Follow TV Tropes

Following

History VideoGame / UnlimitedAdventures

Go To

OR

Is there an issue? Send a MessageReason:
Link to new SSI creator page


''Unlimited Adventures'', sometimes called ''Forgotten Realms Unlimited Adventures'' or ''FRUA''/''UA'', is a RPG GameMaker released in 1993 by SSI Inc., which allows to create RPG games in the "VideoGame/GoldBox" style, much like ''Pool of Radiance'' or ''Secret of the Silver Blades''. The game's system is based on ''TabletopGame/DungeonsAndDragons'' (and is apparently a mixture of the first and the second edition). The basic world given to the player is based on the ''TabletopGame/ForgottenRealms'' role-playing game setting, but this is in no way binding.

to:

''Unlimited Adventures'', sometimes called ''Forgotten Realms Unlimited Adventures'' or ''FRUA''/''UA'', is a RPG GameMaker released in 1993 by SSI Inc., [[Creator/StrategicSimulationsInc SSI]], which allows to create RPG games in the "VideoGame/GoldBox" style, much like ''Pool of Radiance'' or ''Secret of the Silver Blades''. The game's system is based on ''TabletopGame/DungeonsAndDragons'' (and is apparently a mixture of the first and the second edition). The basic world given to the player is based on the ''TabletopGame/ForgottenRealms'' role-playing game setting, but this is in no way binding.

Added: 4

Changed: 16

Is there an issue? Send a MessageReason:
None


* GameOver: "The monsters rejoice, for the party has been destroyed!" (Originally from ''VideoGame/PoolOfRadiance''.) Or, if you died outside combat, simply "The entire party has been killed!"

to:

* GameOver: "The monsters rejoice, for the party has been destroyed!" (Originally from ''VideoGame/PoolOfRadiance''.''[[VideoGame/GoldBox Pool of Radiance]]''.) Or, if you died outside combat, simply "The entire party has been killed!"



* ''[[https://www.flopsyville.com/Bravenet-TheRealm/Menu.htm The Realm]]''[[note]]Formerly [[http://web.archive.org/web/20200321001559/http://www.therealm.flopsyville.com/Menu.htm here]] (waybacked)[[/note]] - Ray Dyer's massive series of conversions of classic D&D modules (don't let the small, fluffy, long-eared narrator fool you). An introduction module introduces players to the setting and provides an overworld map that directs players to modules they can transfer their characters to (and has nine mini-adventures of its own). The [[http://therealm.flopsyville.com/Menu.htm website]] suggests three preferable orders to play the modules in, all concluding in a final journey around the Realm, culminating in an onslaught of giants, a battle against a huge dragon (mini-adventure), and a visit to [[TabletopGame/TombOfHorrors some tomb or something]]. There are also three more traditional multi-module campaigns in the setting: The Realm Campaign, The Far West, and, released in March 2017(!), an entire D&D campaign ported into the Realm setting, the beginner's campaign Thunder Rift. Dyer has also created ports of the Gold Box games Pool of Radiance and Secret of the Azure Bonds.

to:

* ''[[https://www.flopsyville.com/Bravenet-TheRealm/Menu.htm The Realm]]''[[note]]Formerly [[http://web.archive.org/web/20200321001559/http://www.therealm.flopsyville.com/Menu.htm here]] (waybacked)[[/note]] - Ray Dyer's massive series of conversions of classic D&D modules (don't let the small, fluffy, long-eared narrator fool you). An introduction module introduces players to the setting and provides an overworld map that directs players to modules they can transfer their characters to (and has nine mini-adventures of its own). The [[http://therealm.flopsyville.com/Menu.htm website]] suggests three preferable orders to play the modules in, all concluding in a final journey around the Realm, culminating in an onslaught of giants, a battle against a huge dragon (mini-adventure), and a visit to [[TabletopGame/TombOfHorrors some tomb or something]]. There are also three more traditional multi-module campaigns in the setting: The Realm Campaign, The Far West, and, released in March 2017(!), an entire D&D campaign ported into the Realm setting, the beginner's campaign Thunder Rift. Dyer has also created ports of the Gold Box games Pool of Radiance and Secret of the Azure Bonds.Bonds.
----


* SturgeonsLaw: A lot of the early modules are of questionable quality. It's not so prevalent nowadays, though mostly because the fanbase has shrunk to a few devoted fans who have experience with the engine.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGameCrueltyPotential: In campaigns you can have scripted battles with friendly units on your side for the battle, but it generally doesn't ACTUALLY matter if they actually survive the battle. [[UriahGambit And if you send them out to intentionally get them killed, their stuff drops after the battle for you to loot.]]
Is there an issue? Send a MessageReason:
None


* ''[[https://www.flopsyville.com/Bravenet-TheRealm/Menu.htm The Realm]]''[[note]]Formerly [[http://web.archive.org/web/20200321001559/http://www.therealm.flopsyville.com/Menu.htm here]] (waybacked)[[/note]] - Ray Dyer's massive series of conversions of classic D&D modules (don't let the small, fluffy, long-eared narrator fool you). An introduction module introduces players to the setting and provides an overworld map that directs players to modules they can transfer their characters to (and has nine mini-adventures of its own). The [[http://therealm.flopsyville.com/Menu.htm website]] suggests three preferable orders to play the modules in, all concluding in a final journey around the Realm, culminating in an onslaught of giants, a battle against a huge dragon (mini-adventure), and a visit to [[TabletopGame/TombOfHorrors some tomb]] or [[SchmuckBait something]]. There are also three more traditional multi-module campaigns in the setting: The Realm Campaign, The Far West, and, released in March 2017(!), an entire D&D campaign ported into the Realm setting, the beginner's campaign Thunder Rift. Dyer has also created ports of the Gold Box games Pool of Radiance and Secret of the Azure Bonds.

to:

* ''[[https://www.flopsyville.com/Bravenet-TheRealm/Menu.htm The Realm]]''[[note]]Formerly [[http://web.archive.org/web/20200321001559/http://www.therealm.flopsyville.com/Menu.htm here]] (waybacked)[[/note]] - Ray Dyer's massive series of conversions of classic D&D modules (don't let the small, fluffy, long-eared narrator fool you). An introduction module introduces players to the setting and provides an overworld map that directs players to modules they can transfer their characters to (and has nine mini-adventures of its own). The [[http://therealm.flopsyville.com/Menu.htm website]] suggests three preferable orders to play the modules in, all concluding in a final journey around the Realm, culminating in an onslaught of giants, a battle against a huge dragon (mini-adventure), and a visit to [[TabletopGame/TombOfHorrors some tomb]] tomb or [[SchmuckBait something]]. There are also three more traditional multi-module campaigns in the setting: The Realm Campaign, The Far West, and, released in March 2017(!), an entire D&D campaign ported into the Realm setting, the beginner's campaign Thunder Rift. Dyer has also created ports of the Gold Box games Pool of Radiance and Secret of the Azure Bonds.
Is there an issue? Send a MessageReason:
None


* ''[[https://www.flopsyville.com/Bravenet-TheRealm/Menu.htm The Realm]]''[[note]]Formerly [[http://web.archive.org/web/20200321001559/http://www.therealm.flopsyville.com/Menu.htm here]] (waybacked)[[/note]] - Ray Dyer's massive series of conversions of classic D&D modules (don't let the small, fluffy, long-eared narrator fool you). An introduction module introduces players to the setting and provides an overworld map that directs players to modules they can transfer their characters to (and has nine mini-adventures of its own). The [[http://therealm.flopsyville.com/Menu.htm website]] suggests three preferable orders to play the modules in, all concluding in a final journey around the Realm, culminating in an onslaught of giants, a battle against a huge dragon (mini-adventure), and a visit to [[TabletopGame/TombOfHorrors some tomb or something]]. There are also three more traditional multi-module campaigns in the setting: The Realm Campaign, The Far West, and, released in March 2017(!), an entire D&D campaign ported into the Realm setting, the beginner's campaign Thunder Rift. Dyer has also created ports of the Gold Box games Pool of Radiance and Secret of the Azure Bonds.

to:

* ''[[https://www.flopsyville.com/Bravenet-TheRealm/Menu.htm The Realm]]''[[note]]Formerly [[http://web.archive.org/web/20200321001559/http://www.therealm.flopsyville.com/Menu.htm here]] (waybacked)[[/note]] - Ray Dyer's massive series of conversions of classic D&D modules (don't let the small, fluffy, long-eared narrator fool you). An introduction module introduces players to the setting and provides an overworld map that directs players to modules they can transfer their characters to (and has nine mini-adventures of its own). The [[http://therealm.flopsyville.com/Menu.htm website]] suggests three preferable orders to play the modules in, all concluding in a final journey around the Realm, culminating in an onslaught of giants, a battle against a huge dragon (mini-adventure), and a visit to [[TabletopGame/TombOfHorrors some tomb tomb]] or [[SchmuckBait something]]. There are also three more traditional multi-module campaigns in the setting: The Realm Campaign, The Far West, and, released in March 2017(!), an entire D&D campaign ported into the Realm setting, the beginner's campaign Thunder Rift. Dyer has also created ports of the Gold Box games Pool of Radiance and Secret of the Azure Bonds.
Is there an issue? Send a MessageReason:
None


* ''[[http://web.archive.org/web/20200321001559/http://www.therealm.flopsyville.com/Menu.htm The Realm]]'' - Ray Dyer's massive series of conversions of classic D&D modules (don't let the small, fluffy, long-eared narrator fool you). An introduction module introduces players to the setting and provides an overworld map that directs players to modules they can transfer their characters to (and has nine mini-adventures of its own). The [[http://therealm.flopsyville.com/Menu.htm website]] suggests three preferable orders to play the modules in, all concluding in a final journey around the Realm, culminating in an onslaught of giants, a battle against a huge dragon (mini-adventure), and a visit to [[TabletopGame/TombOfHorrors some tomb or something]]. There are also three more traditional multi-module campaigns in the setting: The Realm Campaign, The Far West, and, released in March 2017(!), an entire D&D campaign ported into the Realm setting, the beginner's campaign Thunder Rift. Dyer has also created ports of the Gold Box games Pool of Radiance and Secret of the Azure Bonds.

to:

* ''[[http://web.''[[https://www.flopsyville.com/Bravenet-TheRealm/Menu.htm The Realm]]''[[note]]Formerly [[http://web.archive.org/web/20200321001559/http://www.therealm.flopsyville.com/Menu.htm The Realm]]'' here]] (waybacked)[[/note]] - Ray Dyer's massive series of conversions of classic D&D modules (don't let the small, fluffy, long-eared narrator fool you). An introduction module introduces players to the setting and provides an overworld map that directs players to modules they can transfer their characters to (and has nine mini-adventures of its own). The [[http://therealm.flopsyville.com/Menu.htm website]] suggests three preferable orders to play the modules in, all concluding in a final journey around the Realm, culminating in an onslaught of giants, a battle against a huge dragon (mini-adventure), and a visit to [[TabletopGame/TombOfHorrors some tomb or something]]. There are also three more traditional multi-module campaigns in the setting: The Realm Campaign, The Far West, and, released in March 2017(!), an entire D&D campaign ported into the Realm setting, the beginner's campaign Thunder Rift. Dyer has also created ports of the Gold Box games Pool of Radiance and Secret of the Azure Bonds.
Is there an issue? Send a MessageReason:
None


* ArtificialStupidity: Unless you have a paladin in your party, the [=NPCs=] that join during the game will all be computer-controlled... and they can do rather dumb things sometimes, such as wasting their turns by randomly casting "Dispel Magic" at enemies without magical buffs.

to:

* ArtificialStupidity: Unless you have a paladin in your party, the [=NPCs=] that join during the game will all be computer-controlled... and they can do rather dumb things sometimes, such as wasting their turns by randomly casting "Dispel Magic" at enemies without magical buffs.buffs, or using "Silence" (prevents spellcasting) against enemies who have no magic abilities.
Is there an issue? Send a MessageReason:
added Steam as a new distributor of this product


Can now be purchased on [[Website/GogDotCom GOG.com]] as part of the collection [[http://www.gog.com/game/forgotten_realms_the_archives_collection_two Forgotten Realms: The Archives Collection Two]].

to:

Can now be purchased on [[Website/GogDotCom GOG.com]] as part of the collection from either [[http://www.gog.com/game/forgotten_realms_the_archives_collection_two Gog.com]] or [[https://store.steampowered.com/app/1882280/Forgotten_Realms_The_Archives__Collection_Two/ Steam]] as part of the collection Forgotten Realms: The Archives Collection Two]].Two.

Removed: 121

Is there an issue? Send a MessageReason:
None


* FinalDeath: A couple of ways to do that, [[http://frua.rosedragon.org/pc/uanews/uanl34/da-gone.htm as described here]].
Is there an issue? Send a MessageReason:
None


* ''The Realm'' - Ray Dyer's massive series of conversions of classic D&D modules (don't let the small, fluffy, long-eared narrator fool you). An introduction module introduces players to the setting and provides an overworld map that directs players to modules they can transfer their characters to (and has nine mini-adventures of its own). The [[http://therealm.flopsyville.com/Menu.htm website]] suggests three preferable orders to play the modules in, all concluding in a final journey around the Realm, culminating in an onslaught of giants, a battle against a huge dragon (mini-adventure), and a visit to [[TabletopGame/TombOfHorrors some tomb or something]]. There are also three more traditional multi-module campaigns in the setting: The Realm Campaign, The Far West, and, released in March 2017(!), an entire D&D campaign ported into the Realm setting, the beginner's campaign Thunder Rift. Dyer has also created ports of the Gold Box games Pool of Radiance and Secret of the Azure Bonds.

to:

* ''The Realm'' ''[[http://web.archive.org/web/20200321001559/http://www.therealm.flopsyville.com/Menu.htm The Realm]]'' - Ray Dyer's massive series of conversions of classic D&D modules (don't let the small, fluffy, long-eared narrator fool you). An introduction module introduces players to the setting and provides an overworld map that directs players to modules they can transfer their characters to (and has nine mini-adventures of its own). The [[http://therealm.flopsyville.com/Menu.htm website]] suggests three preferable orders to play the modules in, all concluding in a final journey around the Realm, culminating in an onslaught of giants, a battle against a huge dragon (mini-adventure), and a visit to [[TabletopGame/TombOfHorrors some tomb or something]]. There are also three more traditional multi-module campaigns in the setting: The Realm Campaign, The Far West, and, released in March 2017(!), an entire D&D campaign ported into the Realm setting, the beginner's campaign Thunder Rift. Dyer has also created ports of the Gold Box games Pool of Radiance and Secret of the Azure Bonds.
Is there an issue? Send a MessageReason:
None


* ''The Realm'' - Ray Dyer's massive series of conversions of classic D&D modules (don't let the small, fluffy, long-eared narrator fool you). An introduction module introduces players to the setting and provides an overworld map that directs players to modules they can transfer their characters to (and has nine mini-adventures of its own). The [[http://therealm.flopsyville.com/Menu.htm website]] suggests three preferable orders to play the modules in, all concluding in a final journey around the Realm, culminating in a battle against a huge dragon (mini-adventure), an onslaught of giants, and a visit to [[TabletopGame/TombOfHorrors some tomb or something]]. There are also three more traditional multi-module campaigns in the setting: The Realm Campaign, The Far West, and released in March 2017(!), an entire D&D campaign ported into the Realm setting, the beginner's campaign Thunder Rift. Dyer has also created ports of the Gold Box games Pool of Radiance and Secret of the Azure Bonds.

to:

* ''The Realm'' - Ray Dyer's massive series of conversions of classic D&D modules (don't let the small, fluffy, long-eared narrator fool you). An introduction module introduces players to the setting and provides an overworld map that directs players to modules they can transfer their characters to (and has nine mini-adventures of its own). The [[http://therealm.flopsyville.com/Menu.htm website]] suggests three preferable orders to play the modules in, all concluding in a final journey around the Realm, culminating in an onslaught of giants, a battle against a huge dragon (mini-adventure), an onslaught of giants, and a visit to [[TabletopGame/TombOfHorrors some tomb or something]]. There are also three more traditional multi-module campaigns in the setting: The Realm Campaign, The Far West, and and, released in March 2017(!), an entire D&D campaign ported into the Realm setting, the beginner's campaign Thunder Rift. Dyer has also created ports of the Gold Box games Pool of Radiance and Secret of the Azure Bonds.
Is there an issue? Send a MessageReason:
None


* ''The Realm'' - Ray Dyer's massive series of conversions of classic D&D modules (don't let the small, fluffy, long-eared narrator fool you). An introduction module introduces players to the setting and provides an overworld map that directs players to modules they can transfer their characters to (and has nine mini-adventures of its own). The [[http://therealm.flopsyville.com/Menu.htm website]] suggests three preferable orders to play the modules in, all concluding in a final journey around the Realm, culminating in a battle against a huge dragon (mini-adventure), an onslaught of giants, and a visit to [[TabletopGame/TombOfHorrors some tomb or something]]. There are also two more traditional multi-module campaigns in the setting, The Realm Campaign and The Far West. Dyer has also created ports of the Gold Box games Pool of Radiance and Secret of the Azure Bonds.

to:

* ''The Realm'' - Ray Dyer's massive series of conversions of classic D&D modules (don't let the small, fluffy, long-eared narrator fool you). An introduction module introduces players to the setting and provides an overworld map that directs players to modules they can transfer their characters to (and has nine mini-adventures of its own). The [[http://therealm.flopsyville.com/Menu.htm website]] suggests three preferable orders to play the modules in, all concluding in a final journey around the Realm, culminating in a battle against a huge dragon (mini-adventure), an onslaught of giants, and a visit to [[TabletopGame/TombOfHorrors some tomb or something]]. There are also two three more traditional multi-module campaigns in the setting, setting: The Realm Campaign and Campaign, The Far West.West, and released in March 2017(!), an entire D&D campaign ported into the Realm setting, the beginner's campaign Thunder Rift. Dyer has also created ports of the Gold Box games Pool of Radiance and Secret of the Azure Bonds.

Added: 200

Changed: 1418

Removed: 275

Is there an issue? Send a MessageReason:
None


A small but vivid community quickly was born; despite ''FRUA'''s age and the fact that SSI doesn't exist anymore, the community still exists, albeit smaller than before. Over seven hundred designs (''FRUA'' games) have been created so far, and the development of 'hacks' allowed to remove most limits and modify many things which were so far unchangeable; apart from classic fantasy designs, games have been made in Sci-Fi, oriental or even contemporary settings.

to:

A small but vivid community was quickly was born; despite ''FRUA'''s age and the fact that SSI doesn't exist anymore, the community still exists, albeit smaller than before. Over seven hundred The number of designs (''FRUA'' games) have been created so far, and available goes into the hundreds. With the development of 'hacks' allowed 'hack' programs which allow to remove most limits and modify many things which were so far unchangeable; apart from classic fantasy designs, games are normally unchangeable, there have been made in games created with entirely different themes, including Sci-Fi, oriental or even contemporary settings.



Can now be purchased on [[Website/GogDotCom GOG.com]] as part of the collection [[http://www.gog.com/game/forgotten_realms_the_archives_collection_two Forgotten Realms: The Archives Collection Two]].



Can now be purchased on [[Website/GogDotCom GOG.com]] as part of the collection [[http://www.gog.com/game/forgotten_realms_the_archives_collection_two Forgotten Realms: The Archives Collection Two]].



* ArtificialStupidity: Computer-controlled [=NPCs=] (party members that join throughout the game).
* CharacterAlignment: Lawful, neutral, or chaotic good, neutral, or evil, as any D&D game.

to:

* ArtificialStupidity: Computer-controlled Unless you have a paladin in your party, the [=NPCs=] (party members that join throughout during the game).
game will all be computer-controlled... and they can do rather dumb things sometimes, such as wasting their turns by randomly casting "Dispel Magic" at enemies without magical buffs.
* CharacterAlignment: Lawful, neutral, or chaotic good, neutral, or evil, as [[invoked]] As any D&D game.game, ''FRUA'' features alignments on the lawful/neutral/chaotic and the good/neutral/evil axes.



* DivineIntervention: The "in-universe" explanation for the test mode's "instant victory" button in battles.
* ExperiencePoints: It's D&D, after all.
* FauxFirstPerson3D: In the "dungeon" levels (of course, these are used for anything from cities to forests to actual dungeons).
* FinalDeath: [[http://frua.rosedragon.org/pc/uanews/uanl34/da-gone.htm A couple of ways to do that]].

to:

* DivineIntervention: The "in-universe" explanation for the test mode's "instant victory" button in battles.
battles: "The gods intervene!"
* ExperiencePoints: It's D&D, after all. You get points both for defeating enemies and for finding treasure, and module designers can give the [=PCs=] free experience with a special event, too.
* FauxFirstPerson3D: In Used in the "dungeon" levels (of course, (despite the name, these are used for anything from cities to forests to actual dungeons).
* FinalDeath: A couple of ways to do that, [[http://frua.rosedragon.org/pc/uanews/uanl34/da-gone.htm A couple of ways to do that]].as described here]].



* LockedDoor: You can use doors locked with keys, but there are also "locked" doors (that need to be bashed or picked by means of a skill roll) or "locked wizard" ones (can only be opened with the Knock spell).

to:

* LockedDoor: You can use doors locked with keys, but there are also "locked" doors (that need to be bashed or picked by means of a skill roll) or "locked wizard" ones (can only be opened with the Knock spell). Note that the regular "locked" doors are no real obstacle, as the player can reroll over and over until he manages to open them.



* Plunder: One of the principal ways of getting items.
* SturgeonsLaw: Not so prevalent nowadays. Though mostly because the fanbase has shrunk to a few devoted fans who have experience with the engine.
* TheSixStats: Makes sense, as this is ''TabletopGame/DungeonsAndDragons''.

to:

* Plunder: One of the principal ways of getting items.
* SturgeonsLaw: Not A lot of the early modules are of questionable quality. It's not so prevalent nowadays. Though nowadays, though mostly because the fanbase has shrunk to a few devoted fans who have experience with the engine.
* TheSixStats: Makes sense, as this is Uses the classic six stats of ''TabletopGame/DungeonsAndDragons''.



* UnusableEnemyEquipment: {{Averted}} - you can pick up enemy equipment after every battle, unless the designer specifically turned it off for this battle. Not that it's very fun to pick up tons of useless flimsy helmets and maces off these goblins' corpses...

to:

* UnusableEnemyEquipment: {{Averted}} - -- you can pick up enemy equipment after every battle, unless the designer specifically turned it off for this battle. Not that it's very fun to pick up tons of useless flimsy helmets and maces off these goblins' corpses...
Is there an issue? Send a MessageReason:
None


* ''The Realm'' - Ray Dyer's massive series of conversions of classic D&D modules (don't let the small, fluffy, long-eared narrator fool you). An introduction module introduces players to the setting and provides an overworld map that directs players to modules they can transfer their characters to (and has nine mini-adventures of its own). The [[http://therealm.flopsyville.com/Menu.htm website]] suggests three preferable orders to play the modules in, all concluding in a final journey around the Realm, culminating in a battle against a huge dragon (mini-adventure), an onslaught of giants, and a visit to [[TabletopGame/TombOfHorrors some tomb or something]]. There are also two more traditional multi-module campaigns in the setting, The Realm Campaign and The Faw West. Dyer has also created ports of the Gold Box games Pool of Radiance and Secret of the Azure Bonds.

to:

* ''The Realm'' - Ray Dyer's massive series of conversions of classic D&D modules (don't let the small, fluffy, long-eared narrator fool you). An introduction module introduces players to the setting and provides an overworld map that directs players to modules they can transfer their characters to (and has nine mini-adventures of its own). The [[http://therealm.flopsyville.com/Menu.htm website]] suggests three preferable orders to play the modules in, all concluding in a final journey around the Realm, culminating in a battle against a huge dragon (mini-adventure), an onslaught of giants, and a visit to [[TabletopGame/TombOfHorrors some tomb or something]]. There are also two more traditional multi-module campaigns in the setting, The Realm Campaign and The Faw Far West. Dyer has also created ports of the Gold Box games Pool of Radiance and Secret of the Azure Bonds.
Is there an issue? Send a MessageReason:
None


* ''The Sect'' - You face an evil sect gradually taking over your land. Epic in scale, and contains a bit of ANaziByAnyOtherName (the bad guys say 'Heil', burn books, and exterminate people by fire) in the vaguely medieval-German setting.

to:

* ''The Sect'' - You face an evil sect gradually taking over your land. Epic in scale, and contains a bit of ANaziByAnyOtherName (the bad guys say 'Heil', burn books, and exterminate people by fire) in the vaguely medieval-German setting.setting.
* ''The Realm'' - Ray Dyer's massive series of conversions of classic D&D modules (don't let the small, fluffy, long-eared narrator fool you). An introduction module introduces players to the setting and provides an overworld map that directs players to modules they can transfer their characters to (and has nine mini-adventures of its own). The [[http://therealm.flopsyville.com/Menu.htm website]] suggests three preferable orders to play the modules in, all concluding in a final journey around the Realm, culminating in a battle against a huge dragon (mini-adventure), an onslaught of giants, and a visit to [[TabletopGame/TombOfHorrors some tomb or something]]. There are also two more traditional multi-module campaigns in the setting, The Realm Campaign and The Faw West. Dyer has also created ports of the Gold Box games Pool of Radiance and Secret of the Azure Bonds.
Is there an issue? Send a MessageReason:
None


Can now be purchased on Website/GogDotCom as part of the collection [[http://www.gog.com/game/forgotten_realms_the_archives_collection_two Forgotten Realms: The Archives Collection Two]].

to:

Can now be purchased on Website/GogDotCom [[Website/GogDotCom GOG.com]] as part of the collection [[http://www.gog.com/game/forgotten_realms_the_archives_collection_two Forgotten Realms: The Archives Collection Two]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Can now be purchased on Website/GogDotCom as part of the collection [[http://www.gog.com/game/forgotten_realms_the_archives_collection_two Forgotten Realms: The Archives Collection Two]].
Is there an issue? Send a MessageReason:
None


* TheSixStats: Makes sense, as this is DungeonsAndDragons.

to:

* TheSixStats: Makes sense, as this is DungeonsAndDragons.''TabletopGame/DungeonsAndDragons''.
Is there an issue? Send a MessageReason:
None


The [[http://frua.rosedragon.org Magic Mirror]] is THE repository of ''FRUA'' designs, resources and knowledge. There's also a [[http://ua.reonis.com forum]].

to:

The [[http://frua.rosedragon.org Magic Mirror]] is THE repository of ''FRUA'' designs, resources and knowledge. A mirror of the Mirror is available [[http://frua.reonis.com/ here]]. There's also a [[http://ua.reonis.com forum]].
Is there an issue? Send a MessageReason:
None


''Unlimited Adventures'', sometimes called ''Forgotten Realms Unlimited Adventures'' or ''FRUA''/''UA'', is a RPG GameMaker released in 1993 by SSI Inc., which allows to create RPG games in the "GoldBox" style, much like ''Pool of Radiance'' or ''Secret of the Silver Blades''. The game's system is based on ''TabletopGame/DungeonsAndDragons'' (and is apparently a mixture of the first and the second edition). The basic world given to the player is based on the ''TabletopGame/ForgottenRealms'' role-playing game setting, but this is in no way binding.

to:

''Unlimited Adventures'', sometimes called ''Forgotten Realms Unlimited Adventures'' or ''FRUA''/''UA'', is a RPG GameMaker released in 1993 by SSI Inc., which allows to create RPG games in the "GoldBox" "VideoGame/GoldBox" style, much like ''Pool of Radiance'' or ''Secret of the Silver Blades''. The game's system is based on ''TabletopGame/DungeonsAndDragons'' (and is apparently a mixture of the first and the second edition). The basic world given to the player is based on the ''TabletopGame/ForgottenRealms'' role-playing game setting, but this is in no way binding.
Is there an issue? Send a MessageReason:
None


* GameOver: "The monsters rejoice, for the party has been destroyed!" Or, if you died outside combat, simply "The entire party has been killed!"

to:

* GameOver: "The monsters rejoice, for the party has been destroyed!" (Originally from ''VideoGame/PoolOfRadiance''.) Or, if you died outside combat, simply "The entire party has been killed!"

Added: 838

Changed: 142

Is there an issue? Send a MessageReason:
More data on Unlimited Adventures.


* ArmorAndMagicDontMix: Due to 1st-edition D&D rules.



* ArtificialStupidity: Computer-controlled [=NPCs=] (party members that join throughout the game).
* DivineIntervention: The "in-universe" explanation for the test mode's "instant victory" button in battles.

to:

* ArtificialStupidity: Computer-controlled [=NPCs=] (party members that join throughout the game).game).
* CharacterAlignment: Lawful, neutral, or chaotic good, neutral, or evil, as any D&D game.
* CriticalEncumbranceFailure: Averted, as movement rate decreases with increasing encumbrance.

* DivineIntervention: The "in-universe" explanation for the test mode's "instant victory" button in battles.battles.
* ExperiencePoints: It's D&D, after all.



* Plunder: One of the principal ways of getting items.



* TheSixStats: Makes sense, as this is DungeonsAndDragons.
* UniversalPoison: Neutralize Poison and Slow Poison reverse death by poisoning, although there are subtle differences in monster immunities that can come out in monster versus monster battles.



* ''Legacy of the Dragon'' - The player takes on the role of an infant red dragon.

to:

* ''Legacy of the Dragon'' - The player takes on the role of an infant red dragon.dragon.
* ''The Sect'' - You face an evil sect gradually taking over your land. Epic in scale, and contains a bit of ANaziByAnyOtherName (the bad guys say 'Heil', burn books, and exterminate people by fire) in the vaguely medieval-German setting.

Added: 355

Changed: 4

Is there an issue? Send a MessageReason:
None


* MontyHaul: Many badly made designs shower the characters with money. One design in particular (From Beggars to Heroes) was content to throw thousands of money at you for the meekest reason. (For example, as poor beggars in the starting town, you can walk around and meet an unlimited number of rich people every few steps who will shower you with riches every time.) Oh, and you get experience for these, too.

to:

* MontyHaul: Many badly made designs shower the characters with money. One design in particular (From (''From Beggars to Heroes) Heroes'') was content to throw thousands of money at you for the meekest reason. (For example, as poor beggars in the starting town, you can walk around and meet an unlimited number of rich people every few steps who will shower you with riches every time.) Oh, and you get experience for these, too.



----

to:

--------
!!Notable games made for ''FRUA'' include:
* ''Curse of the Fire Dragon'' - An epic fantasy adventure which can readily compete with some of the finest old-school RPG's.
* ''An Oriental Alphabet Primer'' - A horror story told through word usage examples in a school textbook.
* ''Legacy of the Dragon'' - The player takes on the role of an infant red dragon.

Added: 146

Changed: 347

Is there an issue? Send a MessageReason:
None


* FauxFirstPerson3D: In the "dungeon" levels (there are also "overland" levels, which are simple a big map over which you move the token that symbolizes you party.)

to:

* FauxFirstPerson3D: In the "dungeon" levels (there (of course, these are also "overland" levels, which are simple a big map over which you move the token that symbolizes you party.)used for anything from cities to forests to actual dungeons).



* SturgeonsLaw: Not so prevalent nowadays. Though mostly because the fanbase has shrinked to a few devoted fans who have experience with the engine.

to:

* OverworldNotToScale: The "overland" levels, which are simply a big map over which you move the token that symbolizes you party.
* SturgeonsLaw: Not so prevalent nowadays. Though mostly because the fanbase has shrinked shrunk to a few devoted fans who have experience with the engine.

Added: 671

Changed: 187

Is there an issue? Send a MessageReason:
None


''Unlimited Adventures'', sometimes called ''Forgotten Realms Unlimited Adventures'' or ''FRUA''/''UA'', is a RPG GameMaker released in 1993 by SSI Inc., which allows to create RPG games in the "GoldBox" style, much like ''Pool of Radiance'' or ''Secret of the Silver Blades''. The game's system is based on ''DungeonsAndDragons'' (and is apparently a mixture of the first and the second edition). The basic world given to the player is based on the ForgottenRealms role-playing game setting, but this is in no way binding.

A small but vivid community quickly was born; despite FRUA's age and the fact that SSI doesn't exist anymore, the community still exists, albeit smaller than before. Over seven hundred designs (FRUA games) have been created so far, and the development of 'hacks' allowed to remove most limits and modify many things which were so far unchangeable; apart from classic fantasy designs, games have been made in Sci-Fi, oriental or even contemporary settings.

The [[http://frua.rosedragon.org Magic Mirror]] is THE repository of FRUA designs, resources and knowledge. There's also a [[http://ua.reonis.com forum]].

to:

''Unlimited Adventures'', sometimes called ''Forgotten Realms Unlimited Adventures'' or ''FRUA''/''UA'', is a RPG GameMaker released in 1993 by SSI Inc., which allows to create RPG games in the "GoldBox" style, much like ''Pool of Radiance'' or ''Secret of the Silver Blades''. The game's system is based on ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' (and is apparently a mixture of the first and the second edition). The basic world given to the player is based on the ForgottenRealms ''TabletopGame/ForgottenRealms'' role-playing game setting, but this is in no way binding.

A small but vivid community quickly was born; despite FRUA's ''FRUA'''s age and the fact that SSI doesn't exist anymore, the community still exists, albeit smaller than before. Over seven hundred designs (FRUA (''FRUA'' games) have been created so far, and the development of 'hacks' allowed to remove most limits and modify many things which were so far unchangeable; apart from classic fantasy designs, games have been made in Sci-Fi, oriental or even contemporary settings.

The [[http://frua.rosedragon.org Magic Mirror]] is THE repository of FRUA ''FRUA'' designs, resources and knowledge. There's also a [[http://ua.reonis.com forum]].

[[http://uaf.sourceforge.net/ Dungeon Craft]] is an attempt at a much-improved remake of ''UA'' for modern systems.




* FauxFirstPerson3D

to:

* FauxFirstPerson3DFauxFirstPerson3D: In the "dungeon" levels (there are also "overland" levels, which are simple a big map over which you move the token that symbolizes you party.)


Added DiffLines:

* GameOver: "The monsters rejoice, for the party has been destroyed!" Or, if you died outside combat, simply "The entire party has been killed!"


Added DiffLines:

* MontyHaul: Many badly made designs shower the characters with money. One design in particular (From Beggars to Heroes) was content to throw thousands of money at you for the meekest reason. (For example, as poor beggars in the starting town, you can walk around and meet an unlimited number of rich people every few steps who will shower you with riches every time.) Oh, and you get experience for these, too.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Unlimited Adventures'', sometimes called ''Forgotten Realms Unlimited Adventures'' or ''FRUA''/''UA'', is a RPG GameMaker released in 1993 by SSI Inc., which allows to create RPG games in the "GoldBox" style, much like ''Pool of Radiance'' or ''Secret of the Silver Blades''. The game's system is based on ''DungeonsAndDragons'' (and is apparently a mixture of the first and the second edition). The basic world given to the player is based on the ForgottenRealms role-playing game setting, but this is in no way binding.

A small but vivid community quickly was born; despite FRUA's age and the fact that SSI doesn't exist anymore, the community still exists, albeit smaller than before. Over seven hundred designs (FRUA games) have been created so far, and the development of 'hacks' allowed to remove most limits and modify many things which were so far unchangeable; apart from classic fantasy designs, games have been made in Sci-Fi, oriental or even contemporary settings.

The [[http://frua.rosedragon.org Magic Mirror]] is THE repository of FRUA designs, resources and knowledge. There's also a [[http://ua.reonis.com forum]].

----
!!This game/program exemplifies the following tropes:
* ArtEvolution: Comparing the oldest designs to the newest ones shows how much the community has progressed. (It also helped that computers themselves developed during all these years, allowing easier graphics editing and the like.)
* ArtificialStupidity: Computer-controlled [=NPCs=] (party members that join throughout the game).
* DivineIntervention: The "in-universe" explanation for the test mode's "instant victory" button in battles.
* FauxFirstPerson3D
* FinalDeath: [[http://frua.rosedragon.org/pc/uanews/uanl34/da-gone.htm A couple of ways to do that]].
* {{Game Breaking Bug}}s: There are quite a lot, unfortunately, and part of becoming a FRUA expert is learning how to work around them.
* GameMod: Creating these is the whole point, but the hacked designs go a step further. There are even entire "worldhacks" which change the game extensively, moving it from MedievalEuropeanFantasy to a {{Wuxia}} or {{superhero}} setting.
* LockedDoor: You can use doors locked with keys, but there are also "locked" doors (that need to be bashed or picked by means of a skill roll) or "locked wizard" ones (can only be opened with the Knock spell).
* OldSaveBonus: You can import the characters from one design to another (if you know how). Designers are expected to always give the player an opportunity to save the game (and thus, the characters) just before the design ends.
* SturgeonsLaw: Not so prevalent nowadays. Though mostly because the fanbase has shrinked to a few devoted fans who have experience with the engine.
* UnusableEnemyEquipment: {{Averted}} - you can pick up enemy equipment after every battle, unless the designer specifically turned it off for this battle. Not that it's very fun to pick up tons of useless flimsy helmets and maces off these goblins' corpses...
----

Top