History VideoGame / VegaStrike

15th Sep '17 9:08:48 PM nombretomado
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Vega Strike uses OpenGL and runs on Linux, Mac and Windows platforms. Can be downloaded from [[http://vegastrike.sourceforge.net/ the main Vega Strike site]] or [[http://forums.vega-strike.org/viewtopic.php?f=1&t=18088 one of updated repositories.]]

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Vega Strike uses OpenGL UsefulNotes/OpenGL and runs on Linux, Mac and Windows platforms. Can be downloaded from [[http://vegastrike.sourceforge.net/ the main Vega Strike site]] or [[http://forums.vega-strike.org/viewtopic.php?f=1&t=18088 one of updated repositories.]]
28th Feb '17 12:06:31 PM WiddershinsDaughter
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Added DiffLines:

* SpiritualSequel: To ''VideoGame/WingCommanderPrivateer'' (and through ''Privateer'' to {{VideoGame/Elite}}).
1st Dec '16 7:12:21 AM reteov
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** Area Ships, too: they're really, ''really'' powerful, but they're also rare outside of Area Imperial space and, like the aforementioned capital ships, really expensive.

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** Area Aera Ships, too: they're really, ''really'' powerful, but they're also rare outside of Area Aera Imperial space and, like the aforementioned capital ships, really expensive.
12th Dec '15 12:36:35 PM MarkLungo
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* ScriptingLanguage: UsefulNotes/{{Python}} definitely adds a lot of possibilities. Also, currently a ship can be launched with a special Python script AI, but only from XML mission profiles (it's too slow to have many instances all the time), but the stock hard-coded AI, as well as missiles, use XML-based behaviour scripts. Obviously, this makes the engine more mod-friendly, if too convoluted for an easy start.

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* ScriptingLanguage: UsefulNotes/ScriptingLanguage: UsefulNotes/{{Python}} definitely adds a lot of possibilities. Also, currently a ship can be launched with a special Python script AI, but only from XML mission profiles (it's too slow to have many instances all the time), but the stock hard-coded AI, as well as missiles, use XML-based behaviour scripts. Obviously, this makes the engine more mod-friendly, if too convoluted for an easy start.



23rd Nov '15 2:41:06 PM WillKeaton
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Vega Strike uses OpenGL and runs on Linux, Mac and Windows platforms. Can be downloaded from [[http://vegastrike.sourceforge.net/ the main Vega Strike site]] or [[http://forums.vega-strike.org/viewtopic.php?f=1&t=18088 one of updated repositories]].

to:

Vega Strike uses OpenGL and runs on Linux, Mac and Windows platforms. Can be downloaded from [[http://vegastrike.sourceforge.net/ the main Vega Strike site]] or [[http://forums.vega-strike.org/viewtopic.php?f=1&t=18088 one of updated repositories]].repositories.]]
13th Jul '15 11:35:39 AM nombretomado
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* HumansAreSpecial: Several factions. Luddites has distinct ManifestDestiny vibe. Shapers see in a very different light dominating with pre-spaceflight aliens and designing human-based slave species.

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* HumansAreSpecial: Several factions. Luddites has distinct ManifestDestiny UsefulNotes/ManifestDestiny vibe. Shapers see in a very different light dominating with pre-spaceflight aliens and designing human-based slave species.
12th Jun '14 10:28:44 AM PilotSolaris
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-->"I'd be scared, but that incompetent!"

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-->"I'd be scared, but that was incompetent!"
12th Jun '14 9:11:52 AM PilotSolaris
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* WideOpenSandbox: Can become a QuickSandbox, since there is no specific plotline to follow; it really is completely wide open.

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* WideOpenSandbox: Can become a QuickSandbox, QuicksandBox, since there is no specific plotline to follow; it really is completely wide open.
12th Jun '14 9:00:16 AM PilotSolaris
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* AwesomeYetImpractical: Capital Ships. The largest, most powerful ships in the game, and [[AdamSmithHatesYourGuts the most obscenely expensive ships ingame as well]].

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* AwesomeYetImpractical: Capital Ships. The largest, They are the largest and most powerful ships in the game, and [[AdamSmithHatesYourGuts they have a side effect of also being the most obscenely expensive ships ingame as well]].ingame]].



* BoringButPractical: The ship you start out with (a Refurbished ''Llama''-class transport you inherited from your Klk'k friend [[AllThereInTheManual in the backstory]]) certainly isn't flashy or nice-looking, but with proper upgrades is still a viable ship in the long run, especially if you're just going to be doing cargo runs (its cargo bay can hold 20,000 tonnes of materials, compared to the ''Plowshare''-class transport (which is classified as medium-tier)'s maximum cargo bay capacity of 10,000 tonnes) or running small-scale bounty hunting, clean-sweep/patrol, or rescue missions (it's no starfighter but it can hold its own against most small craft), and it can be outfitted with tractor beams and autotracking with the right mods.



* CherryTapping: You don't want to kill anything with e.g. Grav Thumper, because it's very short range and [[DefeatEqualsExplosion explosion]] of anything worth firing this and [[PainfullySlowProjectile likely to be hit]] have a good chance to destroy your ship too. So the safest way to use these is one mighty hit point-blank and then finishing off from afar with your missile-popper of choice. The same to a lesser degree applies to Ktek bolts (slow, dissipating, power-hog), Razors (obscenely expensive) and missiles (it's better to use them early on approach).

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* CherryTapping: You don't want to kill anything with e.g. something like, say, the Grav Thumper, because it's very short range and [[DefeatEqualsExplosion the explosion]] of anything worth firing this at and its [[PainfullySlowProjectile likely to be likeliness of being hit]] have a good chance to destroy your ship too. So the safest way to use these is one mighty hit point-blank and then finishing off from afar with your missile-popper of choice. The same to a lesser degree applies to Ktek bolts (slow, dissipating, power-hog), Razors (obscenely expensive) and missiles (it's better to use them early on approach).approach).
** The Plasma Plume. Shields stop it cold. It's ineffective at long ranges. And it's saying something about your ability if you can score a kill with nothing but them.



* CorrespondenceCourse: One of [[IShallTauntYou taunts]].

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* CorrespondenceCourse: One of A [[IShallTauntYou taunts]].taunt]].
-->"So, flying by CorrespondenceCourse, I see."


Added DiffLines:

-->"You look especially cute and squishy today!"


Added DiffLines:

-->"And I ain't gonna sell you a new one, neither."


Added DiffLines:

-->"I'd be scared, but that incompetent!"
1st Jun '14 10:42:51 AM PilotSolaris
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* ShoutOut:
* {{Spacecraft}}: Unit models are inspired by ''VideoGame/{{Elite}}'', ''Homeplanet'' (see [[http://games.gamepressure.com/view_screen.asp?ID=13511 this]], for example), ''Film/StarshipTroopers'' and whatnot. And, if you have sufficient knowledge of how to code in UsefulNotes/{{Python}} and have a good amount of experience in [=3D=] Modeling, [[GameMod you can make things based on]] ''VideoGame/FreeSpace'', ''Franchise/StarTrek'', ''Franchise/StarWars'', [[SerialEscalation or any other science-fiction work imaginable]].

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* ShoutOut:
* {{Spacecraft}}:
ShoutOut: Unit models are inspired by ''VideoGame/{{Elite}}'', ''Homeplanet'' (see [[http://games.gamepressure.com/view_screen.asp?ID=13511 this]], for example), ''Film/StarshipTroopers'' and whatnot. And, if you have sufficient knowledge of how to code in UsefulNotes/{{Python}} and have a good amount of experience in [=3D=] Modeling, [[GameMod you can make things based on]] ''VideoGame/FreeSpace'', ''Franchise/StarTrek'', ''Franchise/StarWars'', [[SerialEscalation or any other science-fiction work imaginable]].imaginable]].
* {{Spacecraft}}:
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