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The original ''Track & Field'' arcade game released in 1983 (known as ''Hyper Olympic'' in Japanese). It and its close sequel ''Hyper Sports'' were notable for their lack of directional controls; each player[[note]](up to 4 could play, but only 2 simultaneously)[[/note]] had three buttons, two for running and one for jumping/throwing. Since the UsefulNotes/{{Atari 2600}} joystick only came with a single button, the 2600 version of ''Track & Field'' was bundled with a special three-button controller. However, the Hyper Shot controller reduced the number of buttons it took to play the MSX and NES versions of ''Track & Field'' and ''Hyper Sports'' to two.

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The original ''Track & Field'' arcade game released in 1983 (known as ''Hyper Olympic'' in Japanese). It and its close sequel ''Hyper Sports'' were notable for their lack of directional controls; each player[[note]](up to 4 could play, but only 2 simultaneously)[[/note]] had three buttons, two for running and one for jumping/throwing. Since the UsefulNotes/{{Atari Platform/{{Atari 2600}} joystick only came with a single button, the 2600 version of ''Track & Field'' was bundled with a special three-button controller. However, the Hyper Shot controller reduced the number of buttons it took to play the MSX and NES versions of ''Track & Field'' and ''Hyper Sports'' to two.
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The original ''Track & Field'' arcade game released in 1983 (known as ''Hyper Olympic'' in Japan). It and its close sequel ''Hyper Sports'' were notable for their lack of directional controls; each player[[note]](up to 4 could play, but only 2 simultaneously)[[/note]] had three buttons, two for running and one for jumping/throwing. Since the UsefulNotes/{{Atari 2600}} joystick only came with a single button, the 2600 version of ''Track & Field'' was bundled with a special three-button controller. However, the Hyper Shot controller reduced the number of buttons it took to play the MSX and NES versions of ''Track & Field'' and ''Hyper Sports'' to two.

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The original ''Track & Field'' arcade game released in 1983 (known as ''Hyper Olympic'' in Japan).Japanese). It and its close sequel ''Hyper Sports'' were notable for their lack of directional controls; each player[[note]](up to 4 could play, but only 2 simultaneously)[[/note]] had three buttons, two for running and one for jumping/throwing. Since the UsefulNotes/{{Atari 2600}} joystick only came with a single button, the 2600 version of ''Track & Field'' was bundled with a special three-button controller. However, the Hyper Shot controller reduced the number of buttons it took to play the MSX and NES versions of ''Track & Field'' and ''Hyper Sports'' to two.
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* PaletteSwap: The four playable athletes are color swaps of each other. Player 1 has brown hair and wears a white shirt with blue shorts, Player 2 has brown hair, a yellow shirt and red shorts, Player 3 has brown hair, a blue shirt and white shorts, and Player 4 has red hair, a white shirt and red shorts.
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This trope is In-Universe Examples Only.


* {{Mondegreen}}: After completing the pole vault in ''T&F2'', it sounds like the announcer is saying "flower pot" instead of "qualify".
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* RealSongThemeTune / StandardSnippet: The high score screen from the arcade original and the title screen of the NES version uses the theme of ''Film/ChariotsOfFire'' by Music/{{Vangelis}}. ''New International Track & Field'' also features an arrangement of the theme as part of its menu music.
** Recent re-releases of the arcade version (namely on Xbox LIVE Arcade and ''Konami Classics Series: Arcade Hits'' on DS) replace it with a soundalike, likely due to licensing issues.
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It's under copyright, so it's the wrong trope.


* PublicDomainSoundtrack / StandardSnippet: The high score screen from the arcade original and the title screen of the NES version uses the theme of ''Film/ChariotsOfFire'' by Music/{{Vangelis}}. ''New International Track & Field'' also features an arrangement of the theme as part of its menu music.

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* PublicDomainSoundtrack RealSongThemeTune / StandardSnippet: The high score screen from the arcade original and the title screen of the NES version uses the theme of ''Film/ChariotsOfFire'' by Music/{{Vangelis}}. ''New International Track & Field'' also features an arrangement of the theme as part of its menu music.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/trackn640920.jpg]]

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* BonusStage: ''T&F2'''s Olympic/Championship Mode has two events that aren't present in Practice Mode: Hang Gliding and Gun Firing/Pistol Shooting. These are accessible after you successfully complete a set of three events.



* PublicDomainSoundtrack / StandardSnippet: The high score screen from the arcade original and the title screen of the NES version uses the theme of ''Film/ChariotsOfFire'' by Vangelis. ''New International Track & Field'' also features an arrangement of the theme as part of its menu music.

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* PublicDomainSoundtrack / StandardSnippet: The high score screen from the arcade original and the title screen of the NES version uses the theme of ''Film/ChariotsOfFire'' by Vangelis.Music/{{Vangelis}}. ''New International Track & Field'' also features an arrangement of the theme as part of its menu music.

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* GuestFighter: ''New International Track & Field'' has many unlockable characters from other Konami games.

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* GuestFighter: ''New International Track & Field'' has many unlockable characters from other Konami games.games, from [[VideoGame/MetalGearSolid Solid Snake]] and [[Franchise/{{Castlevania}} Simon Belmont]], to oddities like [[VideoGame/SilentHill2 Pyramid Head]] and [[VideoGame/RumbleRoses Evil Rose]].
** Long before that, ''International Track & Field 2000'' had [[VideoGame/WaiWaiWorld Konami Man]], available via a certain code.
* KonamiCode: Used in ''International Track & Field 2000'' for the aforementioned Konami Man.



* PublicDomainSoundtrack / StandardSnippet: The title screen of the NES version uses the theme of ''Film/ChariotsOfFire'' by Vangelis.

to:

* PublicDomainSoundtrack / StandardSnippet: The high score screen from the arcade original and the title screen of the NES version uses the theme of ''Film/ChariotsOfFire'' by Vangelis.Vangelis. ''New International Track & Field'' also features an arrangement of the theme as part of its menu music.
** Recent re-releases of the arcade version (namely on Xbox LIVE Arcade and ''Konami Classics Series: Arcade Hits'' on DS) replace it with a soundalike, likely due to licensing issues.
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None


A series of sports games by {{Konami}} in which players can compete to set world records in various athletic events by mashing buttons.

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A series of sports games by {{Konami}} {{Creator/Konami}} in which players can compete to set world records in various athletic events by mashing buttons.
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* PublicDomainSoundtrack / StandardSnippet: The title screen of the NES version uses the theme of ChariotsOfFire by Vangelis.

to:

* PublicDomainSoundtrack / StandardSnippet: The title screen of the NES version uses the theme of ChariotsOfFire ''Film/ChariotsOfFire'' by Vangelis.



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* PublicDomainSoundtrack / StandardSnippet: The title screen of the NES version uses the theme of ChariotsOfFire by Vangelis.
Is there an issue? Send a MessageReason:
None


The original ''Track & Field'' arcade game released in 1983 (known as ''Hyper Olympic'' in Japan). It and its close sequel ''Hyper Sports'' were notable for their lack of directional controls; each player[[note]](up to 4 could play, but only 2 simultaneously)[[/note]] had three buttons, two for running and one for jumping/throwing. Since the {{Atari 2600}} joystick only came with a single button, the 2600 version of ''Track & Field'' was bundled with a special three-button controller. However, the Hyper Shot controller reduced the number of buttons it took to play the MSX and NES versions of ''Track & Field'' and ''Hyper Sports'' to two.

to:

The original ''Track & Field'' arcade game released in 1983 (known as ''Hyper Olympic'' in Japan). It and its close sequel ''Hyper Sports'' were notable for their lack of directional controls; each player[[note]](up to 4 could play, but only 2 simultaneously)[[/note]] had three buttons, two for running and one for jumping/throwing. Since the {{Atari UsefulNotes/{{Atari 2600}} joystick only came with a single button, the 2600 version of ''Track & Field'' was bundled with a special three-button controller. However, the Hyper Shot controller reduced the number of buttons it took to play the MSX and NES versions of ''Track & Field'' and ''Hyper Sports'' to two.
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The original ''Track & Field'' arcade game released in 1983 (known as ''Hyper Olympic'' in Japan). It and its close sequel ''Hyper Sports'' were notable for their lack of directional controls; each player[[hottip:*:(up to 4 could play, but only 2 simultaneously)]] had three buttons, two for running and one for jumping/throwing. Since the {{Atari 2600}} joystick only came with a single button, the 2600 version of ''Track & Field'' was bundled with a special three-button controller. However, the Hyper Shot controller reduced the number of buttons it took to play the MSX and NES versions of ''Track & Field'' and ''Hyper Sports'' to two.

to:

The original ''Track & Field'' arcade game released in 1983 (known as ''Hyper Olympic'' in Japan). It and its close sequel ''Hyper Sports'' were notable for their lack of directional controls; each player[[hottip:*:(up player[[note]](up to 4 could play, but only 2 simultaneously)]] simultaneously)[[/note]] had three buttons, two for running and one for jumping/throwing. Since the {{Atari 2600}} joystick only came with a single button, the 2600 version of ''Track & Field'' was bundled with a special three-button controller. However, the Hyper Shot controller reduced the number of buttons it took to play the MSX and NES versions of ''Track & Field'' and ''Hyper Sports'' to two.
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Added DiffLines:

* {{Mondegreen}}: After completing the pole vault in ''T&F2'', it sounds like the announcer is saying "flower pot" instead of "qualify".
Is there an issue? Send a MessageReason:
None


* TropeCodifier: Almost every athletic sports game for the next twenty years featured the exact same mechanic as this one.

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* TropeCodifier: TropeMaker: Almost every athletic sports game for the next twenty years featured the exact same mechanic as this one.
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Added DiffLines:

* TropeCodifier: Almost every athletic sports game for the next twenty years featured the exact same mechanic as this one.

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