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* RetGone: Null can retroactively erase things from history. [[spoiler:People whose souls are converted into Null are erased from history and any photographs of them have their faces scratched out; similarly, in two endings of the third game Gray Holm is erased from history when the Null entity destroys it]].

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* RetGone: Null can retroactively erase things from history. [[spoiler:People whose souls are converted into Null are erased from history and any photographs of them have their faces scratched out; similarly, in two endings of the third game Gray Grey Holm is erased from history when the Null entity destroys it]].
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* RetGone: Null can retroactively erase things from history. [[spoiler:People whose souls are converted into Null are erased from history and any photographs of them have their faces scratched out; similarly, in two endings of the third game Gray Holm is erased from history when the Null entity destroys it]].
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** PixelHunt: Half of the challenge to the game is identifying every interactable area on the screen as every one is important.

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* WhereItAllBegan: [[spoiler:The second game ends with the protagonist arriving to the same room where the safe was opened. Once realization sets in, the protagonist [[ScrewThisImOuttaHere runs for it]] before the Room can detach from normal space again.]]

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* WhereItAllBegan: [[spoiler:The WhereItAllBegan:
** The
second game ends with the protagonist arriving to the same room where the safe was opened. Once realization sets in, the protagonist [[ScrewThisImOuttaHere runs for it]] before the Room can detach from normal space again.]]again.
** In the third game the player starts in a cabin aboard a train and, on completing the final puzzle the standard way, opens a door leading back to the same cabin. [[spoiler:Subverted when it's revealed the cabin was merely bait to lure the player into the heart of the Craftsman's prison]].

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* AndNowForSomethingCompletelyDifferent: ''Old Sins'' plays very differently from other games in the series in that, instead of using self-contained levels or rooms, you're exploring a dollhouse whose rooms are all interconnected to each other. It's not uncommon for puzzles or items from one room to impact or be useful in a completely different room, leading it to feel more like a puzzle {{Metroidvania}} of sorts.

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* AndNowForSomethingCompletelyDifferent: ''Old Sins'' plays very differently from other games in the series in that, instead of using self-contained levels or rooms, you're exploring a dollhouse whose rooms are all interconnected to each other. It's not uncommon for puzzles or items from one room to impact or be useful in a completely different room, leading it to feel more like a puzzle {{Metroidvania}} of sorts. Also, the game's plot seems to be merely tangential to the rest of the series, containing some common thematic elements but otherwise not tying to the other games in any way.


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* HoistByHisOwnPetard: [[spoiler:The Craftsman had a habit of sacrificing people to the Null Entity in order to increase his own power. This gets flipped on its head in ''A Dark Matter'', however; while it seems like he'd intended to do the same to you inside the Egyptian pyramid, you and the Hedgewitch end up flipping the script so that ''he'' gets consumed instead.]]


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* KarmicDeath: [[spoiler:The Craftsman himself getting devoured by the same Null Entity he callously sacrificed so many others to at the end of ''A Dark Matter''.]]
* KilledOffForReal: [[spoiler:The Craftsman at the end of ''A Dark Matter'', being consumed by the Null Entity in the heart of an Egyptian pyramid.]]
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* AndNowForSomethingCompletelyDifferent: ''Old Sins'' plays very differently from other games in the series in that, instead of using self-contained levels or rooms, you're exploring a dollhouse whose rooms are all interconnected to each other. It's not uncommon for puzzles or items from one room to impact or be useful in a completely different room, leading it to feel more like a puzzle {{Metroidvania}} of sorts.


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** Happens twice in the course of the final proper stage of ''A Dark Matter'', via the portal door in the Hedgewitch's cottage. The second location you visit via this door is [[spoiler:the Attic from ''Old Sins'', complete with a simplified dollhouse you have to solve a few puzzles in]], while the third is [[spoiler:the ruins of Grey Holm. This one in particular seems to suggest that either the "Escape" or "Release" ending from ''3'' is considered canon by the series, though it's not clear which]].
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[[SimilarlyNamedWorks Not to be confused with]] the [[SoBadItsGood terrible]] [[Film/TheRoom movie]] of the same name, [[VideoGame/TheRoomTheGame the game based on it]], or a certain ''other'' [[VideoGame/SilentHill4 game.]]

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[[SimilarlyNamedWorks Not to be confused with]] the [[SoBadItsGood terrible]] [[Film/TheRoom movie]] of the same name, [[VideoGame/TheRoomTheGame the game based on it]], [[VideoGame/TheRoomRPGMaker the unrelated RPG Maker game of the same name]], or a certain ''other'' [[VideoGame/SilentHill4 game.]]
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The Room is a 2012 PuzzleGame by Fireproof Games, available for UsefulNotes/{{iOS}} and UsefulNotes/{{Android}} devices, and later ported to the UsefulNotes/NintendoSwitch. You enter a Room containing a large safe with an envelope on top. The envelope contains a note from "A.S." addressed to you and mentions a key, which gets you started solving a series of puzzles (many of which involve the use of [[GogglesDoSomethingUnusual an eyepiece with a strange lens]]) that get more complicated as you go further into [[MatryoshkaObject the safes contained within the safe]]. You also discover more [[ApocalypticLog notes from A.S.]] detailing his research into [[AppliedPhlebotinum a mysterious element]] called Null.

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The Room is a 2012 PuzzleGame by Fireproof Games, available for UsefulNotes/{{iOS}} [=iOS=] and UsefulNotes/{{Android}} Android devices, and later ported to the UsefulNotes/NintendoSwitch. You enter a Room containing a large safe with an envelope on top. The envelope contains a note from "A.S." addressed to you and mentions a key, which gets you started solving a series of puzzles (many of which involve the use of [[GogglesDoSomethingUnusual an eyepiece with a strange lens]]) that get more complicated as you go further into [[MatryoshkaObject the safes contained within the safe]]. You also discover more [[ApocalypticLog notes from A.S.]] detailing his research into [[AppliedPhlebotinum a mysterious element]] called Null.



On September 25th, 2019, it was announced that the fifth game in the series was a VR game, entitled ''VideoGame/TheRoomVRADarkMatter''. It was released on all major VR platforms on March 26th, 2020.

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On September 25th, 2019, it was announced that the fifth game in the series was a VR game, entitled ''VideoGame/TheRoomVRADarkMatter''.''The Room VR A Dark Matter''. It was released on all major VR platforms on March 26th, 2020.

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On September 25th, 2019, it was announced that the fifth game in the series was a VR game, entitled ''VideoGame/TheRoomVR:ADarkMatter''. It was released on all major VR platforms on March 26th, 2020.

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On September 25th, 2019, it was announced that the fifth game in the series was a VR game, entitled ''VideoGame/TheRoomVR:ADarkMatter''.''VideoGame/TheRoomVRADarkMatter''. It was released on all major VR platforms on March 26th, 2020.


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* AbsurdlyShortLevel: While most chapter offer about 45 minutes of complex puzzle solving, ''The Room Two'''s chapter "The Crossing", set on a rowboat, consists of literally one puzzle (pick up a crank, insert it into the slot and turn). It can be completed in less than 45 ''seconds'', including the closing cutscene.
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On September 25th, 2019, it was announced that the fifth game in the series was a VR game, entitled ''VideoGame/TheRoom VR:ADarkMatter''. It was released on all major VR platforms on March 26th, 2020.

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On September 25th, 2019, it was announced that the fifth game in the series was a VR game, entitled ''VideoGame/TheRoom VR:ADarkMatter''.''VideoGame/TheRoomVR:ADarkMatter''. It was released on all major VR platforms on March 26th, 2020.
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On September 25th, 2019, it was announced that the fifth game in the series was a VR game, entitled ''VideoGame/TheRoomvr:ADarkmatter''. It was released on all major VR platforms on March 26th, 2020.

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On September 25th, 2019, it was announced that the fifth game in the series was a VR game, entitled ''VideoGame/TheRoomvr:ADarkmatter''.''VideoGame/TheRoom VR:ADarkMatter''. It was released on all major VR platforms on March 26th, 2020.
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On September 25th, 2019, it was announced that the fifth game in the series was a VR game, entitled ''VideoGame/TheRoomVRADarkmatter''. It was released on all major VR platforms on March 26th, 2020.

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On September 25th, 2019, it was announced that the fifth game in the series was a VR game, entitled ''VideoGame/TheRoomVRADarkmatter''.''VideoGame/TheRoomvr:ADarkmatter''. It was released on all major VR platforms on March 26th, 2020.
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On September 25th, 2019, it was announced that the fifth game in the series was a VR game, entitled ''VideoGame/TheRoomVRaDarkmatter''. It was released on all major VR platforms on March 26th, 2020.

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On September 25th, 2019, it was announced that the fifth game in the series was a VR game, entitled ''VideoGame/TheRoomVRaDarkmatter''.''VideoGame/TheRoomVRADarkmatter''. It was released on all major VR platforms on March 26th, 2020.
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The Room got a vr game

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On September 25th, 2019, it was announced that the fifth game in the series was a VR game, entitled ''VideoGame/TheRoomVRaDarkmatter''. It was released on all major VR platforms on March 26th, 2020.

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On March 6th, 2017, Fireproof revealed the fourth in the series, entitled ''The Room: Old Sins''. It was released on the 25th January 2018 on iOS. [[VideoGame/TheRoomOldSins It has its own page now]] because the game has its own storyline.

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On March 6th, 2017, Fireproof revealed the fourth in the series, entitled ''The Room: Old Sins''.''VideoGame/TheRoomOldSins''. It was released on the 25th January 2018 on iOS. [[VideoGame/TheRoomOldSins It has its own page now]] because the game has its own storyline.
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* EasterEgg: [[spoiler:It is possible to write other things in the typewriter in the Seance chapter in the second game that adds to the plot but does not advance the game. The words are: Null, Death, Life, Light, Truth, Home, Science, Knowledge, Power, AS, Prey, Others, Maggy, Crowley, Grayson, Rigby, Baia, and Hirst]]

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* EasterEgg: [[spoiler:It is possible to write other things in the typewriter in the Seance chapter in the second game that adds to the plot but does not advance the game. The words are: Null, Death, Life, Light, Truth, Home, Science, Knowledge, Power, AS, Prey, Others, Maggy, Thecircle[[labelnote:*]] as one word[[/labelnote]], Crowley, Grayson, Rigby, Baia, and Hirst]]
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found new easter eggs


* EasterEgg: [[spoiler:It is possible to write other things in the typewriter in the Seance chapter in the second game that adds to the plot but does not advance the game. The words are: Null, Death, Life, Light, Truth, Home, Science, Knowledge, Power, AS, Prey, Others, Maggy, Grayson, Rigby, Baia, and Hirst]]

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* EasterEgg: [[spoiler:It is possible to write other things in the typewriter in the Seance chapter in the second game that adds to the plot but does not advance the game. The words are: Null, Death, Life, Light, Truth, Home, Science, Knowledge, Power, AS, Prey, Others, Maggy, Crowley, Grayson, Rigby, Baia, and Hirst]]
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** [[spoiler:The suitcase at the beginning contains a clipping for Maggie Cox's SpookySeance, first seen framed above the desk in the Seance chapter. Beside it is a newspaper clipping about A.S.'s manor that was destroyed in the first game.]]

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** [[spoiler:The suitcase at the beginning contains a clipping for Maggie Cox's SpookySeance, first seen framed above the desk in the Seance chapter. Beside it is a newspaper clipping about A.S.'s manor that was destroyed in the first second game.]]
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Actually the game was released in 2018 (besides, the sentence implied it was released before being announced).


On March 6th, 2017, Fireproof revealed the fourth in the series, entitled ''The Room: Old Sins''. It was released on the 25th January 2017 on iOS. [[VideoGame/TheRoomOldSins It has its own page now]] because the game has its own storyline.

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On March 6th, 2017, Fireproof revealed the fourth in the series, entitled ''The Room: Old Sins''. It was released on the 25th January 2017 2018 on iOS. [[VideoGame/TheRoomOldSins It has its own page now]] because the game has its own storyline.



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The Room is a 2012 PuzzleGame by Fireproof Games, available for UsefulNotes/{{iOS}} and UsefulNotes/{{Android}} devices. You enter a Room containing a large safe with an envelope on top. The envelope contains a note from "A.S." addressed to you and mentions a key, which gets you started solving a series of puzzles (many of which involve the use of [[GogglesDoSomethingUnusual an eyepiece with a strange lens]]) that get more complicated as you go further into [[MatryoshkaObject the safes contained within the safe]]. You also discover more [[ApocalypticLog notes from A.S.]] detailing his research into [[AppliedPhlebotinum a mysterious element]] called Null.

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The Room is a 2012 PuzzleGame by Fireproof Games, available for UsefulNotes/{{iOS}} and UsefulNotes/{{Android}} devices.devices, and later ported to the UsefulNotes/NintendoSwitch. You enter a Room containing a large safe with an envelope on top. The envelope contains a note from "A.S." addressed to you and mentions a key, which gets you started solving a series of puzzles (many of which involve the use of [[GogglesDoSomethingUnusual an eyepiece with a strange lens]]) that get more complicated as you go further into [[MatryoshkaObject the safes contained within the safe]]. You also discover more [[ApocalypticLog notes from A.S.]] detailing his research into [[AppliedPhlebotinum a mysterious element]] called Null.

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** [[spoiler:The suitcase at the beginning contains a clipping for Maggie Cox's SpookySeance, first seen framed above the desk in the Seance chapter. Beside it is a newspaper clipping about AS's manor that was destroyed in the first game.]]

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** [[spoiler:The suitcase at the beginning contains a clipping for Maggie Cox's SpookySeance, first seen framed above the desk in the Seance chapter. Beside it is a newspaper clipping about AS's A.S.'s manor that was destroyed in the first game.]]



** [[spoiler:Imprisoned: The protagonist finds themselves back in the train they were in at the start of the game... along with a taunting note from the Craftsman claiming they are now trapped. The train then crosses a tunnel into a surreal maze filled landscape with a temple in the center which is then revealed to be contained in an orb than is then locked in a puzzle box by the Craftsman.]]

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** [[spoiler:Imprisoned: The protagonist finds themselves back in the train they were in at the start of the game... along with a taunting note from the Craftsman claiming they are now trapped. The train then crosses a tunnel into a surreal maze filled landscape with a temple in the center which is then revealed to be contained in an orb than that is then locked in a puzzle box by the Craftsman.]]


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* WhamShot: [[spoiler: A two-hit combo from Chapter 4 of the second game, The Seance; at last, you unlock the cabinet and find a photo of A.S. where he isn't scratched out...and all that's left is a skeleton. And once you turn around, you see that ''he's sitting at the table behind you''.]]
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** ''Three'''s first puzzle after the tutorial involves a self-assembling clockwork topographical map with buildings and landmarks rising from the table before locking into place. Apparently someone's been watching a lot of ''Television/GameOfThrones''.

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** ''Three'''s first puzzle after the tutorial involves a self-assembling clockwork topographical map with buildings and landmarks rising from the table before locking into place. Apparently someone's been watching a lot of ''Television/GameOfThrones''.''Series/GameOfThrones''.
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* SlowElectricity: Played straight in the third game when power is supplied to the buildings around the hub.

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* ThemeTuneCameo: The first game includes a puzzle where the player is taught how to play the game's theme tune on a piano.

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* ThemeTuneCameo: ThemeTuneCameo:
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The first game includes a puzzle where the player is taught how to play the game's theme tune on a piano.piano.
** The third game reprises it on a music box, with a metal ballerina the player has to guide to its center. It even gets a faster remix when a second ballerina is added.
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* ThemeTuneCameo: The first game includes a puzzle where the player is taught how to play the game's theme tune on a piano.

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I don't believe it's a spoiler that A.S. is male just because it's only confirmed in the second game. It's just, a fact. | You don't actually wake up in a room, you enter each room completely awake and conscious which makes this a non-notable aversion.


* AlwaysSomeoneBetter: [[spoiler:A.S. outright admits that De Montfaucon's research on the Null makes his/her "appear that of a child". The big difference is that De Montfaucon was too professional and careful in handling his sample of Null, never making the same mistake that allowed A.S. to delve further into its secrets and that finally got him/her trapped in the Rooms.]]
* AmbiguousGender: The protagonist. A.S. too, in the first game. [[spoiler:The second game confirms that he's male]].

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* AlwaysSomeoneBetter: [[spoiler:A.S. outright admits that De Montfaucon's research on the Null makes his/her his "appear that of a child". The big difference is that De Montfaucon was too professional and careful in handling his sample of Null, never making the same mistake that allowed A.S. to delve further into its secrets and that finally got him/her him trapped in the Rooms.]]
* AmbiguousGender: The protagonist. A.S. too, in the first game. [[spoiler:The The second game confirms that he's male]].male.



* ApocalypticLog: The notes arguably qualify. We're not totally sure what happened to him, but it's [[GoneHorriblyWrong probably]] [[GoneHorriblyRight not good]].
* BackFromTheDead: The protagonist comes across a laboratory where someone called Prof. de Montfaucon tried to achieve this with the help of the [[AppliedPhlebotinum Null]] and [[LightningCanDoAnything electricity]] [[spoiler:to try and save moribund sister Lucy. He was partially successful, just too late.]]

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* ApocalypticLog: The notes arguably qualify. notes. We're not totally sure shown the extent of what happened to him, A.S. until [[spoiler:we see his corpse in the second game]], but it's [[GoneHorriblyWrong probably]] [[GoneHorriblyRight clear from the start that it's not good]].
good.
* BackFromTheDead: The protagonist comes across a laboratory where someone called Prof. de Montfaucon tried to achieve this with the help of the [[AppliedPhlebotinum Null]] and [[LightningCanDoAnything electricity]] [[spoiler:to try and save his moribund sister Lucy. He was partially successful, just too late.]]



* HearingVoices: A.S. mentions that he starts having hallucinations and hearing things. [[spoiler:As the game progresses, [[WhisperingGhosts you will too]]. After stepping through the door, the voices stop. A.S. speculates they were intended only to draw him/her there.]]

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* HearingVoices: A.S. mentions that he starts having hallucinations and hearing things. [[spoiler:As the game progresses, [[WhisperingGhosts you will too]]. After stepping through the door, the voices stop. A.S. speculates they were intended only to draw him/her him there.]]



* ObstructiveBureaucrat: [[JustifiedTrope Justified]]. The Royal Society in the third game definitely ''does not'' want you to know anything about the [[{{Unobtainium}} Null]], but considering how dangerous a substance it is, it is quite justified.

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* ObstructiveBureaucrat: [[JustifiedTrope Justified]]. The Royal Society in the third game definitely ''does not'' want you to know anything about the [[{{Unobtainium}} Null]], but considering how dangerous a substance it is, [[JustifiedTrope it is quite justified.]]



* YouWakeUpInARoom: Of course. [[ExactlyWhatItSaysOnTheTin With a title like that, who would have guessed]]?
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All There In The Manual means that the story isn't in the work itself. If you don't bother to read the notes right there in the game it's your own dang fault for not thinking there's a story.


* AllThereInTheManual: If you don't bother to read the notes, you could be forgiven for thinking the game has no story. [[MindScrew Not that it makes a lot of sense even if you do.]]
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The Room is a 2012 PuzzleGame by Fireproof Games, available for UsefulNotes/{{iOS}} and UsefulNotes/{{Android}} devices. You enter a [[ExactlyWhatItSaysOnTheTin Room]] containing a large safe with an envelope on top. The envelope contains a note from "A.S." addressed to you and mentions a key, which gets you started solving a series of puzzles (many of which involve the use of [[GogglesDoSomethingUnusual an eyepiece with a strange lens]]) that get more complicated as you go further into [[MatryoshkaObject the safes contained within the safe]]. You also discover more [[ApocalypticLog notes from A.S.]] detailing his research into [[AppliedPhlebotinum a mysterious element]] called Null.

to:

The Room is a 2012 PuzzleGame by Fireproof Games, available for UsefulNotes/{{iOS}} and UsefulNotes/{{Android}} devices. You enter a [[ExactlyWhatItSaysOnTheTin Room]] Room containing a large safe with an envelope on top. The envelope contains a note from "A.S." addressed to you and mentions a key, which gets you started solving a series of puzzles (many of which involve the use of [[GogglesDoSomethingUnusual an eyepiece with a strange lens]]) that get more complicated as you go further into [[MatryoshkaObject the safes contained within the safe]]. You also discover more [[ApocalypticLog notes from A.S.]] detailing his research into [[AppliedPhlebotinum a mysterious element]] called Null.
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** [[spoiler:Lost: The protagonist is transported to a group of ancient temples in Mars, implied to be the source of the Null.]]
** Interestingly, they're divided so that there's [[spoiler:two Good and two Bad endings, and two that provide {{Sequel Hook}}s and two that bring the saga to a close, overlapping so there's one of each combination.]]

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** [[spoiler:Lost: The protagonist is transported to a group of ancient temples in on Mars, implied to be the source of the Null.]]
** Interestingly, they're divided so that there's [[spoiler:two Good and two Bad endings, and two that provide {{Sequel Hook}}s and two that bring the saga to a close, overlapping so there's one of each combination.]]

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