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* BrickJoke: During the mission "Life of the Party" while on the rooftops you can eavesdrop on a conversation by a NoveauRiche couple who received no invitation to the Hammerite gathering, which they think was a deliberate snub. Later in the Hammerite cathedral you can find a ledger listing invites sent out and responses received. The couple in question is marked as "No response - lost in the mail?"

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* BrickJoke: During the mission "Life of the Party" while on the rooftops you can eavesdrop on a conversation by a NoveauRiche NouveauRiche couple who received no invitation to the Hammerite gathering, which they think was a deliberate snub. Later in the Hammerite cathedral you can find a ledger listing invites sent out and responses received. The couple in question is marked as "No response - lost in the mail?"
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* BrickJoke: During the mission "Life of the Party" while on the rooftops you can eavesdrop on a conversation by a NoveauRiche couple who received no invitation to the Hammerite gathering, which they think was a deliberate snub. Later in the Hammerite cathedral you can find a ledger listing invites sent out and responses received. The couple in question is marked as "No response - lost in the mail?"
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* Action Bomb: The frogbeasts in the previous game can now be purchased, where they attack the enemy instead of Garrett but otherwise behave the same. Since they make noises as they hop around, they also serve as a distraction as well.

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* Action Bomb: ActionBomb: The frogbeasts in the previous game can now be purchased, where they attack the enemy instead of Garrett but otherwise behave the same. Since they make noises as they hop around, they also serve as a distraction as well.
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* Action Bomb: The frogbeasts in the previous game can now be purchased, where they attack the enemy instead of Garrett but otherwise behave the same. Since they make noises as they hop around, they also serve as a distraction as well.
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* BittersweetEnding: [[spoiler:On the sweet side Garrett and Viktoria succeed in sabotaging Karras' plans to destroy the world and remake it in his own insane, metallic image. Saving the City, the world, killing the madman and bringing about the downfall of the Mechanist order in the process. On the bitter side, Viktoria is forced to [[HeroicSacrifice sacrifice]] herself in order to do so, [[HeartbrokenBadass devastating Garrett]]. To make things worse, Garrett is informed by Keeper Artemus that [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ThiefDeadlyShadows more trouble]] [[SequelHook awaits him]] in the Keepers' glyph books.]] In the end, the devastated Garrett finally accepts his destiny and becomes ResignedToTheCall, ceasing to run away from it.

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* BittersweetEnding: [[spoiler:On the sweet side Garrett and Viktoria succeed in sabotaging Karras' plans to destroy the world and remake it in his own insane, metallic image. Saving the City, the world, killing the madman and bringing about the downfall of the Mechanist order in the process. On the bitter side, Viktoria is forced to [[HeroicSacrifice sacrifice]] herself in order to do so, [[HeartbrokenBadass devastating Garrett]]. To make things worse, Garrett is informed by Keeper Artemus that [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ThiefDeadlyShadows more trouble]] [[SequelHook awaits him]] in the Keepers' glyph books.]] In the end, the devastated saddened Garrett finally accepts his destiny and becomes ResignedToTheCall, ceasing to run away from it.



* CantRefuseTheCallAnymore: After spending his life running away from it, after Viktoria's death shocks and devastates [[HeartbrokenBadass Garrett]], he finally resigns himself to it.

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* CantRefuseTheCallAnymore: After spending his life running away from it, after Viktoria's death and his culpability in it shocks and devastates [[HeartbrokenBadass Garrett]], he finally resigns himself to it.
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* ShoutOut: One of the items you need to unlock doors in ''Blackmail'' is called a ''Franchise/MetalGear.''

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* ShoutOut: One of the items you need to unlock doors in ''Blackmail'' is called a ''Franchise/MetalGear.''VideoGame/MetalGear.''
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->''He poured his children's eyes from glass, and from steel wrought their hands, that none could escape his judgement.''
-->--'''The New Scripture of the Master Builder'''
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Hurting Hero is a disambiguation


* BittersweetEnding: [[spoiler:On the sweet side Garrett and Viktoria succeed in sabotaging Karras' plans to destroy the world and remake it in his own insane, metallic image. Saving the City, the world, killing the madman and bringing about the downfall of the Mechanist order in the process. On the bitter side, Viktoria is forced to [[HeroicSacrifice sacrifice]] herself in order to do so, [[HeartbrokenBadass devastating]] [[HurtingHero Garrett]]. To make things worse, Garrett is informed by Keeper Artemus that [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ThiefDeadlyShadows more trouble]] [[SequelHook awaits him]] in the Keepers' glyph books.]] In the end, the devastated Garrett finally accepts his destiny and becomes ResignedToTheCall, ceasing to run away from it.

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* BittersweetEnding: [[spoiler:On the sweet side Garrett and Viktoria succeed in sabotaging Karras' plans to destroy the world and remake it in his own insane, metallic image. Saving the City, the world, killing the madman and bringing about the downfall of the Mechanist order in the process. On the bitter side, Viktoria is forced to [[HeroicSacrifice sacrifice]] herself in order to do so, [[HeartbrokenBadass devastating]] [[HurtingHero devastating Garrett]]. To make things worse, Garrett is informed by Keeper Artemus that [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ThiefDeadlyShadows more trouble]] [[SequelHook awaits him]] in the Keepers' glyph books.]] In the end, the devastated Garrett finally accepts his destiny and becomes ResignedToTheCall, ceasing to run away from it.



* CharacterDevelopment: The game where Garrett goes through the most of it. He starts the Metal Age a [[AntiHero selfish loner]], snarking about the follies of feelings and losing one's taste for thievery and professionalism, as well as rudely [[RefusedTheCall distancing himself]] from the Keepers trying to help and warn him. Over the course of the story he is drawn up into the escalating events and conflict of the Metal Age, is forced to work together with [[EnemyMine Viktoria]] to survive, someone he hates for personal reasons, and in the process grows closer to her and aids her people against their mutual foes, the Mechanists. He gradually drifts away from his usual biting selfishness and becomes [[KnightInSourArmor more selfless and heroic]], coming to care about her and what is happening to the world, her [[MoralityChain bringing out the best of him]]. Unfortunately, when the danger of death draws near, he panics and tries to revert back to his former cold, distant, selfish self at the worst possible time, abandoning Viktoria, [[ConscienceMakesYouGoBack before changing his mind and going back to save her]], but arriving too late and failing to do so. In the end, after losing Viktoria when she is forced to carry out a HeroicSacrifice, he chooses to defeat [[BigBad Karras]] and save the world, accepting and fulfilling a part of his destiny. In the wake of the Metal Age, [[HurtingHero vulnerable and devastated]], Garrett at last decides he CantRefuseTheCallAnymore and asks his old mentor Keeper Artemus for the answers the Keepers possess, and that he has been running away from his entire life.

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* CharacterDevelopment: The game where Garrett goes through the most of it. He starts the Metal Age a [[AntiHero selfish loner]], snarking about the follies of feelings and losing one's taste for thievery and professionalism, as well as rudely [[RefusedTheCall distancing himself]] from the Keepers trying to help and warn him. Over the course of the story he is drawn up into the escalating events and conflict of the Metal Age, is forced to work together with [[EnemyMine Viktoria]] to survive, someone he hates for personal reasons, and in the process grows closer to her and aids her people against their mutual foes, the Mechanists. He gradually drifts away from his usual biting selfishness and becomes [[KnightInSourArmor more selfless and heroic]], coming to care about her and what is happening to the world, her [[MoralityChain bringing out the best of him]]. Unfortunately, when the danger of death draws near, he panics and tries to revert back to his former cold, distant, selfish self at the worst possible time, abandoning Viktoria, [[ConscienceMakesYouGoBack before changing his mind and going back to save her]], but arriving too late and failing to do so. In the end, after losing Viktoria when she is forced to carry out a HeroicSacrifice, he chooses to defeat [[BigBad Karras]] and save the world, accepting and fulfilling a part of his destiny. In the wake of the Metal Age, [[HurtingHero vulnerable and devastated]], devastated, Garrett at last decides he CantRefuseTheCallAnymore and asks his old mentor Keeper Artemus for the answers the Keepers possess, and that he has been running away from his entire life.



* DramaticIrony: Garrett begins the game snarking about his fellow criminal and partner Basso falling in love with a chambermaid and losing his taste for thievery, talking about how feelings get in the way of professionalism, and how he never lets that happen to him. By the end of the game he has developed feelings for the worst possible candidate that he could over the course of working together, [[spoiler:the very being who betrayed him, ripped out his eye and left him for dead, and is visibly [[HurtingHero emotionally devastated]] by her HeroicSacrifice.]]

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* DramaticIrony: Garrett begins the game snarking about his fellow criminal and partner Basso falling in love with a chambermaid and losing his taste for thievery, talking about how feelings get in the way of professionalism, and how he never lets that happen to him. By the end of the game he has developed feelings for the worst possible candidate that he could over the course of working together, [[spoiler:the very being who betrayed him, ripped out his eye and left him for dead, and is visibly [[HurtingHero emotionally devastated]] devastated by her HeroicSacrifice.]]
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* GoryDiscretionShot: The meeting you overhear in "Eavesdropping" involves Karras using two hapless beggars as test subjects, reducing them to ''rust'' in the process. The only thing the player will hear is their agonized screams on the other side of the door (coupled with Truant's shocked reaction).

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* GoryDiscretionShot: The meeting you overhear in "Eavesdropping" involves Karras using two hapless beggars as test subjects, reducing them to ''rust'' in the process. The only thing the player will hear is their agonized screams on the other side of the door (coupled with Truant's Truart's shocked reaction).
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* GenderIsNoObject: In contrast to ''The Dark Project'', this game features female private guards, female City Watch, and female Mechanists. The later in particular is a departure from the all-male Order of the Hammer they spun off from, and evidence that they are not beholden to older Hammerite dogmas.

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* GenderIsNoObject: In contrast to ''The Dark Project'', this game features female private guards, female City Watch, and female Mechanists. The later latter in particular is a departure from the all-male Order of the Hammer they spun off from, and evidence that they are not beholden to older Hammerite dogmas.
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** Karras records audio of Truart confessing to kidnapping beggars and prostitutes for test subjects in order to hold leverage over him, with the intent to leak it if Truart falls out of line. Maybe not the most well-considered plan, considering Karras would be indicted and hanged right alongside him...

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** Karras records audio of Truart confessing to kidnapping beggars and prostitutes for test subjects in order to hold leverage over him, with the intent to leak it if Truart falls out of line. Maybe not the most well-considered plan, considering given that Karras would be indicted and hanged right alongside him...
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Since Looking Glass folded very shortly after release, ''Thief II Gold'', which similarly to ''Thief Gold'' will add levels and bugfixes, never saw release, but there have been attempts by fans to do a remake based on existing documentation.

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Since Looking Glass folded very shortly after release, ''Thief II Gold'', which similarly to ''Thief Gold'' will add would have added levels and bugfixes, never saw release, but there have been attempts by fans to do develop a remake based on existing documentation.
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** Karras records audio of Truant confessing to kidnapping beggars and prostitutes for test subjects in order to hold leverage over him, with the intent to leak it if Truant falls out of line.

to:

** Karras records audio of Truant Truart confessing to kidnapping beggars and prostitutes for test subjects in order to hold leverage over him, with the intent to leak it if Truant Truart falls out of line.line. Maybe not the most well-considered plan, considering Karras would be indicted and hanged right alongside him...
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None


* BittersweetEnding: [[spoiler:On the sweet side Garrett and Viktoria succeed in sabotaging Karras' plans to destroy the world and remake it in his own insane, metallic image. Saving the City, the world, killing the madman and bringing about the downfall of the Mechanist order in the process. On the bitter side, Viktoria is forced to [[HeroicSacrifice sacrifice]] herself in order to do so, [[HeartbrokenBadass devastating]] [[HurtingHero Garrett]]. To make things worse, Garrett is informed by Keeper Artemus that [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ThiefDeadlyShadows more trouble]] [[SequelHook awaits him]] in the Keepers' glyph books.]] In the end, the devastated Garrett finally accepts his destiny and becomes ResignedToTheCall, ceases running away from it.

to:

* BittersweetEnding: [[spoiler:On the sweet side Garrett and Viktoria succeed in sabotaging Karras' plans to destroy the world and remake it in his own insane, metallic image. Saving the City, the world, killing the madman and bringing about the downfall of the Mechanist order in the process. On the bitter side, Viktoria is forced to [[HeroicSacrifice sacrifice]] herself in order to do so, [[HeartbrokenBadass devastating]] [[HurtingHero Garrett]]. To make things worse, Garrett is informed by Keeper Artemus that [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ThiefDeadlyShadows more trouble]] [[SequelHook awaits him]] in the Keepers' glyph books.]] In the end, the devastated Garrett finally accepts his destiny and becomes ResignedToTheCall, ceases running ceasing to run away from it.
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* CuteGhostGirl: In "Trail of Blood", the ghost of a young Pagan girl named Lily appears before Garrett in the massacred Pagan village. She offers to let him take her doll with him, saying that she doesn't need it anymore.


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* WouldHurtAChild: In their efforts to wipe out the Pagans, the Mechanists do not spare their children, as evidenced in the massacred Pagan village in "Trail of Blood".
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* DramaticIrony: Garrett begins the game snarking about his fellow criminal and partner Basso falling in love with a chambermaid and losing his taste for thievery, talking about how feelings get in the way of professionalism, and how he never lets that happen to him. By the end of the game he has developed feelings for the worst possible candidate that he could over the course of working together, [[spoiler:the very being who betrayed him, ripped out his eye and left him for dead, and is visibly [[HurtingHero emotionally devastated]] byher HeroicSacrifice.]]

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* DramaticIrony: Garrett begins the game snarking about his fellow criminal and partner Basso falling in love with a chambermaid and losing his taste for thievery, talking about how feelings get in the way of professionalism, and how he never lets that happen to him. By the end of the game he has developed feelings for the worst possible candidate that he could over the course of working together, [[spoiler:the very being who betrayed him, ripped out his eye and left him for dead, and is visibly [[HurtingHero emotionally devastated]] byher by her HeroicSacrifice.]]

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I'm just crosswicking and I haven't played the game. So, if someone has the context to flesh out this example, it would be greatly appreciated.


* InsecurityCamera: The Mechanist surveillance cameras can be shut down easily by finding their fuse boxes and pulling a lever or two. However, if there's one central generator room for all of them, then it's usually well guarded or pretty hard to sneak into. An alternative, much noisier way of disabling the cameras, is to simply blow the cameras up with your fire arrows or by placing an explosive mine under them and triggering it with your broadhead arrows.

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* InCaseOfXBreakGlass: The game features a YeOldeButcheredeEnglishe variant: "In time of peril, breaketh glass."
* InsecurityCamera: The Mechanist surveillance cameras can be shut down easily by finding their fuse boxes and pulling a lever or two. However, if there's one central generator room for all of them, then it's usually well guarded well-guarded or pretty hard to sneak into. An alternative, much noisier way of disabling the cameras, is to simply blow the cameras up with your fire arrows or by placing an explosive mine under them and triggering it with your broadhead arrows.
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* ArcWelding: Near the end of the game you can overhear a conversation between "Smart Guard" and "Dumb Guard" (AKA Benny) which confirms that they are indeed the same two guards who keep having the misfortune of being hired and posted at different places at the same time as Garrett robs them, and not different guards who just happen to have the same voices and personalities.

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* ArcWelding: Near In the end of the first game you can overhear a conversation between repeatedly encountered "Smart Guard" and "Dumb Guard" (AKA Benny) Benny), who were voiced by the same people and had consistent personalities. However, the game never explicitly stated that these were all the same two characters. In this game they continue to appear and you can overhear conversations between them which confirms that they are indeed yes, it is the same two guards who keep having the misfortune of being hired and posted at different places at the same time as Garrett robs them, and not different guards guys who just happen to have the same voices and personalities.bad luck of repeatedly getting hired by new employers shortly before Garrett robs them.

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* FirstPersonGhost: As in ''The Dark Project''.

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* FirstPersonGhost: As in ''The Dark Project''.Project'', from the player's perspective, Garrett is nothing but a pair of floating disembodied arms.



* GoodBadBug: In certain levels, it's possible to circumvent the "no-kill" restriction given by higher difficulties by picking up a Hammerist Mace and throwing it at an enemy. For some reason, doing so will kill them but ''not'' count against the player's rating.

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* DramaticIrony: Garrett begins the game snarking about his fellow criminal and partner Basso falling in love with a chambermaid and losing his taste for thievery, talking about how feelings get in the way of professionalism, and how he never lets that happen to him. By the end of the game he has developed feelings for the worst possible candidate that he could over the course of working together, the very being who betrayed him, ripped out his eye and left him for dead, and is visibly [[HurtingHero emotionally devastated]] by her HeroicSacrifice.

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* DramaticIrony: Garrett begins the game snarking about his fellow criminal and partner Basso falling in love with a chambermaid and losing his taste for thievery, talking about how feelings get in the way of professionalism, and how he never lets that happen to him. By the end of the game he has developed feelings for the worst possible candidate that he could over the course of working together, the [[spoiler:the very being who betrayed him, ripped out his eye and left him for dead, and is visibly [[HurtingHero emotionally devastated]] by her byher HeroicSacrifice.]]


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* InstantWinCondition: "Casing the Joint" has the requirement that you must not be seen by any guards. However, if you reach the streets after having completed every other objective, the mission will still be won even if you get spotted by a guard just before exiting, since there's a brief delay between being noticed by a guard and the mission failing.
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* GangplankGalleon: "Precious Cargo" is set on an island with an abandoned pirate hideaway which has been taken over by Mechanists.
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* TeethClenchedTeamwork: [[spoiler:The cooperation between Garrett and Viktoria starts like this, with Garrett immediatly swearing to break the truce at the first sign of foul play, and snarkly reminding Viktoria that he is not even being paid for the whole ordeal. Later, he warms up considerably]].

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* TeethClenchedTeamwork: [[spoiler:The cooperation between Garrett and Viktoria starts like this, with Garrett immediatly immediately swearing to break the truce at the first sign of foul play, and snarkly reminding Viktoria that he is not even being paid for the whole ordeal. Later, he warms up considerably]].
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* CooperationGambit: [[spoiler: It's heavily implied that Viktoria is the "contact" through which Garrett is given the Shoalsgate job, and all the informations he's provided to help him are due to the fact that the Pagans have already infiltrated the station and are currently trying to wrestle the control of it out of Karras's hands. Understandably, Viktoria decided to not hire Garrett directly]].

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* CooperationGambit: [[spoiler: It's heavily implied that Viktoria is the "contact" through which Garrett is given the Shoalsgate job, and all the informations information he's provided to help him are due to the fact that the Pagans have already infiltrated the station and are currently trying to wrestle the control of it out of Karras's hands. hands, with the information provided by Lieutenant Mosley, who by then had joined their cause. Understandably, given their past, Viktoria decided to not hire Garrett directly]].directly, and instead seemingly decided to draw him towards her and into her cause from afar over time]].
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* CooperationGambit: [[spoiler: It's heavily implied that Viktoria is the "contact" through which Garrett is given the Shoalsgate job, and all the informations he provided to pull it off are due to the fact that the Pagans have already infiltrated the station and are currently trying to wrestle the control of it out of Karras's hands. Understandably, Viktoria decided to not hire Garrett directly]].

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* CooperationGambit: [[spoiler: It's heavily implied that Viktoria is the "contact" through which Garrett is given the Shoalsgate job, and all the informations he he's provided to pull it off help him are due to the fact that the Pagans have already infiltrated the station and are currently trying to wrestle the control of it out of Karras's hands. Understandably, Viktoria decided to not hire Garrett directly]].
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* CooperationGambit: [[spoiler: It's heavily implied that Viktoria is the "contact" through which Garrett is given the Shoalsgate job, and all the informations he is given to help him are due to the fact that the Pagans have already infiltrated the station and are currently trying to wrestle the control of it out of Karras's hands. Understandably, Viktoria decided to not hire Garrett directly]].

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* CooperationGambit: [[spoiler: It's heavily implied that Viktoria is the "contact" through which Garrett is given the Shoalsgate job, and all the informations he is given provided to help him pull it off are due to the fact that the Pagans have already infiltrated the station and are currently trying to wrestle the control of it out of Karras's hands. Understandably, Viktoria decided to not hire Garrett directly]].
Is there an issue? Send a MessageReason:
None


* CooperationGambit: [[spoiler: It's heavily implied that Viktoria is the "contact" through which Garrett is given the Shoalsgate job, and all the informations he is given to help him are due to the fact that the Pagans have already infiltrated the station and are currently trying to wrestle to control of it out of Karras's hands. Understandably, Viktoria decided to not hire Garrett directly]].

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* CooperationGambit: [[spoiler: It's heavily implied that Viktoria is the "contact" through which Garrett is given the Shoalsgate job, and all the informations he is given to help him are due to the fact that the Pagans have already infiltrated the station and are currently trying to wrestle to the control of it out of Karras's hands. Understandably, Viktoria decided to not hire Garrett directly]].
Is there an issue? Send a MessageReason:
None

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* CooperationGambit: [[spoiler: It's heavily implied that Viktoria is the "contact" through which Garrett is given the Shoalsgate job, and all the informations he is given to help him are due to the fact that the Pagans have already infiltrated the station and are currently trying to wrestle to control of it out of Karras's hands. Understandably, Viktoria decided to not hire Garrett directly]].
Is there an issue? Send a MessageReason:
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* TeethClenchedTeamwork: [[spoiler:The cooperation between Garrett and Vickoria starts like this, with Garrett immediatly swearing to break the truce at the first sign of foul play, and snarkly reminding Viktoria that he is not even being paid for the whole ordeal. Later, he warms up considerably]].

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* TeethClenchedTeamwork: [[spoiler:The cooperation between Garrett and Vickoria Viktoria starts like this, with Garrett immediatly swearing to break the truce at the first sign of foul play, and snarkly reminding Viktoria that he is not even being paid for the whole ordeal. Later, he warms up considerably]].
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* TeethClenchedTeamwork: [[spoiler:The cooperation between Garrett and Vickoria starts like this, with Garrett immedialty swearing to break the truce at the first sign of foul play, and snarkly reminding Viktoria that he is not even being paid for the whole ordeal. Later, he wamrs up considerably]].

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* TeethClenchedTeamwork: [[spoiler:The cooperation between Garrett and Vickoria starts like this, with Garrett immedialty immediatly swearing to break the truce at the first sign of foul play, and snarkly reminding Viktoria that he is not even being paid for the whole ordeal. Later, he wamrs warms up considerably]].
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* TeethClenchedTeamwork: [[spoiler:The cooperation between Garrett and Vickoria starts like this, with Garrett immedialty swearing to break the truce at the first sign of foul play, and snarkly reminding Viktoria that he is not even being paid for the whole ordeal. Later, he wamrs up considerably]].

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