History VideoGame / TheLegendOfZeldaCDIGames

23rd May '17 10:04:53 PM Arima
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* NintendoHard: A poorly-designed controller, ambiguous backgrounds, somewhat cryptic clues on what to do next, and enemies that respawn or are hard to hit all come together to make a game that is really unpleasant to get through but not impossible to beat.

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* NintendoHard: A poorly-designed controller, ambiguous backgrounds, somewhat cryptic clues on what to do next, and enemies that respawn or are hard to hit all come together to make a game ''Faces of Evil'' and ''Wand of Gamelon'' games that is are really unpleasant to get through but not impossible to beat.
23rd May '17 10:03:01 PM Arima
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Added DiffLines:

* NintendoHard: A poorly-designed controller, ambiguous backgrounds, somewhat cryptic clues on what to do next, and enemies that respawn or are hard to hit all come together to make a game that is really unpleasant to get through but not impossible to beat.
21st May '17 11:44:20 PM southpawhare2
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Added DiffLines:

** And yet, Zelda is the one who defeats Ganon in [[PlotHole two out of the three games.]]
23rd Mar '17 5:19:40 AM Hawaii_Knut
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* BadassBoast: Militron is the only boss that can make the "you must die" catchphrase sound intimidating while striking a pose.

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* BadassBoast: Militron is the only boss that can make the "you must die" catchphrase sound intimidating while striking a pose.an AsskickingPose.
22nd Mar '17 11:25:52 AM rjd1922
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* AmbiguouslyEvil: Alma in ''Wand of Gamelon'' seemed to enjoy mocking Zelda, was quick to point off they're better off without Link, and its revealed Link was trapped in her mirror. Its unknown if Alma was the one who trapped him.

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* AmbiguouslyEvil: Alma in ''Wand of Gamelon'' seemed to enjoy mocking Zelda, was quick to point off they're better off without Link, and its it's revealed Link was trapped in her mirror. Its It's unknown if Alma was the one who trapped him.
14th Mar '17 3:27:20 AM EmperorZim
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* DoesNotLikeShoes: Zelda is barefoot when Link rescues her at the end of ''Faces of Evil''.

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* DoesNotLikeShoes: Zelda is barefoot when Link rescues her at the end of ''Faces of Evil''. FridgeBrilliance kicks in when you consider she was captured while she was sleeping, and people normally don't wear shoes in bed.
24th Feb '17 10:16:58 AM TheTropper
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[[quoteright:143:http://static.tvtropes.org/pmwiki/pub/images/zelda_cdi.jpg]]
[[caption-width-right:143:[[FanNickname The Unholy Triforce]]]]

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[[quoteright:143:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/zelda_cdi.jpg]]
[[caption-width-right:143:[[FanNickname
org/pmwiki/pub/images/image_0725.jpeg]]
[[caption-width-right:350:[[FanNickname
The Unholy Triforce]]]]






14th Feb '17 2:42:45 PM Javer
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* AbhorrentAdmirer: Link gets too much attention from an overweight women in two cutscenes in ''Wand of Gamelon.'' His expression speaks volumes on his levels of discomfort.

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* AbhorrentAdmirer: Link gets too much attention from an overweight women in two cutscenes in ''Wand ''The Faces of Gamelon.Evil.'' His expression speaks volumes on his levels of discomfort.
7th Feb '17 11:49:02 PM Sammettik
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* BottomlessPits / SuperDrowningSkills: There are certain levels where you instantly die from falling into areas that are NOT solid ground (water and pits) but what exacerbates this problem is that the backgrounds aren't always clear about where you can and cannot stand. A deceptively notorious example of this is in Doradung Cave: If you walk two steps to the left at the start, Zelda will die from falling into a bottomless pit which is located precisely on the root of a dead tree trunk which innocently fools you into thinking that you can just walk over it safely.

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* BottomlessPits / SuperDrowningSkills: BottomlessPits: There are certain levels where you instantly die from falling into areas that are NOT solid ground (water and pits) but what exacerbates this problem is that the backgrounds aren't always clear about where you can and cannot stand. A deceptively notorious example of this is in Doradung Cave: If you walk two steps to the left at the start, Zelda will die from falling into a bottomless pit which is located precisely on the root of a dead tree trunk which innocently fools you into thinking that you can just walk over it safely.
6th Feb '17 8:48:06 AM luiginumber3
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* CanonDiscontinuity: Nintendo put little quality control into the CD-I games, only making sure the illustrations in the manual, and cover were on-model. Nintendo dumped all endorsement of Phillips's games as soon as they hit shelves, and the attitude has only gotten stronger since then. ''Magazine/NintendoPower'' advertised ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' as the first time Zelda actually joins the adventure instead of waiting in the background to be rescued. Zelda was the ''player character'' in two of the Phillips games. ''Nintendo Power'' does acknowledge the existence of the games, but only to mock them, even before the cutscenes went memetic. The Nintendo Power guide to ''Ocarina of Time'', acknowledged all Zelda games, but the CD-I games. They, of course, aren't mentioned at all in the ''[[AllThereInTheManual Hyrule Historia]]'' book, not even in footnotes.

to:

* CanonDiscontinuity: Nintendo put little quality control into the CD-I games, only making sure the illustrations in the manual, and cover were on-model. Nintendo dumped all endorsement of Phillips's games as soon as they hit shelves, and the attitude has only gotten stronger since then. The ''Magazine/NintendoPower'' guide to ''Ocarina of Time'' acknowledged all Zelda games except the CD-I games; ''Nintendo Power'' advertised ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' as the first time Zelda actually joins the adventure instead of just waiting in the background to be rescued. rescued, even though Zelda was the ''player character'' in two of the Phillips games.games; the book ''[[AllThereInTheManual Hyrule Historia]]'' didn't even mention them at all, not even in footnotes. ''Nintendo Power'' does acknowledge the existence of the games, but only to mock them, even before the cutscenes went memetic. The Nintendo Power guide to ''Ocarina of Time'', acknowledged all Zelda games, but the CD-I games. They, of course, aren't mentioned at all in the ''[[AllThereInTheManual Hyrule Historia]]'' book, not even in footnotes.
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