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* HauntedHouse: After Jim gets the cross in the cemetary, the next stop is the Vampire Mansion, an abandoned manor save for bats and its lord (and boss), the Vampire.
to:
* HauntedHouse: After Jim gets the cross in the cemetary, cemetery, the next stop is the Vampire Mansion, an abandoned manor save for bats and its lord (and boss), the Vampire.
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None
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* BarrageOfBats: The Vampire Boss, during the BossRush just before Varalys, is accompanied by a swarm of bats that attack the player.
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Crosswicking.
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* HealthyGreenHarmfulRed: The player character (Jim the Knight) and the bosses' life meter is shown as a [[https://gamefaqs.gamespot.com/saturn/574019-virtual-hydlide/images?pid=574019&img=667 green bar]] that becomes red with every damage they take.
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Silver is the second-to-best armor.
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* KnightInShiningArmor: The player controls Jim (or "Hero") in his mission to find the fairies, release the princess and defeat Varalys. Bonus points: his in-game sprite shows the different types of armor he can obtain during the game, the last of which is a silverish-blue armor named "Fairy Armor".
to:
* KnightInShiningArmor: The player controls Jim (or "Hero") in his mission to find the fairies, release the princess and defeat Varalys. Bonus points: his in-game sprite shows the different types of armor he can obtain during the game, the last of which is a silverish-blue light blueish armor named "Fairy Armor".
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None
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* WhenTreesAttack: Some of the enemies of the remake are Treants, tree-like creatures.
to:
* WhenTreesAttack: Some of the enemies of the remake are Treants, Main/{{Treants}}, tree-like creatures.
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None
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* DungeonCrawling: The bulk of the game is location dungeons, descending into them, and defeating the bosses therein. Unlike the overworld, the dungeon maps never change between playthroughs.
to:
* DungeonCrawling: The bulk of the game is location locating dungeons, descending into them, and defeating the bosses therein. Unlike the overworld, the dungeon maps never change between playthroughs.
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%%* HauntedHouse: The Vampire Mansion.
to:
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None
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-->'''Piledriver (from the Wrecking Crew):''' Ya know, I just realized something. You let those two goofs [Captain Britain and Pete Wisdom] argue who's boss. Meanwhile, ''you're'' the one really calling the shots.
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None
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%%* WhenTreesAttack: Treants.
to:
-->'''Piledriver (from the Wrecking Crew):''' Ya know, I just realized something. You let those two goofs [Captain Britain and Pete Wisdom] argue who's boss. Meanwhile, ''you're'' the one really calling the shots.
--> '''[[WebVideo/{{TheAngryVideoGameNerd}} The Angry Video Game Nerd]]:''' I'm fighting the scenery!
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%%* KnightInShiningArmor: Jim (or "Hero").
to:
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%%* VideoGameRemake
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ZC Es, Needless reference to reviewer/snark. Easy Mode Mockery example failed to explain what the "mockery" is, if there even is any.
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* DigitizedSprites: Jim (or just the "Hero" in the PAL release)
to:
* DigitizedSprites: Jim (or just the "Hero" in the PAL release)release) is portrayed in-game via a digtized sprite of his live-action actor.
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* EasyModeMockery: Easy mode is set by default which displays the full map with the next destination point and a line to follow on the compass.
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* KnightInShiningArmor: Jim (or "Hero").
to:
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* RegeneratingHealth: Standing perfectly still will heal you at a slow rate. [[WebVideo/ProJared Call Of Duty stole this.]]
to:
* RegeneratingHealth: Standing perfectly still will heal you at a slow rate. [[WebVideo/ProJared Call Of Duty stole this.]]
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no longer a trope
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* PolygonCeiling: ''Virtual Hydlide'' is the only 3D game in the series, and is considered a tremendous mess of a game, with awkward controls, poor framerate, and a silly-looking {{Digitized Sprite|s}} for the protagonist.
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None
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* AntiGrinding: Levelling-up occurs only after finishing quest objectives such as finding a fairy or defeating a boss.
%%* BigBad: Varalys.
%%* BigBad: Varalys.
to:
* AntiGrinding: Levelling-up Leveling up occurs only after finishing quest objectives such as finding a fairy or defeating a boss.
%%* * BigBad: Varalys.Varalys, a demon/dragon/''something'' that is responsible for the princess's divided state. He serves as the FinalBoss.
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%%* DungeonCrawling
to:
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%%* ExcusePlot
to:
* MineCartMadness: One of the dungeons is a mine, with mine carts you can ride. Getting into them is touch-and-go thanks to poor hit detection, but the actual mine cart rides are probably the most motion anything gets in the game.
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%%* RandomlyGeneratedLevels
%%* RealIsBrown
%%* RealIsBrown
to:
%%* RealIsBrown
* RealIsBrown: One common criticism of the game is that it uses a muddy, uninteresting palette that makes Jim's digitized sprite stick out like a sore thumb more than it otherwise would.
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%%* SaveThePrincess
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%%* UnknownItemIdentification
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Not enough to be an example
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* CrapsackWorld: Similar to ''VideoGame/TheLegendOfZeldaI'', Fairyland has no towns, just dungeons and a shop.
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None
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* BigBad: Varalys.
* ChestMonster: Mimics.
* ChestMonster: Mimics.
to:
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* CriticalEncumbranceFailure
to:
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* DungeonCrawling
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* ExcusePlot
* FullMotionVideo: The opening and ending cutscenes.
* HauntedHouse: The Vampire Mansion.
* FullMotionVideo: The opening and ending cutscenes.
* HauntedHouse: The Vampire Mansion.
to:
*
* LiveActionCutscene: The two cutscenes that bookend the game are live-action scenes of a princess being turned into fairies and being rescued by the hero.
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* RandomlyGeneratedLevels
* RealIsBrown
* RealIsBrown
to:
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* SaveThePrincess
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* UnknownItemIdentification
* VideoGameRemake
* WhenTreesAttack: Treants.
* VideoGameRemake
* WhenTreesAttack: Treants.
to:
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add stuck (cursed) items
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* StuckItems: Armor can become "cursed", and can only be removed through creative use of scrolls.
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None
* HitPoints: Displayed at the top left, in fraction form, beside the LifeMeter at the center of the top.
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* PolygonCeiling: ''Virtual Hydlide'' is the only 3D game in the series, and is considered a tremendous mess of a game, with awkward controls, poor framerate, and a silly-looking [[DigitizedSprites Digitized Sprite]] for the protagonist.
to:
* LifeMeter: Displayed at the center of the top, changing from green to red, from left to right, as the Hero gets hurt.
* PolygonCeiling: ''Virtual Hydlide'' is the only 3D game in the series, and is considered a tremendous mess of a game, with awkward controls, poor framerate, and a silly-looking[[DigitizedSprites Digitized Sprite]] {{Digitized Sprite|s}} for the protagonist.
* PolygonCeiling: ''Virtual Hydlide'' is the only 3D game in the series, and is considered a tremendous mess of a game, with awkward controls, poor framerate, and a silly-looking
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Added an image.
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Virtual Hydlide is a {{roguelike}} released for the UsefulNotes/SegaSaturn in 1995. It was developed by T&E Soft and published by Creator/{{Sega}} in Japan and Europe and by Creator/{{Atlus}} for North America.
to:
''Virtual Hydlide'' is a {{roguelike}} released for the UsefulNotes/SegaSaturn in 1995. It was developed by T&E Soft and published by Creator/{{Sega}} in Japan and Europe and by Creator/{{Atlus}} for North America.
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Deleted line(s) 7 (click to see context) :
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* PolygonCeiling: ''Virtual Hydlide'' is the only 3D game in the series, and oft considered a tremendous mess of a game, with awkward controls, poor framerate, and a silly-looking [[DigitizedSprites Digitized Sprite]] for the protagonist.
to:
* PolygonCeiling: ''Virtual Hydlide'' is the only 3D game in the series, and oft is considered a tremendous mess of a game, with awkward controls, poor framerate, and a silly-looking [[DigitizedSprites Digitized Sprite]] for the protagonist.
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* RegeneratingHealth: Standing perfectly still will heal you at a slow rate.
to:
* RegeneratingHealth: Standing perfectly still will heal you at a slow rate. [[WebVideo/ProJared Call Of Duty stole this.]]
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None
Added DiffLines:
* RegeneratingHealth: Standing perfectly still will heal you at a slow rate.
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I want to cut the Main redirect.
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Virtual Hydlide is a {{roguelike}} released for the SegaSaturn in 1995. It was developed by T&E Soft and published by Creator/{{Sega}} in Japan and Europe and by Creator/{{Atlus}} for North America.
to:
Virtual Hydlide is a {{roguelike}} released for the SegaSaturn UsefulNotes/SegaSaturn in 1995. It was developed by T&E Soft and published by Creator/{{Sega}} in Japan and Europe and by Creator/{{Atlus}} for North America.
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None
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* PolygonCeiling: ''Virtual Hydlide'' is the only 3D game in the series, and oft considered a tremendous mess of a game, with awkward controls, and a silly-looking [[DigitizedSprites Digitized Sprite]] for the protagonist.
to:
* PolygonCeiling: ''Virtual Hydlide'' is the only 3D game in the series, and oft considered a tremendous mess of a game, with awkward controls, poor framerate, and a silly-looking [[DigitizedSprites Digitized Sprite]] for the protagonist.
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None
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The game is a 3D remake of VideoGame/{{Hydlide}} but with randomly generated maps. The plot is the same as the first game: a princess is attacked by Varalys, who turns her into three fairies and scatters them through the land. One of her kingdom's bravest knights, Jim, sets out to retrieve the fairies and the crystals that will restore her to her original form and allow him to slay Varalys.
to:
The game is a 3D remake of VideoGame/{{Hydlide}} ''VideoGame/{{Hydlide}}'' but with randomly generated maps. The plot is the same as the first game: a princess is attacked by Varalys, who turns her into three fairies and scatters them through the land. One of her kingdom's bravest knights, Jim, sets out to retrieve the fairies and the crystals that will restore her to her original form and allow him to slay Varalys.
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* CrapsackWorld: Similar to VideoGame/TheLegendOfZeldaI, Fairyland has no towns, just dungeons and a shop.
to:
* CrapsackWorld: Similar to VideoGame/TheLegendOfZeldaI, ''VideoGame/TheLegendOfZeldaI'', Fairyland has no towns, just dungeons and a shop.
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* PolygonCeiling: Virtual Hydlide is the only 3D game in the series, and oft considered a tremendous mess of a game, with awkward controls, and a silly-looking [[DigitizedSprites Digitized Sprite]] for the protagonist.
to:
* PolygonCeiling: Virtual Hydlide ''Virtual Hydlide'' is the only 3D game in the series, and oft considered a tremendous mess of a game, with awkward controls, and a silly-looking [[DigitizedSprites Digitized Sprite]] for the protagonist.
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None
Changed line(s) 3,4 (click to see context) from:
The game is a 3D remake of VideoGame/{{Hydlide}} but with randomly generated maps. The plot is the same as the first game: a princess is attacked by the dragon Varalys, who breaks her into three fairies and scatters them through the land. One of her kingdom's bravest knights, Jim, sets out to retrieve the fairies and the crystals that will restore her to her original form and allow him to slay Varalys.
to:
The game is a 3D remake of VideoGame/{{Hydlide}} but with randomly generated maps. The plot is the same as the first game: a princess is attacked by the dragon Varalys, who breaks turns her into three fairies and scatters them through the land. One of her kingdom's bravest knights, Jim, sets out to retrieve the fairies and the crystals that will restore her to her original form and allow him to slay Varalys.
* AntiGrinding: Levelling-up occurs only after finishing quest objectives such as finding a fairy or defeating a boss.
* ChestMonster: Mimics.
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* DigitizedSprites: Jim
to:
* DigitizedSprites: JimJim (or just the "Hero" in the PAL release)
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* EasyModeMockery: Easy mode is set by default which directs the Player to the next objective among other things that aren't present in harder difficulties.
to:
* EasyModeMockery: Easy mode is set by default which directs displays the Player to full map with the next objective among other things that aren't present in harder difficulties.destination point and a line to follow on the compass.
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* HauntedHouse: The Vampire Mansion
to:
* HauntedHouse: The Vampire MansionMansion.
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* KnightInShiningArmor: Jim.
to:
* KnightInShiningArmor: Jim.Jim (or "Hero").
* ScoringPoints: Points are used as currency at the item shop.
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* WhenTreesAttack
to:
* WhenTreesAttackWhenTreesAttack: Treants.
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None
Changed line(s) 1,4 (click to see context) from:
Virtual Hydlide is a 1995 roguelike for the SegaSaturn. It was published by Creator/{{Sega}} in Japan and Europe and by Creator/{{Atlus}} for North America.
The game is a 3D remake of Hydlide but with randomly generated maps. The plot is the same as the first game: a princess is attacked by the dragon Varalys, who breaks her into three fairies and scatters them through the land. One of her kingdom's bravest knights, Jim, sets out to retrieve the fairies and the crystals that will restore her to her original form and allow him to slay Varalys.
The game is a 3D remake of Hydlide but with randomly generated maps. The plot is the same as the first game: a princess is attacked by the dragon Varalys, who breaks her into three fairies and scatters them through the land. One of her kingdom's bravest knights, Jim, sets out to retrieve the fairies and the crystals that will restore her to her original form and allow him to slay Varalys.
to:
Virtual Hydlide is a 1995 roguelike {{roguelike}} released for the SegaSaturn. SegaSaturn in 1995. It was developed by T&E Soft and published by Creator/{{Sega}} in Japan and Europe and by Creator/{{Atlus}} for North America.
The game is a 3D remake ofHydlide VideoGame/{{Hydlide}} but with randomly generated maps. The plot is the same as the first game: a princess is attacked by the dragon Varalys, who breaks her into three fairies and scatters them through the land. One of her kingdom's bravest knights, Jim, sets out to retrieve the fairies and the crystals that will restore her to her original form and allow him to slay Varalys.
The game is a 3D remake of
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* AllThereInTheManual: There is no in-game tutorial.
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* EasyModeMockery: Easy mode is set by default which directs the Player to the next objective among other things that aren't present in harder difficulties.
to:
* CrapsackWorld: Similar to VideoGame/TheLegendOfZeldaI, Fairyland has no towns, just dungeons and a shop.
* CriticalEncumbranceFailure
* DigitizedSprites: Jim
* DungeonCrawling
* EasyModeMockery: Easy mode is set by default which directs the Player to the next objective among other things that aren't present in harderdifficulties. difficulties.
* ExcusePlot
* FullMotionVideo: The opening and ending cutscenes.
* HauntedHouse: The Vampire Mansion
* CriticalEncumbranceFailure
* DigitizedSprites: Jim
* DungeonCrawling
* EasyModeMockery: Easy mode is set by default which directs the Player to the next objective among other things that aren't present in harder
* ExcusePlot
* FullMotionVideo: The opening and ending cutscenes.
* HauntedHouse: The Vampire Mansion
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* RandomlyGeneratedLevels
* RealIsBrown
* SaveThePrincess
* UnknownItemIdentification
* RealIsBrown
* SaveThePrincess
* UnknownItemIdentification
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Changed line(s) 11 (click to see context) from:
* PolygonCeiling: Virtual Hydlide is the only 3D game in the series, and oft considered a tremendous mess of a game, with awkward controls, combat on the overworld being completely useless since you don't gain XP from killing enemies, randomly generated overworlds that serve no real purpose, and a silly-looking [[DigitizedSprites Digitized Sprite]] for the protagonist.
to:
* PolygonCeiling: Virtual Hydlide is the only 3D game in the series, and oft considered a tremendous mess of a game, with awkward controls, combat on the overworld being completely useless since you don't gain XP from killing enemies, randomly generated overworlds that serve no real purpose, and a silly-looking [[DigitizedSprites Digitized Sprite]] for the protagonist.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Virtual Hydlide is a 1995 roguelike for the SegaSaturn. It was published by Creator/{{Sega}} in Japan and Europe and by Creator/{{Atlus}} for North America.
The game is a 3D remake of Hydlide but with randomly generated maps. The plot is the same as the first game: a princess is attacked by the dragon Varalys, who breaks her into three fairies and scatters them through the land. One of her kingdom's bravest knights, Jim, sets out to retrieve the fairies and the crystals that will restore her to her original form and allow him to slay Varalys.
----
!!Tropes:
* BigBad: Varalys.
* EasyModeMockery: Easy mode is set by default which directs the Player to the next objective among other things that aren't present in harder difficulties.
* HarderThanHard: Completing the game in Hard Mode unlocks PRO difficulty which takes away the map and item shop.
* KnightInShiningArmor: Jim.
* PolygonCeiling: Virtual Hydlide is the only 3D game in the series, and oft considered a tremendous mess of a game, with awkward controls, combat on the overworld being completely useless since you don't gain XP from killing enemies, randomly generated overworlds that serve no real purpose, and a silly-looking [[DigitizedSprites Digitized Sprite]] for the protagonist.
* VideoGameRemake
* WhenTreesAttack
----
The game is a 3D remake of Hydlide but with randomly generated maps. The plot is the same as the first game: a princess is attacked by the dragon Varalys, who breaks her into three fairies and scatters them through the land. One of her kingdom's bravest knights, Jim, sets out to retrieve the fairies and the crystals that will restore her to her original form and allow him to slay Varalys.
----
!!Tropes:
* BigBad: Varalys.
* EasyModeMockery: Easy mode is set by default which directs the Player to the next objective among other things that aren't present in harder difficulties.
* HarderThanHard: Completing the game in Hard Mode unlocks PRO difficulty which takes away the map and item shop.
* KnightInShiningArmor: Jim.
* PolygonCeiling: Virtual Hydlide is the only 3D game in the series, and oft considered a tremendous mess of a game, with awkward controls, combat on the overworld being completely useless since you don't gain XP from killing enemies, randomly generated overworlds that serve no real purpose, and a silly-looking [[DigitizedSprites Digitized Sprite]] for the protagonist.
* VideoGameRemake
* WhenTreesAttack
----