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* GamblingRuinsLives: Harlequin has Koridians gamble with eachother until they end up in complete dept which he then subjects each loser to being ReforgedIntoAMinion.
to:
* GamblingRuinsLives: Harlequin has Koridians gamble with eachother each other until they end up in complete dept debt which he then subjects each loser to being ReforgedIntoAMinion.
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* GamblingRuinsLives: Harlequin has Koridians gamble with eachother until they end up in complete dept which he then subjects each loser to being ReforgedIntoAMinion.
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Added example for Link and Zelda's shield letters.
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* BroughtToYouByTheLetterS: Link and Zelda's default shields are marked with an "L" and a "Z" in their respective item menus.
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* NoHeroDiscount: Morshu explicitly says that he can't give Link credit if he's short on rubies, though he's at least apologetic about it. The Gamelon shopkeep, meanwhile, bluntly tells Zelda to wipe out a few more Goriyas if she can't afford something.
to:
* NoHeroDiscount: Morshu explicitly says that he can't give Link credit if he's short on rubies, though he's at least apologetic about it.it (and Ganon's minions all killing people or turning them into monsters means he probably needs all the rubies he can get). The Gamelon shopkeep, meanwhile, bluntly tells Zelda to wipe out a few more Goriyas if she can't afford something.
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* CoversAlwaysLie: The art of Link and Zelda in the Animation Magic games depict artwork taken straight from ''VideoGame/TheLegendOfZeldaALinkToThePast''. Aside from a few minimal features like a green outfit for Link or blonde hair for Zelda, they do not resemble their in-game appearances at all.
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In 2023, in collaboration with Limited Run Games, Dopply (under the professional alias Seedy Eye Software[[note]][[{{Pun}} "CD-i"]], y'see[[/note]]) would announce that he had been working on a SpiritualSuccessor to ''Faces of Evil'' and ''Wand of Gamelon'', titled ''VideoGame/ArzetteTheJewelOfFaramore''. In addition to Dopply himself, the development team also includes ''Faces of Evil'' and ''Wand of Gamelon'''s background artist Rob Dunlavey, and Jeffrey Rath (Link) and Bonnie Jean Wilbur (Zelda) are also confirmed to be part of the game's voice cast. ''Arzette'' is set to release on February 14, 2024.
to:
In 2023, in collaboration with Limited Run Games, Dopply (under the professional alias Seedy Eye Software[[note]][[{{Pun}} "CD-i"]], y'see[[/note]]) would announce that he had been working on a SpiritualSuccessor to ''Faces of Evil'' and ''Wand of Gamelon'', titled ''VideoGame/ArzetteTheJewelOfFaramore''. In addition to Dopply himself, the development team also includes ''Faces of Evil'' and ''Wand of Gamelon'''s background artist Rob Dunlavey, and Jeffrey Rath (Link) and Bonnie Jean Wilbur (Zelda) are also confirmed to be featured as part of the game's voice cast. ''Arzette'' is set to release was released on February 14, 2024.
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%%* AndThatsTerrible:
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%%* PayEvilUntoEvil: This exchange from ''Zelda: The Wand of Gamelon'':
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Spelling/grammar fix(es)
Changed line(s) 164 (click to see context) from:
* AnOfferYouCantRefuse: Ganon in ''Faces of Evil'' offer Link power and fame and threatens to kill him if he refuses, though the starts fighting the hero anyway.
to:
* AnOfferYouCantRefuse: Ganon in ''Faces of Evil'' offer Link power and fame and threatens to kill him if he refuses, though the he starts fighting the hero anyway.
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Changed line(s) 76 (click to see context) from:
* ClimaxBoss: The battle with Ganon's [[TheDragon dragons]] in both games; Lupay of ''Faces of Evil'' is the only boss other than [[FinalBoss Ganon]] that isn't repeated (though, oddly, they can be skipped completely), while Hektan of ''Wand of Gamelon'' precedes an important plot point (Duke Onkled being revealed as a traitor).
to:
* ClimaxBoss: The battle with Ganon's [[TheDragon dragons]] in both games; Lupay of ''Faces of Evil'' is the only boss other than [[FinalBoss Ganon]] that isn't repeated (though, oddly, they can be skipped completely), while Hektan of ''Wand of Gamelon'' precedes an important plot point (Duke [[spoiler:(Duke Onkled being revealed as a traitor).traitor)]].
Changed line(s) 115 (click to see context) from:
* FaceHeelTurn: Midway through ''Wand of Gamelon'', it's suddenly revealed that Duke Onkled was lying about being attacked by Ganon, and had actually allied with him in a plan to capture the king.
to:
* FaceHeelTurn: Midway through ''Wand of Gamelon'', it's [[spoiler:it's suddenly revealed that Duke Onkled was lying about being attacked by Ganon, and had actually allied with him in a plan to capture the king.King Harkinian]].
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"Zelda, Duke Onkled is under attack by the evil forces of complaining and zero-context examples! I'm going to TV Tropes to aid him!"
Changed line(s) 151 (click to see context) from:
* MercyInvincibility: Sadly averted. Any kind of prolonged contact with an enemy, even if it's just for a second, can result in half of your health getting eaten up. Getting hurt doesn't knock you back, either.
to:
* MercyInvincibility: Sadly averted. Any kind of prolonged Averted. Prolonged contact with an enemy, even if it's just for a second, enemy can result in half a good chunk of your health getting eaten up. Getting hurt doesn't knock you back, either.
Changed line(s) 153,154 (click to see context) from:
* MilkingTheGiantCow: The animated characters often engage in this.
* ModestRoyalty: Played straight with Zelda and the King, but averted with Duke Onkled.
* ModestRoyalty: Played straight with Zelda and the King, but averted with Duke Onkled.
to:
Changed line(s) 156 (click to see context) from:
* MotivationalKiss: Actively {{defied|Trope}} by Zelda in ''Faces of Evil''.
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* NintendoHard: A poorly-designed controller, ambiguous backgrounds, somewhat cryptic clues on what to do next, and enemies that respawn or are hard to hit all come together to make ''Faces of Evil'' and ''Wand of Gamelon'' games that are really unpleasant to get through but not impossible to beat. Although to be fair, ''Zelda's Adventure'' makes them look very short and easy by comparison.
Changed line(s) 164,165 (click to see context) from:
* NuclearCandle: One use of the lantern lights up the entire dark area for a limited time, and requires lantern oil.
* AnOfferYouCantRefuse: Ganon in ''Faces of Evil'' offer Link power and fame and threatens to kill him if he refuses. However, you can't even make a choice in the matter since Ganon attacks you anyway.
* AnOfferYouCantRefuse: Ganon in ''Faces of Evil'' offer Link power and fame and threatens to kill him if he refuses. However, you can't even make a choice in the matter since Ganon attacks you anyway.
to:
* NuclearCandle: One use of Using the lantern lights up the entire dark area for a limited time, and requires time in exchange for some lantern oil.
* AnOfferYouCantRefuse: Ganon in ''Faces of Evil'' offer Link power and fame and threatens to kill him if herefuses. However, you can't even make a choice in refuses, though the matter since Ganon attacks you starts fighting the hero anyway.
* AnOfferYouCantRefuse: Ganon in ''Faces of Evil'' offer Link power and fame and threatens to kill him if he
Changed line(s) 168,169 (click to see context) from:
* OnlySixFaces: All Koridians look exactly the same.
* PayEvilUntoEvil: This exchange from ''Zelda: The Wand of Gamelon'':
* PayEvilUntoEvil: This exchange from ''Zelda: The Wand of Gamelon'':
to:
* OnlySixFaces: All The Koridians look exactly who end up being the same.
*victims of Harlequin, Glutko, Militron, and Lupay's antics all share the same design.
%%* PayEvilUntoEvil: This exchange from ''Zelda: The Wand of Gamelon'':
*
%%* PayEvilUntoEvil: This exchange from ''Zelda: The Wand of Gamelon'':
Changed line(s) 172,176 (click to see context) from:
* PerfectlyCromulentWord: "Squadalah!"
* PlotHole:
** When Lord Kiro tells Zelda that the Duke Onkled betrayed the king, Zelda says that she already knows, even though she never learns this earlier in the game.
** The ending to ''Wand of Gamelon'' makes no sense whatsoever. How and when did Link get trapped in Alma's mirror? Why are Lord Kiro and Lady Alma here? What are the King and Zelda laughing at? Okay, the last one is most likely them laughing at Link's stupidity.
* PowerFist: An item in both ''Faces of Evil'' and ''Wand of Gamelon'', which lets the heroes break boulders and hurt tougher enemies.
* PlotHole:
** When Lord Kiro tells Zelda that the Duke Onkled betrayed the king, Zelda says that she already knows, even though she never learns this earlier in the game.
** The ending to ''Wand of Gamelon'' makes no sense whatsoever. How and when did Link get trapped in Alma's mirror? Why are Lord Kiro and Lady Alma here? What are the King and Zelda laughing at? Okay, the last one is most likely them laughing at Link's stupidity.
* PowerFist: An item in both ''Faces of Evil'' and ''Wand of Gamelon'', which lets the heroes break boulders and hurt tougher enemies.
to:
* PerfectlyCromulentWord: "Squadalah!"
* PlotHole:
** When Lord Kiro tells Zelda thatGwonam gives us one with the Duke Onkled betrayed the king, Zelda says that she already knows, even though she never learns this earlier in the game.
** The ending to ''Wand of Gamelon'' makes no sense whatsoever. How and when did Link get trapped in Alma's mirror? Why are Lord Kiro and Lady Alma here? What are the King and Zelda laughing at? Okay, the last one is most likely them laughing at Link's stupidity.
phrase "Squadalah!", which he utters while taking off on his magic carpet with Link.
* PowerFist:An The Power Glove, an item in both ''Faces of Evil'' and ''Wand of Gamelon'', which lets the heroes break boulders and hurt tougher enemies.
* PlotHole:
** When Lord Kiro tells Zelda that
** The ending to ''Wand of Gamelon'' makes no sense whatsoever. How and when did Link get trapped in Alma's mirror? Why are Lord Kiro and Lady Alma here? What are the King and Zelda laughing at? Okay, the last one is most likely them laughing at Link's stupidity.
* PowerFist:
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* PreAsskickingOneLiner:
** This exchange from ''Wand of Gamelon'':
** This exchange from ''Wand of Gamelon'':
to:
* PreAsskickingOneLiner:
**PreAsskickingOneLiner: This exchange from ''Wand of Gamelon'':Gamelon'' when Zelda confronts Iron Knuckle:
**
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* PrepareToDie: Bosses are fond of telling "You will die!" or some similar variation of the sentence.
to:
* PrepareToDie: Bosses are fond of telling Link and Zelda "You will die!" or some similar variation of the sentence.
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* RoyalsWhoActuallyDoSomething: King Harkinian and Zelda. Duke Onkled does absolutely nothing, though.
to:
* RoyalsWhoActuallyDoSomething: King Harkinian and Zelda. Zelda, both of whom travel to Gamelon to stop Ganon and his forces. Harkinian also asks Gwonam how Koridai could be assissted in fending off Ganon. Averted with Duke Onkled Onkled, who does absolutely nothing, though.nothing [[spoiler:and shows himself to be a traitor by the end of the game]].
Changed line(s) 199 (click to see context) from:
* SceneryPorn: For the time these games were made (1993 and 1995), the levels are actually rather beautiful. ''Zelda's Adventure'' tried to make things look realistic, and a few rooms in the game actually do look pretty stunning. [[DerangedAnimation Averted big time during the cutscenes]].
to:
* SceneryPorn: For the time these games were made (1993 and 1995), the levels are actually rather beautiful. ''Zelda's Adventure'' tried to make things look realistic, and a few rooms in the game actually do look pretty stunning. [[DerangedAnimation Averted big time during the cutscenes]].
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* SuddenlyVoiced: Link, Zelda and even Ganon.
to:
* SuddenlyVoiced: Link, Zelda Zelda, and even Ganon.Ganon, who usually are not fully voiced and were not voiced at all in the main series games when these games were released, are given full voices.
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* ThrowTheBookAtThem: Link's method of defeating Ganon in ''Faces of Evil.'' In case you think there's any sort of catch or prerequisites aside from scoring a direct hit with the book: [[OneHitPointWonder there isn't.]]
-->'''Ipo:''' Listen! Such is the power of the Prince of Darkness, that he can kill with a single look! Attacks against Ganon will prove fruitless unless Link attacks with the sacred book.
* TimeSkip:
-->'''Ipo:''' Listen! Such is the power of the Prince of Darkness, that he can kill with a single look! Attacks against Ganon will prove fruitless unless Link attacks with the sacred book.
* TimeSkip:
to:
* ThrowTheBookAtThem: Link's method of defeating Ganon in ''Faces of Evil.'' In case you think there's any sort of catch or prerequisites aside from scoring a direct hit with Evil'' is to throw the book: [[OneHitPointWonder there isn't.]]
-->'''Ipo:'''Book of Koridai at him to seal him inside.
-->'''Aypo:''' Listen! Such is the power of the Prince of Darkness, that he can kill with a single look! Attacks against Ganon will prove fruitless unless Link attacks with the sacred book.
*TimeSkip:TimeSkip: Two end up happening in ''The Wand of Gamelon'', first when King Harkinian departs and another when Link is sent to find him.
-->'''Ipo:'''
-->'''Aypo:''' Listen! Such is the power of the Prince of Darkness, that he can kill with a single look! Attacks against Ganon will prove fruitless unless Link attacks with the sacred book.
*
Changed line(s) 220 (click to see context) from:
* TomeOfEldritchLore: The book of Koridai, used to seal Ganon away.
to:
* TomeOfEldritchLore: The Book of Koridai has a secret verse that only Aypo can read. Said verse reveals how to defeat Ganon, this requiring throwing the book of Koridai, used to seal Ganon away.itself at him.
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* TrialAndErrorGameplay: Many times it's possible to get stuck due to the games being very non-linear and progression items usually not being clear.
to:
* TrialAndErrorGameplay: Many times it's possible to get stuck due to the The games being tend to be very non-linear and progression items are usually not being clear.very clear, which can easilty stump some first-time players.
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** Many, ''many'' enemies in ''Zelda's Adventure'' make the exact same male grunt noise when they get hit. This includes things like birds, spiders and dragonflies.
to:
** Many, ''many'' Many enemies in ''Zelda's Adventure'' make the exact same male a masculine grunt noise when they get hit. This includes things like birds, spiders and dragonflies.
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** Lupay has a feminine voice, despite looking like Omfak from ''Wand of Gamelon'', whose voice was a lot more befitting of his WolfMan appearance.
to:
** Lupay has a feminine voice, voice despite looking like Omfak from ''Wand of Gamelon'', whose voice was a lot more befitting of his WolfMan appearance.
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* WithThisHerring:
to:
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* YourSizeMayVary: Some bosses, namely Militron and Glutko, are depicted as huge in cutscenes, being able to fit a person in the palm of one hand, but are only a little taller than Link in-game. Then there's the fact that Militron is revealed upon defeat to be a regular old man in armor the entire time, so not even the ''cutscenes'' are internally consistent.
* ZeroEffortBoss: In ''Faces'' and ''Wand'', they all go down in one hit -- even Ganon. You need the right weapon to do it, though.
* ZeroEffortBoss: In ''Faces'' and ''Wand'', they all go down in one hit -- even Ganon. You need the right weapon to do it, though.
to:
* YourSizeMayVary: Some bosses, namely Militron and Glutko, are depicted as huge in cutscenes, being able to fit a person in the palm of one hand, but are only a little taller than Link in-game. Then there's the fact that Militron is also revealed upon defeat to be a regular old man in armor the entire time, so not even the ''cutscenes'' are internally consistent.
time.
* ZeroEffortBoss: In''Faces'' ''Faces of Evil'' and ''Wand'', they all ''Wand of Gamelon'', most of the bosses usually go down in one hit -- even Ganon. You need the right weapon to do it, though.
* ZeroEffortBoss: In
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"Your majesty, complaining and zero-context examples have seized the island of Koridai!"
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* DepthPerplexion: Sometimes the perspective of the game, platforms, and the enemies make no sense.
to:
* DepthPerplexion: Sometimes A common complaint about the game is that the perspective of the game, platforms, and the enemies make sometimes makes no sense.sense. One notorious example of this is in Doradung Cave, where walking to the left at the start will cause Zelda to fall into a bottomless pit found on the root of a dead tree trunk.
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* DisintegratorRay:
to:
* DisintegratorRay:DisintegratorRay: Wizzrobe uses a disintegration spell as his primary means of attack. Zelda uses the Reflecting Shield to turn his own attack against him and defeat him.
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* DisproportionateRetribution: Ganon and light.
to:
* DisproportionateRetribution: Ganon and light.Whatever you do, do not bring light into Ganon's lair or else you will die.
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* ExtremeCloseUp: There is a very common - and usually unnecessary - idiosyncratic zooming-in on various characters in the cutscenes. Often overlaps with GrossUpCloseUp, especially with Yokan, who says half of his lines with his ugly, wrinkly face all over the screen.
* ExtremeOmnivore: Glutko in ''Faces of Evil.'' Also:
-->'''Link:''' [[HoldYourHippogriffs I'm so hungry, I could eat an Octorok!]]\\
'''Omfak:''' Whatever I see, I shall devour!
* ExtremeOmnivore: Glutko in ''Faces of Evil.'' Also:
-->'''Link:''' [[HoldYourHippogriffs I'm so hungry, I could eat an Octorok!]]\\
'''Omfak:''' Whatever I see, I shall devour!
to:
* ExtremeCloseUp: There is a very common - and usually unnecessary - idiosyncratic zooming-in on various Various characters will often zoom up close to the camera in the cutscenes. Often overlaps with GrossUpCloseUp, especially with Yokan, who says half of his lines with his ugly, wrinkly face all over the screen.
cutscenes.
* ExtremeOmnivore: Glutko in ''Faces ofEvil.'' Also:
-->'''Link:''' [[HoldYourHippogriffs I'm so hungry, I could eat an Octorok!]]\\
'''Omfak:'''Evil''and Omfak in ''Wand of Gamelon''. Both bosses are shown to be highly gluttonous, with Glutko eating innocent Koridians and Omfak killing a bird before roasting and eating it whole.
-->'''Omfak:''' Whatever I see, I shall devour!
* ExtremeOmnivore: Glutko in ''Faces of
-->'''Link:''' [[HoldYourHippogriffs I'm so hungry, I could eat an Octorok!]]\\
'''Omfak:'''
-->'''Omfak:''' Whatever I see, I shall devour!
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* FamilyUnfriendlyDeath: Hektan gruesomely melts away into the ground after being hit by a SwordBeam from Zelda, leaving his HeartContainer -- which looks like a still-beating heart -- behind.
to:
* FamilyUnfriendlyDeath: Hektan gruesomely melts away into the ground after being hit by a SwordBeam from Zelda, leaving his HeartContainer -- which looks like a still-beating cartoon heart -- behind.
Changed line(s) 122 (click to see context) from:
* FeedItABomb: Link can't wait to bomb some Dodongos! This is also how he beats Glutko, and how Zelda beats Omfak.
to:
* FeedItABomb: Link can't wait to bomb some Dodongos! This is also how he beats Glutko, and how Zelda beats Omfak.Glutko.
Changed line(s) 129,130 (click to see context) from:
* HardLevelsEasyBosses: Of an even worse magnitude than ''VideoGame/{{Zelda II|TheAdventureOfLink}}''. In ''Faces of Evil'' and ''Wand of Gamelon'', whereas Link and Zelda respectively have to bust their asses to defeat the {{mooks}}, most of the bosses die with one hit. Even '''[[BigBad Ganon]]''' himself -- Link must [[ThrowTheBookAtThem throw the Book of Koridai]] at him; Zelda must use the titular Wand of Gamelon to summon binding chains... and then the book inexplicably reappears ''again'' to seal Ganon. The only bosses that put up a fight are the ones that need to be killed with standard attacks or weapons that don't kill in one hit like the Power Glove.
* HeKnowsAboutTimedHits:
* HeKnowsAboutTimedHits:
to:
* HardLevelsEasyBosses: Of an even worse magnitude than ''VideoGame/{{Zelda II|TheAdventureOfLink}}''. In ''Faces of Evil'' and ''Wand of Gamelon'', whereas Link and Zelda respectively have to bust their asses to defeat a good number of the {{mooks}}, {{mooks}} can prove quite challenging to defeat, most of the bosses die with one hit. Even '''[[BigBad Ganon]]''' himself -- Link must [[ThrowTheBookAtThem throw the Book of Koridai]] at him; Zelda must use the titular Wand of Gamelon to summon binding chains... and then the book inexplicably reappears ''again'' to seal Ganon. The only bosses that put up a fight are the ones that need to be killed with standard attacks or weapons that don't kill in one hit like the Power Glove.
* %%* HeKnowsAboutTimedHits:
Changed line(s) 136 (click to see context) from:
* IfIDoNotReturn:
to:
* IfIDoNotReturn:IfIDoNotReturn: Upon leaving the castle to help Duke Onkled fend off Ganon, King Harkinian asks for Link to be sent if nothing is heard from him in a month's time.
Changed line(s) 139,140 (click to see context) from:
* InformedAbility: Link's claim that Ganon is "no match for the King". We see nothing of King Harkinian's supposed fighting ability (indeed, him getting captured by Ganon is what kickstarts the game's plot).
* InHarmsWay: The quote at the top of this page indicates Link has this attitude.
* InHarmsWay: The quote at the top of this page indicates Link has this attitude.
to:
* InformedAbility: Link's claim Link claims that Ganon is "no match for the King". We King", though we see nothing of King Harkinian's supposed fighting ability (indeed, him getting captured by Ganon is what kickstarts the game's plot).
* InHarmsWay:The quote at Link's first few lines in the top intro for ''The Faces of this page Evil'' indicates Link he has this attitude.
* InHarmsWay:
Changed line(s) 143 (click to see context) from:
* ItMakesSenseInContext: The introductory cutscene for Tykogi Tower. It's supposed to depict the inhabitants of Sakado imprisoned there, but since all cutscenes (apart from the intro and ending) lack backgrounds, it instead shows out-of-context clips of Mayor Cravendish saying "This is illegal, you know." and Harbanno saying "My cakes will burn!". The WebVideo/GameGrumps [[https://youtu.be/bs_sBMR-D18?t=126 were notably confused]] by these characters suddenly appearing when Impa was the only person around (they're actually just visions in the Triforce of Wisdom).
to:
* ItMakesSenseInContext: The introductory cutscene for Tykogi Tower. It's supposed to depict the inhabitants of Sakado imprisoned there, but since all of the cutscenes (apart from save for the intro intros and ending) lack endings use the level artwork for their backgrounds, it instead shows out-of-context clips of Mayor Cravendish saying "This is illegal, you know." and Harbanno saying "My cakes will burn!". The WebVideo/GameGrumps [[https://youtu.be/bs_sBMR-D18?t=126 were notably confused]] by these characters suddenly appearing when Impa was the only person around (they're actually just visions in the Triforce of Wisdom).
Changed line(s) 145 (click to see context) from:
* LargeHam: Pretty much every single character that has a speaking line.
to:
Changed line(s) 147,149 (click to see context) from:
* LoadsAndLoadsOfLoading: ''Zelda's Adventure'' has several seconds of loading during ''every screen transition''. The game cannot play music while loading, so in dungeons, moving to another room [[LongSongShortScene forces the music to restart]].
* MagicMirror: Link gets trapped inside Alma's mirror in ''Wand Of Gamelon''. We never learn how this happened.
* {{Malaproper}}: Philips didn't seem to realize that they're called "rupees", not "rubies."
* MagicMirror: Link gets trapped inside Alma's mirror in ''Wand Of Gamelon''. We never learn how this happened.
* {{Malaproper}}: Philips didn't seem to realize that they're called "rupees", not "rubies."
to:
* LoadsAndLoadsOfLoading: ''Zelda's Adventure'' has several to load for a number of seconds of loading during ''every every screen transition''.transition. The game cannot play music while loading, so in dungeons, moving to another room [[LongSongShortScene forces the music to restart]].
* MagicMirror: Link gets trapped inside Alma's mirror in ''Wand OfGamelon''. We never learn Gamelon'', though it isn't elaborated on how this happened.
exactly he was trapped.
* {{Malaproper}}:Philips didn't seem Rupees are referred to realize that they're called "rupees", not "rubies."as "rubies" in the game.
* MagicMirror: Link gets trapped inside Alma's mirror in ''Wand Of
* {{Malaproper}}:
Changed line(s) 151 (click to see context) from:
* MediumBlending: Used in the opening of ''Zelda's Adventure''.
to:
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"You DARE bring complaining and zero-context examples to my lair?! YOU MUST DIE!"
Changed line(s) 32 (click to see context) from:
* AchillesHeel: The cause of the bosses being so [[HardLevelsEasyBosses anticlimactic]] in the first two games is that they usually go down in only a few hits to an item you need to search for.
to:
* AchillesHeel: The cause Each of the bosses being so [[HardLevelsEasyBosses anticlimactic]] in the first two games is require a specific item that they will usually go down defeat them in only a few hits to an item you need to search for.one go.
Changed line(s) 37 (click to see context) from:
* AlmostKiss: The visuals near the end of ''Faces Of Evil'' suggest one of these between Link and Zelda. Of course, what those visuals actually intended to accomplish is [[OffModel unclear]].
to:
* AlmostKiss: The visuals near the end of ''Faces Of Evil'' suggest one of these between Link and Zelda. Of course, what those visuals actually intended Zelda, though it's interrupted by Gwonam appearing to accomplish is [[OffModel unclear]].congratulate Link on saving Koridai.
Changed line(s) 39 (click to see context) from:
* AmbiguouslyEvil: Lady Alma in ''Wand of Gamelon'' seemed to enjoy mocking Zelda, was quick to point off they're better off without Link, and it's revealed Link was trapped in her mirror. It's unknown if Alma was the one who trapped him.
to:
* AmbiguouslyEvil: Lady Alma in ''Wand of Gamelon'' seemed to enjoy mocking Zelda, was quick to point off they're she's better off without Link, and it's revealed Link was trapped in her mirror. It's mirror, though it's unknown if Alma was the one who trapped him.
Changed line(s) 47 (click to see context) from:
* AndThatsTerrible:
to:
Changed line(s) 50,51 (click to see context) from:
* ArtisticLicenseSpace: Odranoel the astronomer claims that the night is cold because stars are made of ice. Our own sun is proof that it isn't true. Even the coldest stars would be considered hot for humans.
* ArtShift: The cutscenes are very obviously animated by different people. Link and Zelda look different in pretty much every scene they appear in, and Zelda is even shown wearing a completely different outfit sometimes.
* ArtShift: The cutscenes are very obviously animated by different people. Link and Zelda look different in pretty much every scene they appear in, and Zelda is even shown wearing a completely different outfit sometimes.
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* ArtisticLicenseSpace: Odranoel the astronomer claims that the night is cold because stars are made of ice. Our own sun is proof that it isn't true. Even In reality, stars are made up of gases, and even the coldest stars would be considered hot for humans.
humans. Justified since the games and the franchise as a whole are medieval fantasy games, and the proposal that stars were made of gases would not be made until 1925 by Cecilia Payne-Gaposchkin.
* ArtShift: The cutscenes are very obviously animated by different people. Link and Zelda look different in pretty much every scene they appear in, and Zelda is even shown wearing a completely different outfit seemingly inspired by the 1989 animated series sometimes.
* ArtShift: The cutscenes are very obviously animated by different people. Link and Zelda look different in pretty much every scene they appear in, and Zelda is even shown wearing a completely different outfit seemingly inspired by the 1989 animated series sometimes.
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* BagOfHolding:
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* BagOfHolding:BagOfHolding: Link and Zelda both carry magic pouches that allow them to carry many items.
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* BigGood: King Harkinian, both [[AdiposeRex literally]] and metaphorically.
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* BookEnds: Link trying to get Zelda to kiss him in the beginning and final cutscenes in ''Faces of Evil''.
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* BookEnds: Link trying tries to get Zelda to kiss him in the beginning and final cutscenes in ''Faces of Evil''.
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* BottomlessPits: There are certain levels where you instantly die from falling into areas that aren't solid ground (water and pits) but what exacerbates this problem is that the backgrounds aren't always clear about where you can and cannot stand. A deceptively notorious example of this is in Doradung Cave: If you walk two steps to the left at the start, Zelda will die from falling into a bottomless pit which is located precisely on the root of a dead tree trunk which innocently fools you into thinking that you can just walk over it safely.
* BreathlessNonSequitur: "My ship sails in the morning. I wonder what's for ''DINNER''?"[[note]]If you listen closely (''very'' closely; "turn the volume up on your headphones until your ears bleed" levels of closely), you can hear the sound of a dinner bell in the background of the scene, so it's not a complete non sequitur InUniverse.[[/note]]
* BreathlessNonSequitur: "My ship sails in the morning. I wonder what's for ''DINNER''?"[[note]]If you listen closely (''very'' closely; "turn the volume up on your headphones until your ears bleed" levels of closely), you can hear the sound of a dinner bell in the background of the scene, so it's not a complete non sequitur InUniverse.[[/note]]
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* BottomlessPits: There are certain Certain levels where you instantly die from falling into areas that aren't solid ground (water and pits) but what exacerbates this problem is that the backgrounds aren't always clear about where you can and cannot stand. A deceptively notorious example of this is in like Doradung Cave: If you walk two steps to the left at the start, Cave contain pits and bodies of water that will kill Link and Zelda will die from falling if they fall into a bottomless pit which is located precisely on the root of a dead tree trunk which innocently fools you into thinking that you can just walk over it safely.
them.
* BreathlessNonSequitur: "My ship sails in the morning. I wonder what's for ''DINNER''?"[[note]]If you listenclosely (''very'' closely; "turn the volume up on your headphones until your ears bleed" levels of closely), closely, you can hear the sound of a dinner bell in the background of the scene, so it's not a complete non sequitur InUniverse.[[/note]]
* BreathlessNonSequitur: "My ship sails in the morning. I wonder what's for ''DINNER''?"[[note]]If you listen
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** Spear Moblins and Snowballs make their debut in ''Faces of Evil'', though the latter was only an item before becoming an official enemy obstacle in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' 7 years later.
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** Spear Moblins and Snowballs make their debut in ''Faces of Evil'', though the latter was only an item before becoming an official enemy obstacle in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' 7 seven years later.
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* TheChosenOne:
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* TheChosenOne:TheChosenOne: According to a scroll Gwonam reveals in the intro for ''Link: The Faces of Evil'', Link is the only one who can stop Ganon.
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* CreepyGood: Several of the characters encountered can be a bit on the creepy side, even if they do nothing but help you.
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* CreepyGood: Several of the characters encountered can be a bit on the creepy side, even if they though most of them do nothing but help you.Link and Zelda on their quests.
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* DemBones: The Stalfos enemies are skeletons.
* DenialOfDiagonalAttack: Link and Zelda can only swing their swords forward, not even getting the downwards stab that ''The Adventure of Link'' had.
* DenialOfDiagonalAttack: Link and Zelda can only swing their swords forward, not even getting the downwards stab that ''The Adventure of Link'' had.
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* DemBones: The As with the main series, the Stalfos enemies are skeletons.
skeleton enemies. Goronu also has a personal Stalfos minion named Sleepy Bones.
* DenialOfDiagonalAttack: Link and Zeldacan are only swing capable of swinging their swords forward, not even getting the downwards stab that ''The Adventure of Link'' had.forward.
* DenialOfDiagonalAttack: Link and Zelda
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* DepartmentOfRedundancyDepartment:
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A series of games based on ''Franchise/TheLegendOfZelda'' (as Philips didn't have the rights to the franchise name, none of them actually use the name "Legend of Zelda" anywhere) made in the early 90s, as part of Philips Electronics' deal with Creator/{{Nintendo}}'s [[UsefulNotes/{{SNESCDROM}} SNES CD-ROM]]. The idea fell through, but Philips had been given [[LicensedGame the right to make several games based on Nintendo characters]] (not their respective franchises, just the characters), in this case from ''[[Franchise/SuperMarioBros Mario]]'' and ''Zelda''. So, along with ''VideoGame/HotelMario'', they made three games for the UsefulNotes/PhilipsCDi system: ''Link: The Faces of Evil'', ''Zelda: The Wand of Gamelon'' and ''Zelda's Adventure''. These are [[OldShame not regarded]] [[CanonDiscontinuity as canon]] by Nintendo, and are ignored by the timeline inside material such as Official Nintendo Power Zelda game lists, and ''Zelda'''s 25th anniversary artbook ''Literature/HyruleHistoria''.[[note]]In fact, these games aren't mentioned at all in ''Hyrule Historia''. Not even so much as a footnote.[[/note]]
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A series of games based on ''Franchise/TheLegendOfZelda'' (as Philips didn't have the rights to the franchise name, none of them actually use the name "Legend of Zelda" anywhere) made in the early 90s, as part of Philips Electronics' deal with Creator/{{Nintendo}}'s [[UsefulNotes/{{SNESCDROM}} [[Platform/{{SNESCDROM}} SNES CD-ROM]]. The idea fell through, but Philips had been given [[LicensedGame the right to make several games based on Nintendo characters]] (not their respective franchises, just the characters), in this case from ''[[Franchise/SuperMarioBros Mario]]'' and ''Zelda''. So, along with ''VideoGame/HotelMario'', they made three games for the UsefulNotes/PhilipsCDi Platform/PhilipsCDi system: ''Link: The Faces of Evil'', ''Zelda: The Wand of Gamelon'' and ''Zelda's Adventure''. These are [[OldShame not regarded]] [[CanonDiscontinuity as canon]] by Nintendo, and are ignored by the timeline inside material such as Official Nintendo Power Zelda game lists, and ''Zelda'''s 25th anniversary artbook ''Literature/HyruleHistoria''.[[note]]In fact, these games aren't mentioned at all in ''Hyrule Historia''. Not even so much as a footnote.[[/note]]
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* JustInTime: Right after Link voices his curiosity on what Ganon's up to, Gwonam shows up to deliver the news of what Ganon's up to.
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In 2023, in collaboration with Limited Run Games, Dopply (under the professional alias Seedy Eye Software[[note]][[{{Pun}} "CD-i"]], y'see[[/note]]) would announce that he had been working on a SpiritualSuccessor to ''Faces of Evil'' and ''Wand of Gamelon'', titled ''VideoGame/ArzetteTheJewelOfFaramore''. In addition to Dopply himself, the development team also includes ''Faces of Evil'' and ''Wand of Gamelon'''s background artist Rob Dunlavey, and Jeffrey Rath (Link) and Bonnie Jean Wilbur (Zelda) are also confirmed to be part of the game's voice cast. ''Arzette'' is set to release sometime later in 2023.
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In 2023, in collaboration with Limited Run Games, Dopply (under the professional alias Seedy Eye Software[[note]][[{{Pun}} "CD-i"]], y'see[[/note]]) would announce that he had been working on a SpiritualSuccessor to ''Faces of Evil'' and ''Wand of Gamelon'', titled ''VideoGame/ArzetteTheJewelOfFaramore''. In addition to Dopply himself, the development team also includes ''Faces of Evil'' and ''Wand of Gamelon'''s background artist Rob Dunlavey, and Jeffrey Rath (Link) and Bonnie Jean Wilbur (Zelda) are also confirmed to be part of the game's voice cast. ''Arzette'' is set to release sometime later in 2023.on February 14, 2024.
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The most infamous by far are the two sidescrolling platformer games reminiscent of ''VideoGame/ZeldaIITheAdventureOfLink'', both released in 1993. In ''Faces of Evil'', Link had to travel to the island of Koridai to liberate it from Ganon's forces; ''Wand of Gamelon'' featured Zelda traveling to Gamelon to save her father -- King Harkinian -- and Link. The games are quite infamous on the internet due to their animated cutscenes, often regarded as [[LargeHam hammy]], [[DerangedAnimation bizarre]], and [[{{Narm}} unintentionally hilarious]]; as a result, they are one of the sources most often used for humorous remix videos known as YouTubePoop.
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The most infamous by far are the two sidescrolling platformer games reminiscent of ''VideoGame/ZeldaIITheAdventureOfLink'', both released in 1993. In ''Faces of Evil'', Link had to travel to the island of Koridai to liberate it from Ganon's forces; ''Wand of Gamelon'' featured Zelda traveling to Gamelon to save her father -- King Harkinian -- and Link. The games are quite infamous on the internet due to their animated cutscenes, often regarded as [[LargeHam hammy]], [[DerangedAnimation bizarre]], and [[{{Narm}} unintentionally hilarious]]; as a result, they are one of the sources most often used for humorous remix videos known as YouTubePoop.
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Trivia disambiguation
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* NowWhichOneWasThatVoice:
** Both "Link: The Faces of Evil" and "Zelda: The Wand of Gamelon" have voice actors credited, but it's never stated who voiced whom. Only Link and Zelda are credited in their respective games.
** "Zelda's Adventure" has no actor's credited. Composer Mark Andrade stated that he was Gaspra, but his voice over was Hal Smith.
** Both "Link: The Faces of Evil" and "Zelda: The Wand of Gamelon" have voice actors credited, but it's never stated who voiced whom. Only Link and Zelda are credited in their respective games.
** "Zelda's Adventure" has no actor's credited. Composer Mark Andrade stated that he was Gaspra, but his voice over was Hal Smith.
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* NoHeroDiscount: Morshu explicitly says that he can't give Link credit if he's short on rubies, though he's at least apologetic about it. The Gamelon shopkeep, meanwhile, bluntly tells Zelda to wipe out a few more Goriyas if she can't afford something.