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* ElementalPowers: Patchouli's magic utilizes the Chinese five elements, and so Marisa's StanceSystem shot types when partnered with her are themed accordingly: [[PlayingWithFire Fire]] for the forward concentrated shot, [[MakingASplash Water]] for the wide shot, [[GreenThumb Wood]] for the three-directional spread angle shot, [[ExtraOreDinary Metal]] for the sideways shot and [[DishingOutDirt Earth]] for the backwards shot.
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* MissionControl: Various youkai provide this to Reimu and Marisa, leading to different ammo/bombs, different special skills for Reimu, different dialogs and endings, and different ways of getting horribly mauled by Satori.

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* MissionControl: Various youkai provide this to Reimu and Marisa, leading to different ammo/bombs, different special skills for Reimu, Reimu and gimmicks for Marisa, different dialogs and endings, [[BreadEggsMilkSquick and different ways of getting horribly mauled by Satori.Satori]].
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* TheArtifact: The entire reason the player character's youkai partner acts as MissionControl in the main story is because youkai from the surface are not allowed to interfere with Former Hell. However, the Extra Stage takes place back in the surface, at the Moriya Shrine, but the youkai partner continues to communicate from afar instead of joining the player character in person.


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* ExactWords: Treaties with the Underworld forbid surface youkai from interfering with their affairs. None of that mentions humans, [[LoopholeAbuse so Reimu and Marisa investigate the incident on the youkai's behalf]].


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* LoopholeAbuse: Treaties with the Underworld prevent youkai from the surface from meddling in their affairs, [[ExactWords but say nothing about humans]], thus making Reimu and Marisa's investigation perfectly legal.
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* BreakingOldTrends: In all previous games, extra lives were obtained either through score, or in the [[VideoGame/TouhouKaikidanMysticSquare case of]] [[VideoGame/TouhouYouyoumuPerfectCherryBlossom three]] [[VideoGame/TouhouEiyashouImperishableNight games]], by collecting certain amounts of point items. This game does away with both of those methods and introduces a new mechanic in the form of life fragments, which net you an extra life for each five of them you collect. This system went on to become the new standard for subsequent games, albeit with each installment varying the amount of fragments required for a life, and bomb fragments were also introduced as bombs went back to being a separate resource instead of costing power.

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* BreakingOldTrends: In all previous games, extra lives were obtained either through score, or in the [[VideoGame/TouhouKaikidanMysticSquare case of]] [[VideoGame/TouhouYouyoumuPerfectCherryBlossom three]] [[VideoGame/TouhouEiyashouImperishableNight games]], by collecting certain amounts of point items. This game does away with both of those methods and introduces a new mechanic in the form of life fragments, which net you an extra life for each five of them you collect. This system went on to become the new standard for subsequent games, albeit with each installment varying the amount of fragments required for a life, and bomb fragments were also introduced as when bombs went back to being a separate resource instead of costing power.
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* GameplayAndStorySegregation: If Reimu is partnered with Yukari, one of the Spell Cards Satori recreates from her memories is "Boundary of Wave and Particle", despite the fact that Spell Card had only previously appeared in ''[[VideoGame/TouhouBunkachouShootTheBullet Shoot the Bullet]]'' and thus had only been faced by Aya, not by Reimu.

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* GameplayAndStorySegregation: If Reimu is partnered with Yukari, one of the Spell Cards Satori recreates from her memories is "Boundary of Wave and Particle", despite the fact that Spell Card had only previously appeared in ''[[VideoGame/TouhouBunkachouShootTheBullet Shoot the Bullet]]'' and thus had only been faced by Aya, not by Reimu. A similar situation occurs with Marisa regarding Alice's "Straw Doll Kamikaze", which is also from ''Shoot the Bullet'', but said spell was included in ''The Grimoire of Marisa'', released almost a year after the game, retroactively explaining how Marisa might already have had some familiarity with the spell.
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* BreakingOldTrends: In all previous games, extra lives were obtained either through score, or in the [[VideoGame/TouhouKaikidanMysticSquare case of]] [[VideoGame/TouhouYouyoumuPerfectCherryBlossom three]] [[VideoGame/TouhouEiyashouImperishableNight games]], by collecting certain amounts of point items. This game does away with both of those and introduces a new mechanic in the form of life fragments, which net you an extra life for each five of them collected. This system went on to become the new standard for subsequent games, albeit with each installment varying the amount of fragments required for a life, and bomb fragments were also introduced as bombs went back to being a separate resource instead of costing power.

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* BreakingOldTrends: In all previous games, extra lives were obtained either through score, or in the [[VideoGame/TouhouKaikidanMysticSquare case of]] [[VideoGame/TouhouYouyoumuPerfectCherryBlossom three]] [[VideoGame/TouhouEiyashouImperishableNight games]], by collecting certain amounts of point items. This game does away with both of those methods and introduces a new mechanic in the form of life fragments, which net you an extra life for each five of them collected.you collect. This system went on to become the new standard for subsequent games, albeit with each installment varying the amount of fragments required for a life, and bomb fragments were also introduced as bombs went back to being a separate resource instead of costing power.
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Added example(s)

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* BreakingOldTrends: In all previous games, extra lives were obtained either through score, or in the [[VideoGame/TouhouKaikidanMysticSquare case of]] [[VideoGame/TouhouYouyoumuPerfectCherryBlossom three]] [[VideoGame/TouhouEiyashouImperishableNight games]], by collecting certain amounts of point items. This game does away with both of those and introduces a new mechanic in the form of life fragments, which net you an extra life for each five of them collected. This system went on to become the new standard for subsequent games, albeit with each installment varying the amount of fragments required for a life, and bomb fragments were also introduced as bombs went back to being a separate resource instead of costing power.
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* BookEnds: Stage 5 begins and ends with three waves of spirits that explode into bullets aimed at your position, and drop power and point items when shot.


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* NotCompletelyUseless: Marisa-Patchouli's 3-directional Wood shot has very niche application. It's handy to spawnkill one wave of fairies early into Stage 3, and for an easier time with the spirits at the beginning and end of Stage 5. In addition to this, [[DifficultButAwesome players at the highest skill levels]] can use it very effectively against bosses [[ShortRangeShotgun at point-blank range]], as the added damage of all shots at once is absurdly high.
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* MechanicallyUnusualFighter: Marisa when partnered with Alice. Her focused shot is spread while her unfocused shot is concentrated, opposite of how shot types usually work and reminiscent of Nether Team from ''[[VideoGame/TouhouEiyashouImperishableNightImperishable Night]]'', and her power cap is 8 instead of 4, which also effectively means she can have up to 8 bombs in stock, but to counterbalance this, her bombs have narrow range and have very limited defensive properties, being very short-lived and clearing few bullets.

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* MechanicallyUnusualFighter: Marisa when partnered with Alice. Her focused shot is spread while her unfocused shot is concentrated, opposite of how shot types usually work and reminiscent of Nether Team from ''[[VideoGame/TouhouEiyashouImperishableNightImperishable ''[[VideoGame/TouhouEiyashouImperishableNight Imperishable Night]]'', and her power cap is 8 instead of 4, which also effectively means she can have up to 8 bombs in stock, but to counterbalance this, her bombs have narrow range and have very limited defensive properties, being very short-lived and clearing few bullets.
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* MechanicallyUnusualFighter: Marisa when partnered with Alice. Her focused shot is spread while her unfocused shot is concentrated, opposite of how shot types usually work and reminiscent of Nether Team from ''[VideoGame/TouhouEiyashouImperishableNightImperishable Night]]'', and her power cap is 8 instead of 4, which also effectively means she can have up to 8 bombs in stock, but to counterbalance this, her bombs have narrow range and have very limited defensive properties, being very short-lived and clearing few bullets.

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* MechanicallyUnusualFighter: Marisa when partnered with Alice. Her focused shot is spread while her unfocused shot is concentrated, opposite of how shot types usually work and reminiscent of Nether Team from ''[VideoGame/TouhouEiyashouImperishableNightImperishable ''[[VideoGame/TouhouEiyashouImperishableNightImperishable Night]]'', and her power cap is 8 instead of 4, which also effectively means she can have up to 8 bombs in stock, but to counterbalance this, her bombs have narrow range and have very limited defensive properties, being very short-lived and clearing few bullets.

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* FlunkyBoss: Yuugi summons wheel ghosts (i.e. the yin-yang shaped enemies) during her nonspells, while Orin is assisted by a squad of zombie fairies throughout her boss fight.



* MechanicallyUnusualFighter: Marisa when partnered with Alice. Her focused shot is spread while her unfocused shot is concentrated, opposite of how shot types usually work and reminiscent of Nether Team from ''[VideoGame/TouhouEiyashouImperishableNightImperishable Night]]'', and her power cap is 8 instead of 4, which also effectively means she can have up to 8 bombs in stock, but to counterbalance this, her bombs have narrow range and have very limited defensive properties, being very short-lived and clearing few bullets.



* OffhandBackhand: Marisa shoots backwards when using Patchouli's [[StanceSystem Earth shot]].



* SmartBomb: Like in [[VideoGame/TouhouFuujinrokuMountainOfFaith the previous game]], bombs are cast spending 1.00 power instead of being a separate resource. Unlike the previous game, power caps at 4 instead of 5, meaning you can't have a buffer to use a "free" bomb.



* UndeadCounterpart: Zombie Fairies are undead variants of the regular [[TheGoomba Fairy enemies]]. They share the exact same attributes as them (can swarm the player in droves but go down easily), but unlike the regular variants, Zombie Fairies don't "die" and will come back to life shortly after being shot down. They're only ever deployed by the Stage 5 boss: Rin "Orin" Kaenbyou, making them a case of {{Unique Enem|y}}ies as well.

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* UndeadCounterpart: Zombie Fairies are undead variants of the regular [[TheGoomba Fairy enemies]]. They share the exact same attributes as them (can swarm the player in droves but go down easily), but unlike the regular variants, Zombie Fairies don't "die" and will come back to life shortly after being shot down. They're only ever deployed by the Stage 5 boss: Rin "Orin" Kaenbyou, making them a case of {{Unique Enem|y}}ies as well. The trope is technically [[SubvertedTrope subverted]], however, in that the fairies aren't truly undead, just cosplaying as zombies.
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* AlternateCharacterReading: This is the first game to officially support furigana, although ZUN mostly used it in non-standard ways, such as having [[UsefulNotes/JapanesePronouns anta]] above a character's name or hidden meanings behind character's words.


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* DoWellButNotPerfect: The midboss in Stage 5 is followed by what's nicknamed by the players as "popcorn hell," an infamous stage section filled with many small pellets. However, the stage section is still secretly playing out in background, so one might want to stall out the midboss just to deal with as little of it as possible.
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* BeatTheCurseOutOfHim: Utsuho consuming the Yatagarasu [[WithGreatPowerComesGreatInsanity drives her to apocalyptic madness]]. In response, her best friend Rin starts an incident where the entire purpose is to find a human incident resolver that can stop Utsuho and restore her sanity.
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* AntiFrustrationFeatures: Instead of clearing bullets, Marisa's bomb when Nitori is her partner casts a temporary shield that protects her from one hit. If the shield's despawns by timeout instead of from a hit, you recover half the power that was spent bombing, and if you bomb during a Spell Card but clear it without actually getting hit, it still counts as a capture.

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* AntiFrustrationFeatures: Instead of clearing bullets, Marisa's bomb when Nitori is her partner casts a temporary shield that protects her from one hit. If the shield's shield despawns by timeout instead of from a hit, you recover half the power that was spent bombing, and if you bomb during a Spell Card but clear it without actually getting hit, it still counts as a capture.
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* AntiFrustrationFeatures: Instead of clearing bullets, Marisa's bomb when Nitori is her partner casts a temporary shield that protects her from one hit. If the shield's despawns by timeout instead of from a hit, you recover half the power that was spent bombing, and if you bomb during a Spell Card but clear it without actually getting hit, it still counts as a capture.


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* DeflectorShields: Marisa's bomb when partnered with Nitori casts a barrier that protects you from [[SingleUseShield one hit]].


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* GameplayAndStorySegregation: If Reimu is partnered with Yukari, one of the Spell Cards Satori recreates from her memories is "Boundary of Wave and Particle", despite the fact that Spell Card had only previously appeared in ''[[VideoGame/TouhouBunkachouShootTheBullet Shoot the Bullet]]'' and thus had only been faced by Aya, not by Reimu.


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* SingleUseShield: If Marisa partners up with Nitori, her bomb casts a shield that protects her from one hit.


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* UncommonTime: Koishi's theme is composed in 7/8.

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Not seeing where there was a decision made on a new caption.


%% Caption removed per Caption repair thread: https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900&page=153#comment-3810
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[[caption-width-right:350:CAUTION!! CAUTION!!]]

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[[caption-width-right:350:CAUTION!! CAUTION!!]]
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%% Caption removed per Caption repair thread: https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900&page=153#comment-3810
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/touhou11boxartplus.jpg]]

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[[caption-width-right:350:CAUTION!! CAUTION!!]]

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* BossWarningSiren: Utsuho Reiuji, the [[ILoveNuclearPower nuclear-powered]] [[CreepyCrows Hell raven girl]] (and final boss) of the game, has the distinction of prefixing each of her spell cards with klaxons while the text "'''CAUTION!!'''" flares on-screen.

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* BossWarningSiren: Utsuho Reiuji, the [[ILoveNuclearPower [[AtomicSuperpower nuclear-powered]] [[CreepyCrows Hell raven girl]] (and final boss) of the game, has the distinction of prefixing each of her spell cards with klaxons while the text "'''CAUTION!!'''" flares on-screen.

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Per Caption Repair thread (reason: Up To Eleven is a defunct trope)


%% Caption removed per Caption repair thread: https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900&page=153#comment-3810
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[[caption-width-right:350:The eleventh game that took difficulty UpToEleven.]]

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[[caption-width-right:350:The eleventh game that took difficulty UpToEleven.]]
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* UndeadCounterpart: Zombie Fairies are undead variants of the regular [[TheGoomba Fairy enemies]]. They share the exact same attributes as them (can swarm the player in droves but go down easily), but unlike the regular variants, Zombie Fairies don't "die" and will come back to life shortly after being shot down. They're only ever deployed by the Stage 5 boss: Rin "Orin" Kaenbyou, making them a case of [[UniqueEnemy Unique Enemies]] as well.

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* UndeadCounterpart: Zombie Fairies are undead variants of the regular [[TheGoomba Fairy enemies]]. They share the exact same attributes as them (can swarm the player in droves but go down easily), but unlike the regular variants, Zombie Fairies don't "die" and will come back to life shortly after being shot down. They're only ever deployed by the Stage 5 boss: Rin "Orin" Kaenbyou, making them a case of [[UniqueEnemy Unique Enemies]] {{Unique Enem|y}}ies as well.
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* UndeadCounterpart: Zombie Fairies are undead variants of the regular [[TheGoomba Fairy enemies]]. They share the exact same attributes as them (can swarm the player in droves but go down easily), but unlike the regular variants, Zombie Fairies don't "die" and will come back to life shortly after being shot down. They're only ever deployed by the Stage 5 boss: Rin "Orin" Kaenbyou, making them a case of [[UniqueEnemy Unique Enemies]] as well.
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Moving to Character page


* TheGhost: Kanako Yasaka is mentioned in Utsuho's profile and the extra stage, and is the GreaterScopeVillain by giving Utsuho her powers, but never makes an appearance in the game proper. By the time you go to the Moriya Shrine, she's apparently away on a shopping trip.
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* TheGhost: Kanako Yasaka is mentioned in Utsuho's profile and the extra stage, and is the GreaterScopeVillain by giving Utsuho her powers, but never makes an appearance in the game proper. By the time you go to the Moriya Shrine, she's apparently away on a shopping trip.
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''Touhou Chireiden[[note]]"Palace of the Earth Spirits"[[/note]] ~ Subterranean Animism'' is a video game created by Team Shanghai Alice for Windows computers in 2008. It's the eleventh videogame installment in the ''Franchise/{{Touhou}}'' franchise.

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''Touhou Chireiden[[note]]"Palace of the Earth Spirits"[[/note]] ~ Subterranean Animism'' is a video game created by Team Shanghai Alice for Windows computers in 2008. It's the eleventh videogame installment in the ''Franchise/{{Touhou}}'' ''Franchise/TouhouProject'' franchise.
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* IdiosyncraticDifficultyLevels: The difficulty levels are named after various {{youkai}}, supposedly in ascending order of danger.
** Easy: Fairy Class
** Normal: Kappa Class
** Hard: Tengu Class
** Lunatic: Oni God Class
** Extra: Idol Class
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* WrapAround: Reimu gains this ability while Yukari is her partner.

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* WrapAround: Reimu gains this the ability to go from one side of the screen to the other by going either left or right for long enough while Yukari is her partner.

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''Touhou Chireiden ~ Subterranean Animism'' is a video game created by Team Shanghai Alice for Windows computers in 2008. It's the eleventh installment in the ''Franchise/{{Touhou}}'' franchise.

Reimu Hakurei and Marisa Kirisame are being told to investigate what's causing earthly spirits to erupt from a geyser.

The game features three weapon types for characters and up to four satellites can be added to a character by collecting power items, which behave differently by the character/weapon combination.

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''Touhou Chireiden Chireiden[[note]]"Palace of the Earth Spirits"[[/note]] ~ Subterranean Animism'' is a video game created by Team Shanghai Alice for Windows computers in 2008. It's the eleventh videogame installment in the ''Franchise/{{Touhou}}'' franchise.

Reimu A geyser erupts near the Hakurei Shrine, and Marisa Kirisame are being told Reimu looks forward to investigate what's causing earthly turning it into [[HotSpringsEpisode a proper hot spring]] to attract patrons. But with the water come vengeful spirits to erupt from deep underground, and [[VideoGame/TouhouKoumakyouTheEmbodimentOfScarletDevil Patchouli Knowledge]] takes this as a geyser.

The
sign that something dangerous is happening in the [[BeneathTheEarth Underworld]]. Gensokyo has ancient treaties with the Underworlders which forbid surface {{youkai}} from entering their domain, but the youkai sage [[VideoGame/TouhouYouyoumuPerfectCherryBlossom Yukari Yakumo]] promises that she will send humans to investigate.

This
game features only Reimu and Marisa as playable characters, but they can choose from one of three weapon types youkai partners to [[MissionControl direct them from above ground]] ([=Yukari/Suika/Aya=] for characters Reimu, and up to four satellites can be added to [=Alice/Patchouli/Nitori=] for Marisa), each granting a character different shot type. The value of point items is modified by collecting power items, your partner's signal strength, which behave differently is increased by [[HighSpeedMissileDodge grazing bullets]] or staying above the character/weapon combination.
Point of Collection.


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* CommLinks: Yukari modifies Reimu's Yin-Yang Orbs and Alice's dolls to act as communicators. According to Suika, the MissionControl end consists of a TV screen and a "cellphone-type thing".
* DoNotRunWithAGun: Aya's passive ability grants Reimu increased movement speed while she's not firing.
* GhostlyChill: How do you tell the difference between phantoms from the Netherworld and vengeful spirits from Former Hell? Phantoms are cold, while [[EvilIsBurningHot vengeful spirits are hot]]. In the Marisa A ending, Marisa makes an ill-conceived attempt to cool down the hot spring by filling it with phantoms.
* HellGate: Patchouli takes notice of the incident because the geyser is leaking vengeful spirits from Former Hell (also referred to as "earth spirits"). In the end the causes of the spirits and the geyser turn out to be unrelated - Rin was sending the spirits through in the hopes of alerting the surface to Utsuho's rampage.
* HotSpringsEpisode: {{Defied|Trope}} - Reimu and Marisa are more than ready to build an onsen around Utsuho's geyser, but the water turns out to be too hot to bathe in.
* LegacyBossBattle: Satori draws on the player character's memories to recreate spell cards used by their youkai partner. E.g. if Reimu's partner is Yukari then she'll face weakened versions of [[VideoGame/TouhouYouyoumuPerfectCherryBlossom "Double Black Death Butterfly"]], [[VideoGame/TouhouHisoutenScarletWeatherRhapsody "Flying Insect's Nest"]] and [[VideoGame/TouhouBunkachouShootTheBullet "Boundary of Wave and Particle"]].


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* PowerupMagnet: When playing as Reimu with Suika as her partner, the player can attract items by releasing all buttons.
* StanceSystem: Patchouli grants Marisa five different elemental shot types, which can be switched between by pressing Shot + Focus.
* WrapAround: Reimu gains this ability while Yukari is her partner.
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Minor edit, but since the Touhou games are in the Franchise namespace and they are so popular, may as well say it's a franchise instead of just a series.


''Touhou Chireiden ~ Subterranean Animism'' is a video game created by Team Shanghai Alice for Windows computers in 2008. It's the eleventh installment in the ''Franchise/{{Touhou}}'' series.

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''Touhou Chireiden ~ Subterranean Animism'' is a video game created by Team Shanghai Alice for Windows computers in 2008. It's the eleventh installment in the ''Franchise/{{Touhou}}'' series.
franchise.
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Moved to full game name per discussion.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/touhou11boxartplus.jpg]]
[[caption-width-right:350:The eleventh game that took difficulty UpToEleven.]]

''Touhou Chireiden ~ Subterranean Animism'' is a video game created by Team Shanghai Alice for Windows computers in 2008. It's the eleventh installment in the ''Franchise/{{Touhou}}'' series.

Reimu Hakurei and Marisa Kirisame are being told to investigate what's causing earthly spirits to erupt from a geyser.

The game features three weapon types for characters and up to four satellites can be added to a character by collecting power items, which behave differently by the character/weapon combination.

The game's official website can be found [[http://www16.big.or.jp/~zun/html/th11top.html here]] (in Japanese).
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!!This game provides examples of:
* BeneathTheEarth: This game introduces a society of "hated" youkai living underground; surface youkai are forbidden from entering their realm due to an ancient treaty, but the opposite is not true. This realm includes the former site of Hell - it was relocated due to overcrowding, but some of the workers and evil spirits are still around.
* BossWarningSiren: Utsuho Reiuji, the [[ILoveNuclearPower nuclear-powered]] [[CreepyCrows Hell raven girl]] (and final boss) of the game, has the distinction of prefixing each of her spell cards with klaxons while the text "'''CAUTION!!'''" flares on-screen.
* LethalLavaLand: Stages 5 and 6, which take place in the former Hell of Blazing Fires, further warmed by an underground STAR.
* MissionControl: Various youkai provide this to Reimu and Marisa, leading to different ammo/bombs, different special skills for Reimu, different dialogs and endings, and different ways of getting horribly mauled by Satori.
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