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Removed repetition of \"was\".


''Tides'' puts you in the shoes of the Last Castoff, the final link in a chain of lives abandoned by a being called the Changing God. The God was once was a man who discovered a way to cheat death for centuries by transferring his consciousness into a succession of bodies, only to seemingly disappear. Now, as you are hunted by the God's enemies for reasons you can't even remember, you must find the Changing God again and with him the key to uncovering your past.

to:

''Tides'' puts you in the shoes of the Last Castoff, the final link in a chain of lives abandoned by a being called the Changing God. The God was once was a man who discovered a way to cheat death for centuries by transferring his consciousness into a succession of bodies, only to seemingly disappear. Now, as you are hunted by the God's enemies for reasons you can't even remember, you must find the Changing God again and with him the key to uncovering your past.
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'''''Torment: Tides of Numenera''''' is a SpiritualSuccessor to ''[[VideoGame/PlanescapeTorment Planescape: Torment]]'' developed by inXile Entertainment, the same studio behind ''VideoGame/{{Wasteland 2}}''. It is one of the many games crowd funded via {{Website/Kickstarter}}, and is scheduled for release in December 2014. Unlike ''[[VideoGame/PlanescapeTorment Planescape: Torment]]'', which uses the meta-setting of ''{{TabletopGame/Planescape}}'', ''Tides of Numenera'' takes place in the futuristic ScienceFantasy setting of ''{{TabletopGame/Numenera}}'', another Kickstarter project developed by ''Planescape'' designer Monte Cook.

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'''''Torment: Tides of Numenera''''' is a SpiritualSuccessor to ''[[VideoGame/PlanescapeTorment Planescape: Torment]]'' developed by inXile Entertainment, the same studio behind ''VideoGame/{{Wasteland 2}}''. It is one of the many games crowd funded via {{Website/Kickstarter}}, and is scheduled for release in December 2014.early 2015. Unlike ''[[VideoGame/PlanescapeTorment Planescape: Torment]]'', which uses the meta-setting of ''{{TabletopGame/Planescape}}'', ''Tides of Numenera'' takes place in the futuristic ScienceFantasy setting of ''{{TabletopGame/Numenera}}'', another Kickstarter project developed by ''Planescape'' designer Monte Cook.
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Not to be confused with Creator/ObsidianEntertainment's ''VideoGame/PlanescapeTorment'' spiritual successor, ''VideoGame/ProjectEternity''.

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Not to be confused with Creator/ObsidianEntertainment's own ''VideoGame/PlanescapeTorment'' spiritual successor, ''VideoGame/ProjectEternity''.
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Not An Example. Might go on the Trivia tab as All Star Cast.


* DreamTeam: ''Torment'''s creative team is a vertible who's who of RPG developers and fantasy writers. The group includes Colin [=McComb=], Monte Cook, Nathan Long, George Ziets, Brian Mitsoda, Pat Rothfuss, Mur Lafferty and Chris Avellone.
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* DreamTeam: The creative team is a vertible who's who of RPG developers and fantasy writers. The group includes Colin [=McComb=], Monte Cook, Nathan Long, George Ziets, Brian Mitsoda, Pat Rothfuss, Mur Lafferty and Chris Avellone.

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* DreamTeam: The ''Torment'''s creative team is a vertible who's who of RPG developers and fantasy writers. The group includes Colin [=McComb=], Monte Cook, Nathan Long, George Ziets, Brian Mitsoda, Pat Rothfuss, Mur Lafferty and Chris Avellone.

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* AllStarCast: While the game lacks actors, the creative team is a vertible who's who of RPG developers and fantasy writers. The group includes Colin [=McComb=], Monte Cook, Nathan Long, George Ziets, Brian Mitsoda, Pat Rothfuss, Mur Lafferty and Chris Avellone.


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* DreamTeam: The creative team is a vertible who's who of RPG developers and fantasy writers. The group includes Colin [=McComb=], Monte Cook, Nathan Long, George Ziets, Brian Mitsoda, Pat Rothfuss, Mur Lafferty and Chris Avellone.
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* AllStarCast: While the game lacks actors, the creative team is a vertible who's who of RPG developers and fantasy writers. The group includes Colin McComb, Monte Cook, Nathan Long, George Ziets, Brian Mitsoda, Pat Rothfuss, Mur Lafferty and Chris Avellone.

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* AllStarCast: While the game lacks actors, the creative team is a vertible who's who of RPG developers and fantasy writers. The group includes Colin McComb, [=McComb=], Monte Cook, Nathan Long, George Ziets, Brian Mitsoda, Pat Rothfuss, Mur Lafferty and Chris Avellone.
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maybe add links to other wiki pages or a selected previous work to these names later.

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* AllStarCast: While the game lacks actors, the creative team is a vertible who's who of RPG developers and fantasy writers. The group includes Colin McComb, Monte Cook, Nathan Long, George Ziets, Brian Mitsoda, Pat Rothfuss, Mur Lafferty and Chris Avellone.
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Why add Word Cruft?


Not to be confused with ''VideoGame/ProjectEternity'' by Creator/ObsidianEntertainment, another spiritual successor to ''VideoGame/PlanescapeTorment''.

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Not to be confused with ''VideoGame/ProjectEternity'' by Creator/ObsidianEntertainment, another Creator/ObsidianEntertainment's ''VideoGame/PlanescapeTorment'' spiritual successor to ''VideoGame/PlanescapeTorment''.successor, ''VideoGame/ProjectEternity''.
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'''''Torment: Tides of Numenera''''' is a SpiritualSuccessor to ''[[PlanescapeTorment Planescape: Torment]]'' developed by inXile Entertainment, the same studio behind ''VideoGame/{{Wasteland 2}}''. It is one of the many games crowd funded via {{Website/Kickstarter}}, and is scheduled for release in December 2014. Interestingly, ''Tides of Numenera'' also takes place in the futuristic ScienceFantasy world of ''TabletopGame/{{Planescape}}'' designer Monte Cook's Kickstarter funded tabletop game ''TabletopGame/{{Numenera}}'', in contrast to the DarkFantasy set ''Planescape: Torment''.

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'''''Torment: Tides of Numenera''''' is a SpiritualSuccessor to ''[[PlanescapeTorment ''[[VideoGame/PlanescapeTorment Planescape: Torment]]'' developed by inXile Entertainment, the same studio behind ''VideoGame/{{Wasteland 2}}''. It is one of the many games crowd funded via {{Website/Kickstarter}}, and is scheduled for release in December 2014. Interestingly, Unlike ''[[VideoGame/PlanescapeTorment Planescape: Torment]]'', which uses the meta-setting of ''{{TabletopGame/Planescape}}'', ''Tides of Numenera'' also takes place in the futuristic ScienceFantasy world setting of ''TabletopGame/{{Planescape}}'' ''{{TabletopGame/Numenera}}'', another Kickstarter project developed by ''Planescape'' designer Monte Cook's Kickstarter funded tabletop game ''TabletopGame/{{Numenera}}'', in contrast to the DarkFantasy set ''Planescape: Torment''.
Cook.



* LicensedGame: Uses the setting of ''TabletopGame/{{Planescape}}'' designer Monte Cook's Kickstarter funded tabletop game, ''TabletopGame/{{Numenera}}''.

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* LicensedGame: Uses the setting of ''TabletopGame/{{Planescape}}'' designer Monte Cook's Kickstarter funded tabletop game, ''TabletopGame/{{Numenera}}''.''TabletopGame/{{Numenera}}''; the two settings are unrelated.



* ScienceFantasy: Takes place in the far future of Earth, where the world has reverted to a medieval state after the latest fall of civilization.
* SpiritualSuccessor: Though the two games share no continuity, ''Tides of Numenera'' is still meant to build upon the themes and ideas presented in ''VideoGame/PlanescapeTorment''.

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* ScienceFantasy: Takes place in the far future of Earth, where the world has reverted to a medieval quasi-medieval state after the latest fall of civilization.
* SpiritualSuccessor: Though the two games share no continuity, ''Tides of Numenera'' is still meant to build builds upon the themes and ideas presented in ''VideoGame/PlanescapeTorment''.
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This particular line was getting ridiculously convoluted. I\'ve stripped it down to its bare essentials; Baldur\'s Gate doesn\'t need to be mentioned.


Not to be confused with inXile Entertainment's ''VideoGame/{{Fallout}}'' spiritual successor (and literal successor to the game ''Fallout'' was a spiritual successor to) ''VideoGame/{{Wasteland 2}}'' or Creator/ObsidianEntertainment's ''VideoGame/BaldursGate'' and ''VideoGame/PlanescapeTorment'' spiritual successor ''VideoGame/ProjectEternity''.

to:

Not to be confused with inXile Entertainment's ''VideoGame/{{Fallout}}'' ''VideoGame/ProjectEternity'' by Creator/ObsidianEntertainment, another spiritual successor (and literal successor to the game ''Fallout'' was a spiritual successor to) ''VideoGame/{{Wasteland 2}}'' or Creator/ObsidianEntertainment's ''VideoGame/BaldursGate'' and ''VideoGame/PlanescapeTorment'' spiritual successor ''VideoGame/ProjectEternity''.''VideoGame/PlanescapeTorment''.
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Not to be confused with inXile Entertainment's ''VideoGame/{{Fallout}}'' spiritual successor ''VideoGame/{{Wasteland 2}}'' or Creator/ObsidianEntertainment's ''VideoGame/BaldursGate'' and ''VideoGame/PlanescapeTorment'' spiritual successor ''VideoGame/ProjectEternity''.

to:

Not to be confused with inXile Entertainment's ''VideoGame/{{Fallout}}'' spiritual successor (and literal successor to the game ''Fallout'' was a spiritual successor to) ''VideoGame/{{Wasteland 2}}'' or Creator/ObsidianEntertainment's ''VideoGame/BaldursGate'' and ''VideoGame/PlanescapeTorment'' spiritual successor ''VideoGame/ProjectEternity''.
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None


* CharacterAlignment: Instead of the standard KarmaMeter, the game uses a "tides" system that has each character reacting differently to your actions depending on their personal ethos. A Tide represents your character's path in life, with all its motivations, desires and actions, and waxing (or waning) into a Tide will affect the gameplay and story. There are five Tides in all, and none of them are in strict opposition with another. They are as follows:

to:

* CharacterAlignment: Instead of the standard KarmaMeter, the game uses a "tides" system that has each character reacting differently to your actions depending on their personal ethos."Tides" system. A Tide represents your character's path in life, with all its motivations, desires and actions, and waxing (or waning) into a Tide will affect the gameplay and story. There are five Tides in all, and none of them are in strict opposition with another. They are as follows:
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* ClarkesThirdLaw: All the "magical relics"--the eponymous numenera--in the Numenera setting are simply advanced technology from previous long dead civilizations. People are generally aware of this, but the numenera are so advanced they attach religious significance to them regardless.

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* ClarkesThirdLaw: All the "magical relics"--the eponymous numenera--in the Numenera setting are simply advanced technology from previous long dead civilizations. People are generally aware of this, but the numenera are so advanced they attach that religious significance is attached to them regardless.
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* MeaningfulName: Your player character is called the Last Castoff, as you're the last known life cast off of a {{Body Surf}}ing consciousness called the Changing God.

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* MeaningfulName: Your player character is called the Last Castoff, as you're the last known life cast off of by a {{Body Surf}}ing consciousness called the Changing God.
Is there an issue? Send a MessageReason:
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* MeaningfulName: Your player character is called the Last Castoff, as you're the last known castoff of a {{Body Surf}}ing consciousness called the Changing God.

to:

* MeaningfulName: Your player character is called the Last Castoff, as you're the last known castoff life cast off of a {{Body Surf}}ing consciousness called the Changing God.
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* LicensedGame

to:

* LicensedGameLicensedGame: Uses the setting of ''TabletopGame/{{Planescape}}'' designer Monte Cook's Kickstarter funded tabletop game, ''TabletopGame/{{Numenera}}''.
Is there an issue? Send a MessageReason:
None


'''''Torment: Tides of Numenera''''' is a SpiritualSuccessor to ''[[PlanescapeTorment Planescape: Torment]]'' developed by inXile Entertainment, the same studio behind ''VideoGame/{{Wasteland 2}}''. It is one of the many games crowd funded via {{Website/Kickstarter}}, and is scheduled for release in December 2014. Unlike ''Planescape: Torment'', ''Tides of Numenera'' takes place in the futuristic ScienceFantasy setting of ''TabletopGame/{{Numenera}}'', another Kickstarter project developed by Planescape designer Monte Cook.

The game puts you in the shoes of the Last Castoff, the final link in a chain of lives abandoned by a being called the Changing God. The God was once was a man who discovered a way to cheat death for centuries by transferring his consciousness into a succession of bodies, only to seemingly disappear. Now, as you are hunted by the God's enemies for reasons you can't even remember, you must find the Changing God again and with him the key to uncovering your past.

to:

'''''Torment: Tides of Numenera''''' is a SpiritualSuccessor to ''[[PlanescapeTorment Planescape: Torment]]'' developed by inXile Entertainment, the same studio behind ''VideoGame/{{Wasteland 2}}''. It is one of the many games crowd funded via {{Website/Kickstarter}}, and is scheduled for release in December 2014. Unlike ''Planescape: Torment'', Interestingly, ''Tides of Numenera'' also takes place in the futuristic ScienceFantasy setting world of ''TabletopGame/{{Planescape}}'' designer Monte Cook's Kickstarter funded tabletop game ''TabletopGame/{{Numenera}}'', another Kickstarter project developed by Planescape designer Monte Cook.

The game
in contrast to the DarkFantasy set ''Planescape: Torment''.

''Tides''
puts you in the shoes of the Last Castoff, the final link in a chain of lives abandoned by a being called the Changing God. The God was once was a man who discovered a way to cheat death for centuries by transferring his consciousness into a succession of bodies, only to seemingly disappear. Now, as you are hunted by the God's enemies for reasons you can't even remember, you must find the Changing God again and with him the key to uncovering your past.
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* LicensedGame

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'''''Torment: Tides of Numenera''''' is a SpiritualSuccessor to ''[[PlanescapeTorment Planescape: Torment]]'' developed by inXile Entertainment, the same studio behind ''VideoGame/{{Wasteland 2}}''. It is one of the many games crowd funded via {{Website/Kickstarter}}, and is scheduled for release in December 2014. Unlike ''Planescape: Torment'', ''Tides of Numenera'' takes place in the futuristic ScienceFantasy setting of {{Numenera}}, a Kickstarter project developed by Planescape designer Monte Cook.

to:

'''''Torment: Tides of Numenera''''' is a SpiritualSuccessor to ''[[PlanescapeTorment Planescape: Torment]]'' developed by inXile Entertainment, the same studio behind ''VideoGame/{{Wasteland 2}}''. It is one of the many games crowd funded via {{Website/Kickstarter}}, and is scheduled for release in December 2014. Unlike ''Planescape: Torment'', ''Tides of Numenera'' takes place in the futuristic ScienceFantasy setting of {{Numenera}}, a ''TabletopGame/{{Numenera}}'', another Kickstarter project developed by Planescape designer Monte Cook.



!!The game provides examples of following tropes:



* SpiritualSuccessor: Though the two games share no continuity, ''Tides of Numenera'' is still meant to build upon the themes and ideas presented in ''VideoGame/PlanescapeTorment''.

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* SpiritualSuccessor: Though the two games share no continuity, ''Tides of Numenera'' is still meant to build upon the themes and ideas presented in ''VideoGame/PlanescapeTorment''.''VideoGame/PlanescapeTorment''.
----
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* SpiritualSuccessor: Though the two games share no continuity,''Tides of Numenera'' is still meant to build upon the themes and ideas presented in ''VideoGame/PlanescapeTorment''.

to:

* SpiritualSuccessor: Though the two games share no continuity,''Tides continuity, ''Tides of Numenera'' is still meant to build upon the themes and ideas presented in ''VideoGame/PlanescapeTorment''.
Is there an issue? Send a MessageReason:


* FighterMageThief: The three base character classes are Glaives, Nanos and Jacks. Glaives are fighters, Nanos are techno-sorcerors and Jacks are jacks-of-all-trades, likely representing the Thief archetype.

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* FighterMageThief: The three base character classes are Glaives, Nanos and Jacks. Glaives are fighters, Nanos are techno-sorcerors techno-sorcerers and Jacks are jacks-of-all-trades, likely representing the Thief archetype.jack-of-all-trades scoundrels.
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Examples Are Not Recent, merging some stuff to cut out repeated words.


'''''Torment: Tides of Numenera''''' is a SpiritualSuccessor to ''[[PlanescapeTorment Planescape: Torment]]'' developed by inXile Entertainment, the same studio that is making ''VideoGame/{{Wasteland 2}}''. It is one of the major games funded via crowd funding on {{Website/Kickstarter}}, and is scheduled for release in December 2014. Unlike its predecessor, the game takes place in the futuristic ScienceFantasy setting of {{Numenera}}, a setting developed by Planescape designer Monte Cook, and also a Kickstarter success.

to:

'''''Torment: Tides of Numenera''''' is a SpiritualSuccessor to ''[[PlanescapeTorment Planescape: Torment]]'' developed by inXile Entertainment, the same studio that is making behind ''VideoGame/{{Wasteland 2}}''. It is one of the major many games crowd funded via crowd funding on {{Website/Kickstarter}}, and is scheduled for release in December 2014. Unlike its predecessor, the game ''Planescape: Torment'', ''Tides of Numenera'' takes place in the futuristic ScienceFantasy setting of {{Numenera}}, a setting Kickstarter project developed by Planescape designer Monte Cook, and also a Kickstarter success.Cook.

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'''''Torment: Tides of Numenera''''' inXile Entertainment's December 2014 {{RPG}} SpiritualSuccessor to ''VideoGame/PlanescapeTorment''.

Taking place in the far future, the game puts you in the shoes of the Last Castoff, the final link in a chain of lives abandoned by a being called the Changing God. The God was once was a man who discovered a way to cheat death for centuries by transferring his consciousness into a succession of bodies, only to seemingly disappear. Now, as you are hunted by the God's enemies for reasons you can't even remember, you must find the Changing God again and with him the key to uncovering your past.

to:

'''''Torment: Tides of Numenera''''' inXile Entertainment's December 2014 {{RPG}} is a SpiritualSuccessor to ''VideoGame/PlanescapeTorment''.

Taking
''[[PlanescapeTorment Planescape: Torment]]'' developed by inXile Entertainment, the same studio that is making ''VideoGame/{{Wasteland 2}}''. It is one of the major games funded via crowd funding on {{Website/Kickstarter}}, and is scheduled for release in December 2014. Unlike its predecessor, the game takes place in the far future, the futuristic ScienceFantasy setting of {{Numenera}}, a setting developed by Planescape designer Monte Cook, and also a Kickstarter success.

The
game puts you in the shoes of the Last Castoff, the final link in a chain of lives abandoned by a being called the Changing God. The God was once was a man who discovered a way to cheat death for centuries by transferring his consciousness into a succession of bodies, only to seemingly disappear. Now, as you are hunted by the God's enemies for reasons you can't even remember, you must find the Changing God again and with him the key to uncovering your past.



* AfterTheEnd: The game takes place after the rise and fall of at least 8 other civilizations.
* BodySurf: The Changing God obtained psudeo-immortality by constantly moving his consciousness into new bodies over the ages.
* ClarkesThirdLaw: All the "magical relics" in the Numenera setting are simply advanced technology from previous long dead civilizations.
* CharacterAlignment: Instead of the standard KarmaMeter, the game uses a "tides" system that has each character reacting differently to your actions depending on their personal ethos.

to:

* AfterTheEnd: The game takes place on Earth after the rise and fall of at least 8 other civilizations.
eight "great civilizations", in the historical era known as the Ninth World. The setting is filled to the brink with mysterious artifacts and ruins from most of human history, and knowledge of the past is all but forgotten.
* BodySurf: The Changing God obtained psudeo-immortality pseudo-immortality by constantly moving his consciousness into new bodies over the ages.
* ClarkesThirdLaw: All the "magical relics" in relics"--the eponymous numenera--in the Numenera setting are simply advanced technology from previous long dead civilizations.
civilizations. People are generally aware of this, but the numenera are so advanced they attach religious significance to them regardless.
* CharacterAlignment: Instead of the standard KarmaMeter, the game uses a "tides" system that has each character reacting differently to your actions depending on their personal ethos. A Tide represents your character's path in life, with all its motivations, desires and actions, and waxing (or waning) into a Tide will affect the gameplay and story. There are five Tides in all, and none of them are in strict opposition with another. They are as follows:
** The Gold Tide represents charity, compassion, empathy, sacrifice, and other social traits.
** The Indigo Tide encompasses justice, equity, compromise, the greater good, and other pro-social traits.
** The Silver Tide involves admiration, power, fame, and other ambitious traits.
** The Red Tide includes passion, emotion, action, pathos, zeal, and other motivational traits.
** The Blue Tide maps to reason, insight, wisdom, and other intellectual traits.



* DialogueTree: Multiple choice dialogue options are used to interact with other characters in the game.
* FighterMageThief: The three base character classes are Glaive (Fighter), Nano (Mage) and Jack (Thief).

to:

* DialogueTree: Multiple Being a roleplaying game, and a successor to Planescape: Torment, multiple choice dialogue options are used to interact with other characters in the game.
* FighterMageThief: The three base character classes are Glaive (Fighter), Nano (Mage) Glaives, Nanos and Jack (Thief).Jacks. Glaives are fighters, Nanos are techno-sorcerors and Jacks are jacks-of-all-trades, likely representing the Thief archetype.



* ScienceFantasy: Takes place in the far future of Earth, where world has reverted to a medieval state.

to:

* ScienceFantasy: Takes place in the far future of Earth, where the world has reverted to a medieval state.state after the latest fall of civilization.
Is there an issue? Send a MessageReason:
None


Taking place in the far future, the game puts you in the shoes of the Last Castoff, the final link in the chain of lives abandoned by a being called the Changing God. The God was once was a man who discovered a way to cheat death for centuries by transferring his consciousness into a succession of bodies, only to seemingly disappear. Now, as you are hunted by the God's enemies for reasons you can't even remember, you must find the Changing God again and with him the key to uncovering your past.

to:

Taking place in the far future, the game puts you in the shoes of the Last Castoff, the final link in the a chain of lives abandoned by a being called the Changing God. The God was once was a man who discovered a way to cheat death for centuries by transferring his consciousness into a succession of bodies, only to seemingly disappear. Now, as you are hunted by the God's enemies for reasons you can't even remember, you must find the Changing God again and with him the key to uncovering your past.

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* CharacterCustomization: The game offers multiple ways to customize the Last Castoff, including whether they're male or female.
* DialogueTree: Multiple choice dialogue options are used to interact with other characters in the game.



* IdentityAmnesia: Your character doesn't haven't any memories of their life before the Changing God moved to a new vessel.

to:

* IdentityAmnesia: Your character doesn't haven't have any memories of their life before the Changing God moved to a new vessel.left.
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-->''"[[ArcWords What does one life matter?]]"''

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-->''"[[ArcWords ->''"[[ArcWords What does one life matter?]]"''
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Not to be confused with inXile Entertainment's ''VideoGame/Fallout'' SpiritualSuccessor ''VideoGame/Wasteland2'' or Creator/ObsidianEntertainment's ''VideoGame/BaldursGate'' and ''VideoGame/PlanescapeTorment'' SpiritualSuccessor ''VideoGame/ProjectEternity''.

to:

Not to be confused with inXile Entertainment's ''VideoGame/Fallout'' SpiritualSuccessor ''VideoGame/Wasteland2'' ''VideoGame/{{Fallout}}'' spiritual successor ''VideoGame/{{Wasteland 2}}'' or Creator/ObsidianEntertainment's ''VideoGame/BaldursGate'' and ''VideoGame/PlanescapeTorment'' SpiritualSuccessor spiritual successor ''VideoGame/ProjectEternity''.

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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/TToN_3965.jpg]]



'''''Torment: Tides of Numenera'''' is inXile Entertainment's SpiritualSuccessor to ''VideoGame/PlanescapeTorment'', due out in December 2014.

to:

'''''Torment: Tides of Numenera'''' is Numenera''''' inXile Entertainment's December 2014 {{RPG}} SpiritualSuccessor to ''VideoGame/PlanescapeTorment'', due out ''VideoGame/PlanescapeTorment''.

Taking place
in December 2014.the far future, the game puts you in the shoes of the Last Castoff, the final link in the chain of lives abandoned by a being called the Changing God. The God was once was a man who discovered a way to cheat death for centuries by transferring his consciousness into a succession of bodies, only to seemingly disappear. Now, as you are hunted by the God's enemies for reasons you can't even remember, you must find the Changing God again and with him the key to uncovering your past.

Not to be confused with inXile Entertainment's ''VideoGame/Fallout'' SpiritualSuccessor ''VideoGame/Wasteland2'' or Creator/ObsidianEntertainment's ''VideoGame/BaldursGate'' and ''VideoGame/PlanescapeTorment'' SpiritualSuccessor ''VideoGame/ProjectEternity''.



* IsometricProjection: Though the game is rendered in full 3D, it still uses the birdseye view of old 2D games trying to imitate 3D enviroments.

to:

* IsometricProjection: Though the game is rendered in full 3D, it still uses the birdseye view of old 2D games trying to imitate 3D enviroments.environments.



* ScienceFantasy: Takes place in the far future of Earth, where world has reverted to a medieval state.

to:

* ScienceFantasy: Takes place in the far future of Earth, where world has reverted to a medieval state.state.
* SpiritualSuccessor: Though the two games share no continuity,''Tides of Numenera'' is still meant to build upon the themes and ideas presented in ''VideoGame/PlanescapeTorment''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

-->''"[[ArcWords What does one life matter?]]"''

'''''Torment: Tides of Numenera'''' is inXile Entertainment's SpiritualSuccessor to ''VideoGame/PlanescapeTorment'', due out in December 2014.
----
* ArcWords: "What does one life matter?"
* AfterTheEnd: The game takes place after the rise and fall of at least 8 other civilizations.
* BodySurf: The Changing God obtained psudeo-immortality by constantly moving his consciousness into new bodies over the ages.
* ClarkesThirdLaw: All the "magical relics" in the Numenera setting are simply advanced technology from previous long dead civilizations.
* CharacterAlignment: Instead of the standard KarmaMeter, the game uses a "tides" system that has each character reacting differently to your actions depending on their personal ethos.
* FighterMageThief: The three base character classes are Glaive (Fighter), Nano (Mage) and Jack (Thief).
* IdentityAmnesia: Your character doesn't haven't any memories of their life before the Changing God moved to a new vessel.
* IsometricProjection: Though the game is rendered in full 3D, it still uses the birdseye view of old 2D games trying to imitate 3D enviroments.
* MeaningfulName: Your player character is called the Last Castoff, as you're the last known castoff of a {{Body Surf}}ing consciousness called the Changing God.
* ScienceFantasy: Takes place in the far future of Earth, where world has reverted to a medieval state.

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