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* Main/MushroomMan: Act III has a forest full of hostile living mushrooms, with the brutes and bosses being [[Main/FungusHumongous gigantic]].
* NamesTheSame: Stormclaw, an active Berserker skill and Stormclaw, a crab enemy in Plunder Cove.
* {{Nerf}}: The summonable skeleton archers. In the previous game they would rise from their graves and quickly snipe down anything that move to oblivion. In ''Torclight II'', they are so slow that they lose their usefulness .

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* Main/MushroomMan: MushroomMan: Act III has a forest full of hostile living mushrooms, with the brutes and bosses being [[Main/FungusHumongous gigantic]].
* NamesTheSame: Stormclaw, an active Berserker skill and Stormclaw, a crab enemy in Plunder Cove.
* {{Nerf}}: The summonable skeleton archers. In the previous game they would rise from their graves and quickly snipe down anything that move to oblivion. In ''Torclight II'', they are so slow that they lose their usefulness .
gigantic]].
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* NiceJobBreakingItHero: Two {{NPC}}s encountered in the game ([[spoiler:The Nameless King and Cacklespit the Witch]]) will give quests in which the players will recover artifacts for them, only to reveal that the things they're looking for are keys to their plots to conquer the world. Fortunately, you can then chase them back to their lairs and put an end to them as well.
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* AbnormalAmmo: "Corpsefire Skeletons," who attack you by... Pulling off their skulls and throwing them at you. They are [[{{Narm}} difficult to take seriously]]. There's also the more serious "Nether Plaguebearers", who fire out [[{{Squick}} diseased pustules]] from their backs that swell up and explode an area.

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* AbnormalAmmo: "Corpsefire Skeletons," who attack you by... Pulling off their skulls and throwing them at you. They are [[{{Narm}} difficult to take seriously]]. There's also the more serious "Nether Plaguebearers", who fire out [[{{Squick}} diseased pustules]] pustules from their backs that swell up and explode an area.
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* RuleOfThree:
** The Djinni Fazeer Shah gives you three tasks to perform before doing a favor for you.
** The witch, Cacklespit, sends you on errands to retrieve three items for her brew.
** Grom the Murderer pits you in an arena fight consisting of three rounds. He joins the fight against you on the third round.
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** The Berserker's Storm Hatchet skill, which is an [[ShockAndAwe electrical]] throwing axe.


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* [[ThrowingYourSwordAlwaysWorks Throwing Your Axe Always Works]]: The Axe of Throwing, a particularly unusual weapon (though many less weird throwing weapon [[GameMod mods]] exist) that has a 100 percent chance to "cast" a throwing axe similar to the Berserker's Storm Hatchet skill.

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Cut trope. Can't tell if it's replacement trope or any others are applicable.


* BiggerBad: [[spoiler:The Nether King]].



* {{Short Range Shotg|un}}onne: [[YeOldeButcheredEnglish Shotgonnes]] (and [[{{BFG}} cannons]]) have a range that's only slightly longer than melee weapons, but can turn [[HerdHittingAttack multiple enemies]] into LudicrousGibs with a single blast (and, in the cannon's case, may stun them). Even less explicably, cannons have ''shorter'' range than shotgonnes in exchange for a wider spread. As per the trope, however, the shotgun has probably the lowest damage output of any weapon class in the game. Its utility in terms of stuns and blinds is the only real reason for using one, but given Torchlight's emphasis on offensive rather than defensive strategy, you'd be a lot better off just using higher power wands or the glaive skills instead.

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* {{Short Range Shotg|un}}onne: ShortRangeShotgun: [[YeOldeButcheredEnglish Shotgonnes]] (and [[{{BFG}} cannons]]) have a range that's only slightly longer than melee weapons, but can turn [[HerdHittingAttack multiple enemies]] into LudicrousGibs with a single blast (and, in the cannon's case, may stun them). Even less explicably, cannons have ''shorter'' range than shotgonnes in exchange for a wider spread. As per the trope, however, the shotgun has probably the lowest damage output of any weapon class in the game. Its utility in terms of stuns and blinds is the only real reason for using one, but given Torchlight's emphasis on offensive rather than defensive strategy, you'd be a lot better off just using higher power wands or the glaive skills instead.
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* {{Dracolich}}: One of the boss you'll face is an undead dragon. And he doesn't fight alone, he'll have some mooks joining the fight.

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* AlienBlood: an extremely notable feature is that different types of enemies have different blood colours: beasts and humanoids have red blood, insectoids and corporeal undeads have green blood (which make sense since their bodies are full of haemolymph and pus, respectively) and the Netherim have bluish-purple blood.

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* AlienBlood: an extremely notable feature is that different Different types of enemies have different blood colours: colors: beasts and humanoids have red blood, insectoids and corporeal undeads have green blood (which make sense since their bodies are full of haemolymph and pus, respectively) blood, and the Netherim have bluish-purple blood.



* AntiFrustrationFeatures: All of those introduced in the 1st game come back, (shared stash, auto-looting gold, VendorTrash disposing pets, etc.) but a share of new handy tweaks have been included now. For example...
** Each hub area has a "tutor" that can refund (up to) your last 3 spent skill points. So, if you spend a point in a skill that's not of your liking, you can reverse that decision as long as you do it soon enough.
** You can re-buy any item you have sold at the same price you sold it. This is to avoid paying a hefty sum for an item that you might have sold by accident while madly clicking through your disposable gear[[note]]however, this still doesn't apply when you send your pet to sell stuff, so watch out for that[[/note]].
** LevelLockedLoot is present, with a level and stat(s) requirement, just like in the first game and the ''Diablo'' series. However, unlike the original game, where you have to match the level AND the stat(s) requirements in order to equip something, here you can fulfill either of them in order use the gear. This means that now you can wield heavy weapons even with no Strength upgrades as long as you reach the appropriate level, or wear high-level armor earlier as long as you distribute your stats in the right way. Though the level 105 endgame armor sets introduced in a later update (the Dominion, Ascendant, Draketalon and Outercore sets for the Outlander, Embermage, Berserker and Engineer, respectively) and level 105 Legendary weapons require Level 101 which cannot be reached without the usage of mods, requiring you to distribute stats in order to use them at all. The best idea is to distribute stats to wear the armor then use Borris the Stout to give attribute boosts on said armor to use the Legendary weapons.
** One particular aversion: for the Engineer at least, some of the summoned allies (particularly the Healing Bot and Immobilization Copter that last indefinitely) will un-summon whenever you switch to a new map. This is not really dangerous to you, but it is definitely annoying until you start reflexively summoning them every map change.

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* AntiFrustrationFeatures: All of those introduced in the 1st game come back, (shared stash, auto-looting gold, VendorTrash disposing pets, etc.) but a share of new handy tweaks have been included now. For example...
AntiFrustrationFeatures:
** Each hub area has a "tutor" that can refund (up to) up to your last 3 three spent skill points. So, if Also, you spend a point in a skill that's not first reach the hub world around level 3, so you can undo all of your liking, starting skills to work on a build you can reverse that decision want as long soon as you do it soon enough.
reach the first town.
** You can re-buy any item you have sold at the same price you sold it. This is to avoid paying a hefty sum for an item that you might have sold by accident while madly clicking through your disposable gear[[note]]however, this still doesn't apply when you send your pet to sell stuff, so watch out for that[[/note]].
it.
** LevelLockedLoot is present, with a level and stat(s) requirement, stat requirements, just like in the first game and the ''Diablo'' series. However, unlike the original game, where you have to match the level AND the stat(s) stat requirements in order to equip something, here you can fulfill either of them in order use the gear. This means that now you can wield heavy weapons even with no Strength upgrades as long as you reach the appropriate level, or wear high-level armor earlier as long as you distribute your stats in the right way. Though the level 105 endgame armor sets introduced in a later update (the Dominion, Ascendant, Draketalon and Outercore sets for the Outlander, Embermage, Berserker and Engineer, respectively) and level 105 Legendary weapons require Level 101 which cannot be reached without the usage of mods, requiring you to distribute stats in order to use them at all. The best idea is to distribute stats to wear the armor then use Borris the Stout to give attribute boosts on said armor to use the Legendary weapons.
** One particular aversion: for the Engineer at least, some of the summoned allies (particularly the Healing Bot and Immobilization Copter that last indefinitely) will un-summon whenever you switch to a new map. This is not really dangerous to you, but it is definitely annoying until you start reflexively summoning them every map change.
gear.



* AutomaticCrossbow: Crossbows actually fire faster than regular bows of the same level and have better range but they deal less DPS.

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* AutomaticCrossbow: Crossbows actually fire faster than regular bows of the same level and have better range range, but they deal less DPS.
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A sequel, ''Torchlight Frontiers'' was announced in 2018, with the game now a full MMO with the same ARPG combat.

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A sequel, ''Torchlight Frontiers'' was announced in 2018, is scheduled for 2019, with the game now a full MMO with the same ARPG combat.
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''Torchlight II'' is a 2012 AtionRPG developed by Creator/RunicGames. As you might infer, it is the direct sequel to ''VideoGame/{{Torchlight}}''. It adds CoOpMultiplayer to the franchise (a lack of which was a near-universal criticism of the original, especially since ''VideoGame/DiabloII'' was doing it a decade ago) and is meant to serve as a stepping-stone towards the proposed ''Torchlight'' MMO. The playable classes include:

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''Torchlight II'' is a 2012 AtionRPG ActionRPG developed by Creator/RunicGames. As you might infer, it is the direct sequel to ''VideoGame/{{Torchlight}}''. It adds CoOpMultiplayer to the franchise (a lack of which was a near-universal criticism of the original, especially since ''VideoGame/DiabloII'' was doing it a decade ago) and is meant to serve as a stepping-stone towards the proposed ''Torchlight'' MMO. The playable classes include:

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''Torchlight II'' (2012) is an action role-playing game developed by Runic Games. As you might infer, it is the direct sequel to ''VideoGame/{{Torchlight}}''.

It adds CoOpMultiplayer to the franchise (a lack of which was a near-universal criticism of the original, especially since ''VideoGame/DiabloII'' was doing it a decade ago) and is meant to serve as a stepping-stone towards the proposed ''Torchlight'' MMO. The playable classes include:

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''Torchlight II'' (2012) is an action role-playing game a 2012 AtionRPG developed by Runic Games. Creator/RunicGames. As you might infer, it is the direct sequel to ''VideoGame/{{Torchlight}}''.

''VideoGame/{{Torchlight}}''. It adds CoOpMultiplayer to the franchise (a lack of which was a near-universal criticism of the original, especially since ''VideoGame/DiabloII'' was doing it a decade ago) and is meant to serve as a stepping-stone towards the proposed ''Torchlight'' MMO. The playable classes include:
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* FourFingeredHands: Owing to its cartoony look, all characters have four-fingered hands.
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* {{Nerf}}: The summonable skeleton archers. In the previous game they would rise from their grave and quickly snipe down anything that moves to oblivion. In ''Torclight II'', they would rise much slowly and their aim is far less than stellar.

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* {{Nerf}}: The summonable skeleton archers. In the previous game they would rise from their grave graves and quickly snipe down anything that moves move to oblivion. In ''Torclight II'', they would rise much slowly and are so slow that they lose their aim is far less than stellar.usefulness .
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* {{Nerf}}: The summonable skeleton archers. In the previous game they would rise from their grave and quickly snipe down anything that moves to oblivion. In ''Torclight II'', they would rise much slowly and their aim is far less than stellar.
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* CriticalHit: A central combat mechanic in this game. Critical hits automatically breaks enemy shields if they have one; otherwise, they deal maximum damage if that attack has a damage range, then amplifies it by the critical damage bonus stat, which can go all the way up to +500% bonus damage. Berserkers have several passive abilities that are based around dealing critical hits; in particular, their unique charge mechanic makes all of their direct melee attacks critical hits and greatly boosts critical chance for all other attacks.

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* CriticalHit: A central combat mechanic in this game. Critical hits automatically breaks enemy shields if they have one; otherwise, they deal maximum damage if that attack has a damage range, then amplifies it by the critical damage bonus stat, which can go all the way up to +500% bonus damage. Berserkers have several passive abilities that are based around dealing critical hits; in particular, their unique charge mechanic makes all of their direct melee attacks critical hits and greatly boosts critical chance for all other attacks. With enough Dexterity and the right equipment it is theoretically possible for any class to have a 100 percent critical hit chance.

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It adds CoOpMultiplayer to the franchise (a lack of which was a near-universal criticism of the original, especially since ''VideoGame/DiabloII'' was doing it a decade ago) and is ([[VaporWare or was]]) meant to serve as a stepping-stone towards the proposed ''Torchlight'' MMO. The playable classes include:

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It adds CoOpMultiplayer to the franchise (a lack of which was a near-universal criticism of the original, especially since ''VideoGame/DiabloII'' was doing it a decade ago) and is ([[VaporWare or was]]) meant to serve as a stepping-stone towards the proposed ''Torchlight'' MMO. The playable classes include:


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A sequel, ''Torchlight Frontiers'' was announced in 2018, with the game now a full MMO with the same ARPG combat.
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* OhCrap: [[spoiler:In the movie opening, Syl realizes too late that the Alchemist has quickly recovered from her spell and zaps her with an attack that cause her death.]]
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** The Outlander uses ranged weapons like a bow/crossbow using Amazon, acrobatic and trap-like skills of the Assassin and they have an affinity toward poison, enemy debilitating pacts and the ability to amass a ZergRush of weaker minions like the Necromancer.

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** The Outlander uses ranged weapons like a bow/crossbow using the Amazon, acrobatic and trap-like skills of the Assassin and they have an affinity toward poison, enemy debilitating pacts and the ability to amass a ZergRush of weaker minions like the Necromancer.

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* JokeItem: All of the items Cacklespit can give you for competing her quest are these: The Inferior Boots, Even More Inferior Boots (Both of which have one armor and can only be sold for one gold piece each), and the Sweet-Aide, a literal LethalJokeItem which drains your health extremely quickly.



* LudicrousGibs: Just like its predecessor (except there's chunks this time around), when the death blow is [[NoKillLikeOverkill a bit excessive]] your enemies will be splattered. There's even a few Embermage lightning skills that always do this on a kill and a specific Berserker skill, Rupture, causes an enemy to explode after a short delay, damaging other nearby enemies. Gibbing enemies is actually a good tactic as MookMedic enemies cannot revive a gibbed enemy.

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* LudicrousGibs: Just like its predecessor (except there's chunks this time around), when the death blow is [[NoKillLikeOverkill a bit excessive]] your enemies will be splattered. There's even a few Embermage lightning skills that always do this on a kill and a specific Berserker skill, Rupture, causes an enemy to explode after a short delay, damaging other nearby enemies. Gibbing enemies is actually a good tactic as MookMedic enemies cannot revive a gibbed enemy. Some unique and legendary items make enemies always explode on death.
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* The Berserker: {{Proud Warrior Race Guy}}s ([[PurelyAestheticGender and girls!]]) specializing in [[GoodOldFisticuffs hand-to-hand combat]]. The Berserker is a [[BloodKnight offensive/DPS based class]], (think of the Fury Warrior from WorldOfWarcraft, but most optimally with [[WolverineClaws claw class]] weapons; although they can use two handers, just not quite as well) and does not have the defensive/tank oriented skills of the Engineer.

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* The Berserker: {{Proud Warrior Race Guy}}s ([[PurelyAestheticGender and girls!]]) specializing in [[GoodOldFisticuffs hand-to-hand combat]]. The Berserker is a [[BloodKnight offensive/DPS based class]], (think of the Fury Warrior from WorldOfWarcraft, ''VideoGame/WorldOfWarcraft'', but most optimally with [[WolverineClaws claw class]] weapons; although they can use two handers, just not quite as well) and does not have the defensive/tank oriented skills of the Engineer.
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* PoisonousPerson: The Outlander utilizes poison in many of their skills such as Cursed Daggers and Venomous Hail. Their Master of the Elements passive increases the damage of all four elements but poison in particular gets double the value of what any of the [[FireIceLightning other three]] elements get.

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* PoisonousPerson: The Outlander utilizes poison in many of their skills such as Cursed Daggers and Venomous Hail. Their Master of the Elements passive increases the damage of all four elements by a percentage but poison in particular gets double the value of what percentage that any of the [[FireIceLightning other three]] elements would have get.
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* {{BFS}}: Greatswords. Like regular swords, they're average in speed and damage range.

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* {{BFS}}: Greatswords. Like regular swords, they're average in speed and speed, damage range.and reach.
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* SpreadShot: The Embermage's Prismatic Bolt ability is a magical variant of this.
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* NamesTheSame: Stormclaw, an active Berserker skill and Stormclaw, a crab enemy in Plunder Cove.
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* EvolvingTitle: The title screen has multiple backgrounds depending on how far in the game you've reached but picked at random, typically consisting of an act's town, first half and second half and sometimes the same background might have subtle changes (such as the background with the Frosted Hills either depicting typical Estherian ruins or showing burning bandit towers).

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* EvolvingTitle: EvolvingTitleScreen: The title screen has multiple backgrounds depending on how far in the game you've reached but picked at random, typically consisting of an act's town, first half and second half and sometimes the same background might have subtle changes (such as the background with the Frosted Hills either depicting typical Estherian ruins or showing burning bandit towers).

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* CouchGag: The title screen has multiple backgrounds depending on how far in the game you've reached, typically consisting of an act's town, first half and second half and sometimes the same background might have subtle changes (such as the background with the Frosted Hills either depicting typical Estherian ruins or showing burning bandit towers).


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* EvolvingTitle: The title screen has multiple backgrounds depending on how far in the game you've reached but picked at random, typically consisting of an act's town, first half and second half and sometimes the same background might have subtle changes (such as the background with the Frosted Hills either depicting typical Estherian ruins or showing burning bandit towers).
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* AsteroidsMonster: Now some bosses (and [[EliteMook Champions]]) have the "Dividing" trait. What this means is that when they die, they spawn two new bosses of the same mob type. These new ones are at least partially weaker, but the sudden jump in incoming DPS can still prove lethal. However it's also beneficial as both of the newly spawned champions reward a similar lump of experience and fame for killing them. The tar slimes in the Ossean Wastes, the respective Phase Beast challenge area and in [[BrutalBonusLevel Tarroch's Tomb]] divide into smaller slimes until they reach the tar drops that can be stepped on to defeat but slows you down.

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* AsteroidsMonster: Now some bosses (and sometimes [[EliteMook Champions]]) Champions]] and their flunkies will have the "Dividing" trait. What this means is that when they die, they spawn two new bosses of the same mob type. These new ones are at least partially weaker, but the sudden jump in incoming DPS can still prove lethal. However it's also beneficial as both of the newly spawned champions reward a similar lump of experience and fame for killing them. The tar slimes in the Ossean Wastes, the respective Phase Beast challenge area and in [[BrutalBonusLevel Tarroch's Tomb]] divide into smaller slimes until they reach the tar drops that can be stepped on to defeat but slows you down.
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** The Engineer wears a PoweredArmor suit (though it doesn't cover his entire body) and can build robots

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** The Engineer wears a PoweredArmor suit (though it doesn't lower-tiered ones don't cover his entire body) and can build robots
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* FlavorText: Many rare and unique items have flavor text, with some of them some lore or backstory for the item.

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* FlavorText: Many rare and unique items have flavor text, with some of them providing some lore or backstory for the item.
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* FlavorText: Many rare and unique items have flavor text, with some of them some lore or backstory for the item.

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