History VideoGame / VibRibbon

4th Sep '16 8:03:18 AM darkabomination
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''Luck is by my side.''

to:

''Luck is by my side.''''\\
''Raindrops falling on me''\\
''I have no umbrella''



''Vib-Ribbon'' is a RhythmGame produced by [=NanaOn-Sha=] and released for the [[UsefulNotes/PlayStation Sony PlayStation]]. In it, you have to guide a rabbit named Vibri across a mobius strip called the [[TitleDrop Vib-Ribbon]], dodging obstacles along the way. There are four basic obstacles (spikes, blocks, loops, and pits), which can further be combined into a dual obstacle (for example, spiky loops and blocks with pits in the middle). The obstacles appear in time with the music, and reaching the end of the song means reaching the end of the stage. Hitting too many obstacles causes Vibri to devolve (from rabbit to frog to worm to game over), although successfully navigating ten in a row causes Vibri to evolve back up (and potentially go from rabbit to princess).

to:

''Vib-Ribbon'' is a RhythmGame produced by [=NanaOn-Sha=] of '''VideoGame/PaRappaTheRapper''' and '''VideoGame/UmJammerLammy''' fame, and released for the [[UsefulNotes/PlayStation Sony PlayStation]]. In it, you have to guide a rabbit named Vibri across a mobius strip called the [[TitleDrop Vib-Ribbon]], dodging obstacles along the way. There are four basic obstacles (spikes, blocks, loops, and pits), which can further be combined into a dual obstacle (for example, spiky loops and blocks with pits in the middle). The obstacles appear in time with the music, and reaching the end of the song means reaching the end of the stage. Hitting too many obstacles causes Vibri to devolve (from rabbit to frog to worm to game over), although successfully navigating ten in a row causes Vibri to evolve back up (and potentially go from rabbit to princess).



''Vib-Ribbon'' was followed up by two sequels: ''Mojib Ribbon'', which could make ''Parappa''-style rap levels out of .txt files, and ''Vib Ripple'', which turned digitized images into hidden object games. Neither were released outside of Japan, the former most likely for being near impossible for translate. The original finally became available for download on the UsefulNotes/PlayStationNetwork in North America on October 17, 2014, a solid ''15 years'' after its initial release.

to:

''Vib-Ribbon'' was followed up by two sequels: ''Mojib Ribbon'', which could make ''Parappa''-style rap levels out of .txt files, and ''Vib Ripple'', which turned digitized images into hidden object games. Neither were released outside of Japan, the former most likely for being near impossible for translate.to localize. The original finally became available for download on the UsefulNotes/PlayStationNetwork in North America on October 17, 2014, a solid ''15 years'' after its initial release.



* ContinuingIsPainful: Should you miss an obstacle, you lose your combo, and the ribbon starts vibrating. Of course, the vibrations make it much more difficult to tell when to hit the correct dodge for the next obstacle, which makes it really simple to get to the ten misses required to devolve (or, if currently the worm, a game over). This can be really nerve-wracking when combined with the other flavors of InterfaceScrew.

to:

* AutoScrollingLevel: The whole game. Vibri can't move across stages, so you must use precise timing to navigate through the various obstacles.
* ContinuingIsPainful: Should you miss an obstacle, you lose your combo, and the ribbon starts vibrating. Of course, the vibrations make it much more difficult to tell when to hit the correct dodge for the next obstacle, which makes it really simple to get to the ten misses required to devolve (or, if currently as the worm, a game over). This can be really nerve-wracking when combined with the other flavors of InterfaceScrew.InterfaceScrew.
* DifficultyByAcceleration: Obstacles and perspective shifts become faster and trickier as the tempo of the song changes.
* DifficultySpike: The bridges in "Overflowing Emotions" shift from a massive increase in tempo to slowing the level to a crawl. The game had changed the song structure before, but it had been done more subtly.
* EndlessRunningGame: An earlier example than most.



* EverythingsBetterWithSpinning: Eventually, some of the obstacles will start spinning, which can make it hard at times to tell what precise obstacle is coming, sepending on where the rotation is at.

to:

* EverythingsBetterWithSpinning: Eventually, some of the obstacles will start spinning, which can make it hard at times to tell what precise obstacle is coming, sepending depending on where the rotation is at.



* GenkiGirl[=/=]{{Pollyanna}}: Vibri is very cheerful and ''very'' energetic. Even getting a game over doesn't crush her spirit:
-->''Vibri cannot go on...just kidding!''

to:

* GenkiGirl[=/=]{{Pollyanna}}: GenkiGirl: Vibri is very cheerful and ''very'' energetic. Even getting a game over doesn't crush her spirit:
-->''Vibri cannot go on...just kidding!''
energetic.



* InterfaceScrew: The longer the song goes, the more of these you deal with - including obstacles moving at different paces and orientation shifts that make it easier to misjudge obstacle placement.

to:

* InterfaceScrew: The longer the song goes, the more of these you deal with - including obstacles moving at different paces and orientation shifts that make it easier to misjudge obstacle placement. The tracks can also switch directions.



* MusicPlayerGame: UrExample.

to:

* MarathonLevel: [[EpicRocking Long tracks]] can really test your reflexes as the level becomes harder to navigate and keep up a string of combos.
* MeaningfulName: Vibri can be seen as a play on vibration or vibrant, both fitting her personality.
* MusicPlayerGame: UrExample.The UrExample.
* NintendoHard: Despite the simple premise making use of four buttons, the combo system can get pretty frantic and challenging, more so in the second Silver and Gold tracks.
* ThePollyanna: Vibri again. Even getting a game over doesn't crush her spirit:
-->''Vibri cannot go on...just kidding!''



* SurprisinglyGoodEnglish: While the pronunciation isn't perfect, the singing does manage to distinguish between the b, v, l, and r consonants and remains gramatically correct for the most part. "Overflowing Emotions" is still pretty impenetrable, however.



-->''23 tropes''

to:

-->''23 -->''31 tropes''
14th Jun '16 10:04:46 AM AKS
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Added DiffLines:

[[quoteright:326:http://static.tvtropes.org/pmwiki/pub/images/vib3_8.jpg]]
[[caption-width-right:326:The rabbit with sass.]]
2nd May '16 8:53:01 PM KamenRiderOokalf
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Vib Ribbon was followed up by two sequels: ''Mojib Ribbon'', which could make ''Parappa''-style rap levels out of .txt files, and ''Vib Ripple'', which turned digitized images into hidden object games. Neither were released outside of Japan, the former most likely for being near impossible for translate. The original finally became available for download on the UsefulNotes/PlayStationNetwork in North America on October 17, 2014, a solid ''15 years'' after its initial release.

to:

Vib Ribbon ''Vib-Ribbon'' was followed up by two sequels: ''Mojib Ribbon'', which could make ''Parappa''-style rap levels out of .txt files, and ''Vib Ripple'', which turned digitized images into hidden object games. Neither were released outside of Japan, the former most likely for being near impossible for translate. The original finally became available for download on the UsefulNotes/PlayStationNetwork in North America on October 17, 2014, a solid ''15 years'' after its initial release.
9th Jan '16 2:07:03 AM erforce
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''Vib-Ribbon'' is a RhythmGame produced by [=NanaOn-Sha=] and released for the [[{{PlayStation}} Sony PlayStation]]. In it, you have to guide a rabbit named Vibri across a mobius strip called the [[TitleDrop Vib-Ribbon]], dodging obstacles along the way. There are four basic obstacles (spikes, blocks, loops, and pits), which can further be combined into a dual obstacle (for example, spiky loops and blocks with pits in the middle). The obstacles appear in time with the music, and reaching the end of the song means reaching the end of the stage. Hitting too many obstacles causes Vibri to devolve (from rabbit to frog to worm to game over), although successfully navigating ten in a row causes Vibri to evolve back up (and potentially go from rabbit to princess).

to:

''Vib-Ribbon'' is a RhythmGame produced by [=NanaOn-Sha=] and released for the [[{{PlayStation}} [[UsefulNotes/PlayStation Sony PlayStation]]. In it, you have to guide a rabbit named Vibri across a mobius strip called the [[TitleDrop Vib-Ribbon]], dodging obstacles along the way. There are four basic obstacles (spikes, blocks, loops, and pits), which can further be combined into a dual obstacle (for example, spiky loops and blocks with pits in the middle). The obstacles appear in time with the music, and reaching the end of the song means reaching the end of the stage. Hitting too many obstacles causes Vibri to devolve (from rabbit to frog to worm to game over), although successfully navigating ten in a row causes Vibri to evolve back up (and potentially go from rabbit to princess).



Vib Ribbon was followed up by two sequels: ''Mojib Ribbon'', which could make ''Parappa''-style rap levels out of .txt files, and ''Vib Ripple'', which turned digitized images into hidden object games. Neither were released outside of Japan, the former most likely for being near impossible for translate. The original finally became available for download on the Playstation Network in North America on October 17, 2014, a solid ''15 years'' after its initial release.

to:

Vib Ribbon was followed up by two sequels: ''Mojib Ribbon'', which could make ''Parappa''-style rap levels out of .txt files, and ''Vib Ripple'', which turned digitized images into hidden object games. Neither were released outside of Japan, the former most likely for being near impossible for translate. The original finally became available for download on the Playstation Network UsefulNotes/PlayStationNetwork in North America on October 17, 2014, a solid ''15 years'' after its initial release.
5th Sep '15 5:07:48 PM BeeKirbysNewComputer
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to:

!! Vib Ripple contains examples of:
* ToiletHumor: Boonchies, Vibri's main obstacle in the game, are differently-colored piles of feces with faces.



-->''22 tropes''

to:

-->''22 -->''23 tropes''
7th Jun '15 1:09:55 PM BeeKirbysNewComputer
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* GenkiGirl / Pollyanna: Vibri is very cheerful and ''very'' energetic. Even getting a game over doesn't crush her spirit:
->''Vibri cannot go on...just kidding!''

to:

* GenkiGirl / Pollyanna: GenkiGirl[=/=]{{Pollyanna}}: Vibri is very cheerful and ''very'' energetic. Even getting a game over doesn't crush her spirit:
->''Vibri -->''Vibri cannot go on...just kidding!''



* WingdingEyes/ASCIIArt: Mojiburi's face is the letters ".txt" with a mouth underneath, with the two t's serving as eyes and the x serving as a nose. Mojiko's face looks like this (*。*) with a mouth underneath. Osorezan 1999 has a number sign for his right eye, but his face is otherwise not able to be recreated in basic text.


to:

* WingdingEyes/ASCIIArt: WingdingEyes[=/=]ASCIIArt: Mojiburi's face is the letters ".txt" with a mouth underneath, with the two t's serving as eyes and the x serving as a nose. Mojiko's face looks like this (*。*) with a mouth underneath. Osorezan 1999 has a number sign for his right eye, but his face is otherwise not able to be recreated in basic text.




-->''16 tropes''

to:

-->''16 -->''22 tropes''
2nd Jun '15 11:05:18 AM BeeKirbysNewComputer
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Added DiffLines:

* GenkiGirl / Pollyanna: Vibri is very cheerful and ''very'' energetic. Even getting a game over doesn't crush her spirit:
->''Vibri cannot go on...just kidding!''
14th May '15 7:10:36 PM BeeKirbysNewComputer
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Vib Ribbon was followed up by two sequels: ''Mojib Ribbon'', which could make ''Parappa''-style rap levels out of .txt files, and ''Vib Ripple'', which turned digitized images into hidden object games. Neither were released outside of Japan, the former most likely for being near impossible for translate. The original is finally available for download on October 7, 2014.

to:

Vib Ribbon was followed up by two sequels: ''Mojib Ribbon'', which could make ''Parappa''-style rap levels out of .txt files, and ''Vib Ripple'', which turned digitized images into hidden object games. Neither were released outside of Japan, the former most likely for being near impossible for translate. The original is finally became available for download on the Playstation Network in North America on October 7, 2014.
17, 2014, a solid ''15 years'' after its initial release.



* MadLibsDialogue: Vibri's song for getting a high score changes in structure depending on how good the player did, and she reads the numbers individually (in Japanese, of course).



----

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--------
-->''[[EarWorm Well done! Way to go!]]''
-->''Nice one. Congratulations!''
-->''The tropes page score is...''
-->''16 tropes''
-->''And yes! It's a high score.''
-->''Yippee!''
14th May '15 7:01:37 PM BeeKirbysNewComputer
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* NoExportForYou: The game was built around Japanese kanji, so...


to:

* NoExportForYou: The DistaffCounterpart: Mojiko to Mojiburi.
* HumongousMecha: Osorezan 1999, the last playable character.
* SyntheticVoiceActor: One of the main reasons the
game was built around Japanese kanji, so...

never left Japan.
* WingdingEyes/ASCIIArt: Mojiburi's face is the letters ".txt" with a mouth underneath, with the two t's serving as eyes and the x serving as a nose. Mojiko's face looks like this (*。*) with a mouth underneath. Osorezan 1999 has a number sign for his right eye, but his face is otherwise not able to be recreated in basic text.

29th Apr '15 6:34:10 PM Discar
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-->''Walking by the ribbon''
-->''Luck is by my side.''
--> '''Laugh and Peace''', ''Polaroid'', [[{{Mondegreen}} or at least what it sounds like]]

to:

-->''Walking ->''Walking by the ribbon''
-->''Luck
ribbon''\\
''Luck
is by my side.''
--> -->-- '''Laugh and Peace''', ''Polaroid'', [[{{Mondegreen}} or at least what it sounds like]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.VibRibbon