History VideoGame / VegaStrike

12th Dec '15 12:36:35 PM MarkLungo
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* ScriptingLanguage: UsefulNotes/{{Python}} definitely adds a lot of possibilities. Also, currently a ship can be launched with a special Python script AI, but only from XML mission profiles (it's too slow to have many instances all the time), but the stock hard-coded AI, as well as missiles, use XML-based behaviour scripts. Obviously, this makes the engine more mod-friendly, if too convoluted for an easy start.

to:

* ScriptingLanguage: UsefulNotes/ScriptingLanguage: UsefulNotes/{{Python}} definitely adds a lot of possibilities. Also, currently a ship can be launched with a special Python script AI, but only from XML mission profiles (it's too slow to have many instances all the time), but the stock hard-coded AI, as well as missiles, use XML-based behaviour scripts. Obviously, this makes the engine more mod-friendly, if too convoluted for an easy start.



23rd Nov '15 2:41:06 PM WillKeaton
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Vega Strike uses OpenGL and runs on Linux, Mac and Windows platforms. Can be downloaded from [[http://vegastrike.sourceforge.net/ the main Vega Strike site]] or [[http://forums.vega-strike.org/viewtopic.php?f=1&t=18088 one of updated repositories]].

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Vega Strike uses OpenGL and runs on Linux, Mac and Windows platforms. Can be downloaded from [[http://vegastrike.sourceforge.net/ the main Vega Strike site]] or [[http://forums.vega-strike.org/viewtopic.php?f=1&t=18088 one of updated repositories]].repositories.]]
13th Jul '15 11:35:39 AM nombretomado
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* HumansAreSpecial: Several factions. Luddites has distinct ManifestDestiny vibe. Shapers see in a very different light dominating with pre-spaceflight aliens and designing human-based slave species.

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* HumansAreSpecial: Several factions. Luddites has distinct ManifestDestiny UsefulNotes/ManifestDestiny vibe. Shapers see in a very different light dominating with pre-spaceflight aliens and designing human-based slave species.
12th Jun '14 10:28:44 AM PilotSolaris
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-->"I'd be scared, but that incompetent!"

to:

-->"I'd be scared, but that was incompetent!"
12th Jun '14 9:11:52 AM PilotSolaris
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* WideOpenSandbox: Can become a QuickSandbox, since there is no specific plotline to follow; it really is completely wide open.

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* WideOpenSandbox: Can become a QuickSandbox, QuicksandBox, since there is no specific plotline to follow; it really is completely wide open.
12th Jun '14 9:00:16 AM PilotSolaris
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* AwesomeYetImpractical: Capital Ships. The largest, most powerful ships in the game, and [[AdamSmithHatesYourGuts the most obscenely expensive ships ingame as well]].

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* AwesomeYetImpractical: Capital Ships. The largest, They are the largest and most powerful ships in the game, and [[AdamSmithHatesYourGuts they have a side effect of also being the most obscenely expensive ships ingame as well]].ingame]].



* BoringButPractical: The ship you start out with (a Refurbished ''Llama''-class transport you inherited from your Klk'k friend [[AllThereInTheManual in the backstory]]) certainly isn't flashy or nice-looking, but with proper upgrades is still a viable ship in the long run, especially if you're just going to be doing cargo runs (its cargo bay can hold 20,000 tonnes of materials, compared to the ''Plowshare''-class transport (which is classified as medium-tier)'s maximum cargo bay capacity of 10,000 tonnes) or running small-scale bounty hunting, clean-sweep/patrol, or rescue missions (it's no starfighter but it can hold its own against most small craft), and it can be outfitted with tractor beams and autotracking with the right mods.



* CherryTapping: You don't want to kill anything with e.g. Grav Thumper, because it's very short range and [[DefeatEqualsExplosion explosion]] of anything worth firing this and [[PainfullySlowProjectile likely to be hit]] have a good chance to destroy your ship too. So the safest way to use these is one mighty hit point-blank and then finishing off from afar with your missile-popper of choice. The same to a lesser degree applies to Ktek bolts (slow, dissipating, power-hog), Razors (obscenely expensive) and missiles (it's better to use them early on approach).

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* CherryTapping: You don't want to kill anything with e.g. something like, say, the Grav Thumper, because it's very short range and [[DefeatEqualsExplosion the explosion]] of anything worth firing this at and its [[PainfullySlowProjectile likely to be likeliness of being hit]] have a good chance to destroy your ship too. So the safest way to use these is one mighty hit point-blank and then finishing off from afar with your missile-popper of choice. The same to a lesser degree applies to Ktek bolts (slow, dissipating, power-hog), Razors (obscenely expensive) and missiles (it's better to use them early on approach).approach).
** The Plasma Plume. Shields stop it cold. It's ineffective at long ranges. And it's saying something about your ability if you can score a kill with nothing but them.



* CorrespondenceCourse: One of [[IShallTauntYou taunts]].

to:

* CorrespondenceCourse: One of A [[IShallTauntYou taunts]].taunt]].
-->"So, flying by CorrespondenceCourse, I see."


Added DiffLines:

-->"You look especially cute and squishy today!"


Added DiffLines:

-->"And I ain't gonna sell you a new one, neither."


Added DiffLines:

-->"I'd be scared, but that incompetent!"
1st Jun '14 10:42:51 AM PilotSolaris
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* ShoutOut:
* {{Spacecraft}}: Unit models are inspired by ''VideoGame/{{Elite}}'', ''Homeplanet'' (see [[http://games.gamepressure.com/view_screen.asp?ID=13511 this]], for example), ''Film/StarshipTroopers'' and whatnot. And, if you have sufficient knowledge of how to code in UsefulNotes/{{Python}} and have a good amount of experience in [=3D=] Modeling, [[GameMod you can make things based on]] ''VideoGame/FreeSpace'', ''Franchise/StarTrek'', ''Franchise/StarWars'', [[SerialEscalation or any other science-fiction work imaginable]].

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* ShoutOut:
* {{Spacecraft}}:
ShoutOut: Unit models are inspired by ''VideoGame/{{Elite}}'', ''Homeplanet'' (see [[http://games.gamepressure.com/view_screen.asp?ID=13511 this]], for example), ''Film/StarshipTroopers'' and whatnot. And, if you have sufficient knowledge of how to code in UsefulNotes/{{Python}} and have a good amount of experience in [=3D=] Modeling, [[GameMod you can make things based on]] ''VideoGame/FreeSpace'', ''Franchise/StarTrek'', ''Franchise/StarWars'', [[SerialEscalation or any other science-fiction work imaginable]].imaginable]].
* {{Spacecraft}}:
31st May '14 1:56:59 PM PilotSolaris
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* TroubledProduction: Only now that things finally moved on with proper review process and constant fixes, it became clear just how much. For one, most of the coder team changed, meaning lots of obscure code remains so until completely overhauled. The developer forum now got threads "Odd code of the day" (the same condition checked or complex formulae calculated twice in two following lines aren't odd enough) and "Laughable code comment of the day" (lines merely ending with "for great justice" and/or "Buco!" don't even qualify). For the content, artists having bad understanding of simulation are only one tip of an iceberg. It's mostly fixed soon upon discovery now, but there's a lot.



* TheWikiRule: [[http://wiki.vega-strike.org/ On the main site]], though updated rather sporadically.
31st May '14 1:55:47 PM PilotSolaris
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* PainfullySlowProjectile: Projectile velocities are averaged by default. [[http://wiki.vega-strike.org/Manual:Config:Advanced:Variables#.22physics.22_section gun_speed_adjusted_game_speed If you turn this off]], some are really fast and some are really slow. The slowest of them all is Crippler (allows to incapacitate a ship without making a kill), disruptor and Ktek (Rlaan disruptor) bolts. The latter also dissipates ''very'' quickly, but by raw [[MoreDakka Rate of fire]] X Damage (at point blank range) is the most powerful weapon a light ship can mount. Rlaan "Mini Grav Thumper" weapons are even slower (400 m/s!), but hideously devastating.

to:

* PainfullySlowProjectile: Projectile velocities are averaged by default. If you turn this off [[http://wiki.vega-strike.org/Manual:Config:Advanced:Variables#.22physics.22_section gun_speed_adjusted_game_speed If you turn this off]], gun_speed_adjusted_game_speed]], some are really fast and some are really slow. The slowest of them all is Crippler (allows to incapacitate a ship without making a kill), disruptor and Ktek (Rlaan disruptor) bolts. The latter also dissipates ''very'' quickly, but by raw [[MoreDakka Rate of fire]] X Damage (at point blank range) is the most powerful weapon a light ship can mount. Rlaan "Mini Grav Thumper" weapons are even slower (400 m/s!), but hideously devastating.
31st May '14 1:54:37 PM PilotSolaris
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* AlphabetNewsNetwork: GNN, procedurally generated News readable on base computers, on current events mostly concerning space fights between factions, with occasional mentions ofprivateers' help, that is completed Player Character missions.

to:

* AlphabetNewsNetwork: GNN, procedurally generated News readable on base computers, on current events mostly concerning space fights between factions, with occasional mentions ofprivateers' help, that is completed of privateers' help (completed Player Character missions.missions).



* AwesomeYetImpractical: Capital Ships. The largest, most powerful ships in the game, and [[AdamSmithHatesYourGuts the most obscenely expensive ships ingame as well]].
** Area Ships, too: they're really, ''really'' powerful, but they're also rare outside of Area Imperial space and, like the aforementioned capital ships, really expensive.



* DialogueTree

to:

* DialogueTreeDialogueTree:



** BondOneLiner: Every communication tree has an entry for the case an unit scores a kill. Some are pretty good, too.

to:

** BondOneLiner: Every communication tree has an entry for the case an a unit scores a kill. Some are pretty good, too.



* EscortMission
** BodyguardingABadass: ...to protect superiority fighters.

to:

* EscortMission
EscortMission: You can take these missions...
** BodyguardingABadass: ...which are to protect superiority fighters.



* LoadingScreen: Appear only on start, but [[LoadsAndLoadsOfLoading lots of them]]. Some give the setting's flavour, some are funny.

to:

* LoadingScreen: Appear only on start, but [[LoadsAndLoadsOfLoading lots of them]]. Some give the setting's flavour, some are funny.funny, and others are concept art.



* NuclearWeaponsTaboo: None as such. You can fire little (0.17t equivalent) fusion devices at 300 RPM if you have a Medium mount and enough money -- one Razor shell is worth more than a ''good'' fire&forget missile. Of course, there's also a Reaper for Heavy mounts that shoots at 100 RPM smaller, more powerful and more acceleration-tolerant ''[[{{Antimatter}} conversion]]'' shells. "Fraternal War" loading screen is one SetTheWorldOnFire image -- granted, it's called so because no one's particularly happy about it, and "clean" fusion blast, while leaving some induced radioactivity, is not nearly as bad as a nuke's fallout.

to:

* NuclearWeaponsTaboo: None as such. You can fire little (0.17t equivalent) fusion devices at 300 RPM if you have a Medium mount and enough money -- one Razor shell is worth more than a ''good'' fire&forget missile. Of course, there's also a Reaper for Heavy mounts that shoots at 100 RPM smaller, more powerful and more acceleration-tolerant ''[[{{Antimatter}} conversion]]'' shells. "Fraternal War" loading screen is one SetTheWorldOnFire image -- granted, it's called so because no one's particularly happy about it, and "clean" fusion blast, blasts, while leaving some induced radioactivity, is are not nearly as bad as a nuke's fallout.



* OrganicTechnology: Mostly, Rlaan, and they use it anywhere short of hermetic enclosures and high-energy devices. They also like "organic" look, so their bases tend to resemble fun-sized starfish or radiolaria.

to:

* OrganicTechnology: Mostly, Mostly Rlaan, and they use it anywhere short of hermetic enclosures and high-energy devices. They also like "organic" look, so their bases tend to resemble fun-sized starfish or radiolaria.



* PainfullySlowProjectile: Projectile velocities are averaged by default. If you turn this off [[http://wiki.vega-strike.org/Manual:Config:Advanced:Variables#.22physics.22_section gun_speed_adjusted_game_speed]], some are really fast and some are really slow. The slowest of them all is Crippler (allows to incapacitate a ship without making a kill), disruptor and Ktek (Rlaan disruptor) bolts. The latter also dissipates ''very'' quickly, but by raw [[MoreDakka Rate of fire]] X Damage (at point blank range) is the most powerful weapon a light ship can mount. Rlaan "Mini Grav Thumper" weapons are even slower (400 m/s!), but hideously devastating.
* ScriptingLanguage: UsefulNotes/{{Python}} definitely adds a lot of possibilities. Also, currently a ship can be launched with a special Python script AI, but only from XML mission profiles (it's too slow to have many instances all the time), but the stock hardcoded AI, as well as missiles, use XML-based behaviour scripts. Obviously, this makes the engine more mod-friendly, if too convoluted for an easy start.

to:

* PainfullySlowProjectile: Projectile velocities are averaged by default. If you turn this off [[http://wiki.vega-strike.org/Manual:Config:Advanced:Variables#.22physics.22_section gun_speed_adjusted_game_speed]], gun_speed_adjusted_game_speed If you turn this off]], some are really fast and some are really slow. The slowest of them all is Crippler (allows to incapacitate a ship without making a kill), disruptor and Ktek (Rlaan disruptor) bolts. The latter also dissipates ''very'' quickly, but by raw [[MoreDakka Rate of fire]] X Damage (at point blank range) is the most powerful weapon a light ship can mount. Rlaan "Mini Grav Thumper" weapons are even slower (400 m/s!), but hideously devastating.
* ScriptingLanguage: UsefulNotes/{{Python}} definitely adds a lot of possibilities. Also, currently a ship can be launched with a special Python script AI, but only from XML mission profiles (it's too slow to have many instances all the time), but the stock hardcoded hard-coded AI, as well as missiles, use XML-based behaviour scripts. Obviously, this makes the engine more mod-friendly, if too convoluted for an easy start.



* {{Spacecraft}}: Unit models are inspired by ''VideoGame/{{Elite}}'', ''Homeplanet'' (see [[http://games.gamepressure.com/view_screen.asp?ID=13511 this]], for example), ''Film/StarshipTroopers'' and whatnot.

to:

* {{Spacecraft}}: Unit models are inspired by ''VideoGame/{{Elite}}'', ''Homeplanet'' (see [[http://games.gamepressure.com/view_screen.asp?ID=13511 this]], for example), ''Film/StarshipTroopers'' and whatnot. And, if you have sufficient knowledge of how to code in UsefulNotes/{{Python}} and have a good amount of experience in [=3D=] Modeling, [[GameMod you can make things based on]] ''VideoGame/FreeSpace'', ''Franchise/StarTrek'', ''Franchise/StarWars'', [[SerialEscalation or any other science-fiction work imaginable]].



*** Andolian Protectorate: associated aliens including Klk'k (PlayerCharacter inherited the ship from Klk'k friend) and some humans.

to:

*** Andolian Protectorate: associated aliens including Klk'k (PlayerCharacter (the PlayerCharacter inherited the his ship from his Klk'k friend) and some humans.



* Aera: CrazySurvivalist / ProudWarriorRaceGuy - they have more "stand against the Universe" hair-trigger attitude than "proud warrior" style, but the result is much the same.
--> "A superior display -- may we both be remembered..."
* Rlaan: A borderline case HiveCasteSystem -- they have "worker" and "warrior" subspecies, with administrators mostly being sterile hybrids of these. Sometimes can be goofy. Surprisingly, some [[DialogueTree lines]] in Rlaan communication are of the WarriorPoet sort.

to:

* Aera: CrazySurvivalist / ProudWarriorRaceGuy CrazySurvivalist[=/=]ProudWarriorRaceGuy - they have more "stand against the Universe" hair-trigger attitude than "proud warrior" style, but the result is much the same.
--> "A superior display -- may display--may we both be remembered..."
* Rlaan: A borderline case HiveCasteSystem -- they HiveCasteSystem--they have "worker" and "warrior" subspecies, with administrators mostly being sterile hybrids of these. Sometimes can be goofy. Surprisingly, some [[DialogueTree lines]] in Rlaan communication are of the WarriorPoet sort.
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