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* WhyDidItHaveToBeSnakes: After your arena battle with a giant spider, the arena master confesses that he can't even stand the little ones.

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** The first part takes place in Northern Antaloor, which was just recently shaken by a bunch of sleezy jerkasses who took control of the region via political intrigue and imposed a bunch of laws the populace hates. The main quest of that area involves a lot of political intrigue and the like that could have been fleshed out and given more overall depth. In the South, there's a lot of tension and concern over the invading Orc armies, and in fact when you get to the capital city of Cathalon, you can see siege machines being set up across the river by Orcs. Once again, the epic potential of this stock Fantasy trope is epically wasted because, all in all, you don't really even do too much to help end the war.



* AbortedArc: ''[=TW2=]'' seems to suffer heavily from this. The story goes on nicely until [[spoiler:you finally make it out of the [[SwampsAreEvil Goddamn Swamp]], then you have to head out for the Big Bad's fortress only to end up being handed a TwistEnding the size of the castle you're infiltrating]]. It seems the game was originally planned to be significantly larger but the developers had to shorten it due to time and money constraints, so you get the feeling of having "skipped" a certain portion of the story when getting an ending which doesn't make much sense and feels extremely rushed and even lame.

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* AbortedArc: ''[=TW2=]'' seems to suffer heavily from this. The story goes on nicely until [[spoiler:you finally make it out of the [[SwampsAreEvil Goddamn Swamp]], then you have to head out for the Big Bad's fortress only to end up being handed a TwistEnding the size of the castle you're infiltrating]]. It seems the game was originally planned to be significantly larger but the developers had to shorten it due to time and money constraints, so you get the feeling of having "skipped" a certain portion of the story when getting an ending which doesn't make much sense and feels extremely rushed and even lame.constraints.
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''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. The game hast been widely noted for being an [[SoBadItsGood unintentionally hilarious]] mess, mainly due to goofy dialogue, poor voice acting, verious gameplay and graphical problems, and clichéd writing. Its Xbox 360 release didst recieve poor to average reviews and is generally considered to be one of the worst [[RoleplayingGame RPGs]] on the system. The PC release didst gaineth a slightly better reception, and bug fixes improved its level of playability, but many problems with the voice acting and writing still remaineth.

to:

''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. The game hast been widely noted for being an [[SoBadItsGood unintentionally hilarious]] mess, mainly due to goofy dialogue, poor voice acting, verious various gameplay and graphical problems, and clichéd writing. Its Xbox 360 release didst recieve receive poor to average reviews and is generally considered to be one of the worst [[RoleplayingGame RPGs]] on the system. The PC release didst gaineth a slightly better reception, and bug fixes improved its level of playability, but many problems with the voice acting and writing still remaineth.
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''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. The game hast been widely noted for being an [[SoBadItsGood unintentionally hilarious]] mess, mainly due to goofy dialogue, poor voice acting, verious gameplay and graphical problems, and clichéd writing. Its Xbox 360 release didst recieve poor to average reviews and is generally considered to be one of the worst [[RolplayingGame RPGs]] on the system. The PC release didst gaineth a slightly better reception, and bug fixes improved its level of playability, but many problems with the voice acting and writing still remaineth.

to:

''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. The game hast been widely noted for being an [[SoBadItsGood unintentionally hilarious]] mess, mainly due to goofy dialogue, poor voice acting, verious gameplay and graphical problems, and clichéd writing. Its Xbox 360 release didst recieve poor to average reviews and is generally considered to be one of the worst [[RolplayingGame [[RoleplayingGame RPGs]] on the system. The PC release didst gaineth a slightly better reception, and bug fixes improved its level of playability, but many problems with the voice acting and writing still remaineth.
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''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. The game hast been widely noted for being an unintentionally funny, badly programmed, unfinished mess, with loads of goofy dialogue, poor voice acting, and cliched writing. Its Xbox 360 release didst recieve poor to average reviews and is generally considered to be one of the worst RPGs on the system. The PC release didst gaineth a slightly better reception, and bug fixes improved its level of playability, but many problems with the voice acting and writing still remaineth.

to:

''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. The game hast been widely noted for being an [[SoBadItsGood unintentionally funny, badly programmed, unfinished hilarious]] mess, with loads of mainly due to goofy dialogue, poor voice acting, verious gameplay and cliched graphical problems, and clichéd writing. Its Xbox 360 release didst recieve poor to average reviews and is generally considered to be one of the worst RPGs [[RolplayingGame RPGs]] on the system. The PC release didst gaineth a slightly better reception, and bug fixes improved its level of playability, but many problems with the voice acting and writing still remaineth.
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changing description to match its So Bad Its Good status.


''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. The game hast been widely noted, and [[HypeBacklash widely reviled]] for being genuinely bad, at least on the Xbox 360. The PC release didst gaineth a slightly better reception, and bug fixes improved it's level of playability, but many problems with the voice acting and writing still remaineth.

to:

''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. The game hast been widely noted, and [[HypeBacklash widely reviled]] noted for being genuinely bad, at least an unintentionally funny, badly programmed, unfinished mess, with loads of goofy dialogue, poor voice acting, and cliched writing. Its Xbox 360 release didst recieve poor to average reviews and is generally considered to be one of the worst RPGs on the Xbox 360. system. The PC release didst gaineth a slightly better reception, and bug fixes improved it's its level of playability, but many problems with the voice acting and writing still remaineth.
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''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. The game hast been widely noted, and [[HypeBacklash widely reviled]] for being genuinely, at least on Xbox 360. The PC release didst gaineth a slightly better reception, and bug fixes improved it's level of playability, but many problems with the voice acting and writing still remaineth.

to:

''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. The game hast been widely noted, and [[HypeBacklash widely reviled]] for being genuinely, genuinely bad, at least on the Xbox 360. The PC release didst gaineth a slightly better reception, and bug fixes improved it's level of playability, but many problems with the voice acting and writing still remaineth.
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''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. It hast been widely noted, and [[HypeBacklash widely reviled]] for being genuinely bad (though bug fixes for the PC improved its playability).

to:

''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. It The game hast been widely noted, and [[HypeBacklash widely reviled]] for being genuinely bad (though genuinely, at least on Xbox 360. The PC release didst gaineth a slightly better reception, and bug fixes for the PC improved its playability).
it's level of playability, but many problems with the voice acting and writing still remaineth.



Contrary to popular opinion the game was not developed by Southpeak but by the Polish studio Reality Pump. The PC version was very well received in Germany.

The sequel released in 2010, ''Two Worlds II'', is an entirely different animal. Unlike the first game, which ranged from unplayably terrible to decently fun, [[SurprisinglyImprovedSequel the sequel is generally accepted as being average at worst and very good at best]], with the interesting magic system being hailed as its strongest point. Besides a greatly expanded world with much less bugs and actual animations, it notably featured a completely separate co-op/multiplayer campaign, multiplayer duels, and even a village simulator. Cue the inevitable cries of ILikedItBetterWhenItSucked.

to:

Contrary to popular opinion the game was not developed by Southpeak but by the Polish studio Reality Pump. The PC version was very well received in Germany.

Pump.

The sequel released in 2010, ''Two Worlds II'', is an entirely different animal. Unlike the first game, which of opinions ranged from it being unplayably terrible to decently fun, [[SurprisinglyImprovedSequel the sequel is generally accepted as being average at worst and very good at best]], with the interesting magic system being hailed as its strongest point. best]]. Besides a greatly expanded world with much less bugs and actual animations, it notably featured a completely separate co-op/multiplayer campaign, multiplayer duels, a widely praised magic system, and even a village simulator. Cue the inevitable cries of ILikedItBetterWhenItSucked.
Is there an issue? Send a MessageReason:
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''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. It hast been widely noted, and [[HypeBacklash widely reviled]] for being genuinely bad.

to:

''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. It hast been widely noted, and [[HypeBacklash widely reviled]] for being genuinely bad.
bad (though bug fixes for the PC improved its playability).



The sequel released in 2010, ''Two Worlds II'', is an entirely different animal. Unlike the first game, which ranged from unplayably terrible to decently fun, [[SurprisinglyImprovedSequel the sequel is generally accepted as being average at worst and very good at best]]. Besides a greatly expanded world with much less bugs and actual animations, it notably featured a completely separate co-op/multiplayer campaign, multiplayer duels, and even a village simulator. Cue the inevitable cries of ILikedItBetterWhenItSucked.

to:

The sequel released in 2010, ''Two Worlds II'', is an entirely different animal. Unlike the first game, which ranged from unplayably terrible to decently fun, [[SurprisinglyImprovedSequel the sequel is generally accepted as being average at worst and very good at best]].best]], with the interesting magic system being hailed as its strongest point. Besides a greatly expanded world with much less bugs and actual animations, it notably featured a completely separate co-op/multiplayer campaign, multiplayer duels, and even a village simulator. Cue the inevitable cries of ILikedItBetterWhenItSucked.
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Contrary to popular opinion the game was not developed by Southpeak but by the Polish studio Reality Pump. The PC version was very well received in Germany, possibly to the success of the Gothic franchise.

to:

Contrary to popular opinion the game was not developed by Southpeak but by the Polish studio Reality Pump. The PC version was very well received in Germany, possibly to the success of the Gothic franchise.
Germany.
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* MuggingTheMonster: [[spoiler: One character is revealed to have accepted a curse, out of love, that will afflict anyone she sleeps with except her husband. She hires you to discreetly remove what remains of a gang of rapists outside town.]]

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* PlayableEpilogue: After the credits. Really more of a pass to explore the open world than an epilogue despite being titled as such, as the player is able free-roam and complete any remaining quests.



* WellIntentionedExtremist / AntiVillain: [[spoiler: Gandohar turns out to be one]] in the Part Two.


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* UnresolvedSexualTension:
** Between the main character and Dar Pha, [[spoiler:though it doesn't really come to any resolution]].
** Also between the main character and Reesa, who flirts with him more as he becomes involved in her storyline in Hatmandor.
* WellIntentionedExtremist / AntiVillain: [[spoiler: Gandohar turns out to be one]] in the Part Two.
* WhatHappenedToTheMouse: The final fate of your orc allies is never discovered, and the FinalBoss features Dar Pha randomly phasing in and out of gameplay existence and appearing almost solely in cutscenes before vanishing. This is likely a result of a [[AbortedArc rushed plot ending]].
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* ManBehindTheMan:

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Contrary to popular opinion the game was not developed by Southpeak but by the polish studio Reality Pump. The PC version was very well received in Germany, possibly to the success of the Gothic franchise.

The sequel, Two Worlds II is an entirely different animal. Released in 2010, unlike the first game, which ranged from below average to good, [[SurprisinglyImprovedSequel the sequel is generally accepted as being above average at worst and very good at best]]. Besides a greatly expanded world with much less bugs and actual animations, it notably featured a completely separate co-op/multiplayer campaign, multiplayer duels, and even a village simulator. Cue the inevitable cries of ILikedItBetterWhenItSucked.

to:

Contrary to popular opinion the game was not developed by Southpeak but by the polish Polish studio Reality Pump. The PC version was very well received in Germany, possibly to the success of the Gothic franchise.

The sequel, Two sequel released in 2010, ''Two Worlds II II'', is an entirely different animal. Released in 2010, unlike Unlike the first game, which ranged from below average unplayably terrible to good, decently fun, [[SurprisinglyImprovedSequel the sequel is generally accepted as being above average at worst and very good at best]]. Besides a greatly expanded world with much less bugs and actual animations, it notably featured a completely separate co-op/multiplayer campaign, multiplayer duels, and even a village simulator. Cue the inevitable cries of ILikedItBetterWhenItSucked.



* DummiedOut:
** In the first game's instruction book there are pictures which suggest there were going to be more equipment, also with using creat codes, you can find things in the game engine not in the final game.
** In the second game, a keen explorer will find many tucked-away corners of the WideOpenSandbox to be empty or conspicuously locked. For example, in an out-of-the-way cave on New Ashos, there are no enemies and only minor potions to loot, while there is an entire island nearby New Ashos accessible by sailing and containing empty cages guarded by enemies. The Site of Fire in Erimos is a location still in the game despite only being accessible to those who own the Royal Edition, and similarly it seems some locations are cut of content unless the Pirate DLC is installed.



* MsFanservice: Kyra, which is [[{{Squick}} really weird because she is your character's sister.]] The second game adds [[HalfHumanHybrid Dar Fa]], and the very {{Stripperiffic}} Cassara.

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* MsFanservice: Kyra, which is [[{{Squick}} really weird because she is your character's sister.]] The second game adds [[HalfHumanHybrid Dar Fa]], and the very {{Stripperiffic}} Cassara.Cassara, and the (purposefully) seductive Reesa.



* WideOpenSandbox: Especially in game two. There are freakin' oceans you can cross by boat. The sequel really makes you feel that you're in a vast world, rather than just a small part of it.

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* WideOpenSandbox: Especially in game two. There are freakin' oceans you can cross by boat. The sequel really makes you feel that you're in a vast world, rather than just a small part of it. For better or worse, however, certain areas are barred off or completely empty as part of the Royal Edition, Pirates DLC, or the multiplayer sections.



* DummiedOut: In the instruction book there are pictures which suggest there were going to be more equipment, also with using creat codes, you can find things in the game engine not in the final game.



* BossCorridor: In ''[=TW2=]'', with [[SuspiciousVideogameGenerosity lots and lots of potions]] along the walls.
* CardCarryingVillain: [[spoiler: Gandohar]] in the second game has been taking multiples levels in this, as opposed to how he was almost AffablyEvil in the first game.
* ContinuityLockout: There is little to no in-game information about who's who and who stands for what in the Part Two. Even the manual provides only a very brief and vague synopsis.

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* BeautyEqualsGoodness: Going with DarkIsNotEvil. [[Nalia]] is partly shunned by the villagers as a witch because of her wicked appearance. If you follow [[spoiler:Nalia]]'s side to the end, she will eventually return to her former beautiful appearance.
* BossCorridor: In ''[=TW2=]'', The FinalBoss of the game, with [[SuspiciousVideogameGenerosity lots and lots of potions]] along the walls.
* CardCarryingVillain: [[spoiler: Gandohar]] [[spoiler:Gandohar]] in the second game has been taking multiples levels in this, as opposed to how he was almost AffablyEvil in the first game.
* ContinuityLockout: There is little to no in-game information about who's who and who stands for what in the Part Two. Even the manual provides only a very brief and vague synopsis. On the other hand, the vast overwhelming conflict of Orcs versus Humans is pretty much shelfed in the background as the story explains it



* DarkIsNotEvil: In the third chapter, the single surviving town in the swamp is threatened by a witch who follows TheUndead wherever it goes. When you later meet the witch and find her decrepit form, she outright saves you from the undead with a blast of green energy, and hints that she is not the evil they were looking to kill.



* InvisibleWall: in spite of being a WideOpenSandbox, TW 2 has its fair share of them. Sometimes it's justified by the plot, but most of the times you'll be just teleported back if you manage to set foot in a location you weren't meant to.

to:

* InvisibleWall: in spite of being a WideOpenSandbox, TW 2 has its fair share of them. Sometimes it's justified by the plot, but most of the times you'll be just teleported back if you manage to set foot in a location you weren't meant to.to (i.e. the entire island of Elkronas outside of two areas, since the rest of the island is devoted to multiplayer adventures).



* OneWingedAngel: The final boss of ''[=TW2=]'' transforms into a [[spoiler:[[ScaledUp dragon]]]] before the final fight begins.
* OptionalSexualEncounter: One with a character named Reesa in the second game.

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* ManBehindTheMan:
* OneWingedAngel: The final boss FinalBoss of ''[=TW2=]'' transforms into a [[spoiler:[[ScaledUp dragon]]]] before the final fight begins.
* OptionalSexualEncounter: One with a character named Reesa Depending on certain choices in the second game.Hatmandor questline, one with [[spoiler:Reesa]].
* PuzzleBoss: The [[spoiler:final boss]] can't really be hurt by conventional weapons because of flight (melee is obviously a bad idea, and ranged attacks require fast projectile speed to catch up to it except when its stopped to use one of its attacks), leaving the use of convenient [[spoiler:ballista]] the primary form of damage. In fact, the first phase of the boss can't even be damaged except by using [[spoiler:the ballistas]], leading to some TrialAndErrorGameplay since they aren't explicitly pointed out and a player may flail about until he realizes their existence.



** One of the quests you can do is called [[Franchise/JurassicPark Drakonai park]], it requires you to kill a group of raptors on an island
** One quest is called [[MagicTheGathering Magic The Gardening]]

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** One of the quests you can do is called [[Franchise/JurassicPark Drakonai park]], it requires you to kill a group of raptors on an island
island.
** One quest is called [[MagicTheGathering Magic The Gardening]]Gardening]].



* SwampsAreEvil: the entirety of Chapter III in the second game.

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* SwampsAreEvil: the The entirety of Chapter III in the second game.
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** The first chapter is about recruiting a rebellion and building a massive army using the same mysterious Verita that Gandohar uses. [[spoiler:This army is never heard from again.]]

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** The first chapter is about recruiting a rebellion and building a massive army using the same mysterious Verita that Gandohar uses. [[spoiler:This army is never heard from again.]]again, except in the form of a hidden quest wherein you slaughter the ''very same'' golems in the Verita Caves to apparently save the miners. This has no effect on the plot, is not hinted at unless you re-enter the caves sometime after the reveal of the golems]]. In gameplay terms, [[spoiler:the golems are even overpowered compared to the rest of the enemies in the game and the weapons they drop require a staggering level 56 to wield when the game is completed at around level 46, hinting that they were slipped in as an afterthought]].
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** The final quest is called [[{{Degrassi}} whatever it takes]]

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** The final quest is called [[{{Degrassi}} [[Franchise/{{Degrassi}} whatever it takes]]
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* AlwaysChaoticEvil: Orcs (subverted by the second game), Groms and other humanoid mooks.

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* AlwaysChaoticEvil: Orcs (subverted by in the second game), Groms and other humanoid mooks.

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removed some bashing / unexplained tropes, separated


The sequel, Two Worlds... Two, was released in 2010. Unlike the first game, which ranged from below average to good, the sequel is generally accepted as being above average at worst and very good at best. Cue the inevitable cries of ILikedItBetterWhenItSucked.

to:

The sequel, Two Worlds... Two, was released Worlds II is an entirely different animal. Released in 2010. Unlike 2010, unlike the first game, which ranged from below average to good, [[SurprisinglyImprovedSequel the sequel is generally accepted as being above average at worst and very good at best.best]]. Besides a greatly expanded world with much less bugs and actual animations, it notably featured a completely separate co-op/multiplayer campaign, multiplayer duels, and even a village simulator. Cue the inevitable cries of ILikedItBetterWhenItSucked.



!!This game provides examples of:

* AbortedArc: ''[=TW2=]'' seems to suffer heavily from this. The story goes on nicely until [[spoiler:you finally make it out of the [[SwampsAreEvil Goddamn Swamp]], then you have to head out for the Big Bad's fortress only to end up being handed a TwistEnding the size of the castle you're infiltrating]]. It seems the game was originally planned to be significantly larger but the developers had to shorten it due to time and money constraints, so you get the feeling of having "skipped" a certain portion of the story when getting an ending which doesn't make much sense and feels extremely rushed and even lame.
** The first chapter is about recruiting a rebellion and building a massive army using the same mysterious Verita that Gandohar uses. [[spoiler:This army is never heard from again.]]
** Of course, WhatCouldHaveBeen ensues.
* ActionGirl: Dar Pha and Reesa in Part Two.

to:

!!This game series provides general examples of:

* AbortedArc: ''[=TW2=]'' seems to suffer heavily from this. The story goes on nicely until [[spoiler:you finally make it out of the [[SwampsAreEvil Goddamn Swamp]], then you have to head out for the Big Bad's fortress only to end up being handed a TwistEnding the size of the castle you're infiltrating]]. It seems the game was originally planned to be significantly larger but the developers had to shorten it due to time and money constraints, so you get the feeling of having "skipped" a certain portion of the story when getting an ending which doesn't make much sense and feels extremely rushed and even lame.
** The first chapter is about recruiting a rebellion and building a massive army using the same mysterious Verita that Gandohar uses. [[spoiler:This army is never heard from again.]]
** Of course, WhatCouldHaveBeen ensues.
* ActionGirl: Dar Pha and Reesa in Part Two.
of:



* AnvilOnHead: Literally, in the sequel: the numerous schools of magic allow you to concoct and store potentially ''thousands'' of different spells - including ones that will rain dozens of huge anvils on the enemies' heads. [[http://www.youtube.com/watch?feature=player_detailpage&v=vjt4QpJSBIs#t=13s Seen here.]]



* AutomatonHorses: averted within the limits of the game mechanics in both parts.

to:

* AutomatonHorses: averted Averted within the limits of the game mechanics in both parts.



* BondOneLiner: The Hero says them at random after killing enemies.
* BossCorridor: In ''[=TW2=]'', with [[SuspiciousVideogameGenerosity lots and lots of potions]] along the walls.

to:

* BondOneLiner: The Hero says them at random after killing enemies.
* BossCorridor: In ''[=TW2=]'', with [[SuspiciousVideogameGenerosity lots and lots of potions]] along the walls.
enemies. ''Very'' frequently.



* CardCarryingVillain: [[spoiler: Gandohar]] in the second game has been taking multiples levels in this, as opposed to how he was almost AffablyEvil in the first game.
* ClicheStorm: The sequel tries to shake this up by making the orcs {{Noble Demon}}s, but even the characters you meet are just standard fantasy archetypes with green skin.
** Another, somewhat more successful try to do something about that is the New Ashos University in TW2.



* ContinuityLockout: There is little to no in-game information about who's who and who stands for what in the Part Two.
* DarkerAndEdgier: The plot of the second is somewhat darker than the first, which was fairly lighthearted by contrast.
* DeadpanSnarker: In the sequel, the main character, very much so, albeit it's a cynical snarky.



* DismantledMacGuffin: The key to Aziraal's tomb, which is split into five pieces scattered across the kingdom.
* DragonWithAnAgenda: Gandohar in the first game.

to:

* DismantledMacGuffin: The key to Aziraal's tomb, which is split into five pieces scattered across EvilIsHammy: Aziraal, Sordahon, and [[spoiler: Gandohar]] just can't resist ChewingTheScenery.
* FireAndBrimstoneHell: Not shown, but implied by
the kingdom.
* DragonWithAnAgenda: Gandohar in the first game.
fact that fire-magic can literally summon creatures from Hell--fire-themed creatures.



* DummiedOut In the instruction book there are pictures which suggest there were going to be more equipment, also with using creat codes, you can find things in the game engine not in the final game
* EverythingsBetterWithDinosaurs: Instead of the asian-themed monsters you might expect, the second game's {{wutai}} island inexplicably has velociraptors roaming the forests.
* EverythingsWorseWithBears
* EvilIsHammy: Aziraal, Sordahon, and [[spoiler: Gandohar]] just can't resist ChewingTheScenery.
* FireAndBrimstoneHell: Not shown, but implied by the fact that fire-magic can literally summon creatures from Hell--fire-themed creatures.
* FlunkyBoss: The second game's final boss summons increasing numbers of minions several times during the fight.
* FollowTheLeader: "What you say? ''VideoGame/TheElderScrollsIVOblivion'' made lots of money? Well we'd better get to work making something just like it! Except [[SmallNameBigEgo it will definitely be much better!]]"
* ForMassiveDamage: The Humbling Blow skill from the second game knocks opponents down; if you then follow up with a standard attack while they're lying on the ground, you instakill them automatically, potentially dealing tens of thousands of hitpoints worth of damage in a single blow.
* FourPointScale: Played straight with the usual big-name sites and publications, who gave it a 7 out of 10, but averted with pretty much everyone else, who gave it a 2.



* {{Hatedom}}: One has arisen due mostly to the [[SmallNameBigEgo overblown self-image]] of the folks at Southpeak Studios. On the other hand, most people just find think the first game is too funny to actually hate.



* InvisibleWall: in spite of being a WideOpenSandbox, TW 2 has its fair share of them. Sometimes it's justified by the plot, but most of the times you'll be just teleported back if you manage to set foot in a location you weren't meant to.
* KickThemWhileTheyAreDown: The second game allows you to learn a skill that enables you to kick your opponents in the face, then stab them in the gut them while they're splayed helpleslly on their back.



* LostTechnology: The elven PortalNetwork

to:

* LostTechnology: The elven PortalNetworkPortalNetwork.



* MinusWorld: The interior of Eikronas, the largest of the islands, is supposed to be inaccessible. It's blocked off by steep cliffs and, should you manage to make your ways onto those, a layer of invisible walls that teleport you back to the shoreline. There is, nevertheless, a gap in those that allows the player to slip through and explore the mostly barren landscape beyond and even make their way to the swampy area in the middle [[SequenceBreaking before being transported there in the proper course of the story]].



* NiceJobBreakingItHero: The main quest line in both parts. It leads basically to unleashing the real BigBad into the world. Not that the hero [[ButThouMust had much choice]] in Part One. In Part Two he just doesn't know the hidden agenda of the Prophet.



* OneWingedAngel: The final boss of ''[=TW2=]'' transforms into a [[spoiler:[[ScaledUp dragon]]]] before the final fight begins.
* OnlyAFleshWound: In those almost exact words. Quoth ''{{Unskippable}}'': "This is no time to quote [[Film/MontyPythonAndTheHolyGrail Monty Python]]!"
* OptionalSexualEncounter: One with a character named Reesa in the second game.



* PortingDisaster: ''Two Worlds'' was obviously meant to be a PC game. The Xbox 360 version has inferior graphics, an almost-unusable user interface, and [[ObviousBeta more bugs than you can shake a can of RAID at.]]



* RatedMForManly
* SaveGameLimits: You can save at any time in ''[=TW2=]''... except during the final boss battle.



* SelfDeprecation: Sordahan's Journey
* SequenceBreaking

to:

* SelfDeprecation: Sordahan's Journey
* SequenceBreaking
Journey, a developer-produced machinima.



* ShoutOut: In the sequel, there's tons.
** [[Film/{{Ghostbusters}} "Are you a God?" "No." "Then DIE."]] [[DeadpanSnarker "I'd like to change my answer."]]
** There's an entire questline that is a shoutout/homage to Indiana Jones And The Last Crusade, complete with the holy grail being your reward.
*** And during the quest, you also meet the [[Film/MontyPythonAndTheHolyGrail Black Knight]], who speaks, word for word, the same lines that he did to King Arthur. This ends with the protagonist saying "Dear God, I hope this doesn't mean a lawsuit."
** There's another sidequest that involves getting rid of the ghosts of some annoying imperial toll collectors...who happen to be medieval [[{{Expy}} Expies]] of the [[MarxBrothers Marx Bros.]] It also contains mild Ghostbuster references - the Groucho Expy says "If you don't pay the toll, you can't cross the stream" (to which your character replies "''What'' stream?" - the area you're in is almost bone dry), and when you talk to them before enacting your plan to exorcise them (trick them into following you into a nearby room with a mirror so that they look into it, realize they're dead and pass on), they refer to themselves as the Scoleri brothers, after the ghostly gangster brothers from Ghostbusters 2.
** When confronted by the ghost of a formerly defeated foe, you make a comment to the effect of [[Film/{{X-Men}} "I thought I'd try cutting off your head, see if that works."]]
** Valarin, the captain of the guard in Hatmandor, has [[LordOfTheRings Narsil]] mounted on his office wall.
** [[Film/TheShining All work and no play makes Gorlag a dull boy.]]
** The final quest is called [[{{Degrassi}} whatever it takes]]
** One of the quests you can do is called [[Franchise/JurassicPark Drakonai park]], it requires you to kill a group of raptors on an island
** One quest is called [[MagicTheGathering Magic The Gardening]]
** You can find a ship's log in a wrecked pirate ship. According to the log [[PiratesOfTheCaribbean the captain's name was Jack and the first words recorded in the log are "the rum's gone"]].



* SwampsAreEvil: the entirety of Chapter III in the second game.
* TurnsRed: The final battle of ''[=TW2=]'' starts with easy to dodge fireballs and proceeds to attacks that instakill you if you don't know how to dodge them. Which you don't [[TrialAndErrorGameplay on your first attempt]].



* UnwinnableByMistake: Many spawn points are located just outside towns. It's very easy for the soldiers - at the start of the game, strong enough to pretty much OneHitKO you - to chase you until they're standing over the spawn point, and simply kill you over and over and over again.
* ValuesDissonance: In TW 2, the hero may play a big game hunter, happily shooting cheetahs and rhinos in the savannah. Keeping the rare species rare, aren't we?



* WellIntentionedExtremist / AntiVillain: [[spoiler: Gandohar turns out to be one]] in the Part Two.
* WhatCouldHaveBeen: Almost everything that was said prior to the release of the game. You can go online -- sort of. You can customize your character -- but it won't matter, because he looks the same anyway. You can play a female character -- online. And there's only one world.
** This game SERIOUSLY had a lot of potential. The first part takes place in Northern Antaloor, which was just recently shaken by a bunch of sleezy jerkasses who took control of the region via political intrigue and imposed a bunch of laws the populace hates. The main quest of that area involves a lot of political intrigue and the like that could have been fleshed out and given more overall depth. In the South, there's a lot of tension and concern over the invading Orc armies, and in fact when you get to the capital city of Cathalon, you can see siege machines being set up across the river by Orcs. Once again, the epic potential of this stock Fantasy trope is epically wasted because, all in all, you don't really even do too much to help end the war. Seriously, had Southpeak actually had people smarter than retarded orangutans for writers, Two Worlds could've been quite a game.
* WhereItAllBegan: The final chapter of the second game.



* {{Wutai}}: Which has European architecture and is inhabited by black people.

to:

* {{Wutai}}: {{Wutai}}:
**
Which has European architecture and is inhabited by black people.


Added DiffLines:


----
!!The first game provides examples of:

* ActionGirl: Dar Pha and Reesa in Part Two.
* DismantledMacGuffin: The key to Aziraal's tomb, which is split into five pieces scattered across the kingdom.
* DragonWithAnAgenda: Gandohar in the first game.
* DummiedOut: In the instruction book there are pictures which suggest there were going to be more equipment, also with using creat codes, you can find things in the game engine not in the final game.
* FollowTheLeader: "What you say? ''VideoGame/TheElderScrollsIVOblivion'' made lots of money? Well we'd better get to work making something just like it! Except [[SmallNameBigEgo it will definitely be much better!]]"
* FourPointScale: Played straight with the usual big-name sites and publications, who gave it a 7 out of 10, but averted with pretty much everyone else, who gave it a 2.
* {{Hatedom}}: One has arisen due mostly to the [[SmallNameBigEgo overblown self-image]] of the folks at Southpeak Studios. On the other hand, most people just find think the first game is too funny to actually hate.
* MinusWorld: The interior of Eikronas, the largest of the islands, is supposed to be inaccessible. It's blocked off by steep cliffs and, should you manage to make your ways onto those, a layer of invisible walls that teleport you back to the shoreline. There is, nevertheless, a gap in those that allows the player to slip through and explore the mostly barren landscape beyond and even make their way to the swampy area in the middle [[SequenceBreaking before being transported there in the proper course of the story]].
* NiceJobBreakingItHero: The main quest line in both parts. It leads basically to unleashing the real BigBad into the world. Not that the hero [[ButThouMust had much choice]] in Part One. In Part Two he just doesn't know the hidden agenda of the Prophet.
* OnlyAFleshWound: In those almost exact words. Quoth ''{{Unskippable}}'': "This is no time to quote [[Film/MontyPythonAndTheHolyGrail Monty Python]]!"
* UnwinnableByMistake: Many spawn points are located just outside towns. It's very easy for the soldiers - at the start of the game, strong enough to pretty much OneHitKO you - to chase you until they're standing over the spawn point, and simply kill you over and over and over again.
* WhatCouldHaveBeen: Almost everything that was said prior to the release of the game. You can go online -- sort of. You can customize your character -- but it won't matter, because he looks the same anyway. You can play a female character -- online. [[NonIndicativeTitle And there's only one world.]] Note that most of these features are in the second game.
** The first part takes place in Northern Antaloor, which was just recently shaken by a bunch of sleezy jerkasses who took control of the region via political intrigue and imposed a bunch of laws the populace hates. The main quest of that area involves a lot of political intrigue and the like that could have been fleshed out and given more overall depth. In the South, there's a lot of tension and concern over the invading Orc armies, and in fact when you get to the capital city of Cathalon, you can see siege machines being set up across the river by Orcs. Once again, the epic potential of this stock Fantasy trope is epically wasted because, all in all, you don't really even do too much to help end the war.
----
!!The second game provides examples of:

* AbortedArc: ''[=TW2=]'' seems to suffer heavily from this. The story goes on nicely until [[spoiler:you finally make it out of the [[SwampsAreEvil Goddamn Swamp]], then you have to head out for the Big Bad's fortress only to end up being handed a TwistEnding the size of the castle you're infiltrating]]. It seems the game was originally planned to be significantly larger but the developers had to shorten it due to time and money constraints, so you get the feeling of having "skipped" a certain portion of the story when getting an ending which doesn't make much sense and feels extremely rushed and even lame.
** The first chapter is about recruiting a rebellion and building a massive army using the same mysterious Verita that Gandohar uses. [[spoiler:This army is never heard from again.]]
** Of course, WhatCouldHaveBeen ensues.
* AnvilOnHead: Literally, in the sequel: the numerous schools of magic allow you to concoct and store potentially ''thousands'' of different spells - including ones that will rain dozens of huge anvils on the enemies' heads. [[http://www.youtube.com/watch?feature=player_detailpage&v=vjt4QpJSBIs#t=13s Seen here.]]
* BossCorridor: In ''[=TW2=]'', with [[SuspiciousVideogameGenerosity lots and lots of potions]] along the walls.
* CardCarryingVillain: [[spoiler: Gandohar]] in the second game has been taking multiples levels in this, as opposed to how he was almost AffablyEvil in the first game.
* ContinuityLockout: There is little to no in-game information about who's who and who stands for what in the Part Two. Even the manual provides only a very brief and vague synopsis.
* DarkerAndEdgier: The plot of the second is somewhat darker than the first, which was fairly lighthearted by contrast.
* DeadpanSnarker: In the sequel, the main character, very much so, albeit it's a cynical snarky.
* EverythingsBetterWithDinosaurs: Instead of the asian-themed monsters you might expect, the second game's {{wutai}} island inexplicably has velociraptors roaming the forests.
* FlunkyBoss: The second game's final boss summons increasing numbers of minions several times during the fight.
* ForMassiveDamage: The Humbling Blow skill from the second game knocks opponents down; if you then follow up with a standard attack while they're lying on the ground, you instakill them automatically, potentially dealing tens of thousands of hitpoints worth of damage in a single blow.
* InvisibleWall: in spite of being a WideOpenSandbox, TW 2 has its fair share of them. Sometimes it's justified by the plot, but most of the times you'll be just teleported back if you manage to set foot in a location you weren't meant to.
* KickThemWhileTheyAreDown: The second game allows you to learn a skill that enables you to kick your opponents in the face, then stab them in the gut them while they're splayed helpleslly on their back.
* OneWingedAngel: The final boss of ''[=TW2=]'' transforms into a [[spoiler:[[ScaledUp dragon]]]] before the final fight begins.
* OptionalSexualEncounter: One with a character named Reesa in the second game.
* SaveGameLimits: You can save at any time in ''[=TW2=]''... except during the final boss battle.
* ShoutOut: In the sequel, there's tons.
** [[Film/{{Ghostbusters}} "Are you a God?" "No." "Then DIE."]] [[DeadpanSnarker "I'd like to change my answer."]]
** There's an entire questline that is a shoutout/homage to Indiana Jones And The Last Crusade, complete with the holy grail being your reward.
*** And during the quest, you also meet the [[Film/MontyPythonAndTheHolyGrail Black Knight]], who speaks, word for word, the same lines that he did to King Arthur. This ends with the protagonist saying "Dear God, I hope this doesn't mean a lawsuit."
** There's another sidequest that involves getting rid of the ghosts of some annoying imperial toll collectors...who happen to be medieval [[{{Expy}} Expies]] of the [[MarxBrothers Marx Bros.]] It also contains mild Ghostbuster references - the Groucho Expy says "If you don't pay the toll, you can't cross the stream" (to which your character replies "''What'' stream?" - the area you're in is almost bone dry), and when you talk to them before enacting your plan to exorcise them (trick them into following you into a nearby room with a mirror so that they look into it, realize they're dead and pass on), they refer to themselves as the Scoleri brothers, after the ghostly gangster brothers from Ghostbusters 2.
** When confronted by the ghost of a formerly defeated foe, you make a comment to the effect of [[Film/{{X-Men}} "I thought I'd try cutting off your head, see if that works."]]
** Valarin, the captain of the guard in Hatmandor, has [[LordOfTheRings Narsil]] mounted on his office wall.
** [[Film/TheShining All work and no play makes Gorlag a dull boy.]]
** The final quest is called [[{{Degrassi}} whatever it takes]]
** One of the quests you can do is called [[Franchise/JurassicPark Drakonai park]], it requires you to kill a group of raptors on an island
** One quest is called [[MagicTheGathering Magic The Gardening]]
** You can find a ship's log in a wrecked pirate ship. According to the log [[PiratesOfTheCaribbean the captain's name was Jack and the first words recorded in the log are "the rum's gone"]].
* WellIntentionedExtremist / AntiVillain: [[spoiler: Gandohar turns out to be one]] in the Part Two.
* SwampsAreEvil: the entirety of Chapter III in the second game.
* TurnsRed: The final battle of ''[=TW2=]'' starts with easy to dodge fireballs and proceeds to attacks that instakill you if you don't know how to dodge them. Which you don't [[TrialAndErrorGameplay on your first attempt]].
* WhereItAllBegan: The final chapter of the second game.
Is there an issue? Send a MessageReason:
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** When confronted by the ghost of a formerly defeated foe, you make a comment to the effect of [[Film/XMen "I thought I'd try cutting off your head, see if that works."]]

to:

** When confronted by the ghost of a formerly defeated foe, you make a comment to the effect of [[Film/XMen [[Film/{{X-Men}} "I thought I'd try cutting off your head, see if that works."]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnvilOnHead: Literally, in the sequel: the numerous schools of magic allow you to concoct and store potentially ''thousands'' of different spells - including ones that will rain dozens of huge anvils on the enemies' heads. [[http://www.youtube.com/watch?feature=player_detailpage&v=vjt4QpJSBIs#t=13s Seen here.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Could arguably be a case of FridgeBrilliance if one assumes that this simulates the varying level of education in a (fantasy) medieval society and alludes to the real world phenomenon of native speakers sometimes not knowing how a word is correctly pronounced in their own language. Though it ''is'' much more likely that this is simply a fail.
Is there an issue? Send a MessageReason:
None


* DemBones

to:

* DemBonesDemBones: Called a "Necris" here.



* FlunkyBoss: The second game's boss summons increasing numbers of minions several times during the fight.

to:

* FlunkyBoss: The second game's final boss summons increasing numbers of minions several times during the fight.
Is there an issue? Send a MessageReason:
None


''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. It hast been widely noted, and [[HypeBacklash widely reviled]] for being [[strike:an [[FollowTheLeader obvious rip-off of]] ''VideoGame/TheElderScrolls'']] genuinely bad.

to:

''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. It hast been widely noted, and [[HypeBacklash widely reviled]] for being [[strike:an [[FollowTheLeader obvious rip-off of]] ''VideoGame/TheElderScrolls'']] genuinely bad.



Like its obvious inspiration, ''VideoGame/TheElderScrollsIVOblivion'', ''TwoWorlds'' drops the player into a huge landscape full of villages, dungeons, side-quests, and enemies with a set objective that is ultimately optional. Emphasis is on exploring the world of Antaloor and developing your character.

to:

Like its obvious inspiration, ''VideoGame/TheElderScrollsIVOblivion'', ''TwoWorlds'' ''Two Worlds'' drops the player into a huge landscape full of villages, dungeons, side-quests, and enemies with a set objective that is ultimately optional. Emphasis is on exploring the world of Antaloor and developing your character.
Is there an issue? Send a MessageReason:
None


Forsooth, thou doest playeth as a mercenary in the [[ConstructedWorld fantasy world]] of Antaloor. At the beginning of the game, thy sister is kidnapped by a {{cult}} that doest wisheth to [[SealedEvilInACan summon Aziraal, the evil god of]] the [[OurOrcsAreDifferent the Orcs.]] The cult doest blackmail you in hopes that mayhap thou shalt help them achieve this foul deed.

to:

Forsooth, thou doest playeth as a mercenary in the [[ConstructedWorld fantasy world]] of Antaloor. At the beginning of the game, thy sister is kidnapped by a {{cult}} that doest wisheth to [[SealedEvilInACan summon Aziraal, the evil god of]] the [[OurOrcsAreDifferent the Orcs.]] The cult doest blackmail you in hopes that mayhap thou shalt help them achieve this foul deed.

Added: 105

Removed: 101

Is there an issue? Send a MessageReason:
renamed


* FromBadToWorse: Regardless of the ending you picked in the first game, it only got worse by the second.



* ItGotWorse: Regardless of the ending you picked in the first game, it only got worse by the second.
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None


** [[TheShining All work and no play makes Gorlag a dull boy.]]

to:

** [[TheShining [[Film/TheShining All work and no play makes Gorlag a dull boy.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OptionalSexualEncounter: One with a character named Reesa in the second game.
Is there an issue? Send a MessageReason:
Namespace changed.


''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. It hast been widely noted, and [[HypeBacklash widely reviled]] for being [[strike:an [[FollowTheLeader obvious rip-off of]] ''TheElderScrolls'']] genuinely bad.

to:

''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. It hast been widely noted, and [[HypeBacklash widely reviled]] for being [[strike:an [[FollowTheLeader obvious rip-off of]] ''TheElderScrolls'']] ''VideoGame/TheElderScrolls'']] genuinely bad.



** [[{{Ghostbusters}} "Are you a God?" "No." "Then DIE."]] [[DeadpanSnarker "I'd like to change my answer."]]

to:

** [[{{Ghostbusters}} [[Film/{{Ghostbusters}} "Are you a God?" "No." "Then DIE."]] [[DeadpanSnarker "I'd like to change my answer."]]
Is there an issue? Send a MessageReason:
Namespace stuff, yo


* OnlyAFleshWound: In those almost exact words. Quoth ''{{Unskippable}}'': "This is no time to quote [[MontyPythonAndTheHolyGrail Monty Python]]!"

to:

* OnlyAFleshWound: In those almost exact words. Quoth ''{{Unskippable}}'': "This is no time to quote [[MontyPythonAndTheHolyGrail [[Film/MontyPythonAndTheHolyGrail Monty Python]]!"



*** And during the quest, you also meet the [[MontyPythonAndTheHolyGrail Black Knight]], who speaks, word for word, the same lines that he did to King Arthur. This ends with the protagonist saying "Dear God, I hope this doesn't mean a lawsuit."

to:

*** And during the quest, you also meet the [[MontyPythonAndTheHolyGrail [[Film/MontyPythonAndTheHolyGrail Black Knight]], who speaks, word for word, the same lines that he did to King Arthur. This ends with the protagonist saying "Dear God, I hope this doesn't mean a lawsuit."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:151:http://static.tvtropes.org/pmwiki/pub/images/taint_icon_8621.jpg]]

-> ''"[[SoBadItsGood Say 'Hello' to DEATH!]]"''

-> ''"Press X To Arm Yourselve."''
-->'''--The Tutorial'''

Verily, [[YeOldeButcheredeEnglishe thou has cometh]] into this page to read about the video game ''Two Worlds.''

''Two Worlds'' doest be a RolePlayingGame released for PC and Xbox 360 in 2006. It hast been widely noted, and [[HypeBacklash widely reviled]] for being [[strike:an [[FollowTheLeader obvious rip-off of]] ''TheElderScrolls'']] genuinely bad.

Forsooth, thou doest playeth as a mercenary in the [[ConstructedWorld fantasy world]] of Antaloor. At the beginning of the game, thy sister is kidnapped by a {{cult}} that doest wisheth to [[SealedEvilInACan summon Aziraal, the evil god of]] the [[OurOrcsAreDifferent the Orcs.]] The cult doest blackmail you in hopes that mayhap thou shalt help them achieve this foul deed.

....

[[OverlyLongGag Okay, enough of that.]]

Like its obvious inspiration, ''VideoGame/TheElderScrollsIVOblivion'', ''TwoWorlds'' drops the player into a huge landscape full of villages, dungeons, side-quests, and enemies with a set objective that is ultimately optional. Emphasis is on exploring the world of Antaloor and developing your character.

Contrary to popular opinion the game was not developed by Southpeak but by the polish studio Reality Pump. The PC version was very well received in Germany, possibly to the success of the Gothic franchise.

The sequel, Two Worlds... Two, was released in 2010. Unlike the first game, which ranged from below average to good, the sequel is generally accepted as being above average at worst and very good at best. Cue the inevitable cries of ILikedItBetterWhenItSucked.

----
!!This game provides examples of:

* AbortedArc: ''[=TW2=]'' seems to suffer heavily from this. The story goes on nicely until [[spoiler:you finally make it out of the [[SwampsAreEvil Goddamn Swamp]], then you have to head out for the Big Bad's fortress only to end up being handed a TwistEnding the size of the castle you're infiltrating]]. It seems the game was originally planned to be significantly larger but the developers had to shorten it due to time and money constraints, so you get the feeling of having "skipped" a certain portion of the story when getting an ending which doesn't make much sense and feels extremely rushed and even lame.
** The first chapter is about recruiting a rebellion and building a massive army using the same mysterious Verita that Gandohar uses. [[spoiler:This army is never heard from again.]]
** Of course, WhatCouldHaveBeen ensues.
* ActionGirl: Dar Pha and Reesa in Part Two.
* AlwaysChaoticEvil: Orcs (subverted by the second game), Groms and other humanoid mooks.
* ArtifactTitle: Before the game was even released, in fact. The website for the original games has an outdated synopsis that challenges you to choose which of the Two Worlds you will save. This has nothing to do with the released game or its sequel.
* AutomatonHorses: averted within the limits of the game mechanics in both parts.
* BlackAndGrayMorality: Aziraal and its minions are simply evil, but the "good" human nation has its fair share of corruption and internal conflict.
* BlowYouAway: Air magic is used in the game and is combined with lightning magic, i.e. ShockAndAwe
* BondOneLiner: The Hero says them at random after killing enemies.
* BossCorridor: In ''[=TW2=]'', with [[SuspiciousVideogameGenerosity lots and lots of potions]] along the walls.
* CallARabbitASmeerp: The Groms are just your staple goblins. In the Part One their totem poles are even called Goblin Totems. Likewise, the Necris, that is nothing but a skeleton.
* CardCarryingVillain: [[spoiler: Gandohar]] in the second game has been taking multiples levels in this, as opposed to how he was almost AffablyEvil in the first game.
* ClicheStorm: The sequel tries to shake this up by making the orcs {{Noble Demon}}s, but even the characters you meet are just standard fantasy archetypes with green skin.
** Another, somewhat more successful try to do something about that is the New Ashos University in TW2.
* ConstructedWorld
* ContinuityLockout: There is little to no in-game information about who's who and who stands for what in the Part Two.
* DarkerAndEdgier: The plot of the second is somewhat darker than the first, which was fairly lighthearted by contrast.
* DeadpanSnarker: In the sequel, the main character, very much so, albeit it's a cynical snarky.
* DemBones
* DishingOutDirt: One of the schools of magic.
* DismantledMacGuffin: The key to Aziraal's tomb, which is split into five pieces scattered across the kingdom.
* DragonWithAnAgenda: Gandohar in the first game.
* DualWielding
* DummiedOut In the instruction book there are pictures which suggest there were going to be more equipment, also with using creat codes, you can find things in the game engine not in the final game
* EverythingsBetterWithDinosaurs: Instead of the asian-themed monsters you might expect, the second game's {{wutai}} island inexplicably has velociraptors roaming the forests.
* EverythingsWorseWithBears
* EvilIsHammy: Aziraal, Sordahon, and [[spoiler: Gandohar]] just can't resist ChewingTheScenery.
* FireAndBrimstoneHell: Not shown, but implied by the fact that fire-magic can literally summon creatures from Hell--fire-themed creatures.
* FlunkyBoss: The second game's boss summons increasing numbers of minions several times during the fight.
* FollowTheLeader: "What you say? ''VideoGame/TheElderScrollsIVOblivion'' made lots of money? Well we'd better get to work making something just like it! Except [[SmallNameBigEgo it will definitely be much better!]]"
* ForMassiveDamage: The Humbling Blow skill from the second game knocks opponents down; if you then follow up with a standard attack while they're lying on the ground, you instakill them automatically, potentially dealing tens of thousands of hitpoints worth of damage in a single blow.
* FourPointScale: Played straight with the usual big-name sites and publications, who gave it a 7 out of 10, but averted with pretty much everyone else, who gave it a 2.
* {{Gotterdammerung}}: The ancient war between Aziraal and the other gods left the world in a rather sorry state.
* {{Hatedom}}: One has arisen due mostly to the [[SmallNameBigEgo overblown self-image]] of the folks at Southpeak Studios. On the other hand, most people just find think the first game is too funny to actually hate.
* HeroicFantasy
* InvisibleWall: in spite of being a WideOpenSandbox, TW 2 has its fair share of them. Sometimes it's justified by the plot, but most of the times you'll be just teleported back if you manage to set foot in a location you weren't meant to.
* ItGotWorse: Regardless of the ending you picked in the first game, it only got worse by the second.
* KickThemWhileTheyAreDown: The second game allows you to learn a skill that enables you to kick your opponents in the face, then stab them in the gut them while they're splayed helpleslly on their back.
* LeftJustifiedFantasyMap
** Averted in TW 2.
* LostTechnology: The elven PortalNetwork
* MakingASplash: Water magic exists as a school, but it's actually just [[AnIcePerson ice magic]].
* MedievalEuropeanFantasy
* MinusWorld: The interior of Eikronas, the largest of the islands, is supposed to be inaccessible. It's blocked off by steep cliffs and, should you manage to make your ways onto those, a layer of invisible walls that teleport you back to the shoreline. There is, nevertheless, a gap in those that allows the player to slip through and explore the mostly barren landscape beyond and even make their way to the swampy area in the middle [[SequenceBreaking before being transported there in the proper course of the story]].
* MsFanservice: Kyra, which is [[{{Squick}} really weird because she is your character's sister.]] The second game adds [[HalfHumanHybrid Dar Fa]], and the very {{Stripperiffic}} Cassara.
* {{Necromancy}}
* NiceJobBreakingItHero: The main quest line in both parts. It leads basically to unleashing the real BigBad into the world. Not that the hero [[ButThouMust had much choice]] in Part One. In Part Two he just doesn't know the hidden agenda of the Prophet.
* NonIndicativeTitle: ''Two'' Worlds? There's Antaloor and... that's it. It might refer to the divide between the human and orc civilizations in the first game, but that doesn't end up being that important to the plot in the long run.
* ObviouslyEvil: The Orcs are obviously evil due to being, well, Orcs. Their human allies are obviously evil due to their eerie voices and [[FacelessMooks face-concealing masks.]] The Orc part is subverted in the second game.
* OneWingedAngel: The final boss of ''[=TW2=]'' transforms into a [[spoiler:[[ScaledUp dragon]]]] before the final fight begins.
* OnlyAFleshWound: In those almost exact words. Quoth ''{{Unskippable}}'': "This is no time to quote [[MontyPythonAndTheHolyGrail Monty Python]]!"
* OurDemonsAreDifferent
* OurDragonsAreDifferent: These are Western Dragons, played very straight.
* OurDwarvesAreAllTheSame
* OurElvesAreBetter: They are the {{Precursors}}.
* OurOrcsAreDifferent: Tolkien Orcs
* PlayingWithFire: One of the schools of magic.
* PortalNetwork: The elves left one behind when they fled Antaloor, but the humans who then settled there did not know how to use it. A series of side-quests involves you helping a researcher reactivate the PortalNetwork. Completing said side-quest is its own reward, since you can then [[WarpWhistle use it yourself.]]
* PortingDisaster: ''Two Worlds'' was obviously meant to be a PC game. The Xbox 360 version has inferior graphics, an almost-unusable user interface, and [[ObviousBeta more bugs than you can shake a can of RAID at.]]
* PreAssKickingOneLiner: The Hero will sometimes let one loose when enemies appear.
** '''"Reminds me of my in-laws."'''
** '''"Interesting guests!"'''
* {{Precursors}}: The elves.
* RatedMForManly
* SaveGameLimits: You can save at any time in ''[=TW2=]''... except during the final boss battle.
* ScaledUp
* SceneryPorn
* [[SealedEvilInACan Sealed Evil in a Tomb]]: Aziraal
* SelfDeprecation: Sordahan's Journey
* SequenceBreaking
* ShouldersOfDoom: Even on lowly leather armor.
* ShoutOut: In the sequel, there's tons.
** [[{{Ghostbusters}} "Are you a God?" "No." "Then DIE."]] [[DeadpanSnarker "I'd like to change my answer."]]
** There's an entire questline that is a shoutout/homage to Indiana Jones And The Last Crusade, complete with the holy grail being your reward.
*** And during the quest, you also meet the [[MontyPythonAndTheHolyGrail Black Knight]], who speaks, word for word, the same lines that he did to King Arthur. This ends with the protagonist saying "Dear God, I hope this doesn't mean a lawsuit."
** There's another sidequest that involves getting rid of the ghosts of some annoying imperial toll collectors...who happen to be medieval [[{{Expy}} Expies]] of the [[MarxBrothers Marx Bros.]] It also contains mild Ghostbuster references - the Groucho Expy says "If you don't pay the toll, you can't cross the stream" (to which your character replies "''What'' stream?" - the area you're in is almost bone dry), and when you talk to them before enacting your plan to exorcise them (trick them into following you into a nearby room with a mirror so that they look into it, realize they're dead and pass on), they refer to themselves as the Scoleri brothers, after the ghostly gangster brothers from Ghostbusters 2.
** When confronted by the ghost of a formerly defeated foe, you make a comment to the effect of [[Film/XMen "I thought I'd try cutting off your head, see if that works."]]
** Valarin, the captain of the guard in Hatmandor, has [[LordOfTheRings Narsil]] mounted on his office wall.
** [[TheShining All work and no play makes Gorlag a dull boy.]]
** The final quest is called [[{{Degrassi}} whatever it takes]]
** One of the quests you can do is called [[Franchise/JurassicPark Drakonai park]], it requires you to kill a group of raptors on an island
** One quest is called [[MagicTheGathering Magic The Gardening]]
** You can find a ship's log in a wrecked pirate ship. According to the log [[PiratesOfTheCaribbean the captain's name was Jack and the first words recorded in the log are "the rum's gone"]].
* StandardFantasySetting
* SwampsAreEvil: the entirety of Chapter III in the second game.
* TurnsRed: The final battle of ''[=TW2=]'' starts with easy to dodge fireballs and proceeds to attacks that instakill you if you don't know how to dodge them. Which you don't [[TrialAndErrorGameplay on your first attempt]].
* TheUndead
* UnwinnableByMistake: Many spawn points are located just outside towns. It's very easy for the soldiers - at the start of the game, strong enough to pretty much OneHitKO you - to chase you until they're standing over the spawn point, and simply kill you over and over and over again.
* ValuesDissonance: In TW 2, the hero may play a big game hunter, happily shooting cheetahs and rhinos in the savannah. Keeping the rare species rare, aren't we?
* VancianMagic
* WarpWhistle
* WellIntentionedExtremist / AntiVillain: [[spoiler: Gandohar turns out to be one]] in the Part Two.
* WhatCouldHaveBeen: Almost everything that was said prior to the release of the game. You can go online -- sort of. You can customize your character -- but it won't matter, because he looks the same anyway. You can play a female character -- online. And there's only one world.
** This game SERIOUSLY had a lot of potential. The first part takes place in Northern Antaloor, which was just recently shaken by a bunch of sleezy jerkasses who took control of the region via political intrigue and imposed a bunch of laws the populace hates. The main quest of that area involves a lot of political intrigue and the like that could have been fleshed out and given more overall depth. In the South, there's a lot of tension and concern over the invading Orc armies, and in fact when you get to the capital city of Cathalon, you can see siege machines being set up across the river by Orcs. Once again, the epic potential of this stock Fantasy trope is epically wasted because, all in all, you don't really even do too much to help end the war. Seriously, had Southpeak actually had people smarter than retarded orangutans for writers, Two Worlds could've been quite a game.
* WhereItAllBegan: The final chapter of the second game.
* WideOpenSandbox: Especially in game two. There are freakin' oceans you can cross by boat. The sequel really makes you feel that you're in a vast world, rather than just a small part of it.
* {{Wutai}}: Which has European architecture and is inhabited by black people.
** And then there is that tavern in New Ashos, with the drunkards called Macek, Jarek and so on. Might be an EasterEgg from the Polish team of developers, though.
* YeOldeButcheredeEnglishe: And butchered modern English. None of the peasants can decide how to pronounce the names of their towns, no one told them how, and some of them don't even know how to pronounce ''real'' words.
-->'''Peasant''': "They said they wanted to buy my corral (pronounced "coral") for one piece of gold. I told them to stick it where the sun never shines."
** Parodied in the sequel where there is one person who speaks Olde Timey, and the hero basically walks away saying he has better things to do than figure out what he's saying.
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