History VideoGame / TormentTidesOfNumenera

25th Jul '16 2:25:27 AM Scialen
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'''''Torment: Tides of Numenera''''' is a SpiritualSuccessor to ''[[VideoGame/PlanescapeTorment Planescape: Torment]]'' developed by [[Creator/InXileEntertainment inXile Entertainment]]. It is one of the many games-crowd funded via Website/{{Kickstarter}}, and is scheduled for release in 2017, with the beta [[https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/1459003 being released as an Early Access title in January 2016]]. Unlike ''VideoGame/PlanescapeTorment'', which uses the {{Multiverse}} setting of ''TabletopGame/{{Planescape}}'', ''Tides of Numenera'' takes place in the futuristic ScienceFantasy universe of ''TabletopGame/{{Numenera}}'', itself originally a Kickstarter project developed by ''Planescape'' designer Monte Cook. At the time, it was the most funded game on Kickstarter with over $4.1 million raised, for a grand total of around $4.5 million, counting donations from other sources.

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'''''Torment: Tides of Numenera''''' is a SpiritualSuccessor to ''[[VideoGame/PlanescapeTorment Planescape: Torment]]'' developed by [[Creator/InXileEntertainment inXile Entertainment]]. It is one of the many games-crowd funded via Website/{{Kickstarter}}, and is scheduled for release in 2017, with the beta [[https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/1459003 being released as an Early Access title in January 2016]]. Unlike ''VideoGame/PlanescapeTorment'', which uses the {{Multiverse}} setting of ''TabletopGame/{{Planescape}}'', ''Tides of Numenera'' takes place in the futuristic ScienceFantasy universe of ''TabletopGame/{{Numenera}}'', itself originally a Kickstarter project developed by ''Planescape'' designer supplement writer Monte Cook. At the time, it was the most funded game on Kickstarter with over $4.1 million raised, for a grand total of around $4.5 million, counting donations from other sources.
8th Jul '16 6:28:02 PM Theriocephalus
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The game puts you in the shoes of the Last Castoff, the final link in a chain of lives abandoned by a being called the Changing God. The God was once a man who discovered a way to cheat death for centuries by transferring his consciousness into a succession of bodies, only to seemingly disappear after leaving yours. Now, as you are hunted by The Sorrow[[note]]Renamed from the Angel of Entropy to avoid religious implications[[/note]], enemy of the Changing God, for reasons you can't even remember, you must find the Changing God again and with him the key to uncovering your past.

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The game puts you in the shoes of the Last Castoff, the final link in a chain of lives abandoned by a being called the Changing God. The God was once a man who discovered a way to cheat death for centuries by transferring his consciousness into a succession of bodies, only to seemingly disappear after leaving yours. Now, as you are hunted by The the Sorrow[[note]]Renamed from the Angel of Entropy to avoid religious implications[[/note]], enemy of the Changing God, for reasons you can't even remember, you must find the Changing God again and with him the key to uncovering your past.



* ClarkesThirdLaw: All the "magical relics" -- the eponymous numenera -- in the ''Numenera'' setting are simply advanced technology from previous long dead civilizations. People are generally aware of this, but the numenera are so advanced that religious significance is attached to them regardless.

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* ClarkesThirdLaw: All the "magical relics" -- the eponymous numenera -- in the ''Numenera'' setting are simply advanced technology from previous long dead long-dead civilizations. People are generally aware of this, but the numenera are so advanced that religious significance is attached to them regardless.



** '''''The Order of Flagellants and Austerities''''': Once a hermetic and monkish offshoot of the Order of Truth, the so-called Scourges became a mendicant order and set out into the world with the appointment of a new leader a century ago. They are a missionary sect, devoted to cleansing the world of its many sins; among which are a reliance on the numenera, and pollution of the flesh with extravagances and constructs. They feed on the rage of their kin, borrowing strength of will and thew, and run berserk if they are not stopped, laying bare the bones of those who oppose them.

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** '''''The Order of Flagellants and Austerities''''': Once a hermetic and monkish offshoot of the Order of Truth, the so-called Scourges became a mendicant order and set out into the world with the appointment of a new leader a century ago. They are a missionary sect, devoted to cleansing the world of its many sins; sins, among which are a reliance on the numenera, numenera and pollution of the flesh with extravagances and constructs. They feed on the rage of their kin, borrowing strength of will and thew, and run berserk if they are not stopped, laying bare the bones of those who oppose them.



** Unlike most examples of the trope, though; this is mainly because your character, quite literally, did not ''have'' a life before the Changing God's departure - the Last Castoff is born the moment the Changing God departs his body. The Last Castoff is not recalling their own life, but fragments of the Changing God's life.

to:

** Unlike most examples of the trope, though; though, this is mainly because your character, quite literally, did not ''have'' a life before the Changing God's departure - -- the Last Castoff is born the moment the Changing God departs his body. The Last Castoff is not recalling their own life, but fragments of the Changing God's life.



* LicensedGame: Uses the setting of ''TabletopGame/{{Planescape}}'' designer Monte Cook's Kickstarter-funded tabletop game, ''TabletopGame/{{Numenera}}''.(The two settings are unrelated in the fiction.)

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* LicensedGame: Uses the setting of ''TabletopGame/{{Planescape}}'' designer Monte Cook's Kickstarter-funded tabletop game, ''TabletopGame/{{Numenera}}''. (The two settings are unrelated in the fiction.do not share any internal continuity.)
30th Jun '16 10:48:30 AM ashlay
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23rd Jun '16 10:57:26 PM Omeganian
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Added DiffLines:

* CallAHumanAMeatbag: You meet a drone that calls you "Fleshwalker". It's visibly disgusted at you.
23rd Jun '16 10:10:05 PM Omeganian
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Added DiffLines:

* ShoutOut: Quijano del Toboso is a very obvious {{Expy}} of ''Literature/DonQuixote''
11th Jun '16 1:19:55 PM Andygal
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* WellIntentionedExtremist: The Sorrow sees the torment caused by the Changing God and wishes to hunt him for a long-awaited judgment, but that also means for him to eradicate his castoffs who are more of victims than enemies.

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* WellIntentionedExtremist: The Sorrow sees the torment caused by the Changing God and wishes to hunt him for a long-awaited judgment, but that also means for him to eradicate his castoffs who are more of victims than enemies.
10th Jun '16 4:07:14 PM LordInsane
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'''''Torment: Tides of Numenera''''' is a SpiritualSuccessor to ''[[VideoGame/PlanescapeTorment Planescape: Torment]]'' developed by [[Creator/InXileEntertainment inXile Entertainment]]. It is one of the many games-crowd funded via Website/{{Kickstarter}}, and is scheduled for release in 2016, with the beta [[https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/1459003 being released as an Early Access title in January]]. Unlike ''VideoGame/PlanescapeTorment'', which uses the {{Multiverse}} setting of ''TabletopGame/{{Planescape}}'', ''Tides of Numenera'' takes place in the futuristic ScienceFantasy universe of ''TabletopGame/{{Numenera}}'', itself originally a Kickstarter project developed by ''Planescape'' designer Monte Cook. At the time, it was the most funded game on Kickstarter with over $4.1 million raised, for a grand total of around $4.5 million, counting donations from other sources.

to:

'''''Torment: Tides of Numenera''''' is a SpiritualSuccessor to ''[[VideoGame/PlanescapeTorment Planescape: Torment]]'' developed by [[Creator/InXileEntertainment inXile Entertainment]]. It is one of the many games-crowd funded via Website/{{Kickstarter}}, and is scheduled for release in 2016, 2017, with the beta [[https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/1459003 being released as an Early Access title in January]].January 2016]]. Unlike ''VideoGame/PlanescapeTorment'', which uses the {{Multiverse}} setting of ''TabletopGame/{{Planescape}}'', ''Tides of Numenera'' takes place in the futuristic ScienceFantasy universe of ''TabletopGame/{{Numenera}}'', itself originally a Kickstarter project developed by ''Planescape'' designer Monte Cook. At the time, it was the most funded game on Kickstarter with over $4.1 million raised, for a grand total of around $4.5 million, counting donations from other sources.
14th Apr '16 10:59:22 AM Radhil
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* CharacterAlignment: Rather than the usual KarmaMeter, the game uses a "Tides" system. A Tide represents your character's path in life, with all its motivations, desires and actions, and waxing (or waning) into a Tide will affect the gameplay and story. There are five Tides in all, and none of them are in strict opposition with another. They are as follows:
** The Gold Tide represents charity, compassion, empathy, sacrifice, and other socially-oriented traits.
** The Indigo Tide encompasses justice, equity, compromise, the greater good, and other communally-oriented traits.
** The Silver Tide involves admiration, power, fame, and other ambition-related traits.
** The Red Tide includes passion, emotion, action, pathos, zeal, and other emotional traits.
** The Blue Tide maps to reason, insight, wisdom, and other intellectual traits.


Added DiffLines:

* KarmaMeter: Rather than a typical binary good/evil meter, the game uses a "Tides" system. A Tide represents your character's path in life, with all its motivations, desires and actions, and waxing (or waning) into a Tide will affect the gameplay and story. There are five Tides in all, and none of them are in strict opposition with another. They are as follows:
** The Gold Tide represents charity, compassion, empathy, sacrifice, and other socially-oriented traits.
** The Indigo Tide encompasses justice, equity, compromise, the greater good, and other communally-oriented traits.
** The Silver Tide involves admiration, power, fame, and other ambition-related traits.
** The Red Tide includes passion, emotion, action, pathos, zeal, and other emotional traits.
** The Blue Tide maps to reason, insight, wisdom, and other intellectual traits.
18th Feb '16 4:08:48 AM valar55
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** Unlike most examples of the trope, though; this is mainly because your character, quite literally, did not ''have'' a life before the Changing God's departure - the Last Castoff is born moment the Changing God departs his body. The Last Castoff is not recalling their own life, but fragments of the Changing God's life.

to:

** Unlike most examples of the trope, though; this is mainly because your character, quite literally, did not ''have'' a life before the Changing God's departure - the Last Castoff is born the moment the Changing God departs his body. The Last Castoff is not recalling their own life, but fragments of the Changing God's life.
31st Jan '16 7:57:33 AM SpectralTime
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'''''Torment: Tides of Numenera''''' is a SpiritualSuccessor to ''[[VideoGame/PlanescapeTorment Planescape: Torment]]'' developed by [[Creator/InXileEntertainment inXile Entertainment]]. It is one of the many games-crowd funded via Website/{{Kickstarter}}, and is scheduled for release in 2016, with the beta [[https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/1459003 being released in January]]. Unlike ''VideoGame/PlanescapeTorment'', which uses the {{Multiverse}} setting of ''TabletopGame/{{Planescape}}'', ''Tides of Numenera'' takes place in the futuristic ScienceFantasy universe of ''TabletopGame/{{Numenera}}'', itself originally a Kickstarter project developed by ''Planescape'' designer Monte Cook. At the time, it was the most funded game on Kickstarter with over $4.1 million raised, for a grand total of around $4.5 million, counting donations from other sources.

to:

'''''Torment: Tides of Numenera''''' is a SpiritualSuccessor to ''[[VideoGame/PlanescapeTorment Planescape: Torment]]'' developed by [[Creator/InXileEntertainment inXile Entertainment]]. It is one of the many games-crowd funded via Website/{{Kickstarter}}, and is scheduled for release in 2016, with the beta [[https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/1459003 being released as an Early Access title in January]]. Unlike ''VideoGame/PlanescapeTorment'', which uses the {{Multiverse}} setting of ''TabletopGame/{{Planescape}}'', ''Tides of Numenera'' takes place in the futuristic ScienceFantasy universe of ''TabletopGame/{{Numenera}}'', itself originally a Kickstarter project developed by ''Planescape'' designer Monte Cook. At the time, it was the most funded game on Kickstarter with over $4.1 million raised, for a grand total of around $4.5 million, counting donations from other sources.
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