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Up To Eleven is a defunct trope


[[caption-width-right:350:Are you ready...''' [[UpToEleven for everyone]]'''?]]

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[[caption-width-right:350:Are you ready...''' [[UpToEleven for everyone]]'''?]]everyone'''?]]



And for those of you who are truly brave, there is always that final challenge, the one Scott himself vows is [[UnwinnableByDesign truly impossible]]: [[UpToEleven 50/20 mode]] (it's winnable). But woe betide any poor soul who sets foot in ''that'' challenge...

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And for those of you who are truly brave, there is always that final challenge, the one Scott himself vows is [[UnwinnableByDesign truly impossible]]: [[UpToEleven 50/20 mode]] mode (it's winnable). But woe betide any poor soul who sets foot in ''that'' challenge...



* HypocriticalHumor: One of Mr. Hippo's monologues has him mentioning how no one wants to listen to someone ramble on and on and on with no end in sight. While he does exactly that. [[UpToEleven And you can't skip it.]]

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* HypocriticalHumor: One of Mr. Hippo's monologues has him mentioning how no one wants to listen to someone ramble on and on and on with no end in sight. While he does exactly that. [[UpToEleven And you can't skip it.]]
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TRS cleanup


* AbsenteeActor: Even with this large roster, some characters have still been omitted. Withered Freddy and Foxy, Funtime Freddy (though he does make an appearance as Molten Freddy), Phantom Chica (aside a cameo in the office based on [[VideoGame/FiveNightsAtFreddys3 Fazbear's Fright]]), and Nightmare Foxy, just to name a few.
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Transferred to character page.


* AngryAngryHippos: Mr. Hippo, a hippopotamus animatronic who can and will kill you. However, the guy really isn't as bad as the others - though he does wish to kill you, he always apologizes, as he feels that he doesn't want the other animatronics to do so. Plus, it's hard to get mad at someone who has such interesting monologues.

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* CaughtInASnare: The player can set a vent snare in one of three possible locations. It will prevent Mangle and Withered Chica from reaching the vent opening, but not Springtrap, Ennard or Molten Freddy.



* EnemyPosturing: For some reason, Nightmare Fredbear, Nightmare and Molten Freddy will take time to laugh at you before attacking, which of course acts as a cue for the player to block them off.



* MissingReflection: Two animatronics, Nightmare Fredbear and Nightmare, do not appear on security cameras. You will only be able to spot them coming after you when you see them appear at your left and right doors respectively. If you do not notice them or don't close the door on them in time, they will kill you.

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* MissingReflection: MissingReflection:
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Two animatronics, Nightmare Fredbear and Nightmare, do not appear on security cameras. You will only be able to spot them coming after you when you see them appear at your left and right doors respectively. If you do not notice them or don't close the door on them in time, they will kill you.



* SoMuchForStealth: Ennard only appears intermittently on the vent radar, but will give its position away with the squeaking sounds it makes. Nightmare Fredbear and Nightmare have a similar mechanic, though theirs is less forgivable as they're presumably choosing to laugh at you and blow their cover.



* TakeThatAudience: One of Mr. Hippo's monologues says that people trying to find hidden meaning in every little thing will drive themselves crazy, which sounds a lot like certain ''Five Nights at Freddy's'' fans who analyze and over-analyze every detail of the franchise's lore.

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* TakeThatAudience: TakeThatAudience:
**
One of Mr. Hippo's monologues says that people trying to find hidden meaning in every little thing will drive themselves crazy, which sounds a lot like certain ''Five Nights at Freddy's'' fans who analyze and over-analyze every detail of the franchise's lore.lore.
** Funtime Chica's overly sexualised appearance may be a reference to fans making RuleThirtyFour art of the characters.


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* WithCatlikeTread: Nightmare Fredbear and Nightmare can't be seen on the cameras which should give them an opportunity to perform a perfect sneak attack, but instead they immediately give themselves away by laughing at you.
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** Ennard is nearly invisible on the vent radar, [[InvisibilityFlicker with its marker only flickering into view for brief moments]].


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* RecognizableBySound: Some animatronics make a sound when they're ready to attack, allowing them to be fended off without using the cameras. These include Nightmare Fredbear, Nightmare, Ballora, Ennard, Molten Freddy and Scraptrap.


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** For some reason it's inverted for Ennard, who now uses Nightmare Mangle's static sounds despite being able to speak in ''Sister Location''.
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* AdaptationalDumbass: Animatronics like Springtrap, Nightmare Fredbear, Nightmare and Ennard are a significant threat by themselves in their respective games, and some of the hardest nights in each game have you facing off against them and only them. Here, they've been dialed down to only using a single predictable attack method like everyone else, so they don't overshadow the rest of the animatronics.

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Not a trope anymore.


Relased on June 27, 2018, ''Ultimate Custom Night'' is the second spin-off game, and the eighth game overall, in the ''VideoGame/FiveNightsAtFreddys'' series. Originally intended as free DLC for ''VideoGame/FreddyFazbearsPizzeriaSimulator'', the mode eventually grew so big that Creator/ScottCawthon decided to release it as a standalone game. True to its name, the game is an expansion of the traditional Custom Mode, allowing the player to set the difficulty of each animatronic individually, ranging from 0 to 20. The twist: this time, the series brings back [[TheBusCameBack various animatronics from previous games]], more than '''[[LoadsAndLoadsOfCharacters 50]]''' in total! Many of these characters have returning mechanics, while others have whole new mechanics designed specifically for this mode. The goal of the game is to try to survive the night with more and more characters on harder and harder difficulties, with each level added increasing your score at the end of the night. Along the way, you'll unlock [[PaletteSwap new skins for the office]], as well as some cutscenes.

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Relased on June 27, 2018, ''Ultimate Custom Night'' is the second spin-off game, and the eighth game overall, in the ''VideoGame/FiveNightsAtFreddys'' series. Originally intended as free DLC for ''VideoGame/FreddyFazbearsPizzeriaSimulator'', the mode eventually grew so big that Creator/ScottCawthon decided to release it as a standalone game. True to its name, the game is an expansion of the traditional Custom Mode, allowing the player to set the difficulty of each animatronic individually, ranging from 0 to 20. The twist: this time, the series brings back [[TheBusCameBack various animatronics from previous games]], more than '''[[LoadsAndLoadsOfCharacters 50]]''' '''50''' in total! Many of these characters have returning mechanics, while others have whole new mechanics designed specifically for this mode. The goal of the game is to try to survive the night with more and more characters on harder and harder difficulties, with each level added increasing your score at the end of the night. Along the way, you'll unlock [[PaletteSwap new skins for the office]], as well as some cutscenes.



* LoadsAndLoadsOfCharacters: 60[[labelnote:*]]58[[/labelnote]] animatronics, the majority boasting unique AI patterns.
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Moving the Foreshadowing entry to the new page.


* {{Foreshadowing}}: Chica was indeed given lore relevance, as the joke demo cracked wise about; [[spoiler:we learn from Withered Chica that "She was the first", meaning it's likely that The Marionette's first experiment with giving life was done on Chica]].
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Moving the YAAD entries to the new page.


* YouAreAlreadyDead: There are plenty of adversaries that indicate that your HopeSpot is about to get crushed before they inevitably kill you. Foxy's parts slowly piling up in the office, Toy Freddy's screen having "GameOver", Mangle appearing on your ceiling, Withered Chica being stuck in the vent, Rockstar Foxy saying "Yar, ya win some, ya lose some", and many more.

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* LeaningOnTheFourthWall: One of Mr. Hippo’s long-winded spiels includes a bit about how some stories could just be stories without any hidden meanings or significance and that if you try to find meaning in every little thing then you'll end up driving yourself crazy, which could be seen as a minor TakeThatAudience towards the many, ''many'' theorists who tear apart ''FNAF'' games to the last pixel in tireless attempts to solve their mysteries. Not helping matters is that Cawthon himself [[TrollingCreator has had a history of outfoxing, misleading, and confounding said theorists in a multitude of ways, which included making FNAF entries that raised many more questions than they answered.]]
** It could even be a jab at ''WebVideo/GameTheory'' or even [=MatPat=] himself, since Scott is well aware of the many ''[=FNaF=]'' theories that [=MatPat=] has put forward over the years, even "helping" [=MatPat=] out with some of them.

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* LeaningOnTheFourthWall: One of Mr. Hippo’s long-winded ridiculously long spiels includes a bit about how some stories could just be stories without any hidden meanings or significance and that if you try to find meaning in every little thing then you'll end up driving yourself crazy, which could be seen as a minor small TakeThatAudience towards the many, ''many'' theorists who try to tear apart ''FNAF'' games to the last pixel in tireless attempts to solve their mysteries. Not helping matters is that Cawthon himself [[TrollingCreator has had a history of outfoxing, misleading, and confounding said theorists in a multitude of ways, which included making FNAF entries that raised many more questions than they answered.]]
** It could even also be a jab at ''WebVideo/GameTheory'' or even [=MatPat=] himself, since Scott is well aware of the many ''[=FNaF=]'' theories that [=MatPat=] has put forward over the years, even "helping" [=MatPat=] out with some of them.



** One of Orville's lines involves asking what you thought of the GrandFinale.
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* CatScare: Helpy has a scare that involves getting up in your face and blowing an air horn at you. While it may be startling at first, it quickly just gets annoying.
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AffablyEvil: All animatronics from the Mediocre Melodies group, to an almost hilarious extent. Happy Frog is Energetic, and Cute sounding, Orville the Elephant is grandiose like a stereotypical magician, Nedd Bear is a near Goofy Expy , and Mr. Hippo.... Oh God, Mr. Hippo... Whenever he kills the player he tends to go on long-winded ramblings, like a stereotypical cartoon grandpa. Slightly subverted, since each one has a line of dialogue that suggests that there is more, to even them, that meet the eye.

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* AffablyEvil: All animatronics from the Mediocre Melodies group, to an almost hilarious extent. Happy Frog is Energetic, and Cute sounding, Orville the Elephant is grandiose like a stereotypical magician, Nedd Bear is a near Goofy Expy , {{expy}}, and Mr. Hippo.... Oh God, Mr. Hippo... Whenever he kills the player he Hippo tends to go goes on long-winded ramblings, ramblings after killing you, like a stereotypical cartoon grandpa. Slightly subverted, since each one has a line of dialogue that suggests that there is more, to even them, that meet the eye.
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AffablyEvil: All animatronics from the Mediocre Melodies group, to an almost hilarious extent. Happy Frog is Energetic, and Cute sounding, Orville the Elephant is grandiose like a stereotypical magician, Nedd Bear is a near Goofy [[Expy]], and Mr. Hippo.... Oh God, Mr. Hippo... Whenever he kills the player he tends to go on long-winded ramblings, like a stereotypical cartoon grandpa. Slightly subverted, since each one has a line of dialogue that suggests that there is more, to even them, that meet the eye.

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AffablyEvil: All animatronics from the Mediocre Melodies group, to an almost hilarious extent. Happy Frog is Energetic, and Cute sounding, Orville the Elephant is grandiose like a stereotypical magician, Nedd Bear is a near Goofy [[Expy]], Expy , and Mr. Hippo.... Oh God, Mr. Hippo... Whenever he kills the player he tends to go on long-winded ramblings, like a stereotypical cartoon grandpa. Slightly subverted, since each one has a line of dialogue that suggests that there is more, to even them, that meet the eye.
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AffablyEvil: All animatronics from the Mediocre Melodies group, to an almost hilarious extent. Happy Frog is Energetic, and Cute sounding, Orville the Elephant is grandiose like a stereotypical magician, Nedd Bear is a near Goofy [[Expy]], and Mr. Hippo.... Oh God, Mr. Hippo... Whenever he kills the player he tends to go on long-winded ramblings, like a stereotypical cartoon grandpa. Slightly subverted, since each one has a line of dialogue that suggests that there is more, to even them, that meet the eye.
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* NotAfraidOfYouAnymore: One of the Puppet's quotes has her say she remembers you and isn't afraid of you anymore.
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Well... okay, it's more like a couple ''dozen'' animatronics. About 60, to be precise. Maybe more, if you're unlucky. But don't worry, since we've created a new interface to help you select the challenge level that's just right for you! And hey, maybe there's even some prizes along the way! So best of luck to you on this latest challenge!

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Well... okay, it's more like a couple ''dozen'' animatronics. About 60, 50, to be precise. Maybe more, if you're unlucky. But don't worry, since we've created a new interface to help you select the challenge level that's just right for you! And hey, maybe there's even some prizes along the way! So best of luck to you on this latest challenge!
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* AngryAngryHippos: Mr. Hippo, a hippopotamus animatronic who can and will kill you. However, the guy really isn't as bad as the others - though he does wish to kill you, he always apologizes, as he feels that he doesn't want the other animatronics to do so. Plus, it's hard to get mad at someone who has such interesting monologues.
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** {{Averted}} with ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Help Wanted]]'', ''[[VideoGame/FiveNightsAtFreddysARSpecialDelivery Special Delivery]]'', and ''Security Breach''.

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** {{Averted}} with ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Help Wanted]]'', ''[[VideoGame/FiveNightsAtFreddysARSpecialDelivery Special Delivery]]'', and ''Security Breach''.''[[VideoGame/FiveNightsAtFreddysSecurityBreach Security Breach]]''.
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** There is a chance of one of three {{Mooks}} from ''[[VideoGame/FiveNightsAtFreddysWorld FNAF World]]'' appearing on the desk[[labelnote:*]]Bouncepot, Tangle, or White Rabbit[[/labelnote]].
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* ArtificialStupidity: [[OverlyLongGag Wouldn't be a]] ''[[OverlyLongGag FNAF]]'' [[OverlyLongGag game without it.]] Every animatronic has precisely one attack pattern and will not deviate from it. Considering there's nearly fifty of the things, it's already hard enough to keep track of who does what without anybody getting creative.

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* ArtificialStupidity: [[OverlyLongGag Wouldn't be a]] ''[[OverlyLongGag FNAF]]'' [[OverlyLongGag game without it.]] Every animatronic has precisely one attack pattern and will not deviate from it. Considering there's nearly fifty 60 of the things, it's already hard enough to keep track of who does what without anybody getting creative.
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None


Well... okay, it's more like a couple ''dozen'' animatronics. About fifty, to be precise. Maybe more, if you're unlucky. But don't worry, since we've created a new interface to help you select the challenge level that's just right for you! And hey, maybe there's even some prizes along the way! So best of luck to you on this latest challenge!

to:

Well... okay, it's more like a couple ''dozen'' animatronics. About fifty, 60, to be precise. Maybe more, if you're unlucky. But don't worry, since we've created a new interface to help you select the challenge level that's just right for you! And hey, maybe there's even some prizes along the way! So best of luck to you on this latest challenge!



* LoadsAndLoadsOfCharacters: Fifty[[labelnote:*]]-eight[[/labelnote]] animatronics, the majority boasting unique AI patterns.

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* LoadsAndLoadsOfCharacters: Fifty[[labelnote:*]]-eight[[/labelnote]] 60[[labelnote:*]]58[[/labelnote]] animatronics, the majority boasting unique AI patterns.

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!!''Ultimate Custom Night'' contains examples of:

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!!''Ultimate Custom Night'' contains provides examples of:of:
[[foldercontrol]]

[[folder:#-F]]



[[/folder]]

[[folder:G-Z]]



* GratuitousJapanese: Befitting their {{Animesque}} style, the cutscenes of ''The Journey of Revenge'' have Japanese voiceovers that don’t follow the subtitles at all.

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* GratuitousJapanese: Befitting their {{Animesque}} style, the cutscenes of ''The Journey of Revenge'' have Japanese voiceovers that don’t don't follow the subtitles at all.



[[/folder]]



->[[TheStinger That game was totally rigged!]]

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->[[TheStinger -->[[TheStinger That game was totally rigged!]]
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* AbsenteeActor: Even with this large roster, some characters have still been omitted. Withered Freddy and Foxy, Funtime Freddy (though he does make an appearance as Molten Freddy) and Phantom Chica (aside a cameo in the office based on [[VideoGame/FiveNightsAtFreddys3 Fazbear's Fright]]), just to name a few.

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* AbsenteeActor: Even with this large roster, some characters have still been omitted. Withered Freddy and Foxy, Funtime Freddy (though he does make an appearance as Molten Freddy) and Freddy), Phantom Chica (aside a cameo in the office based on [[VideoGame/FiveNightsAtFreddys3 Fazbear's Fright]]), and Nightmare Foxy, just to name a few.



** All of the Mediocre Melodies have the same tactic- trying to crawl into your office via the overhead vents. You must use the heater to repel them, or an audio sample to stop them in their tracks. The animatronics scale up in terms of danger and certain variables, starting with Happy Frog[[note]]the slowest of the bunch, fooled 100% of the time by the audio lure, but the only one immune to the heater[[/note]], Mr. Hippo[[note]]slightly faster than Happy Frog, fooled 100% of the time by the lure[[/note]], Pigpatch[[note]]Also fooled 100% of the time, but faster than Mr. Hippo[[/note]], Nedd Bear[[note]]Faster still and fooled only 50% of the time by the lure[[/note]] and then Orville Elephant[[note]]fooled 10% of the time by the lure, and the fastest of the bunch[[/note]].

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** All of the Mediocre Melodies have the same tactic- tactic — trying to crawl into your office via the overhead vents. You must use the heater to repel them, or an audio sample to stop them in their tracks. The animatronics scale up in terms of danger and certain variables, starting with Happy Frog[[note]]the slowest of the bunch, fooled 100% of the time by the audio lure, but the only one immune to the heater[[/note]], Mr. Hippo[[note]]slightly faster than Happy Frog, fooled 100% of the time by the lure[[/note]], Pigpatch[[note]]Also fooled 100% of the time, but faster than Mr. Hippo[[/note]], Nedd Bear[[note]]Faster still and fooled only 50% of the time by the lure[[/note]] and then Orville Elephant[[note]]fooled 10% of the time by the lure, and the fastest of the bunch[[/note]].



* AlternateSelf: There are a multitude of instances where there are two variations of one animatronic, with the SL animatronics having 3 variations.

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* AlternateSelf: There are a multitude of instances where there are two variations of one animatronic, with the SL ''SL'' animatronics having 3 variations.



* ArtificialStupidity: [[OverlyLongGag Wouldn't be a ''FNAF'' game without it.]] Every animatronic has precisely one attack pattern and will not deviate from it. Considering there's nearly fifty of the things, it's already hard enough to keep track of who does what without anybody getting creative.

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* ArtificialStupidity: [[OverlyLongGag Wouldn't be a ''FNAF'' a]] ''[[OverlyLongGag FNAF]]'' [[OverlyLongGag game without it.]] Every animatronic has precisely one attack pattern and will not deviate from it. Considering there's nearly fifty of the things, it's already hard enough to keep track of who does what without anybody getting creative.



* BackForTheFinale: The majority of the overall cast comes back for the ''very'' definite final time[[labelnote: *]]at least until ''Help Wanted'' and ''Special Delivery''[[/labelnote]], to hunt down the player as they have before.
* BearsAreBadNews: Most of the bear-based animatronics in the series (barring Withered Freddy, Funtime Freddy, Yenndo and Classic Golden Freddy [[spoiler:who eventually appears in the final cutscene]]) are all gunning at you together. Toy Freddy [[TookALevelInBadass became much more unpredictable]], while [[spoiler: the real [[MonsterProgenitor Fredbear]] makes his first physical appearance.]]

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* BackForTheFinale: The majority of the overall cast comes back for the ''very'' definite final time[[labelnote: *]]at time[[labelnote:*]]at least until ''Help Wanted'' and ''Special Delivery''[[/labelnote]], to hunt down the player as they have before.
* BearsAreBadNews: Most of the bear-based animatronics in the series (barring Withered Freddy, Funtime Freddy, Yenndo and Classic Golden Freddy [[spoiler:who eventually appears in the final cutscene]]) are all gunning at you together. Toy Freddy [[TookALevelInBadass became much more unpredictable]], while [[spoiler: the [[spoiler:the real [[MonsterProgenitor Fredbear]] makes his first physical appearance.]]appearance]].



* TheBusCameBack: Characters from every previous game in the series--including ''VideoGame/FiveNightsAtFreddysWorld''--return to spook you one last time.
* CallBack: In ''Ultimate Custom Night'', every animatronic is exactly the same as you remember them from the original games. Their character models are the same except graphically updated to match this game's standards, and they even have the original screams from the game they debuted in (IE: Bonnie uses the SCREEEEE jumpscare sound from ''1'', Withered Golden Freddy uses the REEEAAAAH from ''2'', etc.) with the exception of Music Man, who uses the scream from ''1'' despite debuting in ''VideoGame/FreddyFazbearsPizzeriaSimulator ''.
* CanonDiscontinuity: The main gameplay is explicitly stated to not take place within the canon story of [=FNAF=]. This is probably necessary, since the game not only features multiple animatronics from different points in the series decades-long lore, but also features ''multiple versions'' of characters like Springtrap and Circus Baby, which would otherwise create a ContinuitySnarl. [[spoiler:Although, the game contains enough {{Easter Egg}}s implying the game is William Afton's personal hell after his animatronic body was destroyed by fire in ''Freddy Fazbear's Pizzeria Simulator'', so it may be canon after all...]]

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* TheBusCameBack: Characters from every previous game in the series--including ''VideoGame/FiveNightsAtFreddysWorld''--return series — including ''VideoGame/FiveNightsAtFreddysWorld'' — return to spook you one last time.
* CallBack: In ''Ultimate Custom Night'', every animatronic is exactly the same as you remember them from the original games. Their character models are the same except graphically updated to match this game's standards, and they even have the original screams from the game they debuted in (IE: Bonnie Foxy uses the SCREEEEE jumpscare sound from ''1'', Withered Golden Freddy uses the REEEAAAAH from ''2'', etc.) with the exception of Music Man, who uses the scream from ''1'' despite debuting in ''VideoGame/FreddyFazbearsPizzeriaSimulator ''.
* CanonDiscontinuity: The main gameplay is explicitly stated to not take place within the canon story of [=FNAF=]. ''[=FNAF=]''. This is probably necessary, since the game not only features multiple animatronics from different points in the series series' decades-long lore, but also features ''multiple versions'' of characters like Springtrap and Circus Baby, which would otherwise create a ContinuitySnarl. [[spoiler:Although, the game contains enough {{Easter Egg}}s implying the game is William Afton's personal hell after his animatronic body was destroyed by fire in ''Freddy Fazbear's Pizzeria Simulator'', so it may be canon after all...]]



* DeathOrGloryAttack: Some animatronics [[note]] Scraptrap, Scrap Baby, the Plush Trio and [[SecretCharacter Dee Dee's summons]] to name a few[[/note]] will only attack once per night before ceasing to be a threat. That being said, [[OneHitKill once is all they need.]]

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* DeathOrGloryAttack: Some animatronics [[note]] Scraptrap, [[note]]Scraptrap, Scrap Baby, the Plush Trio and [[SecretCharacter Dee Dee's summons]] to name a few[[/note]] will only attack once per night before ceasing to be a threat. That being said, [[OneHitKill once is all they need.]]



* DenserAndWackier: In spades. When the game isn't a suspense driven thrill-ride, it's a bizarre self-aware comedy.

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* DenserAndWackier: In spades. When the game isn't a suspense driven suspense-driven thrill-ride, it's a bizarre self-aware comedy.



** [[https://www.reddit.com/r/fivenightsatfreddys/comments/8uqhcw/so_apparently_fnaf_world_and_ucn_have/ Doing certain things in the Old Man Consequences minigame]], such as drowning yourself, will unlock endings in [[VideoGame/FiveNightsAtFreddysWorld FNAF World]].
* FailureHero: Freddy is this in the cutscenes featuring him, Foxy and Mangle. He's always planning a sneak attack to take out Foxy and his clan, but he fails and suffers humiliating consequences each time. The one time he does appear victorious, he assumes Foxy has fled the land when he actually went on a vacation.

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** [[https://www.reddit.com/r/fivenightsatfreddys/comments/8uqhcw/so_apparently_fnaf_world_and_ucn_have/ Doing certain things in the Old Man Consequences minigame]], such as drowning yourself, will unlock endings in [[VideoGame/FiveNightsAtFreddysWorld ''[[VideoGame/FiveNightsAtFreddysWorld FNAF World]].
World]]''.
* FailureHero: Freddy is this in the cutscenes featuring him, Foxy Foxy, and Mangle. He's always planning a sneak attack to take out Foxy and his clan, but he fails and suffers humiliating consequences each time. The one time he does appear victorious, he assumes Foxy has fled the land when he actually went on a vacation.



* FinalBoss: For the "beating 50/20"-focused community, it's between Foxy [[note]]He starts in pirate’s cove, and will make his way out if you don’t check on him, and if he does YouAreAlreadyDead[[/note]], Funtime Foxy [[note]]He starts on his stage and needs to be checked on when his “[[DeadlyEuphemism Showtime]]” happens[[/note]] and Toy Freddy [[note]]He plays “[[GameWithinAGame Five Nights With Mr. Hugs]] in the Parts & Service room and you need to check on him to see if he is still playing. If he got a game over, YouAreAlreadyDead[[/note]] . All of them are massive curveballs, immune to all strategy, no matter how foolproof, and living, breathing sticks that broke the camel's back (see LuckBasedMission below). Funtime Foxy probably makes the game the hardest, but most 50/20 players use the Death Coin on him, leaving Toy Freddy as your most common source of random jumpscares, and Foxy has a really bad habit of getting all his bits into your office and jumpscaring you just before 6 AM.

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* FinalBoss: For the "beating 50/20"-focused community, it's between Foxy [[note]]He starts in pirate’s cove, Pirate’s Cove, and will make his way out if you don’t check on him, and if he does does, YouAreAlreadyDead[[/note]], Funtime Foxy [[note]]He starts on his stage and needs to be checked on when his “[[DeadlyEuphemism Showtime]]” happens[[/note]] happens[[/note]], and Toy Freddy [[note]]He plays “[[GameWithinAGame Five Nights With Mr. Hugs]] in the Parts & Service room and you need to check on him to see if he is still playing. If he got a game over, YouAreAlreadyDead[[/note]] .YouAreAlreadyDead[[/note]]2. All of them are massive curveballs, immune to all strategy, no matter how foolproof, and living, breathing sticks that broke the camel's back (see LuckBasedMission below). Funtime Foxy probably makes the game the hardest, but most 50/20 players use the Death Coin on him, leaving Toy Freddy as your most common source of random jumpscares, and Foxy has a really bad habit of getting all his bits into your office and jumpscaring you just before 6 AM.



* {{Foreshadowing}}: Chica was indeed given lore relevance, as the joke demo cracked wise about; [[spoiler: We learn from Withered Chica that "She was the first", meaning it's likely that The Marionette's first experiment with giving life was done on Chica.]]

to:

* {{Foreshadowing}}: Chica was indeed given lore relevance, as the joke demo cracked wise about; [[spoiler: We [[spoiler:we learn from Withered Chica that "She was the first", meaning it's likely that The Marionette's first experiment with giving life was done on Chica.]]Chica]].



* GameOverMan: Most of the animatronics taunt the player after killing them. Mr. Hippo in particular fades over the otherwise blank Game Over screen while going on and on with his monologue. Rarely you'll instead see [[spoiler:the face of an unknown girl]] leering from the darkness...
* GrandFinale: While ''Pizzeria Simulator'' was this chronologically, this game seems to be the very last [=FNaF=] game ''period'', unless Endless Tycoon Mode, another pack of ''Simulator'' DLC, also becomes a standalone product.

to:

* GameOverMan: Most of the animatronics taunt the player after killing them. Mr. Hippo in particular fades over the otherwise blank Game Over screen while going on and on with his monologue. Rarely Rarely, you'll instead see [[spoiler:the face of an unknown girl]] leering from the darkness...
* GrandFinale: While ''Pizzeria Simulator'' was this chronologically, this game seems to be the very last [=FNaF=] ''[=FNaF=]'' game ''period'', unless Endless Tycoon Mode, another pack of ''Simulator'' DLC, also becomes a standalone product.



** This can be subverted if Funtime Foxy has a 6AM show, missing it is just as deadly as it is missing any other hour.

to:

** This can be subverted if Funtime Foxy has a 6AM show, show; missing it is just as deadly as it is missing any other hour.



* IronicHell: It's implied by some of the kill screens [[spoiler:and the Old Man Consequences EasterEgg]] that the game is this for [[spoiler: William Afton, who must spend his afterlife being hunted by the animatronics that he helped create (including two variations of himself) for all eternity.]]

to:

* IronicHell: It's implied by some of the kill screens [[spoiler:and the Old Man Consequences EasterEgg]] that the game is this for [[spoiler: William [[spoiler:William Afton, who must spend his afterlife being hunted by the animatronics that he helped create (including two variations of himself) for all eternity.]]eternity]].



* LarynxDissonance: Marionette is referred to as "he" in his description, yet has the voice of a little girl ([[spoiler:because the Puppet is possessed by a little girl, something which this game finally outright confirms.]])
* LeaningOnTheFourthWall: One of Mr. Hippo’s long-winded spiels includes a bit about how some stories could just be stories without any hidden meanings or significance and that if you try to find meaning in every little thing then you'll end up driving yourself crazy, which could be seen as a minor TakeThatAudience towards the many, ''many'' theorists who tear apart FNAF games to the last pixel in tireless attempts to solve their mysteries. Not helping matters is that Cawthon himself [[TrollingCreator has had a history of outfoxing, misleading, and confounding said theorists in a multitude of ways, which included making FNAF entries that raised many more questions than they answered.]]
** It could even be a jab at ''WebVideo/GameTheory'' or even [=MatPat=] himself, since Scott is well aware of the many [=FNaF=] theories that [=MatPat=] has put forward over the years, even "helping" [=MatPat=] out with some of them.

to:

* LarynxDissonance: Marionette is referred to as "he" in his description, yet has the voice of a little girl ([[spoiler:because the Puppet is possessed by a little girl, something which this game finally outright confirms.]])
confirms]]).
* LeaningOnTheFourthWall: One of Mr. Hippo’s long-winded spiels includes a bit about how some stories could just be stories without any hidden meanings or significance and that if you try to find meaning in every little thing then you'll end up driving yourself crazy, which could be seen as a minor TakeThatAudience towards the many, ''many'' theorists who tear apart FNAF ''FNAF'' games to the last pixel in tireless attempts to solve their mysteries. Not helping matters is that Cawthon himself [[TrollingCreator has had a history of outfoxing, misleading, and confounding said theorists in a multitude of ways, which included making FNAF entries that raised many more questions than they answered.]]
** It could even be a jab at ''WebVideo/GameTheory'' or even [=MatPat=] himself, since Scott is well aware of the many [=FNaF=] ''[=FNaF=]'' theories that [=MatPat=] has put forward over the years, even "helping" [=MatPat=] out with some of them.



* LuckBasedMission: 50/20 Mode. Oh boy, 50/20 mode. In order to beat it, you need to take advantage of an EasyLevelTrick that counters the Prize Corner animatronics at the cost of almost completely robbing you of your cameras, using the monitor only to reset the ventilation.[[note]] Intermittently using the heater will repel the vent animatronics and Rockstar Freddy, if needed (though you can also pay him if needed- you will be averting a ''lot'' of jumpscares). Intermittently using the global music box will subdue Chica, the Marionette, and Lefty. All other animatronics can either be countered with sound cues and clicks about the office or by shutting their respective door when the monitor is raised; since they can only attack if the monitor is used.[[/note]] The problem is that Rockstar Bonnie, Toy Freddy, Funtime Foxy, and Classic Foxy ''must'' be countered through the cameras, so you have to do what you can to take care of them early, then leave them alone and desperately hope they play nice. You can make it easier on yourself by using the Death Coin one one of them- Funtime Foxy is the recommended target, since he's the only one who can kill you at 6 AM.

to:

* LuckBasedMission: 50/20 Mode. Oh boy, 50/20 mode. In order to beat it, you need to take advantage of an EasyLevelTrick that counters the Prize Corner animatronics at the cost of almost completely robbing you of your cameras, using the monitor only to reset the ventilation.[[note]] Intermittently [[note]]Intermittently using the heater will repel the vent animatronics and Rockstar Freddy, if needed (though you can also pay him if needed- needed — you will be averting a ''lot'' of jumpscares). Intermittently using the global music box will subdue Chica, the Marionette, and Lefty. All other animatronics can either be countered with sound cues and clicks about the office or by shutting their respective door when the monitor is raised; since they can only attack if the monitor is used.[[/note]] The problem is that Rockstar Bonnie, Toy Freddy, Funtime Foxy, and Classic Foxy ''must'' be countered through the cameras, so you have to do what you can to take care of them early, then leave them alone and desperately hope they play nice. You can make it easier on yourself by using the Death Coin one on one of them- them — Funtime Foxy is the recommended target, since he's the only one who can kill you at 6 AM.



* MetaphoricallyTrue: In the demo, Withered Freddy tells Chica that she "[has] lore relevance". Come the "Toy Chica: The High School Years" cutscenes in the full game, she technically does... as a stand-in for Afton during his child murders. More directly, we learn from Withered Chica's kill lines that she was [[spoiler:the first animatronic to become haunted.]]

to:

* MetaphoricallyTrue: In the demo, Withered Freddy tells Chica that she "[has] lore relevance". Come the "Toy Chica: The High School Years" cutscenes in the full game, she technically does... as a stand-in for Afton during his child murders. More directly, we learn from Withered Chica's kill lines that she was [[spoiler:the first animatronic to become haunted.]]haunted]].



* MouthCam: [[spoiler: Nightmare Chica has this to tell that she's nearby.]]

to:

* MouthCam: [[spoiler: Nightmare [[spoiler:Nightmare Chica has this to tell that she's nearby.]]



** [[spoiler: Shadow Bonnie/RWQFSFASXC: Completely blacks out the office for several seconds]]
** [[spoiler: Plushtrap: Appears outside Funtime Foxy's stage. If you don't knock him off his chair by training the camera on him, he kills you.]]
** [[spoiler: Nightmare Chica: Jaws slowly close in on you from the top and bottom of the screen. If you don't turn on the Power A/C before the jaws close, she kills you.]]
** [[spoiler: Lolbit: Obstructs the screen and produces a loud noise until you type "LOL"]]
** [[spoiler: Bonnet: Walks across the screen and kills you unless you click on her.]]
** [[spoiler: Minireenas: They obstruct your vision of the office for several seconds.]]

to:

** [[spoiler: Shadow [[spoiler:Shadow Bonnie/RWQFSFASXC: Completely blacks out the office for several seconds]]
seconds.]]
** [[spoiler: Plushtrap: [[spoiler:Plushtrap: Appears outside Funtime Foxy's stage. If you don't knock him off his chair by training the camera on him, he kills you.]]
** [[spoiler: Nightmare [[spoiler:Nightmare Chica: Jaws slowly close in on you from the top and bottom of the screen. If you don't turn on the Power A/C before the jaws close, she kills you.]]
** [[spoiler: Lolbit: [[spoiler:Lolbit: Obstructs the screen and produces a loud noise until you type "LOL"]]
** [[spoiler: Bonnet: Walks across the screen and kills you unless you click on her.
"LOL".]]
** [[spoiler: Minireenas: [[spoiler:Bonnet: Walks across the screen and kills you unless you click on her.]]
** [[spoiler:Minireenas:
They obstruct your vision of the office for several seconds.]]



** Also- while he's not an active threat- [[spoiler: Fredbear.]]

to:

** Also- Also, while he's not an active threat- [[spoiler: Fredbear.]]threat, [[spoiler:Fredbear counts]].



* TakeThatAudience: One of Mr. Hippo's monologues says that people trying to find hidden meaning in every little thing will drive themselves crazy, which sounds a lot like certain Five Nights at Freddy's fans who analyze and over-analyze every detail of the franchise's lore.

to:

* TakeThatAudience: One of Mr. Hippo's monologues says that people trying to find hidden meaning in every little thing will drive themselves crazy, which sounds a lot like certain Five ''Five Nights at Freddy's Freddy's'' fans who analyze and over-analyze every detail of the franchise's lore.



* YouAreAlreadyDead: There are plenty of adversaries that indicate that your HopeSpot is about to get crushed before they inevitably kill you. Foxy's parts slowly piling up in the office, Toy Freddy's screen having "GameOver", Mangle appearing on your ceiling, Withered Chica being stuck in the vent, Rockstar Foxy saying "Yar, ya win some, ya lose some" and many more.

to:

* YouAreAlreadyDead: There are plenty of adversaries that indicate that your HopeSpot is about to get crushed before they inevitably kill you. Foxy's parts slowly piling up in the office, Toy Freddy's screen having "GameOver", Mangle appearing on your ceiling, Withered Chica being stuck in the vent, Rockstar Foxy saying "Yar, ya win some, ya lose some" some", and many more.
Is there an issue? Send a MessageReason:
Put in the release date


''Ultimate Custom Night'' is the second spin-off game, and the eighth game overall, in the ''VideoGame/FiveNightsAtFreddys'' series. Originally intended as free DLC for ''VideoGame/FreddyFazbearsPizzeriaSimulator'', the mode eventually grew so big that Creator/ScottCawthon decided to release it as a standalone game. True to its name, the game is an expansion of the traditional Custom Mode, allowing the player to set the difficulty of each animatronic individually, ranging from 0 to 20. The twist: this time, the series brings back [[TheBusCameBack various animatronics from previous games]], more than '''[[LoadsAndLoadsOfCharacters 50]]''' in total! Many of these characters have returning mechanics, while others have whole new mechanics designed specifically for this mode. The goal of the game is to try to survive the night with more and more characters on harder and harder difficulties, with each level added increasing your score at the end of the night. Along the way, you'll unlock [[PaletteSwap new skins for the office]], as well as some cutscenes.

to:

Relased on June 27, 2018, ''Ultimate Custom Night'' is the second spin-off game, and the eighth game overall, in the ''VideoGame/FiveNightsAtFreddys'' series. Originally intended as free DLC for ''VideoGame/FreddyFazbearsPizzeriaSimulator'', the mode eventually grew so big that Creator/ScottCawthon decided to release it as a standalone game. True to its name, the game is an expansion of the traditional Custom Mode, allowing the player to set the difficulty of each animatronic individually, ranging from 0 to 20. The twist: this time, the series brings back [[TheBusCameBack various animatronics from previous games]], more than '''[[LoadsAndLoadsOfCharacters 50]]''' in total! Many of these characters have returning mechanics, while others have whole new mechanics designed specifically for this mode. The goal of the game is to try to survive the night with more and more characters on harder and harder difficulties, with each level added increasing your score at the end of the night. Along the way, you'll unlock [[PaletteSwap new skins for the office]], as well as some cutscenes.
Is there an issue? Send a MessageReason:
clarification!


And for those of you who are truly brave, there is always that final challenge, the one Scott himself vows is [[UnwinnableByDesign truly impossible]]: [[UpToEleven 50/20 mode]]. But woe betide any poor soul who sets foot in ''that'' challenge...

to:

And for those of you who are truly brave, there is always that final challenge, the one Scott himself vows is [[UnwinnableByDesign truly impossible]]: [[UpToEleven 50/20 mode]].mode]] (it's winnable). But woe betide any poor soul who sets foot in ''that'' challenge...

Added: 311

Changed: 2421

Removed: 91

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* {{Animesque}}: If you get a high enough score, you'll be treated to a brief anime parody starring Freddy and Foxy, complete with Japanese voice actors.

to:

* {{Animesque}}: If you get a high enough score, By reaching certain scores, you'll be treated to a alternating brief episodes of anime parody parodies ''A Journey of Revenge''[[note]]A samurai-themed anime starring Freddy and Foxy, complete with voiced entirely in Japanese voice actors.with English subtitles[[/note]] and ''Toy Chica: The High School Years''[[note]]A shojo anime starring Toy Chica, voiced in English[[/note]].



** The cutscenes with Toy Chica (a stand-in for William Afton) all involve her spotting a prospective boyfriend (all stand-ins for Afton's child victims) and stating "he'll be mine before the end of the day. I just know it."
** All the Mediocre Melodies (except Mr. Hippo) will occasionally say something like "I will never let you leave" whenever they catch you.

to:

** The ''Toy Chica: The High School Years'' cutscenes with Toy Chica all involve the titular character (a stand-in for William Afton) all involve her spotting a prospective boyfriend (all stand-ins for Afton's child victims) and stating "he'll be mine before the end of the day. I just know it." and "There's only one thing that could possibly go wrong."
** All the Mediocre Melodies (except Mr. Hippo) Happy Frog, Nedd Bear, and Orville Elephant will occasionally say something like have an [[OOCIsSeriousBusiness uncharacteristic]] killquote containing some variation of "I will never let you leave" whenever they catch you.



** In the [[VideoGame/FiveNightsAtFreddys first game]], the "SWIGGITY SWOOTY, I'M COMING FOR THAT BOOTY" meme latched onto Foxy, which not only fitted his [[LeeroyJenkins gameplay]] [[DeadlyLunge mechanic]], [[{{Pun}} but also his]] {{pirate}} [[{{Pun}} theme]]. This becomes one of his death lines in this installment:

to:

** In the [[VideoGame/FiveNightsAtFreddys first game]], ''[[VideoGame/FiveNightsAtFreddys1 1]]'', the "SWIGGITY SWOOTY, I'M COMING FOR THAT BOOTY" meme latched onto Foxy, which not only fitted his [[LeeroyJenkins gameplay]] [[DeadlyLunge mechanic]], [[{{Pun}} but also his]] {{pirate}} [[{{Pun}} theme]]. This becomes one of his death lines in this installment:



** Another meme that arose in the [[VideoGame/FiveNightsAtFreddys first game]], "foxy is gud gay", came from a rather questionable theory that Foxy was actually a TokenGoodTeammate that tried to help the player... despite killing them just like every other animatronic. His death lines here make it clear he has no intentions of being amicable with the player [[spoiler:(especially considering they're playing as William Afton, the primary source of conflict in this series)]]; however, his Rockstar counterpart actually ''does'' help the player, by giving them bonuses to help ward off the other animatronics... unless they catch him in a bad mood, in which case he'll just JumpScare them anyway.
* BackForTheFinale: The majority of the overall cast comes back for the ''very'' definite final time, to hunt down the player as they have before.
* BearsAreBadNews: Most of the bear-based animatronics in the series (barring Withered Freddy, Funtime Freddy, Yenndo and Classic Golden Freddy [[spoiler:who eventually appears in the final cutscene]]) are all gunning at you together. Toy Freddy [[TookALevelInBadass became much more unpredictable]], while [[spoiler: the real [[MonsterProgenitor Fredbear]] makes his first appearance.]]
* BilingualBonus: The [[https://www.reddit.com/r/fivenightsatfreddys/comments/8udkm6/ucn_spoilers_the_japanese_translation_of_the/ dialogue for the anime intermission cutscenes]] is even ''more'' silly than the subtitles would have you believe, if you actually speak Japanese.

to:

** Another meme that arose in the [[VideoGame/FiveNightsAtFreddys first game]], from ''[[VideoGame/FiveNightsAtFreddys1 1]]'', "foxy is gud gay", came from a rather questionable theory that Foxy was actually a TokenGoodTeammate that tried to help the player... despite killing them just like every other animatronic. His death lines here make it clear he has no intentions of being amicable with the player [[spoiler:(especially considering they're playing as William Afton, the primary source of conflict in this series)]]; however, his Rockstar counterpart actually ''does'' help the player, by giving them bonuses to help ward off the other animatronics... unless they catch him in a bad mood, in which case he'll just JumpScare them anyway.
* BackForTheFinale: The majority of the overall cast comes back for the ''very'' definite final time, time[[labelnote: *]]at least until ''Help Wanted'' and ''Special Delivery''[[/labelnote]], to hunt down the player as they have before.
* BearsAreBadNews: Most of the bear-based animatronics in the series (barring Withered Freddy, Funtime Freddy, Yenndo and Classic Golden Freddy [[spoiler:who eventually appears in the final cutscene]]) are all gunning at you together. Toy Freddy [[TookALevelInBadass became much more unpredictable]], while [[spoiler: the real [[MonsterProgenitor Fredbear]] makes his first physical appearance.]]
* BilingualBonus: The [[https://www.reddit.com/r/fivenightsatfreddys/comments/8udkm6/ucn_spoilers_the_japanese_translation_of_the/ dialogue for the samurai anime intermission cutscenes]] is even ''more'' silly than the subtitles would have you believe, if you actually speak Japanese.



* CreatorCameo: Scott Cawthon voiced Phone Guy in FNAF 1, 2, and 3. The audio clips of Scott's voice from those games are recycled for Phone Guy's calls in this game.

to:

* CreatorCameo: Scott Cawthon voiced Phone Guy in FNAF 1, 2, ''1'', ''2'', and 3.''3''. The audio clips of Scott's voice from those games are recycled for Phone Guy's calls in this game.



** Candy Cadet, one of ''Pizzeria Simulator'''s more popular newcomers and originally announced to be on the roster, is instead reduced to standing in the corner of the game's default office, deactivated. He occasionally has slight bursts of motion (as if trying to reactivate himself) which could theoretically startle the player, but that's all.

to:

** Candy Cadet, one of ''Pizzeria Simulator'''s more popular newcomers and originally announced to be on the roster, is instead reduced to standing in the corner of the game's default office, deactivated. He occasionally has slight bursts of motion with a blurb from one of his stories (as if trying to reactivate himself) which could theoretically startle the player, but that's all.



* GrandFinale: While ''Pizzeria Simulator'' was this chronologically, this game seems to be the very last [=FNaF=] game ''period'', unless Endless Tycoon Mode, another pack of ''FFPS'' DLC, also becomes a standalone product.
* GratuitousJapanese: Befitting their {{Animesque}} style, the cutscenes of the "The Bear of Vengeance" story have Japanese voiceovers that don’t follow the subtitles at all.

to:

* GrandFinale: While ''Pizzeria Simulator'' was this chronologically, this game seems to be the very last [=FNaF=] game ''period'', unless Endless Tycoon Mode, another pack of ''FFPS'' ''Simulator'' DLC, also becomes a standalone product.
** {{Averted}} with ''[[VideoGame/FiveNightsAtFreddysVRHelpWanted Help Wanted]]'', ''[[VideoGame/FiveNightsAtFreddysARSpecialDelivery Special Delivery]]'', and ''Security Breach''.
* GratuitousJapanese: Befitting their {{Animesque}} style, the cutscenes of the "The Bear ''The Journey of Vengeance" story Revenge'' have Japanese voiceovers that don’t follow the subtitles at all.



** One of Nedd Bear's kill quotes mentions how annoying it must be to get killed by "an obscure secondary character".

to:

** One of Nedd Bear's kill quotes mentions how annoying it must be to get killed by "an obscure "obscure secondary character".characters".



** Nightmare Fredbear is quite cognizant of the fact that he and the rest of the Nightmares were simply constructs of a child's fearful imagination in [[VideoGame/FiveNightsAtFreddys4 the fourth game]], and taunts the player with the fact that this go-round, they are quite real.
* LoadsAndLoadsOfCharacters: 50 Animatronics, the majority boasting unique AI patterns. [[spoiler:There are actually '''61''' Animatronics!]]
* LuckBasedMission: 50/20 Mode. Oh boy, 50/20 mode. In order to beat it, you need to take advantage of an EasyLevelTrick that counters the Prize Corner animatronics at the cost of almost completely robbing you of your cameras, using the monitor only to reset the ventilation.[[note]] Intermittently using the heater will repel the vent animatronics and Rockstar Freddy, if needed (though you can also pay him if needed- you will be averting a ''lot'' of jumpscares). Intermittently using the global music box will subdue Chica, the Marionette, and Lefty. All other animatronics can either be countered with sound cues and clicks about the office or by shutting their respective door when the monitor is raised; since they can only attack if the monitor is used.[[/note]] The problem is that Rockstar Bonnie, Toy Freddy, Funtime Foxy, and Original Foxy ''must'' be countered through the cameras, so you have to do what you can to take care of them early, then leave them alone and desperately hope they play nice. You can make it easier on yourself by using the Death Coin one one of them- Funtime Foxy is the recommended target, since he's the only one who can kill you at 6 AM.

to:

** Nightmare Fredbear is quite cognizant of the fact that he and the rest of the Nightmares were simply constructs of a child's fearful imagination in [[VideoGame/FiveNightsAtFreddys4 the fourth game]], ''[[VideoGame/FiveNightsAtFreddys4 4]]'', and taunts the player with the fact that this go-round, they are quite real.
* LoadsAndLoadsOfCharacters: 50 Animatronics, Fifty[[labelnote:*]]-eight[[/labelnote]] animatronics, the majority boasting unique AI patterns. [[spoiler:There are actually '''61''' Animatronics!]]
patterns.
* LuckBasedMission: 50/20 Mode. Oh boy, 50/20 mode. In order to beat it, you need to take advantage of an EasyLevelTrick that counters the Prize Corner animatronics at the cost of almost completely robbing you of your cameras, using the monitor only to reset the ventilation.[[note]] Intermittently using the heater will repel the vent animatronics and Rockstar Freddy, if needed (though you can also pay him if needed- you will be averting a ''lot'' of jumpscares). Intermittently using the global music box will subdue Chica, the Marionette, and Lefty. All other animatronics can either be countered with sound cues and clicks about the office or by shutting their respective door when the monitor is raised; since they can only attack if the monitor is used.[[/note]] The problem is that Rockstar Bonnie, Toy Freddy, Funtime Foxy, and Original Classic Foxy ''must'' be countered through the cameras, so you have to do what you can to take care of them early, then leave them alone and desperately hope they play nice. You can make it easier on yourself by using the Death Coin one one of them- Funtime Foxy is the recommended target, since he's the only one who can kill you at 6 AM.



* MookMaker: Dee Dee [[spoiler:and Xor]] have the power to add extra animatronics to your night, or raise the difficulty on the ones currently present.

to:

* MookMaker: Dee Dee [[spoiler:and Xor]] XOR]] have the power to add extra animatronics to your night, or raise the difficulty on the ones currently present.



* MythologyGag: The music used in the trailer is the same as the music used in the VideoGame/FiveNightsAtFreddys2 trailer.

to:

* MythologyGag: The music used in the trailer is the same as the music used in the VideoGame/FiveNightsAtFreddys2 ''[[VideoGame/FiveNightsAtFreddys2 2]]'' trailer.



* OverlyLongGag: Mr. Hippo's post-jumpscare messages can last up to three minutes and are unskippable; you can't even close the game while they're happening.

to:

* OverlyLongGag: Mr. Hippo's post-jumpscare messages can last up to three minutes and are unskippable; you can't even close the game while they're happening.happening or they'll start from the beginning when you reopen it.



** [[spoiler: Minireenas: They obstruct your vision of the office for several seconds.]]
** [[spoiler: Bonnet: Walks across the screen and kills you unless you click on her.]]

to:

** [[spoiler: Minireenas: They obstruct your vision of Shadow Bonnie/RWQFSFASXC: Completely blacks out the office for several seconds.]]
seconds]]
** [[spoiler: Bonnet: Walks across Plushtrap: Appears outside Funtime Foxy's stage. If you don't knock him off his chair by training the screen and camera on him, he kills you unless you click on her.you.]]



** [[spoiler: Shadow Bonnie aka RXQ: Completely blacks out the office for several seconds]]



** [[spoiler: Plushtrap: Appears outside Pirate Cove. If you don't knock him off his chair by training the camera on him, he kills you.]]
** There's also [[spoiler:Xor, a black, gray, glitching, and eye-less Dee Dee who appears when playing 50/20 mode. She spawns multiple secret characters at once and is immune to the Dee Dee Repel item.]] She can also randomly appear when playing a regular night.
** Also- while he doesn't seem to be an active threat- [[spoiler: Fredbear.]]
* ShmuckBait: When you start up the game initially, you are told to adjust your volume to hear the whispering... Then #1 Crate jumpscares you.

to:

** [[spoiler: Plushtrap: Appears outside Pirate Cove. If you don't knock him off his chair by training Bonnet: Walks across the camera on him, he screen and kills you.you unless you click on her.]]
** [[spoiler: Minireenas: They obstruct your vision of the office for several seconds.]]
** There's also [[spoiler:Xor, [[spoiler:XOR, a black, gray, glitching, and eye-less Dee Dee who appears when playing 50/20 mode. mode, and extremely rarely outside it. She spawns multiple all the secret characters at once one by one and is immune to the Dee Dee DD Repel item.]] She can also randomly appear when playing a regular night.
]]
** Also- while he doesn't seem to be he's not an active threat- [[spoiler: Fredbear.]]
* ShmuckBait: When you start up the game initially, you are told to adjust your volume to hear the whispering... Then #1 then No.1 Crate jumpscares you.



* StylisticSuck: The cutscenes with Freddy and Foxy. The Japanese dialogue doesn't match what's being said on screen, and Foxy's bandana and scar doesn't stay on the same side.

to:

* StylisticSuck: The cutscenes with Freddy and Foxy. ''A Journey of Revenge''. The Japanese dialogue doesn't match what's being said on screen, and [[AmbidextrousSprite Foxy's bandana and scar doesn't don't stay on the same side.side]].



* WinsByDoingAbsolutelyNothing: It's possible to garner a decent score without having to do ''anything'' all night. Step 1: Turn on all the SupportPartyMember animatronics. Step 2: Use D.D. Repel to prevent Deedee from adding a lethal animatronic. Step 3: Just wait until 6 AM. You don't even have to reset the ventilation.
* {{Yandere}}: The "Toy Chica: The High School Years" cutscenes revolve around her falling head over heels over someone in class, and planning to win them over through rather twisted means. She has a new crush per episode while her bag gets filled with "souvenirs" from the previous crush.
* YouAreAlreadyDead: There are plenty of adversaries that indicate that your HopeSpot is about to get crushed before they inevitably kill you. Foxy's parts slowly piling up in the office, Toy Freddy's screen having "GameOver", Mangle appearing on your ceiling, Withered Chica being stuck in the vent, Rockstar Foxy saying "you win some, you lose some" and many more.

to:

* WinsByDoingAbsolutelyNothing: It's possible to garner a decent score without having to do ''anything'' all night. Step 1: Turn on all the SupportPartyMember animatronics. Step 2: Use D.D. DD Repel to prevent Deedee Dee Dee from adding a lethal animatronic. Step 3: Just wait until 6 AM. You don't even have to reset the ventilation.
* {{Yandere}}: The "Toy ''Toy Chica: The High School Years" Years'' cutscenes revolve around her falling head over heels over someone in class, and planning to win them over through rather increasingly twisted means. She has a new crush per episode while her bag gets filled with "souvenirs" from the previous crush.
* YouAreAlreadyDead: There are plenty of adversaries that indicate that your HopeSpot is about to get crushed before they inevitably kill you. Foxy's parts slowly piling up in the office, Toy Freddy's screen having "GameOver", Mangle appearing on your ceiling, Withered Chica being stuck in the vent, Rockstar Foxy saying "you "Yar, ya win some, you ya lose some" and many more.
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* LeaningOnTheFourthWall: One of Mr. Hippo’s long-winded spiels includes a bit about how some stories could just be stories without any hidden meanings or significance and that if you try to find meaning in every little thing then you'll end up driving yourself crazy, which could be seen as a minor TakeThat towards the many, ''many'' theorists who tear apart FNAF games to the last pixel in tireless attempts to solve their mysteries. Not helping matters is that Cawthon himself [[TrollingCreator has had a history of outfoxing, misleading, and confounding said theorists in a multitude of ways, which included making FNAF entries that raised many more questions than they answered.]]

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* LeaningOnTheFourthWall: One of Mr. Hippo’s long-winded spiels includes a bit about how some stories could just be stories without any hidden meanings or significance and that if you try to find meaning in every little thing then you'll end up driving yourself crazy, which could be seen as a minor TakeThat TakeThatAudience towards the many, ''many'' theorists who tear apart FNAF games to the last pixel in tireless attempts to solve their mysteries. Not helping matters is that Cawthon himself [[TrollingCreator has had a history of outfoxing, misleading, and confounding said theorists in a multitude of ways, which included making FNAF entries that raised many more questions than they answered.]]



* TakeThat: One of Mr. Hippo's monologues says that people trying to find hidden meaning in every little thing will drive themselves crazy. Sounds like a jab at WebVideo/GameTheory.

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* TakeThat: TakeThatAudience: One of Mr. Hippo's monologues says that people trying to find hidden meaning in every little thing will drive themselves crazy. Sounds crazy, which sounds a lot like a jab certain Five Nights at WebVideo/GameTheory.Freddy's fans who analyze and over-analyze every detail of the franchise's lore.
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So, your thirst for challenge isn’t satisfied yet, eh? Even though the story is over, you still want more excitement from these animatronic characters. Well, [[BeCarefulWhatYouWishFor you may find yourself regretting those words soon enough]], because we’ve prepared a new challenge that’s really going to push you to your limit!

...What? Why aren’t we addressing you as a security guard or employee? Well, there’s hardly any need to bother with that; after all, [[CanonDiscontinuity this game isn’t canon anyway]]! [[AmbiguousSituation Maybe.]] You’re not going to be stepping into the shoes of some other character this time; this time, it’s just you yourself up against a couple of animatronics!

Well... okay, it’s more like a couple ''dozen'' animatronics. About fifty, to be precise. Maybe more, if you’re unlucky. But don’t worry, since we’ve created a new interface to help you select the challenge level that’s just right for you! And hey, maybe there’s even some prizes along the way! So best of luck to you on this latest challenge!

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So, your thirst for challenge isn’t isn't satisfied yet, eh? Even though the story is over, you still want more excitement from these animatronic characters. Well, [[BeCarefulWhatYouWishFor you may find yourself regretting those words soon enough]], because we’ve we've prepared a new challenge that’s that's really going to push you to your limit!

...What? Why aren’t aren't we addressing you as a security guard or employee? Well, there’s there's hardly any need to bother with that; after all, [[CanonDiscontinuity this game isn’t isn't canon anyway]]! [[AmbiguousSituation Maybe.]] You’re You're not going to be stepping into the shoes of some other character this time; this time, it’s it's just you yourself up against a couple of animatronics!

Well... okay, it’s it's more like a couple ''dozen'' animatronics. About fifty, to be precise. Maybe more, if you’re you're unlucky. But don’t don't worry, since we’ve we've created a new interface to help you select the challenge level that’s that's just right for you! And hey, maybe there’s there's even some prizes along the way! So best of luck to you on this latest challenge!
challenge!



''Ultimate Custom Night'' is the second spin-off game, and the eighth game overall, in the ''VideoGame/FiveNightsAtFreddys'' series. Originally intended as free DLC for ''VideoGame/FreddyFazbearsPizzeriaSimulator'', the mode eventually grew so big that Creator/ScottCawthon decided to release it as a standalone game. True to its name, the game is an expansion of the traditional Custom Mode, allowing the player to set the difficulty of each animatronic individually, ranging from 0 to 20. The twist: this time, the series brings back [[TheBusCameBack various animatronics from previous games]]: more than '''[[LoadsAndLoadsOfCharacters 50]]''' in total! Many of these characters have returning mechanics, while others have whole new mechanics designed specifically for this mode. The goal of the game is to try to survive the night with more and more characters on harder and harder difficulties, with each level added increasing your score at the end of the night. Along the way, you’ll unlock [[PaletteSwap new skins for the office]], as well as some cutscenes.

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''Ultimate Custom Night'' is the second spin-off game, and the eighth game overall, in the ''VideoGame/FiveNightsAtFreddys'' series. Originally intended as free DLC for ''VideoGame/FreddyFazbearsPizzeriaSimulator'', the mode eventually grew so big that Creator/ScottCawthon decided to release it as a standalone game. True to its name, the game is an expansion of the traditional Custom Mode, allowing the player to set the difficulty of each animatronic individually, ranging from 0 to 20. The twist: this time, the series brings back [[TheBusCameBack various animatronics from previous games]]: games]], more than '''[[LoadsAndLoadsOfCharacters 50]]''' in total! Many of these characters have returning mechanics, while others have whole new mechanics designed specifically for this mode. The goal of the game is to try to survive the night with more and more characters on harder and harder difficulties, with each level added increasing your score at the end of the night. Along the way, you’ll you'll unlock [[PaletteSwap new skins for the office]], as well as some cutscenes.
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[[caption-width-right:350:Are you ready...'''[[UpToEleven for everyone]]'''?]]

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[[caption-width-right:350:Are you ready...'''[[UpToEleven ''' [[UpToEleven for everyone]]'''?]]
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* WinsByDoingAbsolutelyNothing: It's possible to garner a decent score without having to do ''anything'' all night. Step 1: Turn on all the SupportPatyMember animatronics. Step 2: Use D.D. Repel to prevent Deedee from adding a lethal animatronic. Step 3: Just wait until 6 AM. You don't even have to reset the ventilation.

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* WinsByDoingAbsolutelyNothing: It's possible to garner a decent score without having to do ''anything'' all night. Step 1: Turn on all the SupportPatyMember SupportPartyMember animatronics. Step 2: Use D.D. Repel to prevent Deedee from adding a lethal animatronic. Step 3: Just wait until 6 AM. You don't even have to reset the ventilation.

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