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* TookALevelInBadass: Herman goes from a regular bridge repairman in the first game to a magically-empowered constable in the third game. However, before having to use his magic, he will first use his arms and then a butterfly net.
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* CosmeticallyAdvancedPrequel: Not really a prequel, but the third game shows Kyrandia having more advanced and more modern-looking infrastuctures and technology, in contrast to the previous games that mostly kept a medieval European look. While you could excuse it as years having passed before Malcolm was revived - averting MedievalStasis -, Malcolm himself remarks how some of those technologically-advanced elements ''already existed'' when he was younger, such as the Fish Cream machine.

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Brandywine specifically tells Malcolm he has to say "I want to go to the Isle of Cats" when clicking the two eels together


* VideoGame3DLeap: The third game features pre-rendered CGI for the cutscenes, some of the backgrounds and animations.



** In Book III, Malcolm is unable to [[spoiler:click two eels together to teleport out of Kyrandia]] until Brandywine informs him this is possible.

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* TwoDVisualsThreeDEffects: Book III has the characters and some of the backgroud still drawn/animated in 2D, but many of the background animations are pre-rendered CGI, which create a strange contrast.



* ComicBookFantasyCasting: In the third game, Malcolm now has a strange resemblance to similarly-named actor Creator/MalcolmMcDowell.

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* ComicBookFantasyCasting: In the third game, Malcolm now has a strange facial resemblance to similarly-named actor Creator/MalcolmMcDowell.



* NiceMeanAndInBetween: Of the playing protagonists, Brandon is nice, Zanthia is in-between and Malcolm is mean.



** In the second game, Zanthia's first four outfits are identical in style (blouse with long skirt), but each one has different color combinations. It isn't until she reaches the centre of the world that she begins wearing other styles.
* PaperThinDisguise: Malcolm can dress up with just a leather coat or a squirrel hat, and some characters like Dwayne, Darm and Vince will not recognize him. Zanthia is harder to fool, as both the coat and squirrel hat are required for her to mistake Malcolm as Farmer Brown. Some characters, notably Herman and Brandywine, will never be fooled. In the case of Vince, no disguise is actually needed. Malcolm can simply ''lie'' about not being Malcolm and Vince will believe him!

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** In the second game, Zanthia's first four outfits are identical in style (blouse with long skirt), but each one has different color combinations. It isn't until she reaches the centre of the world that she begins wearing actual other styles.
* PaperThinDisguise: Malcolm can dress up with just a leather coat or a squirrel hat, and some characters like Dwayne, Darm and Vince will not recognize him. Zanthia is a bit harder to fool, as both the coat and squirrel hat are required for her to mistake Malcolm as Farmer Brown. Some characters, notably Herman and Brandywine, will never be fooled. In the case of Vince, the public bath employee, no disguise is actually needed. Malcolm can simply ''lie'' about not being Malcolm and Vince will believe him!him! (However, he will refuse to speak to him in the toy factory if he doesn't wear any disguise)
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** The third game falls into this hard by most chapters requiring you to do repetitive tasks. Repeatedly fishing, growing sesame and feeding sprouts to cows to get milk in the first section isn't so bad. It gets mind-numbing on the Isle of Cats, as you need to keep wandering around the jungle to collect bones which you then give to a dog so he'll go hide them and at the same time dig up gems you need to progress. Then in Limbo, you are forcibly summoned every few screens to the Queen to entertain her by playing tic-tac-toe. At least that one can be slightly ameliorated by bribing one of her guards to do it instead, but again you need to do that every time, which requires you to wander around collecting the items to bribe him with. Perhaps the worst offender occurs during Malcolm’s return visit to Kyrandia; as there’s now an embargo on sesame seeds, you have to trade exactly the right item to Herman in order to proceed, which grows very tedious.

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** The third game falls into this hard by most chapters requiring you to do repetitive tasks. Repeatedly fishing, growing sesame and feeding sprouts to cows to get milk in the first section isn't so bad. It gets mind-numbing on the Isle of Cats, as you need to keep wandering around the jungle to collect bones which you then give to a dog so he'll go hide them and at the same time dig up gems you need to progress. Then in Limbo, you are forcibly summoned every few screens to the Queen to entertain her by playing tic-tac-toe.TabletopGame/TicTacToe. At least that one can be slightly ameliorated by bribing one of her guards to do it instead, but again you need to do that every time, which requires you to wander around collecting the items to bribe him with. Perhaps the worst offender occurs during Malcolm’s return visit to Kyrandia; as there’s now an embargo on sesame seeds, you have to trade exactly the right item to Herman in order to proceed, which grows very tedious.
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* PreAsskickingOneLiner: Zanthia delivers one to the hunters right before she [[spoiler:douses them with the Abominable Snowman potion, thus turning the actual Abominable Snowman’s affections towards them instead.]]
-->Hunters: ''We don’t need any help from you.''
-->Zanthia: ''I wasn’t offering any!''
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* PlayerNudge: In ''The Hand of Fate'', upon reaching the stegosaurus screen in centre of the world, Zanthia will verbally draw attention to the black pebbles on the ceiling, and muse that she has a funny feeling she’ll have to make a teddy bear to use for bait. Of course, she’s absolutely right.

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* PlayerNudge: In ''The Hand of Fate'', upon reaching the stegosaurus screen in the centre of the world, Zanthia will verbally draw attention to the black pebbles on the ceiling, and muse that she has a funny feeling she’ll have to make a teddy bear to use for bait. Of course, she’s absolutely right.
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* PlayerNudge: In ''The Hand of Fate'', upon reaching the stegosaurus screen in centre of the world, Zanthia will verbally draw attention to the black pebbles on the ceiling, and muse that she has a funny feeling she’ll have to make a teddy bear to use for bait. Of course, she’s absolutely right.
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** The third game falls into this hard by most chapters requiring you to do repetitive tasks. Repeatedly fishing, growing sesame and feeding sprouts to cows to get milk in the first section isn't so bad. It gets mind-numbing on the Isle of Cats, though, as you need to keep wandering around the jungle to collect bones which you then give to a dog so he'll go hide them and at the same time dig up gems you need to progress. Then in Limbo, you are forcibly summoned every few screens to the Queen to entertain her by playing tic-tac-toe. At least that one can be slightly ameliorated by bribing one of her guards to do it instead, but again you need to do that every time, which requires you to wander around collecting the items to bribe him with. Perhaps the worst offender occurs during Malcolm’s return visit to Kyrandia; as there’s now an embargo on sesame seeds, you have to trade exactly the right item to Herman in order to proceed, which grows very tedious.

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** The third game falls into this hard by most chapters requiring you to do repetitive tasks. Repeatedly fishing, growing sesame and feeding sprouts to cows to get milk in the first section isn't so bad. It gets mind-numbing on the Isle of Cats, though, as you need to keep wandering around the jungle to collect bones which you then give to a dog so he'll go hide them and at the same time dig up gems you need to progress. Then in Limbo, you are forcibly summoned every few screens to the Queen to entertain her by playing tic-tac-toe. At least that one can be slightly ameliorated by bribing one of her guards to do it instead, but again you need to do that every time, which requires you to wander around collecting the items to bribe him with. Perhaps the worst offender occurs during Malcolm’s return visit to Kyrandia; as there’s now an embargo on sesame seeds, you have to trade exactly the right item to Herman in order to proceed, which grows very tedious.

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* DartboardOfHate: In the third game, there's a dartboard in Malcolm's room. Clicking on it will make Malcolm demand, "Where's Kallak's picture?", implying that he used to throw darts at a picture of Kallak.

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* DartboardOfHate: DartboardOfHate:
** In the pirate bar in the second game there's a dartboard, which if clicked on, Zanthia will remark looks like Brandon's picture is on it. Just what for, when Brandon never met any pirates, is a mystery.
**
In the third game, there's a dartboard in Malcolm's room. Clicking on it will make Malcolm demand, "Where's Kallak's picture?", implying that he used to throw darts at a picture of Kallak.
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** A notable example is the climactic fight at the end of the second game against [[spoiler:the Hand]]. You have to click on specific areas of the screen for Zanthia to appropriately dodge and counterattack, with barely any indication where that is. The developers seem to recognize this as the game allows you to automatically restart from the start of the fight without loading a save.

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* HorribleJudgeOfCharacter: In ''Malcolm's Revenge'', Malcolm joins forces with a band of pirates in a bid to take over Kyrandia. The pirates betray Malcolm, leading to a scene where Kallak, with comical cluelessness, refers to Pirate Captain Barbeque as a "fine seaman" and pays him a sack of money for "capturing" Malcolm. The next time Malcolm stops by, it's not surprising that the pirates are running the place.
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** The third game has a minor time-saving mechanic on the Isle of Cats which is never hinted at: When you give a bone to the dog, he will go bury it in a random spot on the screen, potentially digging up one of several gems you need to progress. Whether he does dig up a gem is dependent on the spot he digs up, leaving the player to the mercy of the RandomNumberGod. However, instead of giving the bone directly to the dog you can instead drop it on the ground yourself, which will cause the dog to go over and bury it on that spot.

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** The third game has a minor time-saving mechanic on the Isle of Cats which is never hinted at: When you give a bone to the dog, he will go bury it in a random spot on the screen, potentially digging up one of several gems you need to progress. Whether he does dig up a gem is dependent on the spot he digs up, leaving the player to the mercy of the RandomNumberGod. However, instead of giving the bone directly to the dog you can instead drop it on the ground yourself, ground, which will cause the dog to go over and bury it on that spot.

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* GuideDangIt: The games don't give you clues for several tasks. Sometimes you receive just enough information to get started, but must figure out what to do with that information on your own.

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* GuideDangIt: GuideDangIt:
**
The games don't give you clues for several tasks. Sometimes you receive just enough information to get started, but must figure out what to do with that information on your own.own.
** The third game has a minor time-saving mechanic on the Isle of Cats which is never hinted at: When you give a bone to the dog, he will go bury it in a random spot on the screen, potentially digging up one of several gems you need to progress. Whether he does dig up a gem is dependent on the spot he digs up, leaving the player to the mercy of the RandomNumberGod. However, instead of giving the bone directly to the dog you can instead drop it on the ground yourself, which will cause the dog to go over and bury it on that spot.
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** The third game falls into this hard by most chapters requiring you to do repetitive tasks. Repeatedly fishing, growing sesame and feeding sprouts to cows to get milk in the first section isn't so bad. It gets mind-numbing on the Isle of Cats, though, as you need to keep wandering around the jungle to collect bones which you then give to a dog so he'll go hide them and at the same time dig up gems you need to progress. Then in Limbo, you are forcibly summoned every new screen to the Queen to entertain her by playing tic-tac-toe. At least that one can be slightly ameliorated by bribing one of her guards to do it instead, but again you need to do that every time, which requires you to wander around collecting the items to bribe him with. Perhaps the worst offender occurs during Malcolm’s return visit to Kyrandia; as there’s now an embargo on sesame seeds, you have to trade exactly the right item to Herman in order to proceed, which grows very tedious.

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** The third game falls into this hard by most chapters requiring you to do repetitive tasks. Repeatedly fishing, growing sesame and feeding sprouts to cows to get milk in the first section isn't so bad. It gets mind-numbing on the Isle of Cats, though, as you need to keep wandering around the jungle to collect bones which you then give to a dog so he'll go hide them and at the same time dig up gems you need to progress. Then in Limbo, you are forcibly summoned every new screen few screens to the Queen to entertain her by playing tic-tac-toe. At least that one can be slightly ameliorated by bribing one of her guards to do it instead, but again you need to do that every time, which requires you to wander around collecting the items to bribe him with. Perhaps the worst offender occurs during Malcolm’s return visit to Kyrandia; as there’s now an embargo on sesame seeds, you have to trade exactly the right item to Herman in order to proceed, which grows very tedious.



* SpringtimeForHitler:: In ''Book 3'', the protagonist Malcolm is summoned by the Fish Queen for a game of Tic-Tac-Toe. Despite her enthusiasm for the game, she is exceptionally bad at it, and will always demand a rematch if Malcolm wins. Thus, you have to go out of your way to lose.

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* SpringtimeForHitler:: SpringtimeForHitler: In ''Book 3'', the protagonist Malcolm is summoned by the Fish Queen for a game of Tic-Tac-Toe. Despite her enthusiasm for the game, she is exceptionally bad at it, and will always demand a rematch if Malcolm wins. Thus, you have to go out of your way to lose.
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* PlotHole: The third game offering an unusual degree of non-linearity for adventure games and multiple different solutions to puzzles is a noble effort, but the narrative doesn't manage to hold all its threads together with this. The game will bring up characters and events with the assumption that you encountered them earlier, when it is in fact possible to completely miss them. Particularly glaring are the three coins that Malcolm had "earned in jail", when veteran players might prefer to either avoid the boring jail tasks or do a jailbreak without any work.

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* PlotHole: The third game offering offers an unusual degree of non-linearity for adventure games and multiple different solutions to puzzles puzzles. While this is a noble effort, but the narrative doesn't manage to hold all its threads together with this. The game will bring up characters and events with the assumption that you encountered them earlier, when it is in fact possible to completely miss them. Particularly glaring are the three coins that Malcolm had "earned in jail", when veteran players might prefer to either avoid the boring jail tasks or do a jailbreak without any work.
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** Books I and II, like most ''Sierra'' games, require reloading a saved game should the player die. Book III retains this options, but also includes a “second chance” button which allows you to pick up right where you left off, thus granting more freedom of exploration without constantly having to save.

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** Books I and II, like most ''Sierra'' games, require reloading a saved game should the player die. Book III retains this options, option, but also includes a “second chance” button which allows you to pick up right where you left off, thus granting more freedom of exploration without constantly having to save.



* FetchQuest: Seemingly parodied in ''Malcom's Revenge''. If Malcolm wears a jerkin and squirrel as a disguise, Zanthia mistakes him as Farmer Brown and asks him to bring 12 large sprouts -- a very awkward number given Malcolm's 10-item inventory (plus one held in-hand). Carry out this task and Zanthia will... ask for 12 more large sprouts. Infinitely.

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* FetchQuest: Seemingly parodied in ''Malcom's Revenge''. If Malcolm wears a jerkin and squirrel as a disguise, Zanthia mistakes him as Farmer Brown and asks him to bring 12 large sprouts -- a very awkward number given Malcolm's 10-item inventory (plus one held in-hand). Carry out this task and Zanthia will... ask for 12 more large sprouts. Infinitely.[[note]]The only benefit of doing this is Zanthia providing a clue about how to make biobombs with fertilised seeds.[[/note]]
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** The third game had a number of repetitive tasks which weren’t very popular. Repeatedly fishing, growing sesame and feeding sprouts to cows to get milk in the first section isn't so bad. It gets mind-numbing on the Isle of Cats, though, as you need to keep wandering around the jungle to collect bones which you then give to a dog so he'll go hide them and at the same time dig up gems you need to progress. Then in Limbo, you are forcibly summoned every new screen to the Queen to entertain her by playing tic-tac-toe. At least that one can be slightly ameliorated by bribing one of her guards to do it instead, but again you need to do that every time, which requires you to wander around collecting the items to bribe him with. Perhaps the worst offender occurs during Malcolm’s return visit to Kyrandia; as there’s now an embargo on sesame seeds, you have to trade exactly the right item to Herman in order to proceed, which grows very tedious.

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** The third game had a number of falls into this hard by most chapters requiring you to do repetitive tasks which weren’t very popular.tasks. Repeatedly fishing, growing sesame and feeding sprouts to cows to get milk in the first section isn't so bad. It gets mind-numbing on the Isle of Cats, though, as you need to keep wandering around the jungle to collect bones which you then give to a dog so he'll go hide them and at the same time dig up gems you need to progress. Then in Limbo, you are forcibly summoned every new screen to the Queen to entertain her by playing tic-tac-toe. At least that one can be slightly ameliorated by bribing one of her guards to do it instead, but again you need to do that every time, which requires you to wander around collecting the items to bribe him with. Perhaps the worst offender occurs during Malcolm’s return visit to Kyrandia; as there’s now an embargo on sesame seeds, you have to trade exactly the right item to Herman in order to proceed, which grows very tedious.

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* CoversAlwaysLie: The cover of ''Fables and Fiends'' shows Malcolm spying on Brandon, who reads a scroll while being accompanied by a small winged fairy. This latter character does NOT appear in the game (although a sprite for a similar looking fairy is buried within the resource files).

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* CoversAlwaysLie: CoversAlwaysLie:
**
The cover of ''Fables and Fiends'' shows Malcolm spying on Brandon, who reads a scroll while being accompanied by a small winged fairy. This latter character Not only are Malcolm and Brandon’s costumes slightly different, the fairy does NOT appear in the game (although a sprite for a similar looking fairy is buried within the resource files).files).
** The original cover for ''The Hand of Fate'' featured an un-gloved human hand in front of a montage of artistic explosions, which only vaguely relates to the game’s subject matter. The re-release cover, though a more accurate representation, still shows an all-green rainbow and depicts Zanthia in her first outfit, not the military ensemble she wears by that point in the story.

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* CutAndPasteEnvironments: The "Dark forest" areas in ''Fables and Fiends''. Even lampshaded by Brandon.

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* CutAndPasteEnvironments: CutAndPasteEnvironments:
**
The "Dark forest" areas in ''Fables and Fiends''. Even lampshaded by Brandon.Brandon.
** A few of the Volcania screens in ''The Hand of Fate'' share the same sky background, with the foreground featuring different landscape features.

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Up To Eleven has been cut.


* DenserAndWackier: The sequels. Books II and III shift considerably in tone from Book I, featuring more outlandish locations and characters, broader comedy, plus many anachronisms and meta references. While ''The Hand of Fate'' only experiences this to a degree, ''Malcolm's Revenge'' [[UptoEleven takes the cake]].[[note]]This was largely due to Rick Gush assuming more creative control for the sequels and filling them with his style of humour.[[/note]]

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* DenserAndWackier: The sequels. Books II and III shift considerably in tone from Book I, featuring more outlandish locations and characters, broader comedy, plus many anachronisms and meta references. While ''The Hand of Fate'' only experiences this to a degree, ''Malcolm's Revenge'' [[UptoEleven takes the cake]].cake.[[note]]This was largely due to Rick Gush assuming more creative control for the sequels and filling them with his style of humour.[[/note]]
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* DenserAndWackier: The sequels. Books II and III shift considerably in tone from Book I, featuring more outlandish locations and characters plus many anachronisms and meta references. While ''The Hand of Fate'' only experiences this to a degree, ''Malcolm's Revenge'' [[UptoEleven takes the cake]].

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* DenserAndWackier: The sequels. Books II and III shift considerably in tone from Book I, featuring more outlandish locations and characters characters, broader comedy, plus many anachronisms and meta references. While ''The Hand of Fate'' only experiences this to a degree, ''Malcolm's Revenge'' [[UptoEleven takes the cake]].[[note]]This was largely due to Rick Gush assuming more creative control for the sequels and filling them with his style of humour.[[/note]]
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* VoiceoverLetter: In the talkie version of Book I, Kalakaua narrates the letter he wrote to Brynn while Brandon reads it.

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* VoiceoverLetter: In the talkie version of Book I, Kalakaua Kallak narrates the letter he wrote to Brynn while Brandon reads it.

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* ChasteHero: Brandon has no love interests in either the first or third game and never is it implied he’s even seeking a potential mate. Apart from Jessica briefly gossiping with Zanthia that he’s an eligible bachelor in the second game, his romantic pursuits are a non-entity.

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* ChasteHero: Brandon has no love interests in either the first or third game and never is it implied he’s even seeking a potential mate. Apart from Jessica briefly gossiping with Zanthia that about how he’s an eligible bachelor in the second game, his romantic pursuits are a non-entity.


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* VoiceoverLetter: In the talkie version of Book I, Kalakaua narrates the letter he wrote to Brynn while Brandon reads it.
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* CharacterizationMarchesOn:
** Writer Rick Gush revealed he found Zanthia’s minor role in the first game to be rather boring and had great fun fleshing out her personality for the sequel, turning her, in his words, into a medieval version of a smart-mouthed New York bitch.
** The Malcolm depicted in Book III is markedly different from his Book I counterpart. Gone is his archaic, sing-song rhyming style of speaking, replaced with a more casual vernacular and a great deal of sarcasm.
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* ChaosArchitecture: Locations from the first game which reappear in the third look drastically different, mainly due to being 3D rendered. Somewhat justified in that much of the damage Malcolm caused has been restored, but the bluff overlooking the castle isn’t nearly as steep and the exterior of Darm’s house takes on the bubble-shaped quality of other buildings Malcolm visits. Occasionally handwaved by Malcolm mentioning certain areas have been landscaped or redecorated.
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* AsYouKnow: After receiving the silver rose from Brynn, she tells him “you must find Darm. He lives in the Timbermist Woods.” This dialogue is clearly only for the benefit of the players, as following events make it quite clear that Brandon not only knows Darm and Brandywine, but he’s visited the Timbermist Woods before, too.

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* AsYouKnow: After receiving the silver rose from Brynn, she tells him Brandon “you must find Darm. He lives in the Timbermist Woods.” This dialogue is clearly only for the benefit of the players, as following events make it quite clear that Brandon not only knows Darm and Brandywine, but he’s visited the Timbermist Woods before, too.
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* AsYouKnow: After receiving the silver rose from Brynn, she tells him “you must find Darm. He lives in the Timbermist Woods.” This dialogue is clearly only for the benefit of the players, as following events make it quite clear that Brandon not only knows Darm and Brandywine, but he’s visited the Timbermist Woods before, too.
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** This also applies to the gemstones, as Book II is the only entry not to feature them as a major gameplay aspect. The only gem Zanthia can acquire is an amethyst, paltry compared to the numerous jewels Brandon and Malcolm obtain.

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* FakeLongevity: The third game had a number of repetitive tasks which weren’t very popular. Repeatedly fishing, growing sesame and feeding sprouts to cows to get milk in the first section isn't so bad. It gets mind-numbing on the Isle of Cats, though, as you need to keep wandering around the jungle to collect bones which you then give to a dog so he'll go hide them and at the same time dig up gems you need to progress. Then in Limbo, you are forcibly summoned every new screen to the Queen to entertain her by playing tic-tac-toe. At least that one can be slightly ameliorated by bribing one of her guards to do it instead, but again you need to do that every time, which requires you to wander around collecting the items to bribe him with. Perhaps the worst offender occurs during Malcolm’s return visit to Kyrandia; as there’s now an embargo on sesame seeds, you have to trade exactly the right item to Herman in order to proceed, which grows very tedious.

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* FakeLongevity: FakeLongevity:
** In the second game, practically everything on Volcania is optional, from interacting with the fraudsters to making the flying shoes potion. If you pick up on the clues as to how to reach the centre of the world early enough, Zanthia won’t need to spend much time combing the beaches. Gathering all the items required to pay the salespeople for information will extended gameplay significantly.
**
The third game had a number of repetitive tasks which weren’t very popular. Repeatedly fishing, growing sesame and feeding sprouts to cows to get milk in the first section isn't so bad. It gets mind-numbing on the Isle of Cats, though, as you need to keep wandering around the jungle to collect bones which you then give to a dog so he'll go hide them and at the same time dig up gems you need to progress. Then in Limbo, you are forcibly summoned every new screen to the Queen to entertain her by playing tic-tac-toe. At least that one can be slightly ameliorated by bribing one of her guards to do it instead, but again you need to do that every time, which requires you to wander around collecting the items to bribe him with. Perhaps the worst offender occurs during Malcolm’s return visit to Kyrandia; as there’s now an embargo on sesame seeds, you have to trade exactly the right item to Herman in order to proceed, which grows very tedious.

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