History VideoGame / TormentTidesOfNumenera

21st Jul '17 2:02:58 AM dianakingston
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* ArbitraryHeadcountLimit: 6 available companions, but only 3 can join the Last Cast-off at a time.

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* ArbitraryHeadcountLimit: 6 7 available companions, but only 3 can join the Last Cast-off at a time.
20th Jul '17 5:58:12 PM dianakingston
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Added DiffLines:

* AmazonBrigade: By the end of the first act, a female Castoff can travel with Callistege, Rhin and Matkina.
18th Jun '17 1:22:25 PM Unsung
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** The Changing God and the Last Castoff are both expies of different aspects of the Nameless One, not the least of which being their healing factor, the long history of misery left in their wake, and devotion to journaling. In particular, the Changing God's indifference to the suffering or deaths he causes, his brilliant intellect, his easy superficial charm, and his absolute indifference to anyone outside his personal goals -- all these things make him an Expy of the Nameless One's long-dead Practical Incarnation, while the the Last Castoff is likewise the player avatar left to piece together the fragments left in his wake.
** The Ghostly Woman is one for Deionarra, both being the source of much of their respective games' exposition, right down to [[spoiler:the Ghostly Woman being someone's daughter who tragically died young -- in this case, the Changing God's daughter, with seeking a cure for the disease that killed her being the impetus behind his original quest for immortality. And like Deionarra, Miika is also a pivotal figure in the game's VeryDefinitelyFinalDungeon]].
** The Sorrow and its fragments, relentlessly hunting the Castoffs, are similar both to the shadows the Nameless One's many deaths left across the planes, as well as the Sith assassins who hunted the Jedi nearly to extinction in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''. The Sorrow's appearance as an extremely tall, robed figure also recalls Sigil's Lady of Pain from their predecessor's [[TabletopGames/{{Planescape}} source material]] -- with jagged tentacles rather than blades, dark fire rather than a shadow that rends people to pieces, an implacable demeanor, and an inscrutable purpose.
** The Dendra O'hur, the Children of the Endless Gate, and the Memorialists, for various aspects of the Collectors and Dustmen, respectively. Each is obsessed with death, one way or another: the Dendra O'hur collect the bodies of the dead in Sagus, and speak with the dead (by eating them and absorbing their memories); the Children believe their bodies and the physical world are one of pain, and seek a release from it (murdering people and seeking to unleashing EldritchAbomination|s to remake the world as their ultimate purpose); and the Memorialists live among the vast ruins of the Necropolis and believe that this life is a false one, but that a better existence awaits them beyond death. The Dendra O'hur are also, as scholars and information brokers of a sort, expies of Lothar, the Master of Bones, who collected the skulls of the dead in order to mine their secrets and sell them, albeit at a steep price.

to:

** The Changing God and the Last Castoff are both expies Expies of different aspects of the Nameless One, not the least of which being their healing factor, the long history of misery left in their wake, and devotion to journaling. In particular, the Changing God's indifference to the suffering or deaths he causes, his brilliant intellect, his easy superficial charm, and his absolute indifference to anyone outside his personal goals -- all these things make him an Expy of the Nameless One's long-dead Practical Incarnation, while the the Last Castoff is likewise the player avatar left to piece together the fragments left in his wake.
** The Ghostly Woman is one for Deionarra, both being the source of much of their respective games' exposition, right down to [[spoiler:the Ghostly Woman being someone's daughter who tragically died young -- in this case, the Changing God's daughter, with seeking a cure for the disease that killed her being the impetus behind his original quest for immortality. And like Deionarra, Miika is also a pivotal figure in the game's VeryDefinitelyFinalDungeon]].
VeryDefinitelyFinalDungeon.]]
** The Sorrow and its fragments, relentlessly hunting the Castoffs, fragments are similar both to the shadows which the Nameless One's many deaths left across the planes, as well as the Sith assassins who hunted the Jedi nearly to extinction in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''. The Sorrow's appearance as an extremely tall, robed figure also recalls Sigil's Lady of Pain from their predecessor's [[TabletopGames/{{Planescape}} source material]] -- with jagged tentacles rather than blades, dark fire rather than a shadow that rends people to pieces, an implacable demeanor, and an inscrutable purpose.
** The Dendra O'hur, the Children of the Endless Gate, and the Memorialists, for various aspects of the Collectors and Dustmen, respectively. Each is obsessed with death, one way or another: the Dendra O'hur collect the bodies of the dead in Sagus, and speak with the dead (by eating them and absorbing their memories); the Children believe their bodies and the physical world are one of pain, and seek a release from it (murdering people and seeking to unleashing EldritchAbomination|s {{Eldritch Abomination}}s to remake the world as their ultimate purpose); and the Memorialists live among the vast ruins of the Necropolis and believe that this life is a false one, but that a better existence awaits them beyond death. The Dendra O'hur are also, O'hur, as scholars and information brokers of a sort, are also expies of Planescape's Lothar, the Master of Bones, who collected the skulls of the dead in order to mine their secrets and sell them, albeit at a steep price.



** The Bloom is a very dark expy for the Hive as a whole, the Trash Warrens and Buried Village in particular, with the murden standing in for the cranium rats as psychic scavengers, and the body of the Bloom for the mazes you find there. As a gang leader who sends you into the catacombs before she'll part with certain information, the Memovira closely resembles Pharod. [[spoiler:Like Pharod, as the First, she's more familiar with Castoffs, Matkina in particular, than she first lets on; like Ravel with her 'avatars' outside the Black-Brambled Maze she's hiding behind a false face; and like Trias, she's a liar and betrayer responsible for a death and war on a massive scale.]]
** Like the Nameless One, the Last Castoff has an important tattoo. While the Nameless One's entire body was tattooed with notes, reminders, strange symbols, and magical runes, the Castoff only has one tattoo of note-- but it's the same one as all the other Castoffs, a pentagon marked on their skull and a psychic imprint by which the Changing God entered and leaves their bodies, in a sense learning new skills and abilities through their tattoos. Aligern's animate tattoos, which serve as a reminder of his tragic past [[spoiler:and are actually his long-lost ''family'', converted into living ink by the numenera]], are somewhat closer to the Nameless One's tattoos in terms of their significance. They can slither right off his skin and attack his enemies, in a way that closely resembles Planescape's Tattoo of Bloodletting.

to:

** The Bloom is a very dark expy Expy for the Hive as a whole, the Trash Warrens and Buried Village in particular, with the murden standing in for the cranium rats as psychic scavengers, and the body of the Bloom for the mazes you find there. As a gang leader who sends you into the catacombs before she'll part with certain information, the Memovira closely resembles Pharod. [[spoiler:Like Pharod, as the First, she's more familiar with Castoffs, Matkina in particular, than she first lets on; like Ravel with her 'avatars' outside the Black-Brambled Maze she's hiding behind a false face; and like Trias, she's a liar and betrayer responsible for a death and war on a massive scale.]]
** Like the Nameless One, the Last Castoff has an important tattoo. While the Nameless One's entire body was tattooed with notes, reminders, strange symbols, and magical runes, the Castoff only has one tattoo of note-- note -- but it's the same one as all the other Castoffs, a pentagon marked on their skull and a psychic imprint by which the Changing God entered and leaves their bodies, in a sense learning new skills and abilities through their tattoos. Meanwhile, Aligern's animate tattoos, which tattoos serve as a reminder of his tragic past [[spoiler:and are actually his long-lost ''family'', converted into living ink by the numenera]], and are somewhat closer to the Nameless One's tattoos in terms of their significance.significance [[spoiler:as they are in actual fact Aligern's long-lost ''family'', his wife, daughter, and the rest of his village, transformed into living ink by the numenera]]. They can slither right off his skin and attack his enemies, in a way that closely resembles Planescape's Tattoo of Bloodletting.
18th Jun '17 12:49:28 PM SorPepita
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** The Sorrow and its fragments, relentlessly hunting the castoffs, are similar both to the shadows the Nameless One's many deaths left across the planes, as well as the Sith assassins who hunted the Jedi nearly to extinction in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''. The Sorrow's appearance as an extremely tall, robed figure also recalls Sigil's Lady of Pain from their predecessors [[TabletopGames/{{Planescape}} source material]] -- with jagged tentacles rather than blades, dark fire rather than a shadow that rends people to pieces, an implacable demeanor, and an inscrutable purpose.

to:

** The Sorrow and its fragments, relentlessly hunting the castoffs, Castoffs, are similar both to the shadows the Nameless One's many deaths left across the planes, as well as the Sith assassins who hunted the Jedi nearly to extinction in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''. The Sorrow's appearance as an extremely tall, robed figure also recalls Sigil's Lady of Pain from their predecessors predecessor's [[TabletopGames/{{Planescape}} source material]] -- with jagged tentacles rather than blades, dark fire rather than a shadow that rends people to pieces, an implacable demeanor, and an inscrutable purpose.



** The Bloom is a very dark expy for the Hive as a whole, the Trash Warrens and Buried Village in particular, with the murden standing in for the cranium rats as psychic scavengers, and the body of the Bloom for the mazes you find there. As a gang leader who sends you into the catacombs before she'll part with certain information, the Memovira closely resembles Pharod. [[spoiler:Like Pharod, as the First, she's more familiar with castoffs, Matkina in particular, than she first lets on; like Ravel with her 'avatars' outside the Black-Brambled Maze she's hiding behind a false face; and like Trias, she's a liar and betrayer responsible for a death and war on a massive scale.]]
** Like the Nameless One, the Last Castoff has an important tattoo. While the Nameless One's entire body was tattooed with notes, reminders, strange symbols, and magical runes, the Castoff only has one tattoo of note-- but it's the same one as all the other castoffs, a pentagon marked on their skull a psychic imprint by which the Changing God entered and leaves their bodies, in a sense learning new skills and abilities through their tattoos. Aligern's animate tattoos, which serve as a reminder of his tragic past [[spoiler:and are actually his long-lost ''family'', converted into living ink by the numenera]], are somewhat closer to the Nameless One's tattoos in terms of their significance. They can slither right off his skin and attack his enemies, in a way that closely resembles Planescape's Tattoo of Bloodletting.

to:

** The Bloom is a very dark expy for the Hive as a whole, the Trash Warrens and Buried Village in particular, with the murden standing in for the cranium rats as psychic scavengers, and the body of the Bloom for the mazes you find there. As a gang leader who sends you into the catacombs before she'll part with certain information, the Memovira closely resembles Pharod. [[spoiler:Like Pharod, as the First, she's more familiar with castoffs, Castoffs, Matkina in particular, than she first lets on; like Ravel with her 'avatars' outside the Black-Brambled Maze she's hiding behind a false face; and like Trias, she's a liar and betrayer responsible for a death and war on a massive scale.]]
** Like the Nameless One, the Last Castoff has an important tattoo. While the Nameless One's entire body was tattooed with notes, reminders, strange symbols, and magical runes, the Castoff only has one tattoo of note-- but it's the same one as all the other castoffs, Castoffs, a pentagon marked on their skull and a psychic imprint by which the Changing God entered and leaves their bodies, in a sense learning new skills and abilities through their tattoos. Aligern's animate tattoos, which serve as a reminder of his tragic past [[spoiler:and are actually his long-lost ''family'', converted into living ink by the numenera]], are somewhat closer to the Nameless One's tattoos in terms of their significance. They can slither right off his skin and attack his enemies, in a way that closely resembles Planescape's Tattoo of Bloodletting.



** The game is literally full of these, anything from giving [[spoiler: The Changing God control of your body, giving you a non-standard game over]] to drinking what is obviously acid from a puddle of acid.

to:

** The game is literally full of these, anything from giving [[spoiler: The [[spoiler:The Changing God control of your body, giving you a non-standard game over]] to drinking what is obviously acid from a puddle of acid.



* WellIntentionedExtremist: The Sorrow sees the torment caused by the Changing God and wishes to hunt him for a long-awaited judgement, but it's also eradicating his castoffs, who are more victims than enemies.

to:

* WellIntentionedExtremist: The Sorrow sees the torment caused by the Changing God and wishes to hunt him for a long-awaited judgement, but it's also eradicating his castoffs, Castoffs, who are more victims than enemies.
18th Jun '17 12:35:41 PM SorPepita
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** Despite Being called the "Ninth World", it's heavily implied, and outright stated by at least one NPC, that there's been ''many'' more than just eight civilizations before this current one, and that there's honestly no good reason for this to be called the Ninth World except that's just the name that stuck.

to:

** Despite Being being called the "Ninth World", it's heavily implied, and outright stated by at least one NPC, that there's been ''many'' more than just eight civilizations before this current one, and that there's honestly no good reason for this to be called the Ninth World except that's just the name that stuck.



* CameFromTheSky: The player. The Last Castoff enters the game by waking to life and conciousness... in complete freefall, hurtling towards the Earth. You have just enough time before impact to remember being attacked and falling out of something in orbit, and to realize that wasn't you in that memory. [[ScrewThisImOuttaHere Appears to be standard procedure for the Changing God.]]

to:

* CameFromTheSky: The player. The Last Castoff enters the game by waking to life and conciousness...consciousness... in complete freefall, hurtling towards the Earth. You have just enough time before impact to remember being attacked and falling out of something in orbit, and to realize that wasn't you in that memory. [[ScrewThisImOuttaHere Appears to be standard procedure for the Changing God.]]



* YoureNotMyFather: At the end of the game, [[spoiler:Miika The Changing God's daughter]] confronts the being who claims to be her father [[spoiler:the Specter]]...and doesn't recognize him at all. [[spoiler:This is because he's just an ArtificialIntelligence based on a backup copy of The Changing God's memories. You can point out to the Specter that he can't possibly be the real Changing God since even Miika doesn't recognize him.]]

to:

* YoureNotMyFather: At the end of the game, [[spoiler:Miika The Changing God's daughter]] confronts the being who claims to be her father [[spoiler:the Specter]]... and doesn't recognize him at all. [[spoiler:This is because he's just an ArtificialIntelligence based on a backup copy of The Changing God's memories. You can point out to the Specter that he can't possibly be the real Changing God since even Miika doesn't recognize him.]]
24th Apr '17 3:29:46 AM NanoMoose
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** '''The Dendra O'hur''': A [[ImAHumanitarian cannibal cult]], they believe that the strength and knowledge of those they devour will pass on to them. Worshiping their Great Queen Sar'Lavun, the Lady of Maggots, they roam the land in search of new prey, cloaked in rags and tatters and leaving only gnawed bones in their wake.

to:

** '''The Dendra O'hur''': A [[ImAHumanitarian cannibal cult]], they believe that the strength and knowledge of those they devour will pass on to them. Worshiping Worshipping their Great Queen Sar'Lavun, the Lady of Maggots, they roam the land in search of new prey, cloaked in rags and tatters and leaving only gnawed bones in their wake.



** The Changing God and the Last Castoff are both expies of different aspects of the Nameless One, not the least of which being their healing factor, the long history of misery left in their wake, and devotion to journaling. In particular, the Changing God's indifference to the suffering or deaths he causes, in his brilliant intellect and easy, superficial charm while caring only for himself, his own survival and goals -- all these things make him an Expy of the Nameless One's long-dead Practical Incarnation, while the the Last Castoff is likewise the player avatar left to piece together what he can in the present.

to:

** The Changing God and the Last Castoff are both expies of different aspects of the Nameless One, not the least of which being their healing factor, the long history of misery left in their wake, and devotion to journaling. In particular, the Changing God's indifference to the suffering or deaths he causes, in his brilliant intellect and easy, intellect, his easy superficial charm while caring only for himself, charm, and his own survival and absolute indifference to anyone outside his personal goals -- all these things make him an Expy of the Nameless One's long-dead Practical Incarnation, while the the Last Castoff is likewise the player avatar left to piece together what he can in the present.fragments left in his wake.



** The Fifth Gate is a dead ringer for ''Planescape: Torment''[='=]s Smoldering Corpse Bar, with its factory-like interior, unusual clientele (including war veterans and ExpositionDump [=NPCs=]), and another cameo by the [[AnthropomorphicPersonification enigmatic vowel]] O.

to:

** The Fifth Gate is a dead ringer for ''Planescape: Torment''[='=]s Smoldering Corpse Bar, with its factory-like interior, unusual clientele clientèle (including war veterans and ExpositionDump [=NPCs=]), and another cameo by the [[AnthropomorphicPersonification enigmatic vowel]] O.



** Unlike most examples of the trope, though, this is mainly because your character, quite literally, did not ''have'' a life before the Changing God's departure -- the Last Castoff is born the moment the Changing God departs his body. The Last Castoff is not recalling their own life, but fragments of the Changing God's life. [[spoiler:Complicated further by TheReveal that The Changing God was not able to escape your body before The Sorrow burned out his memories. It's possible that you are actually the amnesiac Changing God.]]
** Both Erritis and Rhin are missing significant chunks of their memory when you first encounter them, although they at least had memories to lose.

to:

** Unlike most examples of the trope, though, this is mainly because your character, quite literally, did not ''have'' a life before the Changing God's departure -- the Last Castoff is born the moment the Changing God departs his body. The Last Castoff is not recalling their own life, but fragments of the Changing God's life. [[spoiler:Complicated further by TheReveal that The Changing God was not able to escape your body before The Sorrow burned out his memories. It's possible that you are actually ''are'' the amnesiac Changing God.]]
** Both Erritis and Rhin are missing significant chunks of their memory memories when you first encounter them, although they at least had memories to lose.



** You can pull a [[VideoGame/PlanescapeTorment Bronze sphere]] from within yourself in the Changing God's sanctuary.

to:

** You can pull a [[VideoGame/PlanescapeTorment Bronze bronze sphere]] from within yourself in the Changing God's sanctuary.sanctuary. Unlike that one, it's immediately useful.



** There is a woman who has three orbs orbiting her head. Each orb contains a rodent. Their names are [[VideoGame/BaldursGate Bei, Bu and Bao]]

to:

** There is a woman who has three orbs orbiting her head. Each orb contains a rodent. Their names are [[VideoGame/BaldursGate Bei, Bu and Bao]]Bao]].



* WellIntentionedExtremist: The Sorrow sees the torment caused by the Changing God and wishes to hunt him for a long-awaited judgment, but that also means for him to eradicate his castoffs who are more victims than enemies.

to:

* WellIntentionedExtremist: The Sorrow sees the torment caused by the Changing God and wishes to hunt him for a long-awaited judgment, judgement, but that it's also means for him to eradicate eradicating his castoffs castoffs, who are more victims than enemies.
15th Apr '17 10:22:37 PM Blissey1
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Added DiffLines:

** Despite Being called the "Ninth World", it's heavily implied, and outright stated by at least one NPC, that there's been ''many'' more than just eight civilizations before this current one, and that there's honestly no good reason for this to be called the Ninth World except that's just the name that stuck.
13th Apr '17 12:50:22 AM M84
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Added DiffLines:

* AxCrazy: The Nychthemeron during daytime. So much so that you can only speak to it during nighttime. It'll try to rip your head off during the day if you bother it.
10th Apr '17 11:44:29 AM LordArvidthe13th
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* AffablyEvil: [[spoiler: The Sorrow, surprisingly. When the Last Castoff finally talks to it at the end of the game, it patiently answers all of his/her questions in a reasonable manner, and explains how the Castoffs bring nothing but pain to the world through their abuse of the Tides, whether they want to or not, and that they must be eradicated to make things right again. It calmly lists the Castoff's options, and personally makes their wish reality. All this after the Sorrow has been firmly established as an unstoppable force that can't be reasoned with.
** Of course, this might be the first time in millions of years of existence that anything can end the Sorrow; the PC. So it might be Affable out of desperation.]]

to:

* AffablyEvil: [[spoiler: The Sorrow, surprisingly. When the Last Castoff finally talks to it at the end of the game, it patiently answers all of his/her questions in a reasonable manner, and explains how the Castoffs bring nothing but pain to the world through their abuse of the Tides, whether they want to or not, and that they must be eradicated to make things right again. It calmly lists the Castoff's options, and personally makes their wish reality. All this after the Sorrow has been firmly established as an unstoppable force that can't be reasoned with. \n** Of course, this might be the first time in millions of years of existence that anything can end the Sorrow; the PC. So it might be Affable out of desperation.]]
10th Apr '17 11:43:22 AM LordArvidthe13th
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* AffablyEvil: [[spoiler: The Sorrow, surprisingly. When the Last Castoff finally talks to it at the end of the game, it patiently answers all of his/her questions in a reasonable manner, and explains how the Castoffs bring nothing but pain to the world through their abuse of the Tides, whether they want to or not, and that they must be eradicated to make things right again. It calmly lists the Castoff's options, and personally makes their wish reality. All this after the Sorrow has been firmly established as an unstoppable force that can't be reasoned with.]]

to:

* AffablyEvil: [[spoiler: The Sorrow, surprisingly. When the Last Castoff finally talks to it at the end of the game, it patiently answers all of his/her questions in a reasonable manner, and explains how the Castoffs bring nothing but pain to the world through their abuse of the Tides, whether they want to or not, and that they must be eradicated to make things right again. It calmly lists the Castoff's options, and personally makes their wish reality. All this after the Sorrow has been firmly established as an unstoppable force that can't be reasoned with.
**Of course, this might be the first time in millions of years of existence that anything can end the Sorrow; the PC. So it might be Affable out of desperation.
]]
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