History VideoGame / UnrealI

2nd Aug '16 1:04:10 PM REV6Pilot
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** The second single-player level, [[SdrawkcabName "Nyleve's Falls"]], is filled with references to the mapper behind it, from the name itself (his wife's name backwards) to the Vortex Rikers's registration number ([=NC114-85EKLS=]) to the names of various characters mentioned in logs belonging to many of his friends.

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** The second single-player level, [[SdrawkcabName "Nyleve's Falls"]], is filled with references to the mapper behind it, it[[note]]Juan Pancho Eekels[[/note]], from the name itself (his wife's name backwards) to the Vortex Rikers's registration number ([=NC114-85EKLS=]) to the names of various characters mentioned in logs belonging to many of his friends.
2nd Aug '16 12:52:18 PM REV6Pilot
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Added DiffLines:

* RunDontWalk: Walking stops you from falling off ledges, and in fact is the way to get a Shield Belt in a Nali temple (by walking, you can "feel" around and find out that there's an invisible rail leading to the prize). On ice makes you ice-skate far faster than running.
13th Jul '16 6:34:16 AM REV6Pilot
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* TheUnreveal: What exactly is the "Talon Project", the top-secret data you are sent to retrieve from the UMS Prometheus in RTNP? Who knows - the PlayerCharacter [[spoiler:flies off into the sunset]] with it, and s/he isn't telling.
12th Jul '16 12:58:15 PM REV6Pilot
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* TenSecondFlashlight: Apparently in the future we've achieved interstellar travel but we've completely lost the ability of making decent batteries: the flashlights scattered around all of Na Pali last for exactly one minute, and they dim constantly for the last five seconds. Once spent, they're dead and discarded, so you're back to using flares or your MuzzleFlashlight until you find another one. The Searchlight [[InfiniteFlashlight is another story entirely]], but it's unavailable for most of the game.

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* TenSecondFlashlight: Apparently in the future we've achieved interstellar travel but we've completely lost the ability of making to make decent batteries: the flashlights scattered around all of Na Pali last for exactly one minute, and they dim constantly for the last five seconds.seconds, and can't be recharged at all. Once spent, they're dead and discarded, so you're back to using flares or your MuzzleFlashlight until you find another one. The Searchlight [[InfiniteFlashlight is another story entirely]], [[LastDiscMagic but it's unavailable for most of the game.game]].



* TheUndead: Absent during the game itself in a traditional sense, but gib models (models of generic, heavily mauled corpses with exposed bones and missing organs), of which there are five, are playable as characters.

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* TheUndead: Absent during the game itself in a traditional sense, but gib models (models of generic, heavily mauled corpses with exposed bones and missing organs), of which there are five, are playable as characters.characters for whatever reason.
12th Jul '16 12:53:04 PM REV6Pilot
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** The Flak cannon launches shells like a standard grenade launcher in its secondary mode, but in its primary mode it ''explodes the shell within the weapon'' and launches its fragments out the barrel.

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** The Flak cannon Cannon fires like buckshot-like shrapnel normally. SecondaryFire just launches shells like a standard grenade launcher in its secondary mode, but in its primary mode it ''explodes the shell within whole shell, primed to explode.
** The Eightball Gun, in a similar vein, can launch rockets as grenades by firing them without engaging
the weapon'' and launches its fragments out the barrel.rockets.
12th Jul '16 12:43:41 PM REV6Pilot
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* SortingAlgorithmOfWeaponEffectiveness: Weapons fall into two categories - those that trigger the AI's auto dodge, and those that don't. The ones that don't are far more effective against agile enemies like Skaar and Krall.

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* SortingAlgorithmOfWeaponEffectiveness: Weapons fall into two categories - those that trigger the AI's auto dodge, and those that don't. The ones that don't are far more effective against agile enemies like Skaar Skaarj, Gasbags and Krall.Krall, while the ones that do trigger it are more on the heavy-hitter side and work better against enemies not prone to acrobatics.
12th Jul '16 10:33:16 AM AMNK
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Added DiffLines:

* InCaseOfXBreakGlass: At the end of the Vortex Rikers level, there's a glass box with two medpacks inside of it, with the "Break Glass" text above it.
5th May '16 5:24:58 PM Fallingwater
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Added DiffLines:

** The Minigun. The game behaves as if it's a {{BFG}}, but it's fairly inaccurate and eats ammo like crazy - ammo it shares with the very precise, single-shot Automag, compared to which it does less damage per shot. In everything other than short range a well-aimed Automag will actually deal more damage over time - and at short range you have the Flak Cannon anyway, which does a better job.
5th May '16 7:55:26 AM Fallingwater
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** Dimitra seems to have most of her face covered in a bionic mask, and Dimitra has half a mask.

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** Dimitra seems to have most of her face covered in a bionic mask, and Dimitra has half a mask.
5th May '16 7:52:29 AM Fallingwater
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As EpicGames decided to focus on the ''[[VideoGame/UnrealTournament Tournament]]'' side of the franchise, the rights for [[VideoGame/UnrealIITheAwakening the inevitable sequel]] were given to another company, LegendEntertainment. The game saw a large change from the original, which in the end [[FirstInstallmentWins didn't pay off so well]], with many reviewers being sorely disappointed.

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As EpicGames decided to focus on the ''[[VideoGame/UnrealTournament Tournament]]'' side of the franchise, the rights for [[VideoGame/UnrealIITheAwakening the inevitable sequel]] were given to another company, LegendEntertainment. The While not a bad game saw in and of itself, ''Unreal II'' was hurt by being the sequel to the most revolutionary game ever in a large change market that had since become much harder to revolutionize. That, plus various gameplay changes from the original, which in caused it to pass mostly unnoticed by those who didn't know the end series and [[FirstInstallmentWins didn't pay off so well]], disappoint those who did]], with many reviewers being sorely disappointed.
giving it average to low scores.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.UnrealI