Northrend to capture Mal'Ganis. While Arthas is out of the basecamp, a messenger from King Terenas arrives with orders for the men to retreat. When Arthas returns to find his men preparing to leave, he has their boats burnt, thus forcing them to go on while blaming it on the mercenaries he hired for the job.

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* BurningTheShips: In ''Warcraft III'', Arthas Menethil leads his troops to Northrend to capture Mal'Ganis. While Arthas is out of the basecamp, a messenger from King Terenas arrives with orders for the men to retreat. When Arthas returns to find his men preparing to leave, he has their boats burnt, burned, thus forcing them to go on while blaming it on framing the mercenaries he hired for the job. job as scapegoats.



* BuzzingTheTower: Invoked in a StopPokingMe, where the Dragonhawk Rider asks for permission to buzz the tower.
* CameBackWrong: Downplayed in gameplay terms: resurrecting a dead hero at a tavern is instantaneous (and a lot more expensive), but they only have half health.

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* BuzzingTheTower: BuzzingTheDeck: Invoked in a StopPokingMe, where the Dragonhawk Rider asks for permission to buzz the tower.
* CameBackWrong: Downplayed in gameplay terms: resurrecting a dead hero at a tavern is instantaneous (and a lot more expensive), but they only have half health.health and no mana.



** Between his undead pallor in lieu of albinism, his soul-drinking runeblade, and his being monarch of a kingdom he eventually turns against and destroys, Arthas has a ''lot'' in common with [[Literature/TheElricSaga Elric of Melnibone]]. Even the naming and art of the swords is similar.

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** Between his undead pallor UndeathlyPallor in lieu of albinism, his soul-drinking runeblade, and his being monarch of a kingdom he eventually turns against and destroys, Arthas has a ''lot'' in common with [[Literature/TheElricSaga Elric of Melnibone]]. Even the naming and art of the swords is similar.



* ChainLightning: The Far Seer can use this. The Sea Witch has a variant called Forked Lightning, which hits less targets simultaneously.

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* ChainLightning: The Far Seer can use this. The Naga Sea Witch has a variant called Forked Lightning, which hits less fewer targets simultaneously.



* ChronicBackstabbingDisorder:

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* ChronicBackstabbingDisorder:%%* ChronicBackstabbingDisorder: Please add examples to this trope before displaying it on the page.



* ConservationOfNinjutsu: In "Old Hatreds" there is only one Elite Guard. While in "A Blaze of Glory" there are several elite guards, but are weaker than the first.



* CombatTentacles

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* CombatTentaclesCombatTentacles: The [[EldritchAbomination Forgotten One]] in the ''Frozen Throne'' Undead campaign spawns these.



* TheComputerIsACheatingBastard: It sees the full map, needs no resources, and can control more units at once than you can. [[GangUpOnTheHuman And prioritizes players over other AI opponents.]]

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* TheComputerIsACheatingBastard: It sees can see the full map, needs no resources, entire map (including player bases hidden by Fog of War), gains double resources on Insane difficulty ([[LogicBomb 10 gold from a mine adds 20 gold to the CPU's funds, and likewise for lumber]]), [[ComputersAreFast can control more units at once more quickly than you can. can]], and [[GangUpOnTheHuman And prioritizes seems to prioritize human players over other AI opponents.]]



* TheComputerShallTauntYou: In a cutscene preceding one mission in ''Warcraft III'' where you are controlling the undead Scourge, the orc leading a charge against you opines that killing a bunch of weak, mindless undead like you guys should be no problem.
* ConstructAdditionalPylons: Farms for both sides in the first two games. The orcs switched from farms to burrows in ''III'', while the two new factions had similar buildings of their own: moonwells for the night elves and ziggurats for the undead.

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* TheComputerShallTauntYou: In a cutscene preceding one mission in ''Warcraft III'' where you are controlling the undead Undead Scourge, the orc leading a charge against you opines that killing a bunch of weak, mindless undead like you guys should be no problem.
* ConservationOfNinjutsu: In "Old Hatreds" there is only one Elite Guard. In "A Blaze of Glory" there are several elite guards, but they are weaker than the first.
* ConstructAdditionalPylons: Farms for both sides in the first two games. The orcs switched from farms to burrows in ''III'', while the two new factions had similar buildings of got their own: moonwells own equivalents: Moon Wells for the night elves Night Elves and ziggurats Ziggurats for the undead.Undead.



** The cinematic ending of the orc campaign has Thrall throwing his hammer at Mannoroth (a move that does exist... but it's used by the dwarf Mountain King), while Grom kills him in one hit (admittedly, Grom does have a CriticalHit ability).
** In 3, Cairne's war stomp can cause an avalanche and Tyrande's Starfall can destroy bridges. Neither is possible in the game.

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** The cinematic ending of the orc campaign has Thrall throwing his hammer at Mannoroth (a move that does exist... but it's is used by the dwarf Mountain King), while Grom kills him in one hit (admittedly, Grom does have a CriticalHit ability).[[CriticalHit Critical Strike]]).
** In 3, ''Reign of Chaos'', Cairne's war stomp can cause War Stomp causes an avalanche and Tyrande's Starfall can destroy bridges. destroys a bridge. Neither is possible in the game.gameplay.



* DamageIncreasingDebuff: Several examples in ''Warcraft III''.
** The Berserk status allows to user to attack much faster, but it takes a lot more damage (in %).
** Faerie Fire, an autocast move, removes some armor from the target and allows the user to see that unit until the effect fades.
** One armor-boosting magic aura is often modified in custom maps to decrease nearby enemies' armor.
** Using Banish on a unit makes it immune to physical attacks, but greatly reduces its resistance to Magic-type attacks and spells. As it also slows the target considerably, it's risky to use it on your own units.
** Let's not forget ''Warcraft II'' 's own Bloodlust, which doubled both the normal damage and the armor-ignoring damage of the target. In some cases this can mean triple damage or even more.
* DamageIsFire

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* DamageIncreasingDebuff: Several examples in ''Warcraft III''.
III: Reign of Chaos'' and its ''Frozen Throne'' expansion.
** The Berserk status allows to user to attack much faster, but it takes a lot more damage (in %).
** Faerie Fire, an
Druids of the Talon's "Faerie Fire" autocast move, ability removes some armor from the target and allows the user to see that unit until the effect fades.
** One armor-boosting magic aura is often modified in custom maps Troll Berserkers' "Berserk" ability allows the user to decrease nearby enemies' armor.
attack faster but take more damage (in %).
** Using Banish on The Orb of Corruption item reduces the armor of units attacked by a unit makes it Hero who carries it.
** Ethereal units are
immune to physical attacks, but greatly reduces its resistance to cannot use their own attacks and take increased damage from Magic-type attacks and spells. As it also slows the spells (including healing magic). The Blood Mage's "Banish" spell temporarily makes a physical target considerably, it's risky to use it on your own units.
ethereal and slows it.
** Let's not forget ''Warcraft II'' 's own Bloodlust, which doubled both The Alchemist's Acid Bomb spell reduces the normal target's armor and inflicts damage over time.
* DamageIsFire: Buildings
and the armor-ignoring damage of the target. In some cases this can mean triple damage or even more.
* DamageIsFire
mechanical units catch on fire (cosmetic only) as their health is depleted.



* DarkActionGirl: Sylvanas Windrunner

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* DarkActionGirl: Sylvanas WindrunnerWindrunner.



* DroppedABridgeOnHim: Dagren the Orcslayer.
* DuelBoss: Rexxar Vs Kor'gall.
* DumbMuscle: Specifically Ogres and Abominations. Some Orcs fall into this, but [[GeniusBruiser not the Orc Shamans.]]

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* DroppedABridgeOnHim: Dagren the Orcslayer.
Orcslayer, the paladin guarding the grave of the necromancer Kel'Thuzad.
* DuelBoss: Rexxar Vs Kor'gall.
vs Kor'gall, invoked by the latter to settle Rexxar's challenge for leadership of the Stonemaul ogres.
* DumbMuscle: Specifically Ogres and Abominations.Undead abominations. Some Orcs fall into this, but [[GeniusBruiser not the Orc Shamans.]]



* DyingAsYourself: [[spoiler:Grom.]]

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* DyingAsYourself: [[spoiler:Grom.[[spoiler:Grom Hellscream, after killing Mannoroth and freeing the Orcs from their Blood Pact.]]



* EverythingFades: Eventually, the corpses disappear. (Unless grabbed by a Meat Wagon in III).

to:

* EverythingFades: Eventually, the corpses disappear. (Unless disappear (unless grabbed by a Meat Wagon in III).



** Warcraft III plays this ''perfectly'' straight in the form of Death Knights and Paladins (the Death Knight's description even reads "evil counterpart to the Paladin"). Paladins have a spell that heals the living and [[ReviveKillsZombie hurts the dead,]] Death Knights have a spell that does exactly the opposite. Paladins can improve their lifespan with a spell that makes them invulnerable, Death Knights can improve their lifespan by [[DevourTheDragon sacrificing minions for hitpoints.]] Paladins have a defensive aura that improves armor, and Death Knights have an offensive aura that boosts hitpoint regeneration and movespeed for hit-and-run attacks. Paladins have a spell that resurrects the six strongest dead friendly units near him permanently, while the Death Knight can animate the corpses of the six strongest units of any sort near him to fight for 40 seconds before [[LudicrousGibs exploding in a shower of gore]].

to:

** Warcraft III plays this ''perfectly'' straight in the form of Death Knights and Paladins (the Death Knight's description even reads "evil counterpart to the human Paladin"). Paladins have a spell that Paladins' "Holy Light" heals the living and allies or [[ReviveKillsZombie hurts the dead,]] harms undead enemies]]; Death Knights have a spell that Knights' "Death Coil" does exactly the opposite. reverse. Paladins can improve their lifespan with a spell "Divine Shield" that makes them invulnerable, temporarily invulnerable; Death Knights can improve their lifespan by with a "Death Pact" that [[DevourTheDragon sacrificing minions for hitpoints.sacrifices a minion to regain health.]] Paladins have a defensive aura "Devotion Aura" that improves armor, and allies' armor for direct combat; Death Knights have an offensive aura "Unholy Aura" that boosts hitpoint health regeneration (even for mechanical units, which otherwise must be repaired instead) and movespeed movement speed for hit-and-run attacks. Paladins have a "Resurrection" spell that resurrects permanently raises (as if they'd never died) the six strongest dead friendly units near him permanently, while the under their original owners' control; Death Knight can animate the Knights' "Animate Dead" temporarily raises (they explode and leave no usable corpses of when the spell ends) the six strongest dead units of any sort affiliation near him to fight for 40 seconds before [[LudicrousGibs exploding in a shower of gore]].and puts them all under the Death Knight's control.



* EvilIsDeathlyCold: The Scourge.

to:

* EvilIsDeathlyCold: The Undead Scourge.



* EvilPlan: HOLY CRAP, [[spoiler: Ner'zhul]] the Lich King. Everything he does leads up to the end result he gets (although it does fall apart on him very very slightly at the final stages, as he didn't count on his host being such a stubborn punkass). Actually kind of terrifying when you stop to think on it. Even Illidan playing roflstomp-the-glacier ultimately works to his benefit...
* EvilPrince: Arthas Menethil.
* EvilSoundsDeep: Illidan's voice gets quite a bit deeper after he absorbs the Skull of Gul'dan and becomes half demon.

to:

* EvilPlan: HOLY CRAP, [[spoiler: Ner'zhul]] the Lich King. Everything he does leads up to the end result he gets (although it does fall apart on him very very slightly at the final stages, as he didn't count on his host being such a stubborn punkass). Actually kind of terrifying when if you stop to think on about it. Even Illidan playing roflstomp-the-glacier ultimately works to his benefit...
benefit.
* EvilPrince: Arthas Menethil.
Menethil devolves into this.
* EvilSoundsDeep: Illidan's voice gets quite a bit deeper after he absorbs the Skull of Gul'dan and becomes half demon.half-demon.



** In ''Warcraft II'': Humans (Subversive -- they rely on incredibly useful [[SwissArmyWeapon Swiss Army-Mages]]) vs. Orcs (Powerhouse -- their casters are actually better at buffing, [[ThePowerOfAnger Bloodlust]] being the most powerful buff, but [[NoCureForEvil they still can't heal]]).

to:

** In ''Warcraft II'': Humans (Subversive -- they rely on incredibly useful [[SwissArmyWeapon Swiss Army-Mages]]) vs. Orcs (Powerhouse -- their casters are actually better at buffing, [[ThePowerOfAnger [[BloodKnight Bloodlust]] being the most powerful buff, but [[NoCureForEvil they still can't heal]]).



** RedemptionEqualsDeath: Grom.

to:

** RedemptionEqualsDeath: Grom.Grom frees the Orcs from demonic corruption at the cost of his life.



** Lordaeron is quite obviously [[MedievalEuropeanFantasy European]]. The Jungle Trolls are Jamaican-like. The Taurens seem to be the native peoples of America's Great Plains, but with their cultural ties to buffalo herds brought to extremes - they actually ''are'' [[PettingZooPeople Cow Men]]. Their cousins, the Taunka, ''are'' Buffalo-men, but they're Inuit.
** The Pandaren are a race of anthropromorphised [[ExactlyWhatItSaysOnTheTin pandas]]. Nevermind being the mascot of Chinese culture, the Pandarens also believe in a religion similar to Daoism, practise similar style martial arts, wear stereotypical Asian clothing and have an equally stereotypical accent.

to:

** Lordaeron is quite obviously [[MedievalEuropeanFantasy European]]. The [[AllTrollsAreDifferent Jungle Trolls Trolls]] are Jamaican-like. The Taurens [[ALoadOfBull Tauren]] seem to be the native peoples of America's Great Plains, but with their cultural ties to buffalo herds brought to extremes - they actually ''are'' [[PettingZooPeople Cow Men]]. Their cousins, the Taunka, ''are'' Buffalo-men, but they're Inuit.
emphasized.
** The Pandaren [[PandaingToTheAudience Pandaren]] are a race of anthropromorphised [[ExactlyWhatItSaysOnTheTin pandas]]. Nevermind being the mascot of Chinese culture, the Pandarens also believe in a religion similar to Daoism, practise similar style martial arts, wear stereotypical Asian clothing and have an equally stereotypical accent.



* FirewoodResources: though the Lumber Mills show them as actual planks, worker units carry them as fireplace-sized logs.

to:

* FirewoodResources: though Though the Lumber Mills show them as actual planks, worker units carry them as fireplace-sized logs.



* FishPeople: The mur'guls and the murlocs.
* FiveManBand:
** The Heroes of Warcraft II: Beyond the Dark Portal.
*** TheHero: General Turalyon
*** TheLancer: Captain Danath Trollbane
*** TheSmartGuy: Archwizard Khadgar
*** TheBigGuy: Kurdran Wildhammer
*** TheChick: Alleria Windrunner, though she's a real ActionGirl.

to:

* FishPeople: The mur'guls Murlocs and mur'gul, the murlocs.
latter of whom are sometimes enslaved by [[SnakePeople naga]].
* FiveManBand:
**
FiveManBand: The Heroes of Warcraft II: Beyond the Dark Portal.
*** ** TheHero: General Turalyon
*** ** TheLancer: Captain Danath Trollbane
*** ** TheSmartGuy: Archwizard Khadgar
*** ** TheBigGuy: Kurdran Wildhammer
*** ** TheChick: Alleria Windrunner, though she's a real ActionGirl.



*** [[BigBad The Big Bad]]: Sargeras
*** TheDragon: Kil'jaeden and Archimonde
*** TheBrute: Mannoroth the Destructor
*** [[EvilGenius The Evil Genius]]: Kil'jaeden himself, also Tichondrius and Gul'dan
*** [[DarkChick The Dark Chick]]: Queen Ashzara

to:

*** [[BigBad The Big Bad]]: Sargeras
BigBad: Sargeras, the Dark Titan.
*** TheDragon: [[TheHeavy Archimonde the Defiler]] [[CoDragons and]] [[DragonInChief Kil'jaeden and Archimonde
the Deceiver]].
*** TheBrute: Mannoroth the Destructor
Destructor.
*** [[EvilGenius The Evil Genius]]: Kil'jaeden himself, also EvilGenius: Tichondrius and Gul'dan
the Darkener.
*** [[DarkChick The Dark Chick]]: DarkChick: Queen AshzaraAshzara.



*** [[BigBad The Big Bad]]: Ner'zhul
*** TheDragon: Dentarg the Ogre-Mage
*** TheBrute: Both Kargath Bladefist and Grom Hellscream
*** [[EvilGenius The Evil Genius]]: Teron Gorefiend, the Death Knight
*** SixthRangerTraitor: Mogor the Ogre-Mage, who allies himself with the Alliance Expedition

to:

*** [[BigBad The Big Bad]]: Ner'zhul
BigBad: Ner'zhul.
*** TheDragon: Dentarg the Ogre-Mage
Ogre Mage.
*** TheBrute: Both Kargath Bladefist and Grom Hellscream
Hellscream.
*** [[EvilGenius The Evil Genius]]: Teron EvilGenius: Teron'gor[=/=]Teron Gorefiend, the Death Knight
Knight.
*** SixthRangerTraitor: Mogor the Ogre-Mage, who allies himself with the Alliance ExpeditionExpedition.



* FunnyBackgroundEvent: In Jaina's first appearance. Two sorceresses duel and one of them gets turned into a sheep.

to:

* FunnyBackgroundEvent: In Jaina's first appearance. Two appearance, two sorceresses duel and one of them gets turned into a sheep.



* GrumpyOldMan: Archmagi.

to:

* GrumpyOldMan: Archmagi.The Archmage hero's appearance and quotes present him as such.



* HairRaisingHare: The Easter-egg hunt themed map includes horrifying bunnies.

to:

* HairRaisingHare: The Easter-egg hunt themed hunt-themed custom map includes horrifying bunnies.



** A core concept in ''Warcraft 3''. Heroes level up, collect equipment and can be resurrected for a fee if they die.

to:

** A core concept in ''Warcraft 3''. Heroes level up, collect equipment equipment, and can be resurrected for a fee if they die.



* ImDyingPleaseTakeMyMacGuffin: In The Frozen Throne expansion's Horde campaign, a dying orc gives the player character, Rexxar, a report meant for the orc warchief, Thrall. This brings Rexxar to the orc capital of Orgrimmar, but otherwise has little to do with the overall plot of the campaign.

to:

* ImDyingPleaseTakeMyMacGuffin: In The Frozen Throne expansion's Horde campaign, a dying orc gives the player character, Rexxar, a report meant for the orc warchief, Thrall. This brings Rexxar to the orc capital of Orgrimmar, but otherwise has little to do with the overall plot of the campaign.campaign besides getting it started.



* InUniverseGameClock:
** In ''Warcraft III'', the in-game timer affects the Night Elves the most, as they can [[InvisibilityCloak shadowmeld]] only at night, can [[YouHaveResearchedBreathing research night vision]] and their Moon Wells only recharge at night. It also affects healing rates for humans, orcs and Undead. Finally, it affects all races via creep behavior: Most creeps (not CPU-controlled armies, scattered enemies to kill for money and hero XP) fall asleep at night, meaning they would do nothing until you actively attack them. Some campaign maps lock the time, usually for plot purposes (a StealthBasedMission where you can't, y'know, stealth does not make for good ratings) or for atmosphere (an underground tomb haunted by demons and ghosts looks a lot better without bright sunlight everywhere).
** In ''VideoGame/WorldOfWarcraft'', the day-night cycle occurs in real time. There is, however, next to no effect on gameplay; monster spawns remain constant, visibility remains the same, and NPC shopkeepers remain open for business at all hours. The only change is that certain fish can only be caught at certain times, but since those fish have no special abilities and the recipes that can be cooked with them aren't particularly useful, this is trivial.

to:

* InUniverseGameClock:
**
InUniverseGameClock: In ''Warcraft III'', the in-game timer affects the Night Elves the most, as they can [[InvisibilityCloak shadowmeld]] only at night, can [[YouHaveResearchedBreathing research night vision]] and their Moon Wells only recharge at night. It also affects healing rates for humans, orcs and Undead. Finally, it affects all races via creep behavior: Most creeps (not CPU-controlled armies, scattered enemies to kill for money and hero XP) fall asleep at night, meaning they would do nothing until you actively attack them. Some campaign maps lock the time, usually for plot purposes (a StealthBasedMission where you can't, y'know, stealth does not make for good ratings) or for atmosphere (an underground tomb haunted by demons and ghosts looks a lot better without bright sunlight everywhere).
** In ''VideoGame/WorldOfWarcraft'', the day-night cycle occurs in real time. There is, however, next to no effect on gameplay; monster spawns remain constant, visibility remains the same, and NPC shopkeepers remain open for business at all hours. The only change is that certain fish can only be caught at certain times, but since those fish have no special abilities and the recipes that can be cooked with them aren't particularly useful, this is trivial.
everywhere).



* KnightTemplar: The [[LightIsNotGood Silver Hand under Arthas]], during his StartOfDarkness. Later, you get the Argent Dawn, and the templars-in-name-only (definitely NOT in attitude) Scarlet Crusade.
* KnightTemplarParent: Daelin Proudmoore.

to:

* KnightTemplar: The [[LightIsNotGood Silver Hand under Arthas]], during his StartOfDarkness. Later, you get the Argent Dawn, and the templars-in-name-only (definitely NOT in attitude) Scarlet Crusade.
StartOfDarkness.
* KnightTemplarParent: Daelin Proudmoore.Proudmoore insists to Jaina that the orcs have been irredemably evil since their original invasion of Azeroth and must all be slaughtered, no matter what their attempts to reform or the human-orc alliance begun at the Battle of Mount Hyjal.



* LeaningOnTheFourthWall: Arthas: "It's time to finish the game."
* LeeroyJenkins: Grom pulls this off in the third Orc mission; when Thrall is about to move on past the humans, Grom goes along to ''attack'' some human bases.
* LeftForDead: What Arthas did to Muradin after claiming Frostmourne in ''Reign of Chaos''. Maiev did this to Tyrande as well in ''The Frozen Throne''.
* LegacyBossBattle: ''Warcraft III'' has an optional fight against an enormous monster called the Butcher, a boss from the ''VideoGame/{{Diablo}}'' series.

to:

* LeaningOnTheFourthWall: Arthas: Before the last Undead expansion mission, Arthas says, "It's time to finish the game."
* LeeroyJenkins: Grom pulls this off in the third Orc mission; when Thrall is about to move on past the humans, Grom goes along to ''attack'' some human bases.
bases despite being directly ordered to ignore them.
* LeftForDead: What Arthas did to Muradin after claiming Frostmourne in ''Reign of Chaos''. Chaos'', and Maiev did this to Tyrande as well in ''The Frozen Throne''.
* LegacyBossBattle: ''Warcraft III'' has an optional fight against an enormous monster called the Butcher, "The Butcher," a boss from the ''VideoGame/{{Diablo}}'' series.



* LooksLikeOrlok: Dreadlords.

to:

* LooksLikeOrlok: Dreadlords.Dreadlords have bald heads, prominent horns, jutting fangs, clawed FourFingeredHands, etc.



* MisplacedWildlife: In an underground cave in Kalimdor, Thrall runs into a bunch of sheep, remarking he'd never seen them on that continent. Which is the signal for the BalefulPolymorph to wear off and leave you facing a bunch of footmen.

to:

* MisplacedWildlife: In an underground cave in Kalimdor, Thrall runs into a bunch of sheep, [[SpottingTheThread remarking he'd never seen them on that continent. Which is the signal for continent]]... [[SubvertedTrope then]] the BalefulPolymorph to wear wears off and leave leaves you facing a bunch of footmen.footmen.
* MissionPackSequel: ''The Frozen Throne'' uses the same gameplay model as ''Reign of Chaos'', but adds new missions, units, abilities, and options to freshen up the game.



** At one point in the third game there's a hallway with statues of armored men on either side. Further down the hallway are robotic golems which activate when you reach them (complete with "The statues are coming to life!" in case you missed the point). The golems and the statues look nothing like each other, but that might be GameplayAndStorySegregation.
** In the same game certain treasures are seemingly out in the open, only for the nearby rocks to crumble and turn into golems. This is done better than the statue example, as the game script actually destroys said rocks (which are normal, destroyable doodads that would otherwise yield additional loot) and spawns golems almost instantly after the rocks are "destroyed". The animation of the rocks crumbling and the golems being summoned (which they are formed from rocks coming out of the ground) blend together well. A variant of this happens with a pile of bones and flesh turning into skeletons.

to:

** At one point in the third game there's a hallway with statues of armored men on either side. Further down the hallway are robotic golems Battle Golems which activate resemble the statues and attack when you reach approach them (complete with "The statues are coming to life!" in case you missed the point). The golems and the statues look nothing like each other, but that might be GameplayAndStorySegregation.
point).
** In the same game certain treasures are seemingly out in the open, only for the nearby rocks to crumble and turn into golems. This is done better than the statue example, as the The game script actually destroys said the rocks (which are normal, destroyable doodads that would otherwise yield additional loot) and spawns golems almost instantly after the rocks are "destroyed". The "destroyed"; the animation of the rocks crumbling and the golems being summoned (which they are formed from rocks coming out of the ground) blend together well. A variant of this happens with a pile piles of bones and flesh turning into skeletons.



*** The naga royal guards for Illidan.

to:

*** The naga royal guards Naga Royal Guards for Lady Vashj and Illidan.



** PraetorianGuard: Admiral's Elite Guard, the Chief Petty officer and the Chief of chaplains.

to:

** PraetorianGuard: Admiral's Elite Guard, the Chief Petty officer Officer and the Chief of chaplains.Chaplains.



* MovingBuildings: Some of the Sentinal Buildings in the series do this as well, since they are sort of building / walking-tree hybrids.

to:

* MovingBuildings: Some of the Sentinal Buildings in the series do this as well, Justified for Night Elves, since they some of their buildings are sort of building / walking-tree hybrids.sentient, partially-humanoid trees.



** Ogres. At least the Ogre magi varieties are more focused, and don't argue with themselves.

to:

** Ogres. At least the Ogre magi Magi varieties are more focused, and don't argue with themselves.



* TheNameIsBondJamesBond: One of the Druid of the Talon's quotes:

to:

* TheNameIsBondJamesBond: One of the Druid of the Talon's StopPokingMe quotes:



* NamesToRunAwayFromReallyFast: Rend and Maim Blackhand, Grom Hellscream, Archimonde the Destroyer, Orgrim Doomhammer... The list goes on and on.
** The Death Knights have charming names like Lord Darkhallow, Lord Lightstalker, Baron Bloodbane, Baron Felblade, Duke Wintermaul...
** Terrordar, Nerothos, Bleakill, Necros, Fearoth (Dreadlords), Rage Winterchill, Ras Splinterspine, Venim Iceblade, Rak Coldskull, [[XtremeKoolLetterz Kryptikk]] Soulslayer (Liches), Destromath and Brutillus (Pit Lords), Ragepyre, Hatespark, Blazefury (Firelords).

to:

* NamesToRunAwayFromReallyFast: Rend and Maim Blackhand, Grom Hellscream, Archimonde the Destroyer, Defiler, Orgrim Doomhammer... The list goes on and on.
** The Death Knights Undead and demonic heroes have charming names like Lord Darkhallow, Lord Lightstalker, Baron Bloodbane, Baron Felblade, Duke Wintermaul...
**
Ragereaver, Duke Wintermaul, Lord Lightstalker, and Lord Soulrender (Death Knights); Terrordar, Nerothos, Bleakill, Necros, and Fearoth (Dreadlords), (Dreadlords); Rage Winterchill, Ras Splinterspine, Venim Iceblade, Rak Coldskull, and [[XtremeKoolLetterz Kryptikk]] Soulslayer (Liches), (Liches); Destromath and Brutillus (Pit Lords), Ragepyre, Lords); and Blazefury, Hatespark, Blazefury (Firelords).Ragepyre, and Singeslayer (Firelords), among various others.



* NoArcInArchery: Averted by Night Elf Archers firing at a (fixed) angle, but other projectiles don't arc.

to:

* NoArcInArchery: Averted by Night Elf Archers firing at a (fixed) angle, but some other projectiles don't arc.



** Averted with the Scourge in ''Warcraft III'' who had several effective skills to heal their units like Deathcoil and Vampiric aura.

to:

** Averted with the Scourge in ''Warcraft III'' who had several effective skills to heal their units like Deathcoil Death Coil and Vampiric aura.Aura.



* OminousFloatingCastle: The Undead necropolis.
* OmniscientCouncilOfVagueness: The Shadow Council.
* OneManArmy: High-level heros can often handle maps by himself, especially if you've been giving all the stat upgrades to one guy. But in the campaigns would include:

to:

* OminousFloatingCastle: The Undead necropolis.
Necropolis.
* OmniscientCouncilOfVagueness: The Orc Shadow Council.
* OneManArmy: High-level heros heroes can often handle maps by himself, especially if you've been giving all the stat upgrades to one guy. But in the campaigns would include:



* PantheraAwesome: The panthers ridden by Night Elf Huntresses and the white tigers ridden by Priestesses of the Moon.
* TheParagonAlwaysRebels: In the BackStory, Sargeras had a bad [[HeWhoFightsMonsters experience]] with demons.

to:

* PantheraAwesome: The panthers ridden by Night Elf Huntresses and the white tigers ridden by Priestesses of the Moon.
* TheParagonAlwaysRebels: In the BackStory, Sargeras [[SatanicArchetype Sargeras]] had a bad [[HeWhoFightsMonsters experience]] with demons.



* PinballProjectile: Happens with projectiles with the Missile(Bounce) attribute.
* {{Plaguemaster}}: The Lich King spends much of ''Warcraft III'' spreading his Plague of Undeath across Lordaeron, and the Scourge's units have a few disease-related abilities on the battlefield.

to:

* PinballProjectile: Happens with projectiles Projectiles with the Missile(Bounce) attribute.
attribute, such as those of Night Elf Huntresses.
* {{Plaguemaster}}: PlagueMaster: The Lich King spends much of ''Warcraft III'' spreading his Plague of Undeath across Lordaeron, and the Scourge's units have a few disease-related abilities on the battlefield.



* RedHerring: The ''Warcraft 2'' manual has a few. Gilneas thinks its army is powerful enough to face the Horde alone? Well, no need to find out. The Black Tooth Grin Clan is led by the sons of Blackhand, who was killed by the current Horde leader Doomhammer, and now they're secretly plotting revenge? And the Dragonmaw Clan has close ties to them? Well, no worries; you won't hear anything about them, ever. However, these storylines have been developed further in WoW.

to:

* RedHerring: The ''Warcraft 2'' manual has a few. Gilneas thinks its army is powerful enough to face the Horde alone? Well, no need to find out. The Black Tooth Grin Clan is led by the sons of Blackhand, who was killed by the current Horde leader Doomhammer, and now they're secretly plotting revenge? And the Dragonmaw Clan has close ties to them? Well, no worries; you won't hear anything about them, ever. However, these storylines have been developed further in WoW.''VideoGame/WorldOfWarcraft''.



** The first and last Murloc island maps in the demo's Prologue campaign.

to:

** The first and last Murloc island maps in the demo's Prologue campaign.campaign, included with the ''Frozen Throne'' expansion.



* {{Retcon}}: The third game changes the orcs from TheHorde into a brainwashed [[ProudWarriorRaceGuy proud warrior race]] and Medivh from an EvilSorcerer into a FallenHero. The demons are coined into the overall villains of the series. For the rest, too many to list.

to:

* {{Retcon}}: The third game changes the orcs from TheHorde into a brainwashed [[ProudWarriorRaceGuy proud warrior race]] and Medivh from an EvilSorcerer into a FallenHero. The demons are coined into the overall villains of the series. For the rest, too Too many others to list.



* RunningGag: The Demon Hunter, the Dreadlord, Tichondrius, and Arthas have a running gag based on the line "Darkness called." Darkness attempts to call them but can't because of his mediocre phone service.
--> '''Demon Hunter''': "Darkness called… But I was on the phone, so I missed him. I tried to *69-Darkness, but his machine picked up. I yelled "Pick up the phone, Darkness!," but he ignored me. Darkness must have been screening his calls."
--> '''Dreadlord:''' (phone rings) "Yes? Darkness, hey, what's up? The Demon Hunter left you a message? No I don't have his number."
--> '''Tichondrius:''' "Darkness… needs to get DSL. His line is always busy."
--> '''Arthas''': "Who is this 'darkness' anyway?"

to:

* RunningGag: The Demon Hunter, the Dreadlord, Tichondrius, and arguably Arthas and the Death Knight have a running gag based on the line "Darkness called.calls." Darkness attempts to call them but can't because of his mediocre phone service.
--> '''Demon Hunter''': Hunter:''' "Darkness called… called[[{{Beat}} ...]]] But I was on the phone, so I missed him. I tried to *69-Darkness, but his machine picked up. I yelled "Pick 'Pick up the phone, Darkness!," Darkness!,' but he ignored me. Darkness must have been screening his calls."
--> '''Dreadlord:''' (phone rings) "Yes? Darkness, hey, what's up? The Demon Hunter left you a message? No No, I don't have his number."
--> '''Tichondrius:''' "Darkness… "DARKNESS[[{{Beat}} ...]] needs to get DSL. His line is always busy."
--> '''Arthas''': '''Arthas:''' "Who is this 'darkness' anyway?" anyway?"
--> '''Death Knight:''' "[[IAmTheNoun I am darkness!]]"



* ScarabPower: Spiderlords, and their undead counterparts, Crypt Lords are heavily based on scarabs in Egyptian mythology, being mummified and reanimated beetle-mantis-spider mashups. Their names are all vaguely related to Egyptian mythology (Anub'arak, Thebis-Ra, Pharoh-moth...), one of their abilities generates a huge beetle from a corpse, and their faces have a spike invoking the false beards on royal funerary masks.
* ScavengersAreScum: Out of the various BeastMan species that populate the universe, the gnoll (humanoid hyenas) are one of the least noble ones.

to:

* ScarabPower: Spiderlords, and their undead counterparts, Crypt Lords Lords, are heavily based on scarabs in Egyptian mythology, being mummified and reanimated beetle-mantis-spider mashups. Their names are all vaguely related to derived from Egyptian mythology (Anub'arak, Thebis-Ra, Pharoh-moth...), one of their abilities generates a huge beetle from a corpse, and their faces have a spike invoking the false beards on royal pharaonic funerary masks.
* ScavengersAreScum: Out of the various BeastMan species that populate the universe, the gnoll gnolls (humanoid hyenas) are one of the least noble ones.races.



--> '''Sorceress''': "For the 'End Of The World' spell, press Control, Alt. Delete."
* SciFiWritersHaveNoSenseOfScale: The original games and [[Literature/DayOfTheDragon early lore]] described the Second War as a conflict of attrition, lasting several years. However, '''current''' lore implies that the Second War lasted only about one year, or perhaps just a few months. [[note]]For those of you keeping track, that's a year for the formation of the Alliance with seven human nations and four nonhuman nations, the uniting of the Horde with three native species (one of them being enslaved), the very conception of the death knights and paladins and ogre-magi, the invasion of Khaz Modan and building of the Horde fleet, then the campaigns through southern Lordaeron and Aerie Peak, then the burning of Quel'thalas, then the march west through Alterac's mountains and the siege of Capital City, then the sending of troops across the sea to the Tomb of Sargeras to punish the traitorous Gul'dan, then the destruction of the Horde fleet, then the march from Capital City first south then east across the continent then south again across Khaz Modan, then the lifting of the siege at Ironforge, then the Battle of Blackrock Spire and destruction of the Dark Portal.[[/note]] Busiest. Year. Ever.

to:

--> '''Sorceress''': "For the 'End Of The World' spell, press Control, Alt. , Delete."
* SciFiWritersHaveNoSenseOfScale: The original games and [[Literature/DayOfTheDragon early lore]] described the Second War as a conflict of attrition, lasting several years. However, '''current''' lore implies that the Second War lasted only about one year, or perhaps just a few months. [[note]]For [[labelnote:Explanation]]For those of you keeping track, that's a year for the formation of the Alliance with seven human nations and four nonhuman nations, the uniting of the Horde with three native species (one of them being enslaved), the very conception of the death knights and paladins and ogre-magi, the invasion of Khaz Modan and building of the Horde fleet, then the campaigns through southern Lordaeron and Aerie Peak, then the burning of Quel'thalas, then the march west through Alterac's mountains and the siege of Capital City, then the sending of troops across the sea to the Tomb of Sargeras to punish the traitorous Gul'dan, then the destruction of the Horde fleet, then the march from Capital City first south then east across the continent then south again across Khaz Modan, then the lifting of the siege at Ironforge, then the Battle of Blackrock Spire and destruction of the Dark Portal.[[/note]] [[/labelnote]] Busiest. Year. Ever.



** The cheat code in ''Warcraft III'' for infinite mana is [[Film/TheMatrix "there is no spoon"]].
** The final mission in the ''Warcraft III'' expansion is called "A Symphony of Frost and Flame", referencing George R. R. Martin's ''Literature/ASongOfIceAndFire''.
** Multiple ''Film/MontyPythonAndTheHolyGrail'' references.
*** '''Footman:''' Tis only a flesh wound!
*** '''Knight:''' My favourite colour is blue. No! Yelloooooooooo.../Victory for (helmet falls shut) Lordaeron!/By the gods you're annoying!/I never say 'Ni'!
*** '''Paladin:''' Let me face the peril./Touch me not -- I am chaste!
*** '''Peasant:''' You're the king? Well, I didn't vote for you./We found a witch! May we burn her?/Help! Help! I'm being repressed!/A horse kicked me once. It hurt.



** '''Illidan:''' Wings, Horns, Hooves, what should I say, is this ''VideoGame/{{Diablo}}?''

to:

** '''Illidan:''' Wings, Horns, Hooves, horns, hooves - what should I say, is this ''VideoGame/{{Diablo}}?''



** '''Gryphon Rider:''' [[TabletopGame/{{Warhammer 40000}} This warhammer cost me 40K!]]

to:

** '''Gryphon Rider:''' This TabletopGame/{{Warhammer}} cost me [[TabletopGame/{{Warhammer 40000}} This warhammer cost me 40K!]]40K]]!



** '''Mortar Team:''' [[Franchise/MortalKombat "MORTAAAAAAAR KOOOOOOMBAAAAAT!"]]



** Blizzard likes using shoutouts for cheat codes, such as [[Film/TheMatrix thereisnospoon]], [[Film/TheUsualSuspects keysersoze]], [[Film/WallStreet greedisgood]] and [[VideoGame/ZeroWing allyourbasearebelongtous]].
** When a Mortar Team is constructed, their announcement line is [[Franchise/MortalKombat "MORTAAAAAAAR KOOOOOOMBAAAAAT!"]]
** The spirits that orbit around Fountains of Health look exactly like the fairies from ''Franchise/TheLegendOfZelda'': winged orbs of blue light.
** Two villagers called [[Film/FightClub Robert and Tyler]] are seen boxing in the first mission of the undead campaign.



** Among other story elements, this stands out: In ''The Frozen Throne'', Arthas and company must reach the Lich King through a mountain. Instead of climbing the mountain (which they couldn't, because the enormous enemy army was doing just that) they decide to pass through a fallen underground kingdom full of enemies, including an EldritchAbomination which has crawled from even deeper beneath the ground. [[Literature/TheLordOfTheRings Now why does that sound familiar]]?
** '''Priest''': [[WesternAnimation/ToyStory I have been choosen! By big metal hand in the sky!]] (also doubles as BreakingTheFourthWall because your cursor while playing Human/Alliance is a metal glove)

to:

** Among other story elements, this stands out: In ''The Frozen Throne'', Arthas and company must reach the Lich King through a mountain. Instead of climbing the mountain (which they couldn't, because the enormous enemy army was doing just that) they decide to pass through a fallen underground kingdom full of enemies, including an EldritchAbomination which has crawled from even deeper beneath the ground. [[Literature/TheLordOfTheRings Now why does that sound familiar]]?
** '''Priest''': [[WesternAnimation/ToyStory I have been choosen! By choosen by the big metal hand in the sky!]] (also doubles as BreakingTheFourthWall because your cursor while playing Human/Alliance is a metal glove)



** Multiple ''Film/MontyPythonAndTheHolyGrail'' references.
*** '''Footman:''' Tis only a flesh wound!
*** '''Knight:''' My favourite colour is blue. No! Yelloooooooooo.../Victory for (helmet falls shut) Lordaeron!/By the gods you're annoying!/I never say 'Ni'!
*** '''Paladin:''' Let me face the peril./Touch me not -- I am chaste!
*** '''Peasant:''' You're the king? Well, I didn't vote for you./We found a witch! May we burn her?/Help! Help! I'm being repressed!/A horse kicked me once. It hurt.
** The final mission in the ''Warcraft III'' expansion is called "A Symphony of Frost and Flame", referencing George R. R. Martin's ''Literature/ASongOfIceAndFire''.
** Various cheat codes are shout-outs, such as [[Film/TheMatrix thereisnospoon]], [[Film/TheUsualSuspects keysersoze]], [[Film/WallStreet greedisgood]], and [[VideoGame/ZeroWing allyourbasearebelongtous]].
** The spirits that orbit around Fountains of Health look exactly like the fairies from ''Franchise/TheLegendOfZelda'': winged orbs of blue light.
** Two villagers called [[Film/FightClub Robert and Tyler]] are seen boxing in the first mission of the undead campaign.
** Among other story elements, this stands out: In ''The Frozen Throne'', Arthas and company must reach the Lich King through a mountain. Instead of climbing the mountain (which they couldn't, because the enormous enemy army was doing just that) they decide to pass through a fallen underground kingdom full of enemies, including an EldritchAbomination which has crawled from even deeper beneath the ground. [[Literature/TheLordOfTheRings Now why does that sound familiar]]?



** ''Warcraft III'' Skeletons are equipped with scimitars, no matter what weapon the creature they were created from was holding.
** The then evil Raiders used scimitars in ''Warcraft I''. Daemons have used flaming scimitars throughout the series.

to:

** ''Warcraft III'' Skeletons are equipped with wield scimitars, no matter what weapon the creature they were created from was holding.
** The then evil then-evil Raiders used scimitars in ''Warcraft I''. Daemons have used flaming scimitars throughout the series.



* SoLastSeason: Heavy and elite units suffer this in the bonus campaign, The best example would be the Kul tiras' units, whose statistics are superior to the average human units, but they aren't match for Rexxar and his teammates..

to:

* SoLastSeason: Heavy and elite units suffer this in the bonus campaign, The best example would be the Kul tiras' units, whose statistics are superior to the average human units, but they aren't match for Rexxar and his teammates..teammates.



* SoulEating: Shang Tsung, who is cursed to devour the souls of his enemies in order to maintain his youth (and much more importantly, his life). His sorcery is also fueled by the souls of those he devours, making it doubly important that he devours more in order to maintain his power.

to:

* SoulEating: Shang Tsung, who is cursed to devour the souls of his enemies in order to maintain his youth (and much more importantly, his life). His sorcery is also fueled by the souls of those he devours, making it doubly important that he devours more in order to maintain his power.[[EvilWeapon Frostmourne]] [[HungryWeapon hungers]]!



* SpikeShooter: ''Warcraft 3'' has quillboars, a race of {{Pig M|an}}en who can throw their quills at enemies. The quilbeast, a warthog-like creature summoned by the Beastmaster, does the same. Harpies are said to shoot razor-sharp pinfeathers.

to:

* SpikeShooter: ''Warcraft 3'' has quillboars, a race of {{Pig M|an}}en who can throw their quills at enemies. The quilbeast, a warthog-like creature summoned by the Beastmaster, does the same. Harpies are said to shoot can launch razor-sharp pinfeathers.



%%* StillTheLeader

to:

%%* StillTheLeaderStillTheLeader: Please add examples to this trope before displaying it on the page.



** At least some versions of the original ''Warcraft: Orcs and Humans'' featured this; in fact, this game was the TropeNamer.

to:

** At least some versions of the original ''Warcraft: Orcs and Humans'' featured this; in fact, this game was the TropeNamer.



** [[EasterEgg Click on a sheep]] enough times.
** Demolition Squads and Goblin Saboteurs in WC2.
** Goblin Sappers and Clockwork Goblins in 3.

to:

** [[EasterEgg Click on a sheep]] enough times.
** Demolition Squads and Goblin Saboteurs in WC2.
2.
** [[ActionBomb Goblin Sappers and Clockwork Goblins Clockwerk Goblins]] in 3.III.
** Also in III, [[EasterEgg click on a sheep or other critter]] enough times. [[GuideDangIt Some in the campaign might drop items]].



*** Some Night Elf units (such as the Archer and the Huntress) have an ability named "Shadowmeld", which turns them invisible during the night unless they move.
*** The Undead Shade is a permanently invisible unit that can see other invisible units, made from the ghost of an [[WorkerUnit acolyte.]]
*** The Alliance's sorceresses can make any unit invisible for a while, but any action other than moving or breaks the spell.

to:

*** Some Night Elf units (such as Archers, Huntresses, Priestesses of the Archer Moon, and the Huntress) Wardens have an ability named "Shadowmeld", which turns them invisible during the night unless as long as they move.
stand still.
*** The Undead Shade is a permanently invisible an always-invisible unit that can see other invisible units, made from the ghost of an a sacrificed [[WorkerUnit acolyte.]]
*** The Alliance's sorceresses can make any unit invisible for a while, but any action other than moving or breaks the spell. [[ObviousRulePatch Later game patches]] prevent you from [[GameBreaker casting this on]] [[ActionBomb Sappers and Clockwerk Goblins]].



* SuckingInLines: It's hard to see, but the demonic machine do this before they attack.

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* SuckingInLines: It's hard to see, but the demonic machine Infernal Contraption[=/=]Machine do this before they attack.



%%* SuperEmpowering
* SuspiciouslySmallArmy

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%%* SuperEmpowering
SuperEmpowering: Please add examples to this trope before displaying it on the page.
* SuspiciouslySmallArmySuspiciouslySmallArmy: With a 90- or 100-food cap, you can have "armies" of under 25 individual units.



* TatteredFlag: Orc(and the Horde in general) flags are generally in tatters but are still proudly flown to symbolize how much of a beating they are willing to take in order to achieve victory.
* TechnicolorToxin: Mainly green, seen with the Orb of Venom, the Scourge's Plague cloud and the attacks of Dryads, Chimaeras and Assassins. There's also a purple Orb which "slows enemies down" which could fit as toxin.

to:

* TatteredFlag: Orc(and Orc (and the Horde in general) flags are generally in tatters but are still proudly flown to symbolize how much of a beating they are willing to take in order to achieve victory.
* TechnicolorToxin: Mainly green, seen with the Orb of Venom, the Scourge's Plague cloud Disease Cloud, and the attacks of Dryads, Chimaeras Wyverns[=/=]Wind Riders, and Assassins. There's also a purple Orb which "slows enemies down" which could fit as toxin.Assassins.



* TookALevelInBadass: Captain Thornby. In "The Defense of Strahnbrad" he was a regular Footman, while in "Old Hatreds" he's the stronger Elite Guard
* TornadoMove: In ''Warcraft II'', the Whirlwind spell moves slowly and randomly within a certain range of its target, damaging everything it touches. In ''Warcraft III'', the Cyclone spell creates a tornado under a unit that propels it into the air, unable to move, attack or be attacked. The Tornado spell channels a large, slow moving tornado that does large amounts of damage to buildings it passes over, and randomly casts the aforementioned Cyclone on units [[DoNotTouchTheFunnelCloud that get too close]].
* TrickArrow: Several hero units can shoot magic arrows, such as the Priestess of the Moon's [[ArrowsOnFire Searing Arrows]] and the Dark Ranger's [[SpawnBroodling Dark Arrow]].

to:

* TookALevelInBadass: Captain Thornby. In "The Defense of Strahnbrad" he was became a regular Footman, while in "Old Hatreds" he's the a stronger Elite Guard
Guard.
* TornadoMove: In ''Warcraft II'', the Whirlwind spell moves slowly and randomly within a certain range of its target, damaging everything it touches. In ''Warcraft III'', the Cyclone spell creates a tornado under a unit that propels it into the air, unable to move, attack or be attacked. The Tornado spell channels a large, slow moving tornado that does large amounts of damage to buildings it passes over, nearby buildings, and randomly casts the aforementioned Cyclone on units [[DoNotTouchTheFunnelCloud that get too close]].
nearby units]].
* TrickArrow: Several hero units can shoot magic arrows, such as the Priestess of the Moon's [[ArrowsOnFire Searing Arrows]] and the Dark Ranger's [[SpawnBroodling Dark Black Arrow]].



* UnholyGround: In ''Warcraft III'', undead buildings spread a corruption called Blight, which turns ordinary ground into a black, fog-emitting morass with bones sticking out, and makes undead units regenerate health while on it. Undead buildings (save for the Necropolis) can only be built on blight, while non-undead buildings dispel it in a large radius when built. It can also be removed by area-of-effect dispel-magic spells, a good way to infuriate an Undead opponent since it prevents them from building until they put down some more blight. In ''The Frozen Throne'' expansion, the Undead can buy an item to create a circle of Blight at a location without needing to wait for a slooow-building Necropolis.

to:

* UnholyGround: In ''Warcraft III'', undead buildings spread a corruption called Blight, which turns ordinary ground into a black, fog-emitting morass with bones sticking out, and makes undead units regenerate health while on it. Undead buildings (save for the Necropolis) can only be built on blight, while non-undead buildings dispel it in a large radius when built. It can also be removed by area-of-effect dispel-magic spells, a good way to infuriate an Undead opponent since it prevents them from building until they put down some more blight. In ''The Frozen Throne'' expansion, the Undead can buy have an item to create a circle of Blight at a location without needing to wait for a slooow-building slow-building Necropolis.



* UnitsNotToScale: Very obvious. The Tauren Chieftain in ''Warcraft III'' is as tall as the barracks! ''Frozen Throne'''s bonus campaign gives buildings somewhat more reasonable proportions, but they are generally still smaller than they should be.
* UnwinnableJokeGame: ''Warcraft II'' includes a joke custom map in which the player only controls a single peasant surrounded by dozens of AI enemy controlled units. Predictedly, it ends with a defeat after a couple of seconds. The unwinnable status of the mission is even lampshaded in its file name ("Suicide") and ingame description ("If you win, you are a ''Warcraft'' god" or something like that). It ''is'' possible to win it if you can enter the invincibility cheat quickly enough.

to:

* UnitsNotToScale: Very obvious. The Tauren Chieftain in ''Warcraft III'' is as tall as the barracks! ''Frozen Throne'''s bonus campaign gives buildings somewhat slightly more reasonable proportions, but they are generally usually still smaller than they should be.
* UnwinnableJokeGame: ''Warcraft II'' includes a joke custom map in which the player only controls a single peasant surrounded by dozens of AI enemy controlled units. Predictedly, it ends with a defeat after a couple of seconds. The unwinnable status of the mission is even lampshaded in its file name ("Suicide") and ingame description ("If you win, you are a ''Warcraft'' god" or something like that). It ''is'' possible to win it if you can enter the invincibility cheat code quickly enough.



* VestigialEmpire: The trolls controlled most off the world until they were defeated and overthrown by the night elves, and the Sundering and consequent conflicts with humans, elves and their own people have reduced the once proud people to borderline barbarism. The night elves used to control most of Kalimdor until they too fell victim in the Sundering, and decided to retreat into the forests. The human kingdom of Lordaeron has been reduced to practically nothing as of the ZombieApocalypse of ''WCIII''. However, the absolute king of this is the nerubians; [[http://www.wowpedia.org/Kilix_the_Unraveler Kilix the Unraveler]] and his two bodyguards are the only non-undead nerubians players have encountered so far. He speaks of rebuilding the old nerubian empire (with the PlayerCharacter helping to clear out Scourged nerubian strongholds), so either there's a meaningful number of well-hidden nerubian refugees who have not appeared so far, or more likely, he's very deluded about his prospects.
* VengeanceFeelsEmpty: Maiev Shadowsong; she pursued Illidan Stormrage for a long time, and realised this after she (along with a large set of adventurers) killed Illidan.

to:

* VestigialEmpire: The trolls controlled most off the world until they were defeated and overthrown by the night elves, and the Sundering and consequent conflicts with humans, elves and their own people have reduced the once proud people to borderline barbarism. The night elves used to control most of Kalimdor until they too fell victim in the Sundering, and decided to retreat into the forests. The human kingdom of Lordaeron has been reduced to practically nothing as of the ZombieApocalypse of ''WCIII''. However, the absolute king of this is the nerubians; [[http://www.wowpedia.org/Kilix_the_Unraveler Kilix the Unraveler]] and his two bodyguards are the only non-undead nerubians players have encountered so far. He speaks of rebuilding the old nerubian empire (with the PlayerCharacter helping to clear out Scourged nerubian strongholds), so either there's a meaningful number of well-hidden nerubian refugees who have not appeared so far, or more likely, he's very deluded about his prospects. \n* VengeanceFeelsEmpty: Maiev Shadowsong; she pursued Illidan Stormrage for a long time, and realised this after she (along with a large set of adventurers) killed Illidan.



** Illidan devours the Skull of Guldan which the Legion was using to spread corruption throughout the Night Elves' forests. This transforms him into a half-demon, and gives him the ability to defeat the demon Tichondrius. He tries this again in ''Frozen Throne'' by trying to use the Eye of Sargeras to destroy the Lich King (along with most of the continent of Northrend). This time, however, Maiev and Malfurion aren't having any of it, especially given that Illidan [[PoorCommunicationKills neglected to mention what exactly what he was planning to do with the Eye]] and that he [[DidntThinkThisThrough didn't exactly consider the consequences]].

to:

** Illidan devours the Skull of Guldan Gul'dan which the Legion was using to spread corruption throughout the Night Elves' forests. This transforms him into a half-demon, half-demon (in-game, the Metamorphosis form becomes his default form), and gives him the ability to defeat the demon Tichondrius. He tries this again in ''Frozen Throne'' by trying to use the Eye of Sargeras to destroy the Lich King (along with most of the continent of Northrend). This time, however, Maiev and Malfurion aren't having any of it, especially given that Illidan [[PoorCommunicationKills neglected to mention what exactly what he was planning to do with the Eye]] and that he [[DidntThinkThisThrough didn't exactly consider the consequences]].



* WillOTheWisp: In ''III'', Wisps are {{Nature Spirit}}s that act as the WorkerUnit for the [[OurElvesAreBetter Night Elves]]. Their duties include mining gold from entangled mines, harvesting lumber without killing trees, creating buildings or being consumed to make [[WhenTreesAttack Ancients]]. They also have the Detonate ability that [[ActionBomb blows the wisp up]] to [[ManaDrain drain mana]], damage [[SummonMagic summoned]] units and dispel [[StatusBuff buffs]]. \\
\\
Wisps also show up as a LethalJokeCharacter in the final level, where the goal is to prevent the demon lord Archimonde from reaching the WorldTree as more Wisps gather around it. When the level ends, [[http://www.youtube.com/watch?v=DpklIrmfxWA the ending cinematic has the titanic demon lord start scaling the tree... then the Wisps start rushing him and use a mass Detonate,]] killing him with a WorldWreckingWave (also a major case of CutscenePowerToTheMax, since Archimonde is immune to magic in gameplay, the Detonate spell wouldn't affect him, much less deal damage).
* WingsDoNothing: Demonic Dreadlords, Illidan Stormrage and other Demon Hunters in ''Warcraft III'' have huge bat wings, but can't fly. One of the Dreadlord's vocalizations if clicked has him saying, [[LampshadeHanging "If I have wings, why am I always walking?"]] Most ridiculous are the Pit Lords, enormous scaled demonic centaur things with a set of woefully inadequate wings sprouting from their humanoid torso. Although the Pit Lords can use their wings as shields.
* WithGreatPowerComesGreatInsanity: Arthas, very shortly after claiming the Frostmourne.
* WithThisHerring: The beginning of the Blood Elf campaign in ''The Frozen Throne'' sees Kael'thas's forces tithed to the bone by Alliance high command, depriving him of cavalry, artillery, and air support before telling him to take on the approaching undead horde anyways. This, plus Garithos's [[FantasticRacism racism]]-fuelled actions, leads to Kael [[DealWithTheDevil allying with the Naga, then Illidan,]] and ultimately to his descent into [[TheCaligula complete batshit insanity]].

to:

* WillOTheWisp: In ''III'', Wisps are {{Nature Spirit}}s that act as the WorkerUnit for the [[OurElvesAreBetter Night Elves]]. Their duties include mining gold from entangled mines, harvesting lumber without killing trees, creating buildings or being consumed to make [[WhenTreesAttack Ancients]]. They also have the Detonate ability that [[ActionBomb blows the wisp up]] to [[ManaDrain drain mana]], damage [[SummonMagic summoned]] units and dispel [[StatusBuff buffs]]. \\
\\
Wisps also show up as a LethalJokeCharacter in the final level, where the goal is to prevent the demon lord Archimonde from reaching the WorldTree as more Wisps gather around it. When the level ends, [[http://www.youtube.com/watch?v=DpklIrmfxWA the ending cinematic has the titanic demon lord start scaling the tree... then the Wisps start rushing him and use a mass Detonate,]] killing him with a WorldWreckingWave (also a major case of CutscenePowerToTheMax, since Archimonde is immune to magic in gameplay, the Detonate spell wouldn't affect him, much less deal damage).
* WingsDoNothing: Demonic Dreadlords, Illidan Stormrage and other Demon Hunters in ''Warcraft III'' have huge bat wings, but can't fly. One of the Dreadlord's vocalizations if clicked has him saying, StopPokingMe quotes says, [[LampshadeHanging "If I have wings, why am I always walking?"]] Most ridiculous are the Pit Lords, enormous scaled demonic centaur things with a set of woefully inadequate wings sprouting from their humanoid torso. Although the Pit Lords can use their torso (although Mannoroth uses his wings as shields.
a shield in a FMV scene).
* WithGreatPowerComesGreatInsanity: Arthas, very shortly after claiming the Frostmourne.
Frostmourne and defeating Mal'Ganis.
* WithThisHerring: The beginning of the Blood Elf campaign in ''The Frozen Throne'' sees Kael'thas's forces tithed to the bone by Alliance high command, depriving him of cavalry, artillery, and air support before telling him to take on the approaching undead horde anyways. This, plus Garithos's [[FantasticRacism racism]]-fuelled actions, leads to Kael [[DealWithTheDevil allying with the Naga, then Illidan,]] Naga and ultimately to his descent into [[TheCaligula complete batshit insanity]].later with Illidan]].



* WreathedInFlames: The Immolate ability, the Cloak of Flames item, Infernals, Demon Illidan's footprints in ''Frozen Throne''.
* YouHaveFailedMe: Reign of Chaos. At the start of the 2nd Night Elf mission, Archimonde and two doomguards corner Tyrande but she uses her invisibility to make them think she got away. Archimonde was so pissed, he killed one of the doomguards.
** This is one of Archimonde's favorite lines, and preferred method of dealing with minions.
** Kil'jaeden drops this on Illidan, but gives him another chance.
* YouHaveResearchedBreathing:
** [[OurGhoulsAreCreepier Ghouls]] have to research the ability to eat the dead.
** Night Elves, [[CaptainObvious who are nocturnal]] have to learn Ultravision, the ability to see well at night.

to:

* WreathedInFlames: The Immolate Immolation ability, the Cloak of Flames item, Infernals, Demon Illidan's footprints in ''Frozen Throne''.
and Doomguards' {{Flaming Sword}}s.
* YouHaveFailedMe: Reign YouHaveFailedMe:
** In ''Reign
of Chaos. At Chaos'', at the start of the 2nd Night Elf mission, Archimonde and two doomguards corner Tyrande Tyrande, but she uses her invisibility to make them think she got away. Archimonde was so pissed, he killed one of the doomguards.
** This is one of Archimonde's favorite lines, and preferred method of dealing with minions.
**
In ''Frozen Throne'', Kil'jaeden drops this on Illidan, but gives him another chance.
* YouHaveResearchedBreathing:
YouHaveResearchedBreathing: And [[ReinventingTheWheel you'll need to learn them again with every new level or game]].
%% The trope is for naturally intrinsic abilities that require research; Huntresses's bouncing attacks, Tauren's area-of-effect Pulverize, Footmen's Defend to deflect piercing attacks, Frost Wyrms' Freezing Breath as applied to buildings, and similar trained abilities do not count.
** [[OurGhoulsAreCreepier Ghouls]] have to research the ability to eat the dead.cannibalize corpses for health.
** Night Elves, [[CaptainObvious who are nocturnal]] Elves have to learn Ultravision, the ability [[InnateNightVision Ultravision]] to see as well at night.night as they do in the day.



** Only the most elite Druids of the Claw can roar in bear form.
** Huntresses' attacks bounce once, but need training to bounce twice.

to:

** Only the most elite Druids of the Claw can roar Roar in bear form.
** Huntresses' attacks bounce once, but need training to bounce twice.
form.



** Footmen require training to stick their shields in front of themselves.
** You need to research a special upgrade to make your Abominations (which are sewn together corpses) rot. Likewise for the corpses the meat wagons launch.
** [[ALoadOfBull Tauren]] need training to smash their big sticks on the ground.
** Gyrocopters pilots need training to realise that those things they're flying have bombs strapped under them. No it's not "add bombs to it" they literally don't realise they have bombs equipped.
** Frost Wyrms need to be trained to breathe ice to freeze buildings.

to:

** Footmen require training to stick their shields in front of themselves.
** You need to research a special an upgrade to make your Abominations (which are sewn together sewn-together corpses) rot. Likewise for the corpses the meat wagons Meat Wagons launch.
** [[ALoadOfBull Tauren]] need training to smash their big sticks on the ground.
** Gyrocopters
Gyrocopter pilots need training to realise that those things they're flying have drop the bombs strapped under them. No it's not "add bombs to it" they literally don't realise they have bombs equipped.
** Frost Wyrms need to be trained to breathe ice to freeze buildings.
that are already loaded on their Flying Machines.



* YouHaveOutlivedYourUsefulness: [[DarkActionGirl Sylvanas Windrunner]] promises to give the Capital to Grand Marshall Garithos if he aids her in destroying the Dread Lord Balnazzar. After a two-pronged attack, [[OutGambitted their joint forces overwhelm those of Balnazzar]], and he is (seemingly) killed. [[BadassMustache Garithos]] then demands that Sylvanas leave his city, and she has no problem [[YouHaveOutlivedYourUsefulness commanding her lieutenant, Varimathras,]] [[KickTheSonofABitch to kill him]].

to:

* YouHaveOutlivedYourUsefulness: [[DarkActionGirl Sylvanas Windrunner]] promises to give the Capital to Grand Marshall Garithos if he aids her in destroying the Dread Lord Balnazzar. After a two-pronged attack, [[OutGambitted their joint forces overwhelm those of Balnazzar]], and he is (seemingly) killed. [[BadassMustache [[FantasticRacism Garithos]] then demands that Sylvanas leave his city, and she has no problem [[YouHaveOutlivedYourUsefulness commanding her lieutenant, Varimathras,]] [[KickTheSonofABitch to kill him]].



** The Undead in general tends to be good at Zerg Rushing, as the Ghoul serves both as their lumber harvester and their basic attack unit. This lets them devote less of their [[ArbitraryHeadcountLimit food count]] to WorkerUnits as they can simply train up a bunch of Ghouls, stockpile enough lumber to last them awhile, and then march those same Ghouls into battle. It also helps that Ghouls are more efficient at harvesting lumber than the workers of other races.

to:

** The Undead in general tends to be good at Zerg Rushing, as the Ghoul serves both as their lumber harvester and their basic attack unit. This lets them devote less of their [[ArbitraryHeadcountLimit food count]] to WorkerUnits {{Worker Unit}}s as they can simply train up a bunch of Ghouls, stockpile enough lumber to last them awhile, and then march those same Ghouls into battle. It also helps that Ghouls are more efficient at harvesting lumber than the workers of other races.



** During the undead campaign in ''Reign of Chaos'' Arthas turns Sylvanas Windrunner into the first banshee while she's still alive. This was retconned in the ''VideoGame/WorldOfWarcraft'' novel ''Arthas: The Rise of the Lich King'', however.

to:

** During the human campaign in ''Reign of Chaos'', Arthas encounters the Cult of the Damned, who are doing this to the people of Lordaeron by spreading magically diseased grain. Later, you have to kill a city full of townspeople before the Dreadlord Mal'Ganis can use Dark Conversion to turn them into zombies and Soul Preservation to [[SealedArmyInACan teleport them away "for later use"]].
** During the undead campaign in ''Reign of Chaos'' Chaos'', Arthas turns Sylvanas Windrunner into the first banshee while she's still alive. This was retconned in the ''VideoGame/WorldOfWarcraft'' novel ''Arthas: The Rise of the Lich King'', however.



** In gameplay the Dark Ranger's Black Arrow transforms those hit by it into giant skeletons on death.
13th Jan '17 9:44:34 PM rmctagg09
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Added DiffLines:

* BornUnderTheSail: The island nation of Kul Tiras, whose contribution to the original Alliance was its powerful navy, which they had built up to protect their fleet of merchant vessels. Their national emblem is also an anchor.
29th Dec '16 6:23:15 PM wname8037
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* SoLastSeason: Heavy units suffer this, in the bonus campaign. To the extent that the heroes, treat them as Mooks.

to:

* SoLastSeason: Heavy and elite units suffer this, this in the bonus campaign. To campaign, The best example would be the extent that Kul tiras' units, whose statistics are superior to the heroes, treat them as Mooks.average human units, but they aren't match for Rexxar and his teammates..
20th Dec '16 12:11:22 PM Xtifr
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** The multiplayer counts as well, as it is played less as the intended RTS [[DefenseOfTheAncientsAllStars and more as]] the TropeCodifier for [=MOBA=].

to:

** The multiplayer counts as well, as it is played less as the intended RTS [[DefenseOfTheAncientsAllStars [[VideoGame/DefenseOfTheAncients and more as]] the TropeCodifier for [=MOBA=].
8th Dec '16 10:57:41 AM longWriter
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Added DiffLines:

* ImDyingPleaseTakeMyMacGuffin: In The Frozen Throne expansion's Horde campaign, a dying orc gives the player character, Rexxar, a report meant for the orc warchief, Thrall. This brings Rexxar to the orc capital of Orgrimmar, but otherwise has little to do with the overall plot of the campaign.
7th Nov '16 9:38:33 PM rmctagg09
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* StealthMook: In ''Warcraft III'':
** Some Night Elf units (such as the Archer and the Huntress) have an ability named "Shadowmeld", which turns them invisible during the night unless they move.
** The Undead Shade is a permanently invisible unit that can see other invisible units, made from the ghost of an [[WorkerUnit acolyte.]]
** The Alliance's sorceresses can make any unit invisible for a while, but any action other than moving or breaks the spell.

to:

* StealthMook: StealthMook:
**
In ''Warcraft III'':
** *** Some Night Elf units (such as the Archer and the Huntress) have an ability named "Shadowmeld", which turns them invisible during the night unless they move.
** *** The Undead Shade is a permanently invisible unit that can see other invisible units, made from the ghost of an [[WorkerUnit acolyte.]]
** *** The Alliance's sorceresses can make any unit invisible for a while, but any action other than moving or breaks the spell.spell.
** Subverted with [[ActionBomb Goblin Sappers/Demolition Squads]] in ''Warcraft II'', casting Invisibility on them kills them instantly due to the GameBreaker nature of the combo.
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