History VideoGame / TormentTidesOfNumenera

19th Oct '17 10:47:18 AM Omeganian
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* YouWakeUpInARoom: Right before it breaks apart and you fall down from low orbit.
18th Oct '17 11:32:09 AM Omeganian
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* Exact words: One of the stories the Clerk can tell you is about a prize being offered to one who can complet a marvelis painting, the prize being a life extending numenera. No one dared, but then some guy simply splashed a bucket of paint on the incomplete parts. The painting was technically complete, but ruined. The ruler who offered the prize returned the favor, and the guy had his life extended... to be spent in torture chambers.

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* Exact words: ExactWords: One of the stories the Clerk can tell you is about a prize being offered to one who can complet complete a marvelis marvelous painting, the prize being a life extending numenera. No one dared, but then some guy simply splashed a bucket of paint on the incomplete parts. The painting was technically complete, but ruined. The ruler who offered the prize returned the favor, and the guy had his life extended... to be spent in torture chambers.
15th Oct '17 10:43:14 AM Omeganian
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* Exact words: One of the stories the Clerk can tell you is about a prize being offered to one who can complet a marvelis painting, the prize being a life extending numenera. No one dared, but then some guy simply splashed a bucket of paint on the incomplete parts. The painting was technically complete, but ruined. The ruler who offered the prize returned the favor, and the guy had his life extended... to be spent in torture chambers.



** The Sorrow and its fragments are similar both to the shadows which the Nameless One's many deaths left across the planes, as well as the Sith assassins who hunted the Jedi nearly to extinction in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''. The Sorrow's appearance as an extremely tall, robed figure also recalls Sigil's Lady of Pain from their predecessor's [[TabletopGame/{{Planescape}} source material]] -- with jagged tentacles rather than blades, dark fire rather than a shadow that rends people to pieces, an implacable demeanor, and an inscrutable purpose.

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** The Sorrow and its fragments are similar both to the shadows which the Nameless One's many deaths left across the planes, as well as the Sith assassins who hunted the Jedi nearly to extinction in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''. The Sorrow's appearance as an extremely tall, robed figure also recalls Sigil's Lady of Pain from their predecessor's [[TabletopGame/{{Planescape}} source material]] -- with jagged tentacles rather than blades, dark fire rather than a shadow that rends people to pieces, an implacable demeanor, and an inscrutable purpose. The background is similar to [[spoiler:the Catalyst from Franchise/MassEffect.]]
6th Oct '17 10:34:19 PM jormis29
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** The Sorrow and its fragments are similar both to the shadows which the Nameless One's many deaths left across the planes, as well as the Sith assassins who hunted the Jedi nearly to extinction in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''. The Sorrow's appearance as an extremely tall, robed figure also recalls Sigil's Lady of Pain from their predecessor's [[TabletopGames/{{Planescape}} source material]] -- with jagged tentacles rather than blades, dark fire rather than a shadow that rends people to pieces, an implacable demeanor, and an inscrutable purpose.

to:

** The Sorrow and its fragments are similar both to the shadows which the Nameless One's many deaths left across the planes, as well as the Sith assassins who hunted the Jedi nearly to extinction in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''. The Sorrow's appearance as an extremely tall, robed figure also recalls Sigil's Lady of Pain from their predecessor's [[TabletopGames/{{Planescape}} [[TabletopGame/{{Planescape}} source material]] -- with jagged tentacles rather than blades, dark fire rather than a shadow that rends people to pieces, an implacable demeanor, and an inscrutable purpose.
22nd Sep '17 11:51:43 AM lrrose
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* HopelessBossFight: The Sorrow is invincible and can kill anyone in one hit. Whenever a crisis involves the Sorrow, your only real option is to find a way to escape.
22nd Sep '17 8:13:25 AM Omeganian
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* MindHive: The Bloom's consciousness is tens of millions of smaller minds.
12th Sep '17 8:46:50 PM Dimensio
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* RetGone: [[spoiler:In the Necropolis the Last Castoff can use Inifere's Merecaster to convince him to face The Sorrow in the past instead of retreating into the Endless Gate. This ends up retroactively killing him and undoing most of the harm his cult did, leaving everyone in the Necropolis with the distinct impression that ''something'' terrible happened but they're not entirely sure what.]]

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* RetGone: RetGone:
** Two minor characters running a shop in the Bloom are revealed to be the same person, the elder having been sent through an adventure that had him ending up traveling back in time. Upon learning this, The Last Castoff has an option to [[VideoGameCrueltyPotential murder the younger version]], causing the elder -- and the entire shop itself -- to disappear with the narration stating that you do not even remember ''why'' you murdered the young man. [[spoiler: In a case of DevelopersForesight, one sidequest that can end with a slave being made a second apprentice of the elder shopkeeper can go from "Completed" to "In Progress" due to his new job being erased from history]].
**
[[spoiler:In the Necropolis the Last Castoff can use Inifere's Merecaster to convince him to face The Sorrow in the past instead of retreating into the Endless Gate. This ends up retroactively killing him and undoing most of the harm his cult did, leaving everyone in the Necropolis with the distinct impression that ''something'' terrible happened but they're not entirely sure what.]]]]
** You can even do this to [[spoiler:''yourself'', as a very late-game Merecaster experience gives you the opportunity to let the Sorrow destroy your body before the events of the game begin, thus undoing everything that you did in the game]].
21st Jul '17 2:02:58 AM dianakingston
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* ArbitraryHeadcountLimit: 6 available companions, but only 3 can join the Last Cast-off at a time.

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* ArbitraryHeadcountLimit: 6 7 available companions, but only 3 can join the Last Cast-off at a time.
20th Jul '17 5:58:12 PM dianakingston
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* AmazonBrigade: By the end of the first act, a female Castoff can travel with Callistege, Rhin and Matkina.
18th Jun '17 1:22:25 PM Unsung
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** The Changing God and the Last Castoff are both expies of different aspects of the Nameless One, not the least of which being their healing factor, the long history of misery left in their wake, and devotion to journaling. In particular, the Changing God's indifference to the suffering or deaths he causes, his brilliant intellect, his easy superficial charm, and his absolute indifference to anyone outside his personal goals -- all these things make him an Expy of the Nameless One's long-dead Practical Incarnation, while the the Last Castoff is likewise the player avatar left to piece together the fragments left in his wake.
** The Ghostly Woman is one for Deionarra, both being the source of much of their respective games' exposition, right down to [[spoiler:the Ghostly Woman being someone's daughter who tragically died young -- in this case, the Changing God's daughter, with seeking a cure for the disease that killed her being the impetus behind his original quest for immortality. And like Deionarra, Miika is also a pivotal figure in the game's VeryDefinitelyFinalDungeon]].
** The Sorrow and its fragments, relentlessly hunting the Castoffs, are similar both to the shadows the Nameless One's many deaths left across the planes, as well as the Sith assassins who hunted the Jedi nearly to extinction in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''. The Sorrow's appearance as an extremely tall, robed figure also recalls Sigil's Lady of Pain from their predecessor's [[TabletopGames/{{Planescape}} source material]] -- with jagged tentacles rather than blades, dark fire rather than a shadow that rends people to pieces, an implacable demeanor, and an inscrutable purpose.
** The Dendra O'hur, the Children of the Endless Gate, and the Memorialists, for various aspects of the Collectors and Dustmen, respectively. Each is obsessed with death, one way or another: the Dendra O'hur collect the bodies of the dead in Sagus, and speak with the dead (by eating them and absorbing their memories); the Children believe their bodies and the physical world are one of pain, and seek a release from it (murdering people and seeking to unleashing EldritchAbomination|s to remake the world as their ultimate purpose); and the Memorialists live among the vast ruins of the Necropolis and believe that this life is a false one, but that a better existence awaits them beyond death. The Dendra O'hur are also, as scholars and information brokers of a sort, expies of Lothar, the Master of Bones, who collected the skulls of the dead in order to mine their secrets and sell them, albeit at a steep price.

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** The Changing God and the Last Castoff are both expies Expies of different aspects of the Nameless One, not the least of which being their healing factor, the long history of misery left in their wake, and devotion to journaling. In particular, the Changing God's indifference to the suffering or deaths he causes, his brilliant intellect, his easy superficial charm, and his absolute indifference to anyone outside his personal goals -- all these things make him an Expy of the Nameless One's long-dead Practical Incarnation, while the the Last Castoff is likewise the player avatar left to piece together the fragments left in his wake.
** The Ghostly Woman is one for Deionarra, both being the source of much of their respective games' exposition, right down to [[spoiler:the Ghostly Woman being someone's daughter who tragically died young -- in this case, the Changing God's daughter, with seeking a cure for the disease that killed her being the impetus behind his original quest for immortality. And like Deionarra, Miika is also a pivotal figure in the game's VeryDefinitelyFinalDungeon]].
VeryDefinitelyFinalDungeon.]]
** The Sorrow and its fragments, relentlessly hunting the Castoffs, fragments are similar both to the shadows which the Nameless One's many deaths left across the planes, as well as the Sith assassins who hunted the Jedi nearly to extinction in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''. The Sorrow's appearance as an extremely tall, robed figure also recalls Sigil's Lady of Pain from their predecessor's [[TabletopGames/{{Planescape}} source material]] -- with jagged tentacles rather than blades, dark fire rather than a shadow that rends people to pieces, an implacable demeanor, and an inscrutable purpose.
** The Dendra O'hur, the Children of the Endless Gate, and the Memorialists, for various aspects of the Collectors and Dustmen, respectively. Each is obsessed with death, one way or another: the Dendra O'hur collect the bodies of the dead in Sagus, and speak with the dead (by eating them and absorbing their memories); the Children believe their bodies and the physical world are one of pain, and seek a release from it (murdering people and seeking to unleashing EldritchAbomination|s {{Eldritch Abomination}}s to remake the world as their ultimate purpose); and the Memorialists live among the vast ruins of the Necropolis and believe that this life is a false one, but that a better existence awaits them beyond death. The Dendra O'hur are also, O'hur, as scholars and information brokers of a sort, are also expies of Planescape's Lothar, the Master of Bones, who collected the skulls of the dead in order to mine their secrets and sell them, albeit at a steep price.



** The Bloom is a very dark expy for the Hive as a whole, the Trash Warrens and Buried Village in particular, with the murden standing in for the cranium rats as psychic scavengers, and the body of the Bloom for the mazes you find there. As a gang leader who sends you into the catacombs before she'll part with certain information, the Memovira closely resembles Pharod. [[spoiler:Like Pharod, as the First, she's more familiar with Castoffs, Matkina in particular, than she first lets on; like Ravel with her 'avatars' outside the Black-Brambled Maze she's hiding behind a false face; and like Trias, she's a liar and betrayer responsible for a death and war on a massive scale.]]
** Like the Nameless One, the Last Castoff has an important tattoo. While the Nameless One's entire body was tattooed with notes, reminders, strange symbols, and magical runes, the Castoff only has one tattoo of note-- but it's the same one as all the other Castoffs, a pentagon marked on their skull and a psychic imprint by which the Changing God entered and leaves their bodies, in a sense learning new skills and abilities through their tattoos. Aligern's animate tattoos, which serve as a reminder of his tragic past [[spoiler:and are actually his long-lost ''family'', converted into living ink by the numenera]], are somewhat closer to the Nameless One's tattoos in terms of their significance. They can slither right off his skin and attack his enemies, in a way that closely resembles Planescape's Tattoo of Bloodletting.

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** The Bloom is a very dark expy Expy for the Hive as a whole, the Trash Warrens and Buried Village in particular, with the murden standing in for the cranium rats as psychic scavengers, and the body of the Bloom for the mazes you find there. As a gang leader who sends you into the catacombs before she'll part with certain information, the Memovira closely resembles Pharod. [[spoiler:Like Pharod, as the First, she's more familiar with Castoffs, Matkina in particular, than she first lets on; like Ravel with her 'avatars' outside the Black-Brambled Maze she's hiding behind a false face; and like Trias, she's a liar and betrayer responsible for a death and war on a massive scale.]]
** Like the Nameless One, the Last Castoff has an important tattoo. While the Nameless One's entire body was tattooed with notes, reminders, strange symbols, and magical runes, the Castoff only has one tattoo of note-- note -- but it's the same one as all the other Castoffs, a pentagon marked on their skull and a psychic imprint by which the Changing God entered and leaves their bodies, in a sense learning new skills and abilities through their tattoos. Meanwhile, Aligern's animate tattoos, which tattoos serve as a reminder of his tragic past [[spoiler:and are actually his long-lost ''family'', converted into living ink by the numenera]], and are somewhat closer to the Nameless One's tattoos in terms of their significance.significance [[spoiler:as they are in actual fact Aligern's long-lost ''family'', his wife, daughter, and the rest of his village, transformed into living ink by the numenera]]. They can slither right off his skin and attack his enemies, in a way that closely resembles Planescape's Tattoo of Bloodletting.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.TormentTidesOfNumenera