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-->-- '''Laugh and Peace''', ''Polaroid'', [[JustForFun/IHeardThatAs or at least what it sounds like]]

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-->-- '''Laugh and Peace''', ''Polaroid'', '''The vocals in ''Polaroid''''', [[JustForFun/IHeardThatAs or at least what it sounds they sound like]]
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''Vib-Ribbon'' is a RhythmGame produced by [=NanaOn-Sha=] of ''VideoGame/PaRappaTheRapper'' and ''VideoGame/UmJammerLammy'' fame, and released for the [[UsefulNotes/PlayStation Sony PlayStation]]. In it, you have to guide a rabbit named Vibri across a mobius strip called the [[TitleDrop Vib-Ribbon]], dodging obstacles along the way. There are four basic obstacles (spikes, blocks, loops, and pits), which can further be combined into a dual obstacle (for example, spiky loops and blocks with pits in the middle). The obstacles appear in time with the music, and reaching the end of the song means reaching the end of the stage. Hitting too many obstacles causes Vibri to devolve (from rabbit to frog to worm to game over), although successfully navigating ten in a row causes Vibri to evolve back up (and potentially go from rabbit to princess).

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''Vib-Ribbon'' is a RhythmGame produced by [=NanaOn-Sha=] of ''VideoGame/PaRappaTheRapper'' and ''VideoGame/UmJammerLammy'' fame, and released for the [[UsefulNotes/PlayStation Sony PlayStation]].Platform/PlayStation. In it, you have to guide a rabbit named Vibri across a mobius strip called the [[TitleDrop Vib-Ribbon]], dodging obstacles along the way. There are four basic obstacles (spikes, blocks, loops, and pits), which can further be combined into a dual obstacle (for example, spiky loops and blocks with pits in the middle). The obstacles appear in time with the music, and reaching the end of the song means reaching the end of the stage. Hitting too many obstacles causes Vibri to devolve (from rabbit to frog to worm to game over), although successfully navigating ten in a row causes Vibri to evolve back up (and potentially go from rabbit to princess).



''Vib-Ribbon'' was followed up by two sequels: ''Mojib-Ribbon'', which could make ''[=PaRappa=]''-style rap levels out of .txt files, and ''Vib-Ripple'', which turned digitized images into hidden object games. Neither were released outside of Japan, the former most likely for being near impossible to localize. The original finally became available for download on the UsefulNotes/PlayStationNetwork in North America on October 17, 2014, a solid ''15 years'' after its initial release.

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''Vib-Ribbon'' was followed up by two sequels: ''Mojib-Ribbon'', which could make ''[=PaRappa=]''-style rap levels out of .txt files, and ''Vib-Ripple'', which turned digitized images into hidden object games. Neither were released outside of Japan, the former most likely for being near impossible to localize. The original finally became available for download on the UsefulNotes/PlayStationNetwork Platform/PlayStationNetwork in North America on October 17, 2014, a solid ''15 years'' after its initial release.
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* {{Engrish}}: Happens pretty frequently whenever english is used in the official songs.
->Sunny days early morning\\
I wake up at six so fine day\\
Whenever I have a date with you\\
I'm always [[DoubleEntendre very high]]
-->--'''''Sunny Day''''', the song used in the latter half of the Bronze Course.

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-->''Well done! Way to go!''

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-->''Well -->'' ♪ Well done! Way to go!''



-->''Yippee!''

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-->''Yippee!''-->''Yippee! ♪''
----
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* SurprisinglyGoodEnglish: While the pronunciation isn't perfect, the singing does manage to distinguish between the b, v, l, and r consonants and remains grammatically correct for the most part. "Overflowing Emotions" is still pretty impenetrable, however.

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* SurprisinglyGoodEnglish: While the pronunciation isn't perfect, the singing does manage to distinguish between the b, v, l, and r consonants and remains grammatically correct for the most part. "Overflowing Emotions" is still pretty impenetrable, however.

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* DifficultySpike: The bridges in "Overflowing Emotions" shift from a massive increase in tempo to slowing the level to a crawl. The game had changed the song structure before, but it had been done much more subtly.



* HarderThanHard: Album mode - you play every track on the current CD, randomized. And the longer it goes on, the more Interface Screws the game throws at you. By the end, you'll be watching combined obstacles stacked on each other moving at different speeds while spinning as the game switches to an isometric view.
* InterfaceScrew: The longer the song goes, the more of these you deal with - including obstacles moving at different paces and orientation shifts that make it easier to misjudge obstacle placement. The tracks can also switch directions.

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* HarderThanHard: Album mode - -- you play every track on the current CD, randomized. And the longer it goes on, the more Interface Screws the game throws at you. By the end, you'll be watching combined obstacles stacked on each other moving at different speeds while spinning as the game switches to an isometric view.
* InterfaceScrew: The longer the song goes, the more of these you deal with - -- including obstacles moving at different paces and orientation shifts that make it easier to misjudge obstacle placement. The tracks can also switch directions.



* SurprisinglyGoodEnglish: While the pronunciation isn't perfect, the singing does manage to distinguish between the b, v, l, and r consonants and remains gramatically correct for the most part. "Overflowing Emotions" is still pretty impenetrable, however.

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* SurprisinglyGoodEnglish: While the pronunciation isn't perfect, the singing does manage to distinguish between the b, v, l, and r consonants and remains gramatically grammatically correct for the most part. "Overflowing Emotions" is still pretty impenetrable, however.

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TRS cleanup


The second, and perhaps most significant, is that it can [[MusicPlayerGame make a level out of any CD track.]][[note]]Well, every CD track that's not the first one. Because the first track of a CD-ROM disc, ''Vib-Ribbon''[='s=] included, contains ROM data, playing it back in a CD player can potentially damage the speakers thanks to the data on it translating to frequencies outside of most commercial speakers' limitations. Because of this, ''Vib-Ribbon'' locks the player out of playing the first track of any CD, just to prevent them from trying to play back ''Vib-Ribbon'' itself. This measure was removed in the [=PS3=] port, which allows you to play the first track.[[/note]] Because the actual coding for Vib-Ribbon is so sparse, the entire game itself fits on the [=PlayStation=]'s RAM, allowing the player to swap out the game disc for any CD to be read and its songs converted to levels. Moreover, the six built-in tracks to the game are also in CD format, so the game is already its own soundtrack.

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The second, and perhaps most significant, is that it can [[MusicPlayerGame make a level out of any CD track.]][[note]]Well, [[note]]Well, every CD track that's not the first one. Because the first track of a CD-ROM disc, ''Vib-Ribbon''[='s=] included, contains ROM data, playing it back in a CD player can potentially damage the speakers thanks to the data on it translating to frequencies outside of most commercial speakers' limitations. Because of this, ''Vib-Ribbon'' locks the player out of playing the first track of any CD, just to prevent them from trying to play back ''Vib-Ribbon'' itself. This measure was removed in the [=PS3=] port, which allows you to play the first track.[[/note]] Because the actual coding for Vib-Ribbon is so sparse, the entire game itself fits on the [=PlayStation=]'s RAM, allowing the player to swap out the game disc for any CD to be read and its songs converted to levels. Moreover, the six built-in tracks to the game are also in CD format, so the game is already its own soundtrack.



%%* MusicPlayerGame: The UrExample.
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Mondegreen is no longer a trope; dewicking


-->-- '''Laugh and Peace''', ''Polaroid'', [[{{Mondegreen}} or at least what it sounds like]]

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-->-- '''Laugh and Peace''', ''Polaroid'', [[{{Mondegreen}} [[JustForFun/IHeardThatAs or at least what it sounds like]]

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Added an example.


* GameOverMan: Vibri herself appears on the game over screen, either encouraging the player to try again or reacting negatively.



* NoFourthWall: Every time Vibri talks, it's to the player.
** PlayedStraight during the tutorial.

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* NoFourthWall: Every time Vibri talks, it's to the player.
** PlayedStraight
player. Especially during the tutorial.

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Removed indexes. Moving YMMV to page.


%%* EndlessRunningGame: An earlier example than most.
%%* {{Engrish}}: Of the six songs included in-game, four are like this ("Polaroid," "Sunny Day," "Laugh and Peace," and "Universal Dance."). The other two are in Japanese.



%%* RhythmGame



%%* VectorGame
%%* WidgetSeries

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%%* VectorGame
%%* WidgetSeries
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The second, and perhaps most significant, is that it can [[MusicPlayerGame make a level out of any CD track.]][[note]]Well, every CD track that's not the first one. Because the first track of a CD-ROM disc, ''Vib-Ribbon''[='s=] included, contains ROM data, playing it back in a CD player can potentially damage the speakers thanks to the data on it translating to frequencies outside of most commercial speakers' limitations. Because of this, ''Vib-Ribbon'' locks the player out of playing the first track of any CD, just to prevent them from trying to play back ''Vib-Ribbon'' itself.[[/note]] Because the actual coding for Vib-Ribbon is so sparse, the entire game itself fits on the [=PlayStation=]'s RAM, allowing the player to swap out the game disc for any CD to be read and its songs converted to levels. Moreover, the six built-in tracks to the game are also in CD format, so the game is already its own soundtrack.

to:

The second, and perhaps most significant, is that it can [[MusicPlayerGame make a level out of any CD track.]][[note]]Well, every CD track that's not the first one. Because the first track of a CD-ROM disc, ''Vib-Ribbon''[='s=] included, contains ROM data, playing it back in a CD player can potentially damage the speakers thanks to the data on it translating to frequencies outside of most commercial speakers' limitations. Because of this, ''Vib-Ribbon'' locks the player out of playing the first track of any CD, just to prevent them from trying to play back ''Vib-Ribbon'' itself. This measure was removed in the [=PS3=] port, which allows you to play the first track.[[/note]] Because the actual coding for Vib-Ribbon is so sparse, the entire game itself fits on the [=PlayStation=]'s RAM, allowing the player to swap out the game disc for any CD to be read and its songs converted to levels. Moreover, the six built-in tracks to the game are also in CD format, so the game is already its own soundtrack.
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-->''15 tropes''

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-->''15 -->''19 tropes''
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Forgot to add these. Sorry.

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* EarWings: Getting a high enough score causes Vibri to float up offscreen using her ears as wings.


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* NoFourthWall: Every time Vibri talks, it's to the player.
**PlayedStraight during the tutorial.
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These tropes were just left out.

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* NonMammalianHair: Vibri's worm form has 3 hairs on its head.
*OcularGushers: On one of the game over screens, Vibri cries and makes puddles on the ground.
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* BeautifulVoid: The entire game takes place within a nearly empty black void with minimalistic vector graphics in which the only living thing appears to be Vibri herself. For most of the gameplay the only things on the screen other than the player character are a single white line and some small geometric shapes at the top. Still, between Vibri's cuteness and the generally cheerful songs it manages to have an oddly pleasant atmosphere.
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no


\* EverythingsBetterWithSpinning: Eventually, some of the obstacles will start spinning, which can make it hard at times to tell what precise obstacle is coming, depending on where the rotation is at.
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-->''16 tropes''

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-->''16 -->''15 tropes''

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* EverythingsBetterWithPrincesses: Upon getting a ten-obstacle combo with regular Vibri, Vibri will turn into Queen Vibri, exchanging her bunny ears for fairy wings and crown.
* EverythingsBetterWithSpinning: Eventually, some of the obstacles will start spinning, which can make it hard at times to tell what precise obstacle is coming, depending on where the rotation is at.

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* EverythingsBetterWithPrincesses: Upon getting a ten-obstacle combo with regular Vibri, Vibri will turn into Queen Vibri, exchanging her bunny ears for fairy wings and crown.
*
\* EverythingsBetterWithSpinning: Eventually, some of the obstacles will start spinning, which can make it hard at times to tell what precise obstacle is coming, depending on where the rotation is at.

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